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YMMV / Crashday

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  • Breather Level: After so many painful missions and races, "Beating - Anyone?" in the Finals League allows you to go wild by driving a fully-upgraded Wrecker in a 2-on-4 Team Wrecking Match. Even the narrator sells the Wrecker as a monstrous thing that should be feared. Your opponents, of course, use lower cars such as Spectrans and Busters. Just crashing into your Wrecker is enough for them to go boom, but even more so if they crash with your rockets priorhand. Hell, the arena's layout actually has the four opponents racing towards you. And the first time you play the level and win, you get to unlock the car. And if all of that wasn't enough, wrecking your way into victory in replays grant you $23.500, enough to get quite a lot of goodies in the shop. The only downside is that, more often than not, you'll be fighting against your own teammate (due to Friendly Fire and its tendency to get in front of you) than the opposing cars.
  • That One Level:
    • "Car Theft" in the Amateurs League, in Career Mode, at least in the Redline Edition, was already annoying for belonging to an already annoying gamemode, Race Point-To-Point, but what makes it even more annoying is that not only you have to complete the mission under a time limit that leaves no room for errors (under 2 minutes in a long map, down from the 2:10 in the original version, which at least gave you some breathing room while still being challenging) but you're also chased by five police cars who (at least in Redline) are armed with missile launchers and miniguns while you drive an un-upgraded and unarmed Bornbad GT-90, whose steering makes it difficult to control as a result.
    • "What The Hell... The Police" in the Professionals League, also from Career Mode, is a 1-on-3 Team Wrecking Match, with you alone having to take a team with another driver and two police cars. All of them are armed. Better pick your car well, since they will gang up on you.
    • Also from the Professionals League is "The Bomberman", which is an 8-round "Pass the Bomb" challenge. You acquire a point per survival, so you're encouraged to blast your opponents into oblivion. But you rack up points even faster (3) if you were the last person that held the bomb without exploding in the round. There will always be a player that earns the three points as a result, so the game becomes deceptively hard as a result, as you have to capture the bomb, hold onto it in close proximity to a car, and time your touch with the precision of a swiss clock. It will take many tries until you get the hang of the mode.

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