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  • Accidental Innuendo: The description for King Octopus' Octopus Tentacle Card: "Bind up your opponents with tentacles and crumple them." Although all this card does in-game is to stop all opponents in place, many people who have watched enough anime might see where the "crumple" part will go... It's probably also why in 11 his tentacles just steal cards instead.
  • Alternative Character Interpretation: In Miyamoto's ending in 6 Expansion, he successfully defeats Ninja, and it's revealed that he gave some money to a Ninja that desperately needs some and tell him to delibrately lose against him. Some players think that Miyamoto is generally trying to help Ninja and form a friendly relationship while others think that Miyamoto is simply bribing him and wants nothing but Ninja's defeat.
    • By 10, they are officially set to be friendly rivals, although Miyamoto would still boast that Ninja is his biggest rival without eleborating the friendship part.
  • Animation Age Ghetto: Some fans of 2 and 3 dismiss 4 and later games because they think the cartoon artstyle is too childish and makes the game "for kids only", and would prefer their games to keep having non-Super-Deformed, realistic characters.
  • Anti-Climax Boss:
    • As the final boss of 8 's story mode, Princess Sarah has the same starting assets and cards as every other opponent, instead of having twice the starting assets of other players or having a car and a super unique card like she does as her playable counterpart, making her battle no different than a one-on-one game with any other character (other than the epic music that plays during her battle). Her AI is not any better than other characters, either.
    • Similarly, the final battle with King Octopus in 10 is not too much different from a regular two-on-two game other than a lenient time limit. His two unique cards are also not very threatening or dangerous, nor can he reliably get them.
  • Audience-Alienating Era: The series since 5 could be considered as this. 5 was met was heavy controversy due to the completely revamp of game mechanics, removing a lot of features in 3 and 4, causing players to become upset. Although it was sold fairly well, the series see a downfall from this game. While 6, 7 and 8 still see some positive reviews for being fine in their own ways, they were generally seen as being inferior to 3 and 4. The series' revival after the discountination in 2016 didn't improve either: the games are still largely identical to 4 while removing some fan-favorite features like coupons and character endings, and the only actual "improvements" were character talents and the mechanisms in 11. The post-revival era is often viewed as being even worse than the post-4 era, to the extent that it could also be viewed as this to the post-4 era, even causing the latter to receiving more recongization and approval than before.
  • Base-Breaking Character:
    • Miyamoto. Some players like him for being a funny person, others find him too loud and also quite incompetent compared to Ninja. Nevertheless, he ranked 3rd in an official poll, just behind Candy and Wu Mhi.
    • Some player think that Kimchi is actually a good replacement of Miyamoto, also being a fighter aiming to become stronger but more competent than Miyamoto, while others think that she is a Replacement Scrappy and dislike how she acts selfish in 8's Story Mode.
    • Is Wumela a cheap clone of Princess Sarah and Wu Mhi without much of her own personality that repeatedly gets more attention than she deserves, or a cute, energetic girl, a Jerk with a Heart of Gold that is also welcome in the main roster?
  • Broken Base:
    • Some players (mainly dedicated fans of 4) don't like how in most games there are a lot of path splits and would prefer maps without them like those in 4, while others like the randomness brought by path splits, and think that 4 having simple maps is a step back from 3.
    • As time goes on, the removal of coupons have won back its fans, as it was already present in the acclaimed 2. It also allows players that keep missing coupons to buy cards, and adds an extra challenge on managing the player's cash. Others still despise it, though.
  • Common Knowledge: Some people may mistake 7 Expansion as the actual 7 and claim that 7 has terrible graphics like 6 and 8 and is loaded with severe glitches. The original 7 actually has decent graphics that are better than 6 and its expansion. One of the main reason for this confusion is that some download sites don't put up a clear clarification about the version of 7 they're offering (the most common version found online is a modified 7 Hong Kong Tour where the voices for Miss Money, Big Gamester and the NPCs are changed back to Mandarin, with a lot of missing and garbled texts, which definitely doesn't help).
  • Critical Backlash:
    • While many would hate on 5 for completely changing the mechanics, others find this game very interesting and would recognize it because of its unique mechanics like character skills and the ability to stun players by bumping into them.
    • 10 and 11 also got some people defending them because they are still decent as a party game alone, and have better balancing than 4 where characters who have collected a chest can easily dominate an entire run, especially in 11 where things are balanced out even more.
