Basic Trope: How a character plays a game reflects them.
- Straight: Alice and Bob play Wizardry: the Assembly (a Bland-Name Product of Magic: The Gathering). Fiery Redhead Alice plays an aggressive deck, while the more patient and methodical Bob plays a slow control deck.
- Exaggerated: Wizardry: the Assembly is extremely popular in-universe, and everyone plays something that reflects them: aggressive people use aggressive decks, the quirky inventor plays gimmicky combo decks, authority figures like control decks, the healer plays a lifegain deck, the priest has an angel deck, the Big Bad likes to play Wizardry villains, the resident Troll plays intentionally obnoxious decks, and so on.
- Downplayed: Alice and Bob are both B-movie fans, and tend to play decks with zombies, vampires, and all sorts of other monsters you see in B-movies.
- Justified: The rules and various attributes in Wizardry: the Assembly were meticulously designed with the 16 personality types in mind.
- Inverted: Fiery Redhead Alice plays a slow control deck, while the more patient and methodical Bob prefers fast, aggressive decks.
- Subverted:
- Fiery Redhead Alice shows up to a game store with an aggressive deck... and proceeds to lose all her matches. It turns out that she's a control player who was just testing out an aggressive deck.
- Fiery Redhead Alice shows up to a game store with a deckbox themed after a famous aggressive deck. However, that served to sow confusion and surprise people — she actually brought a control deck.
- Double Subverted:
- Alice is later revealed to have Control Freak traits.
- Alice's deckbox trickery is the first hint that she's a trickster.
- Parodied:
- Zig-Zagged:
- Averted: The Wizardry: the Assembly players enjoy a variety of decks, and it has nothing to do with their personality.
- Enforced: Alice and Bob are AI players in a Digital Tabletop Game Adaptation of Wizardry. The executives thought it would make more sense to make their personalities match the decks they favor.
- Lampshaded: Carl walks by Alice and Bob's Wizardry game and remarks that given how they act, he's not surprised by their choices of decks.
- Invoked: When Dana introduces Bob to Wizardry, she recommends a control deck to him based on his personality.
- Exploited: Carl decides to enters a tournament. He notices that many Wizardry players are patient and methodical, deduces that control decks will likely be common, and builds his deck to counter control decks.
- Defied: Wizardry players avoid decks that reflect them, as they feel it'd make them too predictable.
- Discussed:
- Conversed:
- Implied: Alice plays a mono-red deck, and Bob plays a white/blue deck. While you don't get to see what they play like, in the original Magic: The Gathering, these colors strongly suggest aggro and control respectively.
- Played for Drama: Character flaws are reflected in the mistakes people make while playing Wizardry. Alice loses a tournament because she's too prone to making rash moves and overextending.
Back to Character-Driven Strategy.