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  • Serendipity Writes the Plot: The programmers couldn't make fluid, lifelike animations with their game engine, so most of the characters are either non-human (the protagonist, the Phyxx soldier, the security bots) or appear on screen for only a brief time (the guards). Speaking of characters, they also couldn't handle too many of them on-screen at once, so the environment is almost completely depopulated due to a disaster, and all of the encounters are one-on-one.

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