  • Critic-Proof: Despite being viewed as a mediocre game at best by many (if not most) players, 10 sold very well, with over 1 million copies sold by the end of 2021.
  • Complacent Gaming Syndrome:
    • In 10, you will almost be guaranteed to find one or more from Wumela, Odd Bioguy or Salonbus in an online match unless the talents are off. Wumela can easily get more cards than other opponents thanks to her talents, and Odd Bioguy and Salonbus are resistant to various status effects, making them less vulnerable to crowd control.
    • In 11, Salonbus and Candy are almost must-haves for almost every mode both offline and online because their abilities are incredibly useful. Salonbus will get a turtle card upon leaving shop and can get a banana peel when using the turtle card on himself, making his mobility very controllable (and unlike 10 's Wu Mhi, his turtle duration isn't reduced). Candy is also buffed from 10 in that all the cards she buys are sold at significantly reduced prices, and she also gets a free card instead of having to buy the 4th one, making her very powerful too. Also, during player battles, all the cards she buys are hidden from opponents instead of just the extra card. Eleven is also this to an extent with her ability of creating Super Dice with portals, but said ability is only really powerful when she has a laboratory, and destroying or remodelling her laboratories hits right into her Achilles' Heel.
  • Creator's Pet: Happens to Salonbus and Miss Money (at least her modern design, since her design in 2 and 3 seems to be a fan favorite); while the developers put a lot of attention to them and often promote them to be one of the core veterans (along with Xiaomei, October, Ninja and Baby King), they are far less popular than other veteran characters like Candy and Miyamoto. Salonbus in particular was ranked the last place in a fan popularity poll. Miss Money's case may be justified since she's one of the first main characters in the series (along with Xiaomei and October) and had a lot of fans back in 2 and 3, but not so much for Salonbus, who was hated since his debut in 4.
  • Demonic Spiders:
    • The God of Poverty will double the damage you take. In earlier games he doesn't really pose a threat until late game, but in 10 and 11, where a few houses can easily kill you, he's much more dangerous.
    • The God of Misfortune, especially the great one. When possessed, he'll delete two or half of your cards (though thankfully he won't do this to your items in 3 and 4, so if you have remote dice you can still visit the shop to get more cards), and he outright prevents you from buying properties, let alone upgrading them. He is nerfed in 10 and 11 so you can at least successfully buy new properties but not upgrade them. On the other hand, he gradually deletes your cards in 11 in Brawl Mode, making you pretty much defenseless.
    • The God of Confusion before 11. He debuts in 7, and forces a character to sleepwalk for the duration of his possession, and you also can't cancel it with any card, making it much worse than a sleepwalking card. Naturally, since you're sleepwalking, you can't use a send away card either, and have to pray that you miss all the hazards or step on another good god. He is nerfed in 11 so you only sometimes fail to use a card and may randomly turn around.
    • Beggars are Goddamned Bats in most games at worst, as they take away some of your cash. However, in 10 and 11, they take a whole damn lot, usually in five or six digits, which is a serious threat to anyone. This can be also used to your advantage by forcing your opponents to walk into one, though.
  • Difficulty Spike: Most Landlords in 11 are not very difficult until Hard Mode, where they get a very powerful ability, usually one that synergizes very well with their abilities in Easy and Normal Mode which aren't very powerful on their own, such as King Octopus begin spamming his map-wide Take Aways, and Sherry getting Audits and Missiles from her good god cycle since Easy Mode. Also, all landlords have a lot of chain stores and hotels and possible shopping centers on Hard Mode, all of which are nukes, comparing to Normal Mode with only a few buildings, effectively making hard Landlord runs Early Game Hell.
  • Fandom-Enraging Misconception:
    • Calling Miyamoto "Miyamoto Musashi" can make some fans uncomfortable. He does admire the latter, but they're not the same person.
    • 4 Fun is not 4. Playing 4 Fun and then saying that 4 is mediocre will make 4 fans really upset.
  • Fanon:
    • Mr. Money is Miss Money's husband, because the latter doesn't appear in 1.
    • Tuu from 3 is Tuu Zed from 2 and is also 8 Tuu Zed's father.
    • Many fans assume that Ludwig is a German or Austrian. The former is supported by his love of potatoes as well as his potential connection with Margaret (who is also German), while the latter is supported by the fact that Music City, which has a golden statue of him, is based on Austria.
