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LOTS of misused tropes, Potholes that need serious cleanup. Fake Shemp is not for recycled audio.


* BlackComedy: Moreso than the game itself.
* ButtMonkey: The BLU team is always horribly abused by the RED team in these videos. Also, the BLU Heavy is pretty much always the most obvious target. The RED Heavy, on the other hand, kills everything. This is a case of GameplayAndStorySegregation as well, as in the actual game, BLU is just as capable of winning.
* CutscenePowerToTheMax: In their class videos, characters are much more competent and capable of feats they're not normally capable of, occasionally [[GameplayAndStorySegregation directly contradicting the way things work in-game]].
** Liberal application of [[MST3KMantra Hodgson's Law]] is quite useful here.
** Making things worse is some of the feats ''used to'' be possible in-game, but were later patched out. This was preemptively lampshaded in the [[ReadTheFinePrint disclaimer at the end of "Meet the Demoman"]].
* EasterEgg: Not quite a FreezeFrameBonus, but worth pointing out: The title cards contain the phrase "COPYRIGHT LOLOLOL".
** Except for Meet the Sandvich, which has "COPYRIGHT OMNOMNOM"

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* BlackComedy: Moreso than the game itself.
The shorts contain a lot of this, with many deaths being PlayedForLaughs.
* ButtMonkey: The BLU team is always horribly abused killed by the RED team in these videos. Also, videos, with the BLU Heavy is pretty much always being the most obvious target. The RED Heavy, on the other hand, kills everything. This is a case of Of course, GameplayAndStorySegregation as well, as dictates that in the actual game, BLU is just as capable of winning.
winning...they just don't here.
* CutscenePowerToTheMax: In their class these videos, characters are much more competent and capable of feats they're not normally capable of, occasionally [[GameplayAndStorySegregation directly contradicting the way things work in-game]].
** Liberal application of [[MST3KMantra Hodgson's Law]] is quite useful here.
** Making things worse is some of the feats ''used to'' be possible in-game, but were later patched out. This was preemptively lampshaded in the [[ReadTheFinePrint disclaimer at the end of "Meet the Demoman"]].
* EasterEgg: Not quite a FreezeFrameBonus, but worth pointing out: The All the title cards contain the phrase "COPYRIGHT LOLOLOL".
** Except
LOLOLOL", except for Meet the Sandvich, which has "COPYRIGHT OMNOMNOM"OMNOMNOM" instead.



*** The practice of Valve including teasers for yet-to-be released items dates back to "Meet the Sniper", which included a brief glimpse of the Pyro holding a new gun, which was later added to the game as the flare gun - briefly enough to be considered a FreezeFrameBonus.

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*** The practice of Valve including teasers for yet-to-be released items dates back to "Meet the Sniper", which included [[FreezeFrameBonus a brief glimpse of the Pyro holding a new gun, gun]], which was later added to the game as the flare gun - briefly enough to be considered a FreezeFrameBonus.gun.



