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The various Robot Masters who serve as the main bosses for the ''VideoGame/MegaManClassic'' series.
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%% Administrivia/ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.
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[[foldercontrol]]

!!''Mega Man 1[=/=]Powered Up'' Robot Masters
[[folder:General]]
* BigDamnHeroes: In ''VideoGame/SuperAdventureRockman'', one of them may save Mega Man from destruction if he falls against one of Wily's Robot Masters.
* DependingOnTheWriter: While ''VideoGame/MegaManAndBass'' and other materials each give the Robot Masters a consistent personality, ''VideoGame/MegaManPoweredUp'' gave them new ones that, in most cases, are completely different to their previously established ones (Ice Man, for instance, goes from being a self-centered showoff to having bipolar disorder and the mentality of a soldier).
* HeelFaceRevolvingDoor: Dr. Light created these robots, and thus feels compelled to re-reprogram them for good every time Dr. Wily reprograms them for evil. In ''Powered Up'', you can even get Dr. Light to repair and reprogram a boss to be playable if you beat him with just the Mega Buster.
* RoboFamily: All of them are considered Mega Man, Roll, and Proto Man's brothers.
* SpellMyNameWithAnS: This goes for all Robot Masters in general, but the games seem to flip-flop on whether or not the Robot Masters should be spelled with spaces in the name. With the exception of ''VideoGame/MegaManPoweredUp'', spaces are most consistent in later games. This also applies to their designations, which range to anywhere from "No.XX", "No.XXX", "DWN.No-XX", "DWNB-XX", and "[=DWNo.XX=]" (all considered the same production line). For the purposes of categorization, the format will follow the localized sourcebooks - the more common spaces will be used, along with "DLN.XXX" for robots created solely by Light and "DWN.XXX" for others (this also applies to other character pages).
* ThemeNaming: {{Downplayed}}: All of their names are limited to 3-4 characters, excluding the word "man".
* WeCanRebuildHim: [[AllThereInTheManual The Japanese manual]] notes that Mega Man retrieves each robot's [[HeartDrive central core]] after defeating them, implying they get sent back to Dr. Light to be rebuilt for good.
[[/folder]]

[[folder:[=DLN.003=] Cut Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/03_-_cut_man_3486.jpg]]

A Robot Master designed for timber felling, Cut Man is able to move nimbly with a lightweight chassis even in windy and stormy weather. His Special Weapon is the razor-sharp Rolling Cutter, which acts as a boomerang. Though he's cunning, he's also rather stubborn and tends not to listen to others. Like Guts Man, Cut Man isn't a main character, but is one of the Robot Masters who reappears often.

->'''Weapon''': ''Rolling Cutter''
->'''Weakness''': ''Mega Buster'' ([=MM1=]), ''Super Arm'' ([=MM1=], MMPU), ''Fire Storm'' (MMI), ''Leaf Shield'' (MMPB), ''Slash Claw'' (MMPF), ''Astro Crush'' ([=MM8 (Saturn Version Only)=])

->'''Voiced by''': ''Doug Parker'' (Captain N), ''Terry Klassen'' (Animated series), ''Hekiru Shina'' (Arcade), ''Issei Futamata'' ([=MM8=]), ''Yuriko Fuchizaki'' (VideoGame/SuperAdventureRockman), ''Reiko Takagi'' (JP, Powered Up), ''Elinor Holt'' (EN, Powered Up), ''Creator/MasakoNozawa'' (Rockman Holic)

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* AbsurdlySharpBlade: His Rolling Cutter is made of [[{{Unobtainium}} ceratanium]], and is able to cut almost anything in half. ''The Power Fighters'' even shows it can cut through ''reality itself'' to give Cut Man a hiding place.
* ApologizesALot: His polite demeanor in ''Powered Up''.
* BattleBoomerang: His Rolling Cutter goes back to him, and unlike when Mega Man uses it, it goes in a straght line.
* BonusBoss:
** Although not necessarily a difficult one, he makes his way into ''X8'' as a "reward" for getting good scores on Optic Sunflower's courses. He's even in [[{{Retraux}} 8-Bit form]]!
** He can be found in the UsefulNotes/SegaSaturn version of ''8'' as an optional battle in Duo's stage. Defeating him earns you a Bolt.
* CatchPhrase: "Chokichokichoki!" (Literally, "Snip-snip-snip!")
* ContinuityCameo:
** During the intro of ''7'', he can be briefly seen in a cartoon on the newspaper covering Dr. Wily's capture.
** He appears in the animated intro of ''8'' alongside previous Robot Masters. In addition, toy versions of him can be seen in Clown Man's stage.
* ElementalRockPaperScissors: The Super Arm will defeat him in two hits, possibly referencing actual rock-paper-scissors. However, in Dr. Wily's robot factory, those rocks won't be there to help you.
* FragileSpeedster: His lightweight frame allows him to move nimbly and jump up to great heights. Unfortunately, it means he doesn't take hard impacts well (even the normal Mega Buster makes him recoil and take above-average damage).
* HatesBeingTouched: In ''VideoGame/MegaManDrWilysRevenge'', he has the unique property of jumping when horizontally close to Mega Man, meaning the best option to avoid contact damage is to run right into him.
* KryptoniteIsEverywhere: His greatest weakness is Guts Man's boulders ('cause [[LogicalWeakness rock beats scissors, don'cha know]]). His stage is positively filled with such boulders, despite it supposedly being a warehouse. Averted when you face him again in Wily Stage 2; he's the only Robot Master in ''Mega Man'' who can't have his main weakness used on him in the rematches, as the blocks are completely absent from the room you fight him in. Even still, he's also weak to the Mega/Rock Buster, which is quite literally everywhere you go...
* InASingleBound: Cut Man is able to jump quite high as shown in his boss fight.
* {{Irony}}: Despite being a timber-felling robot, the Leaf Shield is his weakness in ''The Power Battle''.
* {{Leitmotif}}: If he appears, the theme used for his stage will often start up in some form.
* LogicalWeakness: He's a frail robot who uses scissors, so naturally [[RockPaperScissors he wouldn't appreciate hard rocks being flung at him]]. In addition, though lost thanks to the DubNameChange, the Rock Buster is more effective on him than any other Robot Master in the series.
* MeaningfulName: Has a large pair of shears on his head, and is the first Robot Master to use a "cutter" class of weapons.
* PungeonMaster: He tends to attract scissor puns in general:
** His introduction in ''8'' has at least three puns related to cutting things.
** Even before then, cutting-related puns were present in the [[WesternAnimation/MegaMan Ruby-Spears cartoon]], with gems such as "Guts Man might be strong, but I'm on the cutting edge!"
** Franchise/ArchieComics kept the cutting puns coming. Cut Man has about a page full of them in his first appearance, and they never... ''stop''... ''coming'' even after that.
* SpellMyNameWithAnS: ''WesternAnimation/CaptainNTheGameMaster'' apparently heard it as Cut'''s'''man.
* StealthPun: In ''Mega Man'', Cut Man takes more damage from the Mega Buster than any other Robot Master in the franchise (ignoring ''The Wily Wars'' [[VideoGameRemake remake]] and ''2's'' Easy/[[DifficultyByRegion "Normal"]] mode). Mega Man's Japanese name is '''Rock'''man, and Cut Man has a pair of ''scissors'' on his head, [[RockPaperScissors so...]]
* SuddenlyBlonde: While Cut Man is consistently depicted as orange in modern appearances, in his original artwork and sprite for ''Mega Man'', he is instead a deep red.
* ThisIsUnforgivable: When playing as Cut Man in ''Powered Up'', he's furious at Wily for what happened to the other Robot Masters.
* ThoseTwoBadGuys: With Guts Man in the Ruby-Spears series.
* TookALevelInBadass: Though originally being a pushover for the Mega Buster, in later games he manages to resist it a lot more (taking only one point of damage from it like most other Robot Masters and, in ''Dr. Wily's Revenge'', doesn't even flinch from it).
* TurnsRed: In ''The Power Fighters'', he begins to cut holes in the very background of the game to attack from behind the back.
* RealityWarper: Amazingly, in ''The Power Battle'', [[AbsurdlySharpBlade he learns to cut holes in the very fabric of reality]] itself to scurry around BehindTheBlack of the stage you fight him on.
* WallJump: He has this ability in ''Powered Up'', though he can't jump up one single wall like [[VideoGame/MegaManX X]] can.
* WarmUpBoss: Cut Man is among the easiest bosses in ''Mega Man'', taking considerable damage from the Mega Buster, flinching whenever hit, being easy to avoid and being the default selection whenever the stage select screen is visited.
* WeakToFire: In ''VideoGame/MegaManDrWilysRevenge'', the Fire Storm acts as his weakness in lieu of the Super Arm.
[[/folder]]

[[folder:[=DLN.004=] Guts Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/04_-_guts_man_8195.jpg]]

A Robot Master designed for land reclamation, Guts Man is immensely strong, able to effortlessly lift over two tons and throw it with his Super Arm. Though he can be short-tempered, he has a big heart and cares for his colleagues (and, incidentally, enjoys karaoke). While he appears often in the series, there are several other robots bearing a likeness to him that appear to fight Mega Man (such as the Guts Tank in ''VideoGame/MegaMan2'').

->'''Weapon''': ''Super Arm''
->'''Weakness''': ''Hyper Bomb'' ([=MM1=]), ''Time Slow'' (MMPU), ''Crash Bomber'' (MMPB), ''Napalm Bomb'' (MMPF)

->'''Voiced by''': ''Creator/GaryChalk'' (Animated series), ''Jin Yamanoi'' (Arcade), ''Shouzou Izuka'' (Battle & Chase), ''Ken'ichi Ono'' (VideoGame/SuperAdventureRockman), ''Ryoji Yamamoto'' (singing voice), ''Kenji Nomura'' (JP, Powered Up), ''Tommy James'' (EN, Powered Up)

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* BadassCreed: In ''Powered Up'':
-->'''Guts Man''': "It's a foreman's job to look out for everybody, but sometimes you gotta do what ain't in the blueprints!"
* TheBigGuy: When he's not under Dr. Wily's control, he's this.
* TheBrute: When he ''is'' used by Dr. Wily, he's this. He's also strong to the point where he can gain ammunition (boulders) simply by landing from a jump.
* CompositeCharacter: In ''Rockman xover'' he is fused with Wood Man to become Wood Guts Man, although the end result is barely more than a PaletteSwap of Guts Man.
* ContinuityCameo:
** He appears in ''Mega Man 7'' in the Robot Museum, where Dr. Wily steals him [[ChekhovsGunman and modifies him into Guts Man G, the first Wily stage's boss]]. However, it's unclear if this Guts Man is the original, or a replica of some sort.
** ''Mega Man 8''[='=]s animated intro features him as ''Mega Man''[='=]s representative in the montage of Mega Man against the previous games' Robot Masters.
* DashAttack: In the arcade games, he gains a shoulder-first charging attack which comes out rather fast.
* DependingOnTheArtist: While Guts Man is typically drawn without teeth, some artwork shows him with some. The Archie comic in particular tends to draw his mouth as if he had a normal chin behind his robotic scquare jaw.
* DishingOutDirt: Somewhat. He's commonly associated with earth, and throws rocks a lot of the time as an attack.
* DumbMuscle: {{Averted|Trope}}; he actually has average intelligence. His [[WesternAnimation/MegaMan Ruby-Spears portrayal]], however, plays it straight. Guts Man seems to have this reputation in-universe too, as Wily refers to him as having strength but no brains if you play as Guts Man in ''Powered Up''. Of course, Wily isn't exactly a nice person, and compared to him, Guts Man ''is'' essentially dumb.
* EarthquakeMachine: Whenever Guts Man lands from a jump, he typically creates a small earthquake that briefly stuns Mega Man.
* ElementalBaggage: Guts Man is able to throw rocks no matter where he may be. Though averted in ''Mega Man'', where he fights in an excavated cave and uses metal blocks when refought in Wily's robot factory, in the two arcade games he can create boulders even when in the middle of a city. ''Powered Up'', meanwhile, gives him the ability to create Guts Blocks from thin air (though only up to five at a time).
* ImTakingHerHomeWithMe: His reaction to the [[EvilKnockoff Copy Robot]] in ''Powered Up''.
--> '''Guts Man:''' Heeey! Those arms, those legs, that frame —- top of the line parts! If I win, you're workin' for me!\\
'''Copy Guts Man:''' What?! Hey, hey... wait a sec!
* {{Leitmotif}}: His original stage theme usually accompanies his direct appearances.
* MightyGlacier: In ''Mega Man'', he jumps around rather slowly, but also throws two-ton rocks at you. The arcade games, however, give him a DashAttack that lets him circumvent this.
* ThoseTwoBadGuys: Together with Cut Man in the Ruby-Spears cartoon, appearing in every episode.
* TopHeavyGuy: The chibi artstyle of ''Powered Up'' renders Guts Man this, with his lower half being considerably smaller. His normal appearances are better proportioned, however.
* SuperStrength: He can throw boulders much easier then any human can.
* WeCanRebuildHim: Wily really seems to like Guts Man. This is first hinted at in ''Mega Man'', where numerous copies of Guts Man are shown being created in the last stage of Wily's robot factory. His image is then used on a giant tank in ''2'', and in ''7'' he (or perhaps a copy of some sort) is rebuilt into Guts Man G, with treads and a giant claw arm. A number of robots scattered about the sequels also bare more than a passing resemblance to him.
[[/folder]]

[[folder:[=DLN.005=] Ice Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/05_-_ice_man_9542.jpg]]

The first ice-themed Robot Master ever constructed. This Eskimo-looking Robot Master was originally built to perform humanlike tasks in sub-zero environments, in particular exploring arctic environments. His weapon is the Ice Slasher, which manifests as shots of ice at temperatures 200 degrees below zero, freezing anything they come into contact with. Though Ice Man is typically a [[ItsAllAboutMe self-centered]] show-off, ''Powered Up'' instead opts to depict him as having a split personality and the mentality of a soldier.

->'''Weapon''': ''Ice Slasher''
->'''Weakness''': ''Thunder Beam'' ([=MM1=], MMI), ''Hyper Bomb'' (MMPU), ''Super Arm'' (MMPB)

->'''Voiced by''': ''Terry Klassen'' (Animated series), ''Hekiru Shina'' (MMPB), ''Yuriko Fuchizaki'' (VideoGame/SuperAdventureRockman), ''Akemi Kanda'' (JP, Powered Up), ''Zoe Slusar'' (EN, Powered Up)

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* ApologeticAttacker: Before fighting him in ''Powered Up'', the Cadet personality might apologize for following the Officer personality's orders to kill.
* AstonishinglyAppropriateAppearance: He looks like an Inuit and has ice powers.
* BadassBaritone: His Ruby-Spears cartoon depiction has a suprisingly deep voice.
** VocalDissonance: Hovewer, he's voiced by a female VA in ''Powered Up''.
* BreathWeapon: He shoots his Ice Slashers out of his mouth, which is unusual for such a human-looking character. If you're playing as him in ''VideoGame/MegaManPoweredUp'', this is also a rare heroic example.
* ContinuityCameo: In Clown Man's stage in ''VideoGame/MegaMan8'', dolls of Ice Man can be seen alongside toys of Cut Man and Guts Man G.
* DependingOnTheWriter: Ice Man's split personality and militant attitude is completely unheard of in depictions outside of ''Powered Up''.
* DrillSergeantNasty: His officer personality acts like this to his cadet personality.
* EskimoLand: He is certainly designed to look like one.
* AnIcePerson: He's the first ice-themed Robot Master, and surprisingly the ''only'' one up until ''VideoGame/MegaMan6''.
* HarmlessFreezing: The Ice Slasher zigzags this. Despite being close to absolute zero, in ''Mega Man'' the Ice Slasher does no damage to any enemy it freezes (what does take damage isn't frozen). In Ice Man's hands, however, the Ice Slasher doesn't freeze Mega Man, but it's just as powerful as the Thunder Beam!
* ImTakingHerHomeWithMe: His reaction to the [[EvilKnockoff Copy Robot]] in ''Powered Up''.
--> '''Ice Man:''' Oh! A well-constructed toy, sir! Put it on ice and bring it back to base, soldier!\\
'''Copy Ice Man:''' W-what?! Wait just one darn...!
* ItsAllAboutMe:
** Ice Man is described as being selfish and self-centered in his ''VideoGame/MegaManAndBass'' profile.
-->"Can you see me, everyone?"
** In ''Powered Up'', his Officer personality is arrogant and self centered, while his Cadet personality is quite the opposite.
* MildlyMilitary: For some reason, his personalities pit him as a soldier and his officer, who talk to each other.
* PintSizedPowerhouse: Ice Man is rather a rather small Robot Master, yet his Ice Slasher can knock off a third of Mega Man's life.
* SplitPersonality: ''Powered Up'' portrays Ice Man as having one of these, with one being a soldier and the other his officer.
* StealthPun: In ''Powered Up'', he has displays sort of bi''polar'' disorder. This isn't present in other appearances, which usually portray him as the "cute" one of the bunch ([[BewareTheNiceOnes despite his weapon being as deadly to Mega Man as Elec Man's power]]).
* WeatherControlMachine: In ''The Power Fighters'', he can creating snow clouds that rain snow that freezes Mega Man. It's a downgraded version of Freeze Man's icicle rain attack.
[[/folder]]

[[folder:[=DLN.006=] Bomb Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/06_-_bomb_man_3820.jpg]]

A Robot Master designed for demolition, he works alongside Guts Man on construction projects and land reclamation (when Wily's not using him to level entire cities, anyway). His Hyper Bomb is powerful enough to destroy even bedrock. A flamboyant daredevil, Bomb Man tends to handle things with less care than he really should.

->'''Weapon''': ''Hyper Bomb''
->'''Weakness''': ''Fire Storm'' ([=MM1=]), ''Rolling Cutter'' (MMPU)

->'''Voiced by''': ''Terry Klassen'' (Animated series), ''Akimasa Ohmori'' (VideoGame/SuperAdventureRockman), ''Takayasu Usui'' (JP, Powered Up), ''Ryan Stockert'' (EN, Powered Up)

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* AlternateCharacterReading: Bomb Man's katakana transcription is identical to VideoGame/{{Bomberman}}.
* AstonishinglyAppropriateAppearance: It's a little hard to tell, but he's basically a giant walking bomb with legs, arms, a head, and shoulders.
* BigBulkyBomb: In ''Powered Up'', his DesperationAttack involves him pulling out a massive Hyper Bomb nearly five times his own size.
* CartoonBomb: His main method of attack. The black part of his body is sometimes depicted as spherical, basically making him a giant cartoon bomb with limbs, a head, and shoulder pads.
* DemotedToExtra: He makes the fewest appearances in the series out of the first game's Robot Masters.
* {{Hammerspace}}: His bombs are seemingly created from nothing, as he doesn't have any for mof storage capacity for multiple bombs.
* DubNameChange: Sorta. His Japanese name literally translates to Bomber Man. For [[VideoGame/{{Bomberman}} very obvious reasons]] he was only ever called this in one game while it's shortened in every other appearance.
* HotBlooded: In ''Powered Up'', he can barely go a sentence without expounding the coolness of explosions.
* InASingleBound: His boss fight has him jumping around at rather big heights.
* LongRangeFighter: If Mega Man is too close, he'll try to leap away and throw a Hyper Bomb from a distance (though in ''The Wily Wars'' and ''Powered Up'', he's more willing to lob a bomb at close range).
* MadBomber: When taking commands from Wily. Even when he's not, he gets to be rather reckless with his use of explosives.
* ThrowDownTheBomblet: Naturally. His main weapon is the Hyper Bomb, which explodes on contact.
* WarmUpBoss: Alongside Cut Man, Bomb Man is one of the easiest Robot Masters in ''Mega Man''.
* WeakToFire: The Fire Storm is his weakness in ''Mega Man'', and his ''Mega Man & Bass'' profile notes how he dislikes matches and fires.
* WeUsedToBeFriends: To Oil Man, while brainwashed. They "acted crazy together" when they were younger.
* WorthyOpponent: Fire Man in ''Powered Up'' comments that their mutual love of fire and explosions makes them great opponents.
[[/folder]]

[[folder:[=DLN.007=] Fire Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/07_-_fire_man_9852.jpg]]

A Robot Master with a torch on his head and a penchant for [[HotBlooded burning justice!]]. His Fire Storm can reach temperatures of over 8000 degrees, burning or melting almost anything, befitting his purpose as a waste management robot. Despite this, he seems to think that he's a [[CowboyCop cop]], and oddly enough loves camping.

->'''Weapon''': ''Fire Storm''
->'''Weakness''': ''Ice Slasher'' ([=MM1=], MMI, MMPU)

->'''Voiced by''': ''Akimasa Ohmori'' (VideoGame/SuperAdventureRockman), ''Hisashi Izumi'' (JP, Powered Up), ''Roger Rhodes'' (EN, Powered Up)

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* ArmCannon: Not only is he the only one of the original six Robot Masters to have one, but ''both of his arms'' are arm cannons. What's more, Fire Man has never been seen to change these into arms with hands like Mega Man can, suggesting they're always like that.
* BarrierWarrior: The Fire Storm briefly encases Mega Man in a pseudo-shield of fire, though this attribute doesn't apply to Fire Man himself unless playing as him in ''Powered Up''. If Fire Man loses his head flame, he can't shoot off his waves of fire, leaving him with only the orbiting fireball to attack with.
* BeamSpam: His main method of attack is throwing wall of fire after wall of fire after you in very fast succession once he's far enough away. This may or may not be an intentional strategy on the game's part, though, as in the ''Wily Wars'' version and in his ''Dr. Wily's Revenge'' fight, he only shoots one wave of fire at a time.
* CloudCuckooLander: He's portrayed in ''Powered Up'' as an insane robot whose obsessed with justice even when he isn't being played as.
* ComicallyMissingThePoint: When approached the Copy Robot in ''Powered Up'', he receives the same kind of short BreakingSpeech that the Copy Robot likes to give to all the Robot Masters he duplicates. Instead of being angry or demoralized, Fire Man is instead ''thrilled'' to be duplicated, because it means that since there's an ''evil'' copy of him, [[InsaneTrollLogic that must mean he's a real hero]]!
* CounterAttack: Firing a shot will prompt him to shoot back in turn.
* CowboyCop: His personality when he's ''not'' screaming at the top of his lungs like a Toku hero.
* DemotedToExtra:
** Like Bomb Man, he doesn't reappear in the games as often as the other ''Mega Man'' Robot Masters (though he at least appeared in ''VideoGame/MegaManDrWilysRevenge''.
** In [[WesternAnimation/MegaMan the Ruby-Spears cartoon]], Fire Man only appeared in the first episode and disappeared afterwards (save for appearing in the title sequence). [[TheVoiceless He didn't even have any dialogue]].
** His fight in the Archie comics adaptation of the first game [[CurbStompBattle is over in only three]] ''[[CurbStompBattle panels]]''.
* ElementalAbsorption: In ''Powered Up,'', fire geysers can reignite his head torch should it be douced, allowing him to shoot waves of fire again.
* {{Fireballs}}: The Fire Storm lets Mega Man shoot off one (as opposed to the tall waves Fire Man uses), while another orbits him rapidly like a shield. In ''Powered Up'', the orbiting fireball attribute is applied to him when playable, and in fact using the Fire Storm while his head flame is doused results in ''only'' said attribute being
* FlamingHair: The fact that his main torch is on top of his head gives off this kind of appearance. In ''Powered Up'', it can also be doused, severely weakening his Fire Storm.
* ForGreatJustice: His personal motivation, thanks to viewing himself as a robot hero, even when reprogrammed by Dr. Wily.
* HotBlooded: Pun aside, his dialogue in ''Powered Up'' has him screaming at the top of his lungs about his Flames of Justice.
* JusticeWillPrevail: He is firm in his belief that justice always wins, no matter if you're playing as him or fighting him.
* LogicalWeakness: To the Ice Slasher. It may seem rather sketchy at first, but the Ice Slasher melts into water, which puts out the flame on his head and weakens his Fire Storm (at least in ''Powered Up''). Alternatively, the super-cold weapon and his super-hot fire creates a dangerous temperature shock.
* LongRangeFighter: Fire Man always strikes from a distance -- if Mega Man gets close, his first instinct is to try and run far enough away from him before he shoots off a Fire Storm blast. The only time he attacks at a close range is as a CounterAttack to Mega Man's shots.
* NoMouth: Unlike the rest of Dr. Light's original Robot Masters, Fire Man has a silver mask covering his mouth at all times. What's more, whenever he talks, his jaw doesn't move as if there was a mouth underneath.
* NoIndoorVoice: On the few occasions where he's not shouting about justice and fire, he's still quite loud, even to Dr. Light.
* PlayingWithFire: [[CaptainObvious As you can no doubt tell]].
* OrbitingParticleShield: His Fire Storm creates a fireball that rapidly orbits Mega Man to strike anything that comes close. However, it doesn't block anything and is purely offensive.
[[/folder]]

[[folder:[=DLN.008=] Elec Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/08_-_elec_man_6426.jpg]]

The extremely prideful, arrogant, and supposedly most rawly powerful robot of the original six (eight) of Dr. Light's Robot Masters. Created to control the voltage of an atomic energy plant, Elec Man can generate high voltage bolts of electricity and fire them as the Thunder Beam. If that weren't enough, he also boasts razor-sharp judgements and high agility. Though he has a strong sense of responsibility, he's also somewhat twisted.

->'''Weapon''': ''Thunder Beam''
->'''Weakness''': ''Rolling Cutter'' ([=MM1=], MMI), ''Oil Slider'' (MMPU), Power Stone (MMPF), ''Wheel Cutter'' ([=MM10=], Weapons Archive)

->'''Voiced by''': ''Terry Klassen'' (Animated series), ''Hekiru Shina'' (MMPF), ''Megumi Tano'' (VideoGame/SuperAdventureRockman), ''Kosuke Kobayashi'' (JP, Powered Up), ''Brendan Hunter'' (EN, Powered Up)

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* CallingYourAttacks: He does this in ''Manga/MegaManMegamix'', and some side games.
--> '''TAKE THIS! THUNDER BEAAAAAAAAAAM!"
* ContinuityCameo:
** He appears in storage in the background of the first Wily stage in ''The Power Battle''.
** His image appears in the Weapons Archive boss (which uses his Thunder Beam) in ''10'', acting as the first game's representative.
* FlunkyBoss: In ''The Power Fighters'', he can summon three Kaminari Kogorōs from ''VideoGame/MegaMan7'', which shoot lighting downwards.
* GivingSomeoneThePointerFinger: Extraneous art likes to have him do this a lot, sometimes having him charging up an attack while doing so.
* HiddenDepths: You wouldn't know it from a responsible robot, but he enjoys singing and playing on the guitar.
* LargeHam: In ''Powered Up,'' where every line is delivered like he's on center stage.
* LightningBruiser: He's fast, and his Thunder Beam not only has a very large spread, but takes a third of Mega Man's health! In addition, most attacks other than his weakness do positively piddling damage. However, he's slowed down considerably in ''Dr. Wily's Revenge'' and ''The Power Fighters'', with his Thunder Beam being much smaller and doing less damage, although in the latter this is rectified by being able to attack from many angles and use multiple beams.
* LogicalWeakness: Cut Man's razor sharp Rolling Cutter cuts Elec Man's electrical wires.
* OddNameOut: His name is short for Electric Man, which has more than 4 characters.
* {{Pride}}: His ego is enormous, which is made all the more apparent in his ''Powered Up'' lines.
--> "I might even tell you more about me after I win!"
* PsychoElectro: Most supplementary materials note that Elec Man, despite his strong sense of responsibility, is twisted.
* ShockAndAwe: He uses electricity as a weapon. Considering the fact that he manages and controls ''entire nuclear power plants'', it's no surprise as to why a single Thunder Beam can deal so much damage.
* SissyVillain: His dialogue in ''Powered Up'' is spoken with a camp tone of voice, and he talks constantly of his own beauty, being the most conventionally handsome of the eight Robot Masters in that game.
* SmugSuper: In ''Powered Up'' he's well aware he's one of the most dangerous Robot Masters due to his electrical powers, and he simply won't shut up about it.
* SuperSpeed: He has lightning fast speed, which is later used by Quick Man.
* TurnsRed: In ''The Power Fighters'', he gains the ability to send electricity along the ground at a certain pont of health, and can create a stationary electric field to obstruct the playfield.
[[/folder]]

[[AC:''Powered Up'' only]]

[[folder:General]]
* AdaptationExpansion: In their debut in the remixed game mode of ''VideoGame/MegaManPoweredUp'', they were only referred to as "Timeman" and "Oilman" (which once again doubles as SpellMyNameWithAnS); in the [[AlternateContinuity Archie series]], their names were formatted with the more usual spaces of later material, and they were given the codenames "[=DLN.00A=]" & "[=DLN.00B=]" to match the other Robot Masters (which will be used here [[WordOfDante for lack of a better option]]). In this appearance, both robots were considered test subjects (explaining their absence in the previous adaptation); in ''Powered Up'', only the former is considered an unfinished robot (by Proto Man).
* ThemeNaming: {{Downplayed}}: Even the two new Robot Masters fit the 3-4 character limitation.
[[/folder]]

[[folder:[=DLN.00A=] Time Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/0a_-_time_man_6090.jpg]]

A Robot Master created for use in time travel experiments, he is left incomplete due to having insufficient research. Because of this, he tries to act more mature than he really is and is obsessed with perfect time management.

->'''Weapon''': ''Time Slow''
->'''Weakness''': ''Thunder Beam''

->'''Voiced by''': ''Sayaka Narita'' (JP, Powered Up), ''Mike Thiessen'' (EN, Powered Up)

----
* ClockKing: Being a Robot Master based upon time, he has a huge obsession with keeping on time.
* DenialOfDiagonalAttack: Inverted. His inability to shoot right in front of him is a disadvantage.
* ColourCodedTimeStop: His Time Slow tints the screen purple.
* InferioritySuperiorityComplex: His domineering perfectionism is born of insecurity about his unfinished state.
* LudicrousPrecision: He can measure time down to at least one hundredth of a second.
* ScheduleFanatic: Always complains about others being too early or too late.
* OtherMeAnnoysMe: He immediately hates his Copy Robot copy, being as sneering and unpleasant as he is.
* TimeMaster: He has the ability to slow down time.
[[/folder]]

[[folder:[=DLN.00B=] Oil Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/0b_-_oil_man_2080.jpg]]

A Robot Master built to supply robots and other machines with oil.

->'''Weapon''': ''Oil Slider''
->'''Weakness''': ''Fire Storm''

->'''Voiced by''': ''Atsushi Kisaichi'' (JP, Powered Up), ''Scott Roberts'' (EN, Powered Up)

----
* BadPowersGoodPeople: Oil is pollution is RealLife, and that's bad, but it's his WeaponOfChoice.
* {{Bowdlerize}}: Much like [[VideoGame/PokemonRedAndBlue Jynx]] before him, his black "skin" color was changed to blue, and his large pink lips to yellow. However, he still acts like the wacky black guy of the bunch. The Archie Comics fixed this problem by covering his lips with his scarf.
* CeilingCling: For whatever reason, he can stick himself to the walls of his boss room.
* DoubleEntendre: He tells Roll that "If you've come for a fill up, you've come to the right place!"
* LogicalWeakness: Oil and fire are a bad combination. He even points this out if the player challenges him as Fire Man.
* ScarfOfAsskicking: Lampshades this where he compliments Proto Man's own scarf, before being disappointed that Proto Man won't say anything about his own.
* SlipperySkid: He can use this to his advantage by riding the oil like a surfboard.
* UncleTomfoolery: An unfortunate effect of his standard Japanese design heavily resembling the stereotype of blackface, and his Chris Tucker-like voice and behaviors in ''Powered Up'' while also being portrayed as a goofy, largely unserious character.
* WeUsedToBeFriends: To Bomb Man, if Oil Man is the player character.
* WhatKindOfLamePowerIsHeartAnyway: His weapon. It doesn't help that it can only shoot [[OneBulletAtATime one at a time]] and the oil has to "evaporate" or be used as a surfboard before another one can be used.
[[/folder]]

!!''Mega Man 2'' Robot Masters
[[folder:General]]
* ContinuityCameo: Every single one of them appears in ''VideoGame/MegaMan3''; not physically, but as sprites representing their program data being used by the Doc Robots (which are otherwise wholly separate entities -- their weaknesses will still be listed for simplicity).
* EvilCounterpart: This group can be considered one to the first game's Robot Masters -- while they were good robots (turned evil) designed to aid humanity with dangerous tasks, these were based off their designs, yet created solely as weapons of war to destroy Mega Man.
* {{Expy}}: In-universe, Dr. Wily based many of them off of Dr. Light's Robot Masters.
* InformedAttribute: [[AllThereInTheManual External sources]] note that Dr. Wily built these Robot Masters with devices that make them immune to the Time Stopper (with Quick Man's having a flaw that makes him vulnerable to it). Despite this, all of them are still frozen should it be used on them.
* NoSell: With the exception of Quick Man, all of them take no damage from the Time Stopper (though they will still be frozen by it).
[[/folder]]

[[folder:[=DWN.009=] Metal Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/09_-_metal_man_8566.jpg]]

The very first Robot Master ever who is created by Dr. Wily. He was based on Cut Man's design, and shares a lightweight frame which grants him agile movements. He has an unlimited amount of Metal Blades that he can pull from [[HyperspaceArsenal nowhere]], in addition to one more attached to his head. Quick at his work, Metal Man tends to be pragmatic and shrewd.

->'''Weapon''': ''Metal Blade''
->'''Weakness''': ''Metal Blade'' ([=MM2=]), ''Quick Boomerang'' ([=MM2=]), ''Magnet Missile'' ([=MM3=] [Doc Robot]), ''Hard Knuckle'' ([=MM3=] [Doc Robot]), ''Crash Bomber'' ([=MMII=])

->'''Voiced by''': ''Creator/IanJamesCorlett'' (animated series), ''Kōsuke Okano'' (VideoGame/SuperAdventureRockman)

----
* AbsurdlySharpBlade: His Metal Blades, like the Rolling Cutter, are made from [[{{Unobtainium}} ceratanium]].
* CombatPragmatist: He's not above using shady tactics to get the upper hand.
* CounterAttack: He only attacks you if you attack him, move near him, or after a bit of time passes.
* DeadlyDisc: His Metal Blades, which he throws with high speed and precision.
* DenialOfDiagonalAttack: The Metal Blade averts this, being able to be flung in eight directions.
* ExtraOreDinary: Named "Metal Man" and his weapons are metallic.
* FragileSpeedster: Though he's agile and nimble like Cut Man, he doesn't take hits well, such as the rapid-fire Quick Boomerang or even his own Metal Blades.
* HiddenDepths: He enjoys playing with frisbees when he's not working as a shady blade-throwing assassin.
* HoistByHisOwnPetard: The Metal Blade kills him in one hit on Normal and two hits on Difficult and in the Japanese version.
* InconvenientlyPlacedConveyorBelt: His whole stage is full of them. Even his boss room has one! Humorously, though his rematch in the Wily Castle lacks one, he still runs in place as if there were one.
* InformedFlaw: Metal Man is said to be weak to the Mega Buster due to a flaw in his design. In the Difficult/original mode of ''2'', he only takes one bar of damage from the weapon.
* NoMouth: Metal Man has a [[Franchise/{{Transformers}} Optimus Prime/Soundwave-ish]] mouthplate over his face.
* NoSell: The Air Shooter, Bubble Lead and Leaf Shield don't faze him at all.
* RedEyesTakeWarning: His portrait and official artwork. The cartoon takes this UpToEleven by stylising them into blank red triangular eyes.
* SuspiciouslySimilarSubstitute: Originally was this to Cut Man, until DivergentCharacterEvolution took helm.
* WarmUpBoss: He's a fairly easy boss with a simple pattern. It doesn't help that his weapon is also the best in the game.
* WeaksauceWeakness: He's (in)famously weak to his own weapon.
[[/folder]]

[[folder:[=DWN.010=] Air Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/10_-_air_man_9413.jpg]]

A Robot Master that attacks using tornadoes created by his Air Shooter. Air Man has a giant propeller in his chassis that can create powerful gusts of wind. While he has good character, he's also an egotist who can talk about himself for long periods of time. He has a unique "headless torso" design that future Robot Masters would adopt.

->'''Weapon''': ''Air Shooter''
->'''Weakness''': ''Leaf Shield'' ([=MM2=], [=MMII=]), ''Magnet Missile'' ([=MM3=] [Doc Robot]), ''Spark Shock'' ([=MM3=] [Doc Robot]), ''Super Arm'' (MMPF)

->'''Voiced by''': ''Terry Klassen'' (Animated series), ''Jin Yamanoi'' (MMPF), ''Nobuyuki Furuta'' (VideoGame/SuperAdventureRockman)

----
* ArmCannon: His entire left arm acts as his Air Shooter and looks more robotic than his right.
* BlowYouAway: He's the first Robot Master associated with wind. He can blow you to the wall, create a barrage of small tornadoes (which he blows towards you), and even create full-on typhoons.
* {{Cephalothorax}}: His "face" is his entire body. Does that mean the fan is his maw?
* DoNotTouchTheFunnelCloud: His Air Shooter, in all games where he appears. As long as don't directly touch the ground-traveling tornado/horizontal tornado stream/swarm of flying mini tornados, you won't be harmed (for that matter, attacks will harmlessly bounce off them).
* FlunkyBoss: In ''The Power Fighters'', he'll sometimes send a Delupipi (and their egg full of several tiny Copipis) to attack.
* ExtraOreDinary: Depending on when he's fought in ''The Power Fighters'', Air Man can suck junk towards him to use as a pseudo-Junk Shield when he TurnsRed.
* LogicalWeakness: Ever gotten a bunch of leaves jammed in a fan motor? This problem can lead to overheating and damage to the gearing -- which is possibly how the Leaf Shield damages him.
* NoSell: The Metal Blade, Air Shooter, Bubble Lead and Crash Bomber don't do anything to him.
* NotQuiteFlight: In ''The Power Fighters'', while his body is too heavy to fly, he can float horizontally. Humorously, he usually uses this to move while beiing so low to the ground he could likely walk.
* OrbitingParticleShield: Suprisingly enough, he steals pages from Junk Man and Dust Man's books in ''The Power Fighters'' to do this.
* UnblockableAttack: Unusually for this series, he sometimes spits out a series of tornadoes that are too close to be dodged. The Doc Robot using his battle programming in ''3'' is slightly easier to avoid thanks to the ability to slide.
* WeaksauceWeakness: ''To friggin' leaves'', of all things. Apparently, they clog up his air fan to jam it (and probably why Air Man's dislike is leaves).
[[/folder]]

[[folder:[=DWN.011=] Bubble Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/11_-_bubble_man_9139.jpg]]

A Robot Master designed for underwater combat, and the first humanoid robot on Earth designed for such a purpose. To this end, he is equipped wth an arm cannon and the Bubble Lead, which lets him shoot heavy bubbles that he can use for multiple purposes. Due to a design flaw, he can only move by jumping on land, but he makes up for this by being able to swim gracefully. Despite being terrible with cash, Bubble Man is always in high spirits.

->'''Weapon''': ''Bubble Lead''
->'''Weakness''': ''Metal Blade'' ([=MM2=]), ''Spark Shock'' ([=MM3=] [Doc Robot]), ''Shadow Blade'' ([=MM3=] [Doc Robot], MMPF), ''Quick Boomerang'' (MMI)

->'''Voiced by''': ''Hekiru Shina'' (MMPF), ''Akio Suyama'' (VideoGame/SuperAdventureRockman)

----
* AdaptationalWimp: In the Archie comic, Mega Man one-shots him with the Leaf Shield in their first fight. In ''VideoGame/MegaMan2'', the Leaf Shield is totally ineffective on him.
* AdaptedOut: He never appeared in the Ruby-Spears cartoon, and alongside Flash Man is the only Robot Master from ''2'' to be ignored.
* AffablyEvil: He has a big heart and warm personality despite being a warrior of Dr. Wily.
* ArmCannon: Bubble Man uses one as an extra weapon alongside the Bubble Lead.
* BarrierWarrior: In ''The Power Fighters'', he can encase himself in a giant Bubble Lead as a shield.
* BeamSpam: His preferred tactic in battle is to shoot buster shots rapidly as he swims around, often while a few Bubble Lead shots are bouncing towards Mega Man.
* BubbleGun: He has a head-mounted one which he uses to fire the Bubble Lead.
* ButtMonkey: Dr. Wily can't help but laugh at his way of moving on land. He could fix it, [[{{Jerkass}} but he finds it too funny to do so]].
* ContinuityCameo: In the background of ''The Power Battle''[='=]s first Wily stage, Bubble Man can be seen in a glass case.
* FeedItWithFire: If the Bubble Lead is used on him, it completely heals him.
* FlunkyBoss: In ''The Power Fighters'', after he TurnsRed he summons four bubbles that contain crab robots (which may or may not be Claws from his ''Mega Man 2'' stage), which float to the ceiling of the arena. Said crabs will, in time, fall to help Bubble Man.
* HarpoonGun: ''Manga/MegaManMegaMix'' interprets his arm cannon as one.
* LogicalWeakness:
** The Metal Blades can easily pop him, as can the Quick Boomerang in ''Dr. Wily's Revenge'' and the Shadow Blade for his Doc Robot counterpart.
** The Spark Shock is effective against the Doc Robot using his program data. Water and electricity don't go well together.
* MakingASplash: The first aquatic Robot Master, he uses bubbles as his main weapon.
* NoSell: The Air Shooter, Atomic Fire and Leaf Shield don't do anything to him.
* SpikesOfDoom: They line the ceiling of his room to punish you if you jump too high. They're absent in his rematch in the Wily Castle and in the ''Dr. Wily's Revenge'' fight, making him even more easy.
* TrapMaster: He can blow larger Bubble Lead shots that trap the player in ''The Power Fighters''.
* UnderwaterBossBattle: He's the first Robot Master in the series to be fought underwater, and Mega Man has to be careful not to jump too high underwater, because of the SpikesOfDoom on the ceiling (his refight in the Wily Castle and ''Dr. Wily's Revenge'', however, lacks them entirely).
[[/folder]]

[[folder:[=DWN.012=] Quick Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/12_-_quick_man_9815.jpg]]

A lightweight Robot Master crafted from Elec Man's design template. Quick Man is able to move extremely fast, and is equipped with a launcher that rapidly fires razor-sharp Quick Boomerangs. Though early to rise, he's also restless, impulsive and arrogant. Naturally, he has an interest in racing, but as the first of Dr. Wily's would-be specialized Mega Man maulers, he holds just as much enthusiasm in taking down the Blue Bomber.

->'''Weapon''': ''Quick Boomerang''
->'''Weakness''': ''Time Stopper'' ([=MM2=], MMI), ''Crash Bomber'' ([=MM2=]), ''Gemini Laser'' ([=MM3=] [Doc Robot]), ''Search Snake'' ([=MM3=] [Doc Robot]), ''Air Shooter'' (MMPF)

->'''Voiced by''': ''Jim Byrnes'' (Animated series), ''Koji Tobe'' (MMPF), ''Creator/ShowtaroMorikubo'' (VideoGame/SuperAdventureRockman), ''Creator/NobuyukiHiyama'' (Battle & Chase)

----
* AdaptationalWimp: Quick Man is infamous for being very difficult in the games because of the fact his attacks are hard to dodge and he's constantly jumping at you. In the Ruby Spears Cartoon, he is a pushover who gets defeated by getting crushed by a statue and in his other appearances, doesn't really give anyone a hard time.
* ArmCannon: Quick Man, unusually for this series, has an arm-mounted Quick Boomerang launcher on his right arm (though ''Super Adventure Rockman'' shows he can have a more traditional arm-becomes-gun cannon).
* AscendedExtra: Though initially just another Robot Master (albeit one the designers gave a unique mugshot to so as to show his higher difficulty), various adaptations and side games tend to depict Quick Man with more focus and/or importance than the rest of the ''Mega Man 2'' Robot Masters.
* BattleBoomerang: His weapon is the Quick Boomerang, which ironically doesn't try to return to him in his boss fight, but instead homes in on Mega Man.
* BloodKnight: His main purpose was to kill Mega Man, and while that's more or less true for any Robot Master built by Dr. Wily, Quick Man [[TheOnlyOneAllowedToDefeatYou expresses that desire the most]].
* BootstrappedLeitmotif: He becomes associated with the generic boss theme instead of his own theme in ''The Power Fighters''.
* ContinuityCameo:
** He appears in ''7''[='=]s Robot Museum, far in the background. Thanks to how backgrounds are designed, however, he appears multiple times.
** ''8''[='=]s FullMotionVideo intro has him battling Mega Man as ''VideoGame/MegaMan2''[='=]s representative.
* {{Expy}}: More subtle than others, but he takes elements of Cut Man and Elec Man.
* TheFourthWallWillNotProtectYou: Quick Man's mugshot in ''2'' has his head boomerang poking out from his frame. The developers gave him this unique trait to display his higher difficulty compared to the other seven bosses.
* FragileSpeedster: He's very agile, but his resistance against weapons isn't great. The Mega Buster does two points of damage to him (four on Normal), and what weapons affect him tend to do a number on his health (in particular the Crash Bomber and Air Shooter).
* LightningBruiser:
** He becomes this in ''The Wily Wars'', where the Mega Buster only does one point of damage, making him more difficult to fight.
** The Doc Robot copying his battle programming in ''3'' has much more resistance against attacks than he does ''while'' being every bit as fast, making it much more frustrating to fight.
* LogicalWeakness: Being a robot who runs fast, it stands to reason that he wouldn't like being stopped in his tracks involuntarily.
* InASingleBound: He jumps very high and very often.
* NoSell: The Metal Blade, Bubble Lead, Quick Boomerang, and Leaf Shield won't lay a scratch on this speedster at all. Interestingly, he has a unique sprite where he visibly stops what he's doing to block it, something no other Robot Master in ''2'' does.
* TheOnlyOneAllowedToDefeatYou: Quick Man desires to be the Robot Master that finally destroys Mega Man, to the point where in the Archie comic's version of ''2'', he grows impatient at having to wait his turn and even defeats Flash Man just so he can finally get his chance to fight Mega Man.
* PrecisionGuidedBoomerang: Subverted, as the Quick Boomerang is really more like a homing missile when he uses it. Played straght when Mega Man uses it, as it flies out and curves back just as quickly.
* TheRival:
** During production of ''2'', the staff had this role in mind for him, which is why on the stage select screen he's the only one who grins and the only one who pokes out of his box (this trait was, however, removed for the ''Wily Wars'' version). The Archie comic adaptation ran with this concept, with Quick Man tormenting Mega Man several times before they actually fight.
** In ''Battle and Chase,'' he becomes a friendly rival to Turbo Man if he wins the Grand Prix.
* SuperSpeed: Just look at his name.
* TakingTheBullet: In ''Super Adventure Rockman'', he steps in front of a Shadow Blade thrown at Mega Man, ''saving him'', after Mega Man convinces him that Ra Moon is a far greater threat to the world than Wily thinks.
* TimeMaster: In ''Manga/MegaManMegamix'', he can speed up even further by subtly altering time in the immediate area.
* TooFastToStop: [[RequiredSecondaryPowers He outruns even his own vision]], which is why he's constantly running into walls.
* TurnsRed: He can do this in ''The Power Fighters'' depending on how late he's fought. He begins to synchronize throwing delayed Quick Boomerangs while charging at the player.
[[/folder]]

[[folder:[=DWN.013=] Crash Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/13_-_crash_man_9647.jpg]]

A Robot Master armed with drill-tipped time bombs and a body that can resist explosions. Based on the designs of Bomb Man and Guts Man, he combines the destructiveness of the former and the toughness of the latter. He's very clumsy with his hands (or lack thereof), but is simple and obedient, if prone to erratic mood swings that make him hard to control.

->'''Weapon''': ''Crash Bomber''
->'''Weakness''': ''Air Shooter'' ([=MM2=], [=MMII=]), ''Hard Knuckle'' ([=MM3=] [Doc Robot]), ''Top Spin'' ([=MM3=] [Doc Robot]), ''Rolling Cutter'' (MMPB)

->'''Voiced by''': ''Terry Klassen'' (Animated series), ''Koji Tobe'' (MMPB), ''Megumi Tano'' (VideoGame/SuperAdventureRockman)

----
* BladeBelowTheShoulder: Crash Man doesn't have hands, but instead drills which his Crash Bombs are affixed to.
* CounterAttack: He throws a Crash Bomb down if Mega Man fires. The Doc Robot copying his battle data in ''3'' has more intuition, however, and will occasionally fire a Crash Bomb on its own accord.
* DumbMuscle: Crash Man's hardly an idiot, but he is simple-minded; Wily points at something he wants blown up, Crash Man blows it up.
* {{Expy}}: WordOfGod states that he was constructed by using Guts Man and Bomb Man.
* InASingleBound: He can jump really high, due to being made out of very light materials.
* TheKlutz: Crash Man is described as being clumsy. You can hardly blame him for this, since he has no hands (except in ''Manga/MegaManMegamix'').
* LightningBruiser: Crash Man is fast and agile, dishes out powerful explosions and is tough enough to withstand them.
* LongRangeFighter: Crash Man tries to get far enough away from Mega Man before firing. If he stays close and doesn't shoot, however, [[https://www.youtube.com/watch?v=An5DaTHXxwM he won't fight back]].
* MadBomber: While usually docile, he's prone to mood swings that can make him very violent. And given how he uses bombs as his weapon...
* MoodSwinger: Crash Man is usually docile and obedient, but he can very quickly turn angry, violent and destructive.
* NonIndicativeName: Crash Man doesn't do a whole lot of colliding into things.
* NoSell: The Metal Blade, his own weapon, and the Leaf Shield won't do anything to crash this guy's party.
* SpellMyNameWithAnS: Oh boy... some people know him as C'''r'''ashman, while others know him as C'''l'''ashman. His name can even be interpreted as C'''ru'''shman. It doesn't help that, in the vein of Guts Man, ''none'' of these names have anything but an esoteric connection to his powers or appearance. Romanized as "Clashman" in the Japanese version and ''VideoGame/MegaManII'', and "Crash Man" in the English NES release and ''The Power Battle''.
* StuffBlowingUp: Really likes to throw a bunch of bombs. Said bombs even explode multiple times.
* SuperToughness: Being partially based on Guts Man, he has a strong body that protects him from explosions. It protects him so well, in fact, most explosions hardly even faze him.
* ThisIsADrill: His Crash Bombs are drill-tipped, and said drills poke out of his arms instead of hands.
* ThrowDownTheBomblet: He uses the Crash Bomber to shoot time bombs that release several explosions on detonation.
* TimeBomb: The Crash Bomber explodes after a small delay (though it's much shorter for him than for Mega Man). Some enemies, however, can make a Crash Bomb explode on contact.
* TrapMaster: While smacking a Crash Bomb directly into something is effective, Mega Man generally gets more efficient use from them by laying it so it detonates as an enemy walks into the explosions (receiving multiple hits at the same time). This tactic works well on Flash Man and Wood Man.
* WeaksauceWeakness: For a Robot Master who can tank explosions without even getting a scratch, gusts of wind shouldn't be nearly as effective on him as they are. In ''VideoGame/MegaManII'', however, he's able to tank them ''much better'' (as in, every shot must hit if one is to beat him with it).
[[/folder]]

[[folder:[=DWN.014=] Flash Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/14_-_flash_man_7599.jpg]]

A Robot Master designed to control time itself. To this end, he can stop time around him for brief periods and attack with a rapid-fire arm cannon. While he's kind to his subordinates, he's also prone to whining and abusing his power for personal enjoyment. As an aside, [[BaldOfEvil you'd be wise not to tune in to a wig commercial while he's around]].