  • Fanon Discontinuity: Some players like to pretend that the series ended in 4 with none of the future installments ever existed. Others would think that 8 was truly the end of the series as Yao claimed.
  • Fandom Rivalry: Happens betweens fans of 2, 3 and 4. Fans of 2 & 3 think that 4 has inferior artstyles for the playable characters compare to 2 and 3, unbalanced mechanics (like the treasure chest that gives players 500 coupons for extra advantages,) and the fans are too entitled for their opinion of that installment, while fans of 4 prefer the voice acting (which is considered a memorable part of this installment,) some new characters (playables like Wu Mhi or NPCs like the pretty nurse when the player stopped at the hospital) and special Easter Eggs, all of these are not featured in 2 and 3.
  • Fan-Preferred Couple: Ninja is known to have a girlfriend in his ending in 7, but some players like shipping him with Aya instead.
  • Game-Breaker: Now has its own page.
  • Goddamned Bats:
    • Thieves steal half of your coupons when touched in 4 and 7 and may make you miss out a lot of cards.
    • Policemen will remove your car or scooter if you stop on them in 7.
  • Good Bad Bugs:
    • In 4, after stealing a car from an opponent who is sleepwalking and is driving their only car before going to sleepwalk, the opponent will end up with 255 cars!
    • In 7, the wheel that appears when someone is being charged at a shopping center or a hotel stops almost instantly after clicking, and more bizarrely, can be stopped manually even if it's not the player character that is using it. You can use this to your advantage, almost always costing mininum rents when stepping on opponents' facilities and causing opponents to pay maximum rents when they step on yours!
    • In 7 's expansion, if you go to the bank and apply for a loan, then withdraw all money and pay back the loan without any deposit, your deposit will become a negative value for some reason (while your cash, which has been reduced as a result of paying the loan, should be your actual assets now). Deposit any amount of money and you will end up with 99999999 cash in deposit!
    • The bank still gives monthly interest based on your deposit even when you are currently on a loan in 8.
    • In 11, if you start a landlord run with the talent option turned off, the landlord will have their abilities as normal...until you reset the game, then you'll find that King Octopus will stop generating Take Aways, Dr. Y will no longer counterattack your allies. In general, the landlords lose their abilities as well. Whether the landlord is supposed to lose their talents if you turn it off is not clear, though.
    • Also in 11, if you skip the animations too quickly, the AI might fail to react to what they have done, such as taking cards from a character that is supposed to be hospitalized by them, or wasting a artifice card on them for nothing (although the character will still say the dialogue for being set up). This can be used to your advantage, but only in offline mode as you can't skip animations in online mode.
  • Hilarious in Hindsight:
    • Coolva rides on a missile and jump down from it when entering the stage before Borsalino does a similar badass trick.
    • Wumela's movie in 8 is called "Monster vs. Villains".
    • In the discontinued 9, Miyamoto was changed from a samurai (wannabe) to a ninja, much to everyone's surprise. His story mode in 10 begins with him misusing Ninja's skills and teleporting himself to King Octopus' space station!
  • Hype Backlash: Some players (mainly fans of 2 and 3, as well as some later fans) think 4 really isn't as good as how everyone makes it out to be. Mostly, they think 4 is just a slight improvement over 3 while having also removed a lot of mechanics, and the 3D graphics are inferior to the 2D pixel art styles. Some of these fans go as far as pointing out that 4 is actually the beginning of the series' downfall, only succeeding because its improvements outweighed the flaws that would persist in the series. As a result, in the present day, 4 is more of a Contested Sequel that may or may not be considered to be worse than 3 and even 2 among the fanbase.
  • Iconic Sequel Outfit: Many characters have different appearances from their debut which ends up becoming their more iconic appearances:
    • Xiaomei's Qipao with a yellow cloud at the collar isn't fixed until 6's expansion and has been there since then.
    • Candy since 7 has straight, long twintails compared to curvy ones in 4 and 6, and wears a Sailor Fuku with long sleeves.
    • Miss Money since 4 has purple hair and dress.
    • Salonbus since 4 wears fully in white and is fat.
    • John Joe wears dark brown cowboy outfit and has turquoise hair since 4, although the discontinued Richman Universe Online reverts his design back to that of 2's.
    • Wumela in her debut doesn't have a pink headband with white flower patterns or orange sneakers, which are things that has never changed since her redesign in 7.
