Basic Trope: A video game character talks to themselves to inform the player.
- Straight: In Charlie's Quest, if you try to use an item on another unrelated one, Charlie will point out how they don't go together.
- Exaggerated: Charlie will give a full rundown of the two items' intended purposes, and explain why they can't be used with each other.
- Downplayed: Trying to do so will only make him shake his head and mumble "no, that won't work..."
- Justified: You and Charlie are communicating through headsets.
- Inverted: Charlie is usually fully voiced and willing to break the fourth wall, but he has no reaction if you order him to do something impossible.
- Subverted: In a Fourth Wall Psych, he's telling an in-universe observer something.
- Double Subverted: ...is an early-game excuse. He keeps doing it when the observer is gone.
- Parodied: "Oh man! It's a good thing I'm not ACTUALLY dumb enough to use this pipe cleaner with these triple-A batteries. If I really thought that would have ANY kind of effect, I'd probably be in a mental hospital right now! Or my mother's basement, playing video games!"
- Zig Zagged: ???
- Averted: The interface simply won't allow you to use incompatible items together.
- Enforced: "This is a really casual RPG, what if some players don't understand which objects they can match? Someone in the game should tell them about it."
- Lampshaded: "Dammit Charlie, stop talking to yourself!"
- Invoked: ???
- Exploited: Emperor Evulz may not know who Charlie is talking to, but he'll put the info he lets slip out to use anyways.
- Defied: ???
- Discussed: ???
- Conversed: ???
I can't go back to Informing the Fourth Wall, I have work to do!