* GameplayAndStorySegregation: In addition to all characters being portrayed as incredibly over-powered in the "Meet the Team" videos, there are several times when they directly contradict established in-game abilities.
** Meet the Scout: The Scout completely does not let any hits reach him until he grapples with the Heavy, despite running straight into practically EVERYTHING. While each individual obstacle is feasible on its own, collectively it's nigh impossible on MANY levels (notably outrunning the Sentry Gun's bullets). And don't mention the Bonk! Atomic Punch, because that didn't debut until the following year.
** Meet the Engineer: The Engineer has many sentries up; in-game, he can only build one at a time. However, one valid tactic to defend an area in the game is to have multiple engineers build multiple turrets in an area and have one engineer babysit them, so it's possible this could be what's happening.
** Meet the Demoman: At one point, the Demoman lays a trap with sixteen sticky bombs, as opposed to the eight he can use in-game (however, at one point in development, Demos actually could use sixteen stickies). He also tricks a Sentry into tracking his bombs instead of him (impossible in-game), and bounces a grenade behind him that explodes upon hitting a Pyro (although possible early in the beta, since launch grenades explode on enemy contact only if they haven't touched anything else.)
** Meet the Sniper: one of the Sniper's shots kills a Heavy and continues on to injure the Demoman standing behind him. While true to life, this was patched out very early in the game's update cycle and was only reintroduced later as a perk of the Machina sniper rifle. (and before you ask, no, he's not using that rifle in the video)
** Meet the Spy: littered with lots of JustForFun/{{egregious}} examples. Contradictions seen in this video include the RED Spy touching the briefcase while disguised as the BLU Scout (in a real CTF match, this would force the Spy to drop his disguise and pick up the briefcase[[note]]though obviously the game has to be more strict than the movie about the "touching" vs "picking up" technicalities[[/note]]) and the BLU Soldier shooting the BLU Spy (again, impossible, as friendly fire is not part of the vanilla game and, in fact, shooting teammates is an excellent way to check if they are enemy spies). There's also him sliding a sapper under a sentry, which results in the sentry's immediate destruction, again not actually possible in-game. The Sentry also does not target him when he's running towards it, even though achieving the same effect in-game needs him to be in a disguise. He also attacks a BLU Medic ''after'' disguising, where in-game this would turn his disguise back off again.
** Meet the Medic: this video shows the first use of the Medic's prototype medigun, the Quick-Fix, and how he uses it to Über the Heavy. However, the Quick-Fix in the game cannot actually Über ([[HandWave this was actually explained away]]: this specific Über was so powerful it burned out that function of the prototype). Secondly, although the [=ÜberCharged=] Heavy changes his appearance as Übered players do in-game, the Medic does not, despite also changing his appearance when Übered in-game (also justified; only Heavy has the Übercharge battery in his heart at this point). Finally, when struck by rockets, rather than exploding and causing knockback like in real play, they simply bounce off the Übered Heavy. (justified to an extent; Quick-Fix's Über grants knockback immunity, but the rockets in-game don't bounce off of Übercharged players.)
** Meet the Pyro was probably ''even worse'' than any of the forementioned in this regard, as the title character torched and destroyed ''AN ENTIRE MAP''.

to:

