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YMMV / Aliens Go Home Run!

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  • Breather Level: Any level where you get Guis to use as multiballs.
  • Goddamned Boss: Nearly every boss other than the first one gets increasingly more complicated ways to block or dodge your attacks.
    • Ferror's bottom is immune to damage, so for the first time BatWave is useless. The ball can only hit it from above, or the sides when it turns its flamethrowers.
    • Kruskal has shields both on its top and bottom.
    • Djikstra has a full invincible barrier that briefly turns off sometimes.
    • Bovruka teleports everytime he's close to being hit, unless it happens twice in row.
    • Heap has a full shield that must be hit several times. The shield recovers every now and then and the actual boss is the smallest of them.
  • Nintendo Hard: The hardest stages in the game have dense Bullet Hell and require you keep track of several kinds of enemies at once who are all designed to complement each other. Some stages can take a while and, inevitably for this kind of game, you might have trouble getting the ball to hit that one last block and end up starting all over after getting caught off guard by some stray bullet.

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