    • Daniel keeps his cap since 4.
    • Big Gamester wears in dark brown and a shade since 7.
  • I Knew It!: When the trailer of the WeGame version of 11 was dropped, some players immidiately noticed that Daniel, October, Ninja and Miyamoto all do not have voice clips shown in the video. When they notice that every single English word was removed (such as the "On Sale" and "Go") as well, they guess that these characters will not have their Gratuitous Foreign Language and talk in Chinese as well. It turns out to be correct, though given how the Chinese censorship has been known to completely ban any foreign language before, this is not too surprising to begin with.
  • It's Easy, So It Sucks!:
    • The main complaint of 4 besides maybe the cartoonized artstyle which may not appeal to fans of 2 and 3. The items and events are so overpowered that you don't even need to know how the stock market or bank interest works to win the game.
    • 8 can be destroyed with various game-breakers mentioned above. If it's not destroyed, it's usually because the computer is cheating, but even then they're just trying to delay their inevitable fall instead of being an actual threat.
  • It's Hard, So It Sucks!: The landlords in 11, especially on hard difficulty, are often considered brutally unfair and winning is more often than not a pure Luck-Based Mission even if you have the optimal team. There are no stock markets for you to invest in, and it just takes a few missteps for your character to die (which will happen most of the time if they run out of dices or bananas) until the landlord's nukes are all cleared.
  • It's the Same, Now It Sucks!:
    • Literally most games after 4 (besides 5 and 6, with the former being a prime example of They Changed It, Now It Sucks! instead) would be criticized for being the same as 4 or 3. However, 8 and 11 were criticized the most for being similar to 7 and 10 respectively.
    • Some players feel that the roster in later titles are mostly all twelve characters appeared in 4 along with Big Gamester and Wumela become too repetitive, and wish that more returning and new characters can also come. 11 eventually introduces six new characters (two playable ones and four bosses), their designs being interesting enough to be Fanfic Fuel for many fans, but unfortunately the game stops updating entirely after a few updates.
  • Low-Tier Letdown:
    • King Octopus as a playable character has underwhelming talents. He gets a Turn Back card when getting out of the jail or using Sleepwalking card, which does not form any practical combos. He can get his own cards as a playable character too, but they're extremely niche, if not completely useless.
    • Miss Money in 11. Her immunity to beggars and dogs are pretty much useless because beggars won't appear until very late, and dogs can be ignored by bikes and cars anyways. Her immunity to Audit and Take Away is also very limited as she must be possessed by a god or a bomb for it to work.
  • Memetic Badass:
    • Baby King, due to her reputation of being extremely cunning (despite her AI not being that smart after all, in fact she defaults to withdrawing most cash, causing her to be vulnerable to the Average cards), and her ending shows her casually bombing people. Some players would go as far as claim that she is the final boss of 4.
    • Lin Yue'ru in 7. In addition to her unlocking method being the most difficult one out of all 4 secret characters, some players find her hard to deal with when she's a CPU character, so they imagine her to be the most powerful and feared character there.
  • Memetic Mutation:
    • Baby King is a girl. note 
    • Wu Mhi didn't commit any crime! note 
    • Sell off all items and cards. note 
    • Do you want to summon the Grim Reaper to avenge you? note 
    • Daniel can finally speak Chinese. note 
  • Moe: Wu Mhi. She is very popular in the fanbase since her debut just for how cute she is. Her VA, Chen Huiping, does a really good job in portraying a energetic and cheerful native child.
  • Most Wonderful Sound:
    • The Defeat Catchphrase of a character when they finally get bankrupt after a long fight where they have probably dodged your carefully set traps. 11 's Hard Mode landlords in particular might be even more satisfying considering how hard they are.
    Dr. Y: Treat my laboratory better!
    King Octopus: What a big joke!
    Bear: How could I lose?
    Yuan: How come?
    Silence: No!
    Sherry: It's god's falling!
    • The sound effect and/or voice line that plays when your character gets possessed by a good god. Especially the God of Earth which will allow you to take away the opponents' lands for free.
    N-Z 
  • Nintendo Hard: 2 and 3 don't have difficulty settings, and they are not easy to beat unless the player is familiar with all items and cards, as well as how stock market works. Especially the case in 2 where you start the single player mode with a disadvantage to other characters in the first few levels, you always move with 2 dices, and there aren't many cards either.