* GameplayAndStorySegregation: In addition to all characters being portrayed as incredibly over-powered in the "Meet the Team" videos, more realistically, there are several times when they directly contradict established in-game abilities.
** Meet the Scout: The Scout completely does not let any hits reach him until he grapples with the Heavy, despite running straight into practically EVERYTHING. '''everything'''. While each individual obstacle is feasible on its own, collectively it's nigh basically impossible on MANY multiple levels (notably outrunning the Sentry Gun's bullets).bullets, which you simply cannot do). And don't mention the Bonk! Atomic Punch, because that didn't debut until the following year.
** Meet the Engineer: The Engineer has many sentries up; in-game, he can only build one at a time. However, one valid tactic to defend an area in the game is to have multiple engineers build a sentry nest; multiple turrets in an area and have one engineer babysit them, so it's possible this could be what's happening.
** Meet the Demoman: At one point, the Demoman lays a trap with sixteen sticky bombs, as opposed to the eight he can use in-game (however, at one point in development, Demos actually could use sixteen stickies). He also tricks a Sentry into tracking his bombs instead of him (impossible (which is impossible in-game), and bounces a grenade behind him that explodes upon hitting a Pyro (although possible early in the beta, since launch grenades explode on enemy contact only if they haven't touched anything else.)
** Meet the Sniper: one of the Sniper's shots kills a Heavy and continues on to injure the Demoman standing behind him. While true to life, this was patched out very early in the game's update cycle and was only reintroduced later as a perk of the Machina sniper rifle. (and before you ask, no, he's not using that rifle in the video)
rifle.
** Meet the Spy: littered with lots Lots of JustForFun/{{egregious}} examples. examples here. Contradictions seen in this video include the RED Spy touching the briefcase while disguised as the BLU Scout (in a real CTF match, this merely touching the briefcase would force the Spy to drop his disguise and pick up the briefcase[[note]]though obviously the game has to be more strict than the movie about the "touching" vs "picking up" technicalities[[/note]]) disguise) and the BLU Soldier shooting the BLU Spy (again, impossible, as friendly fire is not part of the vanilla game and, in fact, shooting teammates is an excellent ''excellent'' way to check if they allies are actually enemy spies). There's also him the RED Spy sliding a sapper under underneath a sentry, which results in the sentry's almost immediate destruction, again not actually possible in-game. The Sentry also does not target him when he's running towards it, even though achieving the same effect in-game needs him to be in a disguise. He also attacks a BLU Medic ''after'' disguising, where in-game this would turn his disguise back off again.
** Meet the Medic: this This video shows the first use of the Medic's prototype medigun, medigun; the Quick-Fix, and how he uses it to Über the Heavy. However, the Quick-Fix in the game cannot actually Über ([[HandWave this was actually explained away]]: away]] as this specific Über was so powerful it burned out that function of the prototype). Secondly, although the [=ÜberCharged=] Heavy changes his appearance as Übered players do in-game, the Medic does not, despite also changing his appearance when Übered in-game (also justified; (though this is also justified as only Heavy has the Übercharge battery in his heart at this point). Finally, when struck by rockets, rather than exploding and causing knockback like in real play, they simply bounce off the Übered Heavy. (justified to an extent; Quick-Fix's Über grants knockback immunity, but the rockets Heavy (rockets in-game don't bounce off of Übercharged players.)
Immune-Übercharged players).
** Meet the Pyro was probably ''even worse'' than any of the forementioned in this regard, as the title character torched and destroyed managed to have Pyro torch ''AN ENTIRE MAP''.



* CasualDangerDialogue: The whole video is one long example of this, as the Engineer calmly explains to the viewer who he is and what he does while strumming his guitar and drinking a beer, all while bullets are flying all around him. In this case, the trope serves to demonstrate his well-placed trust in his sentries to keep him safe from harm.

to:

* CasualDangerDialogue: The whole video is one long example of this, as the Engineer calmly explains to the viewer who he is and what he does while strumming his guitar and drinking a beer, all the while bullets are flying all fly around him. In this case, the trope serves to demonstrate his well-placed trust in his sentries to keep him safe from harm.



* GameplayAndStorySegregation[=/=]NeverTrustATrailer: The Engineer makes at least four sentries around him to protect him. In the actual game (except for a very brief, but glorious, period between updates), he can only build one sentry at a time.
** Though it is ''very'' common to see multiple Engineers all building their sentry nests right next to each other and leaving one Engie to babysit.

to:

* GameplayAndStorySegregation[=/=]NeverTrustATrailer: GameplayAndStorySegregation: The Engineer makes at least four sentries around him to protect him. them. In the actual game (except for a very brief, but glorious, period between updates), game, he can only build one sentry at a time.
**
time. Though it is ''very'' common to see multiple Engineers all building their sentry nests right next to each other and leaving one Engie or two Engie's to babysit.



* SesquipedalianLoquaciousness: Unlike his in-game personality of being a mad Texan who's good at building and throwing one-liners on occasion, here he's quiet, calm, reserved, and generally ''more'' threatening in a TranquilFury sense. It's at complete odds with his depiction in-game--however, his personality in the webcomics helps mitigate the difference, showing him as a generally friendly, if low key fellow who can occasionally be as silly as the rest of the cast--but [[BewareTheNiceOnes God help you]] if you manage to piss him off.
-->'''Engineer:''' ''[after his employer tried to manhandle him]'' I appreciate that you're my employer, and an old man besides...but if you don't take your [[PrecisionFStrike goddamn]] hands off me I will break you in '''''half'''''.

to:

