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* '''Justified''':

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* '''Justified''': The rules and various attributes in ''Wizardry: the Assembly'' were meticulously designed with the [[https://www.16personalities.com/personality-types 16 personality types]] in mind.
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'''Basic Trope''': How a character plays a game reflects them.
* '''Straight''': Alice and Bob play ''Wizardry: the Assembly'' (a BlandNameProduct of ''TabletopGame/MagicTheGathering''). FieryRedhead Alice plays an aggressive deck, while the more patient and methodical Bob plays a slow control deck.
* '''Exaggerated''': ''Wizardry: the Assembly'' is extremely popular in-universe, and everyone plays something that reflects them: aggressive people use aggressive decks, the quirky inventor plays gimmicky combo decks, authority figures like control decks, the healer plays a lifegain deck, the priest has an angel deck, the BigBad likes to play ''Wizardry'' villains, the resident {{Troll}} plays intentionally obnoxious decks, and so on.
* '''Downplayed''': Alice and Bob are both [[UnabashedBMovieFan B-movie fans]], and tend to play decks with zombies, vampires, and all sorts of other monsters you see in B-movies.
* '''Justified''':
* '''Inverted''': FieryRedhead Alice plays a slow control deck, while the more patient and methodical Bob prefers fast, aggressive decks.
* '''Subverted''':
** FieryRedhead Alice shows up to a game store with an aggressive deck... and proceeds to lose all her matches. It turns out that she's a control player who was just testing out an aggressive deck.
** FieryRedhead Alice shows up to a game store with a deckbox themed after a famous aggressive deck. However, that served to sow confusion and surprise people -- she actually brought a control deck.
* '''Double Subverted''':
** Alice is later revealed to have ControlFreak traits.
** Alice's deckbox trickery is the first hint that she's a trickster.
* '''Parodied''':
* '''Zig-Zagged''':
* '''Averted''': The ''Wizardry: the Assembly'' players enjoy a variety of decks, and it has nothing to do with their personality.
* '''Enforced''': Alice and Bob are AI players in a DigitalTabletopGameAdaptation of ''Wizardry''. The executives thought it would make more sense to make their personalities match the decks they favor.
* '''Lampshaded''': Carl walks by Alice and Bob's ''Wizardry'' game and remarks that given how they act, he's not surprised by their choices of decks.
* '''Invoked''': When Dana introduces Bob to ''Wizardry'', she recommends a control deck to him based on his personality.
* '''Exploited''': Carl decides to enters a tournament. He notices that many ''Wizardry'' players are patient and methodical, deduces that control decks will likely be common, and builds his deck to counter control decks.
* '''Defied''': ''Wizardry'' players avoid decks that reflect them, as they feel it'd make them too predictable.
* '''Discussed''':
* '''Conversed''':
* '''Implied''': Alice plays a mono-red deck, and Bob plays a white/blue deck. While you don't get to see what they play like, in the original ''TabletopGame/MagicTheGathering'', these colors strongly suggest aggro and control respectively.
* '''Played for Drama''': Character flaws are reflected in the mistakes people make while playing ''Wizardry''. Alice loses a tournament because she's too prone to making rash moves and overextending.
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%% Optional items, added after Conversed, at your discretion:
%% * '''Deconstructed''': ???
%% * '''Reconstructed''': ???
%% * '''Played for Laughs''': ???
%% * '''Played for Horror''': ???

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