->'''Weapon''': ''Time Stopper''
->'''Weakness''': ''Metal Blade'' ([=MM2=]), ''Crash Bomber'' ([=MM2=]), ''Needle Cannon'' ([=MM3=] [Doc Robot]), ''Gemini Laser'' ([=MM3=] [Doc Robot]), ''Ice Slasher'' (MMI), ''Atomic Fire'' (MMI)

->'''Voiced by''': ''Ken'ichi Ono'' (VideoGame/SuperAdventureRockman)

----
* AdaptedOut: He never appeared in the Ruby-Spears cartoon. In addition, he was the only Robot Master from ''VideoGame/MegaMan2'' to be ignored in the ''WesternAnimation/CaptainNTheGameMaster'' episode, "The Big Game".
* ArmCannon: He uses one with rapid-fire capabilities.
* BaldOfEvil: Somewhat unusually for a Robot Master, Flash Man is canonically bald. And he hates wig commercials, too!
* BeamSpam: After using the Time Stopper, Flash Man attacks anything in front of him with a stream of shots from his arm cannon.
* BenevolentBoss: It's said that he's nice to the reprogrammed robots he's made the master of.
* GrumpyBear: He's prone to grouching and complaining about things.
* {{Irony}}: Though the Quick Boomerang does no damage at all to him, he's defeated in no less than [[Manga/MegaManMegamix two]] [[ComicBook/MegaMan adaptations]] by it.
* LightIsNotGood: He activates his Time Stopper by flashing brightly. Being a Wily Number, he often uses this power for his master's schemes, or even just for his own pleasure.
* MundaneUtility: Flash Man often uses his powers for his own benefit, such as staying in baths for longer periods.
* NiceToTheWaiter: Treats his subordinates with kindness. However, he treats his equals rather poorly.
* NoSell: The Air Shooter, Quick Boomerang and Leaf Shield don't do anything at all.
* StoryBreakerPower: Given how he's able to ''stop time itself'' (if only for small periods), it's a wonder Dr. Wily never uses Flash Man more often, nor has he attempted to create a Robot Master with an upgraded version of his technology.
* TimeMaster: Dr. Wily built him to have control over time.
* TimeStandsStill: Flash Man's Time Stopper allows him to do just that. However, it only lasts for small periods of time.
* VillainTeleportation: While he doesn't actually have this ability, his Time Stopper allows him to give off the impression that he does to everyone else.
[[/folder]]

[[folder:[=DWN.015=] Heat Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/15_-_heat_man_527.jpg]]

The gamers didn't even need to wait for introduction of a second [[PlayingWithFire fire-based Robot Master]]. This one, while having a silly-looking Zippo lighter design, is more powerful than ''even Fire Man'': Heat Man is able to use his nuclear-powered Atomic Fire to reach temperatures of up to ''12,000 degrees Celcius'', charge at foes with his Bodily Crash attack, and even protect himself with his lid (which has a habit of closing unintentionally). Heat Man is perfectly content to work at his own pace, even if he's lacking in enthusiasm half the time.

->'''Weapon''': ''Atomic Fire''
->'''Weakness''': ''Bubble Lead'' ([=MM2=], [=MMI=], [=MMPF=]), ''Shadow Blade'' ([=MM3=] [Doc Robot]), ''Top Spin'' ([=MM3=] [Doc Robot]), ''Ice Slasher'' (MMPB)

->'''Voiced by''': ''Ian James Corlett'' (Animated series), ''Hekiru Shina'' (Arcade), ''Creator/ShowtaroMorikubo'' (VideoGame/SuperAdventureRockman)

----
* AstonishinglyAppropriateAppearance: A fire-based Robot Master that looks like a cigarette lighter.
* ChargedAttack: Though he doesn't use the Atomic Fire for this purpose, Mega Man's version of the weapon can be charged up to different levels of strength.
* ContinuityCameo: He's on display in the Robot Museum in ''7''.
* DashAttack: Heat Man uses the Bodily Crash to charge straight towards enemies while covered in fire, dealing them a lot of damage.
* FeedItWithFire: Don't use the Crash Bomber or Atomic Fire on him if you don't want to heal him. Don't even ''think'' of using the Crash Bomber on him while he's using the Bodily Crash, either.
* {{Fireballs}}: He often uses his Atomic Fire to throw fireballs. Said fireballs can create pillars of flame or crawl towards foes.
* GoodSmokingEvilSmoking: He's said to be the only Robot Master that smokes (and indeed, an unused set of sprites for ''The Power Battle'' depicts him smoking a cigarette). It helps that he's shaped like a [[AstonishinglyAppropriateAppearance cigarette lighter]].
* ILoveNuclearPower: The source of his heightened power over Fire Man is his nuclear-powered core, hence the ability Atomic Fire.
* InfernalRetaliation: His signature attack, the Bodily Crash. He wreaths himself in fire to charge at you, which only occurs when Mega Man hits him, causing him to blow his lid, then close it.
* LogicalWeakness: He's weak to the Bubble Lead, a water-based weapon.
* NoSell: The Leaf Shield won't work against him.
* PlayingWithFire: He's a fire-based Robot Master. Not just that, but he uses ''nuclear'' fire.
* PowerLimiter: Though he remains unaware of it, Heat Man has a dial on his back that regulates the power of his flames.
* TurnsRed: ''The Power Fighters'', he starts to use his InfernalRetaliation attack on command and twice in a row, and will start covering his charge by throwing Atomic Fire shots beforehand. In addition, he gains an attack where he simply throws two huge fireballs in both directions.
* WreathedInFlames: Heat Man can set himself on fire after being damaged. This also renders him invincible and precedes him using his Bodily Crash.
[[/folder]]

[[folder:[=DWN.016=] Wood Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/16_-_wood_man_433.jpg]]

One of Dr. Wily's favorite Robot Masters, Wood Man is a kind and caring NatureLover, with a love for hiking. He's entirely made of wood (albeit coated in a thin layer of metal for protection), even down to his internal mechanisms. Because of this, he has great physical strength and resistance to physical blows, in addition to his Leaf Shield, which works by creating leaf-shaped projectiles from energy and using electromagnetism to move them around and send them flying towards foes.

->'''Weapon''': ''Leaf Shield''
->'''Weakness''': ''Atomic Fire'' ([=MM2=], MMPB), ''Air Shooter'' ([=MM2=]), ''Needle Cannon'' ([=MM3=] [Doc Robot]), ''Search Snake'' ([=MM3=] [Doc Robot]), ''Metal Blade'' ([=MMII=]), ''Super Arm'' (MMPB), ''Flame Sword'' ([=MM8 (Saturn Version Only)=]), ''Triple Blade'' ([=MM10=], Weapons Archive)

->'''Voiced by''': ''Creator/RichardNewman'' ([[WesternAnimation/MegaMan Animated series]]), ''Koji Tobe'' (MMPF), ''Creator/TakashiNagasako'' ([=MM8=], JP), ''Matthew Meersbergen'' ([=MM8=], EN), ''Akimasa Ohmori'' (VideoGame/SuperAdventureRockman)

----
* BambooTechnology: ''Everything'' about him is made of hinoki cypress, even his internal components. The only thing that isn't made of wood is a thin coating of metal he has for protection.
* BarrierWarrior: He primarily uses the Leaf Shield to protect himself, though he can also send it flying at an opponent and send leaves up into the air to rain down on them.
* ContinuityCameo: When the Weapons Archive boss in ''10'' uses the Leaf Shield, the monitor displays Wood Man's sprite.
** He also appears in the Mega Man 8 opening alongside other previous Robot Masters.
* FeedItWithFire: Using the Leaf Shield on him will completely heal him.
* GreenThumb: He's made of wood unlike the others, and his weapon is a shield of leaves (well, projectiles shaped like leaves).
* HoppingMachine: He prefers to jump towards Mega Man after firing the Leaf Shield off. Eventually, he'll pin him against a wall if Mega Man doesn't get past him.
* KryptoniteIsEverywhere: Although half the Robot Master weapons don't damage him at all, he is weak to the other half, giving him more weaknesses than any other Robot Master. Then again, he's made of wood and not tough metal.
* LogicalWeakness: Being made of wood, he doesn't handle cutter and fire-based weaponry well. Moreover, bombs built to destroy barriers work well against his own. His weakness to the Air Shooter might have something to do with its projectiles being tornadoes, which are extremely damaging to trees like the ones he's made out of.
* MightyGlacier: He's a strong Robot Master resistant to physical strikes, but is also very slow.
* MiniBoss: In the Saturn version of ''8'', he appears in the middle of Search Man's stage as one.
* NatureLover: Wood Man cares deeply for nature, and harming it is an easy way to get on his bad side.
* NoSell: The Bubble Lead and Quick Boomerang won't do anything to him.
* OrbitingParticleShield: The first of many in the series, his Leaf Shield creates leaf-shaped energy bits that levitate with electromagnetism.
* PetalPower: Well, more like leaf power, but the Leaf Shield works on the same principle.
* PrimalChestPound: He beats his chest when he activates the Leaf Shield to protect him.
* SuperStrength: He can throw some very mean punches, and thanks to his 100% wood construction, they hit hard.
* WeakToFire: Despite being coated in metal to increase his defense, Wood Man still has a great vulnerability to fire (as the Atomic Fire demonstrates).
[[/folder]]

!!''Mega Man 3'' Robot Masters
[[folder:General]]
* AsteroidMiners: All of them were created by Dr. Light and Dr. Wily to oversee mining operations on uncharted planets for energy elements needed to power [[HumongousMecha Gamma]], though Dr. Wily later modified them for combat.
* HoistByHisOwnPetard: All of them are weak to their own weapons.
* SpellMyNameWithAnS: Some supplementary material explains that these robots were a joint creation of Dr. Light and Dr. Wily, with a RW logo even appearing in Magnet Man's stage. However, they are sometimes considered DWN ('''D'''octor '''W'''ily '''N'''umbers), which is an InterfaceSpoiler. ''Manga/MegaManMegamix'' fixes this by labelling the Robot Masters as part of the '''DRWN''' ('''D'''octor '''R'''ight and '''W'''ily '''N'''umbers) series.
[[/folder]]

[[folder:[=DWN.017=] Needle Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/17_-_needle_man_3859.jpg]]

A spiky Robot Master co-built by Dr. Wily and Dr. Light to work in energy mines. He's intellectual and a capable fighter (''and knitter''!), but he has a tendency to be sarcastic (and, ironically, has a fear of ''injections''). His main weapon is the Needle Cannon, which rapid-fires spikes that can pierce 10-inch rocks, though he also has his head-mounted Needle Hammer, which he can extend to stab foes at close range.

->'''Weapon''': ''Needle Cannon''
->'''Weakness''': ''Gemini Laser'' ([=MM3=]), ''Top Spin'', ''Air Shooter'' (MMII)

->'''Voiced by''': ''Gary Chalk'' (Animated series), ''Nobuyuki Furuta'' (VideoGame/SuperAdventureRockman)

----
* AmmunitionBackpack: His round body ''is'' the backpack.
* ArmCannon: Both of his arms are these, making him another Robot Master without any functional hands.
* BadassBandolier: In ''Megamix'', Needle Man has chains of Needle Cannon cartriges hanging out from his arm cannons.
* BuildingSwing: He can use his Needle Hammer in this fashion in ''Manga/MegaManMegamix''.
* {{Cephalothorax}}: Like Air Man, he has no head, just eyes in his chest below a giant spike pad located where his head should be.
* {{Expy}}: In-universe, he was built to have Air Man's [[{{Cephalothorax}} body type]] and uses an advanced form of Metal Man's battle programming.
* HoppingMachine: In battle, he only moves around by jumping.
* InASingleBound: He's able to jump very high for his height, and can keep himself airborne by shooting his Needle Cannon.
* IronicFear: A needle based robot with a fear of getting his shots. This might explain why he has one of the few stages to have no insta-kill spikes at all. However, he loves knitting and sewing.
* LightningBruiser: He's larger than Mega Man, yet can move fast, jump high, and take a beating.
* MoreDakka: The Needle Cannon is made to be a rapid-fire weapon.
* SpikeShooter: His Needle Cannon shoots pointed projectiles.
* SpikesOfDoom: While Needle Man's shots may not be instantly lethal like spikes normally are, they still hurt quite a bit, especially the Needle Hammer.
* SpikesOfVillainy: Not only does he shoot spike bullets, but he also has spikes atop his "head".
* UseYourHead: He can extend the needle-tipped top of his head to spear Mega Man.
[[/folder]]

[[folder:[=DWN.018=] Magnet Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/18_-_magnet_man_2732.jpg]]

A magnetic Robot Master co-built by Dr. Wily and Dr. Light. He wields the Magnet Missile, which lets him shoot horseshoe magnet-shaped missiles that attract to any enemy. He can also use a powerful magnetic force to drag metallic objects closer to himself. A skilled tactician and leader, even if he lacks direction, Magnet Man is always thinking about his health and thus prefers massages and magnetic therapy.

->'''Weapon''': ''Magnet Missile''
->'''Weakness''': ''Spark Shock'' ([=MM3=]), ''Shadow Blade'' ([=MM3=]), ''Needle Cannon'' (MMII), ''Dust Crusher'' (MMPB)

->'''Voiced by''': ''Hekiru Shina'' (MMPB), ''Akimasa Ohmori'' (VideoGame/SuperAdventureRockman)

----
* ArmCannon: His right arm has a Magnet Missile launcher, though ''VideoGame/SuperAdventureRockman'' shows he can turn it into a traditional buster as well.
* AstonishinglyAppropriateAppearance: He has a giant horseshoe magnet on his head and is colored red with small bits of white. Fitting for a giant humanoid magnet.
* CeilingCling: Magnet Man can attract himself to a ceiling to evade Mega Man. Sometimes, he even sleeps while hanging this way.
* DeflectorShield: He can create one around himself with his magnetism, completely blocking any attack.
* GlassCannon: While his magnetic powers make him stronger than your average robot, he takes above-average damage from the Mega Buster, has two weaknesses (both of which are equally crippling), and he lacks resistance against most other weapons.
* GRatedDrug: In the comics, as well as his character card from ''VideoGame/MegaManAndBass,'' his magnetic blasts help him relieve stress.
* HollywoodMagnetism: Magnet Man's powers affect all robots, even those not made of magnetic materials like Mega Man (whose armor is made of ceratanium, which contains titanium -- a non-magnetic metal). In addition, while Magnet Man tries to pull Mega Man towards him, his pull doesn't get weaker with distance like real magnets, and he never thinks to use this force to fly at Mega Man, instead remaining stationary. And of course, there's the fact that [[SelectiveMagnetism he doesn't crush his metallic arenas around himself when using his strong powers...]]
* HomingProjectile: His Magnet Missile shoots forward until it senses an enemy vertically, then changes course to hit them.
* HoppingMachine: He notably ''never'' walks normally in any of his appearances- he only jumps to move around.
* LogicalWeakness: The Spark Shock, since electricity disrupts his magnetic forces (or, perhaps, increases them to a level that damages himself in the process).
* MemeticMutation: Who can forget this line from Ruby-Spears animated series?
-->'''Magnet Man''' (as Mega Man uses PowerCopying on him): HE'S GETTING MY POWERS!!!
* NoSenseOfDirection: Despite his strong leaddership skills, he suffers from this. Makes sense, since traditional compasses can be disoriented or thrown off by proximity to magnets.
* PowerIncontinence: His magnetic field is so strong that he can accidentally wipe floppy disks just by being near them.
* RequiredSecondaryPowers: Averted, he isn't immune to his own magnetic interference, so he gets a headache whenever he uses his powers. It also means he has to steer clear of floppy disks or other magnetic-based storage media.
* {{Roboteching}}: A Magnet Missile flies out straight ahead, but if it senses a target above or below it, it'll swerve ninety degrees up or down.
* TeleportSpam: Should he [[TurnsRed turn red]] in ''The Power Battle'', he'll constantly and rapidly teleport in between the two sides of the screen while activating his magnetism, causing the the direction the player is pulled to rapidly change.
* WarmUpBoss: Being a GlassCannon who takes more damage from the Mega Buster than most other bosses and has easy to avoid attacks, Magnet Man is an easy Robot Master to take out first.
[[/folder]]

[[folder:[=DWN.019=] Gemini Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/19_-_gemini_man_4096.jpg]]

An elegant but narcissistic, conceited and overconfident Robot Master co-built by Dr. Wily and Dr. Light. He has the power to create holographic copies of himself, which he uses to assist him in battle (or to admire). In addition, he is armed with the Gemini Laser, a weapon [[ReflectingLaser that can reflect off of walls]] to strike a foe multiple times.

->'''Weapon''': ''Gemini Laser''
->'''Weakness''': ''Search Snake'' ([=MM3=]), ''Magnet Missile'' ([=MMII, MMPB=]), ''Dust Crusher'' ([=MMPB=]), ''Plant Barrier'' ([=MMPB=]), ''Pharaoh Wave'' ([=MMPF=]), ''Wheel Cutter'' ([=MM10=], Weapons Archive)

->'''Voiced by''': ''Tony Sampson'' (Animated series), ''Koji Tobe'' (Arcade), ''Jun'ichi Sugawara'' (VideoGame/SuperAdventureRockman)

----
* ContinuityCameo: His sprite is displayed when the Weapons Archive uses the Gemini Laser in ''10'', acting as the representative of ''3''.
* CounterAttack: While he has a copy out, he'll only shoot his standard blaster if the player shoots first -- otherwise, he will merely run and jump through his room in a counterclockwise fashion.
* DiscOneFinalBoss: In ''VideoGame/SuperAdventureRockman'', he serves as the final boss of the second episode.
* DoppelgangerAttack: He creates a copy of himself that will aid him for the first half of the battle.
* DualBoss: Produces a hard light hologram for the first half of the battle.
* TheFightingNarcissist: He's extremely vain, having a love for mirrors and shiny, reflective objects. He'll even look at his own copies (admiring himself).
* FrickinLaserBeams: The Gemini Laser moves slower than light, despite being a laser. In fact, thanks to the limitations of the NES, using it in ''3'' is likely to slow the entire game down while it's onscreen!
* {{Hologram}}: Gemini Man's copies are holographic in nature.
* ImmuneToFlinching: When both Gemini Men are active, neither one will flinch from shots so as to not disturb their pattern.
* LogicalWeakness: Since one of the Gemini Men is a hologram, weapons that hit both at once or are capable of identifying the real one make him vulnerable.
* MeaningfulName: The Robot Master named after the constellation of the twins can create copies of himself, and has armor styled like a mirror.
* MesACrowd: He can create copies of himself. While he usually produces one copy, he can create several times more.
* ReflectingLaser: His Gemini Laser bounces off walls, giving it a chance to hit a target multiple times.
* TurnsRed: He does this in ''The Power Fighters'' depending on how late he's fought. When he does, he moves more quickly and uses his standard blaster in conjunction with the Gemini Laser.
* WeakToFire: The [[ThePowerOfTheSun Pharaoh Wave]] acts as his weakness in ''The Power Fighters''. Dr. Light even mentions it:
--> '''Dr. Light:''' To tell you the truth, Gemini Man is weak against heat.
* WhyDidItHaveToBeSnakes: He hates snakes, especially Search Snakes.
[[/folder]]

[[folder:[=DWN.020=] Hard Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/20_-_hard_man_9187.jpg]]

A Robot Master co-built by Dr. Wily and Dr. Light with a 3-ton body made of Ceratanium. While this offers him immense strength and defense, his movement is sorely restricted. Thus he tends to be very lazy and prone to complaining. Like a sumo wrestler (a sport he himself enjoys), he's also honorable and prefers to fight his enemies on equal terms. His arms can fly towards targets as the Hard Knuckle, and with a rocket installed inside him he can jump high into the air and crash on foes using a technique termed the Body Press.

->'''Weapon''': ''Hard Knuckle''
->'''Weakness''': ''Magnet Missile'' ([=MM3=], MMII)

->'''Voiced by''': ''Terry Klassen'' (Animated series), ''Nobuyuki Furuta'' (VideoGame/SuperAdventureRockman)

----
* GroundPound: He uses the Body Press to turn around in mid-air and slam into the ground. This can freeze Mega Man even if he's in mid-air at the time, and despite this seeming like a quirk of ''3''[='=]s rushed development, it carries over into his fights in other games.
* HomingProjectile: His Hard Knuckles home in towards Mega Man -- once as he sends them out, then again as they curve back.
* InASingleBound: You wouldn't think it from such a heavy robot, but thanks to a compact rocket booster built into him, he can jump pretty high and far.
* LogicalWeakness: He's a large and bulky robot made out of an extremely dense metal. In a game where there are missiles that use magnetism to guide themselves towards targets.
* MightyGlacier: Hits hard, is highly resistant to attacks and impacts, but is very slow and cannot swim to save his life.
* NobleDemon: Even though he goes along with Wily's plans, he wishes to fight his opposition on equal terms. In the Archie comic's adaptation of ''3'', he even gives Mega Man an E-Tank to recharge himself before their fight.
* NoSell: The Mega Buster, Gemini Laser, [[HoistByHisOwnPetard Hard Knuckle]] and Magnet Missile are the only weapons that do damage to him instead of bouncing off of him.
* PlayerGuidedMissile: The Hard Knuckle acts as this -- holding up or down will make a fired punch fly up or down slightly as it rockets ahead.
* TheQuietOne: He's known to be tight-lipped and of few words.
* RocketPunch: The Hard Knuckle acts as this, firing off his forearms. However, they do come back to him after flying out a certain distance (though they don't actually reattach to his sprite). While Mega Man's version doesn't have a retrieval mechanism, he does spontaneously get a replacement arm soon after firing it.
* TheSlacker: He lazes about when not working, due to how heavy his body is and the amount of effort he has to put into moving on a day to day basis.
* SuperNotDrowningSkills: Thanks to being so heavy, he cannot swim. He just walks.
* SuperStrength: One of the perks of having a three ton ceratanium body? You hit like a truck.
* SuperToughness: Another perk of having a three ton ceratanium body? You're very hard to damage and take down.
* UnfortunateNames: While it's supposed to be a reference to his heavy, bulky and tough build, those wth a dirty mind may struggle to say his name with a straight face.
* {{Unobtainium}}: His entire body is made out of ceratanium (that is, ceramic titanium). It gives him his strength, but is also why he's so heavy.
[[/folder]]

[[folder:[=DWN.021=] Top Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/21_-_top_man_533.jpg]]

Yet another Robot Master co-built by Dr. Wily and Dr. Light. Top Man is equipped wth an auto-balance system, allowing him to spin his body at rapid speeds, which he uses as an attack called the Top Spin to crash into and damage targets. While it's active, a shield system deflects all incoming attacks. He can also generate tops from his head, which makes him popular on New Year's. A smooth talker, Top Man is capable of making necessary arrangements, but he has a habit of pushing his luck. His internal mechanisms can also be damaged should he spin for too long. [[ArsonMurderAndJaywalking Also, he has zero tolerance for bad dancers]].

->'''Weapon''': ''Top Spin''
->'''Weakness''': ''Hard Knuckle'' ([=MM3=], MMII)

->'''Voiced by''': ''Jim Byrnes'' (Animated series), ''Megumi Tano'' (VideoGame/SuperAdventureRockman)

----
* AdaptationalBadass: He's one of the easiest Robot Masters in ''3'' and has arguably the most ridiculous weapon in the series. In the Ruby-Spears cartoon, he was portrayed as a suave womanizer with a BadassBaritone who was able to flatter Roll and - while at it - ''defeat Mega Man singlehandedly''. He's also a ''much more dangerous'' boss in ''VideoGame/SuperAdventureRockman''.
* ArmCannon: ''VideoGame/SuperAdventureRockman'' has him using one to fire BattleTops as opposed to pulling them out of his head.
* BattleTops: Not only can he rotate at hiigh speeds like a human spinning top, but he can also throw tops in the air that [[HomingProjectile home in on targets]].
* DanceBattler: Him using the Top Spin results in him twirling around to attack.
* EverythingsBetterWithSpinning: He's based on a spinning top, and his primary method of attacking is to spin into enemies.
* FragileSpeedster: He takes double damage from the Mega Buster and is only outdone in fraility by Magnet Man, but he makes up for it by being invincible half the time. He is also the fastest moving Robot Master in ''3'' thanks to the Top Spin also being his main form of movement; he is only exceeded by Shadow Man's sliding attack.
* HomingProjectile: His head-mounted tops are able to move directly towards Mega Man.
* RollerbladeGood: His feet have wheels built into them that allow him to move around quickly.
* SpinToDeflectStuff: He's invincible when spinning, though some sources claim that this is because of a shield system in place, rather than the Top Spin itself deflecting blows.
* WarmUpBoss: Top Man is among the easiest Robot Masters in the series, and a good starting point for new players.
[[/folder]]

[[folder:[=DWN.022=] Snake Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/22_-_snake_man_9993.jpg]]

A Robot Master designed for investigating narrow areas and uncharted topography. Built with a lightweight and nimble frame, Snake Man is an intelligent, tenacious and cunning hunter, fond of cornering his prey like his namesake motif. His Search Snakes - small snake-like missiles that crawl along floors and walls using an improved version of the Bubble Lead's search program - aid him in this task very well. He has a liking towards Toad Man, to which the froggy Robot Master does not reciprocate (for obvious reasons).

->'''Weapon''': ''Search Snake''
->'''Weakness''': ''Needle Cannon'' ([=MM3=]), ''Spark Shock'' (MMIII)

->'''Voiced by''': ''Ian James Corlett'' (Animated series), ''Jun'ichi Sugawara'' (VideoGame/SuperAdventureRockman)

----
* AbhorrentAdmirer: Depending on how players interpret his ''& Bass'' CD information, his 'liking' of Toad Man can either be this or him [[ImAHumanitarian actually wanting to eat the other robot]].
* AnimalJingoism: He has an liking towards Toad Man, who in turn dislikes him. In addition, he's known to hate slugs.
* ArmCannon: As with most Robot Masters, he has one on his left arm, from which he fires his Search Snakes.
* CombatPragmatist: He prefers to force his opponent into a corner and render them helpless, which puts him at odds against the more fair-minded Hard Man.
* ContinuityCameo:
** Snake Man is one of the many Robot Masters on display at the Robot Museum in ''VideoGame/MegaMan7''.
** He appears in ''VideoGame/MegaMan8''[='=]s animated intro, representing ''VideoGame/MegaMan3''[='=]s representative in the montage of Mega Man facing past Robot Masters.
* ReptilesAreAbhorrent: The first animal-based Robot Master in the series is a tenacious hunter who corners his prey and doesn't play fair.
* SnakesAreSinister: Snake Man is prudent, tenacious, and a loyal Dr. Wily robot.
* StalkerWithACrush: He's one towards Toad Man.
* UnflinchingWalk: Although most Robot Masters have CollisionDamage normally, the majority of Snake Man's strategy is simply pacing back and forth, trying to run into Mega Man. Extraneous material attribute this to incredible tenacity.
* WallCrawl: The Search Snake crawls along floors and up walls.
* WarmUpBoss: Due to his pattern, he's one of the easiest bosses in ''3''. He functions as this for the other "weakness group" (Snake Man -> Gemini Man -> Needle Man -> Snake Man) which the other Robot Masters aren't a part of.
[[/folder]]

[[folder:[=DWN.023=] Spark Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/23_-_spark_man_2713.jpg]]

A Robot Master meant for charging electricity, but was modified for combat. Spark Man can generate twice as much electricity as Elec Man, but unlke his predecessor, he's scatterbrained (and as such, he can't focus his power as lethally). Thoughtful and friendly, he recharges his compatriots often, but gets depressed when left alone for a long time. He can use his electricity in battle as the Spark Shock, which can paralyse a foe by shorting their circuits.

->'''Weapon''': ''Spark Shock''
->'''Weakness''': ''Shadow Blade'' ([=MM3=], MMIII)

->'''Voiced by''': ''Akimasa Ohmori'' (VideoGame/SuperAdventureRockman)

----
* AffablyEvil: Despite serving Wily's schemes, Spark Man is a nice and friendly guy to anyone who isn't Mega Man.
* AstonishinglyAppropriateAppearance: An electrical Robot Master designed for generating energy who looks like a sparkplug on legs with two giant electrodes in place of hands.
* BladeBelowTheShoulder: He's one of several Robot Masters who lack hands; instead, he has two large spike-like electrodes.
* CombatMedic: Spark Man often recharges his friends or gives them a power boost, and he's no slouch in combat himself.
* ContinuityCameo: He makes a brief appearance in ''VideoGame/MegaMan8''[='=]s animated intro alongside other past Robot Masters.
* TheDitz: Based on his ''VideoGame/MegaManAndBass'' CD information, Spark Man is "forgetful", scatterbrained, and described as having trouble focusing his powers.
* HatesBeingAlone: Despite his thoughtful and friendly attitude around friends, if he's left in solitude for long periods, he grows depressive.
* HoppingMachine: In his fight, Spark Man always moves by jumping around his room, occasionly stopping to use the Spark Shock.
* ShockAndAwe: The Spark Shock shoots sparks of electricity that damage Mega Man and (once he copies it) temporarily freezees enemies.
* SpreadShot: He can fire an eight-way burst of electrical sparks.
* SuperiorSuccessor: He can generate twice the amount of electricity that Elec Man can, though Elec Man has a better focus on his power than the scattershot Spark Man.
[[/folder]]

[[folder:[=DWN.024=] Shadow Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/24_-_shadow_man_8544.jpg]]

Very little information is known about the mysterious Shadow Man, though rumors say that he was once a robot of unearthly origin, whom Wily discovered and remodeled into an robot based on a ninja. In addition to his ninjitsu magic, he is armed with the Shadow Blade - a weapon coated in a deadly liquid that afflicts robots' mechanisms. Flexible and skilled in the art of stealth, Shadow Man tends to be a shallow thinker with a dislike of obvious and boring traps.

->'''Weapon''': ''Shadow Blade''
->'''Weakness''': ''Top Spin'' ([=MM3=]), ''Gemini Laser'' (MMIII), ''Centaur Arrow'' (MMPF)

->'''Voiced by''': ''Terry Klassen'' (Animated series), ''Jin Yamanoi'' (MMPF), ''Kōsuke Okano'' (VideoGame/SuperAdventureRockman), ''Creator/RyotaroOkiayu'' (Battle & Chase)

----
* AdaptationDistillation: In Archie Comics, Shadow Man was known as a member of the special unit called Kuiper Droids which served Stardroids.
* ArmCannon: Though he's traditionally never used one, ''Super Adventure Rockman'' had him turn his arm into one to kill Mega Man should the player lose (oh, [[PointOfNoContinues and they don't get to continue should this happen]]).
* BattleBoomerang: Interestingly, while his Shadow Blades don't return to him, the version copied by Mega Man does.
* {{Caltrops}}: He can produce four makabishis in ''The Power Fighters'' when he TurnsRed.
* CompositeCharacter: In ''Rockman xover'', he is fused with Elec Man for a level to commemorate the 25th anniversary of the series, becoming Electric Shadow Man, with Shadow Man's sprite and Elec Man's palette. However, the fused robot proves to be [[PowerIncontinence unable to handle their combined power.]]
* DenialOfDiagonalAttack: Averted; the Shadow Blade can be thrown in six directions; one of which being diagonally up. During his boss fight, he even throws a diagonal Shadow Blade in addition to a horizontal one. Mega Man's use of it basically amounts to a nerfed, boomeranging version of the omnidirectional Metal Blades.
* DiscOneFinalBoss: He's the final boss of ''VideoGame/SuperAdventureRockman''[='=]s first episode.
* FuumaShuriken: His Shadow Blade is a very large shuriken.
* KilledOffForReal: He suffers this in ''VideoGame/SuperAdventureRockman'', where after his fight, he explodes, with Wood Man being unable to repair him. Even by the end, when all the Robot Masters return, Shadow Man is absent, suggesting his integrated circuit was irreparably damaged. Of course, he continues to appear in other games, and the game's canonicity is dubious...
* LightningBruiser: Very fast, powerful, and is overall more durable than Quick Man (not counting his main weakness).
* MysteriousPast: Very little data exists on Shadow Man, and no-one is quite sure of who he is or where he came from. His body is made of a material not found on Earth, as is the liquid coating his Shadow Blades, leading to rumours that he was the product of an ancient alien civilization.
* {{Ninja}}: He's based upon one.
* NinjaPirateZombieRobot: A (possibly) extraterrestrial ninja robot.
* PowerUpMount: In ''The Power Fighters'', he can summon a giant firebreathing frog robot to ride on should he [[TurnsRed turn red]].
* SlideAttack: To establish Shadow Man as a rival to Mega Man, he knows how to slide in the exact same manner Mega Man can (only he can slide an even greater distance if Mega Man's far from him). He only uses it after a jump, though, and can't use it twice in a row.
* SoleSurvivor: In the Archie comic, he's the last of Dr. Wily's Robot Masters who remain loyal to him following the events of ''VideoGame/MegaMan3'' (the rest either [[HeelFaceTurn turning over a new leaf]] or being deactivated).
* TookALevelInBadass: While Shadow Man was no slouch in ''3'', ''The Power Fighters'' and ''Super Adventure Rockman'' let him display a wide array of ninjitsu techniques, such as setting up decoys, blocking shots by replacing himself with a log, and even summoning a giant frog robot to ride around on.
* TurnsRed: If he's a Robot Master fought later than the others in ''The Power Fighters'', he'll summon a giant frog robot to ride on at half health.
* WeaksauceWeakness: A fast, agile and deadly ninja robot turns out to be weak to the often mocked Top Spin.
[[/folder]]

!!''Mega Man 4'' Robot Masters
[[folder:General]]
* AllThereInTheManual: Even though Dr. Cossack created them, they are listed as part of the DWN series. The reason for this is explained in [[http://kobun20.interordi.com/2010/07/19/dr-im-always-right-breaks-it-down/ a Japanese Q&A]] -- Dr. Wily significantly remodeled them for combat against Mega Man.
* LateArrivalSpoiler: Since this group is considered part of the Wily Numbers, Capcom expects you already know Wily's behind ''VideoGame/MegaMan4''.
* SpellMyNameWithAnS: Though they're officially part of the DWN series, some sources and adaptations instead list them as the DCN ('''D'''octor '''C'''ossack '''N'''umber) series.
[[/folder]]

[[folder:[=DWN.025=] Bright Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/25_-_bright_man_8606.jpg]]

A brilliant Robot Master, Bright Man was designed to explore dark areas before Wily modified him for battle. He can use his Flash Stopper to emit a ten million watt flash of light from his head, triggering a safety device in a robot's camera eyes that renders them unable to move, leaving them open to attack. Though he comes up with a lot of ideas and inventions, he often talks too much for everyone's liking.

->'''Weapon''': ''Flash Stopper''
->'''Weakness''': ''Rain Flush'' ([=MM4=], MMIV), ''Star Crash'' (GG)

->'''Voiced by''': ''Gary Chalk'' (Animated series)

----
* AstonishinglyAppropriateAppearance: Bright Man uses flashes of light as a weapon. He sports a giant filament light bulb on his head and has what looks like a battery in his chest.
* BlindedByTheLight: His Flash Stopper invokes this on other robots, freezing them in place momentarily.
* CowerPower: In ''Megamix'', he survives Skull Man's attack on Cossack Labs by hiding until the right chance arises.
* CrouchingMoronHiddenBadass: In ''Manga/MegaManMegamix'', Bright Man is the only Cossack Bot during the second attack on Cossack's lab to be neither captured nor hurt. He might be goofy looking, but the dude's got some mad skills.
* HeroicSacrifice: When his feigned cowardice develops into actual cowardice in ''Megamix'', he atones for it by using his own body parts to repair his allied Robot Masters. Once Cossack is rescued, however, he gets better.
* KillItWithWater: His weakness is the Rain Flush. Well, at least it's a LogicalWeakness.
* LightEmUp: His Special Weapon creates a blast of light so powerful it causes other robots to momentarily seize up.
* IdeaBulb: A favorite joke of his, considering his design.
* InsufferableGenius: He is highly intelligent and an ideas man, but drives his colleagues to frustration or boredom by going on and on about his ideas.
* LogicalWeakness: Water (or in this case, acid rain) shorts out his bulb.
* MoralGuardians: The English translation of ''VideoGame/MegaManAndBass'' oddly makes him out to be one, changing his dislike from neon light to "unmoral districts" (i.e. {{red light district}}s).
* PuzzleBoss: Defeating him without triggering the Flash Stopper in ''VideoGame/MegaMan4'' makes him this, since he uses it at specific levels of damage[[labelnote:*]](specifically, when he has sixteen, eight, or four bars of health left)[[/labelnote]] that must be skipped over (which can be done by exclusively using Charge Shots, or one uncharged shot and the Rain Flush). Note that [[GuideDangIt the game never tells you this]], and in ''VideoGame/MegaManIV'' he can use the Flash Stopper whenever he wants.
* TheSmartGuy: Apparently has a lot of ideas. Too many, in fact, since he goes on about them so much that it annoys the other robots.
* TimeStandsStill: While the Flash Stopper ''appears'' to do this, in reality it simply freezes all enemies (and some projectiles) in the area by triggering a safety device that locks their mechanisms up.
* UnblockableAttack: If Mega Man is frozen by the Flash Stopper and Bright Man decides to jump, he will unavoidably take a hit.
[[/folder]]

[[folder:[=DWN.026=] Toad Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/26_-_toad_man_2185.jpg]]

An agricultural robot built by Dr. Cossack that specializes in natural sciences. When he converted Toad Man into a combat robot, Dr. Wily mixed a strong acid into his Rain Flush, causing the rain it creates to become acidic. Befitting his motif, he can jump very high (and he enjoys the triple jump), but he is unfortunately tone-deaf, and he dislikes his comrade Snake Man (who has opposite feelings).

->'''Weapon''': ''Rain Flush''
->'''Weakness''': ''Drill Bomb'' ([=MM4=]), ''Ring Boomerang'' (MMIV), ''Napalm Bomb'' (MMIV), ''Water Wave'' (GG)

->'''Voiced by''': ''Terry Klassen'' (Animated series)

----
* AlwaysAccurateAttack: Being a weapon that summons rain, the Rain Flush is completely unblockable. Fortunately for the player, they can prevent Toad Man from being able to use it.
* AnimalJingoism: Has a minor rivalry with [[WhyDidItHaveToBeSnakes Snake Man]]. Snakes in real life eat toads.
* {{Cephalothorax}}: His 'head' is squished down to about the level of his shoulders. This is to place his false frog eyes at the level of what would be "normal".
* CompositeCharacter: In ''Rockman xover'', Toad Man gets upgraded fire powers in the 25th Anniversary bonus levels to become Fire Toad Man. While nominally fused with Fire Man, he gains the palette of Heat Man.
* DanceBattler: His method of using the Rain Flush has him perform a strange belly dance. This leaves him open to attack and therefore interruption.
* HollywoodAcid: While real acid rain is dangerous to the environment, the Rain Flush devastates metallic robots as soon as it hits.
* InASingleBound: Being based upon a frog, he can jump quite high.
* MakingASplash: While he's not themed around water like Dive Man is, he does use water in his attacks via the Rain Flush.
* MightyGlacier: His attack is unavoidable and covers a wide area, but takes very long to start.
* MultiDirectionalBarrage: His acidic Rain Flush, one unleashed, is unavoidable. However, it can be interrupted.
* ShownTheirWork:
** While it may seem strange that a toad robot can summon rain, in some cultures a toad is considered a sign of good rain.
** Toad Man is tone-deaf, much like how real amphibians have poor hearing (if they can even hear at all).
* UnblockableAttack: His Rain Flush, if he activates it. In Mega Man's hands, even [[InvincibleMinorMinion a Metall's helmet]] can't save it from destruction.
* WarmUpBoss: He's ''pathetically easy'' as he is unable to attack if he gets damaged when getting ready to use the Rain Flush. Not so much in the Game Gear installment as he jumps much faster and starts the dance to call upon Rain Flush randomly instead of after a set number of hops, while also giving the player less time to react and counterattack.
* WeatherControlMachine: He attacks by summoning rain. Before he was turned into a battle robot, he used his Rain Flush to help crops grow.
* WhyDidItHaveToBeSnakes: He dislikes Snake Man, but unfortunately for him, Snake Man likes him.
[[/folder]]

[[folder:[=DWN.027=] Drill Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/27_-_drill_man_8835.jpg]]

A robot created to dig holes at construction sites, Drill Man prefers to live his life to the fullest and not worry much about tomorrow. Thus, he often rushes jobs and never plans ahead (this could lead to dangerous results), but he works hard and even occasionally finds things such as a hot spring (for which he was awarded). His weapon of choice is the Drill Bomb - an explosive attached to a drill which pierces armor of his targets.

->'''Weapon''': ''Drill Bomb''
->'''Weakness''': ''Dive Missile''

->'''Voiced by''': ''Creator/ScottMcNeil'' (Animated series)

----
* BladeBelowTheShoulder: Like Crash Man, Drill Man has (much larger) drills in place of hands.
* EverybodyHatesMathematics: He dislikes calculations. Ths is a major reason as to why he's seen as stupid, seeing as he's meant for construction.
* {{Expy}}: In design and concept, he looks an awful lot like Crash Man.
* FastTunnelling: He can dig underneath and through the ground to attack Mega Man from below.
* LeeroyJenkins: Drill Man disregards calculations and haphazardly digs wherever to get the job done quickly. Given how he was originally meant to be a construction robot, this often creates problems.
* LethallyStupid: He loves rush jobs and doesn't plan ahead when digging. His quote from ''VideoGame/MegaManAndBass''?
-->''Oops, I damaged the gas pipe...''
* SpinToDeflectStuff: His Drill Bombs can knock any projectile out of the way, even Dive Missiles, his weakness!
* ThisIsADrill: Pretty obvious from his name; he uses drill-tipped explosives and has three massive drills made to grind through earth and rock on his body.
* ThrowDownTheBomblet: He uses the Drill Bomb to pierce through armor, then detonate the explosive.
* TrickBomb: The Drill Bomb can be remotely detonated in mid-flight, allowing the explosion to damage whatever the drill can't pierce.
* TunnelKing: Digs through the ground, and his stage is a giant tunnel network.
* UseYourHead: One tactic of his is digging underground and diving out under Mega Man, stabbing him with his head-mounted drill.
[[/folder]]

[[folder:[=DWN.028=] Pharaoh Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/28_-_pharaoh_man_7939.jpg]]

A Robot Master designed to explore dark pyramids using sensitive cameras, Pharaoh Man is styled like a pharaoh to ward off mysterious pyramid curses. In his conversion into a battle robot, his attack power was bolstered. He uses [[ThePowerOfTheSun solar energy]] to attack - be it as a sphere of energy known as the Pharaoh Shot, or a destructive wave as the Pharaoh Wave. While a charismatic leader with over a thousand Mummira followers, Pharaoh Man is rather timid and weak when near beautiful women.

->'''Weapons''': ''Pharaoh Shot'' ([=MM4=], MMIV), ''Pharaoh Wave'' (MMPF)
->'''Weakness''': ''Flash Stopper'' ([=MM4=], MMIV), ''Crystal Eye'' (MMIV), ''Quick Boomerang'' (MMPF)

->'''Voiced by''': ''Tony Sampson'' (Animated series), ''Takashi Nagasako'' (MMPF)

----
* AdaptationalBadass: While already a relatively dangerous boss in the game (if you don't cheat with spamming Flash Stopper on him, that is), he somehow became even ''more badass'' in his one (and only) appearance in the cheesy, pun-ridden Ruby-Spears series. [[OnlySaneMan He never did anything silly]], [[HypercompetentSidekick he had an aura of competence around him]], [[MegatonPunch he could shoot Mega Man all the way to the courtyard]]. And he manages to top it all off by [[TalkToTheFist punching Mega Man right into the fucking face]] ''after his weapon was stolen'', instead of opting to run away like many other Robot Masters would do.
* ArmCannon: He has one, though he doesn't seem to use it in ''4'' (the Pharaoh Shot being thrown instead).
* BadassBaritone: He has a deep voice in the Ruby-Spears cartoon, compared to most Robot Masters.
* BadassCape: His design in the Ruby-Spears series gives him a flowing red cape.
* BigEntrance: He enters a room in the cartoon by slamming open a double-door, complete with amplified slamming-sound, back-lighting and ominous music.
* BlindedByTheLight
* BreakoutCharacter: He's almost unanimously agreed to be Dr. Cossack's signature creation (his [[WesternAnimation/MegaMan Ruby-Spears portrayal]] probably helped a lot), to the point where the Archie Comics feature him as a main character in a few arcs, and he appears the most out of all the ''4'' Robot Masters.
* ChargedAttack: He can charge up solar energy to release it as the Pharaoh Wave.
* ContinuityCameo:
** He (or a possible copy) is on display in the Robot Museum in ''VideoGame/MegaMan7''.
** In ''The Power Battle'', Pharaoh Man is one of a few Robot Masters in storage in the background of the first Wily level.
** During ''VideoGame/MegaMan8''[='=]s animated Robot Master montage, Pharaoh Man appears as ''VideoGame/MegaMan4''[='=]s representative.
* CounterAttack: In ''The Power Fighters'', he does this if he protects himself with a giant eye and it is attacked.
* DenialOfDiagonalAttack: The Pharaoh Shot averts this, being throwable from any direction except straight up or down.
* {{Disco}}: His signature pose is reminiscent to the famous ''Film/SaturdayNightFever'' pose, and his theme music has a disco beat to it.
* KubrickStare: Not exactly, but the V-shaped part of the helmet gives this feeling. It makes him look more iintimidating.
* LightningBruiser: He's fast and hits hard.
* LogicalWeakness: Given how he was designed to explore dark pyramids, it would make sense that [[BlindedByTheLight bright flashes of light wouldn't be too kind to him]].
* LuckilyMyShieldWillProtectMe: In ''The Power Fighters'', he gains the ability to summon an eye-shaped shield.
* ThePowerOfTheSun: His Pharaoh Shot and Pharaoh Wave both use solar energy, much like Mega Man's Mega Buster. The Pharaoh Shot in particular resembles a miniature sun.
* PowerFloats: Upon powering up in the arcade games, his attack pattern changes ''completely'': He starts levitating nearly out of reach and summoning Shade Man's robo-zombies.
* RedEyesTakeWarning: Both the artwork, in-game protrait and the cartoon.
* RushmoreRefacement: His background in ''The Power Fighters'' includes some statues and the Sphinx bearing his face.
* StabTheSky: His signature pose is giving the sky [[GivingSomeoneThePointerFinger a finger stabbing]].
* TookALevelInBadass: Pharaoh Man was no pushover (unless Mega Man had the Flash Stopper), but ''The Power Fighters'' gives him all sorts of new powers, such as levitation, an eye shield, portals, and the ability to shoot the Pharaoh Wave in two directions at once.
* WeaksauceWeakness: He's the only Robot Master to be affected by the Flash Stopper, but it leaves him completely frozen and unable to move, allowing Mega Man to pump the guy full of solar energy while he can do nothing.
[[/folder]]

[[folder:[=DWN.029=] Ring Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/29_-_ring_man_7288.jpg]]

Unlike most of Dr. Cossack's Robot Masters which were remodeled into war machines, Ring Man was created specifically to defeat Mega Man. To this end, he uses the Ring Boomerang -- a weapon with high speed and the ability to penetrate foes. A clever strategist, he has an unfortunate tendency to be overconfident in his abilities. Incidentally, he's skilled at [[https://en.wikipedia.org/wiki/Quoits quoits]].