* SesquipedalianLoquaciousness: Unlike his in-game personality of being a mad Texan who's good at building and throwing one-liners on occasion, here he's quiet, calm, reserved, and generally ''more'' threatening in a TranquilFury sense. It's at complete odds with his depiction in-game--however, his personality in the webcomics helps mitigate the difference, showing him as a generally friendly, if low key fellow who can occasionally be as silly as the rest of the cast--but [[BewareTheNiceOnes God help you]] if you manage to piss him off.
-->'''Engineer:''' ''[after his employer tried to manhandle him]'' I appreciate that you're my employer, and an old man besides...but if you don't take your [[PrecisionFStrike goddamn]] hands off me I will break you in '''''half'''''.
in-game personality.



* CutscenePowerToTheMax[=/=]GameplayAndStorySegregation[=/=]NeverTrustATrailer:
** The RED Spy slides a sapper under a sentry gun; in gameplay, the sapper must be physically attached to the sentry, and requires the player to literally walk up to the sentry and directly apply the sapper.

to:

* CutscenePowerToTheMax[=/=]GameplayAndStorySegregation[=/=]NeverTrustATrailer:
GameplayAndStorySegregation:
** The RED Spy slides a sapper under a sentry gun; underneath the sentry; in gameplay, the sapper must be physically attached to the sentry, and requires the player to literally walk up to the sentry and directly apply the sapper.sapper when disguised.



* EyesAreUnbreakable: Instead of properly exploding, the Spy's eye pops off.
* FakeShemp: The Engineer, the Sniper and the Medic use sound clips lifted straight from their in-game dialogue lines rather than new voice-acted scripts.
** Same goes for the Scout during the first twenty seconds or so.

to:

* EyesAreUnbreakable: Instead of properly exploding, the Spy's eye pops off.
* FakeShemp: The Engineer, the Sniper and the Medic use sound clips lifted straight from their in-game dialogue lines rather than new voice-acted scripts.
** Same goes for the Scout during the first twenty seconds or so.
pop out.



* MookHorrorShow[=/=]PerspectiveFlip: Told from the perspective of the BLU team, as the BLU Spy warns the others about how dangerous the RED Spy is, who is shown dispatching several BLU members.
** It's fairly ingenious as the other videos (except "Meet the Sandvich") have the RED members talk about themselves, which would be out of character for a Spy; telling it from the other perspective maintains the mysterious nature of the RED Spy.



* ObfuscatingStupidity: As is per character, the RED Spy does a good job feigning ignorance as the Scout. He even fakes that he cuts himself with the knife when playing with it.

to:

* PerspectiveFlip: Told from the perspective of the BLU team, as the BLU Spy warns the others about how dangerous the RED Spy is, who is shown dispatching several BLU members.
* ObfuscatingStupidity: As is per the character, the RED Spy does a good job feigning ignorance as the Scout. He even fakes that he cuts himself with the knife when playing with it.



* CutscenePowerToTheMax:
** Mostly averted, but the Medic is keeping a severed head alive indefinitely, and a RED Demoman is [[RuleOfFunny on the battlefield in a wheelchair]]. The Medigun also seems to have a low setting, as he's keeping the Heavy alive, conscious, and mostly out of pain without his heart and with his chest cut open, but without healing him.
** The Soldiers' rockets also curve in mid-air to hit the Scout during the opening sequence.
** The Heavy's [=ÜberCharge=] also seems to be making him immune to the rockets' knockback--in fact, the rockets don't even detonate, they just bounce off him as if they were airblasted. This actually makes sense when one notes that the Medic is using the Quick-Fix instead of the vanilla Medigun. The Quick-Fix's [=ÜberCharge=] does, in fact, render the patient immune to knockback. It doesn't make the patient invulnerable, but the description of the Quick-Fix notes that this is because the invulnerability function of the Quick-Fix shorted out after that first test, forcing the Medic to focus on one benefit or the other.