  • Only the Creator Does It Right: Some players only like the games before 4 because they were created by the former Softstar divisions, Crazy Boys.
  • Power-Up Letdown: Wu Mhi's second talent in 10 can do more harm than good. It reduces the duration of turtle status on her for two turns regardless of source. While intended to prevent her from being used on turtle by other players, it massively hinders her potential of using turtle cards to grab many tiles at once. It's more useful on Brawl Mode however, since moving one step every turn is rarely useful there.
  • Questionable Casting:
    • Wu Mhi sounds very wrong when she was voiced by Ho and not Chen in 6. She's a lot less cute with that voice. Probably because of the backlash, her VA was changed back to Chen starting in 7.
    • Fu Shuang probably made Ninja sound a bit too old in 8. Ninja is a 18-year-old teenager, not a man near his fortys.
  • Sacred Cow: 2, 3 and 4 to an extent. There are almost no criticism of these games even though they do have flaws like having subpar balancing and exploitable programming, and many players would go as far as praising only these games while dismissing other games. 4 did get some criticism for its shift in artstyle, its low difficulty and using 3D models instead of 2D pixel arts, but is highly praised nonetheless. In fact, every time when the series gets a new game, most people would comment on why doesn't Softstar release a remastered, uncensored version of 4 with Internet connection, up to the similar interface and gameplay, similar to the re-release of Dokapon Kingdom.
  • The Scrappy:
    • Salonbus is not very popular despite being one of the series' veterans. He is obsessed with Miss Money and often tries to woo her, but always fails in the end. This plot is used over and over again to the point of being repetitive, while most other characters are either more likable to begin with, or have a different story in some or all games. At one point he even robs Daniel (who is a fan favorite, which doesn't help) of a chance to appear as he buys a ticket from him just to try to get close to Miss Money again, which also upsets a lot of fans. Unlike the case with Kimchi replacing Miyamoto, Kimchi is a new character with her own personality and setting and is also a Jerk with a Heart of Gold, but Salonbus is really just known for being obsessive and cunning, and is thought by many to have overstayed his welcome. In fact, in an official popularity poll in 10, he ranked the last place, just behind Miss Money. In 10 and 11 he also leans a bit into High-Tier Scrappy for having the best abilities.
    • Miss Money after 3 is not much better than Salonbus. Like Salonbus, there's little to no good things about her. Other than the famous "my stocking are broken" line, she is simply seen as a snooty and selfish lady that only cares about herself, and without the beauty back in 2 and 3 either (though some players also dislike her "cunning" designs to begin with).
    • Princess Sarah is often disliked for being snooty and incompetent, especially in and after 8. Not helped by the fact that she also has some of the worst abilities in 10 and 11.
  • Scrappy Mechanic:
    • The large properties' cards from 7. The players have to own one in order to build a specific special building at their large properties in addition to the cash required to do so, and each of them takes one card slot.
    • Events in 8 happen completely randomly instead of happening to the player who stands on chance/new spots. It involves a lot of luck and can often screw a player that is fine without warning (like suddenly destroy their best houses or send them to hospital or jail), and most of them cannot be prevented or defended from at all.
    • The replacement of the example above is quiz tiles that can either award you or punish you depending on your performance. While the idea seems fine, the real problem is that a lot of questions are completely irrelevant to Richman, instead requiring knowledge of other franchise from Softstar like Sword and Fairy series. Considering how the genre of these games are totally different from Richman, players of Richman are not very likely to all know the answers about these games and it would truly be an unforseen disaster if they receive harsh punishments (like losing all cards) simply for not knowing something that isn't even from Richman.
    • The Pirate Barrel game from 8 is similar to the Bomb game from 7 but executed terribly. It forces three players to fight against one, with the chance of winning altering drastically depending on the players, and it has very long and unskippable animations. While Bomb from 7 would also force a player to go to hospital and it cannot be defended against, the process were much faster and the chance for anyone to be hospitalized is equal. This minigame actually received so much hate that players have shared methods to mod the game to remove this minigame.
  • Scrappy Weapon: The gas station in 4 cannot be upgraded, and only shows its full potential if an opponent happens to have a scooter or car and move enough tiles. You can throw a road block on it to make it happen, but more often than not hotels and shopping centers are just better as they cost more most of the time.