->'''Weapon''': ''Ring Boomerang''
->'''Weakness''': ''Pharaoh Shot'' ([=MM4=], MMIV), ''Charge Kick'' (MMIV), ''Solar Blaze'' ([=MM10=], Weapons Archive)

->'''Voiced by''': ''Gary Chalk'' (Animated series)

----
* AdaptationalHeroism: ''Manga/MegaManMegamix'' depicts his original purpose as being a police officer fighting against robot crime (his Ring Boomerang being a non-lethal means of incapacitation), a far cry from the original games' combat-oriented design.
* ArmorPiercingAttack: The Ring Boomerang can fly straight through enemies, hitting them twice as it flies back. Even the Skull Barrier can't protect against it!
* BattleBoomerang: His RingsOfDeath fly back toward him after hitting their target.
* BloodKnight: Like Quick Man and the Mega Man Killers, he was strictly programmed and created to kill Mega Man.
* ChildHater: Downplayed, he doesn't like being around children. Ironic, seeing has his creator has a daughter.
* ContinuityCameo:
** When fighting Mash in ''VideoGame/MegaMan7''[='=]s Robot Museum, Ring Man can be seen on display in the background.
** The Weapons Archive in ''VideoGame/MegaMan10'' contains data for the Ring Boomerang; when using it, the monitor displays his sprite.
* DistaffCounterpart: He's unique in that his [[VideoGame/MegamanBattleNetwork NetNavi]] counterpart is female.
* GeniusBruiser: He's capable of fighting Mega Man and can come up with effective strategies to use against him.
* ImprobableWeaponUser: You wouldn't think giant rings would be effective weapons, but he proves you wrong.
* ItemCaddy: In ''VideoGame/MegaManIV'', the Ring Boomerang is able to grab items from far away and bring them to Mega Man.
* LightningBruiser: He's very quick and jumps a lot. His attacks can be difficult to dodge and they hit hard.
* LogicalWeakness: Since he uses metal rings, it stands to reason that [[ThePowerOfTheSun he doesn't like hot and firey minature suns being flung at him]]. It even applies to [[VideoGame/MegaMan10 robots using his weapon and battle data]].
* RingsOfDeath: He uses boomeranging rings that he can throw at any angle, and they pierce a foe and strike them on the rebound.
* TheStrategist: His ability to make good strategies is noted as a good point in ''VideoGame/MegaManAndBass''.
* TrenchcoatBrigade: In ''Megamix'', he dons a trenchcoat/fedora combo while on duty as a police robot.
[[/folder]]

[[folder:[=DWN.030=] Dust Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/30_-_dust_man_5482.jpg]]

A Robot Master built for sanitation purposes, specifically to inhale and compress garbage. His ability to suck scrap metal caught Dr. Wily's attention, and he was remodeled for combat. He uses compressed garbage in battle as Dust Crusher - a junk-encased bombs which split into four pieces of shrapnel on impact or when they explode. His vaccuum can even pull foes towards him. He has a gluttonous appetite which makes him good at his job, but, unfortunately, he suffers from bad breath and a pollen allergy.

->'''Weapon''': ''Dust Crusher''
->'''Weakness''': ''Ring Boomerang'' ([=MM4=]), ''Drill Bomb'' (MMIII), ''Plant Barrier'' (MMPB)

->'''Voiced by''': ''Terry Klassen'' (Animated series)

----
* ArmCannon: Although he has one, he never uses it to attack Mega Man.
* BanditMook: He can steal a player's money in ''Rockboard''.
* BigEater: He's got a big appetit, making him handy if there's a lot of garbage to get rid of.
* {{Cephalothorax}}: His head is perched between his shoulders, with his massive vaccuum duct taking the place of where a regular head would go.
* ExtraOreDinary: The junk composing his Dust Crusher shots is largely metallic in nature.
* FashionableAsymmetry: The tube connecting his shoulders is uncovered on his left, exposing several wires.
* MightyGlacier: While playing soccer, he's a very slow, defensively oriented player with a strong kick.
* ImprobableWeaponUser: He shoots garbage at Mega Man. Garbage encasing a bomb, but all the same, it seems strange.
* SpreadShot: Of the exploding shot variety. The Dust Crusher explodes into four pieces when it gets near Mega Man.
* VacuumMouth: He uses his head-mounted vacuum to suck in garbage and enemies, and it seemingly serves as his mouth.
* YouNeedABreathMint: Apparently the scent of all the garbage he inhales still lingers in his "mouth", giving him rancid breath.
[[/folder]]

[[folder:[=DWN.031=] Dive Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/31_-_dive_man_2387.jpg]]

Dive Man was built by Dr. Cossack with the functions and AI of a miniature submarine. He uses the Dive Missile - an amphibious homing missile launched from his chest (and using screw propulsion under water, and jet propulsion in the air); though they were originally designed to catch fish, they now track foes and explode. Thanks to a design flaw, he can also launch himself as a torpedo to deal massive damage. Though he's got a keen ear, he's prone to motion sickness, and he harbors a deep emnity towards Pirate Man.

->'''Weapon''': ''Dive Missile''
->'''Weakness''': ''Skull Barrier'' ([=MM4=]), ''Dust Crusher'' ([=MM4=], MMIII), ''Thunder Beam'' (MMPF)

->'''Voiced by''': ''Terry Klassen'' (Animated series), ''Jin Yamanoi'' (MMPF)

----
* AstonishinglyAppropriateAppearance: Dive Man was built to act like a miniature submarine, and he sure looks the part (even having an otherwise useless periscope on his head).
* DigAttack: He has one in ''The Power Fighters'', as a move he borrows from Drill Man.
* HomingProjectile: The Dive Missile, when fired, homes in on nearby enemies and relentlessly pursues them. When Dive Man uses them on Mega Man, they will eventually give up after a small while.
* {{Irony}}: He's a submarine type Robot Master who can spin himself rapidly towards foes like a torpedo to attack them, but he gets motion sickness pretty easily.
* LightningBruiser: His torpedo spin attack is deceptively fast, and it hits like a truck.
* LogicalWeakness: To Elec Man's Thunder Beam in ''Mega Man 2: The Power Fighters'', since it is indeed dangerous to mix electricity with water.
* RammingAlwaysWorks: Other than the Dive Missiles, his other method of attack is to spin rapidly like a giant torpedo into enemies. It acually hirts a lot.
* TheRival: Being a loyal and honest sailor, he doesn't like the unscrupulous Pirate Man.
* {{Roboteching}}: The Dive Missile can turn on a dime, especially when Mega Man uses it.
* SuperPersistentMissile: The Dive Missile can follow a target for quite a long period of time, though they do eventually give up after a while when fighting Dive Man.
* UnderwaterBossBattle: He's fought underwater, making it slightly easier to avoid his Dive Missiles and torpedo spin (it helps that he doesn't have SpikesOfDoom on his ceiling like Bubble Man did).
[[/folder]]

[[folder:[=DWN.032=] Skull Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/32_-_skull_man_8666.jpg]]

A Robot Master designed by Dr. Cossack for pure combat just like Ring Man. However, Skull Man instead uses balanced offense and defense, and uses an arm cannon and his nigh-impenetrable Skull Barrier as weapons. While an excellent fighter with painstaking attention to detail, he knows literally nothing else beyond that - and as such, he tends to be socially awkward and have bad taste.

->'''Weapon''': ''Skull Barrier''
->'''Weakness''': ''Dust Crusher''

----
* AdaptedOut: Skull Man is the only ''4'' Robot Master to not appear in the Ruby-Spears cartoon.
* ArmCannon: He has one which he uses to fire shots in volleys of six. ''Megamix'', however, restyles it as a femur on an otherwise normal skeleton arm.
* BarrierWarrior: He uses the Skull Barrier to protect himself. Unlike most shield-using Robot Masters, however, he strictly uses it for defense and doesn't try using it as a weapon.
* BigBad: In ''Manga/MegaManMegamix'', he acts as the main villain of "The Grim Reaper of Resurrection".
* BloodKnight: Skull Man was created for pure combat, and he's eager to get into a scrap with someone. However, because fighting is all he knows, he tends to be socially awkward.
* CompositeCharacter: His ''Megamix'' portrayal uses Ring Man's original origin of being created solely to fight Mega Man, since Ring Man was given a more benevolent purpose.
* ContinuityCameo:
** He appears in ''VideoGame/MegaMan7'' in the Robot Museum before the fight with [[MonsterClown Mash]].
** ''VideoGame/MegaMan8''[='=]s animated intro depicts him alongside many past Robot Masters.
* CounterAttack: Curiously, at the start of his fight and after running towards Mega Man, Skull Man stands perfectly still until Mega Man moves horizontally or fires, at which point he'll either jump towards him or fire a volley of six shots beforehand.
* HiddenDepths: Despite being a combat robot who only knows about fighting, he's quite the horror movie fan.
* IHaveNoSon: In ''Megamix'', Dr. Cossack rejects and deactivates Skull Man due to being created under Wily's orders and being nothing more than a tool of war. Once he comes back online, he's not too happy about this. [[spoiler:Only when he's dying is he finally accepted by Cossack]].
* KilledOffForReal: In ''Manga/MegaManMegamix'', [[spoiler:after trying to gain vengance for his deactivation after ''4'', Skull Man is destroyed and never repaired (since he pleads to Cossack never to make fighting machines like him again). His ghost does show up in ''Gigamix'' to help Ring Man against Pluto, however]].
* LeanAndMean: His ''Megamix'' design is considerably more skeletal than his original one.
* MoreDakka: His ''Megamix'' incarnation has ''sixteen'' shotguns in his ribs!
* NoSell: He resists the Pharaoh Shot entirely.
* ObviouslyEvil: When it comes to showing how dangerous he is, Skull Man [[{{Pun}} makes no bones about it]].
* OrbitingParticleShield: The Skull Barrier is made of orbiting energy bits shaped like skulls.
* SealedEvilInACan: After ''Megamix''[='=]s version of the events of ''VideoGame/MegaMan4'', Skull Man was deactivated and stored away due to his purpose as a battle robot. Once Dr. Wily reactivates him, however, [[RoaringRampageOfRevenge things go south]].
* SkeleBot9000: His armor is styled after a skeleton, and his stage features Skeleton Joes and Skullmets as enemies. His ''Megamix'' design makes him even more skeletal with thin limbs.
* SkullForAHead: He wears a skull-themed mask which has a purple skull on its forehead. He ain't called Skull Man for nothing.
* WeaksauceWeakness: The Ring Boomerang can pierce his Skull Barrier, but it won't do any increased damage to Skull Man himself. The Dust Crusher, on the other hand, does the exact opposite.
[[/folder]]

!!''Mega Man 5'' Robot Masters
[[folder:General]]
* LateArrivalSpoiler: You'll notice this group's serial numbers aren't listed as "PMN" or something similar; thus it becomes apparent who the real villain of ''VideoGame/MegaMan5'' is.
[[/folder]]

[[folder:[=DWN.033=] Gravity Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/33_-_gravity_man_1185.jpg]]

A Robot Master with the ability to manipulate gravity (both his own and that of others) within a limited range via a unit installed in his body. An enthusiastic but antisocial researcher, he takes over an anti-gravity institute during Dr. Wily's 5th attempt at world conquest.

->'''Weapon''': ''Gravity Hold''
->'''Weakness''': ''Star Crash''

->'''Voiced by''': ''Jim Byrnes'' (Animated series)

----
* ArmCannon: He has a weak one, and it's his only direct weapon aside from creative use of the Gravity Hold.
* BroughtToYouByTheLetterS: He has a big G on his belt.
* ChuckCunninghamSyndrome: He is the ''only'' robot from ''5'' to never be refought in another game, and therefore is fairly flat as a character.
* GeniusBruiser: Gravity Man is quite the intellectual reader, but he's more than capable of doing damage.
* GravityMaster: He can use the Gravity Hold to manipulate gravity within a certain range, allowing him or his opponent to stand upside down on a ceiling. When Mega Man uses it, he presses [=20G=] down on an area before immediately reversing gravity, sending weakened foes flying away.
* GravityScrew: Either Mega Man or Gravity Man will have reversed gravity for the fight; he switches it when he's close so that he'll hurt you via CollisionDamage.
* IntelligenceEqualsIsolation: It's implied this is the case, given how he has an unsocial attitude, yet is a devoted researcher with an interest in physics.
* LogicalWeakness: He dislikes outer space, where gravity doesn't exist. Therefore, it makes sense the space-themed Star Crash is his weakness.
* NonStandardCharacterDesign: He's thus far the only Robot Master to have a triangular body, and he even looks more robotic than most Robot Masters do.
* ShouldersOfDoom: Gravity Man's triangular body gives him some pretty big shoulders.
* WeakButSkilled: His (fairly weak) ArmCannon is his only weapon, and the Gravity Hold is utterly incapable of harming Mega Man. Despite this, he can manipulate gravity as he sees fit, often sending himself hurtling into a foe and damaging them with the impact's force.
[[/folder]]

[[folder:[=DWN.034=] Wave Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/34_-_wave_man_1019.jpg]]

Armed with the Water Wave (which allows him to create pressurized water spouts) and a harpoon gun, Wave Man was originally built to take control of a water quality administration during Dr. Wily's fifth world domination plot. Unlike his predecessor, Bubble Man, his mobility is good both on land and in water. A very emotional Robot Master, he's sentimental, prone to fits of rage, and antisocial.

->'''Weapon''': ''Water Wave''
->'''Weakness''': ''Charge Kick'' ([=MM5=]), ''Mega Buster'' (GG)

->'''Voiced by''': ''Terry Klassen'' (Animated series)

----
* ArmCannon: In addition to having one for the Water Wave, he also has a HarpoonGun.
* HairTriggerTemper: His emotional state is very volatile, and it can be eay to get him riled up.
* HarpoonGun: He has one on his right arm, which he uses as a secondary attack.
* LonersAreFreaks: Anti-social and prone to fits of rage. A bad combination, especially when said loner has a harpoon for an arm.
* LongRangeFighter: Wave Man's weapons are designed for ranged combat; in close quarters, the poor guy is almost useless.
* MakingASplash: He uses the Water Wave to create pressurized columns of water that erupt from a random area and can deflect shots.
* MoodSwinger: This Robot Master is perhaps the most emotionally unstable one ever built; he's antisocial at the best of times, but he can be easily moved to tears, and even angry and destructive tantrums.
* ProngsOfPoseidon: His head crest resembles Poseidon's trident.
* WeaksauceWeakness: Often ridiculed for being weak against the Charge Kick, of all things.
[[/folder]]

[[folder:[=DWN.035=] Stone Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/35_-_stone_man_6825.jpg]]

A large Robot Master who occupies a mountain in order to assist Gyro Man in conquering the hanging gardens. Built as if he were made of stone bricks, he uses the Power Stone to attack with rotating stones (or, alternatvely, giant stone hands). If he suffers a hard enough impact, he crumbles into pieces, but is able to reform himself. Strong willed but stubborn, he gets on well with Guts Man.

->'''Weapon''': ''Power Stone''
->'''Weakness''': ''Napalm Bomb'' ([=MM5=], MMIV), ''Noise Crush'' (MMPF), ''Napalm Bomb'' (GG)

->'''Voiced by''': ''Ian James Corlett'' (Animated series), ''Takashi Nagasako'' (MMPF)

----
* AstonishinglyAppropriateAppearance: An stone-based Robot Master that happens to look like a {{Golem}}.
* DishingOutDirt: The Power Stone. While in most games it serves as a expanding orbital of three stones, it has also been depicted as a giant stone hand that crawls along the ground.
* FriendlyEnemy: Despite being a Wily Number, he's good friends with Dr. Light's Guts Man. Since the manual for the first game implies that Guts Man becomes a good robot again after he's defeated, and there's conversely little suggesting Stone Man pulled a HeelFaceTurn after ''5'', one can assume this trope is in effect.
* GiantHandsOfDoom: The Power Stone manifests as a giant hand in ''The Power Fighters''.
* {{Golem}}: He's a robot that appears to be built out of large stone bricks.
* InASingleBound: He can jump pretty high despite his size. Jumping too high causes him to crumble, however, but that's not a big issue for him.
* NoSell: He's invincible when broken apart.
* PullingThemselvesTogether: After breaking apart, he can pull his stone bricks back together to reform himself.
* SpinAttack: His wall-tossing attack in ''The Power Fighters'' acts like this until Stone Man spins too fast to hold his wall.
* TurnsRed: In ''The Power Fighters'', in addition to beginning to abuse his Power Stone, Stone Man will occasionally launch one of his summonable brick walls from the ground into his hand to use as a TelephonePolearm.
[[/folder]]

[[folder:[=DWN.036=] Gyro Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/36_-_gyro_man_6926.jpg]]

The first Robot Master capable of flight. The proud - but disdainful - Gyro Man was supposed to have a jet engine before Dr. Wily replaced it with a cheaper propeller. To raise funds, Wily had Gyro Man take over some hanging gardens to collect the attendance fee (though this backfired when attendance dropped soon afterwards). His weapon is the Gyro Attack - a propeller-shaped cutter he can send straight up or down while in midflight.

->'''Weapon''': ''Gyro Attack''
->'''Weakness''': ''Gravity Hold'' ([=MM5=]), ''Plant Barrier'' (MMPB, MMPF)

->'''Voiced by''': ''Gary Chalk'' (Animated series), ''Jim Byrnes'' (Animated series, disguise), ''Koji Tobe'' (Arcade)

----
* AstonishinglyAppropriateAppearance: He resembles a humanoid helicopter, down to his feet being built like landing gear.
* Continuity Cameo: Appears in Mega Man 8's intro alongside other previous Robot Masters.
* DeadlyRotaryFan: The Gyro Attack shoots out a sharp propeller blade that can be sent flying straight up or down.
* {{Flight}}: Gyro Man is the first Robot Master that's able to fly, albeit with a cheap propeller as opposed to a jet engine.
* FuumaShuriken: His propeller can be tossed as one.
* HelicopterBlender: In addition to the Gyro Attack, he can use his back-mounted propeller as a projectile in the arcade games.
* HelicopterPack: He has a giant propeller on his back which he uses to fly.
* LogicalWeakness: In order to reach his heights (or alternatively, because his creator made him out of cheap material), his body is made of a light material, making him extra susceptible to Gravity Man's Gravity Hold.
* MutualDisadvantage: He and Plant Man are weak to each other's weapons in the arcade games.
* ObviousBeta: In-universe, Dr. Wily cheaped out hugely on him, using substandard materials and giving him a helicopter blade instead of a jet engine as he originally planned. Gyro Man himself isn't too fussed about it, however.
* {{Roboteching}}: The Gyro Attack can change its vertical direction once after being fired.
[[/folder]]

[[folder:[=DWN.037=] Star Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/37_-_star_man_1002.jpg]]

Dr. Wily designed Star Man for space exploration, giving him an agile body able to fight efficiently in low-gravity environments (such as the space station he took over during Wily's 5th plan for world domination). With the Star Crash he can create a barrier made of star-shaped energy around himself. A delusional romanticist, he dreams of someday taking a lover with him to the ends of the Universe.

->'''Weapon''': ''Star Crash''
->'''Weakness''': ''Water Wave'' ([=MM5=]), ''Power Stone'' (GG)

->'''Voiced by''': ''Terry Klassen'' (Animated series)

----
* AdjectiveNounFred: He gives himself the nickname, ''The Splended Noble Youth!''
* ArmCannon: He has one with a star-shaped barrel. Interestingly, he fires the Star Crash by pointing it ''upwards'', no matter where the shield flies off to.
* BarrierWarrior: He uses the Star Crash to create a shield around himself, and he attacks by sending it hurtling slowly towards Mega Man.
* CasanovaWannabe: He considers himself a romanticist, and dreams of going on a journey through space with a lover. So far, no-one's taken him up on his offers.
* HeroicSacrifice: In ''Gigamix'', he sacrifices himself to buy Mega Man and the other robot masters from ''5'' time to escape from Mercury and Uranus. Only Mega Man and Charge Man escape.
* KillItWithWater: He's weak to the Water Wave in ''VideoGame/MegaMan5'', and it even destroys the Star Crash if he has it active.
* LogicalWeakness: Stars are made of hot gas and flame. The Water Wave pierces and neutralizes the Star Crash, leaving Star Man virtually defenseless.
* ManOfWealthAndTaste: A self-proclaimed romanticist and lover of opera.
* MrImagination: He has big dreams and aspirations, and looks down on robots who lack dreams or are otherwise more realistic.
* OrbitingParticleShield: The Star Crash is made up of three orbiting star shaped energy bits.
* RockBeatsLaser: In the Game Gear game, he's weak to the Power Stone instead of the Water Wave.
* StarPower: While Star Man has no control over stars themselves, he does create and fire a shield made of star-shaped energy.
[[/folder]]

[[folder:[=DWN.038=] Charge Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/38_-_charge_man_2419.jpg]]

A steam locomotive-based Robot Master created to make shipments to Dr. Wily. He uses coal and water as a power source, increasing his operating costs exponentially. In addition to charging towards enemies at high speeds, he can blow burning coal out from his chimney as an attack. He has a one-track mind and is quick to boast about the olden days, though he's rather quick to quarrel.

->'''Weapon''': ''Charge Kick''
->'''Weakness''': ''Power Stone'' ([=MM5=], MMIV), ''Rain Flush'' (MMIV)

----
* AdaptedOut: Charge Man is the only Robot Master from ''Mega Man 5'' to be totally absent from the Ruby-Spears cartoon.
* BloodKnight: According to his English CD database, he has a "bellicose attitude," meaning he's aggressive and eager to fight.
* ContinuityCameo: He appears in ''VideoGame/MegaMan8''[='=]s intro, representing ''VideoGame/MegaMan5'' as Mega Man fights numerous past Robot Masters.
* CoolTrain: His stage, as well as Charge Man himself!
* DashAttack: He uses the Charge Kick not as a kick, but rather a quick invincible dash towards Mega Man.
* GrumpyOldMan: He acts like one; bragging about old stories of his, complaining about today's youth, and even (in the English version of his CD Database entry, at least) disliking all those new-fangled trendy fashions.
* TheJuggernaut: When he charges at you, [[NoSell he can't be damaged]].
* PaperThinDisguise: Dr. Wily really, truly meant for him to be a "train spy." He's small enough to fit inside a train, and has a face.
* SteamNeverDies: He's a Robot Master built in the futuristic [=20XX=] to resemble a steam locomotive. Wily even went the extra mile and made him powered by coal and water.
[[/folder]]

[[folder:[=DWN.039=] Napalm Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/39_-_napalm_man_1409.jpg]]

A robot filled to the brim with military weaponry - in particular, with the explosive Napalm Bomb. Made to protect Dr. Wily's secret weapons factory, Napalm Man is a loyal Robot Master with a passion for weaponry (including weapons stronger than his own), but is a maniac with a dislike for safety equipment. His passion for weapons made him open up a museum dedicated to them, but no-one came to see it.

->'''Weapon''': ''Napalm Bomb''
->'''Weakness''': ''Crystal Eye'' ([=MM5=], MMIV), ''Pharaoh Shot'' (MMIV), ''Flash Stopper'' (GG), ''Gemini Laser'' (MMPB, MMPF), ''Rebound Striker'' ([=MM10=], Weapons Archive)

->'''Voiced by''': ''Creator/JurotaKosugi'' (Battle & Chase)

----
* BladeBelowTheShoulder: His Napalm Bomb tips take the place of hands.
* BreakoutCharacter: Napalm Man has appeared the most often out of all the ''VideoGame/MegaMan5'' Robot Masters. He managed to appear in both arcade games, is a playable character in ''Battle and Chase'', and is the Weapons Archive's ''5'' representative in ''VideoGame/MegaMan10''. He shows up in the intro to the cartoon, but not in the show itself - possibly due to being cancelled.
* {{Cephalothorax}}: His face is located on his torso, with his head's spot being taken by a missile launcher.
* ContinuityCameo: The Weapons Archive in ''VideoGame/MegaMan10'' uses his Napalm Bomb and attack pattern, and displays his sprite while using it.
* DashAttack: The arcade games give him one via a rocket in his back.
* GeniusBruiser: Despite looking like DumbMuscle, he has encyclopedic knowledge of weapons and, according to ''Mega Man & Bass'', is an expert negotiator.
* GunNut: He really likes his weapons. Not surprising, as he was built to be a war machine.
* NonIndicativeName: He doesn't use napalm -- even his Napalm Bombs aren't fire based at all. Also, despite being built like a tank, he never uses his treads to move in ''5'', and he can only move by jumping, though this was eventually averted in other games.
* PurpleIsPowerful: Napalm Man is built like a humanoid tank and is colored predominantly purple.
* RammingAlwaysWorks: Once his tread-feet start functioning, he develops a liking of simply ramming the opponent (though he likes to cover himself with some parabolic fire first).
* TeamRocketWins: The ''Robot Master Field Guide'' and his Japanese CD Database entry in ''VideoGame/MegaManAndBass'' implies that he won the Battle and Chase racing tournament and opened up a weapons museum with the prize money (though ultimately it got no visitors).
* ThrowDownTheBomblet: He uses the Napalm Bomb if Mega Man is close enough to him.
* TrickBomb: When Mega Man copies the Napalm Bomb, it bounces around slowly before exlpoding on contact or after a period of time.
* TurnsRed: In ''The Power Fighters'': He powers up the rockets he uses to tackle, speeding him up considerably, and he also begins to spam homing missiles. He can also do a combination attack of charging and firing non-homing missiles.
* UndyingLoyalty: He's fiercly loyal to Dr. Wily and his duties.
* WalkingArmory: He has six shoulder missiles, one head-mounted rocket launcher, two Napalm Bomb launchers in his arms, and a rocket he can use to dash into foes.
* WeakenedByTheLight: In his game appearances after ''5'', he's been weak to the Flash Stopper, Pharaoh Shot, and Gemini Laser, which are all light-related weapons.
[[/folder]]

[[folder:[=DWN.040=] Crystal Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/40_-_crystal_man_7582.jpg]]

An enigmatic Robot Master made of crystalline materials. Dr. Wily didn't primarily create him for combat; instead, he was supposed to create crystals to be sold on the black market to finance his schemes. He can still use this ability for combat via the Crystal Eye - crystal balls that rebound off walls (as well as small energy shots). Though shady, he has a mystical air to him and is a skilled fortune teller, though despite being a creation of one, he can't stand scientists.

->'''Weapon''': ''Crystal Eye''
->'''Weakness''': ''Gyro Attack'' ([=MM5=]), ''Charge Kick'' (MMIV), ''Ring Boomerang'' (MMIV)

->'''Voiced by''': ''Jim Byrnes'' (Animated series)

----
* BlingBlingBang: Crystal Man is made of crystals, sports large crystal balls all over his body, and he can attack using synthetic crystal balls.
* CrystalBall: In addition to having them spread all over his body, he can create these, and even use them as weapons. When Mega Man copies the Crystal Eye, he can fire a large ball that splits off into three smaller ones.
* FortuneTeller: He's quite a skilled one, befitting his ability to make crystal balls. He's not too fond of scientists telling him this skill is bunk, however.
* GemstoneAssault: He uses his crystal making ability as a weapon with the Crystal Eye; four small crystal balls that rebound off of walls. When Mega Man copies it, he first fires a large crystal sphere that splits into three small ones when hitting a wall.
* HyperDestructiveBouncingBall: The Crystal Eye lets him shoot four crystal versions of these.
* MaybeMagicMaybeMundane: He claims to be able to see the future, but nobody knows if he's for real.
* OffscreenVillainDarkMatter: He acts as Dr. Wily's financer; his crystals are sold to fund the scientist's many plans. Assuming he's still active and working for Wily before and/or after ''VideoGame/MegaMan5'', he fits the trope even more.
* {{Unobtanium}}: His crystals, which are expensive.
[[/folder]]

!!''Mega Man 6'' Robot Masters
[[folder:General]]
* BrainwashedAndCrazy: After entering the First Annual Robot Tournament, Mr. X reprogrammed them to serve his world domination plot.
* LateArrivalSpoiler: Just like the last two groups, that these are listed as part of the DWN series spoils the fact that Mr. X is really Dr. Wily (not that [[PaperThinDisguise you couldn't already figure that out yourself]]).
* MultinationalTeam: These robots came from different parts of the world for the First Annual Robot Tournament, and their stages mostly correspond to real world countries. Their actual countries of origin, however, have never been officially stated (though ''Manga/MegaManMegamix'' does specify some of them).
* NonIndicativeName: Despite being listed as Wily Numbers, all of them were created by different people (presumably, the DWN classification is a more convenient "default" classification, as with the ''VideoGame/MegaMan10'' cast).
* NoSell: All the Robot Masters are immune to the Plant Barrier, with the exception of Tomahawk Man (who is weak to it).
[[/folder]]

[[folder:[=DWN.041=] Blizzard Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/41_-_blizzard_man_8496.jpg]]

A meteorlogical Robot Master originally made to monitor the weather at the South Pole. He was later modified to create rain and snow using humidity in the air, allowing him to create ice crystals as his Blizzard Attack. He can also roll into a ball and slam into foes. Blizzard Man has also served as a weather forecaster, a job that suits his good explanation skills.

->'''Weapon''': ''Blizzard Attack''
->'''Weakness''': ''Flame Blast''

----
* AbnormalAmmo: Creating giant snowflakes to smack enemies with is certainly a... ''creative'' use of powers over ice.
* AstonishinglyAppropriateAppearance: An ice-themed Robot Master that happens to look like both a snowman and a skier.
* ContinuityCameo:
** He appears in ''VideoGame/MegaMan7''[='=]s Robot Museum alongside many other Robot Masters.
** He's on display again in the first Wily Stage in ''The Power Battle''. Notably, unlike fellow cameos Elec Man, Pharaoh Man and Bubble Man, Blizzard Man never appeared as a boss in ''The Power Fighters''.
* CanadaEh: Blizzard Man is thought to have come from Canada, which ''Manga/MegaManMegamix'' runs with. In addition, the Curlinger enemy in his stage is a reference to curling, a sport most commonly played in Canada.
* {{Cephalothorax}}: His head is squashed into his torso. Unlike similar Robot Masters with this build (like Needle Man), Blizzard Man has a slightly more defined head.
* CreepyShadowedUnderEyes: While the black part of his eyes are simply his head behind his white armor, his eyes give off this impression when seen from the front.
* ElementalBaggage: Blizzard Man uses humidity in the air to produce artificial snow and ice crystals for the Blizzard Attack.
* {{Expy}}: Level-wise, of Ice Man. However, his appearance calls from Air Man and Guts Man.
* AnIcePerson: Surprisingly for this series, he's the first Robot Master since Ice Man to use ice.
* LogicalWeakness: AnIcePerson styled like a humanoid snowball would logically be weak to fire.
* NiceHat: He has an orange snow hat on top of [[{{Cephalothorax}} what one can call his head]].
* RollingAttack: He can roll around rapidly and try to ram Mega Man. During this time, [[SpinToDeflectStuff he is invincible]].
* {{Snowlems}}: His design is heavily based off a snowman and a skier.
* SpinToDeflectStuff: When using his RollingAttack, he can't be damaged.
* SpreadShot: Though his iteration of the Blizzard Attack doesn't do it, Mega Man's variant sends four ice crystals ahead, two of which fly diagonally.
* WeakToFire: As a LogicalWeakness, the Flame Blast does a number on him.
[[/folder]]

[[folder:[=DWN.042=] Centaur Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/42_-_centaur_man_9874.jpg]]

A Robot Master who originally worked as a tour guide in an archeology museum, before being modified for the First Annual Robot Tournament (the prize money from which he planned to use to restore the museum). Besides having a SpreadShot buster, he can warp space itself using the Centaur Flash. Despite being able to use it to teleport and even [[TimeStandsStill stop all movement]], it uses up a large amount of energy, so perhaps it's not surprising he sometimes uses the less-taxing Centaur Arrow. He's also a very decisive person, but it appears he regrets a lot of those decisions, possibly from his fondness of gambling.

->'''Weapons''': ''Centaur Flash'' ([=MM6=]), ''Centaur Arrow'' (MMPF)
->'''Weakness''': ''Knight Crusher'' ([=MM6=]), ''Gyro Attack'' (MMPF)

->'''Voiced by''': ''Jin Yamanoi'' (MMPF)

----
* AlternateCharacterReading: Centaur Man's katakana transcription is closer to Centaurusman.
* AncientGrome: His stage resembles ancient Greek/Roman ruins, albeit if they were made of metal and machinery. Centaur Man himself is said by ''Megamix'' to have hailed from Greece, however.
* ArcherArchetype: While Centaur Man himself lacks all the qualities of this trope, his archery ability stems from the connection of centaurs to archery. This is an ability he gained later, possibly due to the somewhat esoteric connection between centaurs and teleportation/reality warping in his original appearance.
* ArmCannon: He has one on his right arm; in addition to firing Spread Shot bullets, he can use it to fire the Centaur Arrow.
* BladeOnAStick: He's pole arm proficient, as shown by his use of one in ''The Power Fighters''.
* BoringButPractical: When compared to the Centaur Flash's {{reality warp|er}}ing capabilities, the Centaur Arrow in ''The Power Fighters'' seems like a massive downgrade for him. Said Arrow, however, doesn't use up a lot of his energy with each use like the Centaur Flash does.
* Continuity Cameo: Appears in Mega Man 8's intro alongside other previous Robot Masters.
* CrownOfHorns: He has a helmet with three large horns on it.
* DenialOfDiagonalAttack: Inverted; he's hindered by his ability to ''not'' shoot at an angle using Centaur Arrow.
* TheGambler: ''VideoGame/MegaManAndBass'' notes that he likes gambling.
* GenderFlip: In the ''Rockman 6'' manga, Centaur Man is actually a woman [[SamusIsAGirl pretending to be male]], whereas the games' Centaur Man is a guy through and through. She even harbors a crush towards Knight Man (despite the fact that she is weak to his weapon).
* HornsOfVillainy: Centaur Man has a helmet with three horns on it, and he acts as one of Dr. Wily's Robot Masters in his world conquest plots.
* MythicalMotifs: Centaur Man is one of a few Robot Masters based on a mythical creature.
* NonStandardCharacterDesign: To date, he's the only quadruped Robot Master.
* OurCentaursAreDifferent: You can't get much different from other centaurs by having a robotic one that can warp space and time.
* RealityWarper: The Centaur Flash makes him this: using a flash of light, Centaur Man can create a dimensional distortion, granting him the ability to teleport and even stop time briefly. However, this uses up a lot of energy.
* SamusIsAGirl: In the ''Rockman 6'' manga, Centuar (Wo)Man masquerades as a male, and her true gender isn't revealed until during Mega Man's fight with her.
* SpaceMaster: By creating distortions in space with the Centaur Flash, he can teleport and stop time briefly.
* SpreadShot: His buster shots explode into a spread of seven projectiles after hitting a wall.
* TimeStandsStill: While fighting Mega Man, he can use the Centaur Flash to freeze him in place and attempt to shoot himm with his SpreadShot.
* TurnsRed: The later the player fights him in ''The Power Fighters'', he'll be more likely to do this; pulling out an extremely wide-ranged polearm and continually attempting to close the distance to them at all times.
[[/folder]]

[[folder:[=DWN.043=] Flame Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/43_-_flame_man_5547.jpg]]

A robot created to generate thermal energy, but was later modified to compete in the First Annual Robot Tournament where he was reprogrammed by Mr. X to take over the world. An old-fashioned robot, he takes pride in his moustache and is a consumer of fine oil, with a disdain for cheaper variants. His outdated energy source requires him to change his oil three times a day, which has led to him being punctual. His main weapon is the Flame Blast, which uses a flamethrower to release thermal energy as fireballs and erupting pillars of flame.

->'''Weapon''': ''Flame Blast''
->'''Weakness''': ''Wind Storm'' ([=MM6=]), ''Water Shield'' ([=MM10=], Weapons Archive)

----
* ArabianNightsDays: His appearence is based on this trope, with a turban, moustache, and pointy shoes.
* ArmCannon: His left arm is a flamethrower designed to fire off the thermal energy he generates. Similarly to Wave Man, he fires it into the ground to use the Flame Blast.
* BreakOutTheMuseumPiece: Flame Man uses thermal power, unlike most robots which use solar power. This makes him rather high maintenance, but his creators still opted to channel his thermal abilities into combat for the First Annual Robot Tournament.
* ContinuityCameo:
** In ''Mega Man 7'', he appears in the background of the Robot Museum (multiple times, thanks to how background layers work).
** The Weapons Archive in ''Mega Man 10'' displays his sprite when using the Flame Blast.
* CreatureOfHabit: His inefficient and somewhat complicated power source, combined with his high consumption, forces him to keep a strict upkeep schedule, with little to no diversions.
* DiscoDan: He's deliberately designed to use an outdated energy system to be easy to maintain.
* {{Expy}}: Gameplay wise, of Heat Man, with an attack borrowed from Wave Man.
* {{Fireballs}}: He can discharge his thermal energy to shoot these.
* InvisibleAnatomy: He enjoys grooming his painted-on facial hair.
* LogicalWeakness: This flame-based robot doesn't take well to both wind and water weaponry. Which makes him weak to Wind Man's Wind Storm, and his weapon data in the Weapons Archive is weak to Pump Man's Water Shield.
* PlayingWithFire: He's a Robot Master made to generate thermal energy, and for combat purposes he releases it through a flamethrower on his arm.
* PickyEater: He's absolutely outraged if someone tries to sell him cheap or substandard oil.
[[/folder]]

[[folder:[=DWN.044=] Knight Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/44_-_knight_man_9536.jpg]]

A Robot Master made specifically for dueling, he has defeated over a thousand robots in combat. When attending the First Annual Robot Tournament, he was reprogrammed by Mr. X to take over the world. Despite this, Knight Man still holds a code of chivalry, preferring to fight honorably without resorting to dirty tactics. Despite this noble mindset, it leads to him being very inflexible. In addition to his powerful and far-reaching morning star, the Knight Crusher, he holds a shield that repels many attacks.

->'''Weapon''': ''Knight Crusher''
->'''Weakness''': ''Yamato Spear''

----
* TheAce: At fighting. Defeating ''hundreds of robots'' in combat will give it to you.
* ArmorPiercingAttack: This is how he is weak to his rival Yamato Man's Yamato Spear -- due to its ability to arc around his Shield and pierce his armour.
* ArtisticLicenseGeography: An English Robot Master in the medieval castle.
* BattleBoomerang: Knight Crusher.
* BlackKnight: He resembles one, but there's more to him than that.
* CarryABigStick: Carry A Big Mace, to be exact.
* CoolHelmet: And it even sports a mohawk!
* EpicFlail: His main weapon is the Knight Crusher, a heavy mace that can launched and retracted via a long chain.
* FriendlyRival: He's this to Yamato Man, another honorable warrior robot.
* KnightInShiningArmor: Despite looking like a BlackKnight, he was programmed with such a strong code of honor and chivalry that not even Dr. Wily could program it out.
* LetsFightLikeGentlemen: As stated in his ''Mega Man & Bass'' bio, he prefers to battle his opponents on equal terms.
--> ''"Would you care to step outside?"''
* LuckilyMyShieldWillProtectMe: He wields one that's almost as big as he is. It defends him effectively from frontal attacks, meaning he can only be hit from behind or when he's attacking.
* MightyGlacier: Designed predominatly with highly-balanced defensive and offensive abilities at the cost of movement speed.
[[/folder]]

[[folder:[=DWN.045=] Plant Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/45_-_plant_man_8178.jpg]]

A sensitive Robot Master with the ability to communicate with flowers. Although he was created as the manager of a botanical garden, he ended up becoming popular enough to become its mascot. After attending the First Annual Robot Tournament, he was reprogrammed by Mr. X for his own ends. He likes being out under the sun, but hates honey bees and is easily depressed. When he was modified for the Tournament, he was given the Plant Barrier, which creates a shield of energy projectiles that resemble giant flower petals.

->'''Weapon''': ''Plant Barrier''
->'''Weakness''': ''Blizzard Attack'' ([=MM6=]), ''Gyro Attack'' (MMPB), ''Atomic Fire'' (MMPF)

->'''Voiced by''': ''Hekiru Shina'' (Arcade)

----
* ArmCannon: He has a buster arm like most Robot Masters, but in ''Mega Man 6'', it isn't used for anything.
* ArtisticLicenseGeography: He's Brazilian, but is based on a flower that only grows in southeast Asia.
* BarrierWarrior: His primary method of attack is the Plant Barrier, which also acts as a means of defense.
* BootstrappedLeitmotif: He shares Crash Man's theme in ''The Power Battle.'' Eventhough Crash Man is absent from the second arcade game, Plant Man retains Crash Man's theme.
* Continuity Cameo: In ''Mega Man 7'', he appears in the background of the Robot Museum (multiple times, thanks to how background layers work).
* TheEeyore: Suffers from depression.
* GreenThumb: The second Robot Master in the series based on plant life after Wood Man, and he even has the same type of weapon.
* FlunkyBoss: In ''The Power Battle,'' he summons flying spores with his face on them. These come in two varieties: one plants into the ground and occasionally fires a bullet, and the second moves diagonally across the field of play, bouncing at the borders of the screen.
* LuckilyMyShieldWillProtectMe: The Plant Barrier.
* MeatSackRobot: According to the Archie comics, he's part plant.
* MoodSwinger: He fluctuates between "dainty" and "depressive" rather easily.
* MutualDisadvantage: He's weak to Gyro Attack in ''Power Battle,'' but Gyro Man is weak to Plant Barrier in ''Power Fighters.''
* NoSell: According to the Archie comics, he survived Ra Moon's EMP field due to being part plant.
* OrbitingParticleShield: The Plant Barrier uses the traditional ring of energy particles shaped like something to block shots and damage targets.
* PetalPower: He doesn't have any "real" offensive power over nature, but his Plant Barrier attacks using energy bits that take the appearance of giant flower petals.
* SpreadShot: In the arcade games, which by themselves up his threat level considerably, as it's one of the hardest to dodge attacks in the game.
* TalkingToPlants: He has the ability to converse with plants and flowers.
* TurnsRed: In ''The Power Fighters'': Can start shedding petals as he jumps, gains access to his flying plant minions in addition to his stationary plant minions, and immediately summons another plant minion if the one on field is destroyed.
[[/folder]]

[[folder:[=DWN.046=] Tomahawk Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/46_-_tomahawk_man_3399.jpg]]

A Native American robot of [[BraidsBeadsAndBuckskins very indeterminate origin]] built specifically for combat. At the First Annual Robot Tournament Mr. X reprogrammed him to take over the world and placed his base in an Indian reservation. Pretty good friends with Centaur Man.

->'''Weapon''': ''Silver Tomahawk''
->'''Weakness''': ''Plant Barrier''

----
* ArmorPiercing: In a notable moment, his tomahawks and feathers can puncture through the Plant Barrier, his weakness.
* AnAxeToGrind: Has an axe as one of his attacks.
* BadassNative: With sufficient combat skills to boot.
* BraidsBeadsAndBuckskins: His design.
* ContinuityCameo: Appears in Mega Man's 8 opening intro among many other characters. He represents Mega Man 6 as Mega Man himself fights Robot Masters of the past.
* FeatherFlechettes: In addition to his tomahawk, he can throw three feathers horizontally as projectiles from his war bonnet.
* HollywoodNatives: Sports pretty much every cliche of Native American chief's clothing in his design.
* HonorBeforeReason: Like Knight Man, his sense of honor could not be programmed out.
* WeaksauceWeakness: As a combat warrior, he cannot comprehend the use of Plant Man's Plant Barrier as anything other than a weapon, and thus takes more damage from it.
[[/folder]]

[[folder:[=DWN.047=] Wind Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/47_-_wind_man_9676.jpg]]

A Chinese Robot Master programmed for ecologically-friendly farming. In the First Annual Robot Tournament, he made it to the Top 8 finalists before being reprogrammed by Mr. X to take over the world.

->'''Weapon''': ''Wind Storm''
->'''Weakness''': ''Centaur Flash''

----
* {{Acrofatic}}: He's said to be heavier than most robots, but his jet engine makes him fast.
* BlowYouAway: Third Robot Master based on the sky and the second one that uses wind-related attacks.
* {{Expy}}: To Air Man. Their similarities are strong enough for them to have formed a rivalry because of it.
** His weapon is, however, one of Bubble Lead.
* IKnowKungFu: His character card inexplicably claims he has this, though he has never demonstrated it.
* TurbineBlender: Not quite "blender", but it can pull Mega Man closer to Wind Man for CollisionDamage.
[[/folder]]

[[folder:[=DWN.048=] Yamato Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/48_-_yamato_man_202.jpg]]

A Japanese Robot Master created to replicate ancient Japanese war arts in reenactments. When entering the First Annual Robot Tournament, he was reprogrammed for evil purposes by Mr. X himself.

->'''Weapon''': ''Yamato Spear''
->'''Weakness''': ''Silver Tomahawk''

----
* ArmorPiercingAttack: This explains Knight Man's weakness to his Yamato Spear- it has the ability to go round his Shield (Thus making it safer to attack him head-on) and pierce his Armour.
* AttackDeflector: He spins his spear at the speed of sound.
* BladeOnAStick: His main form of attack besides his [[ArmorPiercingAttack Yamato Spear]]- he's a skilled martial artist and wields a spear to attack up-close with.
* CollectorOfTheStrange: According to his ''Mega Man & Bass'' CD Data, he enjoys collecting Japanese Swords in his spare time.
* CoolHelmet: With heavy inspiration from kabuto-style helmets.
* FragileSpeedster: Surprisingly enough. In contrast to his heavily-armoured appearance, his plating was designed to be as lightweight as possible for as much movement speed as possible.
** MightyGlacier: Despite this, his stat sheet shows that he has the ''lowest'' mobility rating of all the Robot Masters he's up against, combined with the highest attack and second highest defense (after Knight Man).
* FriendlyRival: To Knight Man.
* LanguageBarrier: According to his ''Mega Man & Bass'' CD Data, he dislikes speaking English as much as he does Japanese. He still can, but just chooses not to for the most part.
* LogicalWeakness: By way of referencing TacticalRockPaperScissors. A tomahawk is a type of axe, which is effective for getting past a spear due to having more weight (as opposed to a sword).
* {{Samurai}}: Designed as one.
* SpreadShot: His spearhead attack when performed in mid-air.
* ThrowingYourSwordAlwaysWorks: His main method of attack involves chucking his spearhead at Mega Man. After every attack, he physically walks to it to get it.
[[/folder]]

!!''Mega Man V'' Stardroids (Space Rulers)
[[folder:General]]
* AllThereInTheManual: The Stardroids' ancient alien origins aren't alluded to in ''V'', and anyone playing the game without that knowledge would most likely assume that they're merely Wily-made robots pretending to be alien in origin.
* ArtifactOfDeath: All of them hail from an ancient alien civilization.
* BambooTechnology: Ancient alien war robots who happen to be on par with Robot Masters made in the futuristic 20XX.
* Really700YearsOld: The Stardroids are ancient alien robots who just happen to resemble Robot Masters from circa-20XX.
* ThemeNaming: The Stardroids are all named after planets of the Solar System ([[ScienceMarchesOn well, eight planets and a dwarf planet...]]).
* WhatHappenedToTheMouse: The Stardroids' fate in ''V'' is unclear, as they disappear from the game once Mega Man finishes refighting them. They never made any appearances in other games either, so it's unclear if Wily rebuilt them and they continue working for him offscreen (like some Robot Masters) or if they [[KilledOffForReal stayed destroyed]] after the Wily Star's destruction.
[[/folder]]

[[folder:[=SRN.001=] Terra]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/01_terra.jpg]]

The leader of the Stardroids who is greatly respected for his unrivaled determination in battle. He is, however, somewhat nervous and has an obsession with cleaning. Like Venus - one of the members of his group - he likes to wash his mane of hair with shampoo and, due to this, doesn't like to use hats or helmets to cover it up. In combat, Terra utilizes Spark Chaser - the laser that guides onto his targets and deals massive damage to them.

->'''Weapon''': ''Spark Chaser''
->'''Weakness''': ''Deep Digger''

----
* AnimeHair: In the ''entire Classic series'', nobody has got a damn on Terra when it comes to this.
* BreakoutCharacter: He ''defeats'' Mega Man singlehandedly. The canonicity of this event is still debatable, though.
* {{Determinator}}: Oh, so much.
* TheDragon: To Dr. Wily, although he's the leader of the remainder of the group.
** The [[ComicBook/MegaMan Archie comics]] show him as this to Ra Moon 20,000 years ago.
* FashionableAsymmetry: His left arm is shown to be more robotic compared to his other limbs. It's unclear if this is simply a "buster-mode" for his arm, or if it's a replacement limb.
* FrickinLaserBeams: His Spark Chaser.
* {{Jobber}}: Is incredibly vulnerable during the rematch with Mega Man.
* NeatFreak: Even more so than Venus. Having an ''actual hair'' might have something to do with it...
* NoSell: As his body was constructed from extraterrestrial materials, conventional weapons (''even the Super Mega Buster'') don't work on him... Luckily, that's where the [[RocketPunch Mega Arm]] (and Deep Digger) come in handy...
* TakingYouWithMe: Decides to invoke this on Mega Man in their last battle.
* VillainForgotToLevelGrind: As it currently stands, he's the only villain to have ever, ''ever'' defeated Mega Man in battle ([[TakeThat you hear that, Bass? Oh, don't give us that look...]]). In fact, anyone could argue that it was a NoHoldsBarredBeatdown. [[GenreBlindness Not expecting Mega Man to become sufficiently stronger and gain new weaponry in due time]], he pretty much ''{{job|ber}}s'' when you face him again.
* YouGottaHaveBlueHair: Has green RapunzelHair.
[[/folder]]

[[folder:[=SRN.002=] Mercury]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/02_mercury.jpg]]

Mercury is the Stardroid whose body is made of liquid metal which allows him to take any form and dismantle himself to attack; he's similar to the Devil Series robots in that regard. In terms of personality, he is very bad at making friends due to his loose tongue and hate of gossiping. Mercury uses Grab Buster - the special attack that can steal energy and items from enemies and absorb them to recover his health.

