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  • Camera Screw: Chase scenes are a pain because of the constant camera cuts that will often make you run in the opposite direction.
  • Complacent Gaming Syndrome: Players of the game on Youtube most often use the Self-Taught style more than the supposedly best style Kiwami, augmented with the Punches of Wild Dance, the kicks of God Leg and Punch or Kick speed +9. For good reason considering that in action the style lets you throw fast and long combos that stun lock every enemy you come across, especially bosses.
  • Game-Breaker:
    • The initial Brawler style, despite its short combos and stamina penalty, charges Heat faster than it did in the first game. On top of that, the initial Brawler Kick skill you get now charges Heat fairly quickly too, making the taunt mechanic obsolete. This makes it ridiculously easy to spam Red Heat moves over and over without even stocking on items. Once you max out the Brawler style, you can even add multiple Heat Charge skills to any other style.
    • The Shinjou style is unlocked from the beginning if you have a save file from the previous game. It grants a huge bonus to Heat power, has no penalties and allows you to equip both Heat Charge Speed +1 and +3 together.
  • Goddamned Bats:
    • Enemy thugs on the streets now remain idle for a while before charging after Tatsuya, so they're somewhat more easily avoided. You can still crash onto them on narrow alleys anyway. They'll also keep getting in the way of you trying to fight any passing yakuza thugs for their higher exp points or of you trying to clear certain miniquests like the shoplifting incidents.
    • There are now fat guys who cause Tatsuya to crash and lose money whem bumped on. They can pop out of nowhere between camera cuts like any other pedestrian.
  • Hilarious in Hindsight: An underground martial arts company named Asura...hm. That same year Kengan Asura made it's debut, about a martial artist named Tokita "The Asura" Ohma who participates in an undergound martial arts tournament. His voice actor? Tatsuhisa Suzuki, who is also the voice of Yuta Mikami in this game.
  • Sequel Difficulty Drop:
    • You can now save anywhere outside of battle, which is quite helpful in a portable game and is very exploitable in the casinos.
    • You get 16 item slots instead of 12.
    • You can actually call recruited fighters to help Tatsuya in the story mode in this sequel, instead of the team mechanic being restricted to a few encounters and the multiplayer mode.
  • Sequel Difficulty Spike:
    • Enemies are quite a bit tougher and smarter even in Normal mode. They now have a chance of instantly pushing you away as soon as you grab them unless you make them kneel first. Bosses from chapter 5 onwards seem highly likely to do this, and getting pushed off will also deplete the Heat meter.
    • Crowds appear as a new hazard in fights that can grab both you and the enemies if they get the chance.
    • Bumping into certain pedestrians sometimes causes Tatsuya to drop money or triggers battles against high-level opponents. Yes, you can get a game over within minutes of play to some nobody if you're unprepared.
    • Tomoki returns as the fairly tough Wake-Up Call Boss in the first chapter but he appears from out of nowhere as a street thug, conveying to players how different the sequel's structure is and teaching them to be ready for anything.
  • That One Sidequest:
    • The Otoko contests in both Kamurocho and Sotenbori no longer has you choose who you want to fight to move up the ranks like in the first game, for good reason as in Kurohyo 1, moving up the ranks was extremely easy and the equipment you earned from the substory caused you to be ridiculously overpowered very early and let you breeze through the game. Now in this game in order to fight in the contests, you have to wait 5-7 minutes for an email requesting you for a fight, and in order to move up the rankings you have to defend your own rank with the amount of rank defense matches increasing as you go up. Safe to say it’s an absolute slog to move up the rankings, taking hours of waiting and fighting to reach the number one spot in both contests.
    • The crane machine substory in Kamurocho where you have to empty it completely was annoying, but the Slots substory in Sotenbori where you have to get the Jackpot is terribly tedious, prepare to be in that casino for a long time.

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