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Trivia / Samurai Warrior: The Battles of Usagi Yojimbo

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  • What Could Have Been: In an issue of Retro Gamer Magazine, Doug Palmer (the game's programmer) mentions several features which had to be cut due to memory limitations, like a branching map, mole ninjas, horse-riding levels, and a more complex system of consequences compared to the Karma Meter used in-game.

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