->'''Weapon''': ''Grab Buster''
->'''Weakness''': ''Black Hole''

----
* ZeroPercentApprovalRating: ''No one'' likes Mercury... even Pluto.
* DetachmentCombat: Since he's consisting of liquid metal.
* EnergyAbsorption: His Grab Buster. He can also use it to steal items like E-Tanks from Mega Man.
* {{Foil}}: To practically ''every other Stardroid''. They don't like when Mercury is making fun of them by using Grab Buster on them.
* HealingFactor: In ''Megamix'', he's a particularly dangerous foe since almost anything damaging done to him is absorbed by Mercury's liquid body and reformed.
* LogicalWeakness: Black holes can suck up everything. ''Including the liquid metal''.
* ManaDrain: His Grab Buster will steal Mega Man's P-Chips, E-Tanks, and weapon energy. If you're exceptionally unlucky, he may even steal E-Tanks or S-Tanks...
* PoliticallyIncorrectVillain: He's a communist, despite his kleptomaniac tendencies.
* StealthPun: Also doubles as a VisualPun. Mercury's power to melt into a liquid state is a double pun: Mercury the Planet is the closest to the Sun, which means that any metals would melt almost instantaneously when on its surface; while Mercury the element is the only metal that's liquid at room temperature.
[[/folder]]

[[folder:[=SRN.003=] Venus]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/03_venus.jpg]]

Venus is a very aggressive Stardroid that walks sideways like a crab, as he is unable to walk forward. Venus loves cleanliness and washes his head with shampoo every morning, despite the fact that he doesn't even have hair. His main weapon is the Bubble Bomb - a heavy bubbles made of a soapy substance that explode on contact.

->'''Weapon''': ''Bubble Bomb''
->'''Weakness''': ''Photon Missile''

----
* AnimalJingoism: He has a natural distaste for sushi and particularly octopi.
* ArtisticLicenseAstronomy: Being an aggressive robot, Venus doesn't seem to fit thematically with either the planet or goddess he's named after. The Greek equivalent of his name (Aphrodite), on the other hand, is derived from the word "aphros" (sea foam). He also uses shampoo, which may be derived from Venus the goddess' beauty part.
** His crab-like appearance and behaviour is owed to the fact that Venus the Planet routinely intersects with the constellation Cancer - which name is also means "crab".
* BubbleGun: His Bubble Bomb, which can trap and immobilize enemies. [[GameplayAndstorySegregation Not that it can do that ingame...]]
* {{Expy}}: Hello there, Toad Ma- ahem, Venus... The GameBoy's graphical limitations doesn't help your case, does it?
* GenderBlenderName: Venus is a male Stardroid who is named after a Roman goddess of love of beauty.
* InvisibleAnatomy: Venus loves to shampoo his hairless, metal head.
* NeatFreak: He cares a lot about having an impeccable aspect, due to being named after the Roman goddess of beauty.
* PainfullySlowProjectile: Given the Bubble Gun and Bubble Bomb's slowness, their purpose isn't really to hit Mega Man but rather to herd him and corner him.
[[/folder]]

[[folder:[=SRN.004=] Mars]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/04_mars.jpg]]

Mars is an appropriate example of a walking WeaponOfMassDestruction: heavily armored and equipped with a large assortment of deadly weapons. The rollers in his feet allow him to move at high speeds; however, he cannot jump well because of his ''very heavy'' armor.
Despite all of this, Mars does have a warm personality to his allies. He likes survival games, which allow him to make use of all of his weapons, but dislikes surrendering.

->'''Weapon''': ''Photon Missile''
->'''Weakness''': ''Salt Water''

----
* DefiantToTheEnd: He is literally ''incapable of surrendering''. It's in his programming, after all.
* {{Expy}}: In a sense, he could be considered as an alternate version of Napalm Man or Commando Man, with [[MoreDakka all of those weapons]] and everything.
* GentleGiant: Really cares about his friends.
* LightningBruiser: Quite fast for a heavy tank with MoreDakka. Thankfully, Mars can't jump.
* LogicalWeakness: Metallic constructions are not immune to corrosion.
* MoreDakka: A number of his attack patterns ''cannot'' be dodged. The only way to not be hurt is to respond with your own dakka.
* ShootTheBullet: The only way to really handle Mars' projectiles.
* TimeBomb: His Photon Missile, which intentionally lags before launching, making it the perfect tool for traps. He also drops landmines that detonate after a short period of time.
* WalkingArmory: Given his similarity to Napalm Man and Commando Man.
[[/folder]]

[[folder:[=SRN.005=] Jupiter]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/05_jupiter.jpg]]

Jupiter is a Stardroid equipped with a jet engine that allows him to fly at incredibly fast speeds, which he likes to combine with acrobatics - but hates turbulence. He often has a not-so-serious personality to the annoyance of his allies. In ancient times, Jupiter was equipped with several megaton-grade bombs, but he felt that they were too dangerous for him. He modified them to channel energy for his new main weapon, the Electric Shock, which allows him to emit huge beams of raw electricity.

->'''Weapon''': ''Electric Shock''
->'''Weakness''': ''Bubble Bomb''

----
* AnimalThemedSuperbeing: He's very clearly eagle-based. Eagle is one of the symbols of the Olympian god Zeus.
* BirdPeople: Jupiter resembles one.
* JetPack: Sports one for propulsion in the air.
* LogicalWeakness: Jupiter's destructive electricity powers don't mix well with explosive liquids.
* ShouldersOfDoom: Justified in that they are, in fact, jet engines.
* ShockAndAwe: His Electric Shock, which is powered by a ''megaton bomb''.
* ThrowDownTheBomblet: He used to do this in the era he was created in, but changed it to channel the Electric Shock as he felt it was too dangerous for him.
* WeaponOfMassDestruction: Used these long before he was found by Wily.
** Also, it's a power source for his Electric Shock.
[[/folder]]

[[folder:[=SRN.006=] Saturn]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/06_saturn.jpg]]

Saturn has the ability to control time and space. Like his namesake planet, he has a large ring that he uses to initiate his Black Hole attack which pulls his foes closer to him. Saturn is somewhat lazy and uses his Black Hole to bring others to him instead of going to them, which gives him a bad reputation. He loves to be among the first to own the newest, coolest things, which frequently leaves him short on spending money. He enjoys hula-hoops and is a natural at it. Apparently, he lacks skill at playing video games.

->'''Weapon''': ''Black Hole''
->'''Weakness''': ''Electric Shock''

----
* DetachmentCombat: His ring is, techinically, part of him.
* GravitySucks: His Black Hole, which he also uses to pull opponents towards him.
* IDontKnowMortalKombat: He's really poor at video games...
* LogicalWeakness: Easily explained from the mythological standpoint - Saturn was overthrown by Jupiter.
* PainfullySlowProjectile: A tactic of his is to throw his ring and run beneath it, and catch it at the other side of his room. This increases the amount of space Mega Man needs to avoid.
* RingsOfDeath: He has one, which he can use to stop time and create black holes.
* SpreadShot: He can shoot at every angle except directly below him.
* TimeStandsStill: Saturn seems capable of afflicting this.
[[/folder]]

[[folder:[=SRN.007=] Uranus]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/07_uranus.jpg]]

Uranus is the Stardroid with a bull-like appearance who also has the greatest physical strength and athleticism. Despite of all of this, hovewer, he has a short-temprered personality: he likes to run fast and to overturn tables whenever he's mad, and dislikes both bullfighters and red flags. Deep Digger allows Uranus to lift heavy boulders and throw them at his opponents.

->'''Weapon''': ''Deep Digger''
->'''Weakness''': ''Break Dash''

----
* {{Acrofatic}}: Uranus is still quite athletic despite all of his bulk.
* AnimalJingoism: He has a natural hatred for bullfighters.
* ALoadOfBull: He seems to be based on a bull or Minotaur.
* CollapsingCeilingBoss: He is capable of ''closing an entire half of his chamber'' with his quakes, which [[OneHitKill kills Mega Man instantly]].
* DishingOutDirt: His Deep Digger, which works much like Guts Man's Super Arm.
* HoistByHisOwnPetard: It's possible to utilize Deep Digger against him: if Mega Man lifts enough blocks from the arena, Uranus will fall into a bottomless pit and insta-kill himself. This strategy is very challenging and can only be used in the Wily Star rematch against him.
* NonIndicativeName: In Roman mythology, Uranus personified the sky. Uranus the Robot Master, however, is ground-based.
* TremorTrampoline: His quakes can just slightly make Mega Man bounce. This bouncing knocks Mega Man out of sliding and the usage of Break Dash, which he's weak against.
* UnfortunateNames: "''Uranus''" and "''Deep Digger''" can't be said without losing a straight face by some fans...
[[/folder]]

[[folder:[=SRN.008=] Pluto]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/08_pluto.jpg]]

Pluto was designed for jungle combat, and thus as his appearance suggests, he has very quick reflexes and is agile like a feline. Despite looking like a fierce predator, he enjoys maintaining his sharp claws with manicures and gets annoyed when they're damaged in battle. Pluto can move at supersonic speeds thanks to his Break Dash, slash at his enemies up-close, cling on the walls and fire projectiles from his hands. He doesn't get along with Mercury.

->'''Weapon''': ''Break Dash''
->'''Weakness''': ''Grab Buster''

----
* CeilingCling: He can use his claws to stick to the walls, out of Mega Man's normal reach.
* {{Cat|girl}}boy: Has the ears, claws, and tail of a wildcat.
* {{Expy}}: Reversed with Pluto, who in-universe ended up having Slash Man from ''7'' as one for him.
* InvulnerableAttack: His Break Dash, although if [[ChargedAttack uncharged]], it will simply fire off [[EnergyWeapon small bursts of plasma]] instead.
* OddNameOut: Due to ScienceMarchesOn, he has retroactively become the only Stardroid not named after a planet.
* PrettyInMink[=/=]FurAndLoathing: According to his official bio, he's got other RichBitch qualities such as a love for manicures (which he confuses with pedicures, but since he doesn't have claws on his feet...)!
* PrimalStance: He doesn't fight this way, but he takes it during his initial pose before fighting.
* WallJump: He utilizes these in order to shoot projectile at Mega Man from a safe altitude. In this manner, this attack resembles Nitro Man's wall-driving attack.
[[/folder]]

[[folder:[=SRN.009=] Neptune]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/09_neptune.jpg]]

Neptune is an aquatic and bulky Stardroid with a half-human, half-fish appearance. He's a very good and fast swimmer; for some reason, he prefers salty food and doesn't like fishing. In combat, Neptune utilizes the Salt Water - a fluid with salt-like substances that can corrode any metal.

->'''Weapon''': ''Salt Water''
->'''Weakness''': ''Spark Chaser''

----
* CollapsingCeilingBoss: He can stomp the ground, making damaging bubbles drop from the ceiling.
* FishPeople: He's as close as you can get in regards to a Robot Master. Even moreso than Splash Woman!
* MakingASplash[=/=]KillItWithWater: His Salt Water, which [[SpreadShot splits into up to 3 orbs of water]] and is corrosive.
* {{Irony}}: A fish-man who doesn't like fishing.
* TremorTrampoline: Can do this.
[[/folder]]

!!''Mega Man 7'' Robot Masters
[[folder:General]]
* HoppingMachine: Surprisingly, almost all of them have no walking animation- the only ones that don't are Cloud Man, who doesn't have feet, and Freeze Man.
[[/folder]]

[[folder:[=DWN.049=] Freeze Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/49_-_freeze_man_1571.jpg]]

A clean-energy producing robot. When Dr. Wily went to jail, Freeze Man was the one to break him out. Has great respect for Ice Man.

->'''Weapon''': ''Freeze Cracker''
->'''Weakness''': ''Junk Shield'', ''Scorch Wheel''

----
* AsideGlance: Just try to hit him with Freeze Cracker.
* AnIcePerson: Ice-type Robot Master.
* AssKickingPose: According to ''VideoGame/MegaManAndBass'', he practices them in his free time.
* GeoEffects: Most of the danger of his fight comes less from him and more from the environment he fights in. He takes advantage of the slickness of the floor he fights on to conduct his Freeze Cracker along the ground, and he uses the melted icy ceiling of his arena to produce icicles.
* BringIt: Does this gesture to Mega Man at the start of a fight. If Mega Man doesn't move at the start of the fight, he'll continue to do so.
* Continuity Cameo: Appears in Mega Man 8's intro alongside other previous Robot Masters.
* FeedItWithFire: Using his own weapon against him will heal him, [[AsideGlance followed by him looking at you.]]
* FragileSpeedster: In ''The Power Battle,'' he is the easiest character to make flinch; at even his toughest a fully charged Mega Buster shot followed by a single uncharged shot is enough to stun him long enough to charge up another shot, putting him into and endless flinch cycle. However, if he is allowed to get going he is the hardest robot master to get a bead on due to the lack of telegraphing of his attack, the number of his projectiles, and the rapid clip of his run.
* StalactiteSpite: He can use his Freeze Cracker to produce icicles on the ceiling, that harm you, and not him. In ''The Power Battle" he graduates to making levitating icicles.
* {{Samurai}}: His appearance is basically an icy samurai.
* PungeonMaster: In supplementary materials, he enjoys making a good ice pun.
* WeatherControlMachine: In a manner completely unlike Cloud Man, however. He was originally created to kick Conservation of Energy a new one, with his ability to split the temperature of an area into hot and cold areas, and absorbing the hot energy as fuel, turning both areas cold.
[[/folder]]

[[folder:[=DWN.050=] Junk Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/50_-_junk_man_8145.jpg]]

A Robot Master designed to collect the material Dr. Wily needs for his armies by raiding power plans and factories. After Dr. Wily went to jail, he assisted in the breakout. With a massive pair of electromagnets, he can collect debris to use as a weapon.

->'''Weapon''': ''Junk Shield''
->'''Weakness''': ''Thunder Bolt''

----
* ExtraOreDinary: Made mostly of metal.
* FrankensteinsMonster: Is essentially one. Only made up of robot parts rather than human ones.
* HotBlooded: He's a passionate robot.
* LuckilyMyShieldWillProtectMe: Junk Shield.
* MagnetismManipulation: One of his attacks is to use electromagnetism to compress a ball of metal junk to use as an obstacle.
* OffscreenVillainDarkMatter: He was designed to be a source of this, with Wily's armies being made of stolen steel and reused junk collected on Junk Man's massive electromagnets.
* OrbitingParticleShield: His weapon.
[[/folder]]

[[folder:[=DWN.051=] Burst Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/51_-_burst_man_6225.jpg]]

A robot originally created to guard a fireworks-creating chemical plant in Edo City, with similarly themed weaponry. He took over the very plant he protected when Dr. Wily modified his personality. Regardless, he loves doing what he does: blowing up stuff.

->'''Weapon''': ''Danger Wrap''
->'''Weakness''': ''Freeze Cracker'', ''Scorch Wheel''

----
* {{Expy}}: Of Bomb Man in terms of personality.
* FloatingInABubble: Does this to enter the battlefield. His Danger Wrap does this to Mega Man.
* LogicalWeakness: The chemicals inside him don't react too well to [[KillItWithFire fire]] (flammability) or [[KillItWithIce ice]] (low freezing point).
* MadBomber: Even before Dr. Wily changed him, he enjoyed explosions in a very casual way.
* MakingASplash: Associated with water.
[[/folder]]

[[folder:[=DWN.052=] Cloud Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/52_-_cloud_man_5701.jpg]]

A middle-eastern style Djinn-like robot, with the power to control weather.

->'''Weapon''': ''Thunder Bolt''
->'''Weakness''': ''Danger Wrap'' ([=MM7=]), ''Junk Shield'' and ''Scorch Wheel'' (MMPB)

----
* BlowYouAway: While Thunder is his MO, his most dangerous attack is using the rainstorm to push the player into the bottomless pits on the sides of his arena.
* BrilliantButLazy: He could be a lot more powerful if he wanted, but it's so easy to just strike people with lightning bolts from where it's safe.
* {{Cephalothorax}}: A plump, onion-shaped body with a lightning rod shaped like an onion dome where his head would be located. His eyes are level with his shoulders.
* GeoEffects: He can't produce his own electricity- he has to draw it from the surrounding storm, although since he is the one controlling the storm, the effect is the same anyway.
* PowerFloats: He is the first Robot Master who is capable of floating and also has no legs.
* ImmuneToFlinching: He is the ''only'' Robot Master in the arcade games that does not flinch at all. He doesn't even react when he dies.
* ShockAndAwe: His Thunder Bolt attack. Notably, he can't produce electricity by himself, and has to draw it from clouds.
* WeatherControlMachine: He can make it rain with strong winds.
[[/folder]]

[[folder:[=DWN.053=] Spring Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/53_-_spring_man_7497.jpg]]

A Robot Master made of hundreds of springs and is capable of jumping high.

->'''Weapon''': ''Wild Coil''
->'''Weakness''': ''Slash Claw''

->'''Voiced by''': ''Creator/TakeshiAono'' (Battle & Chase)

----
* BoxingBattler: In ''Battle and Chase,'' he adopts a boxing style to compliment his versatile arms.
* ElementalAbsorption: If attacked with electricity, Spring Man becomes magnetic and can use it to his advantage.
* InASingleBound: He ''is'' made up of springs.
* OneBulletAtATime: Oddly for a Robot Master, he won't produce more springs if there is already one spring on screen.
* OneHitKill: Can be instantly killed by a well timed Noise Crush before the fight even begins.
* RocketPunch: A spring powered one, actually. One of his attack has him leap up high and fire out his arms down at high speed towards Mega Man, retracting them back to do it again.
[[/folder]]

[[folder:[=DWN.054=] Slash Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/54_-_slash_man_6658.jpg]]

A clawed Robot Master tasked with clearing forests to help build secret bases for Dr. Wily.

->'''Weapon''': ''Slash Claw''
->'''Weakness''': ''Freeze Cracker'' and ''Scorch Wheel'' ([=MM7=]), ''Junk Shield'' (MMPB), ''Dive Missile'' (MMPF), ''Chill Spike'' ([=MM10=], Weapons Archive)

->'''Voiced by''': ''Koji Tobe'' (Arcade)

----
* AnimeHair: It is shown.
* BattleAura: He can develop one as he charges his flying pounce attack.
* Continuity Cameo: The Weapons Archive in Mega Man 10 displays his sprite when using Slash Claw.
* {{Expy}}: Of Pluto in the Game Boy ''V,'' but also Vega from ''Street Fighter.''
* MixAndMatchCritters: His giant mane and claws are an artifact of how his body is based, and partially made from, Pluto's parts. However, Wily changed him to be dinosaur-themed, possibly to help take over Dinosaurland, his level. The end result is that he posesses both feline and dinosaur traits.
* RollingAttack: He can roll towards the player while [[InfernalRetaliation on fire]].
* StandardStatusEffects: A more rare attack has him clinging balls of goo at the player ,causing them to be stuck in place or slowed down.
* WeaksauceWeakness[=/=]LogicalWeakness: Being dinosaur themed, he's cold blooded for absolutely no reason.
** It could be that people of the pre-historic era were pretty much dead when dealing with cold or massive heat.
** Ice is detrimental to any machinery with significant moving parts that requires traction, such as a robot, and he is one of the few robots to boast incredibly flammable ''hair'' as a design feature.
* WolverineClaws: Even parodied at times.
* WreathedInFlames: His flying pounce attack becomes this when he TurnsRed.
[[/folder]]

[[folder:[=DWN.055=] Shade Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/55_-_shade_man_9974.jpg]]

A vampire robot made for a horror amusement park, whom Dr. Wily stole and reprogrammed. Orignially, he was supposed to use a hypnosis beam to help Dr. Wily gain followers. However, after the equipment instead created [[MakeMeWannaShout sonic booms]], Dr. Wily felt that that was good enough and gave him more thematic powers and mannerisms.

->'''Weapon''': ''Noise Crush''
->'''Weakness''': ''Wild Coil'' ([=MM7=]), ''Slash Claw'' (MMPB), ''Rolling Cutter'' (MMPF)

->'''Voiced by''': ''Yoshiya Nemoto'' (MMPB), ''Takkō Ishimori'' (MMPF)

----
* ChargedAttack: Collect-type. His increases his Noise Crush's power by sending out Noise Crush Waves and bouncing them back onto him, which through magic physics shenanigans somehow causes constructive interference.
* LifeDrain: Can suck the life force out of the player in some games.
* ClassicalMovieVampire: Was built with all of the classic trappings: Hates garlic, accent, loves tomato juice, acts wealthy, prone to maniacal laughter.
* Continuity Cameo: Mega Man 8's animated intro features him as Mega Man 7's representative in the montage of Mega Man against the previous games' Robot Masters.
* ElementalAbsorption: Absorbs any sonic-based attack...which means that if you make the mistake of shooting him with a Noise Crush when you face him in the rematch, he'll just fire it back at you!
* MakeMeWannaShout: Noise Crush.
* NinjaPirateZombieRobot: A Robot Vampire.
* TakenForGranite: For whatever reason, Shade Man has a EyeBeam-like attack what turns Mega Man into stone if it hits him.
* VampiricDraining: In Mega Man 7, Shade Man does this to Mega Man if he grabs him in his swooping attack, draining his energy while recovering his own.
[[/folder]]

[[folder:[=DWN.056=] Turbo Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/56_-_turbo_man_1278.jpg]]

A robot Dr. Wily made out of his favorite old car. His ability to transform from car to robot makes him useful for reconnaisance.

->'''Weapon''': ''Scorch Wheel''
->'''Weakness''': ''Noise Crush'' ([=MM7=]), ''Junk Shield'' (MMPB)

->'''Voiced by''': ''Yoshiya Nemoto'' (MMPB)

----
* BlowYouAway: Can summon strong winds to push Mega Man towards or away from him, and to cool his overheating engine.
* CarFu: He charges at Mega Man while in car mode.
* ElementalAbsorption: Hit Turbo Man with the Thunder Bolt and he becomes supercharged, rendering himself invincible for a while and using his charging attack constantly.
* PlayingWithFire: His Scorch Wheel.
* RammingAlwaysWorks: Works so well it actually hurts Mega Man ''twice''. Through contact, and smashing him into the wall.
* TransformingMecha: He transforms into a CoolCar.
[[/folder]]

!!''Mega Man 8'' Robot Masters

[[folder:[=DWN.057=] Tengu Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/57_-_tengu_man_7257.jpg]]

A Robot Master stationed in the mountains of Japan. Tengu Man was originally built as an experimental robot that can generate artificial typhoons. He has a razor-winged jet engine on his back that grants him high-speed flight. Tengu Man is highly proud of his large nose, is good at reading the atmosphere, and likes fly fishing. He looks down on others and fights with boldness, having noticeably arrogant and overconfident mannerisms. Tengu Man comes back for revenge in VideoGame/MegaManAndBass.

->'''Weapons''': ''Tornado Hold'' ([=MM8=]), ''Tengu Blade'' (MM&B)
->'''Weakness''': ''Ice Wave'' ([=MM8=]), ''Spread Drill'' (MM&B)

->'''Voiced by''': ''Takashi Nagasako'' (JP, 8), ''Jack Evans'' (EN, 8)

----
* ArrogantKungFuGuy
* BlowYouAway: "Kamikaze!"/"Kamaitachi!"
** His Tornado Hold can blow you off the platform.
* JetPack: The second Robot Master in the series who has this feature.
* {{Samurai}}: At least, he talks like one, most noticed in his "chosen" intro ("Tengu Man de gozaru!") and his use of "[[UsefulNotes/JapanesePronouns sessha]]" as his first-person pronoun.
* WeCanRebuildHim: Comes back in ''VideoGame/MegaManAndBass'' for revenge.
* {{Youkai}}: Obviously based on the Tengu, and one of his attacks is called "Kamaitachi" (US) or "Kamikaze" (Japan). It's easy to catch if you follow the Japanese phonetics: it's not "kam ih KAH zee", but sounds more like "kahm ee kah ZEH". [[https://www.youtube.com/watch?v=Vm2alNAcoqU See here.]]
[[/folder]]

[[folder:[=DWN.058=] Astro Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/58_-_astro_man_4954.jpg]]

A Robot Master stationed in a virtual reality zone somewhere in Europe. Astro Man was originally built to work in a planetarium, but Dr. Wily modified him for combat, and he uses his abilities to confuse his opponents. Despite his great powers, Astro Man is modest and shy. He's easily startled and something of a coward and thus is not very reliable in battle. He is the world champion at hide-and-seek. He returns in ''Mega Man & Bass'' along with Tengu Man.

->'''Weapons''': ''Astro Crush'' ([=MM8=]), ''Copy Vision'' (MM&B)
->'''Weakness''': ''Homing Sniper'' ([=MM8=]), ''Magic Card'' (MM&B)

->'''Voiced by''': ''Issei Futamata'' (JP, 8), ''Wayne Doster'' (EN, 8)

----
* AIBreaker: The Homing Sniper turns him from a difficult boss into the wimp he thinks he is.
* ChekhovsGunman: What appears to be a prototype of him [[http://megaman.wikia.com/wiki/File:MM7mys-Astro1.gif shows up]] in the background of Spring Man's stage in ''7''.
* CrouchingMoronHiddenBadass: Despite being a coward, he can summon some fierce meteors.
* DoppelgangerAttack: In ''VideoGame/MegaManAndBass''.
* LovableCoward: His quotes.
* PowerFloats: Second Robot Master with no legs but with the capability to float.
* ShrinkingViolet
* WeCanRebuildHim: He returns along with Tengu Man in ''VideoGame/MegaManAndBass''.
*
[[/folder]]

[[folder:[=DWN.059=] Sword Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/59_-_sword_man_739.jpg]]

A Robot Master stationed in a temple in Central Asia. Sword Man is a combat Robot Master that was built by Dr. Wily to use an ancient sword that he stole from a museum. Unfortunately, Sword Man's sword was way too heavy, so the upper part of the body was fitted with an anti-gravitational device; and as such, both the upper and lower halves of his body can act independently of each other to improve his balance.

->'''Weapon''': ''Flame Sword''
->'''Weakness''': ''Water Balloon''

->'''Voiced by''': ''Wataru Takagi'' (JP, 8), ''Matthew Meersburgen'' (EN, 8)

----
* {{BFS}}: His body had to be modified with anti-gravity hardware to even be able to lift the sword.
* BreakOutTheMuseumPiece: His sword is ancient.
* DetachmentCombat: Can separate his upper half from his lower half to execute a spinning slash.
* LogicalWeakness[=/=]WeaksauceWeakness: Water Balloons hurt him badly as a fire elemental.
* PlayingWithFire[=/=]FlamingSword: His main weapon.
* WorthyOpponent: Rather honorable, and is just taking orders from Wily.
[[/folder]]

[[folder:[=DWN.060=] Clown Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/60_-_clown_man_7883.jpg]]

A Robot Master stationed in a theme park in Australia. Clown Man was originally a robot designed for an amusement park, but was stolen and remodeled for combat by Dr. Wily, gaining the ability to telescopically extend his arms and channel high-voltage electricity through them as part of his Thunder Claw. Whilst Clown Man himself is of a mischievous nature and is a good sportsman to his foes, he is also highly emotional, being particularly prone to having bouts of disliking everything and everyone around him.

->'''Weapon''': ''Thunder Claw''
->'''Weakness''': ''Tornado Hold''

->'''Voiced by''': ''Chika Sakamoto'' (JP, 8) ''Ruth Shiraishi'' (EN, 8)

----
* BeTheBall: Through his Thunder Carnival.
* CallingYourAttacks: Does it with his ''Thunder Claw'' and ''Thunder Carnival'' attacks.
* LogicalWeakness: The Tornado Hold knocks him off his trapeze. If used on the ground, it tangles up his long arms.
* MonsterClown: Pretty much his design.
* RobotClown: The only clown-themed Robot Master in the original series.
* RubberMan: His long, stringy arms can be used to grab Mega Man or swing from the trapeze.
* ShockAndAwe: Uses Thunder Claw.
* VocalDissonance: Doesn't help that he even shares the same voice actress as Mega Man himself...
[[/folder]]

[[folder:[=DWN.061=] Search Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/61_-_search_man_6624.jpg]]

A Robot Master stationed in an African jungle. During Search Man's construction, Wily went off with the idea of a two-man sniper in one, but he forgot to install two personalities; and because Search Man constantly switches himself from head-to-head, he even gets himself confused. Although he is not very sociable around other people, Search Man actually has a surprisingly positive outlook on life for a robot of his profession, albeit mostly when fighting. He mostly relies on his knowledge of setting traps, sniping from a distance, and the element of surprise over sheer brute force to defeat his foes.

->'''Weapon''': ''Homing Sniper''
->'''Weakness''': ''Flame Sword''

->'''Voiced by''': ''Takashi Nagasako'' (JP), ''Matthew Meersburgen'' (EN)

----
* AlwaysOnDuty: As his personality and military-style design implies.
* FriendlySniper: He has a relatively positive outlook on life, considering his profession. However, he quickly sheds it when the enemy draws near, since he's a long distance fighter.
* HomingProjectile: His main weapon.
* JungleWarfare: His stage is set in the jungle.
* LogicalWeakness: The Flame Sword, considering that he hides in bushes.
* MissileLockOn: Charged Homing Sniper gives this effect.
* MultipleHeadCase: Two heads. Wily made the mistake of having them programmed with a single personality, which makes him a subversion of the trope.
* SoMuchForStealth: Hiding in bushes does not helping Search Man in any capacity. Especially if Mega Man can [[KillItWithFire burn them down]].
* TurnsRed: Unleashes a lot of missiles on Mega Man when powering up with Evil Energy.
* TwoBeingsOneBody: Subverted. His two ''heads'' share one body.
* TwoFaced: [[StealthPun Literally]]... from a physical standpoint, at least.
[[/folder]]

[[folder:[=DWN.062=] Frost Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/62_-_frost_man_3110.jpg]]

A Robot Master stationed in Alaska. Frost Man was created with several leftover parts from Clown Man. He is one of the largest Robot Masters and physically very strong, and he has the ability to punch the ground to generate fast surges of freezing cold energy by using the Ice Wave. However, Frost Man himself is not too bright: his ultimate goal is to turn Mega Man into a popsicle and eat him. Due to his less-than-ideal method of construction, he suffers from chilblains and poor oil circulation, and is vulnerable to explosives.

->'''Weapon''': ''Ice Wave''
->'''Weakness''': ''Flash Bomb'' ([=MM8=]), ''Commando Bomb'' ([=MM10=], Weapons Archive)

->'''Voiced by''': ''Wataru Takagi'' (JP, 8), ''Darryl Stogre'' (EN, 8)

----
* AstonishinglyAppropriateAppearance: He looks like an Igloo and has ice powers.
* AnIcePerson: Ice type Robot Master.
* TheCameo: Appears as the ''8'' representative of the weapons archive boss in ''10''.
* DumbMuscle: ''VERY dumb'', but ''very powerful'' and bulky. Also, he is the ''largest Robot Master'' in the classic Mega Man series.
* ImAHumanitarian: A robot example. He wants to turn Mega Man into a popsicle (or a [[http://en.wikipedia.org/wiki/Kakig%C5%8Dri Kakigori]] in the Japanese version) and eat him.
* LogicalWeakness: Explosives like the Flash Bomb can break ice easily. The Flame Sword too is obvious during the rematch.
* MightyGlacier: He's ''HUGE'', but moves rather slowly. Quite strong according to his bio card, but is ponderous and easy to hit thanks to his size. Also a tidy pun due to being an ice-type Robot master.
* RequiredSecondaryPowers: Since Wily used Clown Man's leftover parts on him, he can't actually handle cold all that well, and his internal piping tends to contract and leak at low temperatures.
* SimpletonVoice: In the English release. Also doubles as a VocalDissonance.
* YourSizeMayVary: In ''8'', he was gigantic. He was still large when appearing in the Weapons Archive in ''10'', but nowhere near as large.
[[/folder]]

[[folder:[=DWN.063=] Grenade Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/63_-_grenade_man_3700.jpg]]

A Robot Master stationed in an ammunition factory in Chile. Grenade Man is sadomasochistic: he enjoys both inflicting and receiving pain, particularly through getting himself caught in the explosions he creates. He fights primarily using his Flash Bombs and other such high-explosive weaponry.

->'''Weapon''': ''Flash Bomb''
->'''Weakness''': ''Thunder Claw''

->'''Voiced by''': ''Issei Futamata'' (JP, 8), ''Douglas Kendall'' (EN, 8)

----
* AxCrazy: He openly dislikes robots who think rationally.
* AstonishinglyAppropriateAppearance: A robot who loves explosives and shaped like a grenade.
* TheBerserker: According to his CD data, he attacks everything and everyone without regard for who's getting hit.
* CombatSadomasochist: Loves getting hurt. Even says "That felt good!" once you defeat him.
* DashAttack: His only non-explosive attack is a fast horizontal body slam attack. He even shouts "CRUSH!" while flying across the screen.
* TheHyena: Giggling, cackling, and cheering constantly during his boss fight. Even his bio quote starts with crazed laughter.
* LightningBruiser: He can move faster and inflict more damage when he TurnsRed.
* LogicalWeakness: Thunder Claw deflects his bombs back at him, but hitting him with the Claw itself [[TooKinkyToTorture "hurts"]] him just as much.
* MadBomber: Even more so than the others, since he loves being caught in his own explosions.
* PintsizedPowerhouse: One of the smallest Robot Masters in the series, but he can really pack a punch.
* ShoutOut: To ''[[{{Film/Scarface1983}} Scarface]]'', of all things:
--> "Say hello to my cute little bombs!"
[[/folder]]

[[folder:[=DWN.064=] Aqua Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/64_-_aqua_man_2622.jpg]]

No, not [[{{ComicBook/Aquaman}} that one]]. He is a Robot Master stationed in an underwater laboratory east of Madagascar. Aqua Man seems to be somewhat flamboyant, mischievous and immature Robot Master, with a love for dirty jokes and puns and being something of an attention-seeker. He was designed with the ability to store water inside of himself and release it with a cannon on his arm via highly pressured streams, or the Water Balloons - the heavy spheres of water.

->'''Weapon''': ''Water Balloon''
->'''Weakness''': ''Astro Crush''

->'''Voiced by''': ''Chika Sakamoto'' (JP, 8), ''Michelle Gazepis'' (EN, 8)

----
* AmbiguouslyGay: Due to his mannerisms and dialogue:
--> "I'm Aqua Man, but you can call me Handsome Guy!"
* AttentionWhore: Isn't it obvious enough?
* EverythingsBetterWithRainbows: His intro has his name spelled in a rainbow.
* ImprobableWeaponUser: Water based attacks, sure, but seriously... Water balloons? Really?
* MakingASplash: Water-type Robot Master with a ridiculous voice (and weapon).
* VocalDissonance: Similar to Mega Man in this regard. He is a male Robot Master who is voiced by a female VA.
[[/folder]]

!!''Mega Man & Bass'' Robot Masters

[[folder:[=KGN.001=] Dynamo Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/k1_-_dynamo_man_441.jpg]]

Dynamo Man used to be a robot guide for schoolchildren on field trips through a power plant. King outfitted him with a power generator which emitted powerful electric field around him. This modification heavily altered Dynamo Man's programming and rendered him unsafe for his job.

->'''Weapon''': ''Lightning Bolt''
->'''Weakness''': ''Copy Vision''

----
* DeadlyUpgrade: Dynamo Man gets unsafe for his proper duties after receiving one.
* {{Expy}}: Uses Grenade Man's stage design. Also one to Elec Man design-wise.
* GivingSomeoneThePointerFinger: Bass points his finger to the sky when he discharges Lightning Bolt.
* HealingFactor: Not the first Robot Master to have it. Unlike others, he doesn't utilize it via FeedItWithFire-method.
* HealThyself: When low on health, he plugs himself into a generator and will heal to full health if the generator isn't destroyed.
* InconvenientlyPlacedConveyorBelt: His stage is chuck-full of them.
* ShockAndAwe: Complete with a generator that allows himself to heal.
* WalkingWasteland: King made his body too hazardous for lifeforms to come near.
* YellowLightningBlueLightning: Lightning Bolt when obtained by heroes. Mega Man gets the former, Bass utilizes the latter.
[[/folder]]

[[folder:[=KGN.002=] Cold Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/k2_-_cold_man_880.jpg]]

Cold Man was originally a refrigerator used to preserve prehistoric [=DNA=] from dinosaurs at absolute zero in Dr. Light's laboratory before being modified into a guard robot by King. In combat, he uses Ice Walls that he creates by opening the freezer in his body. He can also cause areas to freeze from a distance.

->'''Weapon''': ''Ice Wall''
->'''Weakness''': ''Lightning Bolt''

----
* AstonishinglyAppropriateAppearance: An ice-based Robot Master shaped like a refrigerator. His chest even opens up like side-by-side fridge doors.
* AnIcePerson: Another ice elemental Robot Master.
* {{Expy}}: Of Ice Man and Frost Man. Also uses Frost Man's stage design.
* FeedItWithFire: Using his own weapon against him will heal him.
* HostileWeather: Cold Man absolutely hates El Nino phenomenon.
* StoneWall: He fights more defensively, relying on blocking your attacks with Ice Wall and slowing you down with Cold Mists [[TurnsRed when low on health]]. Also, without the proper upgrades, you'll run out of Lightning Bolt before you can destroy him.
[[/folder]]

[[folder:[=KGN.003=] Ground Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/k3_-_ground_man_7767.jpg]]

Ground Man is an excavation robot who was created for finding valuable minerals, though he keeps some of them for himself. He's said to be the most powerful robot in King's army. Ground Man is a deep thinker, but hardly ever speaks and is very unsociable. His main weapon is the Spread Drill - a drill-like missile that can separate into smaller drills. He can also transform into a small drill-shaped machine, being invincible during the attack.

->'''Weapon''': ''Spread Drill''
->'''Weakness''': ''Remote Mine''

----
* {{Expy}}: Of Drill Man, who he was even named at first.
** Uses Sword Man's stage design.
* GeniusBruiser: One of the strongest Robot Masters and is a deep thinker.
* HoistByHisOwnPetard: In the manga, he was beaten by his own drill.
* LogicalWeakness: Mines on Ground Man's body will blow up to prevent him to bury into the ground.
* StickyFingers: Likes to steal some treasures for himself.
* ThisIsADrill: In addition to his Spread Drill, he can burrow into the ceiling and summon a massive drill.
* TransformingMecha: Into a DrillTank.
[[/folder]]

[[folder:[=KGN.004=] Pirate Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/k4_-_pirate_man_3869.jpg]]

Pirate Man is a Robot Master who was designed for attacking ships and plundering cargo. He is fearless, ruthless, and will do whatever it takes to reach his goals. He loves making profit and despises doing anything fairly. Pirate Man's main weapon is Remote Mine - a remote-controlled bomb that he usually fires three times in a row.

->'''Weapon''': ''Remote Mine''
->'''Weakness''': ''Wave Burner''

----
* APirate400YearsTooLate: He's a Robot Master created in 20XX, so this is a given.
* BeTheBall: Rolls himself into a bubble.
* DressedToPlunder: He sports quite stylish design for a pirate captain.
* EyepatchOfPower
* {{Expy}}: Uses Aqua Man's stage design.
* HookHand: One of his design features.
* MixAndMatch: An explosive and water-themed Robot Master. Makes sense for a modern-day pirate.
* MakingASplash: Encases himself in a bubble and bounces around in the water.
* NinjaPirateZombieRobot: A pirate robot.
* UnderwaterBossBattle: Fought underwater.
[[/folder]]

[[folder:[=KGN.005=] Burner Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/k5_-_burner_man_1118.jpg]]

Burner Man entered King's army and was ordered to destroy nature. King tricked Burner Man into believing that he must burn a forest every day or else [[ExplosiveLeash a self-destruct bomb inside him will explode]]; this isn't true, but Burner Man continued to burn forests in order to stay alive. Burner Man's main weapon is a flamethrower in his right arm - Wave Burner, which uses a special type of gas and releases green flames.

->'''Weapon''': ''Wave Burner''
->'''Weakness''': ''Ice Wall''

----
* {{Expy}}: Uses Search Man's stage design. Also of Fire Man design-wise.
* FireBreathingWeapon: One of his attacks is styled as if it was breathing fire.
* PlayingWithFire: Fire type Robot Master.
* PuzzleBoss: He must be pushed into the spikes with Ice Wall when he's on the floor, as the Walls themselves do little damage in comparison.
* PyroManiac: Very crazy and associated with fire.
* SlasherSmile: In his artwork.
* TechnicolorFire: Burner Man utilizes ''green'', of all things.
[[/folder]]

[[folder:[=KGN.006=] Magic Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/k6_-_magic_man_5144.jpg]]

Magic Man is a hard worker and natural showman who puts incredible effort into practicing his magic tricks. Because of his egoitism and a bad habit of performing tricks at inopportune times, he is not regarded well by his comrades. Magic Man was formerly a member of a circus, but he enlisted in King's army in order to show off. His special weapon - Magic Card - can steal energy from enemies to restore his health.

->'''Weapon''': ''Magic Card''
->'''Weakness''': ''Tengu Blade''

----
* AttentionWhore: He loves to amaze people and especially receive applause for his performances.
* ConceptArt: Was drawn by one of the readers of Magazine/NintendoPower before appearing in this game proper.
* {{Expy}}: Uses Clown Man's stage. Even has the same mini-boss (but with different behaviors).
* ImprobableWeaponUser: Throws [[DeathDealer cards]].
* HartmanHips: A rare male example, just look at them!
* LifeDrain: His Magic Cards can steal your energy if they hit.
* MrFanservice: ''Just LOOK at him''.
* StageMagician: The only Magician Robot Master as of this day. And he ''never'' reveals his tricks.
* StealthPun: His weakness to Tengu Blade is a reference to "cutting the deck of cards".
[[/folder]]

!!''Mega Man 9'' Robot Masters
[[folder:General]]
* AllThereInTheManual: Unlike most other titles, the order of these robots wasn't disclosed in the actual game (in fact, the Challenges and the ending sequence arrange them in entirely separate orders); the numbers used here come from ''[=MM25=] Mega Man & Mega Man X Official Complete Works''.
* AmbiguousSituation: [[spoiler:It's never stated if they're still scheduled to be scrapped, but given the fact they've been rebuilt in the credits, it's possible that their scrappage was waived.]]
* HappyEnding: [[spoiler: One of the few times we see what has happened to the robots after the game. The Robot Masters were not scrapped after all, and continue doing their jobs as intended, some even moving on to do other endeavors.]]
* HeelFaceTurn: [[spoiler:What happens to the robots after Wily is defeated.]]
* FaceHeelTurn: [[spoiler:Robots made by Dr. Light, got conned by Dr. Wily.]]
* WhereAreTheyNowEpilogue: [[spoiler: We learn what happens to the robots after the game.]]
* YouHaveOutlivedYourUsefulness: According to the manga included with the official soundtrack, they were scheduled to be scrapped because a law was passed to enact limited lifespans on newer robots.
[[/folder]]

[[folder:[=DLN.065=] Concrete Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/65_-_concrete_man_6989.jpg]]

Concrete Man is a construction robot built to be the supervisor of dam construction. He is stubborn and will tell off any lazy robots.

->'''Weapon''': ''Concrete Shot''
->'''Weakness''': ''Laser Trident''

----
* ArmorPiercingAttack: His Concrete Shot neutralizes a number of defenses.
* BashBrothers: With Guts Man. Doubly so because they were both made by Dr. Light.
* DashAttack: A shoulder-first football charge.
* {{Expy}}: Has an attack pattern akin to Guts Man. He also has a very similar physical design and function (construction duties).
* FriendlyRival: In the Archie Comics series, he competes feverishly with Guts Man on completing construction projects. They often go out for karaoke and drinks afterwards.
* ImprovisedPlatform: His weapon creates them.
* RoaringRampageOfRevenge: [[spoiler:He's seen in the credits chasing Wily.]]
* UnfortunateNames: Applies to his Weapon, the "C.Shot" (think about it)...
[[/folder]]

[[folder:[=DLN.066=] Tornado Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/66_-_tornado_man_793.jpg]]

Before the Robot Master revolt, he was permanently stationed at a weather regulation facility. Dr. Light stuffed him with powerful equipment such as the fans attached to his arm, which allow him to stave off tropical storms.

->'''Weapon''': ''Tornado Blow''
->'''Weakness''': ''Plug Ball'' ([=MM9=]), ''Thunder Wool'' ([=MM10=], Weapons Archive)

----
* AlwaysAccurateAttack[=/=]UnblockableAttack: His Tornado Blow covers the entire screen, and even affects shielded enemies! Sadly, it only can be used four times before running out of ammo.
* {{Expy}}: Of Sage Harpuia from the ''[[VideoGame/MegaManZero Zero]]'' series.
* BlowYouAway: His tornados can blow you to the ceiling to your doom if you're not careful.
* BossArenaIdiocy: His weakness, the Plug Ball, would normally have a hard time hitting him due to his airborne nature. But he tends to hover close to the ceiling, and the walls of his arena are very conductive...
* TheCameo: Appears as the ''9'' representative of the weapons archive in ''10''.
* WeatherControlMachine: His battle arena is set up like one.
[[/folder]]

[[folder:[=DLN.067=] Splash Woman]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/67_-_splash_woman_6857.jpg]]

A Robot Master that was designed to rescue victims of sinking ships and beach accidents. She is fond of karaoke bars so she can show off her singing voice. Splash Woman, however, can also use it to call fish robots, tackle her opponents with a trident, and use her Laser Trident which can emit a laser capable of penetrating tough surfaces such as shields and the hulls of ships.

->'''Weapon''': ''Laser Trident''
->'''Weakness''': ''Hornet Chaser''

----
* ActionGirl: Her job is to rescue victims of shipwrecks and beach accidents.
* ArmorPiercingAttack: Her Laser Trident can destroy Concrete Man's blocks.
* TheBeastmaster: Summons sea creatures to aid her in battle.
* BreakoutCharacter: While she hasn’t made another appearance yet, she gets the most focus of the ''Mega Man 9'' Robot Masters for advertising and artwork for ''Mega Man Legacy Collection 2''.
** On the meta level, she is the ''first female combat Robot Master'' in the series so far.
* DistaffCounterpart: Was originally going to be a male robot master called Ocean Man.
* {{Expy}}: Of Fairy Leviathan from the ''[[VideoGame/MegaManZero Zero]]'' series.
* GlassCannon: Outside of instant death hits, Laser Trident is the most damaging attack to Mega Man in the ninth game. On the other hand, the Mega Buster inflicts two units of damage on per shot on Splash Woman, whereas it only inflicts one unit of damage to the other Robot Masters.
* MakingASplash ''(no pun intended)'': A water-related Robot Master, but with a powerful trident similar to [[VideoGame/MegaMan3 Hard Knuckle]] as a weapon.
* MsFanservice: [[spoiler:She's seen striking a seductive pose in front of Auto, who's taking a picture of her akin to a pin-up model.]]
* OurMermaidsAreDifferent: She's a robot mermaid.
* SirensAreMermaids: She controls her fishy friends through singing and enjoys karaoke.
* TheSmurfettePrinciple: Unless you count the ''6'' manga, where Centaur Man is [[SamusIsAGirl revealed to be female]], she is, so far, the only female Robot Master that is a boss character.
[[/folder]]

[[folder:[=DLN.068=] Plug Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/68_-_plug_man_5402.jpg]]

Plug Man was designed to inspect the quality control in a television factory. He is obsessed with gadgets and loves to browse electronic stores.

->'''Weapon''': ''Plug Ball''
->'''Weakness''': ''Jewel Satellite''

----
* {{Expy}}: To Spark Man and Dynamo Man.
* HeroesGoneFishing: [[spoiler:He's seen going shopping with Rush in the credits.]]
* RecurringElement: His stage is home to classic reappearing and disappearing blocks.
* ShockAndAwe: Electric-type Robot Master.
[[/folder]]

[[folder:[=DLN.069=] Jewel Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/69_-_jewel_man_5411.jpg]]

Jewel Man was designed to work in a diamond mine where he was in charge of cutting and polishing rocks with dexterity. He likes to receive attention and collect shiny things.

->'''Weapon''': ''Jewel Satellite''
->'''Weakness''': ''Black Hole Bomb''

----
%%* AttentionWhore
* CampStraight: Possible since he's ending credits image has him giving a large jewel to Roll.
* {{Main/Crossdresser}}: His concept art imply this, referred to him as okama (Japanese slang for "transvestite").
* GemstoneAssault: Uses jewels as his main method of attack.
* OrbitingParticleShield: Jewel Satellite.
[[/folder]]

[[folder:[=DLN.070=] Hornet Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/70_-_hornet_man_4431.jpg]]

A Robot Master designed to manage a flower park. It was his job to pollinate the flowers using his vast knowledge of flowers from around the world, and he loves gardening.

->'''Weapon''': ''Hornet Chaser''
->'''Weakness''': ''Magma Bazooka''

----
* BeeBeeGun: His Hornet Chaser.
* FlunkyBoss: Launches hornets at you, which move and attack independently but can be destroyed.
* LogicalWeakness: Bugs in real life don't take too well to fire.
* SpearCounterpart: Was originally supposed to be a female robot master called Honey Woman. Honey Woman, in turn, would have been an Expy of Queenbee from ''VideoGame/MegaManZX Advent''
* UtilityWeapon: Hornet Chaser can grab items for you, even through walls or other barriers.
[[/folder]]

[[folder:[=DLN.071=] Magma Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/71_-_magma_man_5690.jpg]]

Magma Man was built to oversee safety operations and manage a geothermal power plant. He is able to withstand incredibly high temperatures and loves to visit hot spas.

->'''Weapon''': ''Magma Bazooka''
->'''Weakness''': ''Tornado Blow''

----
* ChargedAttack: Magma Bazooka.
* CollisionDamage: Magma Man takes advantage of his size to simply GoombaStomp Mega Man. In fact, Magma Man does not walk or run ''at all''-his only form of movement is jumping towards Mega Man.
* {{Expy}}: Of Fighting Fafnir from the ''[[VideoGame/MegaManZero Zero]]'' series, Toad Man, and Needle Man.
* MagmaMan: The TropeNamer.
* {{Multishot}}: One of his attacks.
* MundaneUtility: [[spoiler:Uses his flame powers to power a homemade hot tub.]]
* NonIndicativeName: He's more of a straight fire-based boss, and his weapon isn't actually anything like a bazooka.
* PlayingWithFire: Yet another fire-based Robot Master.
[[/folder]]

[[folder:[=DLN.072=] Galaxy Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/72_-_galaxy_man_3562.jpg]]

Galaxy Man was designed to work in a space research center where it was his job to instantly calculate the trajectories for rockets. He loves to observe stars and name any new ones that he finds.