* GameplayAndStoryIntegration: The Medic is using his Quick-Fix medigun to keep the Heavy alive and conscious during the operation despite a missing heart and generally futzed-with innards, and then uses it to put his chest cavity back together (and presumably attach the new heart to his arteries).

to:

* GameplayAndStoryIntegration: GameplayAndStorySegregation:
** Mostly averted, but the Medic is keeping a severed head alive indefinitely, and a RED Demoman is [[RuleOfFunny on the battlefield in a wheelchair]]. The Medigun also seems to have a low setting, as he's keeping the Heavy alive, conscious, and mostly out of pain without his heart and with his chest cut open, but without healing him.
** The Soldiers' rockets also curve in mid-air to hit the Scout during the opening sequence.
** The Heavy's [=ÜberCharge=] also seems to be making him immune to the rockets' knockback--in fact, the rockets don't even detonate, they just bounce off him as if they were airblasted. This actually makes sense when one notes that the Medic is using the Quick-Fix instead of the vanilla Medigun. The Quick-Fix's [=ÜberCharge=] does, in fact, render the patient immune to knockback. It doesn't make the patient invulnerable, but the description of the Quick-Fix notes that this is because the invulnerability function of the Quick-Fix shorted out after that first test, forcing the Medic to focus on one benefit or the other.
**
The Medic is using his Quick-Fix medigun to keep the Heavy alive and conscious during the operation despite a missing heart and generally futzed-with innards, and then uses it to put his chest cavity back together (and presumably attach the new heart to his arteries).



* GloveSnap: The Medic does one while putting on his gloves during his LockAndLoadMontage[=/=]SuitUpOfDestiny.

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* GloveSnap: The Medic does one while putting on his gloves during his LockAndLoadMontage[=/=]SuitUpOfDestiny.LockAndLoadMontage and SuitUpOfDestiny.



* ICannotSelfTerminate

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* ICannotSelfTerminateICannotSelfTerminate:



* EvenEvilHasStandards[=/=]YouMonster: The Pyro's own teammates call it a monster.
* FakeShemp: The BLU team, in the same way as ''Meet the Spy'' previously. Also the RED Pyro, which is odd because VA Dennis Bateman was on-board to voice some lines for the Spy.



* YouMonster: The Pyro's own teammates call it a monster.



* GameplayAndStorySegregation[=/=]NeverTrustATrailer: In the update, the BLU team and RED team join forces to fight Gray Mann's robot army. In-game, only the RED team is selectable on the class screen, probably for ease of identification, as the robots are considered BLU.

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* GameplayAndStorySegregation[=/=]NeverTrustATrailer: GameplayAndStorySegregation: In the update, the BLU team and RED team join forces to fight Gray Mann's robot army. In-game, only the RED team is selectable on the class screen, probably for ease of identification, as the robots are considered BLU.
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* LittleNo: The Medic mutters something to this effect when he sees the RED Spy disguise himself ''as'' the Medic in seconds.[[note]]He's actually saying "Drei" (German for "three") as directly lifted from his in-game lines. In the original context, the "Drei" was cut off by an exasperated sigh, which was as close to a gasping noise as they could apparently get[[/note]]

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* LittleNo: The Medic mutters something to this effect when he sees the RED Spy disguise himself ''as'' the Medic in seconds.[[note]]He's actually saying "Drei" (German for "three") as directly lifted from his in-game lines. In the original context, the "Drei" was cut off by an exasperated sigh, which was as close to a gasping noise as they could apparently get[[/note]]get. It helps, however, that "Drei" sounds similar to "Nein", the German word for "no", and the way that the Medic says it could be interpreted as him sputtering out a LittleNo in disbelief or shock.[[/note]]
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Added DiffLines:

* GettingEatenIsHarmless: A justified example; [[spoiler:the bread monster has a mouth but no digestive system, so Archimedes and later Scout and Ms. Pauling survive being swallowed by it]].

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