  • Self-Imposed Challenge:
    • Trying to beat any of the game without building houses manually, buying cards, or in 2 and 3, buying and sellings stock markets.
    • Trying to beat a landlord 11 with fewer than 4 characters or set different teams for each characters.
  • Sequel Difficulty Drop: From the perspective of playing against CPUs:
    • 2 is Nintendo Hard because it can be a bit too dependent on RNG because of a lack of methods of controlling movements and directions. 3 introduced a lot of cards to affect one's movements so it'll be easier to buy a whole street.
    • 4 is a massive difficulty drop from 3. While many changes are being made, the most prominent example is treasure chest, which give a whopping 500 coupons when collected. Get one, enter the shop and begin dominating your opponents (better if you are the owner of the shop stocks, in which the shop will also give you a free card, which you can either use or sell for coupons if you find it useless). The devs have actually acknowledged that this game was made easy because they decide to make it a more single-player focused game as a result of being unable to make online features.
    • 8 is also much easier than 7 thanks to the introduction of new cards like "Lord of Lands" card which gets you all properties on a street for free, and obtaining it is as easy as playing a game of memory and get good results. CPU on the other hand will never get these even on hardest difficulties. note 
  • Sequel Difficulty Spike: 7 is the hardest game since 3, having very large maps with more expensive land prices, so not only is entering the shop much harder, it's also easier to run out of cash. Without Save Scumming, the danger of going bankrupt from poor luck even if you take everything under consideration exists. Not to mention how the AI in this game really enjoys attacking you while ignoring other characters. It's also almost impossible to unlock one of the secret characters without investing in stocks as it requires the player to have 5 million total assets, which requires excessive market investments.
  • Sequel Displacement: Even a lot of fans of 2 or 4 (the series' most well known and most successful works) have no idea what the first game is like until they look it up. Indeed, it's more of an experimental piece of work that looks like a digital version of Monopoly, and it's not until 2 that the series begins to gain any popularity.
  • Ships That Pass in the Night:
    • Ludwig/Sarah, probably because one of Ludwig's skin looks like a prince, and both are royalties. The closest thing to a connection between them is Princess Sarah (possibly) being based on Margaret, who Ludwig mentions, but not everyone actually knows this.
    • Ludwig/Wumela has a base too, due to both being related to music.
    • Eleven/John because of... Wu Mhi. People like to imagine Eleven picking up Wu Mhi in the forest when adventuring, then find that Wu Mhi has a friend called John Joe (official stories about them working together exists in Universe Online, but people feel uncomfortable to ship them because Wu Mhi is a minor), and they become partners.
    • Daniel/Jennifer due to both having gold hair and blue eyes, even though the official materials put him with Candy instead.
    • King Octopus/Sherry, of all people, because their abilities both focus on missiles and a card that steals things from other players (Take Away for King Octopus and Audit for Sherry). They are also not exactly human characters: King Octopus is an alien and Sherry seems to be of the same species as other gods (or even a Humanoid Abomination).
  • Shocking Moments: Miyamoto's return in 4 Fun surprised many players due to the game not receiving new characters over years. Then one year later, Odd Bioguy returns in his 10 design. The game itself also gets ported to Nintendo Switch and Steam, after being a mobile-exclusive game for 10 years, with the console versions containing most characters and maps with fewer DLC packs. Although this can be easily seen as the developers trying to milk 4 Fun, this also gives players hope that the series may be revived by Softstar Taiwan again, who is in charge of 4 Fun.
    • As of July 2024, 4 Fun also received characters from Empire of Angels, of which no one is expecting either. And one of them is a secret character?!
  • So Okay, It's Average: Most games after 4 are viewed as this by many players: While they are not necessarily bad, they are not as outstanding as 3 or 4 either. Foreigners who started with 10 and 11 may also have this reaction when they compare this game to other party games like Mario Party.
  • Special Effect Failure:
    • Bear's hard mode appearance has a TV-like screen for his head and his character potraits has the head emote, but his model won't reflect this, as the face is always the neutral expression. This is especially hilarious when he's put to sleep as his "eyes" are wide open.
    • On Courtyard Above Clouds, if a character on the southern island is put to sleep or under the turtle status, the blue Z's and the turtle icon can be found... at the bottom of the island far below where the players are.
    • The effects mentioned above can also be misplaced on Candy Fight.
  • Suspiciously Similar Song: Passionate Summer Night from 4 expansion has a few notes (linked with timeline) that sound like they're from In the Hall of the Mountain King. It's hard to not notice it.