->'''Weapon''': ''Black Hole Bomb''
->'''Weakness''': ''Concrete Shot''

----
* {{Expy}}: Of Astro Man's head and face design.
* FlyingSaucer: He's shaped like one.
* RockBeatsLaser: He's weak against wet concrete.
* SpaceMaster: Second Robot Master to be based on something space related.
* UnblockableAttack: Black Hole Bomb sucks in everything. Including those otherwise-invincible mines in Splash Woman's stage, AND even Metools under their hats!
* UnrealisticBlackHole: Black Hole Bomb creates these.
* TheLastOfTheseIsNotLikeTheOthers: He's the only robot master in the entire series to have a weapon name with three words, all others have two. This is due to the name "Black Hole" already being used by Saturn's weapon.
* TransformingMecha: Turns into a miniature UFO as part of his attack pattern.
[[/folder]]

!!''Mega Man 10'' Robot Masters
[[folder:General]]
* ConceptArt: All of them had quite a lot of various designs before [=MM10=]'s release.
* PlotHole: As in ''6'', despite it being unknown as to whether Wily made them or not, they're all listed as [=DWNs=].
* ThePlague: All of them suffer from the effects of Roboenza Virus.
[[/folder]]

[[folder:[=DWN.073=] Blade Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/73_-_blade_man_1019.jpg]]

Blade Man was the guide to an ancient castle before the Roboenza incident. The castle's lord had a fascination with swords, which inspired the robot's design. He has an encyclopedic knowledge about weapons and swords, and can speak on the subject for a very long time.

->'''Weapon''': ''Triple Blade''
->'''Weakness''': ''Commando Bomb''

----
* AstonishinglyAppropriateAppearance: Shaped like a sword and utilizes blades in combat.
* CeilingCling: Can fire swords from the ceiling.
* DashAttack: Only on Hard difficulty.
* EncyclopaedicKnowledge: Has one about weapons and swords, and similar to Napalm Man in this regard.
* SpreadShot: Can fire several blades simultaneously depending on the difficulty: ''two'' on Easy, ''three'' on Normal, and ''five'' on Hard.
* ThrowingYourSwordAlwaysWorks: Throws multiple swords. Surprisingly, he is entirely lacking in physical attacks of any kind - his only methods of attack are this and collision damage
* WallCrawl: Crawls on walls as a method of battle.
** SteppingStoneSword: Except he is his own sword!
[[/folder]]

[[folder:[=DWN.074=] Pump Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/74_-_pump_man_4576.jpg]]

Before the Roboenza incident Pump Man worked at a wastewater treatment plant, purifying the water that came through. He also volunteered his time to wash graffiti off of walls in the neighborhood. Pump Man has also been described as a "neat freak."

->'''Weapon''': ''Water Shield''
->'''Weakness''': ''Thunder Wool''

----
* LogicalWeakness: A robot that pumps water through his body is probably not going to handle electricity well.
* MakingASplash: A water type Robot Master with a water type weapon.
** OrbitingParticleShield: A shield one at that.
* NeatFreak: Described as such.
* ReverseShrapnel: He can send out his shield in a spiraling motion.
* WeaponizedHeadgear: The pump handle on his head can be detached and flung as a pseudo-BattleBoomerang, but only on Hard Mode.
[[/folder]]

[[folder:[=DWN.075=] Commando Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/75_-_commando_man_3362.jpg]]

Before contracting Roboenza, Commando Man was a mine-sweeping robot who used remote detonation techniques to clear minefields all over the world. It is also said that he enjoys tasting oil from the various countries he visits.

->'''Weapon''': ''Commando Bomb''
->'''Weakness''': ''Wheel Cutter''

----
* {{Expy}}: Of Napalm Man, mostly.
* GroundPound: Like Hard Man, his Ground Pound can stun you.
* PlayerGuidedMissile: Commando Bomb, when obtained by the player.
* {{Roboteching}}: The Commando Bomb is fired horizontally, but can change direction once at 90 degrees, similar to the Gyro Attack.
* ShiftingSandLand: His stage is implied to be of a Middle Eastern persuasion.
* WalkingArmory: A better example of a humanoid tank than Napalm Man.
[[/folder]]

[[folder:[=DWN.076=] Chill Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/76_-_chill_man_7848.jpg]]

Chill Man's primary job as an arctic natural observation robot was to stop glacial melting caused by global warming. He enjoys photography and uses photos of his experiences in the arctic to raise awareness on the Internet of the importance of nature.

->'''Weapon''': ''Chill Spike''
->'''Weakness''': ''Solar Blaze''

----
* AnIcePerson: An ice type Robot Master.
* HumanPopsicle: His frozen-over head invokes this trope.
* LogicalWeakness: Being melted by the sun is not good for someone based on ice.
* NatureHero: Before going insane, he was dedicated to taking photos of melting ice caps to raise awareness of global warming.
* SpikesOfDoom: Chill Spike creates these.
* SpreadShot: Jumps to the center of the arena and shoots 5 Chill Spikes which form at the floor and the walls. He does it only on Hard difficulty.
[[/folder]]

[[folder:[=DWN.077=] Sheep Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/77_-_sheep_man_8183.jpg]]

Originally a sheep herding robot, he left that job to work in the static resistance test division of a circuit board manufacturer after one day noticing static build-up on his wool. Being easily bored, however, he considered changing jobs again before he became infected with Roboenza.

->'''Weapon''': ''Thunder Wool''
->'''Weakness''': ''Rebound Striker''

----
* {{Cyberspace}}: Sheep Man is a fairly skittish robot, so he hides his level in a computer.
* InASingleBound: Moves much, ''much'' faster on Hard Mode.
* LogicalWeakness: Rebound Striker is made of rubber, a material that Sheep Man's electricity can't affect or do anything to stop.
* MundaneUtility: Other electric-type Robot Masters have done things like controlling power plants or generating said power. Sheep Man used his ability to generate electricity to test circuit boards for static resistance.
* ShockAndAwe: Electric-type Robot Master.
* ShoutOut: To ''Literature/DoAndroidsDreamOfElectricSheep''.
[[/folder]]

[[folder:[=DWN.078=] Strike Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/78_-_strike_man_7831.jpg]]

He was a batting-practice robot for a stadium before he malfunctioned due to Roboenza. In one incident, he purposely hit a batter that he disliked with a very powerful fastball, sending him to the hospital. He also gets upset when he gives up too many hits.

->'''Weapon''': ''Rebound Striker''
->'''Weakness''': ''Triple Blade'', ''Mirror Buster''

----
* AstonishinglyAppropriateAppearance: The first sports-themed robot master is modeled after a piece of sports equipment rather than a player.
* AwesomeButImpractical: One of his attacks on Hard difficulty has him rapidly spin in the middle of the arena and throw Rebound Strikers everywhere. However, this leaves him dizzy after this, giving a large window for a free shot.
* BeTheBall: Well, duh. Especially when you're designed after one.
* BouncingBattler: This is one of his few moves not taken from baseball.
* {{Expy}}: Bears a striking resemblance to Blizzard Man. His weapon also resembles the Crystal Eye in behavior.
* HyperDestructiveBouncingBall[=/=]PinballProjectile: Both in one. After throwing the Rebound Striker, it will bounce all over the place but head towards Mega Man on the final bounce.
[[/folder]]

[[folder:[=DWN.079=] Nitro Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/79_-_nitro_man_156.jpg]]

He is a stunt robot who has appeared in many movies and TV shows. He is willing to do whatever stunts he is asked regardless of the risks. Nitro Man is also the president of a robot stunt club which has over 60 members.

-> '''Weapon''': ''Wheel Cutter''
-> '''Weakness''': ''Chill Spike''

----
* CoolBike: One of Nitro Man's modes. It can move unbearably slow or ''insanely fast'' depending on the difficulty.
* CorruptCorporateExecutive: The president of the robot stunt club who gets corrupted thanks to Roboenza outbreak.
* DeadlyDisc: Wheel Cutter.
* DynamicEntry: He's the only Robot Master in ''10'' to not enter the boss in the normal fashion, i.e., fall down from the ceiling, instead he jumps across the room in bike form. Then stops and transforms into humanoid form.
* {{Expy}}: Similar to Turbo Man, who is a race car, Nitro Man is able to transform into a motorcycle.
* LogicalWeakness: Chill Spike creates what can easily be described as icy spike strips, just the thing to puncture tires or send vehicles into a skid. Being a motorcycle, Nitro Man is especially vulnerable to these.
* TransformingMecha: Transforms into a CoolBike that he rides, somehow.
* WallRun: Befitting a stunt actor, one of his specialities is to drive up the walls of his boss room, out of Mega Man's reach. His Wheel Cutters do this too and can give Mega Man the ability to rapidly scale walls by using it next to them.
[[/folder]]

[[folder:[=DWN.080=] Solar Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/80_-_solar_man_4964.jpg]]

Solar Man worked in a sunlight research lab before he went berserk from Roboenza. In his spare time he developed a "Solar Workout" plan which has had little success.

->'''Weapon''': ''Solar Blaze''
->'''Weakness''': ''Water Shield''

----
* CounterAttack: The number of Solar Blazes he throws is tied to the frequency of the player's shots. If the player just spams Mega Buster Shots, not only will the Solar Blazes eventually bee fired in an undodgeable combination, but Solar Man will also start tipping his head forward to catch the shots.
* EnergyAbsorption: Of Mega Buster pellets.
* LogicalWeakness: Put out the fire-type boss with water, which he can't absorb to power up his attacks.
* PlayingWithFire: Fire-type Robot Master.
* PowerOfTheSun: Uses Solar Energy as a means of attack. [[spoiler:The Ring Man of the Weapon Archives is also weak against his weapon, as he was weak to Pharaoh Man's Pharaoh Shot in ''Mega Man 4'', which was also a similar element]].
* RecursiveAmmo: His Solar Blaze is fired downward, stops, and splits into two waves that visually resemble the Pharaoh Wave.
[[/folder]]

!!''Mega Man 11'' Robot Masters
[[folder:General]]
* DeadlyUpgrade: This bunch of Robot Masters gets one with the implementation of Double Gear System into their bodies.
** However, it was necessary ''even for Mega Man himself'' to match their powers. Thus, Dr. Light installs Double Gear into him too.
* FaceHeelTurn: They were described as an allies of Dr. Light in the past. If Robot Masters from ''[=MM1=]'' and ''[=MM9=]'' are any indication, they could be considered as his creations who were - ''once again'' - stolen and reprogrammed by Wily.
* PurposelyOverpowered: Courtesy of Dr. Wily.
[[/folder]]

[[folder:[=DWN.081=] Block Man]]

One of Dr. Wily's robots, equipped with the Double Gear system. He attacks with various stone block constructs.

->'''Weapon''': ''Block Dropper''
->'''Weakness''': ''???''

->'''Voiced by''': ''Kazutomi Yamamoto'' (JP)

----
* DeathFromAbove: The Block Dropper materializes up to four cubes made of stone blocks; these cubes then fall on the opponent. Mega Man can drop ''16'' at once with the Power Gear active.
* DishingOutDirt: Is capable of spawning stone blocks that drop on Mega Man.
* {{Expy}}: Looks like a smaller [[HumongousMecha (and bigger)]] version of [[VideoGame/MegaMan5 Stone Man]]. Also has a similar body construction with [[VideoGame/MegaManAndBass Cold Man]].
* GettingCrapPastTheRadar: His finishing line can be interpreted as this:
-->''YOU BLOCKHEAD!!!''
* HumongousMecha: At less than half his remaining life, he leaves the field only to drop back in with a gigantic robot made from stone blocks.
-->''Your fate is carved in stone!!''
** TransformingMecha: In order to utilize this shell, Block Man reconfigures himself into the head.
* HurricaneOfPuns: Can easily rival ''Cut Man'' in this regard.
* {{Pride}}: Has an ego [[http://www.capcom-unity.com/capkel/blog/2018/05/29/gear-up-for-mega-man-11-available-october-2nd "the size of a pyramid"]] and a hero complex to go with it.
-->''You're just another brick in the wall!''
* TurnsRed: When the mecha body is obliterated, Block Man resorts to throwing blocks at you horizontally and rapidly.
* YouCantFightFate: Seems to try and invoke this by having a very official-looking prophetic mural made to demonstrate his success at defeating Mega Man.
[[/folder]]

[[folder:[=DWN.082=] Fuse Man]]

One of Dr. Wily's robots, equipped with the Double Gear system. He utilizes electricity both in movement and in offense.

->'''Weapon''': ''Scramble Thunder''
->'''Weakness''': ''???''

->'''Voiced by''': ''Makoto Furukawa'' (JP), ''Creator/ToddHaberkorn'' (EN)

----
* EvilCounterpart: Can be considered this to Dr. Light's Elec Man.
* FlashStep: He can zap across the arena during combat, though only once between attacks. He can zap several times before striking from above when Double Gear is active, and his attacks are too fast for mere jogging to dodge.
* MythologyGag: At the time of Mega Man 11's development, there was an already existing fan-made character called Fuse Man. This bomb-based Robot Master exists in VideoGame/MegaManRockForce. Due to the name ''Fuse Man'' being officialized by Capcom, the original character now bears the name of Boom Man.
* PrepareToDie: The obvious electronic pun is there, but this is the extent of what he says at the start of the fight:
-->''Prepare to diode!''
* ShockAndAwe: His attacks are electricity-based.
* TheStoic: Calm, silent and serious Robot Master.
[[/folder]]

[[folder:[=DWN.083=] Blast Man]]
One of Dr. Wily's robots, equipped with the Double Gear system. He utilized explosives to rapidly destroy everything around him.

->'''Weapon''': ''Chain Blast''
->'''Weakness''': ''???''

->'''Voiced by''': ''Tasuku Hatanaka'' (JP)

----
* AttentionWhore: Considering that this comes from a star of the so-called "Blast Man Adventure", this is a given.
* {{BFB}}: He starts throwing several, larger explosives when utilizing the Power Gear.
* CanonImmigrant: Unlike other Robot Masters, Blast Man's ''[[VideoGame/MegaManBattleNetwork Battle Network]]'' counterpart was created before him.
* EvilCounterpart: His penchant for explosions and narcissistic disposition make him this to Dr. Light's Bomb Man.
* {{Expy}}: Of Bomb Man and (presumably) Burst Man.
** In terms of weaponry, Blast Man's Chain Blast is similar to ''[[VideoGame/MegaManAndBass Remote Mine]]''.
* MadBomber: Any other explosive-type Robot Masters ''can't compare with this guy''.
-->''Retaliate or detonate!''\\
''Time to begin the countdown!''\\
''Come on, EXPLODE!''
* {{Narcissist}}: His primary characteristic, to the point where he redecorated the amusement park he destroyed with his own image in several locations.
-->''Explosion is ART!!''
* RedEyesTakeWarning: He has red eyes.
* StickyBomb: His Chain Blast can have several bombs adhere to a target before blowing them up. Mega Man takes this weapon for himself; but his case, the bombs are timed.

[[/folder]]

[[folder:[=DWN.086=] Torch Man]]
One of Dr. Wily's robots, equipped with the Double Gear system. He uses his Torch-jutsu to wreak havoc on the environment - flora, fauna and robots alike.

->'''Weapon''': ''Blazing Torch''
->'''Weakness''': ''???''

->'''Voiced by''': ''Katsuyuki Konichi'' (JP)

----
* BareFistedMonk: He fights more along the lines of a martial artist, with Hadouken-like attacks from [[VideoGame/MegaManX4 Magma Dragoon]] and dive-kicks from [[VideoGame/MegaManZX Buckfire]].
-->''Torch-jutsu -- the flaming fist!''
* CanonImmigrant: Like in Blast Man's case, his ''[[VideoGame/MegaManBattleNetwork NetNavi]]'' counterpart was created first (albeit in this case, it was a [[DubNameChange dub rename]] of an [[VideoGame/MegaMan1 already existing Robot Master's]] [=NetNavi=]).
* EvilCounterpart: To Fire Man and Magma Man.
* {{Expy}}: Could be considered one of Burner Man (due to the same concept of a fire-elemental Robot Master being in a jungle-like area). Could also be considered one to [[VideoGame/MightyNo9 Pyrogen]], as they're fire-elementals that focus on primarily physical attacks.
* {{Foil}}: Unlike Burner Man (who's clearly insane), Torch Man is primarily very calm - at least before being reprogrammed by Wily.
* MythologyGag: This Torch Man has no relation with the one from ''Mega Man 3 DOS''.
* PlayingWithFire: Obviously. His attacks have a solid fuel element to them, however...
* ShapingYourAttacks: Torch Man's dive kicks manifest into fiery dragon heads.
* {{Shotoclone}}: Noticeable with his dive-kicks and Hurricane Kick-esque moves.
* WorthyOpponent: Considers Mega Man as this.
-->''Perhaps you will be the challenge. Fall... to the Fists of Flame!''

[[/folder]]

[[folder:[=DWN.087=] Impact Man]]
One of Dr. Wily's robots, equipped with the Double Gear system. He has assembled an army of building ‘bots at an old construction site, and it’s up to Mega Man to tear down his ambitions.

->'''Weapon''': ''Pile Driver''
->'''Weakness''': ''???''

->'''Voiced by''': ''???''

* BareFistedMonk : Primarily fights physically, although he does use spikes generated from his body to trip up Mega Man.
* DashAttack: His main attack, which is called the Pile Driver. Mega Man even gets this ability after beating him.
* {{Expy}}: Is one of Guts Man and Concrete Man, at least in design.
* HuskyRusskie: Seems to have this sort of accent.
* RammingAlwaysWorks: His Pile Driver ability.
* SpikeShooter: Has flying spike-like machines in his stage that resemble him. In battle, he can embed them into the ground.
* SpikesOfDoom: Has 3 of these in his body, which he can fire at will. He’ll also use them to try and impale Mega Man.
* TransformingMecha: He can become a sort of three-pronged construction machine. When he uses the Power Gear, it becomes more like a giant drill.

[[/folder]]

to:

The various Robot Masters who serve as the main bosses for the ''VideoGame/MegaManClassic'' series.
%%
%% Administrivia/ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.
%%
----
[[foldercontrol]]

!!''Mega Man 1[=/=]Powered Up'' Robot Masters
[[folder:General]]
* BigDamnHeroes: In ''VideoGame/SuperAdventureRockman'', one of them may save Mega Man from destruction if he falls against one of Wily's Robot Masters.
* DependingOnTheWriter: While ''VideoGame/MegaManAndBass'' and other materials each give the Robot Masters a consistent personality, ''VideoGame/MegaManPoweredUp'' gave them new ones that, in most cases, are completely different to their previously established ones (Ice Man, for instance, goes from being a self-centered showoff to having bipolar disorder and the mentality of a soldier).
* HeelFaceRevolvingDoor: Dr. Light created these robots, and thus feels compelled to re-reprogram them for good every time Dr. Wily reprograms them for evil. In ''Powered Up'', you can even get Dr. Light to repair and reprogram a boss to be playable if you beat him with just the Mega Buster.
* RoboFamily: All of them are considered Mega Man, Roll, and Proto Man's brothers.
* SpellMyNameWithAnS: This goes for all Robot Masters in general, but the games seem to flip-flop on whether or not the Robot Masters should be spelled with spaces in the name. With the exception of ''VideoGame/MegaManPoweredUp'', spaces are most consistent in later games. This also applies to their designations, which range to anywhere from "No.XX", "No.XXX", "DWN.No-XX", "DWNB-XX", and "[=DWNo.XX=]" (all considered the same production line). For the purposes of categorization, the format will follow the localized sourcebooks - the more common spaces will be used, along with "DLN.XXX" for robots created solely by Light and "DWN.XXX" for others (this also applies to other character pages).
* ThemeNaming: {{Downplayed}}: All of their names are limited to 3-4 characters, excluding the word "man".
* WeCanRebuildHim: [[AllThereInTheManual The Japanese manual]] notes that Mega Man retrieves each robot's [[HeartDrive central core]] after defeating them, implying they get sent back to Dr. Light to be rebuilt for good.
[[/folder]]

[[folder:[=DLN.003=] Cut Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/03_-_cut_man_3486.jpg]]

A Robot Master designed for timber felling, Cut Man is able to move nimbly with a lightweight chassis even in windy and stormy weather. His Special Weapon is the razor-sharp Rolling Cutter, which acts as a boomerang. Though he's cunning, he's also rather stubborn and tends not to listen to others. Like Guts Man, Cut Man isn't a main character, but is one of the Robot Masters who reappears often.

->'''Weapon''': ''Rolling Cutter''
->'''Weakness''': ''Mega Buster'' ([=MM1=]), ''Super Arm'' ([=MM1=], MMPU), ''Fire Storm'' (MMI), ''Leaf Shield'' (MMPB), ''Slash Claw'' (MMPF), ''Astro Crush'' ([=MM8 (Saturn Version Only)=])

->'''Voiced by''': ''Doug Parker'' (Captain N), ''Terry Klassen'' (Animated series), ''Hekiru Shina'' (Arcade), ''Issei Futamata'' ([=MM8=]), ''Yuriko Fuchizaki'' (VideoGame/SuperAdventureRockman), ''Reiko Takagi'' (JP, Powered Up), ''Elinor Holt'' (EN, Powered Up), ''Creator/MasakoNozawa'' (Rockman Holic)

----
* AbsurdlySharpBlade: His Rolling Cutter is made of [[{{Unobtainium}} ceratanium]], and is able to cut almost anything in half. ''The Power Fighters'' even shows it can cut through ''reality itself'' to give Cut Man a hiding place.
* ApologizesALot: His polite demeanor in ''Powered Up''.
* BattleBoomerang: His Rolling Cutter goes back to him, and unlike when Mega Man uses it, it goes in a straght line.
* BonusBoss:
** Although not necessarily a difficult one, he makes his way into ''X8'' as a "reward" for getting good scores on Optic Sunflower's courses. He's even in [[{{Retraux}} 8-Bit form]]!
** He can be found in the UsefulNotes/SegaSaturn version of ''8'' as an optional battle in Duo's stage. Defeating him earns you a Bolt.
* CatchPhrase: "Chokichokichoki!" (Literally, "Snip-snip-snip!")
* ContinuityCameo:
** During the intro of ''7'', he can be briefly seen in a cartoon on the newspaper covering Dr. Wily's capture.
** He appears in the animated intro of ''8'' alongside previous Robot Masters. In addition, toy versions of him can be seen in Clown Man's stage.
* ElementalRockPaperScissors: The Super Arm will defeat him in two hits, possibly referencing actual rock-paper-scissors. However, in Dr. Wily's robot factory, those rocks won't be there to help you.
* FragileSpeedster: His lightweight frame allows him to move nimbly and jump up to great heights. Unfortunately, it means he doesn't take hard impacts well (even the normal Mega Buster makes him recoil and take above-average damage).
* HatesBeingTouched: In ''VideoGame/MegaManDrWilysRevenge'', he has the unique property of jumping when horizontally close to Mega Man, meaning the best option to avoid contact damage is to run right into him.
* KryptoniteIsEverywhere: His greatest weakness is Guts Man's boulders ('cause [[LogicalWeakness rock beats scissors, don'cha know]]). His stage is positively filled with such boulders, despite it supposedly being a warehouse. Averted when you face him again in Wily Stage 2; he's the only Robot Master in ''Mega Man'' who can't have his main weakness used on him in the rematches, as the blocks are completely absent from the room you fight him in. Even still, he's also weak to the Mega/Rock Buster, which is quite literally everywhere you go...
* InASingleBound: Cut Man is able to jump quite high as shown in his boss fight.
* {{Irony}}: Despite being a timber-felling robot, the Leaf Shield is his weakness in ''The Power Battle''.
* {{Leitmotif}}: If he appears, the theme used for his stage will often start up in some form.
* LogicalWeakness: He's a frail robot who uses scissors, so naturally [[RockPaperScissors he wouldn't appreciate hard rocks being flung at him]]. In addition, though lost thanks to the DubNameChange, the Rock Buster is more effective on him than any other Robot Master in the series.
* MeaningfulName: Has a large pair of shears on his head, and is the first Robot Master to use a "cutter" class of weapons.
* PungeonMaster: He tends to attract scissor puns in general:
** His introduction in ''8'' has at least three puns related to cutting things.
** Even before then, cutting-related puns were present in the [[WesternAnimation/MegaMan Ruby-Spears cartoon]], with gems such as "Guts Man might be strong, but I'm on the cutting edge!"
** Franchise/ArchieComics kept the cutting puns coming. Cut Man has about a page full of them in his first appearance, and they never... ''stop''... ''coming'' even after that.
* SpellMyNameWithAnS: ''WesternAnimation/CaptainNTheGameMaster'' apparently heard it as Cut'''s'''man.
* StealthPun: In ''Mega Man'', Cut Man takes more damage from the Mega Buster than any other Robot Master in the franchise (ignoring ''The Wily Wars'' [[VideoGameRemake remake]] and ''2's'' Easy/[[DifficultyByRegion "Normal"]] mode). Mega Man's Japanese name is '''Rock'''man, and Cut Man has a pair of ''scissors'' on his head, [[RockPaperScissors so...]]
* SuddenlyBlonde: While Cut Man is consistently depicted as orange in modern appearances, in his original artwork and sprite for ''Mega Man'', he is instead a deep red.
* ThisIsUnforgivable: When playing as Cut Man in ''Powered Up'', he's furious at Wily for what happened to the other Robot Masters.
* ThoseTwoBadGuys: With Guts Man in the Ruby-Spears series.
* TookALevelInBadass: Though originally being a pushover for the Mega Buster, in later games he manages to resist it a lot more (taking only one point of damage from it like most other Robot Masters and, in ''Dr. Wily's Revenge'', doesn't even flinch from it).
* TurnsRed: In ''The Power Fighters'', he begins to cut holes in the very background of the game to attack from behind the back.
* RealityWarper: Amazingly, in ''The Power Battle'', [[AbsurdlySharpBlade he learns to cut holes in the very fabric of reality]] itself to scurry around BehindTheBlack of the stage you fight him on.
* WallJump: He has this ability in ''Powered Up'', though he can't jump up one single wall like [[VideoGame/MegaManX X]] can.
* WarmUpBoss: Cut Man is among the easiest bosses in ''Mega Man'', taking considerable damage from the Mega Buster, flinching whenever hit, being easy to avoid and being the default selection whenever the stage select screen is visited.
* WeakToFire: In ''VideoGame/MegaManDrWilysRevenge'', the Fire Storm acts as his weakness in lieu of the Super Arm.
[[/folder]]

[[folder:[=DLN.004=] Guts Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/04_-_guts_man_8195.jpg]]

A Robot Master designed for land reclamation, Guts Man is immensely strong, able to effortlessly lift over two tons and throw it with his Super Arm. Though he can be short-tempered, he has a big heart and cares for his colleagues (and, incidentally, enjoys karaoke). While he appears often in the series, there are several other robots bearing a likeness to him that appear to fight Mega Man (such as the Guts Tank in ''VideoGame/MegaMan2'').

->'''Weapon''': ''Super Arm''
->'''Weakness''': ''Hyper Bomb'' ([=MM1=]), ''Time Slow'' (MMPU), ''Crash Bomber'' (MMPB), ''Napalm Bomb'' (MMPF)

->'''Voiced by''': ''Creator/GaryChalk'' (Animated series), ''Jin Yamanoi'' (Arcade), ''Shouzou Izuka'' (Battle & Chase), ''Ken'ichi Ono'' (VideoGame/SuperAdventureRockman), ''Ryoji Yamamoto'' (singing voice), ''Kenji Nomura'' (JP, Powered Up), ''Tommy James'' (EN, Powered Up)

----
* BadassCreed: In ''Powered Up'':
-->'''Guts Man''': "It's a foreman's job to look out for everybody, but sometimes you gotta do what ain't in the blueprints!"
* TheBigGuy: When he's not under Dr. Wily's control, he's this.
* TheBrute: When he ''is'' used by Dr. Wily, he's this. He's also strong to the point where he can gain ammunition (boulders) simply by landing from a jump.
* CompositeCharacter: In ''Rockman xover'' he is fused with Wood Man to become Wood Guts Man, although the end result is barely more than a PaletteSwap of Guts Man.
* ContinuityCameo:
** He appears in ''Mega Man 7'' in the Robot Museum, where Dr. Wily steals him [[ChekhovsGunman and modifies him into Guts Man G, the first Wily stage's boss]]. However, it's unclear if this Guts Man is the original, or a replica of some sort.
** ''Mega Man 8''[='=]s animated intro features him as ''Mega Man''[='=]s representative in the montage of Mega Man against the previous games' Robot Masters.
* DashAttack: In the arcade games, he gains a shoulder-first charging attack which comes out rather fast.
* DependingOnTheArtist: While Guts Man is typically drawn without teeth, some artwork shows him with some. The Archie comic in particular tends to draw his mouth as if he had a normal chin behind his robotic scquare jaw.
* DishingOutDirt: Somewhat. He's commonly associated with earth, and throws rocks a lot of the time as an attack.
* DumbMuscle: {{Averted|Trope}}; he actually has average intelligence. His [[WesternAnimation/MegaMan Ruby-Spears portrayal]], however, plays it straight. Guts Man seems to have this reputation in-universe too, as Wily refers to him as having strength but no brains if you play as Guts Man in ''Powered Up''. Of course, Wily isn't exactly a nice person, and compared to him, Guts Man ''is'' essentially dumb.
* EarthquakeMachine: Whenever Guts Man lands from a jump, he typically creates a small earthquake that briefly stuns Mega Man.
* ElementalBaggage: Guts Man is able to throw rocks no matter where he may be. Though averted in ''Mega Man'', where he fights in an excavated cave and uses metal blocks when refought in Wily's robot factory, in the two arcade games he can create boulders even when in the middle of a city. ''Powered Up'', meanwhile, gives him the ability to create Guts Blocks from thin air (though only up to five at a time).
* ImTakingHerHomeWithMe: His reaction to the [[EvilKnockoff Copy Robot]] in ''Powered Up''.
--> '''Guts Man:''' Heeey! Those arms, those legs, that frame —- top of the line parts! If I win, you're workin' for me!\\
'''Copy Guts Man:''' What?! Hey, hey... wait a sec!
* {{Leitmotif}}: His original stage theme usually accompanies his direct appearances.
* MightyGlacier: In ''Mega Man'', he jumps around rather slowly, but also throws two-ton rocks at you. The arcade games, however, give him a DashAttack that lets him circumvent this.
* ThoseTwoBadGuys: Together with Cut Man in the Ruby-Spears cartoon, appearing in every episode.
* TopHeavyGuy: The chibi artstyle of ''Powered Up'' renders Guts Man this, with his lower half being considerably smaller. His normal appearances are better proportioned, however.
* SuperStrength: He can throw boulders much easier then any human can.
* WeCanRebuildHim: Wily really seems to like Guts Man. This is first hinted at in ''Mega Man'', where numerous copies of Guts Man are shown being created in the last stage of Wily's robot factory. His image is then used on a giant tank in ''2'', and in ''7'' he (or perhaps a copy of some sort) is rebuilt into Guts Man G, with treads and a giant claw arm. A number of robots scattered about the sequels also bare more than a passing resemblance to him.
[[/folder]]

[[folder:[=DLN.005=] Ice Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/05_-_ice_man_9542.jpg]]

The first ice-themed Robot Master ever constructed. This Eskimo-looking Robot Master was originally built to perform humanlike tasks in sub-zero environments, in particular exploring arctic environments. His weapon is the Ice Slasher, which manifests as shots of ice at temperatures 200 degrees below zero, freezing anything they come into contact with. Though Ice Man is typically a [[ItsAllAboutMe self-centered]] show-off, ''Powered Up'' instead opts to depict him as having a split personality and the mentality of a soldier.

->'''Weapon''': ''Ice Slasher''
->'''Weakness''': ''Thunder Beam'' ([=MM1=], MMI), ''Hyper Bomb'' (MMPU), ''Super Arm'' (MMPB)

->'''Voiced by''': ''Terry Klassen'' (Animated series), ''Hekiru Shina'' (MMPB), ''Yuriko Fuchizaki'' (VideoGame/SuperAdventureRockman), ''Akemi Kanda'' (JP, Powered Up), ''Zoe Slusar'' (EN, Powered Up)

----
* ApologeticAttacker: Before fighting him in ''Powered Up'', the Cadet personality might apologize for following the Officer personality's orders to kill.
* AstonishinglyAppropriateAppearance: He looks like an Inuit and has ice powers.
* BadassBaritone: His Ruby-Spears cartoon depiction has a suprisingly deep voice.
** VocalDissonance: Hovewer, he's voiced by a female VA in ''Powered Up''.
* BreathWeapon: He shoots his Ice Slashers out of his mouth, which is unusual for such a human-looking character. If you're playing as him in ''VideoGame/MegaManPoweredUp'', this is also a rare heroic example.
* ContinuityCameo: In Clown Man's stage in ''VideoGame/MegaMan8'', dolls of Ice Man can be seen alongside toys of Cut Man and Guts Man G.
* DependingOnTheWriter: Ice Man's split personality and militant attitude is completely unheard of in depictions outside of ''Powered Up''.
* DrillSergeantNasty: His officer personality acts like this to his cadet personality.
* EskimoLand: He is certainly designed to look like one.
* AnIcePerson: He's the first ice-themed Robot Master, and surprisingly the ''only'' one up until ''VideoGame/MegaMan6''.
* HarmlessFreezing: The Ice Slasher zigzags this. Despite being close to absolute zero, in ''Mega Man'' the Ice Slasher does no damage to any enemy it freezes (what does take damage isn't frozen). In Ice Man's hands, however, the Ice Slasher doesn't freeze Mega Man, but it's just as powerful as the Thunder Beam!
* ImTakingHerHomeWithMe: His reaction to the [[EvilKnockoff Copy Robot]] in ''Powered Up''.
--> '''Ice Man:''' Oh! A well-constructed toy, sir! Put it on ice and bring it back to base, soldier!\\
'''Copy Ice Man:''' W-what?! Wait just one darn...!
* ItsAllAboutMe:
** Ice Man is described as being selfish and self-centered in his ''VideoGame/MegaManAndBass'' profile.
-->"Can you see me, everyone?"
** In ''Powered Up'', his Officer personality is arrogant and self centered, while his Cadet personality is quite the opposite.
* MildlyMilitary: For some reason, his personalities pit him as a soldier and his officer, who talk to each other.
* PintSizedPowerhouse: Ice Man is rather a rather small Robot Master, yet his Ice Slasher can knock off a third of Mega Man's life.
* SplitPersonality: ''Powered Up'' portrays Ice Man as having one of these, with one being a soldier and the other his officer.
* StealthPun: In ''Powered Up'', he has displays sort of bi''polar'' disorder. This isn't present in other appearances, which usually portray him as the "cute" one of the bunch ([[BewareTheNiceOnes despite his weapon being as deadly to Mega Man as Elec Man's power]]).
* WeatherControlMachine: In ''The Power Fighters'', he can creating snow clouds that rain snow that freezes Mega Man. It's a downgraded version of Freeze Man's icicle rain attack.
[[/folder]]

[[folder:[=DLN.006=] Bomb Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/06_-_bomb_man_3820.jpg]]

A Robot Master designed for demolition, he works alongside Guts Man on construction projects and land reclamation (when Wily's not using him to level entire cities, anyway). His Hyper Bomb is powerful enough to destroy even bedrock. A flamboyant daredevil, Bomb Man tends to handle things with less care than he really should.

->'''Weapon''': ''Hyper Bomb''
->'''Weakness''': ''Fire Storm'' ([=MM1=]), ''Rolling Cutter'' (MMPU)

->'''Voiced by''': ''Terry Klassen'' (Animated series), ''Akimasa Ohmori'' (VideoGame/SuperAdventureRockman), ''Takayasu Usui'' (JP, Powered Up), ''Ryan Stockert'' (EN, Powered Up)

----
* AlternateCharacterReading: Bomb Man's katakana transcription is identical to VideoGame/{{Bomberman}}.
* AstonishinglyAppropriateAppearance: It's a little hard to tell, but he's basically a giant walking bomb with legs, arms, a head, and shoulders.
* BigBulkyBomb: In ''Powered Up'', his DesperationAttack involves him pulling out a massive Hyper Bomb nearly five times his own size.
* CartoonBomb: His main method of attack. The black part of his body is sometimes depicted as spherical, basically making him a giant cartoon bomb with limbs, a head, and shoulder pads.
* DemotedToExtra: He makes the fewest appearances in the series out of the first game's Robot Masters.
* {{Hammerspace}}: His bombs are seemingly created from nothing, as he doesn't have any for mof storage capacity for multiple bombs.
* DubNameChange: Sorta. His Japanese name literally translates to Bomber Man. For [[VideoGame/{{Bomberman}} very obvious reasons]] he was only ever called this in one game while it's shortened in every other appearance.
* HotBlooded: In ''Powered Up'', he can barely go a sentence without expounding the coolness of explosions.
* InASingleBound: His boss fight has him jumping around at rather big heights.
* LongRangeFighter: If Mega Man is too close, he'll try to leap away and throw a Hyper Bomb from a distance (though in ''The Wily Wars'' and ''Powered Up'', he's more willing to lob a bomb at close range).
* MadBomber: When taking commands from Wily. Even when he's not, he gets to be rather reckless with his use of explosives.
* ThrowDownTheBomblet: Naturally. His main weapon is the Hyper Bomb, which explodes on contact.
* WarmUpBoss: Alongside Cut Man, Bomb Man is one of the easiest Robot Masters in ''Mega Man''.
* WeakToFire: The Fire Storm is his weakness in ''Mega Man'', and his ''Mega Man & Bass'' profile notes how he dislikes matches and fires.
* WeUsedToBeFriends: To Oil Man, while brainwashed. They "acted crazy together" when they were younger.
* WorthyOpponent: Fire Man in ''Powered Up'' comments that their mutual love of fire and explosions makes them great opponents.
[[/folder]]

[[folder:[=DLN.007=] Fire Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/07_-_fire_man_9852.jpg]]

A Robot Master with a torch on his head and a penchant for [[HotBlooded burning justice!]]. His Fire Storm can reach temperatures of over 8000 degrees, burning or melting almost anything, befitting his purpose as a waste management robot. Despite this, he seems to think that he's a [[CowboyCop cop]], and oddly enough loves camping.

->'''Weapon''': ''Fire Storm''
->'''Weakness''': ''Ice Slasher'' ([=MM1=], MMI, MMPU)

->'''Voiced by''': ''Akimasa Ohmori'' (VideoGame/SuperAdventureRockman), ''Hisashi Izumi'' (JP, Powered Up), ''Roger Rhodes'' (EN, Powered Up)

----
* ArmCannon: Not only is he the only one of the original six Robot Masters to have one, but ''both of his arms'' are arm cannons. What's more, Fire Man has never been seen to change these into arms with hands like Mega Man can, suggesting they're always like that.
* BarrierWarrior: The Fire Storm briefly encases Mega Man in a pseudo-shield of fire, though this attribute doesn't apply to Fire Man himself unless playing as him in ''Powered Up''. If Fire Man loses his head flame, he can't shoot off his waves of fire, leaving him with only the orbiting fireball to attack with.
* BeamSpam: His main method of attack is throwing wall of fire after wall of fire after you in very fast succession once he's far enough away. This may or may not be an intentional strategy on the game's part, though, as in the ''Wily Wars'' version and in his ''Dr. Wily's Revenge'' fight, he only shoots one wave of fire at a time.
* CloudCuckooLander: He's portrayed in ''Powered Up'' as an insane robot whose obsessed with justice even when he isn't being played as.
* ComicallyMissingThePoint: When approached the Copy Robot in ''Powered Up'', he receives the same kind of short BreakingSpeech that the Copy Robot likes to give to all the Robot Masters he duplicates. Instead of being angry or demoralized, Fire Man is instead ''thrilled'' to be duplicated, because it means that since there's an ''evil'' copy of him, [[InsaneTrollLogic that must mean he's a real hero]]!
* CounterAttack: Firing a shot will prompt him to shoot back in turn.
* CowboyCop: His personality when he's ''not'' screaming at the top of his lungs like a Toku hero.
* DemotedToExtra:
** Like Bomb Man, he doesn't reappear in the games as often as the other ''Mega Man'' Robot Masters (though he at least appeared in ''VideoGame/MegaManDrWilysRevenge''.
** In [[WesternAnimation/MegaMan the Ruby-Spears cartoon]], Fire Man only appeared in the first episode and disappeared afterwards (save for appearing in the title sequence). [[TheVoiceless He didn't even have any dialogue]].
** His fight in the Archie comics adaptation of the first game [[CurbStompBattle is over in only three]] ''[[CurbStompBattle panels]]''.
* ElementalAbsorption: In ''Powered Up,'', fire geysers can reignite his head torch should it be douced, allowing him to shoot waves of fire again.
* {{Fireballs}}: The Fire Storm lets Mega Man shoot off one (as opposed to the tall waves Fire Man uses), while another orbits him rapidly like a shield. In ''Powered Up'', the orbiting fireball attribute is applied to him when playable, and in fact using the Fire Storm while his head flame is doused results in ''only'' said attribute being
* FlamingHair: The fact that his main torch is on top of his head gives off this kind of appearance. In ''Powered Up'', it can also be doused, severely weakening his Fire Storm.
* ForGreatJustice: His personal motivation, thanks to viewing himself as a robot hero, even when reprogrammed by Dr. Wily.
* HotBlooded: Pun aside, his dialogue in ''Powered Up'' has him screaming at the top of his lungs about his Flames of Justice.
* JusticeWillPrevail: He is firm in his belief that justice always wins, no matter if you're playing as him or fighting him.
* LogicalWeakness: To the Ice Slasher. It may seem rather sketchy at first, but the Ice Slasher melts into water, which puts out the flame on his head and weakens his Fire Storm (at least in ''Powered Up''). Alternatively, the super-cold weapon and his super-hot fire creates a dangerous temperature shock.
* LongRangeFighter: Fire Man always strikes from a distance -- if Mega Man gets close, his first instinct is to try and run far enough away from him before he shoots off a Fire Storm blast. The only time he attacks at a close range is as a CounterAttack to Mega Man's shots.
* NoMouth: Unlike the rest of Dr. Light's original Robot Masters, Fire Man has a silver mask covering his mouth at all times. What's more, whenever he talks, his jaw doesn't move as if there was a mouth underneath.
* NoIndoorVoice: On the few occasions where he's not shouting about justice and fire, he's still quite loud, even to Dr. Light.
* PlayingWithFire: [[CaptainObvious As you can no doubt tell]].
* OrbitingParticleShield: His Fire Storm creates a fireball that rapidly orbits Mega Man to strike anything that comes close. However, it doesn't block anything and is purely offensive.
[[/folder]]

[[folder:[=DLN.008=] Elec Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/08_-_elec_man_6426.jpg]]

The extremely prideful, arrogant, and supposedly most rawly powerful robot of the original six (eight) of Dr. Light's Robot Masters. Created to control the voltage of an atomic energy plant, Elec Man can generate high voltage bolts of electricity and fire them as the Thunder Beam. If that weren't enough, he also boasts razor-sharp judgements and high agility. Though he has a strong sense of responsibility, he's also somewhat twisted.

->'''Weapon''': ''Thunder Beam''
->'''Weakness''': ''Rolling Cutter'' ([=MM1=], MMI), ''Oil Slider'' (MMPU), Power Stone (MMPF), ''Wheel Cutter'' ([=MM10=], Weapons Archive)

->'''Voiced by''': ''Terry Klassen'' (Animated series), ''Hekiru Shina'' (MMPF), ''Megumi Tano'' (VideoGame/SuperAdventureRockman), ''Kosuke Kobayashi'' (JP, Powered Up), ''Brendan Hunter'' (EN, Powered Up)

----
* CallingYourAttacks: He does this in ''Manga/MegaManMegamix'', and some side games.
--> '''TAKE THIS! THUNDER BEAAAAAAAAAAM!"
* ContinuityCameo:
** He appears in storage in the background of the first Wily stage in ''The Power Battle''.
** His image appears in the Weapons Archive boss (which uses his Thunder Beam) in ''10'', acting as the first game's representative.
* FlunkyBoss: In ''The Power Fighters'', he can summon three Kaminari Kogorōs from ''VideoGame/MegaMan7'', which shoot lighting downwards.
* GivingSomeoneThePointerFinger: Extraneous art likes to have him do this a lot, sometimes having him charging up an attack while doing so.
* HiddenDepths: You wouldn't know it from a responsible robot, but he enjoys singing and playing on the guitar.
* LargeHam: In ''Powered Up,'' where every line is delivered like he's on center stage.
* LightningBruiser: He's fast, and his Thunder Beam not only has a very large spread, but takes a third of Mega Man's health! In addition, most attacks other than his weakness do positively piddling damage. However, he's slowed down considerably in ''Dr. Wily's Revenge'' and ''The Power Fighters'', with his Thunder Beam being much smaller and doing less damage, although in the latter this is rectified by being able to attack from many angles and use multiple beams.
* LogicalWeakness: Cut Man's razor sharp Rolling Cutter cuts Elec Man's electrical wires.
* OddNameOut: His name is short for Electric Man, which has more than 4 characters.
* {{Pride}}: His ego is enormous, which is made all the more apparent in his ''Powered Up'' lines.
--> "I might even tell you more about me after I win!"
* PsychoElectro: Most supplementary materials note that Elec Man, despite his strong sense of responsibility, is twisted.
* ShockAndAwe: He uses electricity as a weapon. Considering the fact that he manages and controls ''entire nuclear power plants'', it's no surprise as to why a single Thunder Beam can deal so much damage.
* SissyVillain: His dialogue in ''Powered Up'' is spoken with a camp tone of voice, and he talks constantly of his own beauty, being the most conventionally handsome of the eight Robot Masters in that game.
* SmugSuper: In ''Powered Up'' he's well aware he's one of the most dangerous Robot Masters due to his electrical powers, and he simply won't shut up about it.
* SuperSpeed: He has lightning fast speed, which is later used by Quick Man.
* TurnsRed: In ''The Power Fighters'', he gains the ability to send electricity along the ground at a certain pont of health, and can create a stationary electric field to obstruct the playfield.
[[/folder]]

[[AC:''Powered Up'' only]]

[[folder:General]]
* AdaptationExpansion: In their debut in the remixed game mode of ''VideoGame/MegaManPoweredUp'', they were only referred to as "Timeman" and "Oilman" (which once again doubles as SpellMyNameWithAnS); in the [[AlternateContinuity Archie series]], their names were formatted with the more usual spaces of later material, and they were given the codenames "[=DLN.00A=]" & "[=DLN.00B=]" to match the other Robot Masters (which will be used here [[WordOfDante for lack of a better option]]). In this appearance, both robots were considered test subjects (explaining their absence in the previous adaptation); in ''Powered Up'', only the former is considered an unfinished robot (by Proto Man).
* ThemeNaming: {{Downplayed}}: Even the two new Robot Masters fit the 3-4 character limitation.
[[/folder]]

[[folder:[=DLN.00A=] Time Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/0a_-_time_man_6090.jpg]]

A Robot Master created for use in time travel experiments, he is left incomplete due to having insufficient research. Because of this, he tries to act more mature than he really is and is obsessed with perfect time management.

->'''Weapon''': ''Time Slow''
->'''Weakness''': ''Thunder Beam''

->'''Voiced by''': ''Sayaka Narita'' (JP, Powered Up), ''Mike Thiessen'' (EN, Powered Up)

----
* ClockKing: Being a Robot Master based upon time, he has a huge obsession with keeping on time.
* DenialOfDiagonalAttack: Inverted. His inability to shoot right in front of him is a disadvantage.
* ColourCodedTimeStop: His Time Slow tints the screen purple.
* InferioritySuperiorityComplex: His domineering perfectionism is born of insecurity about his unfinished state.
* LudicrousPrecision: He can measure time down to at least one hundredth of a second.
* ScheduleFanatic: Always complains about others being too early or too late.
* OtherMeAnnoysMe: He immediately hates his Copy Robot copy, being as sneering and unpleasant as he is.
* TimeMaster: He has the ability to slow down time.
[[/folder]]

[[folder:[=DLN.00B=] Oil Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/0b_-_oil_man_2080.jpg]]

A Robot Master built to supply robots and other machines with oil.

->'''Weapon''': ''Oil Slider''
->'''Weakness''': ''Fire Storm''

->'''Voiced by''': ''Atsushi Kisaichi'' (JP, Powered Up), ''Scott Roberts'' (EN, Powered Up)

----
* BadPowersGoodPeople: Oil is pollution is RealLife, and that's bad, but it's his WeaponOfChoice.
* {{Bowdlerize}}: Much like [[VideoGame/PokemonRedAndBlue Jynx]] before him, his black "skin" color was changed to blue, and his large pink lips to yellow. However, he still acts like the wacky black guy of the bunch. The Archie Comics fixed this problem by covering his lips with his scarf.
* CeilingCling: For whatever reason, he can stick himself to the walls of his boss room.
* DoubleEntendre: He tells Roll that "If you've come for a fill up, you've come to the right place!"
* LogicalWeakness: Oil and fire are a bad combination. He even points this out if the player challenges him as Fire Man.
* ScarfOfAsskicking: Lampshades this where he compliments Proto Man's own scarf, before being disappointed that Proto Man won't say anything about his own.
* SlipperySkid: He can use this to his advantage by riding the oil like a surfboard.
* UncleTomfoolery: An unfortunate effect of his standard Japanese design heavily resembling the stereotype of blackface, and his Chris Tucker-like voice and behaviors in ''Powered Up'' while also being portrayed as a goofy, largely unserious character.
* WeUsedToBeFriends: To Bomb Man, if Oil Man is the player character.
* WhatKindOfLamePowerIsHeartAnyway: His weapon. It doesn't help that it can only shoot [[OneBulletAtATime one at a time]] and the oil has to "evaporate" or be used as a surfboard before another one can be used.
[[/folder]]

!!''Mega Man 2'' Robot Masters
[[folder:General]]
* ContinuityCameo: Every single one of them appears in ''VideoGame/MegaMan3''; not physically, but as sprites representing their program data being used by the Doc Robots (which are otherwise wholly separate entities -- their weaknesses will still be listed for simplicity).
* EvilCounterpart: This group can be considered one to the first game's Robot Masters -- while they were good robots (turned evil) designed to aid humanity with dangerous tasks, these were based off their designs, yet created solely as weapons of war to destroy Mega Man.
* {{Expy}}: In-universe, Dr. Wily based many of them off of Dr. Light's Robot Masters.
* InformedAttribute: [[AllThereInTheManual External sources]] note that Dr. Wily built these Robot Masters with devices that make them immune to the Time Stopper (with Quick Man's having a flaw that makes him vulnerable to it). Despite this, all of them are still frozen should it be used on them.
* NoSell: With the exception of Quick Man, all of them take no damage from the Time Stopper (though they will still be frozen by it).
[[/folder]]

[[folder:[=DWN.009=] Metal Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/09_-_metal_man_8566.jpg]]

The very first Robot Master ever who is created by Dr. Wily. He was based on Cut Man's design, and shares a lightweight frame which grants him agile movements. He has an unlimited amount of Metal Blades that he can pull from [[HyperspaceArsenal nowhere]], in addition to one more attached to his head. Quick at his work, Metal Man tends to be pragmatic and shrewd.

