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Headscratchers / Fuga: Melodies of Steel 2

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As a Headscratchers subpage, all spoilers are unmarked as per policy. You Have Been Warned.

  • So the Berman Geists are created by the Belenos as a way for Jihl (and later Cayenne) to keep the kids from catching up to them… so how the hell are they present in the first three chapters before the Belenos is even reactivated?
  • Why do none of the kids get angry at the Hax AI whenever he loads one of them into the Soul Cannon? Considering they understand the technology of the Taranis enough to upgrade most of its features, it seems bizarre they don't do anything to permanently sever Hax's control in retaliation or threaten to do so if he didn't swear off using the Soul Cannon and strictly work with the kids on their terms.
    • AI Hax is the control mechanism for the tank and is fully integrated with the Tarascus' core, likely meaning that the Exo-Taranis couldn't even move without his presence. And as much as the kids can improve the main offensive and defensive capabilities of the Exo-Taranis, there is no indication that they can do anything to prevent Hax from activating the Soul Cannon— well, aside from appeasing the Soul Cannon three times, which will disable the countdown completely. In most if not all aspects, the kids are stuck with him.
    • Considering the kids have proven able to improve not just improve the Exo-Taranis’ weapons and armor, but also its reactor, workshop, scrap-fishing station, and so on, feats that would obviously require having gained a strong understanding of the tank’s technology (which considering their society’s been mostly working with tech on par with the 1940’s, is not an easy thing for them to pull off), holding on to the “it’s beyond them to do so” idea feels dubious at best. If we account for the full extent of what the children have proven capable of, a more likely explanation would be that disabling the Hax AI would mean having to manually utilize parts of the tank they’ve left him in charge of (communications, data extraction, et cetera) and the circumstances of their journey (being mostly centered around chasing Jihl) meant they knew couldn’t stay idle for too long to figure out the few tools they never had to use before, which would make the decision not to disable Hax not a matter any inability to do so, but one made for the sake of practicality with the children banking on the hope they’ll do well enough in fights that none of them will be loaded into the Soul Cannon.

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