  • That One Attack:
    • Some chance cards across the series are especially infamous. To wit:
      • "Sell off all cards and items", complete with the nonchalant voiceover of this line by the same VA of Wu Mhi in 4. Unless you have God of Fortune or Angel blocking it, good luck try to enter the shop again (or even survive if you are not the leading character). It returns in 7 but is somehow less threatening because it's already hard to accumulate cards in 7 to begin with. It's replaced with throwing cards away in 10 and 11 but still extremely frustrating.
      • If you have a car or motorbike, one of the chance cards will be replaced with losing them.
      • Any chance that sends you to the jail for 9 days in 4. Especially if you have God of Misfortune or Devil which doubles it to 18 days. Good thing is that if something just so happens to have your character hospitalized or abducted, it'll be reduced to 3 days for the respective event.
      • The news where you pay a huge amount of cash to hire an alien robot to send all opponents to hospital for a few turns in 10 and 11. And we mean it when we say "a huge amount of cash". Worse? It can happen if opponents are already in hospital which means you'll just waste money for nothing. Being on the receiving end of being sent to hospital is, like you've experienced from similar news from earlier games, not going to be pretty either.
      • 11 added another news that is similar to the one above, but probably worse: Have all opponents pay a fairly huge amount of money, but make all your team members sleepwalk for 1 day. There is no way to prevent the sleepwalk effect unless you happen to not be on the field or are playing as Daniel (which sees very little use outside of King Octopus runs). Being on either end of this news will hurt.
    • The Monster card in 3 and 4 can target any house in your vision. If your opponent happens to grab one, expect your max level hotel or shopping center to be destroyed unless you are lucky enough to stop them before they can even get close to your house. It's nerfed in later games so that it can either only be used on the tile you're standing, or downgrade all houses in a street by 1 level. If you think this is bad enough, though...
    • Introduce the Devil card from the same game. Like Monster card, it can target any street in your vision. The effect? Completely destroys all houses on an entire street. And it's purchasable in the shop. It's very telling that this card never appears in any future games (besides Online where it works like the post-10 monster card).
    • 7's nuclear missile qualifies not because of its effect (which is the same since 4), but because of the fact that nuclear missile can be obtained anywhere from shops, card tiles to random card drops from God of Fortune! You can often get a nuclear missile launched at you and your high-leveled properties when you least expect it.
  • That One Boss: Every Hard Landlord in 11 can count due to them starting with a lot of properties (including 4 chain stores that can easily kill you in two hits unless dealt with) as well as the RNG constantly meddling with their movements, but Yuan is the hardest of them all. She takes away money equal to 2% of her deposit every time you lose money, and this includes buying cards that you want to use to deal with her. The fact that this damage is based on her deposit also means that trying to stall her with the "deposit all money" is less usable than usual. Unless you can get an upper hand by stun-locking her or get enough cards and an Energy Center before things go insane, you are better off restart.
  • That One Level:
    • Taipei (or Richman City) in 2 is the largest map in 2 with quite a few loops. Combined with the game's Nintendo Hard nature, some strategy guides have actually suggested forgo buying some lands in streets too hard to reach often to save up cash.
    • Mainland in 3 is, well, Taipei's equivalent in 3.
    • Big Gamester's Story Mode in 8 is significantly more difficult than other characters'. Instead of getting the ability to skip stages or some other prilivages, he starts with a debt of 150k at the beginning of Round 1 (he does start with the Gamester Card which can forcibly buy all cards from an opponent, but it doesn't help too much). If he doesn't pay the debt or have enough money to pay the debt by the end, he will lose. Due to the game's flawed AI (which makes the game very easy otherwise because opponents are not very smart even on hardest difficulty, but here, it's purely detrimental because opponents go bankrupts too quickly and they will never get themselves full of useful cards or reserve them in their deck for too long), many players actually have to try to actively farm money through different methods like stocks so they can pay the debt before the opponents go backrupt.
    • Sleepless Town in 11 is considered the hardest map because of its complexity. Sometimes half of the maps' facilities other than spots with cash gain and loss will be shut down, and you can't get around this by using Button. There are also unconventional teleport spots and worse, the ends of the teleportation are located at a path split to as many as 3 directions. The map is also incredibly large with a lot of path splits.