->'''Weapon''': ''Metal Blade''
->'''Weakness''': ''Metal Blade'' ([=MM2=]), ''Quick Boomerang'' ([=MM2=]), ''Magnet Missile'' ([=MM3=] [Doc Robot]), ''Hard Knuckle'' ([=MM3=] [Doc Robot]), ''Crash Bomber'' ([=MMII=])

->'''Voiced by''': ''Creator/IanJamesCorlett'' (animated series), ''Kōsuke Okano'' (VideoGame/SuperAdventureRockman)

----
* AbsurdlySharpBlade: His Metal Blades, like the Rolling Cutter, are made from [[{{Unobtainium}} ceratanium]].
* CombatPragmatist: He's not above using shady tactics to get the upper hand.
* CounterAttack: He only attacks you if you attack him, move near him, or after a bit of time passes.
* DeadlyDisc: His Metal Blades, which he throws with high speed and precision.
* DenialOfDiagonalAttack: The Metal Blade averts this, being able to be flung in eight directions.
* ExtraOreDinary: Named "Metal Man" and his weapons are metallic.
* FragileSpeedster: Though he's agile and nimble like Cut Man, he doesn't take hits well, such as the rapid-fire Quick Boomerang or even his own Metal Blades.
* HiddenDepths: He enjoys playing with frisbees when he's not working as a shady blade-throwing assassin.
* HoistByHisOwnPetard: The Metal Blade kills him in one hit on Normal and two hits on Difficult and in the Japanese version.
* InconvenientlyPlacedConveyorBelt: His whole stage is full of them. Even his boss room has one! Humorously, though his rematch in the Wily Castle lacks one, he still runs in place as if there were one.
* InformedFlaw: Metal Man is said to be weak to the Mega Buster due to a flaw in his design. In the Difficult/original mode of ''2'', he only takes one bar of damage from the weapon.
* NoMouth: Metal Man has a [[Franchise/{{Transformers}} Optimus Prime/Soundwave-ish]] mouthplate over his face.
* NoSell: The Air Shooter, Bubble Lead and Leaf Shield don't faze him at all.
* RedEyesTakeWarning: His portrait and official artwork. The cartoon takes this UpToEleven by stylising them into blank red triangular eyes.
* SuspiciouslySimilarSubstitute: Originally was this to Cut Man, until DivergentCharacterEvolution took helm.
* WarmUpBoss: He's a fairly easy boss with a simple pattern. It doesn't help that his weapon is also the best in the game.
* WeaksauceWeakness: He's (in)famously weak to his own weapon.
[[/folder]]

[[folder:[=DWN.010=] Air Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/10_-_air_man_9413.jpg]]

A Robot Master that attacks using tornadoes created by his Air Shooter. Air Man has a giant propeller in his chassis that can create powerful gusts of wind. While he has good character, he's also an egotist who can talk about himself for long periods of time. He has a unique "headless torso" design that future Robot Masters would adopt.

->'''Weapon''': ''Air Shooter''
->'''Weakness''': ''Leaf Shield'' ([=MM2=], [=MMII=]), ''Magnet Missile'' ([=MM3=] [Doc Robot]), ''Spark Shock'' ([=MM3=] [Doc Robot]), ''Super Arm'' (MMPF)

->'''Voiced by''': ''Terry Klassen'' (Animated series), ''Jin Yamanoi'' (MMPF), ''Nobuyuki Furuta'' (VideoGame/SuperAdventureRockman)

----
* ArmCannon: His entire left arm acts as his Air Shooter and looks more robotic than his right.
* BlowYouAway: He's the first Robot Master associated with wind. He can blow you to the wall, create a barrage of small tornadoes (which he blows towards you), and even create full-on typhoons.
* {{Cephalothorax}}: His "face" is his entire body. Does that mean the fan is his maw?
* DoNotTouchTheFunnelCloud: His Air Shooter, in all games where he appears. As long as don't directly touch the ground-traveling tornado/horizontal tornado stream/swarm of flying mini tornados, you won't be harmed (for that matter, attacks will harmlessly bounce off them).
* FlunkyBoss: In ''The Power Fighters'', he'll sometimes send a Delupipi (and their egg full of several tiny Copipis) to attack.
* ExtraOreDinary: Depending on when he's fought in ''The Power Fighters'', Air Man can suck junk towards him to use as a pseudo-Junk Shield when he TurnsRed.
* LogicalWeakness: Ever gotten a bunch of leaves jammed in a fan motor? This problem can lead to overheating and damage to the gearing -- which is possibly how the Leaf Shield damages him.
* NoSell: The Metal Blade, Air Shooter, Bubble Lead and Crash Bomber don't do anything to him.
* NotQuiteFlight: In ''The Power Fighters'', while his body is too heavy to fly, he can float horizontally. Humorously, he usually uses this to move while beiing so low to the ground he could likely walk.
* OrbitingParticleShield: Suprisingly enough, he steals pages from Junk Man and Dust Man's books in ''The Power Fighters'' to do this.
* UnblockableAttack: Unusually for this series, he sometimes spits out a series of tornadoes that are too close to be dodged. The Doc Robot using his battle programming in ''3'' is slightly easier to avoid thanks to the ability to slide.
* WeaksauceWeakness: ''To friggin' leaves'', of all things. Apparently, they clog up his air fan to jam it (and probably why Air Man's dislike is leaves).
[[/folder]]

[[folder:[=DWN.011=] Bubble Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/11_-_bubble_man_9139.jpg]]

A Robot Master designed for underwater combat, and the first humanoid robot on Earth designed for such a purpose. To this end, he is equipped wth an arm cannon and the Bubble Lead, which lets him shoot heavy bubbles that he can use for multiple purposes. Due to a design flaw, he can only move by jumping on land, but he makes up for this by being able to swim gracefully. Despite being terrible with cash, Bubble Man is always in high spirits.

->'''Weapon''': ''Bubble Lead''
->'''Weakness''': ''Metal Blade'' ([=MM2=]), ''Spark Shock'' ([=MM3=] [Doc Robot]), ''Shadow Blade'' ([=MM3=] [Doc Robot], MMPF), ''Quick Boomerang'' (MMI)

->'''Voiced by''': ''Hekiru Shina'' (MMPF), ''Akio Suyama'' (VideoGame/SuperAdventureRockman)

----
* AdaptationalWimp: In the Archie comic, Mega Man one-shots him with the Leaf Shield in their first fight. In ''VideoGame/MegaMan2'', the Leaf Shield is totally ineffective on him.
* AdaptedOut: He never appeared in the Ruby-Spears cartoon, and alongside Flash Man is the only Robot Master from ''2'' to be ignored.
* AffablyEvil: He has a big heart and warm personality despite being a warrior of Dr. Wily.
* ArmCannon: Bubble Man uses one as an extra weapon alongside the Bubble Lead.
* BarrierWarrior: In ''The Power Fighters'', he can encase himself in a giant Bubble Lead as a shield.
* BeamSpam: His preferred tactic in battle is to shoot buster shots rapidly as he swims around, often while a few Bubble Lead shots are bouncing towards Mega Man.
* BubbleGun: He has a head-mounted one which he uses to fire the Bubble Lead.
* ButtMonkey: Dr. Wily can't help but laugh at his way of moving on land. He could fix it, [[{{Jerkass}} but he finds it too funny to do so]].
* ContinuityCameo: In the background of ''The Power Battle''[='=]s first Wily stage, Bubble Man can be seen in a glass case.
* FeedItWithFire: If the Bubble Lead is used on him, it completely heals him.
* FlunkyBoss: In ''The Power Fighters'', after he TurnsRed he summons four bubbles that contain crab robots (which may or may not be Claws from his ''Mega Man 2'' stage), which float to the ceiling of the arena. Said crabs will, in time, fall to help Bubble Man.
* HarpoonGun: ''Manga/MegaManMegaMix'' interprets his arm cannon as one.
* LogicalWeakness:
** The Metal Blades can easily pop him, as can the Quick Boomerang in ''Dr. Wily's Revenge'' and the Shadow Blade for his Doc Robot counterpart.
** The Spark Shock is effective against the Doc Robot using his program data. Water and electricity don't go well together.
* MakingASplash: The first aquatic Robot Master, he uses bubbles as his main weapon.
* NoSell: The Air Shooter, Atomic Fire and Leaf Shield don't do anything to him.
* SpikesOfDoom: They line the ceiling of his room to punish you if you jump too high. They're absent in his rematch in the Wily Castle and in the ''Dr. Wily's Revenge'' fight, making him even more easy.
* TrapMaster: He can blow larger Bubble Lead shots that trap the player in ''The Power Fighters''.
* UnderwaterBossBattle: He's the first Robot Master in the series to be fought underwater, and Mega Man has to be careful not to jump too high underwater, because of the SpikesOfDoom on the ceiling (his refight in the Wily Castle and ''Dr. Wily's Revenge'', however, lacks them entirely).
[[/folder]]

[[folder:[=DWN.012=] Quick Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/12_-_quick_man_9815.jpg]]

A lightweight Robot Master crafted from Elec Man's design template. Quick Man is able to move extremely fast, and is equipped with a launcher that rapidly fires razor-sharp Quick Boomerangs. Though early to rise, he's also restless, impulsive and arrogant. Naturally, he has an interest in racing, but as the first of Dr. Wily's would-be specialized Mega Man maulers, he holds just as much enthusiasm in taking down the Blue Bomber.

->'''Weapon''': ''Quick Boomerang''
->'''Weakness''': ''Time Stopper'' ([=MM2=], MMI), ''Crash Bomber'' ([=MM2=]), ''Gemini Laser'' ([=MM3=] [Doc Robot]), ''Search Snake'' ([=MM3=] [Doc Robot]), ''Air Shooter'' (MMPF)

->'''Voiced by''': ''Jim Byrnes'' (Animated series), ''Koji Tobe'' (MMPF), ''Creator/ShowtaroMorikubo'' (VideoGame/SuperAdventureRockman), ''Creator/NobuyukiHiyama'' (Battle & Chase)

----
* AdaptationalWimp: Quick Man is infamous for being very difficult in the games because of the fact his attacks are hard to dodge and he's constantly jumping at you. In the Ruby Spears Cartoon, he is a pushover who gets defeated by getting crushed by a statue and in his other appearances, doesn't really give anyone a hard time.
* ArmCannon: Quick Man, unusually for this series, has an arm-mounted Quick Boomerang launcher on his right arm (though ''Super Adventure Rockman'' shows he can have a more traditional arm-becomes-gun cannon).
* AscendedExtra: Though initially just another Robot Master (albeit one the designers gave a unique mugshot to so as to show his higher difficulty), various adaptations and side games tend to depict Quick Man with more focus and/or importance than the rest of the ''Mega Man 2'' Robot Masters.
* BattleBoomerang: His weapon is the Quick Boomerang, which ironically doesn't try to return to him in his boss fight, but instead homes in on Mega Man.
* BloodKnight: His main purpose was to kill Mega Man, and while that's more or less true for any Robot Master built by Dr. Wily, Quick Man [[TheOnlyOneAllowedToDefeatYou expresses that desire the most]].
* BootstrappedLeitmotif: He becomes associated with the generic boss theme instead of his own theme in ''The Power Fighters''.
* ContinuityCameo:
** He appears in ''7''[='=]s Robot Museum, far in the background. Thanks to how backgrounds are designed, however, he appears multiple times.
** ''8''[='=]s FullMotionVideo intro has him battling Mega Man as ''VideoGame/MegaMan2''[='=]s representative.
* {{Expy}}: More subtle than others, but he takes elements of Cut Man and Elec Man.
* TheFourthWallWillNotProtectYou: Quick Man's mugshot in ''2'' has his head boomerang poking out from his frame. The developers gave him this unique trait to display his higher difficulty compared to the other seven bosses.
* FragileSpeedster: He's very agile, but his resistance against weapons isn't great. The Mega Buster does two points of damage to him (four on Normal), and what weapons affect him tend to do a number on his health (in particular the Crash Bomber and Air Shooter).
* LightningBruiser:
** He becomes this in ''The Wily Wars'', where the Mega Buster only does one point of damage, making him more difficult to fight.
** The Doc Robot copying his battle programming in ''3'' has much more resistance against attacks than he does ''while'' being every bit as fast, making it much more frustrating to fight.
* LogicalWeakness: Being a robot who runs fast, it stands to reason that he wouldn't like being stopped in his tracks involuntarily.
* InASingleBound: He jumps very high and very often.
* NoSell: The Metal Blade, Bubble Lead, Quick Boomerang, and Leaf Shield won't lay a scratch on this speedster at all. Interestingly, he has a unique sprite where he visibly stops what he's doing to block it, something no other Robot Master in ''2'' does.
* TheOnlyOneAllowedToDefeatYou: Quick Man desires to be the Robot Master that finally destroys Mega Man, to the point where in the Archie comic's version of ''2'', he grows impatient at having to wait his turn and even defeats Flash Man just so he can finally get his chance to fight Mega Man.
* PrecisionGuidedBoomerang: Subverted, as the Quick Boomerang is really more like a homing missile when he uses it. Played straght when Mega Man uses it, as it flies out and curves back just as quickly.
* TheRival:
** During production of ''2'', the staff had this role in mind for him, which is why on the stage select screen he's the only one who grins and the only one who pokes out of his box (this trait was, however, removed for the ''Wily Wars'' version). The Archie comic adaptation ran with this concept, with Quick Man tormenting Mega Man several times before they actually fight.
** In ''Battle and Chase,'' he becomes a friendly rival to Turbo Man if he wins the Grand Prix.
* SuperSpeed: Just look at his name.
* TakingTheBullet: In ''Super Adventure Rockman'', he steps in front of a Shadow Blade thrown at Mega Man, ''saving him'', after Mega Man convinces him that Ra Moon is a far greater threat to the world than Wily thinks.
* TimeMaster: In ''Manga/MegaManMegamix'', he can speed up even further by subtly altering time in the immediate area.
* TooFastToStop: [[RequiredSecondaryPowers He outruns even his own vision]], which is why he's constantly running into walls.
* TurnsRed: He can do this in ''The Power Fighters'' depending on how late he's fought. He begins to synchronize throwing delayed Quick Boomerangs while charging at the player.
[[/folder]]

[[folder:[=DWN.013=] Crash Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/13_-_crash_man_9647.jpg]]

A Robot Master armed with drill-tipped time bombs and a body that can resist explosions. Based on the designs of Bomb Man and Guts Man, he combines the destructiveness of the former and the toughness of the latter. He's very clumsy with his hands (or lack thereof), but is simple and obedient, if prone to erratic mood swings that make him hard to control.

->'''Weapon''': ''Crash Bomber''
->'''Weakness''': ''Air Shooter'' ([=MM2=], [=MMII=]), ''Hard Knuckle'' ([=MM3=] [Doc Robot]), ''Top Spin'' ([=MM3=] [Doc Robot]), ''Rolling Cutter'' (MMPB)

->'''Voiced by''': ''Terry Klassen'' (Animated series), ''Koji Tobe'' (MMPB), ''Megumi Tano'' (VideoGame/SuperAdventureRockman)

----
* BladeBelowTheShoulder: Crash Man doesn't have hands, but instead drills which his Crash Bombs are affixed to.
* CounterAttack: He throws a Crash Bomb down if Mega Man fires. The Doc Robot copying his battle data in ''3'' has more intuition, however, and will occasionally fire a Crash Bomb on its own accord.
* DumbMuscle: Crash Man's hardly an idiot, but he is simple-minded; Wily points at something he wants blown up, Crash Man blows it up.
* {{Expy}}: WordOfGod states that he was constructed by using Guts Man and Bomb Man.
* InASingleBound: He can jump really high, due to being made out of very light materials.
* TheKlutz: Crash Man is described as being clumsy. You can hardly blame him for this, since he has no hands (except in ''Manga/MegaManMegamix'').
* LightningBruiser: Crash Man is fast and agile, dishes out powerful explosions and is tough enough to withstand them.
* LongRangeFighter: Crash Man tries to get far enough away from Mega Man before firing. If he stays close and doesn't shoot, however, [[https://www.youtube.com/watch?v=An5DaTHXxwM he won't fight back]].
* MadBomber: While usually docile, he's prone to mood swings that can make him very violent. And given how he uses bombs as his weapon...
* MoodSwinger: Crash Man is usually docile and obedient, but he can very quickly turn angry, violent and destructive.
* NonIndicativeName: Crash Man doesn't do a whole lot of colliding into things.
* NoSell: The Metal Blade, his own weapon, and the Leaf Shield won't do anything to crash this guy's party.
* SpellMyNameWithAnS: Oh boy... some people know him as C'''r'''ashman, while others know him as C'''l'''ashman. His name can even be interpreted as C'''ru'''shman. It doesn't help that, in the vein of Guts Man, ''none'' of these names have anything but an esoteric connection to his powers or appearance. Romanized as "Clashman" in the Japanese version and ''VideoGame/MegaManII'', and "Crash Man" in the English NES release and ''The Power Battle''.
* StuffBlowingUp: Really likes to throw a bunch of bombs. Said bombs even explode multiple times.
* SuperToughness: Being partially based on Guts Man, he has a strong body that protects him from explosions. It protects him so well, in fact, most explosions hardly even faze him.
* ThisIsADrill: His Crash Bombs are drill-tipped, and said drills poke out of his arms instead of hands.
* ThrowDownTheBomblet: He uses the Crash Bomber to shoot time bombs that release several explosions on detonation.
* TimeBomb: The Crash Bomber explodes after a small delay (though it's much shorter for him than for Mega Man). Some enemies, however, can make a Crash Bomb explode on contact.
* TrapMaster: While smacking a Crash Bomb directly into something is effective, Mega Man generally gets more efficient use from them by laying it so it detonates as an enemy walks into the explosions (receiving multiple hits at the same time). This tactic works well on Flash Man and Wood Man.
* WeaksauceWeakness: For a Robot Master who can tank explosions without even getting a scratch, gusts of wind shouldn't be nearly as effective on him as they are. In ''VideoGame/MegaManII'', however, he's able to tank them ''much better'' (as in, every shot must hit if one is to beat him with it).
[[/folder]]

[[folder:[=DWN.014=] Flash Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/14_-_flash_man_7599.jpg]]

A Robot Master designed to control time itself. To this end, he can stop time around him for brief periods and attack with a rapid-fire arm cannon. While he's kind to his subordinates, he's also prone to whining and abusing his power for personal enjoyment. As an aside, [[BaldOfEvil you'd be wise not to tune in to a wig commercial while he's around]].

->'''Weapon''': ''Time Stopper''
->'''Weakness''': ''Metal Blade'' ([=MM2=]), ''Crash Bomber'' ([=MM2=]), ''Needle Cannon'' ([=MM3=] [Doc Robot]), ''Gemini Laser'' ([=MM3=] [Doc Robot]), ''Ice Slasher'' (MMI), ''Atomic Fire'' (MMI)

->'''Voiced by''': ''Ken'ichi Ono'' (VideoGame/SuperAdventureRockman)

----
* AdaptedOut: He never appeared in the Ruby-Spears cartoon. In addition, he was the only Robot Master from ''VideoGame/MegaMan2'' to be ignored in the ''WesternAnimation/CaptainNTheGameMaster'' episode, "The Big Game".
* ArmCannon: He uses one with rapid-fire capabilities.
* BaldOfEvil: Somewhat unusually for a Robot Master, Flash Man is canonically bald. And he hates wig commercials, too!
* BeamSpam: After using the Time Stopper, Flash Man attacks anything in front of him with a stream of shots from his arm cannon.
* BenevolentBoss: It's said that he's nice to the reprogrammed robots he's made the master of.
* GrumpyBear: He's prone to grouching and complaining about things.
* {{Irony}}: Though the Quick Boomerang does no damage at all to him, he's defeated in no less than [[Manga/MegaManMegamix two]] [[ComicBook/MegaMan adaptations]] by it.
* LightIsNotGood: He activates his Time Stopper by flashing brightly. Being a Wily Number, he often uses this power for his master's schemes, or even just for his own pleasure.
* MundaneUtility: Flash Man often uses his powers for his own benefit, such as staying in baths for longer periods.
* NiceToTheWaiter: Treats his subordinates with kindness. However, he treats his equals rather poorly.
* NoSell: The Air Shooter, Quick Boomerang and Leaf Shield don't do anything at all.
* StoryBreakerPower: Given how he's able to ''stop time itself'' (if only for small periods), it's a wonder Dr. Wily never uses Flash Man more often, nor has he attempted to create a Robot Master with an upgraded version of his technology.
* TimeMaster: Dr. Wily built him to have control over time.
* TimeStandsStill: Flash Man's Time Stopper allows him to do just that. However, it only lasts for small periods of time.
* VillainTeleportation: While he doesn't actually have this ability, his Time Stopper allows him to give off the impression that he does to everyone else.
[[/folder]]

[[folder:[=DWN.015=] Heat Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/15_-_heat_man_527.jpg]]

The gamers didn't even need to wait for introduction of a second [[PlayingWithFire fire-based Robot Master]]. This one, while having a silly-looking Zippo lighter design, is more powerful than ''even Fire Man'': Heat Man is able to use his nuclear-powered Atomic Fire to reach temperatures of up to ''12,000 degrees Celcius'', charge at foes with his Bodily Crash attack, and even protect himself with his lid (which has a habit of closing unintentionally). Heat Man is perfectly content to work at his own pace, even if he's lacking in enthusiasm half the time.

->'''Weapon''': ''Atomic Fire''
->'''Weakness''': ''Bubble Lead'' ([=MM2=], [=MMI=], [=MMPF=]), ''Shadow Blade'' ([=MM3=] [Doc Robot]), ''Top Spin'' ([=MM3=] [Doc Robot]), ''Ice Slasher'' (MMPB)

->'''Voiced by''': ''Ian James Corlett'' (Animated series), ''Hekiru Shina'' (Arcade), ''Creator/ShowtaroMorikubo'' (VideoGame/SuperAdventureRockman)

----
* AstonishinglyAppropriateAppearance: A fire-based Robot Master that looks like a cigarette lighter.
* ChargedAttack: Though he doesn't use the Atomic Fire for this purpose, Mega Man's version of the weapon can be charged up to different levels of strength.
* ContinuityCameo: He's on display in the Robot Museum in ''7''.
* DashAttack: Heat Man uses the Bodily Crash to charge straight towards enemies while covered in fire, dealing them a lot of damage.
* FeedItWithFire: Don't use the Crash Bomber or Atomic Fire on him if you don't want to heal him. Don't even ''think'' of using the Crash Bomber on him while he's using the Bodily Crash, either.
* {{Fireballs}}: He often uses his Atomic Fire to throw fireballs. Said fireballs can create pillars of flame or crawl towards foes.
* GoodSmokingEvilSmoking: He's said to be the only Robot Master that smokes (and indeed, an unused set of sprites for ''The Power Battle'' depicts him smoking a cigarette). It helps that he's shaped like a [[AstonishinglyAppropriateAppearance cigarette lighter]].
* ILoveNuclearPower: The source of his heightened power over Fire Man is his nuclear-powered core, hence the ability Atomic Fire.
* InfernalRetaliation: His signature attack, the Bodily Crash. He wreaths himself in fire to charge at you, which only occurs when Mega Man hits him, causing him to blow his lid, then close it.
* LogicalWeakness: He's weak to the Bubble Lead, a water-based weapon.
* NoSell: The Leaf Shield won't work against him.
* PlayingWithFire: He's a fire-based Robot Master. Not just that, but he uses ''nuclear'' fire.
* PowerLimiter: Though he remains unaware of it, Heat Man has a dial on his back that regulates the power of his flames.
* TurnsRed: ''The Power Fighters'', he starts to use his InfernalRetaliation attack on command and twice in a row, and will start covering his charge by throwing Atomic Fire shots beforehand. In addition, he gains an attack where he simply throws two huge fireballs in both directions.
* WreathedInFlames: Heat Man can set himself on fire after being damaged. This also renders him invincible and precedes him using his Bodily Crash.
[[/folder]]

[[folder:[=DWN.016=] Wood Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/16_-_wood_man_433.jpg]]

One of Dr. Wily's favorite Robot Masters, Wood Man is a kind and caring NatureLover, with a love for hiking. He's entirely made of wood (albeit coated in a thin layer of metal for protection), even down to his internal mechanisms. Because of this, he has great physical strength and resistance to physical blows, in addition to his Leaf Shield, which works by creating leaf-shaped projectiles from energy and using electromagnetism to move them around and send them flying towards foes.

->'''Weapon''': ''Leaf Shield''
->'''Weakness''': ''Atomic Fire'' ([=MM2=], MMPB), ''Air Shooter'' ([=MM2=]), ''Needle Cannon'' ([=MM3=] [Doc Robot]), ''Search Snake'' ([=MM3=] [Doc Robot]), ''Metal Blade'' ([=MMII=]), ''Super Arm'' (MMPB), ''Flame Sword'' ([=MM8 (Saturn Version Only)=]), ''Triple Blade'' ([=MM10=], Weapons Archive)

->'''Voiced by''': ''Creator/RichardNewman'' ([[WesternAnimation/MegaMan Animated series]]), ''Koji Tobe'' (MMPF), ''Creator/TakashiNagasako'' ([=MM8=], JP), ''Matthew Meersbergen'' ([=MM8=], EN), ''Akimasa Ohmori'' (VideoGame/SuperAdventureRockman)

----
* BambooTechnology: ''Everything'' about him is made of hinoki cypress, even his internal components. The only thing that isn't made of wood is a thin coating of metal he has for protection.
* BarrierWarrior: He primarily uses the Leaf Shield to protect himself, though he can also send it flying at an opponent and send leaves up into the air to rain down on them.
* ContinuityCameo: When the Weapons Archive boss in ''10'' uses the Leaf Shield, the monitor displays Wood Man's sprite.
** He also appears in the Mega Man 8 opening alongside other previous Robot Masters.
* FeedItWithFire: Using the Leaf Shield on him will completely heal him.
* GreenThumb: He's made of wood unlike the others, and his weapon is a shield of leaves (well, projectiles shaped like leaves).
* HoppingMachine: He prefers to jump towards Mega Man after firing the Leaf Shield off. Eventually, he'll pin him against a wall if Mega Man doesn't get past him.
* KryptoniteIsEverywhere: Although half the Robot Master weapons don't damage him at all, he is weak to the other half, giving him more weaknesses than any other Robot Master. Then again, he's made of wood and not tough metal.
* LogicalWeakness: Being made of wood, he doesn't handle cutter and fire-based weaponry well. Moreover, bombs built to destroy barriers work well against his own. His weakness to the Air Shooter might have something to do with its projectiles being tornadoes, which are extremely damaging to trees like the ones he's made out of.
* MightyGlacier: He's a strong Robot Master resistant to physical strikes, but is also very slow.
* MiniBoss: In the Saturn version of ''8'', he appears in the middle of Search Man's stage as one.
* NatureLover: Wood Man cares deeply for nature, and harming it is an easy way to get on his bad side.
* NoSell: The Bubble Lead and Quick Boomerang won't do anything to him.
* OrbitingParticleShield: The first of many in the series, his Leaf Shield creates leaf-shaped energy bits that levitate with electromagnetism.
* PetalPower: Well, more like leaf power, but the Leaf Shield works on the same principle.
* PrimalChestPound: He beats his chest when he activates the Leaf Shield to protect him.
* SuperStrength: He can throw some very mean punches, and thanks to his 100% wood construction, they hit hard.
* WeakToFire: Despite being coated in metal to increase his defense, Wood Man still has a great vulnerability to fire (as the Atomic Fire demonstrates).
[[/folder]]

!!''Mega Man 3'' Robot Masters
[[folder:General]]
* AsteroidMiners: All of them were created by Dr. Light and Dr. Wily to oversee mining operations on uncharted planets for energy elements needed to power [[HumongousMecha Gamma]], though Dr. Wily later modified them for combat.
* HoistByHisOwnPetard: All of them are weak to their own weapons.
* SpellMyNameWithAnS: Some supplementary material explains that these robots were a joint creation of Dr. Light and Dr. Wily, with a RW logo even appearing in Magnet Man's stage. However, they are sometimes considered DWN ('''D'''octor '''W'''ily '''N'''umbers), which is an InterfaceSpoiler. ''Manga/MegaManMegamix'' fixes this by labelling the Robot Masters as part of the '''DRWN''' ('''D'''octor '''R'''ight and '''W'''ily '''N'''umbers) series.
[[/folder]]

[[folder:[=DWN.017=] Needle Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/17_-_needle_man_3859.jpg]]

A spiky Robot Master co-built by Dr. Wily and Dr. Light to work in energy mines. He's intellectual and a capable fighter (''and knitter''!), but he has a tendency to be sarcastic (and, ironically, has a fear of ''injections''). His main weapon is the Needle Cannon, which rapid-fires spikes that can pierce 10-inch rocks, though he also has his head-mounted Needle Hammer, which he can extend to stab foes at close range.

->'''Weapon''': ''Needle Cannon''
->'''Weakness''': ''Gemini Laser'' ([=MM3=]), ''Top Spin'', ''Air Shooter'' (MMII)

->'''Voiced by''': ''Gary Chalk'' (Animated series), ''Nobuyuki Furuta'' (VideoGame/SuperAdventureRockman)

----
* AmmunitionBackpack: His round body ''is'' the backpack.
* ArmCannon: Both of his arms are these, making him another Robot Master without any functional hands.
* BadassBandolier: In ''Megamix'', Needle Man has chains of Needle Cannon cartriges hanging out from his arm cannons.
* BuildingSwing: He can use his Needle Hammer in this fashion in ''Manga/MegaManMegamix''.
* {{Cephalothorax}}: Like Air Man, he has no head, just eyes in his chest below a giant spike pad located where his head should be.
* {{Expy}}: In-universe, he was built to have Air Man's [[{{Cephalothorax}} body type]] and uses an advanced form of Metal Man's battle programming.
* HoppingMachine: In battle, he only moves around by jumping.
* InASingleBound: He's able to jump very high for his height, and can keep himself airborne by shooting his Needle Cannon.
* IronicFear: A needle based robot with a fear of getting his shots. This might explain why he has one of the few stages to have no insta-kill spikes at all. However, he loves knitting and sewing.
* LightningBruiser: He's larger than Mega Man, yet can move fast, jump high, and take a beating.
* MoreDakka: The Needle Cannon is made to be a rapid-fire weapon.
* SpikeShooter: His Needle Cannon shoots pointed projectiles.
* SpikesOfDoom: While Needle Man's shots may not be instantly lethal like spikes normally are, they still hurt quite a bit, especially the Needle Hammer.
* SpikesOfVillainy: Not only does he shoot spike bullets, but he also has spikes atop his "head".
* UseYourHead: He can extend the needle-tipped top of his head to spear Mega Man.
[[/folder]]

[[folder:[=DWN.018=] Magnet Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/18_-_magnet_man_2732.jpg]]

A magnetic Robot Master co-built by Dr. Wily and Dr. Light. He wields the Magnet Missile, which lets him shoot horseshoe magnet-shaped missiles that attract to any enemy. He can also use a powerful magnetic force to drag metallic objects closer to himself. A skilled tactician and leader, even if he lacks direction, Magnet Man is always thinking about his health and thus prefers massages and magnetic therapy.

->'''Weapon''': ''Magnet Missile''
->'''Weakness''': ''Spark Shock'' ([=MM3=]), ''Shadow Blade'' ([=MM3=]), ''Needle Cannon'' (MMII), ''Dust Crusher'' (MMPB)

->'''Voiced by''': ''Hekiru Shina'' (MMPB), ''Akimasa Ohmori'' (VideoGame/SuperAdventureRockman)

----
* ArmCannon: His right arm has a Magnet Missile launcher, though ''VideoGame/SuperAdventureRockman'' shows he can turn it into a traditional buster as well.
* AstonishinglyAppropriateAppearance: He has a giant horseshoe magnet on his head and is colored red with small bits of white. Fitting for a giant humanoid magnet.
* CeilingCling: Magnet Man can attract himself to a ceiling to evade Mega Man. Sometimes, he even sleeps while hanging this way.
* DeflectorShield: He can create one around himself with his magnetism, completely blocking any attack.
* GlassCannon: While his magnetic powers make him stronger than your average robot, he takes above-average damage from the Mega Buster, has two weaknesses (both of which are equally crippling), and he lacks resistance against most other weapons.
* GRatedDrug: In the comics, as well as his character card from ''VideoGame/MegaManAndBass,'' his magnetic blasts help him relieve stress.
* HollywoodMagnetism: Magnet Man's powers affect all robots, even those not made of magnetic materials like Mega Man (whose armor is made of ceratanium, which contains titanium -- a non-magnetic metal). In addition, while Magnet Man tries to pull Mega Man towards him, his pull doesn't get weaker with distance like real magnets, and he never thinks to use this force to fly at Mega Man, instead remaining stationary. And of course, there's the fact that [[SelectiveMagnetism he doesn't crush his metallic arenas around himself when using his strong powers...]]
* HomingProjectile: His Magnet Missile shoots forward until it senses an enemy vertically, then changes course to hit them.
* HoppingMachine: He notably ''never'' walks normally in any of his appearances- he only jumps to move around.
* LogicalWeakness: The Spark Shock, since electricity disrupts his magnetic forces (or, perhaps, increases them to a level that damages himself in the process).
* MemeticMutation: Who can forget this line from Ruby-Spears animated series?
-->'''Magnet Man''' (as Mega Man uses PowerCopying on him): HE'S GETTING MY POWERS!!!
* NoSenseOfDirection: Despite his strong leaddership skills, he suffers from this. Makes sense, since traditional compasses can be disoriented or thrown off by proximity to magnets.
* PowerIncontinence: His magnetic field is so strong that he can accidentally wipe floppy disks just by being near them.
* RequiredSecondaryPowers: Averted, he isn't immune to his own magnetic interference, so he gets a headache whenever he uses his powers. It also means he has to steer clear of floppy disks or other magnetic-based storage media.
* {{Roboteching}}: A Magnet Missile flies out straight ahead, but if it senses a target above or below it, it'll swerve ninety degrees up or down.
* TeleportSpam: Should he [[TurnsRed turn red]] in ''The Power Battle'', he'll constantly and rapidly teleport in between the two sides of the screen while activating his magnetism, causing the the direction the player is pulled to rapidly change.
* WarmUpBoss: Being a GlassCannon who takes more damage from the Mega Buster than most other bosses and has easy to avoid attacks, Magnet Man is an easy Robot Master to take out first.
[[/folder]]

[[folder:[=DWN.019=] Gemini Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/19_-_gemini_man_4096.jpg]]

An elegant but narcissistic, conceited and overconfident Robot Master co-built by Dr. Wily and Dr. Light. He has the power to create holographic copies of himself, which he uses to assist him in battle (or to admire). In addition, he is armed with the Gemini Laser, a weapon [[ReflectingLaser that can reflect off of walls]] to strike a foe multiple times.

->'''Weapon''': ''Gemini Laser''
->'''Weakness''': ''Search Snake'' ([=MM3=]), ''Magnet Missile'' ([=MMII, MMPB=]), ''Dust Crusher'' ([=MMPB=]), ''Plant Barrier'' ([=MMPB=]), ''Pharaoh Wave'' ([=MMPF=]), ''Wheel Cutter'' ([=MM10=], Weapons Archive)

->'''Voiced by''': ''Tony Sampson'' (Animated series), ''Koji Tobe'' (Arcade), ''Jun'ichi Sugawara'' (VideoGame/SuperAdventureRockman)

----
* ContinuityCameo: His sprite is displayed when the Weapons Archive uses the Gemini Laser in ''10'', acting as the representative of ''3''.
* CounterAttack: While he has a copy out, he'll only shoot his standard blaster if the player shoots first -- otherwise, he will merely run and jump through his room in a counterclockwise fashion.
* DiscOneFinalBoss: In ''VideoGame/SuperAdventureRockman'', he serves as the final boss of the second episode.
* DoppelgangerAttack: He creates a copy of himself that will aid him for the first half of the battle.
* DualBoss: Produces a hard light hologram for the first half of the battle.
* TheFightingNarcissist: He's extremely vain, having a love for mirrors and shiny, reflective objects. He'll even look at his own copies (admiring himself).
* FrickinLaserBeams: The Gemini Laser moves slower than light, despite being a laser. In fact, thanks to the limitations of the NES, using it in ''3'' is likely to slow the entire game down while it's onscreen!
* {{Hologram}}: Gemini Man's copies are holographic in nature.
* ImmuneToFlinching: When both Gemini Men are active, neither one will flinch from shots so as to not disturb their pattern.
* LogicalWeakness: Since one of the Gemini Men is a hologram, weapons that hit both at once or are capable of identifying the real one make him vulnerable.
* MeaningfulName: The Robot Master named after the constellation of the twins can create copies of himself, and has armor styled like a mirror.
* MesACrowd: He can create copies of himself. While he usually produces one copy, he can create several times more.
* ReflectingLaser: His Gemini Laser bounces off walls, giving it a chance to hit a target multiple times.
* TurnsRed: He does this in ''The Power Fighters'' depending on how late he's fought. When he does, he moves more quickly and uses his standard blaster in conjunction with the Gemini Laser.
* WeakToFire: The [[ThePowerOfTheSun Pharaoh Wave]] acts as his weakness in ''The Power Fighters''. Dr. Light even mentions it:
--> '''Dr. Light:''' To tell you the truth, Gemini Man is weak against heat.
* WhyDidItHaveToBeSnakes: He hates snakes, especially Search Snakes.
[[/folder]]

[[folder:[=DWN.020=] Hard Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/20_-_hard_man_9187.jpg]]

A Robot Master co-built by Dr. Wily and Dr. Light with a 3-ton body made of Ceratanium. While this offers him immense strength and defense, his movement is sorely restricted. Thus he tends to be very lazy and prone to complaining. Like a sumo wrestler (a sport he himself enjoys), he's also honorable and prefers to fight his enemies on equal terms. His arms can fly towards targets as the Hard Knuckle, and with a rocket installed inside him he can jump high into the air and crash on foes using a technique termed the Body Press.

->'''Weapon''': ''Hard Knuckle''
->'''Weakness''': ''Magnet Missile'' ([=MM3=], MMII)

->'''Voiced by''': ''Terry Klassen'' (Animated series), ''Nobuyuki Furuta'' (VideoGame/SuperAdventureRockman)

----
* GroundPound: He uses the Body Press to turn around in mid-air and slam into the ground. This can freeze Mega Man even if he's in mid-air at the time, and despite this seeming like a quirk of ''3''[='=]s rushed development, it carries over into his fights in other games.
* HomingProjectile: His Hard Knuckles home in towards Mega Man -- once as he sends them out, then again as they curve back.
* InASingleBound: You wouldn't think it from such a heavy robot, but thanks to a compact rocket booster built into him, he can jump pretty high and far.
* LogicalWeakness: He's a large and bulky robot made out of an extremely dense metal. In a game where there are missiles that use magnetism to guide themselves towards targets.
* MightyGlacier: Hits hard, is highly resistant to attacks and impacts, but is very slow and cannot swim to save his life.
* NobleDemon: Even though he goes along with Wily's plans, he wishes to fight his opposition on equal terms. In the Archie comic's adaptation of ''3'', he even gives Mega Man an E-Tank to recharge himself before their fight.
* NoSell: The Mega Buster, Gemini Laser, [[HoistByHisOwnPetard Hard Knuckle]] and Magnet Missile are the only weapons that do damage to him instead of bouncing off of him.
* PlayerGuidedMissile: The Hard Knuckle acts as this -- holding up or down will make a fired punch fly up or down slightly as it rockets ahead.
* TheQuietOne: He's known to be tight-lipped and of few words.
* RocketPunch: The Hard Knuckle acts as this, firing off his forearms. However, they do come back to him after flying out a certain distance (though they don't actually reattach to his sprite). While Mega Man's version doesn't have a retrieval mechanism, he does spontaneously get a replacement arm soon after firing it.
* TheSlacker: He lazes about when not working, due to how heavy his body is and the amount of effort he has to put into moving on a day to day basis.
* SuperNotDrowningSkills: Thanks to being so heavy, he cannot swim. He just walks.
* SuperStrength: One of the perks of having a three ton ceratanium body? You hit like a truck.
* SuperToughness: Another perk of having a three ton ceratanium body? You're very hard to damage and take down.
* UnfortunateNames: While it's supposed to be a reference to his heavy, bulky and tough build, those wth a dirty mind may struggle to say his name with a straight face.
* {{Unobtainium}}: His entire body is made out of ceratanium (that is, ceramic titanium). It gives him his strength, but is also why he's so heavy.
[[/folder]]

[[folder:[=DWN.021=] Top Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/21_-_top_man_533.jpg]]

Yet another Robot Master co-built by Dr. Wily and Dr. Light. Top Man is equipped wth an auto-balance system, allowing him to spin his body at rapid speeds, which he uses as an attack called the Top Spin to crash into and damage targets. While it's active, a shield system deflects all incoming attacks. He can also generate tops from his head, which makes him popular on New Year's. A smooth talker, Top Man is capable of making necessary arrangements, but he has a habit of pushing his luck. His internal mechanisms can also be damaged should he spin for too long. [[ArsonMurderAndJaywalking Also, he has zero tolerance for bad dancers]].

->'''Weapon''': ''Top Spin''
->'''Weakness''': ''Hard Knuckle'' ([=MM3=], MMII)

->'''Voiced by''': ''Jim Byrnes'' (Animated series), ''Megumi Tano'' (VideoGame/SuperAdventureRockman)

----
* AdaptationalBadass: He's one of the easiest Robot Masters in ''3'' and has arguably the most ridiculous weapon in the series. In the Ruby-Spears cartoon, he was portrayed as a suave womanizer with a BadassBaritone who was able to flatter Roll and - while at it - ''defeat Mega Man singlehandedly''. He's also a ''much more dangerous'' boss in ''VideoGame/SuperAdventureRockman''.
* ArmCannon: ''VideoGame/SuperAdventureRockman'' has him using one to fire BattleTops as opposed to pulling them out of his head.
* BattleTops: Not only can he rotate at hiigh speeds like a human spinning top, but he can also throw tops in the air that [[HomingProjectile home in on targets]].
* DanceBattler: Him using the Top Spin results in him twirling around to attack.
* EverythingsBetterWithSpinning: He's based on a spinning top, and his primary method of attacking is to spin into enemies.
* FragileSpeedster: He takes double damage from the Mega Buster and is only outdone in fraility by Magnet Man, but he makes up for it by being invincible half the time. He is also the fastest moving Robot Master in ''3'' thanks to the Top Spin also being his main form of movement; he is only exceeded by Shadow Man's sliding attack.
* HomingProjectile: His head-mounted tops are able to move directly towards Mega Man.
* RollerbladeGood: His feet have wheels built into them that allow him to move around quickly.
* SpinToDeflectStuff: He's invincible when spinning, though some sources claim that this is because of a shield system in place, rather than the Top Spin itself deflecting blows.
* WarmUpBoss: Top Man is among the easiest Robot Masters in the series, and a good starting point for new players.
[[/folder]]

[[folder:[=DWN.022=] Snake Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/22_-_snake_man_9993.jpg]]

A Robot Master designed for investigating narrow areas and uncharted topography. Built with a lightweight and nimble frame, Snake Man is an intelligent, tenacious and cunning hunter, fond of cornering his prey like his namesake motif. His Search Snakes - small snake-like missiles that crawl along floors and walls using an improved version of the Bubble Lead's search program - aid him in this task very well. He has a liking towards Toad Man, to which the froggy Robot Master does not reciprocate (for obvious reasons).

->'''Weapon''': ''Search Snake''
->'''Weakness''': ''Needle Cannon'' ([=MM3=]), ''Spark Shock'' (MMIII)

->'''Voiced by''': ''Ian James Corlett'' (Animated series), ''Jun'ichi Sugawara'' (VideoGame/SuperAdventureRockman)

----
* AbhorrentAdmirer: Depending on how players interpret his ''& Bass'' CD information, his 'liking' of Toad Man can either be this or him [[ImAHumanitarian actually wanting to eat the other robot]].
* AnimalJingoism: He has an liking towards Toad Man, who in turn dislikes him. In addition, he's known to hate slugs.
* ArmCannon: As with most Robot Masters, he has one on his left arm, from which he fires his Search Snakes.
* CombatPragmatist: He prefers to force his opponent into a corner and render them helpless, which puts him at odds against the more fair-minded Hard Man.
* ContinuityCameo:
** Snake Man is one of the many Robot Masters on display at the Robot Museum in ''VideoGame/MegaMan7''.
** He appears in ''VideoGame/MegaMan8''[='=]s animated intro, representing ''VideoGame/MegaMan3''[='=]s representative in the montage of Mega Man facing past Robot Masters.
* ReptilesAreAbhorrent: The first animal-based Robot Master in the series is a tenacious hunter who corners his prey and doesn't play fair.
* SnakesAreSinister: Snake Man is prudent, tenacious, and a loyal Dr. Wily robot.
* StalkerWithACrush: He's one towards Toad Man.
* UnflinchingWalk: Although most Robot Masters have CollisionDamage normally, the majority of Snake Man's strategy is simply pacing back and forth, trying to run into Mega Man. Extraneous material attribute this to incredible tenacity.
* WallCrawl: The Search Snake crawls along floors and up walls.
* WarmUpBoss: Due to his pattern, he's one of the easiest bosses in ''3''. He functions as this for the other "weakness group" (Snake Man -> Gemini Man -> Needle Man -> Snake Man) which the other Robot Masters aren't a part of.
[[/folder]]

[[folder:[=DWN.023=] Spark Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/23_-_spark_man_2713.jpg]]

A Robot Master meant for charging electricity, but was modified for combat. Spark Man can generate twice as much electricity as Elec Man, but unlke his predecessor, he's scatterbrained (and as such, he can't focus his power as lethally). Thoughtful and friendly, he recharges his compatriots often, but gets depressed when left alone for a long time. He can use his electricity in battle as the Spark Shock, which can paralyse a foe by shorting their circuits.

->'''Weapon''': ''Spark Shock''
->'''Weakness''': ''Shadow Blade'' ([=MM3=], MMIII)

->'''Voiced by''': ''Akimasa Ohmori'' (VideoGame/SuperAdventureRockman)

----
* AffablyEvil: Despite serving Wily's schemes, Spark Man is a nice and friendly guy to anyone who isn't Mega Man.
* AstonishinglyAppropriateAppearance: An electrical Robot Master designed for generating energy who looks like a sparkplug on legs with two giant electrodes in place of hands.
* BladeBelowTheShoulder: He's one of several Robot Masters who lack hands; instead, he has two large spike-like electrodes.
* CombatMedic: Spark Man often recharges his friends or gives them a power boost, and he's no slouch in combat himself.
* ContinuityCameo: He makes a brief appearance in ''VideoGame/MegaMan8''[='=]s animated intro alongside other past Robot Masters.
* TheDitz: Based on his ''VideoGame/MegaManAndBass'' CD information, Spark Man is "forgetful", scatterbrained, and described as having trouble focusing his powers.
* HatesBeingAlone: Despite his thoughtful and friendly attitude around friends, if he's left in solitude for long periods, he grows depressive.
* HoppingMachine: In his fight, Spark Man always moves by jumping around his room, occasionly stopping to use the Spark Shock.
* ShockAndAwe: The Spark Shock shoots sparks of electricity that damage Mega Man and (once he copies it) temporarily freezees enemies.
* SpreadShot: He can fire an eight-way burst of electrical sparks.
* SuperiorSuccessor: He can generate twice the amount of electricity that Elec Man can, though Elec Man has a better focus on his power than the scattershot Spark Man.
[[/folder]]

[[folder:[=DWN.024=] Shadow Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/24_-_shadow_man_8544.jpg]]

Very little information is known about the mysterious Shadow Man, though rumors say that he was once a robot of unearthly origin, whom Wily discovered and remodeled into an robot based on a ninja. In addition to his ninjitsu magic, he is armed with the Shadow Blade - a weapon coated in a deadly liquid that afflicts robots' mechanisms. Flexible and skilled in the art of stealth, Shadow Man tends to be a shallow thinker with a dislike of obvious and boring traps.

