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Tear Jerker / Richman

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    Richman 2 
  • A Heartwarming one, the single-player campaign's ending. After defeating all opponents and become a rich person with his own car, October's son returns to his peaceful village and runs into his beloved bull's embrace.
  • In this game, 3 and 6, characters have unique bad endings if they go bankrupt. While some are Played for Laughs, other character potraits can be genuinely miserable. No one deserves to be helplessly stranded on the streets, after all.
    Richman 6 
  • You can keep mini gods, feed them cards and have them use abilities to aid you in your adventure. While you can sell them or gift them to other players (this is primarily used to clog up other player's inventory), or lose them through chance cards or enemy attacks, they won't say anything about it. However, they will if you starve them to the point that they run out of energy, and run away from you. You can clearly hear how distressed or sad they are.
  • George/Gigi's story is actually a heavy punch despite his cheerful and sometimes silly appearance. He is an improved robot designed and created by Odd Bioguy as the latter wanted to create a better version of himself, as well as a partner in technology experiments and most importantly, a genuine friend, but they were forced to be separated when Odd Bioguy went bankrupt and had to sell him as a pet of a rich family. He struggles a lot with this kind of identity and enters the Richman tournament so that he can become independent and continue to do experiments. When he finally wins the tournament, the first thing he decides to make is... a robotic girlfriend with emotions like him. He is truly lonely.
    • In 6's expansion, he enters the tournament so that he can get the attention of another robotic girl, but when he wins the tournament, the said girl has already got a boyfriend. Luckily, he eventually encounters another robotic girl.

    Richman 8 
  • Multiple characters' stories:
    • Igloo is forced to take part in the tournament because the legendary Monster of the glacier disappears, and as a guardian of the Monster, he has to get the latter back regardless of the cost. But when he wins the tournament, he is unable to bring Monster back because Kimchi has forcible taken Monster in and threatens Igloo that he will be beaten up if he tries to take Monster back home. As a result, in order to keep watching Monster, Igloo has to follow Monster and Kimchi, probably never being able to go back home as Kimchi has presumably become popular when performing with Monster. Just imagine what the people of the glacier will think about all this...
    • Wu Mhi's ending may seem funny at first, but getting lost and being unable to return home even after getting some help certainly doesn't feel great. Especially for a 10-year-old kid.
    • Baby King's ending has a share, too. After being separated from the Lucky Star and saved by James, she returns to her true self: A baby that enjoys an ordinary life just like everyone else does. She appreciates her true self more than her power-driven one after all. We then see a lonely Baby King wandering in an abandoned amusement park wondering what she has left after all this. Unlike her appearance in 4, she doesn't intend to hurt others or be insanely powerful and just wants to be loved by others, but now, she has lost everything... or so it seems. Fortunately, it turns out that she is still loved by others, at least other babies that has come to play with her that's for sure.

    Richman 10 
  • Baby King's Story Mode. She leaves the rest of the main cast out of disappointment, but ends up being corrupted by Octopus King, causing her to go through an intense inner struggle, during which she feels great agony and has to fight her dark counterpart in her dream.
  • Beggars based on playable characters from 3 and 4 return, and although their animations are mostly identical, when approached, they will say a line that more often than not shows how distressed and miserable they truly are.

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