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Recap / Fire Emblem Fates Xenologue Series 1

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Recap of the first set of Xenologue chapters of Fire Emblem Fates.

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    Xenologue 1: Before Awakening 
Chasing invisible soldiers into the Outrealm, Corrin's army is warped to the Haildom of Ylisse. With help from Chrom, Lissa, and Frederick, the invisible army is defeated. Wanting to assist Corrin with his future adventures, Chrom gifts Corrin the Exalt's Brand and the Hero's Brand, treasures from their land...unless the battle is replayed, in which case Frederick gifts a Pebble that acts as a Dagger-type weapon. After Corrin's forces leave, Chrom comes across an unconscious Robin nearby, kicking off his own adventure.

    Xenologue 2: Beach Brawl 
Corrin has won a ticket for a tropical vacation that they do not want, and neither does Azura. However, Corrin does not want the ticket to go to waste, requesting that one of the Hoshidian or Nohr royals make the most of it instead. To decide which royal sibling shall use it, a battle between them and their retainers is held, but with silly, non-lethal weaponry. This leads to one of eight different outcomes, depending on who the victor is.

    Xenologue 3: Boo Camp 
Corrin's retainer suggests they lead their army onto a haunted mountain to fight against the local monsters in the hopes of potentially coming out stronger.

    Xenologue 4: Museum Melee 
Corrin and their army are visiting the Interrealm Museum on the day of an "interesting event". Said event is a martial arts tournament, with the victor being allowed to take some powerful weapons from other realms with them.

    Xenologue 5: Ghostly Gold 
Corrin's army is tasked by Outrealms version of Llewelyn and Lloyd, the bandits that attacked Kana in their Paralogue, with guarding ruins in an Outrealm said to be loaded with treasure. The army ends up oversleeping, and must now deal with enemies that appear to be ghosts that are active in the early morning. For a job well done, and since they value the ancient ruin's protection more than the gold itself, Corrin's allowed to keep the treasure...with Lloyd and Llewelyn neglecting to mention that it may be cursed.

    Xenologue 6: Royal Royale 
In a "Finished World" that takes place after the Revelation route, the Hoshidan and Nohr royals are called upon by the Rainbow Sage of a "Possible World" in order to help a Corrin of the "Ongoing World", AKA the player's current run. However, the Sage can only send the power of one royal to Corrin, and the best way to decide is with a (non-lethal) battle to prove the strongest among them. Similar to Beach Brawl, there are different outcomes depending on which royal sibling (and their retainers) are victorious, with their "summoned power" taking the form of stat-improving items.

    Xenologue 7: Hidden Truths 1 
Following the end of Fire Emblem: Awakening but before the events of Fates, Owain, Inigo, and Severa are tasked by the sane half of Anankos to fend off invaders following him, with the promise of saving their original future. At the same time, they are being judged by Anankos to be proven worthy of protecting his realm and granting them new power.

    Xenologue 8: Hidden Truths 2 
Continuing from the previous Xenologue, Owain, Inigo, and Severa have arrived in Valla from their home world. They are granted new powers and identities (Odin, Laslow, and Selena) by the sane half of Anankos, and must defend him from an attack by his insane half's forces, commanded by his insane half's daughter Lilith. Although they are offered a chance to retreat to their own world when things look grim, the three heroes refuse to give up, and end up transported to Nohr in order to help safeguard Anankos' child Corrin. The sane half of Anarkos spends the last of his power to remove the corruption his insane half placed within Lilith; feeling regret for her actions, Lilith chooses to wait for Corrin in the Astral Plane.

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