->'''Weapon''': ''Shadow Blade''
->'''Weakness''': ''Top Spin'' ([=MM3=]), ''Gemini Laser'' (MMIII), ''Centaur Arrow'' (MMPF)

->'''Voiced by''': ''Terry Klassen'' (Animated series), ''Jin Yamanoi'' (MMPF), ''Kōsuke Okano'' (VideoGame/SuperAdventureRockman), ''Creator/RyotaroOkiayu'' (Battle & Chase)

----
* AdaptationDistillation: In Archie Comics, Shadow Man was known as a member of the special unit called Kuiper Droids which served Stardroids.
* ArmCannon: Though he's traditionally never used one, ''Super Adventure Rockman'' had him turn his arm into one to kill Mega Man should the player lose (oh, [[PointOfNoContinues and they don't get to continue should this happen]]).
* BattleBoomerang: Interestingly, while his Shadow Blades don't return to him, the version copied by Mega Man does.
* {{Caltrops}}: He can produce four makabishis in ''The Power Fighters'' when he TurnsRed.
* CompositeCharacter: In ''Rockman xover'', he is fused with Elec Man for a level to commemorate the 25th anniversary of the series, becoming Electric Shadow Man, with Shadow Man's sprite and Elec Man's palette. However, the fused robot proves to be [[PowerIncontinence unable to handle their combined power.]]
* DenialOfDiagonalAttack: Averted; the Shadow Blade can be thrown in six directions; one of which being diagonally up. During his boss fight, he even throws a diagonal Shadow Blade in addition to a horizontal one. Mega Man's use of it basically amounts to a nerfed, boomeranging version of the omnidirectional Metal Blades.
* DiscOneFinalBoss: He's the final boss of ''VideoGame/SuperAdventureRockman''[='=]s first episode.
* FuumaShuriken: His Shadow Blade is a very large shuriken.
* KilledOffForReal: He suffers this in ''VideoGame/SuperAdventureRockman'', where after his fight, he explodes, with Wood Man being unable to repair him. Even by the end, when all the Robot Masters return, Shadow Man is absent, suggesting his integrated circuit was irreparably damaged. Of course, he continues to appear in other games, and the game's canonicity is dubious...
* LightningBruiser: Very fast, powerful, and is overall more durable than Quick Man (not counting his main weakness).
* MysteriousPast: Very little data exists on Shadow Man, and no-one is quite sure of who he is or where he came from. His body is made of a material not found on Earth, as is the liquid coating his Shadow Blades, leading to rumours that he was the product of an ancient alien civilization.
* {{Ninja}}: He's based upon one.
* NinjaPirateZombieRobot: A (possibly) extraterrestrial ninja robot.
* PowerUpMount: In ''The Power Fighters'', he can summon a giant firebreathing frog robot to ride on should he [[TurnsRed turn red]].
* SlideAttack: To establish Shadow Man as a rival to Mega Man, he knows how to slide in the exact same manner Mega Man can (only he can slide an even greater distance if Mega Man's far from him). He only uses it after a jump, though, and can't use it twice in a row.
* SoleSurvivor: In the Archie comic, he's the last of Dr. Wily's Robot Masters who remain loyal to him following the events of ''VideoGame/MegaMan3'' (the rest either [[HeelFaceTurn turning over a new leaf]] or being deactivated).
* TookALevelInBadass: While Shadow Man was no slouch in ''3'', ''The Power Fighters'' and ''Super Adventure Rockman'' let him display a wide array of ninjitsu techniques, such as setting up decoys, blocking shots by replacing himself with a log, and even summoning a giant frog robot to ride around on.
* TurnsRed: If he's a Robot Master fought later than the others in ''The Power Fighters'', he'll summon a giant frog robot to ride on at half health.
* WeaksauceWeakness: A fast, agile and deadly ninja robot turns out to be weak to the often mocked Top Spin.
[[/folder]]

!!''Mega Man 4'' Robot Masters
[[folder:General]]
* AllThereInTheManual: Even though Dr. Cossack created them, they are listed as part of the DWN series. The reason for this is explained in [[http://kobun20.interordi.com/2010/07/19/dr-im-always-right-breaks-it-down/ a Japanese Q&A]] -- Dr. Wily significantly remodeled them for combat against Mega Man.
* LateArrivalSpoiler: Since this group is considered part of the Wily Numbers, Capcom expects you already know Wily's behind ''VideoGame/MegaMan4''.
* SpellMyNameWithAnS: Though they're officially part of the DWN series, some sources and adaptations instead list them as the DCN ('''D'''octor '''C'''ossack '''N'''umber) series.
[[/folder]]

[[folder:[=DWN.025=] Bright Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/25_-_bright_man_8606.jpg]]

A brilliant Robot Master, Bright Man was designed to explore dark areas before Wily modified him for battle. He can use his Flash Stopper to emit a ten million watt flash of light from his head, triggering a safety device in a robot's camera eyes that renders them unable to move, leaving them open to attack. Though he comes up with a lot of ideas and inventions, he often talks too much for everyone's liking.

->'''Weapon''': ''Flash Stopper''
->'''Weakness''': ''Rain Flush'' ([=MM4=], MMIV), ''Star Crash'' (GG)

->'''Voiced by''': ''Gary Chalk'' (Animated series)

----
* AstonishinglyAppropriateAppearance: Bright Man uses flashes of light as a weapon. He sports a giant filament light bulb on his head and has what looks like a battery in his chest.
* BlindedByTheLight: His Flash Stopper invokes this on other robots, freezing them in place momentarily.
* CowerPower: In ''Megamix'', he survives Skull Man's attack on Cossack Labs by hiding until the right chance arises.
* CrouchingMoronHiddenBadass: In ''Manga/MegaManMegamix'', Bright Man is the only Cossack Bot during the second attack on Cossack's lab to be neither captured nor hurt. He might be goofy looking, but the dude's got some mad skills.
* HeroicSacrifice: When his feigned cowardice develops into actual cowardice in ''Megamix'', he atones for it by using his own body parts to repair his allied Robot Masters. Once Cossack is rescued, however, he gets better.
* KillItWithWater: His weakness is the Rain Flush. Well, at least it's a LogicalWeakness.
* LightEmUp: His Special Weapon creates a blast of light so powerful it causes other robots to momentarily seize up.
* IdeaBulb: A favorite joke of his, considering his design.
* InsufferableGenius: He is highly intelligent and an ideas man, but drives his colleagues to frustration or boredom by going on and on about his ideas.
* LogicalWeakness: Water (or in this case, acid rain) shorts out his bulb.
* MoralGuardians: The English translation of ''VideoGame/MegaManAndBass'' oddly makes him out to be one, changing his dislike from neon light to "unmoral districts" (i.e. {{red light district}}s).
* PuzzleBoss: Defeating him without triggering the Flash Stopper in ''VideoGame/MegaMan4'' makes him this, since he uses it at specific levels of damage[[labelnote:*]](specifically, when he has sixteen, eight, or four bars of health left)[[/labelnote]] that must be skipped over (which can be done by exclusively using Charge Shots, or one uncharged shot and the Rain Flush). Note that [[GuideDangIt the game never tells you this]], and in ''VideoGame/MegaManIV'' he can use the Flash Stopper whenever he wants.
* TheSmartGuy: Apparently has a lot of ideas. Too many, in fact, since he goes on about them so much that it annoys the other robots.
* TimeStandsStill: While the Flash Stopper ''appears'' to do this, in reality it simply freezes all enemies (and some projectiles) in the area by triggering a safety device that locks their mechanisms up.
* UnblockableAttack: If Mega Man is frozen by the Flash Stopper and Bright Man decides to jump, he will unavoidably take a hit.
[[/folder]]

[[folder:[=DWN.026=] Toad Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/26_-_toad_man_2185.jpg]]

An agricultural robot built by Dr. Cossack that specializes in natural sciences. When he converted Toad Man into a combat robot, Dr. Wily mixed a strong acid into his Rain Flush, causing the rain it creates to become acidic. Befitting his motif, he can jump very high (and he enjoys the triple jump), but he is unfortunately tone-deaf, and he dislikes his comrade Snake Man (who has opposite feelings).

->'''Weapon''': ''Rain Flush''
->'''Weakness''': ''Drill Bomb'' ([=MM4=]), ''Ring Boomerang'' (MMIV), ''Napalm Bomb'' (MMIV), ''Water Wave'' (GG)

->'''Voiced by''': ''Terry Klassen'' (Animated series)

----
* AlwaysAccurateAttack: Being a weapon that summons rain, the Rain Flush is completely unblockable. Fortunately for the player, they can prevent Toad Man from being able to use it.
* AnimalJingoism: Has a minor rivalry with [[WhyDidItHaveToBeSnakes Snake Man]]. Snakes in real life eat toads.
* {{Cephalothorax}}: His 'head' is squished down to about the level of his shoulders. This is to place his false frog eyes at the level of what would be "normal".
* CompositeCharacter: In ''Rockman xover'', Toad Man gets upgraded fire powers in the 25th Anniversary bonus levels to become Fire Toad Man. While nominally fused with Fire Man, he gains the palette of Heat Man.
* DanceBattler: His method of using the Rain Flush has him perform a strange belly dance. This leaves him open to attack and therefore interruption.
* HollywoodAcid: While real acid rain is dangerous to the environment, the Rain Flush devastates metallic robots as soon as it hits.
* InASingleBound: Being based upon a frog, he can jump quite high.
* MakingASplash: While he's not themed around water like Dive Man is, he does use water in his attacks via the Rain Flush.
* MightyGlacier: His attack is unavoidable and covers a wide area, but takes very long to start.
* MultiDirectionalBarrage: His acidic Rain Flush, one unleashed, is unavoidable. However, it can be interrupted.
* ShownTheirWork:
** While it may seem strange that a toad robot can summon rain, in some cultures a toad is considered a sign of good rain.
** Toad Man is tone-deaf, much like how real amphibians have poor hearing (if they can even hear at all).
* UnblockableAttack: His Rain Flush, if he activates it. In Mega Man's hands, even [[InvincibleMinorMinion a Metall's helmet]] can't save it from destruction.
* WarmUpBoss: He's ''pathetically easy'' as he is unable to attack if he gets damaged when getting ready to use the Rain Flush. Not so much in the Game Gear installment as he jumps much faster and starts the dance to call upon Rain Flush randomly instead of after a set number of hops, while also giving the player less time to react and counterattack.
* WeatherControlMachine: He attacks by summoning rain. Before he was turned into a battle robot, he used his Rain Flush to help crops grow.
* WhyDidItHaveToBeSnakes: He dislikes Snake Man, but unfortunately for him, Snake Man likes him.
[[/folder]]

[[folder:[=DWN.027=] Drill Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/27_-_drill_man_8835.jpg]]

A robot created to dig holes at construction sites, Drill Man prefers to live his life to the fullest and not worry much about tomorrow. Thus, he often rushes jobs and never plans ahead (this could lead to dangerous results), but he works hard and even occasionally finds things such as a hot spring (for which he was awarded). His weapon of choice is the Drill Bomb - an explosive attached to a drill which pierces armor of his targets.

->'''Weapon''': ''Drill Bomb''
->'''Weakness''': ''Dive Missile''

->'''Voiced by''': ''Creator/ScottMcNeil'' (Animated series)

----
* BladeBelowTheShoulder: Like Crash Man, Drill Man has (much larger) drills in place of hands.
* EverybodyHatesMathematics: He dislikes calculations. Ths is a major reason as to why he's seen as stupid, seeing as he's meant for construction.
* {{Expy}}: In design and concept, he looks an awful lot like Crash Man.
* FastTunnelling: He can dig underneath and through the ground to attack Mega Man from below.
* LeeroyJenkins: Drill Man disregards calculations and haphazardly digs wherever to get the job done quickly. Given how he was originally meant to be a construction robot, this often creates problems.
* LethallyStupid: He loves rush jobs and doesn't plan ahead when digging. His quote from ''VideoGame/MegaManAndBass''?
-->''Oops, I damaged the gas pipe...''
* SpinToDeflectStuff: His Drill Bombs can knock any projectile out of the way, even Dive Missiles, his weakness!
* ThisIsADrill: Pretty obvious from his name; he uses drill-tipped explosives and has three massive drills made to grind through earth and rock on his body.
* ThrowDownTheBomblet: He uses the Drill Bomb to pierce through armor, then detonate the explosive.
* TrickBomb: The Drill Bomb can be remotely detonated in mid-flight, allowing the explosion to damage whatever the drill can't pierce.
* TunnelKing: Digs through the ground, and his stage is a giant tunnel network.
* UseYourHead: One tactic of his is digging underground and diving out under Mega Man, stabbing him with his head-mounted drill.
[[/folder]]

[[folder:[=DWN.028=] Pharaoh Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/28_-_pharaoh_man_7939.jpg]]

A Robot Master designed to explore dark pyramids using sensitive cameras, Pharaoh Man is styled like a pharaoh to ward off mysterious pyramid curses. In his conversion into a battle robot, his attack power was bolstered. He uses [[ThePowerOfTheSun solar energy]] to attack - be it as a sphere of energy known as the Pharaoh Shot, or a destructive wave as the Pharaoh Wave. While a charismatic leader with over a thousand Mummira followers, Pharaoh Man is rather timid and weak when near beautiful women.

->'''Weapons''': ''Pharaoh Shot'' ([=MM4=], MMIV), ''Pharaoh Wave'' (MMPF)
->'''Weakness''': ''Flash Stopper'' ([=MM4=], MMIV), ''Crystal Eye'' (MMIV), ''Quick Boomerang'' (MMPF)

->'''Voiced by''': ''Tony Sampson'' (Animated series), ''Takashi Nagasako'' (MMPF)

----
* AdaptationalBadass: While already a relatively dangerous boss in the game (if you don't cheat with spamming Flash Stopper on him, that is), he somehow became even ''more badass'' in his one (and only) appearance in the cheesy, pun-ridden Ruby-Spears series. [[OnlySaneMan He never did anything silly]], [[HypercompetentSidekick he had an aura of competence around him]], [[MegatonPunch he could shoot Mega Man all the way to the courtyard]]. And he manages to top it all off by [[TalkToTheFist punching Mega Man right into the fucking face]] ''after his weapon was stolen'', instead of opting to run away like many other Robot Masters would do.
* ArmCannon: He has one, though he doesn't seem to use it in ''4'' (the Pharaoh Shot being thrown instead).
* BadassBaritone: He has a deep voice in the Ruby-Spears cartoon, compared to most Robot Masters.
* BadassCape: His design in the Ruby-Spears series gives him a flowing red cape.
* BigEntrance: He enters a room in the cartoon by slamming open a double-door, complete with amplified slamming-sound, back-lighting and ominous music.
* BlindedByTheLight
* BreakoutCharacter: He's almost unanimously agreed to be Dr. Cossack's signature creation (his [[WesternAnimation/MegaMan Ruby-Spears portrayal]] probably helped a lot), to the point where the Archie Comics feature him as a main character in a few arcs, and he appears the most out of all the ''4'' Robot Masters.
* ChargedAttack: He can charge up solar energy to release it as the Pharaoh Wave.
* ContinuityCameo:
** He (or a possible copy) is on display in the Robot Museum in ''VideoGame/MegaMan7''.
** In ''The Power Battle'', Pharaoh Man is one of a few Robot Masters in storage in the background of the first Wily level.
** During ''VideoGame/MegaMan8''[='=]s animated Robot Master montage, Pharaoh Man appears as ''VideoGame/MegaMan4''[='=]s representative.
* CounterAttack: In ''The Power Fighters'', he does this if he protects himself with a giant eye and it is attacked.
* DenialOfDiagonalAttack: The Pharaoh Shot averts this, being throwable from any direction except straight up or down.
* {{Disco}}: His signature pose is reminiscent to the famous ''Film/SaturdayNightFever'' pose, and his theme music has a disco beat to it.
* KubrickStare: Not exactly, but the V-shaped part of the helmet gives this feeling. It makes him look more iintimidating.
* LightningBruiser: He's fast and hits hard.
* LogicalWeakness: Given how he was designed to explore dark pyramids, it would make sense that [[BlindedByTheLight bright flashes of light wouldn't be too kind to him]].
* LuckilyMyShieldWillProtectMe: In ''The Power Fighters'', he gains the ability to summon an eye-shaped shield.
* ThePowerOfTheSun: His Pharaoh Shot and Pharaoh Wave both use solar energy, much like Mega Man's Mega Buster. The Pharaoh Shot in particular resembles a miniature sun.
* PowerFloats: Upon powering up in the arcade games, his attack pattern changes ''completely'': He starts levitating nearly out of reach and summoning Shade Man's robo-zombies.
* RedEyesTakeWarning: Both the artwork, in-game protrait and the cartoon.
* RushmoreRefacement: His background in ''The Power Fighters'' includes some statues and the Sphinx bearing his face.
* StabTheSky: His signature pose is giving the sky [[GivingSomeoneThePointerFinger a finger stabbing]].
* TookALevelInBadass: Pharaoh Man was no pushover (unless Mega Man had the Flash Stopper), but ''The Power Fighters'' gives him all sorts of new powers, such as levitation, an eye shield, portals, and the ability to shoot the Pharaoh Wave in two directions at once.
* WeaksauceWeakness: He's the only Robot Master to be affected by the Flash Stopper, but it leaves him completely frozen and unable to move, allowing Mega Man to pump the guy full of solar energy while he can do nothing.
[[/folder]]

[[folder:[=DWN.029=] Ring Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/29_-_ring_man_7288.jpg]]

Unlike most of Dr. Cossack's Robot Masters which were remodeled into war machines, Ring Man was created specifically to defeat Mega Man. To this end, he uses the Ring Boomerang -- a weapon with high speed and the ability to penetrate foes. A clever strategist, he has an unfortunate tendency to be overconfident in his abilities. Incidentally, he's skilled at [[https://en.wikipedia.org/wiki/Quoits quoits]].

->'''Weapon''': ''Ring Boomerang''
->'''Weakness''': ''Pharaoh Shot'' ([=MM4=], MMIV), ''Charge Kick'' (MMIV), ''Solar Blaze'' ([=MM10=], Weapons Archive)

->'''Voiced by''': ''Gary Chalk'' (Animated series)

----
* AdaptationalHeroism: ''Manga/MegaManMegamix'' depicts his original purpose as being a police officer fighting against robot crime (his Ring Boomerang being a non-lethal means of incapacitation), a far cry from the original games' combat-oriented design.
* ArmorPiercingAttack: The Ring Boomerang can fly straight through enemies, hitting them twice as it flies back. Even the Skull Barrier can't protect against it!
* BattleBoomerang: His RingsOfDeath fly back toward him after hitting their target.
* BloodKnight: Like Quick Man and the Mega Man Killers, he was strictly programmed and created to kill Mega Man.
* ChildHater: Downplayed, he doesn't like being around children. Ironic, seeing has his creator has a daughter.
* ContinuityCameo:
** When fighting Mash in ''VideoGame/MegaMan7''[='=]s Robot Museum, Ring Man can be seen on display in the background.
** The Weapons Archive in ''VideoGame/MegaMan10'' contains data for the Ring Boomerang; when using it, the monitor displays his sprite.
* DistaffCounterpart: He's unique in that his [[VideoGame/MegamanBattleNetwork NetNavi]] counterpart is female.
* GeniusBruiser: He's capable of fighting Mega Man and can come up with effective strategies to use against him.
* ImprobableWeaponUser: You wouldn't think giant rings would be effective weapons, but he proves you wrong.
* ItemCaddy: In ''VideoGame/MegaManIV'', the Ring Boomerang is able to grab items from far away and bring them to Mega Man.
* LightningBruiser: He's very quick and jumps a lot. His attacks can be difficult to dodge and they hit hard.
* LogicalWeakness: Since he uses metal rings, it stands to reason that [[ThePowerOfTheSun he doesn't like hot and firey minature suns being flung at him]]. It even applies to [[VideoGame/MegaMan10 robots using his weapon and battle data]].
* RingsOfDeath: He uses boomeranging rings that he can throw at any angle, and they pierce a foe and strike them on the rebound.
* TheStrategist: His ability to make good strategies is noted as a good point in ''VideoGame/MegaManAndBass''.
* TrenchcoatBrigade: In ''Megamix'', he dons a trenchcoat/fedora combo while on duty as a police robot.
[[/folder]]

[[folder:[=DWN.030=] Dust Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/30_-_dust_man_5482.jpg]]

A Robot Master built for sanitation purposes, specifically to inhale and compress garbage. His ability to suck scrap metal caught Dr. Wily's attention, and he was remodeled for combat. He uses compressed garbage in battle as Dust Crusher - a junk-encased bombs which split into four pieces of shrapnel on impact or when they explode. His vaccuum can even pull foes towards him. He has a gluttonous appetite which makes him good at his job, but, unfortunately, he suffers from bad breath and a pollen allergy.

->'''Weapon''': ''Dust Crusher''
->'''Weakness''': ''Ring Boomerang'' ([=MM4=]), ''Drill Bomb'' (MMIII), ''Plant Barrier'' (MMPB)

->'''Voiced by''': ''Terry Klassen'' (Animated series)

----
* ArmCannon: Although he has one, he never uses it to attack Mega Man.
* BanditMook: He can steal a player's money in ''Rockboard''.
* BigEater: He's got a big appetit, making him handy if there's a lot of garbage to get rid of.
* {{Cephalothorax}}: His head is perched between his shoulders, with his massive vaccuum duct taking the place of where a regular head would go.
* ExtraOreDinary: The junk composing his Dust Crusher shots is largely metallic in nature.
* FashionableAsymmetry: The tube connecting his shoulders is uncovered on his left, exposing several wires.
* MightyGlacier: While playing soccer, he's a very slow, defensively oriented player with a strong kick.
* ImprobableWeaponUser: He shoots garbage at Mega Man. Garbage encasing a bomb, but all the same, it seems strange.
* SpreadShot: Of the exploding shot variety. The Dust Crusher explodes into four pieces when it gets near Mega Man.
* VacuumMouth: He uses his head-mounted vacuum to suck in garbage and enemies, and it seemingly serves as his mouth.
* YouNeedABreathMint: Apparently the scent of all the garbage he inhales still lingers in his "mouth", giving him rancid breath.
[[/folder]]

[[folder:[=DWN.031=] Dive Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/31_-_dive_man_2387.jpg]]

Dive Man was built by Dr. Cossack with the functions and AI of a miniature submarine. He uses the Dive Missile - an amphibious homing missile launched from his chest (and using screw propulsion under water, and jet propulsion in the air); though they were originally designed to catch fish, they now track foes and explode. Thanks to a design flaw, he can also launch himself as a torpedo to deal massive damage. Though he's got a keen ear, he's prone to motion sickness, and he harbors a deep emnity towards Pirate Man.

->'''Weapon''': ''Dive Missile''
->'''Weakness''': ''Skull Barrier'' ([=MM4=]), ''Dust Crusher'' ([=MM4=], MMIII), ''Thunder Beam'' (MMPF)

->'''Voiced by''': ''Terry Klassen'' (Animated series), ''Jin Yamanoi'' (MMPF)

----
* AstonishinglyAppropriateAppearance: Dive Man was built to act like a miniature submarine, and he sure looks the part (even having an otherwise useless periscope on his head).
* DigAttack: He has one in ''The Power Fighters'', as a move he borrows from Drill Man.
* HomingProjectile: The Dive Missile, when fired, homes in on nearby enemies and relentlessly pursues them. When Dive Man uses them on Mega Man, they will eventually give up after a small while.
* {{Irony}}: He's a submarine type Robot Master who can spin himself rapidly towards foes like a torpedo to attack them, but he gets motion sickness pretty easily.
* LightningBruiser: His torpedo spin attack is deceptively fast, and it hits like a truck.
* LogicalWeakness: To Elec Man's Thunder Beam in ''Mega Man 2: The Power Fighters'', since it is indeed dangerous to mix electricity with water.
* RammingAlwaysWorks: Other than the Dive Missiles, his other method of attack is to spin rapidly like a giant torpedo into enemies. It acually hirts a lot.
* TheRival: Being a loyal and honest sailor, he doesn't like the unscrupulous Pirate Man.
* {{Roboteching}}: The Dive Missile can turn on a dime, especially when Mega Man uses it.
* SuperPersistentMissile: The Dive Missile can follow a target for quite a long period of time, though they do eventually give up after a while when fighting Dive Man.
* UnderwaterBossBattle: He's fought underwater, making it slightly easier to avoid his Dive Missiles and torpedo spin (it helps that he doesn't have SpikesOfDoom on his ceiling like Bubble Man did).
[[/folder]]

[[folder:[=DWN.032=] Skull Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/32_-_skull_man_8666.jpg]]

A Robot Master designed by Dr. Cossack for pure combat just like Ring Man. However, Skull Man instead uses balanced offense and defense, and uses an arm cannon and his nigh-impenetrable Skull Barrier as weapons. While an excellent fighter with painstaking attention to detail, he knows literally nothing else beyond that - and as such, he tends to be socially awkward and have bad taste.

->'''Weapon''': ''Skull Barrier''
->'''Weakness''': ''Dust Crusher''

----
* AdaptedOut: Skull Man is the only ''4'' Robot Master to not appear in the Ruby-Spears cartoon.
* ArmCannon: He has one which he uses to fire shots in volleys of six. ''Megamix'', however, restyles it as a femur on an otherwise normal skeleton arm.
* BarrierWarrior: He uses the Skull Barrier to protect himself. Unlike most shield-using Robot Masters, however, he strictly uses it for defense and doesn't try using it as a weapon.
* BigBad: In ''Manga/MegaManMegamix'', he acts as the main villain of "The Grim Reaper of Resurrection".
* BloodKnight: Skull Man was created for pure combat, and he's eager to get into a scrap with someone. However, because fighting is all he knows, he tends to be socially awkward.
* CompositeCharacter: His ''Megamix'' portrayal uses Ring Man's original origin of being created solely to fight Mega Man, since Ring Man was given a more benevolent purpose.
* ContinuityCameo:
** He appears in ''VideoGame/MegaMan7'' in the Robot Museum before the fight with [[MonsterClown Mash]].
** ''VideoGame/MegaMan8''[='=]s animated intro depicts him alongside many past Robot Masters.
* CounterAttack: Curiously, at the start of his fight and after running towards Mega Man, Skull Man stands perfectly still until Mega Man moves horizontally or fires, at which point he'll either jump towards him or fire a volley of six shots beforehand.
* HiddenDepths: Despite being a combat robot who only knows about fighting, he's quite the horror movie fan.
* IHaveNoSon: In ''Megamix'', Dr. Cossack rejects and deactivates Skull Man due to being created under Wily's orders and being nothing more than a tool of war. Once he comes back online, he's not too happy about this. [[spoiler:Only when he's dying is he finally accepted by Cossack]].
* KilledOffForReal: In ''Manga/MegaManMegamix'', [[spoiler:after trying to gain vengance for his deactivation after ''4'', Skull Man is destroyed and never repaired (since he pleads to Cossack never to make fighting machines like him again). His ghost does show up in ''Gigamix'' to help Ring Man against Pluto, however]].
* LeanAndMean: His ''Megamix'' design is considerably more skeletal than his original one.
* MoreDakka: His ''Megamix'' incarnation has ''sixteen'' shotguns in his ribs!
* NoSell: He resists the Pharaoh Shot entirely.
* ObviouslyEvil: When it comes to showing how dangerous he is, Skull Man [[{{Pun}} makes no bones about it]].
* OrbitingParticleShield: The Skull Barrier is made of orbiting energy bits shaped like skulls.
* SealedEvilInACan: After ''Megamix''[='=]s version of the events of ''VideoGame/MegaMan4'', Skull Man was deactivated and stored away due to his purpose as a battle robot. Once Dr. Wily reactivates him, however, [[RoaringRampageOfRevenge things go south]].
* SkeleBot9000: His armor is styled after a skeleton, and his stage features Skeleton Joes and Skullmets as enemies. His ''Megamix'' design makes him even more skeletal with thin limbs.
* SkullForAHead: He wears a skull-themed mask which has a purple skull on its forehead. He ain't called Skull Man for nothing.
* WeaksauceWeakness: The Ring Boomerang can pierce his Skull Barrier, but it won't do any increased damage to Skull Man himself. The Dust Crusher, on the other hand, does the exact opposite.
[[/folder]]

!!''Mega Man 5'' Robot Masters
[[folder:General]]
* LateArrivalSpoiler: You'll notice this group's serial numbers aren't listed as "PMN" or something similar; thus it becomes apparent who the real villain of ''VideoGame/MegaMan5'' is.
[[/folder]]

[[folder:[=DWN.033=] Gravity Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/33_-_gravity_man_1185.jpg]]

A Robot Master with the ability to manipulate gravity (both his own and that of others) within a limited range via a unit installed in his body. An enthusiastic but antisocial researcher, he takes over an anti-gravity institute during Dr. Wily's 5th attempt at world conquest.

->'''Weapon''': ''Gravity Hold''
->'''Weakness''': ''Star Crash''

->'''Voiced by''': ''Jim Byrnes'' (Animated series)

----
* ArmCannon: He has a weak one, and it's his only direct weapon aside from creative use of the Gravity Hold.
* BroughtToYouByTheLetterS: He has a big G on his belt.
* ChuckCunninghamSyndrome: He is the ''only'' robot from ''5'' to never be refought in another game, and therefore is fairly flat as a character.
* GeniusBruiser: Gravity Man is quite the intellectual reader, but he's more than capable of doing damage.
* GravityMaster: He can use the Gravity Hold to manipulate gravity within a certain range, allowing him or his opponent to stand upside down on a ceiling. When Mega Man uses it, he presses [=20G=] down on an area before immediately reversing gravity, sending weakened foes flying away.
* GravityScrew: Either Mega Man or Gravity Man will have reversed gravity for the fight; he switches it when he's close so that he'll hurt you via CollisionDamage.
* IntelligenceEqualsIsolation: It's implied this is the case, given how he has an unsocial attitude, yet is a devoted researcher with an interest in physics.
* LogicalWeakness: He dislikes outer space, where gravity doesn't exist. Therefore, it makes sense the space-themed Star Crash is his weakness.
* NonStandardCharacterDesign: He's thus far the only Robot Master to have a triangular body, and he even looks more robotic than most Robot Masters do.
* ShouldersOfDoom: Gravity Man's triangular body gives him some pretty big shoulders.
* WeakButSkilled: His (fairly weak) ArmCannon is his only weapon, and the Gravity Hold is utterly incapable of harming Mega Man. Despite this, he can manipulate gravity as he sees fit, often sending himself hurtling into a foe and damaging them with the impact's force.
[[/folder]]

[[folder:[=DWN.034=] Wave Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/34_-_wave_man_1019.jpg]]

Armed with the Water Wave (which allows him to create pressurized water spouts) and a harpoon gun, Wave Man was originally built to take control of a water quality administration during Dr. Wily's fifth world domination plot. Unlike his predecessor, Bubble Man, his mobility is good both on land and in water. A very emotional Robot Master, he's sentimental, prone to fits of rage, and antisocial.

->'''Weapon''': ''Water Wave''
->'''Weakness''': ''Charge Kick'' ([=MM5=]), ''Mega Buster'' (GG)

->'''Voiced by''': ''Terry Klassen'' (Animated series)

----
* ArmCannon: In addition to having one for the Water Wave, he also has a HarpoonGun.
* HairTriggerTemper: His emotional state is very volatile, and it can be eay to get him riled up.
* HarpoonGun: He has one on his right arm, which he uses as a secondary attack.
* LonersAreFreaks: Anti-social and prone to fits of rage. A bad combination, especially when said loner has a harpoon for an arm.
* LongRangeFighter: Wave Man's weapons are designed for ranged combat; in close quarters, the poor guy is almost useless.
* MakingASplash: He uses the Water Wave to create pressurized columns of water that erupt from a random area and can deflect shots.
* MoodSwinger: This Robot Master is perhaps the most emotionally unstable one ever built; he's antisocial at the best of times, but he can be easily moved to tears, and even angry and destructive tantrums.
* ProngsOfPoseidon: His head crest resembles Poseidon's trident.
* WeaksauceWeakness: Often ridiculed for being weak against the Charge Kick, of all things.
[[/folder]]

[[folder:[=DWN.035=] Stone Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/35_-_stone_man_6825.jpg]]

A large Robot Master who occupies a mountain in order to assist Gyro Man in conquering the hanging gardens. Built as if he were made of stone bricks, he uses the Power Stone to attack with rotating stones (or, alternatvely, giant stone hands). If he suffers a hard enough impact, he crumbles into pieces, but is able to reform himself. Strong willed but stubborn, he gets on well with Guts Man.

->'''Weapon''': ''Power Stone''
->'''Weakness''': ''Napalm Bomb'' ([=MM5=], MMIV), ''Noise Crush'' (MMPF), ''Napalm Bomb'' (GG)

->'''Voiced by''': ''Ian James Corlett'' (Animated series), ''Takashi Nagasako'' (MMPF)

----
* AstonishinglyAppropriateAppearance: An stone-based Robot Master that happens to look like a {{Golem}}.
* DishingOutDirt: The Power Stone. While in most games it serves as a expanding orbital of three stones, it has also been depicted as a giant stone hand that crawls along the ground.
* FriendlyEnemy: Despite being a Wily Number, he's good friends with Dr. Light's Guts Man. Since the manual for the first game implies that Guts Man becomes a good robot again after he's defeated, and there's conversely little suggesting Stone Man pulled a HeelFaceTurn after ''5'', one can assume this trope is in effect.
* GiantHandsOfDoom: The Power Stone manifests as a giant hand in ''The Power Fighters''.
* {{Golem}}: He's a robot that appears to be built out of large stone bricks.
* InASingleBound: He can jump pretty high despite his size. Jumping too high causes him to crumble, however, but that's not a big issue for him.
* NoSell: He's invincible when broken apart.
* PullingThemselvesTogether: After breaking apart, he can pull his stone bricks back together to reform himself.
* SpinAttack: His wall-tossing attack in ''The Power Fighters'' acts like this until Stone Man spins too fast to hold his wall.
* TurnsRed: In ''The Power Fighters'', in addition to beginning to abuse his Power Stone, Stone Man will occasionally launch one of his summonable brick walls from the ground into his hand to use as a TelephonePolearm.
[[/folder]]

[[folder:[=DWN.036=] Gyro Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/36_-_gyro_man_6926.jpg]]

The first Robot Master capable of flight. The proud - but disdainful - Gyro Man was supposed to have a jet engine before Dr. Wily replaced it with a cheaper propeller. To raise funds, Wily had Gyro Man take over some hanging gardens to collect the attendance fee (though this backfired when attendance dropped soon afterwards). His weapon is the Gyro Attack - a propeller-shaped cutter he can send straight up or down while in midflight.

->'''Weapon''': ''Gyro Attack''
->'''Weakness''': ''Gravity Hold'' ([=MM5=]), ''Plant Barrier'' (MMPB, MMPF)

->'''Voiced by''': ''Gary Chalk'' (Animated series), ''Jim Byrnes'' (Animated series, disguise), ''Koji Tobe'' (Arcade)

----
* AstonishinglyAppropriateAppearance: He resembles a humanoid helicopter, down to his feet being built like landing gear.
* Continuity Cameo: Appears in Mega Man 8's intro alongside other previous Robot Masters.
* DeadlyRotaryFan: The Gyro Attack shoots out a sharp propeller blade that can be sent flying straight up or down.
* {{Flight}}: Gyro Man is the first Robot Master that's able to fly, albeit with a cheap propeller as opposed to a jet engine.
* FuumaShuriken: His propeller can be tossed as one.
* HelicopterBlender: In addition to the Gyro Attack, he can use his back-mounted propeller as a projectile in the arcade games.
* HelicopterPack: He has a giant propeller on his back which he uses to fly.
* LogicalWeakness: In order to reach his heights (or alternatively, because his creator made him out of cheap material), his body is made of a light material, making him extra susceptible to Gravity Man's Gravity Hold.
* MutualDisadvantage: He and Plant Man are weak to each other's weapons in the arcade games.
* ObviousBeta: In-universe, Dr. Wily cheaped out hugely on him, using substandard materials and giving him a helicopter blade instead of a jet engine as he originally planned. Gyro Man himself isn't too fussed about it, however.
* {{Roboteching}}: The Gyro Attack can change its vertical direction once after being fired.
[[/folder]]

[[folder:[=DWN.037=] Star Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/37_-_star_man_1002.jpg]]

Dr. Wily designed Star Man for space exploration, giving him an agile body able to fight efficiently in low-gravity environments (such as the space station he took over during Wily's 5th plan for world domination). With the Star Crash he can create a barrier made of star-shaped energy around himself. A delusional romanticist, he dreams of someday taking a lover with him to the ends of the Universe.

->'''Weapon''': ''Star Crash''
->'''Weakness''': ''Water Wave'' ([=MM5=]), ''Power Stone'' (GG)

->'''Voiced by''': ''Terry Klassen'' (Animated series)

----
* AdjectiveNounFred: He gives himself the nickname, ''The Splended Noble Youth!''
* ArmCannon: He has one with a star-shaped barrel. Interestingly, he fires the Star Crash by pointing it ''upwards'', no matter where the shield flies off to.
* BarrierWarrior: He uses the Star Crash to create a shield around himself, and he attacks by sending it hurtling slowly towards Mega Man.
* CasanovaWannabe: He considers himself a romanticist, and dreams of going on a journey through space with a lover. So far, no-one's taken him up on his offers.
* HeroicSacrifice: In ''Gigamix'', he sacrifices himself to buy Mega Man and the other robot masters from ''5'' time to escape from Mercury and Uranus. Only Mega Man and Charge Man escape.
* KillItWithWater: He's weak to the Water Wave in ''VideoGame/MegaMan5'', and it even destroys the Star Crash if he has it active.
* LogicalWeakness: Stars are made of hot gas and flame. The Water Wave pierces and neutralizes the Star Crash, leaving Star Man virtually defenseless.
* ManOfWealthAndTaste: A self-proclaimed romanticist and lover of opera.
* MrImagination: He has big dreams and aspirations, and looks down on robots who lack dreams or are otherwise more realistic.
* OrbitingParticleShield: The Star Crash is made up of three orbiting star shaped energy bits.
* RockBeatsLaser: In the Game Gear game, he's weak to the Power Stone instead of the Water Wave.
* StarPower: While Star Man has no control over stars themselves, he does create and fire a shield made of star-shaped energy.
[[/folder]]

[[folder:[=DWN.038=] Charge Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/38_-_charge_man_2419.jpg]]

A steam locomotive-based Robot Master created to make shipments to Dr. Wily. He uses coal and water as a power source, increasing his operating costs exponentially. In addition to charging towards enemies at high speeds, he can blow burning coal out from his chimney as an attack. He has a one-track mind and is quick to boast about the olden days, though he's rather quick to quarrel.

->'''Weapon''': ''Charge Kick''
->'''Weakness''': ''Power Stone'' ([=MM5=], MMIV), ''Rain Flush'' (MMIV)

----
* AdaptedOut: Charge Man is the only Robot Master from ''Mega Man 5'' to be totally absent from the Ruby-Spears cartoon.
* BloodKnight: According to his English CD database, he has a "bellicose attitude," meaning he's aggressive and eager to fight.
* ContinuityCameo: He appears in ''VideoGame/MegaMan8''[='=]s intro, representing ''VideoGame/MegaMan5'' as Mega Man fights numerous past Robot Masters.
* CoolTrain: His stage, as well as Charge Man himself!
* DashAttack: He uses the Charge Kick not as a kick, but rather a quick invincible dash towards Mega Man.
* GrumpyOldMan: He acts like one; bragging about old stories of his, complaining about today's youth, and even (in the English version of his CD Database entry, at least) disliking all those new-fangled trendy fashions.
* TheJuggernaut: When he charges at you, [[NoSell he can't be damaged]].
* PaperThinDisguise: Dr. Wily really, truly meant for him to be a "train spy." He's small enough to fit inside a train, and has a face.
* SteamNeverDies: He's a Robot Master built in the futuristic [=20XX=] to resemble a steam locomotive. Wily even went the extra mile and made him powered by coal and water.
[[/folder]]

[[folder:[=DWN.039=] Napalm Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/39_-_napalm_man_1409.jpg]]

A robot filled to the brim with military weaponry - in particular, with the explosive Napalm Bomb. Made to protect Dr. Wily's secret weapons factory, Napalm Man is a loyal Robot Master with a passion for weaponry (including weapons stronger than his own), but is a maniac with a dislike for safety equipment. His passion for weapons made him open up a museum dedicated to them, but no-one came to see it.

->'''Weapon''': ''Napalm Bomb''
->'''Weakness''': ''Crystal Eye'' ([=MM5=], MMIV), ''Pharaoh Shot'' (MMIV), ''Flash Stopper'' (GG), ''Gemini Laser'' (MMPB, MMPF), ''Rebound Striker'' ([=MM10=], Weapons Archive)

->'''Voiced by''': ''Creator/JurotaKosugi'' (Battle & Chase)

----
* BladeBelowTheShoulder: His Napalm Bomb tips take the place of hands.
* BreakoutCharacter: Napalm Man has appeared the most often out of all the ''VideoGame/MegaMan5'' Robot Masters. He managed to appear in both arcade games, is a playable character in ''Battle and Chase'', and is the Weapons Archive's ''5'' representative in ''VideoGame/MegaMan10''. He shows up in the intro to the cartoon, but not in the show itself - possibly due to being cancelled.
* {{Cephalothorax}}: His face is located on his torso, with his head's spot being taken by a missile launcher.
* ContinuityCameo: The Weapons Archive in ''VideoGame/MegaMan10'' uses his Napalm Bomb and attack pattern, and displays his sprite while using it.
* DashAttack: The arcade games give him one via a rocket in his back.
* GeniusBruiser: Despite looking like DumbMuscle, he has encyclopedic knowledge of weapons and, according to ''Mega Man & Bass'', is an expert negotiator.
* GunNut: He really likes his weapons. Not surprising, as he was built to be a war machine.
* NonIndicativeName: He doesn't use napalm -- even his Napalm Bombs aren't fire based at all. Also, despite being built like a tank, he never uses his treads to move in ''5'', and he can only move by jumping, though this was eventually averted in other games.
* PurpleIsPowerful: Napalm Man is built like a humanoid tank and is colored predominantly purple.
* RammingAlwaysWorks: Once his tread-feet start functioning, he develops a liking of simply ramming the opponent (though he likes to cover himself with some parabolic fire first).
* TeamRocketWins: The ''Robot Master Field Guide'' and his Japanese CD Database entry in ''VideoGame/MegaManAndBass'' implies that he won the Battle and Chase racing tournament and opened up a weapons museum with the prize money (though ultimately it got no visitors).
* ThrowDownTheBomblet: He uses the Napalm Bomb if Mega Man is close enough to him.
* TrickBomb: When Mega Man copies the Napalm Bomb, it bounces around slowly before exlpoding on contact or after a period of time.
* TurnsRed: In ''The Power Fighters'': He powers up the rockets he uses to tackle, speeding him up considerably, and he also begins to spam homing missiles. He can also do a combination attack of charging and firing non-homing missiles.
* UndyingLoyalty: He's fiercly loyal to Dr. Wily and his duties.
* WalkingArmory: He has six shoulder missiles, one head-mounted rocket launcher, two Napalm Bomb launchers in his arms, and a rocket he can use to dash into foes.
* WeakenedByTheLight: In his game appearances after ''5'', he's been weak to the Flash Stopper, Pharaoh Shot, and Gemini Laser, which are all light-related weapons.
[[/folder]]

[[folder:[=DWN.040=] Crystal Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/40_-_crystal_man_7582.jpg]]

An enigmatic Robot Master made of crystalline materials. Dr. Wily didn't primarily create him for combat; instead, he was supposed to create crystals to be sold on the black market to finance his schemes. He can still use this ability for combat via the Crystal Eye - crystal balls that rebound off walls (as well as small energy shots). Though shady, he has a mystical air to him and is a skilled fortune teller, though despite being a creation of one, he can't stand scientists.

->'''Weapon''': ''Crystal Eye''
->'''Weakness''': ''Gyro Attack'' ([=MM5=]), ''Charge Kick'' (MMIV), ''Ring Boomerang'' (MMIV)

->'''Voiced by''': ''Jim Byrnes'' (Animated series)

----
* BlingBlingBang: Crystal Man is made of crystals, sports large crystal balls all over his body, and he can attack using synthetic crystal balls.
* CrystalBall: In addition to having them spread all over his body, he can create these, and even use them as weapons. When Mega Man copies the Crystal Eye, he can fire a large ball that splits off into three smaller ones.
* FortuneTeller: He's quite a skilled one, befitting his ability to make crystal balls. He's not too fond of scientists telling him this skill is bunk, however.
* GemstoneAssault: He uses his crystal making ability as a weapon with the Crystal Eye; four small crystal balls that rebound off of walls. When Mega Man copies it, he first fires a large crystal sphere that splits into three small ones when hitting a wall.
* HyperDestructiveBouncingBall: The Crystal Eye lets him shoot four crystal versions of these.
* MaybeMagicMaybeMundane: He claims to be able to see the future, but nobody knows if he's for real.
* OffscreenVillainDarkMatter: He acts as Dr. Wily's financer; his crystals are sold to fund the scientist's many plans. Assuming he's still active and working for Wily before and/or after ''VideoGame/MegaMan5'', he fits the trope even more.
* {{Unobtanium}}: His crystals, which are expensive.
[[/folder]]

!!''Mega Man 6'' Robot Masters
[[folder:General]]
* BrainwashedAndCrazy: After entering the First Annual Robot Tournament, Mr. X reprogrammed them to serve his world domination plot.
* LateArrivalSpoiler: Just like the last two groups, that these are listed as part of the DWN series spoils the fact that Mr. X is really Dr. Wily (not that [[PaperThinDisguise you couldn't already figure that out yourself]]).
* MultinationalTeam: These robots came from different parts of the world for the First Annual Robot Tournament, and their stages mostly correspond to real world countries. Their actual countries of origin, however, have never been officially stated (though ''Manga/MegaManMegamix'' does specify some of them).
* NonIndicativeName: Despite being listed as Wily Numbers, all of them were created by different people (presumably, the DWN classification is a more convenient "default" classification, as with the ''VideoGame/MegaMan10'' cast).
* NoSell: All the Robot Masters are immune to the Plant Barrier, with the exception of Tomahawk Man (who is weak to it).
[[/folder]]

[[folder:[=DWN.041=] Blizzard Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/41_-_blizzard_man_8496.jpg]]

A meteorlogical Robot Master originally made to monitor the weather at the South Pole. He was later modified to create rain and snow using humidity in the air, allowing him to create ice crystals as his Blizzard Attack. He can also roll into a ball and slam into foes. Blizzard Man has also served as a weather forecaster, a job that suits his good explanation skills.

->'''Weapon''': ''Blizzard Attack''
->'''Weakness''': ''Flame Blast''

----
* AbnormalAmmo: Creating giant snowflakes to smack enemies with is certainly a... ''creative'' use of powers over ice.
* AstonishinglyAppropriateAppearance: An ice-themed Robot Master that happens to look like both a snowman and a skier.
* ContinuityCameo:
** He appears in ''VideoGame/MegaMan7''[='=]s Robot Museum alongside many other Robot Masters.
** He's on display again in the first Wily Stage in ''The Power Battle''. Notably, unlike fellow cameos Elec Man, Pharaoh Man and Bubble Man, Blizzard Man never appeared as a boss in ''The Power Fighters''.
* CanadaEh: Blizzard Man is thought to have come from Canada, which ''Manga/MegaManMegamix'' runs with. In addition, the Curlinger enemy in his stage is a reference to curling, a sport most commonly played in Canada.
* {{Cephalothorax}}: His head is squashed into his torso. Unlike similar Robot Masters with this build (like Needle Man), Blizzard Man has a slightly more defined head.
* CreepyShadowedUnderEyes: While the black part of his eyes are simply his head behind his white armor, his eyes give off this impression when seen from the front.
* ElementalBaggage: Blizzard Man uses humidity in the air to produce artificial snow and ice crystals for the Blizzard Attack.
* {{Expy}}: Level-wise, of Ice Man. However, his appearance calls from Air Man and Guts Man.
* AnIcePerson: Surprisingly for this series, he's the first Robot Master since Ice Man to use ice.
* LogicalWeakness: AnIcePerson styled like a humanoid snowball would logically be weak to fire.
* NiceHat: He has an orange snow hat on top of [[{{Cephalothorax}} what one can call his head]].
* RollingAttack: He can roll around rapidly and try to ram Mega Man. During this time, [[SpinToDeflectStuff he is invincible]].
* {{Snowlems}}: His design is heavily based off a snowman and a skier.
* SpinToDeflectStuff: When using his RollingAttack, he can't be damaged.
* SpreadShot: Though his iteration of the Blizzard Attack doesn't do it, Mega Man's variant sends four ice crystals ahead, two of which fly diagonally.
* WeakToFire: As a LogicalWeakness, the Flame Blast does a number on him.
[[/folder]]

[[folder:[=DWN.042=] Centaur Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/42_-_centaur_man_9874.jpg]]

A Robot Master who originally worked as a tour guide in an archeology museum, before being modified for the First Annual Robot Tournament (the prize money from which he planned to use to restore the museum). Besides having a SpreadShot buster, he can warp space itself using the Centaur Flash. Despite being able to use it to teleport and even [[TimeStandsStill stop all movement]], it uses up a large amount of energy, so perhaps it's not surprising he sometimes uses the less-taxing Centaur Arrow. He's also a very decisive person, but it appears he regrets a lot of those decisions, possibly from his fondness of gambling.