    • Mechanical Maze is a close second because of the complexity of the mechanics on the map. It's very possible to get stuck in one place.
  • That One Sidequest: Puzzle pieces in 8 can be tedious to gather. Some of them require extremely difficult specific methods to unlock, such as buying all properties on a specific street or getting exactly 18 moves in a turn, and they will take a long time even if you backup your savefile to do them. And this is not getting into the fact that there were no official guides anywhere about how to get these puzzle pieces; without looking up a guide made by players, figuring out and collecting the puzzle pieces is almost impossible.
  • They Changed It, Now It Sucks!:
    • 5 tries to bring innovation by completely changing the game's mechanic into active-time, and removed a lot of features in 4. This game received the most backlash out of all Richman games, and many people refuse to play games starting from 5 as a result. While 6 and 7 kept both turn-based mode and active-time mode and handling both decently, it was removed for good starting from 8, also causing backlash from people who enjoyed the active-time mode.
    • The base game of 6 and 8 made everyone speak Chinese Mandarin, including characters who originally speak other languages, such as Baby King who only babbles, or Miyamoto who speaks Japanese. Much of the fanbase found this change unacceptable. Probably because of the backlash, 6 Expansion and 10 would voice characters in different languages again. The WeGame version of 11 also made everyone speak Chinese and gets similar reactions from many players, but other Chinese players who own the international version on Steam or Nintendo Switch can play the uncensored version with different languages and don't care anyways.
    • Most modes in 10 and 11 other than offline free mode do not have stock market, which has been a staple of the series, has also upset the fanbase, especially since a lot of 10 's criticism is around the lack of stock market, making 11 getting even more backlash because of it.
    • A lot of fan-favorite elements in this franchise get removed, such as coupons, endings and stories, and to some extent, active time mode. Nearly all of their removals are met with backlash, and it doesn't help that the devs have stated that these features are removed because they want to make the game more fast-paced and fitting the modern gaming era, and some fans are outraged because they think they are removing what's exactly making the series great.
    • A lot of players don't like changes that are made to avoid censorship, such as the maps not being named after real-life locations or some changes in character dialogues or names. Most notably, there were a lot of negative reviews about the Steam version of 4 solely because of the "map names". The fact that many of these players are from Taiwan and dislike the fact that the developers have moved to China since 6 probably doesn't help; in fact, many of them hated the games since 6 simply because they were created there, and the games don't feel right without the Taiwanese elements to them.
    • Many players express their unsatisfication of the artstyles of later installments, claiming they aren't as good as those in 4.
      • Some players, mainly fans of 2 and 3, also think that the artstyle of 4 isn't as good as those of 2 and 3's and think that the change from the more realistic style to the "cuter" artstyle is a bad thing. There were particularly a lot of complaints about how Xiaomei was made from a 18-year-old anime-like Ms. Fanservice lady to a 9-year-old girl.
  • Underused Game Mechanic: The airport only appears in one level in 3. It's also where you use the plane tickets (the manual even outright says that the plane ticket can only be used here). It surely makes an interesting way to travel across the maps.
  • Unexpected Character:
    • Fight has a few new characters and returning characters, one of which is Aya from the least liked or remembered 5.
    • Then Odd Bioguy, also a character from 5, returns in 10, a game where all other characters are those 14 people (the 12 characters from 4, Big Gamester and Wumela) and King Octopus. Dark Baby King from the discontinued Online returns as a boss too.
    • Empire of Angels characters for 4 Fun, mainly because the game haven't received new characters for almost seven years before Miyamoto and Odd Bioguy were ported there, which itself was a surprise (as mentioned above).
  • Viewer Gender Confusion:
    • Baby King is officially a she, but since she’s a baby with few hair, it is hard to tell at first glance.
    • Igloo from 8 is a boy despite looking and sounding like a girl. The game even admits this by making him say that he doesn't want to be mistaken as a girl in the game.
    Igloo: I need a ward for BOYS!
    • Eleven from 11 can be mistaken as a male as well because of her gender-neutral designs and outfits.
  • Vindicated by History: The games from 5 to 8 got more recognizations than at release after 10 and 11, as many players consider them to be better (or at least made with better efforts) than the latter two games.
  • What Do You Mean, It's for Kids?: 4 Fun is rated For Everyone (and other lowest age ratings as well) when Miyamoto has a dialogue like "Damn! Son of a bitch!".

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