->'''Weapons''': ''Centaur Flash'' ([=MM6=]), ''Centaur Arrow'' (MMPF)
->'''Weakness''': ''Knight Crusher'' ([=MM6=]), ''Gyro Attack'' (MMPF)

->'''Voiced by''': ''Jin Yamanoi'' (MMPF)

----
* AlternateCharacterReading: Centaur Man's katakana transcription is closer to Centaurusman.
* AncientGrome: His stage resembles ancient Greek/Roman ruins, albeit if they were made of metal and machinery. Centaur Man himself is said by ''Megamix'' to have hailed from Greece, however.
* ArcherArchetype: While Centaur Man himself lacks all the qualities of this trope, his archery ability stems from the connection of centaurs to archery. This is an ability he gained later, possibly due to the somewhat esoteric connection between centaurs and teleportation/reality warping in his original appearance.
* ArmCannon: He has one on his right arm; in addition to firing Spread Shot bullets, he can use it to fire the Centaur Arrow.
* BladeOnAStick: He's pole arm proficient, as shown by his use of one in ''The Power Fighters''.
* BoringButPractical: When compared to the Centaur Flash's {{reality warp|er}}ing capabilities, the Centaur Arrow in ''The Power Fighters'' seems like a massive downgrade for him. Said Arrow, however, doesn't use up a lot of his energy with each use like the Centaur Flash does.
* Continuity Cameo: Appears in Mega Man 8's intro alongside other previous Robot Masters.
* CrownOfHorns: He has a helmet with three large horns on it.
* DenialOfDiagonalAttack: Inverted; he's hindered by his ability to ''not'' shoot at an angle using Centaur Arrow.
* TheGambler: ''VideoGame/MegaManAndBass'' notes that he likes gambling.
* GenderFlip: In the ''Rockman 6'' manga, Centaur Man is actually a woman [[SamusIsAGirl pretending to be male]], whereas the games' Centaur Man is a guy through and through. She even harbors a crush towards Knight Man (despite the fact that she is weak to his weapon).
* HornsOfVillainy: Centaur Man has a helmet with three horns on it, and he acts as one of Dr. Wily's Robot Masters in his world conquest plots.
* MythicalMotifs: Centaur Man is one of a few Robot Masters based on a mythical creature.
* NonStandardCharacterDesign: To date, he's the only quadruped Robot Master.
* OurCentaursAreDifferent: You can't get much different from other centaurs by having a robotic one that can warp space and time.
* RealityWarper: The Centaur Flash makes him this: using a flash of light, Centaur Man can create a dimensional distortion, granting him the ability to teleport and even stop time briefly. However, this uses up a lot of energy.
* SamusIsAGirl: In the ''Rockman 6'' manga, Centuar (Wo)Man masquerades as a male, and her true gender isn't revealed until during Mega Man's fight with her.
* SpaceMaster: By creating distortions in space with the Centaur Flash, he can teleport and stop time briefly.
* SpreadShot: His buster shots explode into a spread of seven projectiles after hitting a wall.
* TimeStandsStill: While fighting Mega Man, he can use the Centaur Flash to freeze him in place and attempt to shoot himm with his SpreadShot.
* TurnsRed: The later the player fights him in ''The Power Fighters'', he'll be more likely to do this; pulling out an extremely wide-ranged polearm and continually attempting to close the distance to them at all times.
[[/folder]]

[[folder:[=DWN.043=] Flame Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/43_-_flame_man_5547.jpg]]

A robot created to generate thermal energy, but was later modified to compete in the First Annual Robot Tournament where he was reprogrammed by Mr. X to take over the world. An old-fashioned robot, he takes pride in his moustache and is a consumer of fine oil, with a disdain for cheaper variants. His outdated energy source requires him to change his oil three times a day, which has led to him being punctual. His main weapon is the Flame Blast, which uses a flamethrower to release thermal energy as fireballs and erupting pillars of flame.

->'''Weapon''': ''Flame Blast''
->'''Weakness''': ''Wind Storm'' ([=MM6=]), ''Water Shield'' ([=MM10=], Weapons Archive)

----
* ArabianNightsDays: His appearence is based on this trope, with a turban, moustache, and pointy shoes.
* ArmCannon: His left arm is a flamethrower designed to fire off the thermal energy he generates. Similarly to Wave Man, he fires it into the ground to use the Flame Blast.
* BreakOutTheMuseumPiece: Flame Man uses thermal power, unlike most robots which use solar power. This makes him rather high maintenance, but his creators still opted to channel his thermal abilities into combat for the First Annual Robot Tournament.
* ContinuityCameo:
** In ''Mega Man 7'', he appears in the background of the Robot Museum (multiple times, thanks to how background layers work).
** The Weapons Archive in ''Mega Man 10'' displays his sprite when using the Flame Blast.
* CreatureOfHabit: His inefficient and somewhat complicated power source, combined with his high consumption, forces him to keep a strict upkeep schedule, with little to no diversions.
* DiscoDan: He's deliberately designed to use an outdated energy system to be easy to maintain.
* {{Expy}}: Gameplay wise, of Heat Man, with an attack borrowed from Wave Man.
* {{Fireballs}}: He can discharge his thermal energy to shoot these.
* InvisibleAnatomy: He enjoys grooming his painted-on facial hair.
* LogicalWeakness: This flame-based robot doesn't take well to both wind and water weaponry. Which makes him weak to Wind Man's Wind Storm, and his weapon data in the Weapons Archive is weak to Pump Man's Water Shield.
* PlayingWithFire: He's a Robot Master made to generate thermal energy, and for combat purposes he releases it through a flamethrower on his arm.
* PickyEater: He's absolutely outraged if someone tries to sell him cheap or substandard oil.
[[/folder]]

[[folder:[=DWN.044=] Knight Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/44_-_knight_man_9536.jpg]]

A Robot Master made specifically for dueling, he has defeated over a thousand robots in combat. When attending the First Annual Robot Tournament, he was reprogrammed by Mr. X to take over the world. Despite this, Knight Man still holds a code of chivalry, preferring to fight honorably without resorting to dirty tactics. Despite this noble mindset, it leads to him being very inflexible. In addition to his powerful and far-reaching morning star, the Knight Crusher, he holds a shield that repels many attacks.

->'''Weapon''': ''Knight Crusher''
->'''Weakness''': ''Yamato Spear''

----
* TheAce: At fighting. Defeating ''hundreds of robots'' in combat will give it to you.
* ArmorPiercingAttack: This is how he is weak to his rival Yamato Man's Yamato Spear -- due to its ability to arc around his Shield and pierce his armour.
* ArtisticLicenseGeography: An English Robot Master in the medieval castle.
* BattleBoomerang: Knight Crusher.
* BlackKnight: He resembles one, but there's more to him than that.
* CarryABigStick: Carry A Big Mace, to be exact.
* CoolHelmet: And it even sports a mohawk!
* EpicFlail: His main weapon is the Knight Crusher, a heavy mace that can launched and retracted via a long chain.
* FriendlyRival: He's this to Yamato Man, another honorable warrior robot.
* KnightInShiningArmor: Despite looking like a BlackKnight, he was programmed with such a strong code of honor and chivalry that not even Dr. Wily could program it out.
* LetsFightLikeGentlemen: As stated in his ''Mega Man & Bass'' bio, he prefers to battle his opponents on equal terms.
--> ''"Would you care to step outside?"''
* LuckilyMyShieldWillProtectMe: He wields one that's almost as big as he is. It defends him effectively from frontal attacks, meaning he can only be hit from behind or when he's attacking.
* MightyGlacier: Designed predominatly with highly-balanced defensive and offensive abilities at the cost of movement speed.
[[/folder]]

[[folder:[=DWN.045=] Plant Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/45_-_plant_man_8178.jpg]]

A sensitive Robot Master with the ability to communicate with flowers. Although he was created as the manager of a botanical garden, he ended up becoming popular enough to become its mascot. After attending the First Annual Robot Tournament, he was reprogrammed by Mr. X for his own ends. He likes being out under the sun, but hates honey bees and is easily depressed. When he was modified for the Tournament, he was given the Plant Barrier, which creates a shield of energy projectiles that resemble giant flower petals.

->'''Weapon''': ''Plant Barrier''
->'''Weakness''': ''Blizzard Attack'' ([=MM6=]), ''Gyro Attack'' (MMPB), ''Atomic Fire'' (MMPF)

->'''Voiced by''': ''Hekiru Shina'' (Arcade)

----
* ArmCannon: He has a buster arm like most Robot Masters, but in ''Mega Man 6'', it isn't used for anything.
* ArtisticLicenseGeography: He's Brazilian, but is based on a flower that only grows in southeast Asia.
* BarrierWarrior: His primary method of attack is the Plant Barrier, which also acts as a means of defense.
* BootstrappedLeitmotif: He shares Crash Man's theme in ''The Power Battle.'' Eventhough Crash Man is absent from the second arcade game, Plant Man retains Crash Man's theme.
* Continuity Cameo: In ''Mega Man 7'', he appears in the background of the Robot Museum (multiple times, thanks to how background layers work).
* TheEeyore: Suffers from depression.
* GreenThumb: The second Robot Master in the series based on plant life after Wood Man, and he even has the same type of weapon.
* FlunkyBoss: In ''The Power Battle,'' he summons flying spores with his face on them. These come in two varieties: one plants into the ground and occasionally fires a bullet, and the second moves diagonally across the field of play, bouncing at the borders of the screen.
* LuckilyMyShieldWillProtectMe: The Plant Barrier.
* MeatSackRobot: According to the Archie comics, he's part plant.
* MoodSwinger: He fluctuates between "dainty" and "depressive" rather easily.
* MutualDisadvantage: He's weak to Gyro Attack in ''Power Battle,'' but Gyro Man is weak to Plant Barrier in ''Power Fighters.''
* NoSell: According to the Archie comics, he survived Ra Moon's EMP field due to being part plant.
* OrbitingParticleShield: The Plant Barrier uses the traditional ring of energy particles shaped like something to block shots and damage targets.
* PetalPower: He doesn't have any "real" offensive power over nature, but his Plant Barrier attacks using energy bits that take the appearance of giant flower petals.
* SpreadShot: In the arcade games, which by themselves up his threat level considerably, as it's one of the hardest to dodge attacks in the game.
* TalkingToPlants: He has the ability to converse with plants and flowers.
* TurnsRed: In ''The Power Fighters'': Can start shedding petals as he jumps, gains access to his flying plant minions in addition to his stationary plant minions, and immediately summons another plant minion if the one on field is destroyed.
[[/folder]]

[[folder:[=DWN.046=] Tomahawk Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/46_-_tomahawk_man_3399.jpg]]

A Native American robot of [[BraidsBeadsAndBuckskins very indeterminate origin]] built specifically for combat. At the First Annual Robot Tournament Mr. X reprogrammed him to take over the world and placed his base in an Indian reservation. Pretty good friends with Centaur Man.

->'''Weapon''': ''Silver Tomahawk''
->'''Weakness''': ''Plant Barrier''

----
* ArmorPiercing: In a notable moment, his tomahawks and feathers can puncture through the Plant Barrier, his weakness.
* AnAxeToGrind: Has an axe as one of his attacks.
* BadassNative: With sufficient combat skills to boot.
* BraidsBeadsAndBuckskins: His design.
* ContinuityCameo: Appears in Mega Man's 8 opening intro among many other characters. He represents Mega Man 6 as Mega Man himself fights Robot Masters of the past.
* FeatherFlechettes: In addition to his tomahawk, he can throw three feathers horizontally as projectiles from his war bonnet.
* HollywoodNatives: Sports pretty much every cliche of Native American chief's clothing in his design.
* HonorBeforeReason: Like Knight Man, his sense of honor could not be programmed out.
* WeaksauceWeakness: As a combat warrior, he cannot comprehend the use of Plant Man's Plant Barrier as anything other than a weapon, and thus takes more damage from it.
[[/folder]]

[[folder:[=DWN.047=] Wind Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/47_-_wind_man_9676.jpg]]

A Chinese Robot Master programmed for ecologically-friendly farming. In the First Annual Robot Tournament, he made it to the Top 8 finalists before being reprogrammed by Mr. X to take over the world.

->'''Weapon''': ''Wind Storm''
->'''Weakness''': ''Centaur Flash''

----
* {{Acrofatic}}: He's said to be heavier than most robots, but his jet engine makes him fast.
* BlowYouAway: Third Robot Master based on the sky and the second one that uses wind-related attacks.
* {{Expy}}: To Air Man. Their similarities are strong enough for them to have formed a rivalry because of it.
** His weapon is, however, one of Bubble Lead.
* IKnowKungFu: His character card inexplicably claims he has this, though he has never demonstrated it.
* TurbineBlender: Not quite "blender", but it can pull Mega Man closer to Wind Man for CollisionDamage.
[[/folder]]

[[folder:[=DWN.048=] Yamato Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/48_-_yamato_man_202.jpg]]

A Japanese Robot Master created to replicate ancient Japanese war arts in reenactments. When entering the First Annual Robot Tournament, he was reprogrammed for evil purposes by Mr. X himself.

->'''Weapon''': ''Yamato Spear''
->'''Weakness''': ''Silver Tomahawk''

----
* ArmorPiercingAttack: This explains Knight Man's weakness to his Yamato Spear- it has the ability to go round his Shield (Thus making it safer to attack him head-on) and pierce his Armour.
* AttackDeflector: He spins his spear at the speed of sound.
* BladeOnAStick: His main form of attack besides his [[ArmorPiercingAttack Yamato Spear]]- he's a skilled martial artist and wields a spear to attack up-close with.
* CollectorOfTheStrange: According to his ''Mega Man & Bass'' CD Data, he enjoys collecting Japanese Swords in his spare time.
* CoolHelmet: With heavy inspiration from kabuto-style helmets.
* FragileSpeedster: Surprisingly enough. In contrast to his heavily-armoured appearance, his plating was designed to be as lightweight as possible for as much movement speed as possible.
** MightyGlacier: Despite this, his stat sheet shows that he has the ''lowest'' mobility rating of all the Robot Masters he's up against, combined with the highest attack and second highest defense (after Knight Man).
* FriendlyRival: To Knight Man.
* LanguageBarrier: According to his ''Mega Man & Bass'' CD Data, he dislikes speaking English as much as he does Japanese. He still can, but just chooses not to for the most part.
* LogicalWeakness: By way of referencing TacticalRockPaperScissors. A tomahawk is a type of axe, which is effective for getting past a spear due to having more weight (as opposed to a sword).
* {{Samurai}}: Designed as one.
* SpreadShot: His spearhead attack when performed in mid-air.
* ThrowingYourSwordAlwaysWorks: His main method of attack involves chucking his spearhead at Mega Man. After every attack, he physically walks to it to get it.
[[/folder]]

!!''Mega Man V'' Stardroids (Space Rulers)
[[folder:General]]
* AllThereInTheManual: The Stardroids' ancient alien origins aren't alluded to in ''V'', and anyone playing the game without that knowledge would most likely assume that they're merely Wily-made robots pretending to be alien in origin.
* ArtifactOfDeath: All of them hail from an ancient alien civilization.
* BambooTechnology: Ancient alien war robots who happen to be on par with Robot Masters made in the futuristic 20XX.
* Really700YearsOld: The Stardroids are ancient alien robots who just happen to resemble Robot Masters from circa-20XX.
* ThemeNaming: The Stardroids are all named after planets of the Solar System ([[ScienceMarchesOn well, eight planets and a dwarf planet...]]).
* WhatHappenedToTheMouse: The Stardroids' fate in ''V'' is unclear, as they disappear from the game once Mega Man finishes refighting them. They never made any appearances in other games either, so it's unclear if Wily rebuilt them and they continue working for him offscreen (like some Robot Masters) or if they [[KilledOffForReal stayed destroyed]] after the Wily Star's destruction.
[[/folder]]

[[folder:[=SRN.001=] Terra]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/01_terra.jpg]]

The leader of the Stardroids who is greatly respected for his unrivaled determination in battle. He is, however, somewhat nervous and has an obsession with cleaning. Like Venus - one of the members of his group - he likes to wash his mane of hair with shampoo and, due to this, doesn't like to use hats or helmets to cover it up. In combat, Terra utilizes Spark Chaser - the laser that guides onto his targets and deals massive damage to them.

->'''Weapon''': ''Spark Chaser''
->'''Weakness''': ''Deep Digger''

----
* AnimeHair: In the ''entire Classic series'', nobody has got a damn on Terra when it comes to this.
* BreakoutCharacter: He ''defeats'' Mega Man singlehandedly. The canonicity of this event is still debatable, though.
* {{Determinator}}: Oh, so much.
* TheDragon: To Dr. Wily, although he's the leader of the remainder of the group.
** The [[ComicBook/MegaMan Archie comics]] show him as this to Ra Moon 20,000 years ago.
* FashionableAsymmetry: His left arm is shown to be more robotic compared to his other limbs. It's unclear if this is simply a "buster-mode" for his arm, or if it's a replacement limb.
* FrickinLaserBeams: His Spark Chaser.
* {{Jobber}}: Is incredibly vulnerable during the rematch with Mega Man.
* NeatFreak: Even more so than Venus. Having an ''actual hair'' might have something to do with it...
* NoSell: As his body was constructed from extraterrestrial materials, conventional weapons (''even the Super Mega Buster'') don't work on him... Luckily, that's where the [[RocketPunch Mega Arm]] (and Deep Digger) come in handy...
* TakingYouWithMe: Decides to invoke this on Mega Man in their last battle.
* VillainForgotToLevelGrind: As it currently stands, he's the only villain to have ever, ''ever'' defeated Mega Man in battle ([[TakeThat you hear that, Bass? Oh, don't give us that look...]]). In fact, anyone could argue that it was a NoHoldsBarredBeatdown. [[GenreBlindness Not expecting Mega Man to become sufficiently stronger and gain new weaponry in due time]], he pretty much ''{{job|ber}}s'' when you face him again.
* YouGottaHaveBlueHair: Has green RapunzelHair.
[[/folder]]

[[folder:[=SRN.002=] Mercury]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/02_mercury.jpg]]

Mercury is the Stardroid whose body is made of liquid metal which allows him to take any form and dismantle himself to attack; he's similar to the Devil Series robots in that regard. In terms of personality, he is very bad at making friends due to his loose tongue and hate of gossiping. Mercury uses Grab Buster - the special attack that can steal energy and items from enemies and absorb them to recover his health.

->'''Weapon''': ''Grab Buster''
->'''Weakness''': ''Black Hole''

----
* ZeroPercentApprovalRating: ''No one'' likes Mercury... even Pluto.
* DetachmentCombat: Since he's consisting of liquid metal.
* EnergyAbsorption: His Grab Buster. He can also use it to steal items like E-Tanks from Mega Man.
* {{Foil}}: To practically ''every other Stardroid''. They don't like when Mercury is making fun of them by using Grab Buster on them.
* HealingFactor: In ''Megamix'', he's a particularly dangerous foe since almost anything damaging done to him is absorbed by Mercury's liquid body and reformed.
* LogicalWeakness: Black holes can suck up everything. ''Including the liquid metal''.
* ManaDrain: His Grab Buster will steal Mega Man's P-Chips, E-Tanks, and weapon energy. If you're exceptionally unlucky, he may even steal E-Tanks or S-Tanks...
* PoliticallyIncorrectVillain: He's a communist, despite his kleptomaniac tendencies.
* StealthPun: Also doubles as a VisualPun. Mercury's power to melt into a liquid state is a double pun: Mercury the Planet is the closest to the Sun, which means that any metals would melt almost instantaneously when on its surface; while Mercury the element is the only metal that's liquid at room temperature.
[[/folder]]

[[folder:[=SRN.003=] Venus]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/03_venus.jpg]]

Venus is a very aggressive Stardroid that walks sideways like a crab, as he is unable to walk forward. Venus loves cleanliness and washes his head with shampoo every morning, despite the fact that he doesn't even have hair. His main weapon is the Bubble Bomb - a heavy bubbles made of a soapy substance that explode on contact.

->'''Weapon''': ''Bubble Bomb''
->'''Weakness''': ''Photon Missile''

----
* AnimalJingoism: He has a natural distaste for sushi and particularly octopi.
* ArtisticLicenseAstronomy: Being an aggressive robot, Venus doesn't seem to fit thematically with either the planet or goddess he's named after. The Greek equivalent of his name (Aphrodite), on the other hand, is derived from the word "aphros" (sea foam). He also uses shampoo, which may be derived from Venus the goddess' beauty part.
** His crab-like appearance and behaviour is owed to the fact that Venus the Planet routinely intersects with the constellation Cancer - which name is also means "crab".
* BubbleGun: His Bubble Bomb, which can trap and immobilize enemies. [[GameplayAndstorySegregation Not that it can do that ingame...]]
* {{Expy}}: Hello there, Toad Ma- ahem, Venus... The GameBoy's graphical limitations doesn't help your case, does it?
* GenderBlenderName: Venus is a male Stardroid who is named after a Roman goddess of love of beauty.
* InvisibleAnatomy: Venus loves to shampoo his hairless, metal head.
* NeatFreak: He cares a lot about having an impeccable aspect, due to being named after the Roman goddess of beauty.
* PainfullySlowProjectile: Given the Bubble Gun and Bubble Bomb's slowness, their purpose isn't really to hit Mega Man but rather to herd him and corner him.
[[/folder]]

[[folder:[=SRN.004=] Mars]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/04_mars.jpg]]

Mars is an appropriate example of a walking WeaponOfMassDestruction: heavily armored and equipped with a large assortment of deadly weapons. The rollers in his feet allow him to move at high speeds; however, he cannot jump well because of his ''very heavy'' armor.
Despite all of this, Mars does have a warm personality to his allies. He likes survival games, which allow him to make use of all of his weapons, but dislikes surrendering.

->'''Weapon''': ''Photon Missile''
->'''Weakness''': ''Salt Water''

----
* DefiantToTheEnd: He is literally ''incapable of surrendering''. It's in his programming, after all.
* {{Expy}}: In a sense, he could be considered as an alternate version of Napalm Man or Commando Man, with [[MoreDakka all of those weapons]] and everything.
* GentleGiant: Really cares about his friends.
* LightningBruiser: Quite fast for a heavy tank with MoreDakka. Thankfully, Mars can't jump.
* LogicalWeakness: Metallic constructions are not immune to corrosion.
* MoreDakka: A number of his attack patterns ''cannot'' be dodged. The only way to not be hurt is to respond with your own dakka.
* ShootTheBullet: The only way to really handle Mars' projectiles.
* TimeBomb: His Photon Missile, which intentionally lags before launching, making it the perfect tool for traps. He also drops landmines that detonate after a short period of time.
* WalkingArmory: Given his similarity to Napalm Man and Commando Man.
[[/folder]]

[[folder:[=SRN.005=] Jupiter]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/05_jupiter.jpg]]

Jupiter is a Stardroid equipped with a jet engine that allows him to fly at incredibly fast speeds, which he likes to combine with acrobatics - but hates turbulence. He often has a not-so-serious personality to the annoyance of his allies. In ancient times, Jupiter was equipped with several megaton-grade bombs, but he felt that they were too dangerous for him. He modified them to channel energy for his new main weapon, the Electric Shock, which allows him to emit huge beams of raw electricity.

->'''Weapon''': ''Electric Shock''
->'''Weakness''': ''Bubble Bomb''

----
* AnimalThemedSuperbeing: He's very clearly eagle-based. Eagle is one of the symbols of the Olympian god Zeus.
* BirdPeople: Jupiter resembles one.
* JetPack: Sports one for propulsion in the air.
* LogicalWeakness: Jupiter's destructive electricity powers don't mix well with explosive liquids.
* ShouldersOfDoom: Justified in that they are, in fact, jet engines.
* ShockAndAwe: His Electric Shock, which is powered by a ''megaton bomb''.
* ThrowDownTheBomblet: He used to do this in the era he was created in, but changed it to channel the Electric Shock as he felt it was too dangerous for him.
* WeaponOfMassDestruction: Used these long before he was found by Wily.
** Also, it's a power source for his Electric Shock.
[[/folder]]

[[folder:[=SRN.006=] Saturn]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/06_saturn.jpg]]

Saturn has the ability to control time and space. Like his namesake planet, he has a large ring that he uses to initiate his Black Hole attack which pulls his foes closer to him. Saturn is somewhat lazy and uses his Black Hole to bring others to him instead of going to them, which gives him a bad reputation. He loves to be among the first to own the newest, coolest things, which frequently leaves him short on spending money. He enjoys hula-hoops and is a natural at it. Apparently, he lacks skill at playing video games.

->'''Weapon''': ''Black Hole''
->'''Weakness''': ''Electric Shock''

----
* DetachmentCombat: His ring is, techinically, part of him.
* GravitySucks: His Black Hole, which he also uses to pull opponents towards him.
* IDontKnowMortalKombat: He's really poor at video games...
* LogicalWeakness: Easily explained from the mythological standpoint - Saturn was overthrown by Jupiter.
* PainfullySlowProjectile: A tactic of his is to throw his ring and run beneath it, and catch it at the other side of his room. This increases the amount of space Mega Man needs to avoid.
* RingsOfDeath: He has one, which he can use to stop time and create black holes.
* SpreadShot: He can shoot at every angle except directly below him.
* TimeStandsStill: Saturn seems capable of afflicting this.
[[/folder]]

[[folder:[=SRN.007=] Uranus]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/07_uranus.jpg]]

Uranus is the Stardroid with a bull-like appearance who also has the greatest physical strength and athleticism. Despite of all of this, hovewer, he has a short-temprered personality: he likes to run fast and to overturn tables whenever he's mad, and dislikes both bullfighters and red flags. Deep Digger allows Uranus to lift heavy boulders and throw them at his opponents.

->'''Weapon''': ''Deep Digger''
->'''Weakness''': ''Break Dash''

----
* {{Acrofatic}}: Uranus is still quite athletic despite all of his bulk.
* AnimalJingoism: He has a natural hatred for bullfighters.
* ALoadOfBull: He seems to be based on a bull or Minotaur.
* CollapsingCeilingBoss: He is capable of ''closing an entire half of his chamber'' with his quakes, which [[OneHitKill kills Mega Man instantly]].
* DishingOutDirt: His Deep Digger, which works much like Guts Man's Super Arm.
* HoistByHisOwnPetard: It's possible to utilize Deep Digger against him: if Mega Man lifts enough blocks from the arena, Uranus will fall into a bottomless pit and insta-kill himself. This strategy is very challenging and can only be used in the Wily Star rematch against him.
* NonIndicativeName: In Roman mythology, Uranus personified the sky. Uranus the Robot Master, however, is ground-based.
* TremorTrampoline: His quakes can just slightly make Mega Man bounce. This bouncing knocks Mega Man out of sliding and the usage of Break Dash, which he's weak against.
* UnfortunateNames: "''Uranus''" and "''Deep Digger''" can't be said without losing a straight face by some fans...
[[/folder]]

[[folder:[=SRN.008=] Pluto]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/08_pluto.jpg]]

Pluto was designed for jungle combat, and thus as his appearance suggests, he has very quick reflexes and is agile like a feline. Despite looking like a fierce predator, he enjoys maintaining his sharp claws with manicures and gets annoyed when they're damaged in battle. Pluto can move at supersonic speeds thanks to his Break Dash, slash at his enemies up-close, cling on the walls and fire projectiles from his hands. He doesn't get along with Mercury.

->'''Weapon''': ''Break Dash''
->'''Weakness''': ''Grab Buster''

----
* CeilingCling: He can use his claws to stick to the walls, out of Mega Man's normal reach.
* {{Cat|girl}}boy: Has the ears, claws, and tail of a wildcat.
* {{Expy}}: Reversed with Pluto, who in-universe ended up having Slash Man from ''7'' as one for him.
* InvulnerableAttack: His Break Dash, although if [[ChargedAttack uncharged]], it will simply fire off [[EnergyWeapon small bursts of plasma]] instead.
* OddNameOut: Due to ScienceMarchesOn, he has retroactively become the only Stardroid not named after a planet.
* PrettyInMink[=/=]FurAndLoathing: According to his official bio, he's got other RichBitch qualities such as a love for manicures (which he confuses with pedicures, but since he doesn't have claws on his feet...)!
* PrimalStance: He doesn't fight this way, but he takes it during his initial pose before fighting.
* WallJump: He utilizes these in order to shoot projectile at Mega Man from a safe altitude. In this manner, this attack resembles Nitro Man's wall-driving attack.
[[/folder]]

[[folder:[=SRN.009=] Neptune]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/09_neptune.jpg]]

Neptune is an aquatic and bulky Stardroid with a half-human, half-fish appearance. He's a very good and fast swimmer; for some reason, he prefers salty food and doesn't like fishing. In combat, Neptune utilizes the Salt Water - a fluid with salt-like substances that can corrode any metal.

->'''Weapon''': ''Salt Water''
->'''Weakness''': ''Spark Chaser''

----
* CollapsingCeilingBoss: He can stomp the ground, making damaging bubbles drop from the ceiling.
* FishPeople: He's as close as you can get in regards to a Robot Master. Even moreso than Splash Woman!
* MakingASplash[=/=]KillItWithWater: His Salt Water, which [[SpreadShot splits into up to 3 orbs of water]] and is corrosive.
* {{Irony}}: A fish-man who doesn't like fishing.
* TremorTrampoline: Can do this.
[[/folder]]

!!''Mega Man 7'' Robot Masters
[[folder:General]]
* HoppingMachine: Surprisingly, almost all of them have no walking animation- the only ones that don't are Cloud Man, who doesn't have feet, and Freeze Man.
[[/folder]]

[[folder:[=DWN.049=] Freeze Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/49_-_freeze_man_1571.jpg]]

A clean-energy producing robot. When Dr. Wily went to jail, Freeze Man was the one to break him out. Has great respect for Ice Man.

->'''Weapon''': ''Freeze Cracker''
->'''Weakness''': ''Junk Shield'', ''Scorch Wheel''

----
* AsideGlance: Just try to hit him with Freeze Cracker.
* AnIcePerson: Ice-type Robot Master.
* AssKickingPose: According to ''VideoGame/MegaManAndBass'', he practices them in his free time.
* GeoEffects: Most of the danger of his fight comes less from him and more from the environment he fights in. He takes advantage of the slickness of the floor he fights on to conduct his Freeze Cracker along the ground, and he uses the melted icy ceiling of his arena to produce icicles.
* BringIt: Does this gesture to Mega Man at the start of a fight. If Mega Man doesn't move at the start of the fight, he'll continue to do so.
* Continuity Cameo: Appears in Mega Man 8's intro alongside other previous Robot Masters.
* FeedItWithFire: Using his own weapon against him will heal him, [[AsideGlance followed by him looking at you.]]
* FragileSpeedster: In ''The Power Battle,'' he is the easiest character to make flinch; at even his toughest a fully charged Mega Buster shot followed by a single uncharged shot is enough to stun him long enough to charge up another shot, putting him into and endless flinch cycle. However, if he is allowed to get going he is the hardest robot master to get a bead on due to the lack of telegraphing of his attack, the number of his projectiles, and the rapid clip of his run.
* StalactiteSpite: He can use his Freeze Cracker to produce icicles on the ceiling, that harm you, and not him. In ''The Power Battle" he graduates to making levitating icicles.
* {{Samurai}}: His appearance is basically an icy samurai.
* PungeonMaster: In supplementary materials, he enjoys making a good ice pun.
* WeatherControlMachine: In a manner completely unlike Cloud Man, however. He was originally created to kick Conservation of Energy a new one, with his ability to split the temperature of an area into hot and cold areas, and absorbing the hot energy as fuel, turning both areas cold.
[[/folder]]

[[folder:[=DWN.050=] Junk Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/50_-_junk_man_8145.jpg]]

A Robot Master designed to collect the material Dr. Wily needs for his armies by raiding power plans and factories. After Dr. Wily went to jail, he assisted in the breakout. With a massive pair of electromagnets, he can collect debris to use as a weapon.

->'''Weapon''': ''Junk Shield''
->'''Weakness''': ''Thunder Bolt''

----
* ExtraOreDinary: Made mostly of metal.
* FrankensteinsMonster: Is essentially one. Only made up of robot parts rather than human ones.
* HotBlooded: He's a passionate robot.
* LuckilyMyShieldWillProtectMe: Junk Shield.
* MagnetismManipulation: One of his attacks is to use electromagnetism to compress a ball of metal junk to use as an obstacle.
* OffscreenVillainDarkMatter: He was designed to be a source of this, with Wily's armies being made of stolen steel and reused junk collected on Junk Man's massive electromagnets.
* OrbitingParticleShield: His weapon.
[[/folder]]

[[folder:[=DWN.051=] Burst Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/51_-_burst_man_6225.jpg]]

A robot originally created to guard a fireworks-creating chemical plant in Edo City, with similarly themed weaponry. He took over the very plant he protected when Dr. Wily modified his personality. Regardless, he loves doing what he does: blowing up stuff.

->'''Weapon''': ''Danger Wrap''
->'''Weakness''': ''Freeze Cracker'', ''Scorch Wheel''

----
* {{Expy}}: Of Bomb Man in terms of personality.
* FloatingInABubble: Does this to enter the battlefield. His Danger Wrap does this to Mega Man.
* LogicalWeakness: The chemicals inside him don't react too well to [[KillItWithFire fire]] (flammability) or [[KillItWithIce ice]] (low freezing point).
* MadBomber: Even before Dr. Wily changed him, he enjoyed explosions in a very casual way.
* MakingASplash: Associated with water.
[[/folder]]

[[folder:[=DWN.052=] Cloud Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/52_-_cloud_man_5701.jpg]]

A middle-eastern style Djinn-like robot, with the power to control weather.

->'''Weapon''': ''Thunder Bolt''
->'''Weakness''': ''Danger Wrap'' ([=MM7=]), ''Junk Shield'' and ''Scorch Wheel'' (MMPB)

----
* BlowYouAway: While Thunder is his MO, his most dangerous attack is using the rainstorm to push the player into the bottomless pits on the sides of his arena.
* BrilliantButLazy: He could be a lot more powerful if he wanted, but it's so easy to just strike people with lightning bolts from where it's safe.
* {{Cephalothorax}}: A plump, onion-shaped body with a lightning rod shaped like an onion dome where his head would be located. His eyes are level with his shoulders.
* GeoEffects: He can't produce his own electricity- he has to draw it from the surrounding storm, although since he is the one controlling the storm, the effect is the same anyway.
* PowerFloats: He is the first Robot Master who is capable of floating and also has no legs.
* ImmuneToFlinching: He is the ''only'' Robot Master in the arcade games that does not flinch at all. He doesn't even react when he dies.
* ShockAndAwe: His Thunder Bolt attack. Notably, he can't produce electricity by himself, and has to draw it from clouds.
* WeatherControlMachine: He can make it rain with strong winds.
[[/folder]]

[[folder:[=DWN.053=] Spring Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/53_-_spring_man_7497.jpg]]

A Robot Master made of hundreds of springs and is capable of jumping high.

->'''Weapon''': ''Wild Coil''
->'''Weakness''': ''Slash Claw''

->'''Voiced by''': ''Creator/TakeshiAono'' (Battle & Chase)

----
* BoxingBattler: In ''Battle and Chase,'' he adopts a boxing style to compliment his versatile arms.
* ElementalAbsorption: If attacked with electricity, Spring Man becomes magnetic and can use it to his advantage.
* InASingleBound: He ''is'' made up of springs.
* OneBulletAtATime: Oddly for a Robot Master, he won't produce more springs if there is already one spring on screen.
* OneHitKill: Can be instantly killed by a well timed Noise Crush before the fight even begins.
* RocketPunch: A spring powered one, actually. One of his attack has him leap up high and fire out his arms down at high speed towards Mega Man, retracting them back to do it again.
[[/folder]]

[[folder:[=DWN.054=] Slash Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/54_-_slash_man_6658.jpg]]

A clawed Robot Master tasked with clearing forests to help build secret bases for Dr. Wily.

->'''Weapon''': ''Slash Claw''
->'''Weakness''': ''Freeze Cracker'' and ''Scorch Wheel'' ([=MM7=]), ''Junk Shield'' (MMPB), ''Dive Missile'' (MMPF), ''Chill Spike'' ([=MM10=], Weapons Archive)

->'''Voiced by''': ''Koji Tobe'' (Arcade)

----
* AnimeHair: It is shown.
* BattleAura: He can develop one as he charges his flying pounce attack.
* Continuity Cameo: The Weapons Archive in Mega Man 10 displays his sprite when using Slash Claw.
* {{Expy}}: Of Pluto in the Game Boy ''V,'' but also Vega from ''Street Fighter.''
* MixAndMatchCritters: His giant mane and claws are an artifact of how his body is based, and partially made from, Pluto's parts. However, Wily changed him to be dinosaur-themed, possibly to help take over Dinosaurland, his level. The end result is that he posesses both feline and dinosaur traits.
* RollingAttack: He can roll towards the player while [[InfernalRetaliation on fire]].
* StandardStatusEffects: A more rare attack has him clinging balls of goo at the player ,causing them to be stuck in place or slowed down.
* WeaksauceWeakness[=/=]LogicalWeakness: Being dinosaur themed, he's cold blooded for absolutely no reason.
** It could be that people of the pre-historic era were pretty much dead when dealing with cold or massive heat.
** Ice is detrimental to any machinery with significant moving parts that requires traction, such as a robot, and he is one of the few robots to boast incredibly flammable ''hair'' as a design feature.
* WolverineClaws: Even parodied at times.
* WreathedInFlames: His flying pounce attack becomes this when he TurnsRed.
[[/folder]]

[[folder:[=DWN.055=] Shade Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/55_-_shade_man_9974.jpg]]

A vampire robot made for a horror amusement park, whom Dr. Wily stole and reprogrammed. Orignially, he was supposed to use a hypnosis beam to help Dr. Wily gain followers. However, after the equipment instead created [[MakeMeWannaShout sonic booms]], Dr. Wily felt that that was good enough and gave him more thematic powers and mannerisms.

->'''Weapon''': ''Noise Crush''
->'''Weakness''': ''Wild Coil'' ([=MM7=]), ''Slash Claw'' (MMPB), ''Rolling Cutter'' (MMPF)

->'''Voiced by''': ''Yoshiya Nemoto'' (MMPB), ''Takkō Ishimori'' (MMPF)

----
* ChargedAttack: Collect-type. His increases his Noise Crush's power by sending out Noise Crush Waves and bouncing them back onto him, which through magic physics shenanigans somehow causes constructive interference.
* LifeDrain: Can suck the life force out of the player in some games.
* ClassicalMovieVampire: Was built with all of the classic trappings: Hates garlic, accent, loves tomato juice, acts wealthy, prone to maniacal laughter.
* Continuity Cameo: Mega Man 8's animated intro features him as Mega Man 7's representative in the montage of Mega Man against the previous games' Robot Masters.
* ElementalAbsorption: Absorbs any sonic-based attack...which means that if you make the mistake of shooting him with a Noise Crush when you face him in the rematch, he'll just fire it back at you!
* MakeMeWannaShout: Noise Crush.
* NinjaPirateZombieRobot: A Robot Vampire.
* TakenForGranite: For whatever reason, Shade Man has a EyeBeam-like attack what turns Mega Man into stone if it hits him.
* VampiricDraining: In Mega Man 7, Shade Man does this to Mega Man if he grabs him in his swooping attack, draining his energy while recovering his own.
[[/folder]]

[[folder:[=DWN.056=] Turbo Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/56_-_turbo_man_1278.jpg]]

A robot Dr. Wily made out of his favorite old car. His ability to transform from car to robot makes him useful for reconnaisance.

->'''Weapon''': ''Scorch Wheel''
->'''Weakness''': ''Noise Crush'' ([=MM7=]), ''Junk Shield'' (MMPB)

->'''Voiced by''': ''Yoshiya Nemoto'' (MMPB)

----
* BlowYouAway: Can summon strong winds to push Mega Man towards or away from him, and to cool his overheating engine.
* CarFu: He charges at Mega Man while in car mode.
* ElementalAbsorption: Hit Turbo Man with the Thunder Bolt and he becomes supercharged, rendering himself invincible for a while and using his charging attack constantly.
* PlayingWithFire: His Scorch Wheel.
* RammingAlwaysWorks: Works so well it actually hurts Mega Man ''twice''. Through contact, and smashing him into the wall.
* TransformingMecha: He transforms into a CoolCar.
[[/folder]]

!!''Mega Man 8'' Robot Masters

[[folder:[=DWN.057=] Tengu Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/57_-_tengu_man_7257.jpg]]

A Robot Master stationed in the mountains of Japan. Tengu Man was originally built as an experimental robot that can generate artificial typhoons. He has a razor-winged jet engine on his back that grants him high-speed flight. Tengu Man is highly proud of his large nose, is good at reading the atmosphere, and likes fly fishing. He looks down on others and fights with boldness, having noticeably arrogant and overconfident mannerisms. Tengu Man comes back for revenge in VideoGame/MegaManAndBass.

->'''Weapons''': ''Tornado Hold'' ([=MM8=]), ''Tengu Blade'' (MM&B)
->'''Weakness''': ''Ice Wave'' ([=MM8=]), ''Spread Drill'' (MM&B)

->'''Voiced by''': ''Takashi Nagasako'' (JP, 8), ''Jack Evans'' (EN, 8)

----
* ArrogantKungFuGuy
* BlowYouAway: "Kamikaze!"/"Kamaitachi!"
** His Tornado Hold can blow you off the platform.
* JetPack: The second Robot Master in the series who has this feature.
* {{Samurai}}: At least, he talks like one, most noticed in his "chosen" intro ("Tengu Man de gozaru!") and his use of "[[UsefulNotes/JapanesePronouns sessha]]" as his first-person pronoun.
* WeCanRebuildHim: Comes back in ''VideoGame/MegaManAndBass'' for revenge.
* {{Youkai}}: Obviously based on the Tengu, and one of his attacks is called "Kamaitachi" (US) or "Kamikaze" (Japan). It's easy to catch if you follow the Japanese phonetics: it's not "kam ih KAH zee", but sounds more like "kahm ee kah ZEH". [[https://www.youtube.com/watch?v=Vm2alNAcoqU See here.]]
[[/folder]]

[[folder:[=DWN.058=] Astro Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/58_-_astro_man_4954.jpg]]

A Robot Master stationed in a virtual reality zone somewhere in Europe. Astro Man was originally built to work in a planetarium, but Dr. Wily modified him for combat, and he uses his abilities to confuse his opponents. Despite his great powers, Astro Man is modest and shy. He's easily startled and something of a coward and thus is not very reliable in battle. He is the world champion at hide-and-seek. He returns in ''Mega Man & Bass'' along with Tengu Man.

->'''Weapons''': ''Astro Crush'' ([=MM8=]), ''Copy Vision'' (MM&B)
->'''Weakness''': ''Homing Sniper'' ([=MM8=]), ''Magic Card'' (MM&B)

->'''Voiced by''': ''Issei Futamata'' (JP, 8), ''Wayne Doster'' (EN, 8)

----
* AIBreaker: The Homing Sniper turns him from a difficult boss into the wimp he thinks he is.
* ChekhovsGunman: What appears to be a prototype of him [[http://megaman.wikia.com/wiki/File:MM7mys-Astro1.gif shows up]] in the background of Spring Man's stage in ''7''.
* CrouchingMoronHiddenBadass: Despite being a coward, he can summon some fierce meteors.
* DoppelgangerAttack: In ''VideoGame/MegaManAndBass''.
* LovableCoward: His quotes.
* PowerFloats: Second Robot Master with no legs but with the capability to float.
* ShrinkingViolet
* WeCanRebuildHim: He returns along with Tengu Man in ''VideoGame/MegaManAndBass''.
*
[[/folder]]

[[folder:[=DWN.059=] Sword Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/59_-_sword_man_739.jpg]]

A Robot Master stationed in a temple in Central Asia. Sword Man is a combat Robot Master that was built by Dr. Wily to use an ancient sword that he stole from a museum. Unfortunately, Sword Man's sword was way too heavy, so the upper part of the body was fitted with an anti-gravitational device; and as such, both the upper and lower halves of his body can act independently of each other to improve his balance.

->'''Weapon''': ''Flame Sword''
->'''Weakness''': ''Water Balloon''

->'''Voiced by''': ''Wataru Takagi'' (JP, 8), ''Matthew Meersburgen'' (EN, 8)

----
* {{BFS}}: His body had to be modified with anti-gravity hardware to even be able to lift the sword.
* BreakOutTheMuseumPiece: His sword is ancient.
* DetachmentCombat: Can separate his upper half from his lower half to execute a spinning slash.
* LogicalWeakness[=/=]WeaksauceWeakness: Water Balloons hurt him badly as a fire elemental.
* PlayingWithFire[=/=]FlamingSword: His main weapon.
* WorthyOpponent: Rather honorable, and is just taking orders from Wily.
[[/folder]]

[[folder:[=DWN.060=] Clown Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/60_-_clown_man_7883.jpg]]

A Robot Master stationed in a theme park in Australia. Clown Man was originally a robot designed for an amusement park, but was stolen and remodeled for combat by Dr. Wily, gaining the ability to telescopically extend his arms and channel high-voltage electricity through them as part of his Thunder Claw. Whilst Clown Man himself is of a mischievous nature and is a good sportsman to his foes, he is also highly emotional, being particularly prone to having bouts of disliking everything and everyone around him.

->'''Weapon''': ''Thunder Claw''
->'''Weakness''': ''Tornado Hold''

->'''Voiced by''': ''Chika Sakamoto'' (JP, 8) ''Ruth Shiraishi'' (EN, 8)

----
* BeTheBall: Through his Thunder Carnival.
* CallingYourAttacks: Does it with his ''Thunder Claw'' and ''Thunder Carnival'' attacks.
* LogicalWeakness: The Tornado Hold knocks him off his trapeze. If used on the ground, it tangles up his long arms.
* MonsterClown: Pretty much his design.
* RobotClown: The only clown-themed Robot Master in the original series.
* RubberMan: His long, stringy arms can be used to grab Mega Man or swing from the trapeze.
* ShockAndAwe: Uses Thunder Claw.
* VocalDissonance: Doesn't help that he even shares the same voice actress as Mega Man himself...
[[/folder]]

[[folder:[=DWN.061=] Search Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/61_-_search_man_6624.jpg]]

A Robot Master stationed in an African jungle. During Search Man's construction, Wily went off with the idea of a two-man sniper in one, but he forgot to install two personalities; and because Search Man constantly switches himself from head-to-head, he even gets himself confused. Although he is not very sociable around other people, Search Man actually has a surprisingly positive outlook on life for a robot of his profession, albeit mostly when fighting. He mostly relies on his knowledge of setting traps, sniping from a distance, and the element of surprise over sheer brute force to defeat his foes.

->'''Weapon''': ''Homing Sniper''
->'''Weakness''': ''Flame Sword''

->'''Voiced by''': ''Takashi Nagasako'' (JP), ''Matthew Meersburgen'' (EN)

----
* AlwaysOnDuty: As his personality and military-style design implies.
* FriendlySniper: He has a relatively positive outlook on life, considering his profession. However, he quickly sheds it when the enemy draws near, since he's a long distance fighter.
* HomingProjectile: His main weapon.
* JungleWarfare: His stage is set in the jungle.
* LogicalWeakness: The Flame Sword, considering that he hides in bushes.
* MissileLockOn: Charged Homing Sniper gives this effect.
* MultipleHeadCase: Two heads. Wily made the mistake of having them programmed with a single personality, which makes him a subversion of the trope.
* SoMuchForStealth: Hiding in bushes does not helping Search Man in any capacity. Especially if Mega Man can [[KillItWithFire burn them down]].
* TurnsRed: Unleashes a lot of missiles on Mega Man when powering up with Evil Energy.
* TwoBeingsOneBody: Subverted. His two ''heads'' share one body.
* TwoFaced: [[StealthPun Literally]]... from a physical standpoint, at least.
[[/folder]]

[[folder:[=DWN.062=] Frost Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/62_-_frost_man_3110.jpg]]

A Robot Master stationed in Alaska. Frost Man was created with several leftover parts from Clown Man. He is one of the largest Robot Masters and physically very strong, and he has the ability to punch the ground to generate fast surges of freezing cold energy by using the Ice Wave. However, Frost Man himself is not too bright: his ultimate goal is to turn Mega Man into a popsicle and eat him. Due to his less-than-ideal method of construction, he suffers from chilblains and poor oil circulation, and is vulnerable to explosives.

->'''Weapon''': ''Ice Wave''
->'''Weakness''': ''Flash Bomb'' ([=MM8=]), ''Commando Bomb'' ([=MM10=], Weapons Archive)

->'''Voiced by''': ''Wataru Takagi'' (JP, 8), ''Darryl Stogre'' (EN, 8)

----
* AstonishinglyAppropriateAppearance: He looks like an Igloo and has ice powers.
* AnIcePerson: Ice type Robot Master.
* TheCameo: Appears as the ''8'' representative of the weapons archive boss in ''10''.
* DumbMuscle: ''VERY dumb'', but ''very powerful'' and bulky. Also, he is the ''largest Robot Master'' in the classic Mega Man series.
* ImAHumanitarian: A robot example. He wants to turn Mega Man into a popsicle (or a [[http://en.wikipedia.org/wiki/Kakig%C5%8Dri Kakigori]] in the Japanese version) and eat him.
* LogicalWeakness: Explosives like the Flash Bomb can break ice easily. The Flame Sword too is obvious during the rematch.
* MightyGlacier: He's ''HUGE'', but moves rather slowly. Quite strong according to his bio card, but is ponderous and easy to hit thanks to his size. Also a tidy pun due to being an ice-type Robot master.
* RequiredSecondaryPowers: Since Wily used Clown Man's leftover parts on him, he can't actually handle cold all that well, and his internal piping tends to contract and leak at low temperatures.
* SimpletonVoice: In the English release. Also doubles as a VocalDissonance.
* YourSizeMayVary: In ''8'', he was gigantic. He was still large when appearing in the Weapons Archive in ''10'', but nowhere near as large.
[[/folder]]

[[folder:[=DWN.063=] Grenade Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/63_-_grenade_man_3700.jpg]]

A Robot Master stationed in an ammunition factory in Chile. Grenade Man is sadomasochistic: he enjoys both inflicting and receiving pain, particularly through getting himself caught in the explosions he creates. He fights primarily using his Flash Bombs and other such high-explosive weaponry.

->'''Weapon''': ''Flash Bomb''
->'''Weakness''': ''Thunder Claw''

->'''Voiced by''': ''Issei Futamata'' (JP, 8), ''Douglas Kendall'' (EN, 8)

----
* AxCrazy: He openly dislikes robots who think rationally.
* AstonishinglyAppropriateAppearance: A robot who loves explosives and shaped like a grenade.
* TheBerserker: According to his CD data, he attacks everything and everyone without regard for who's getting hit.
* CombatSadomasochist: Loves getting hurt. Even says "That felt good!" once you defeat him.
* DashAttack: His only non-explosive attack is a fast horizontal body slam attack. He even shouts "CRUSH!" while flying across the screen.
* TheHyena: Giggling, cackling, and cheering constantly during his boss fight. Even his bio quote starts with crazed laughter.
* LightningBruiser: He can move faster and inflict more damage when he TurnsRed.
* LogicalWeakness: Thunder Claw deflects his bombs back at him, but hitting him with the Claw itself [[TooKinkyToTorture "hurts"]] him just as much.
* MadBomber: Even more so than the others, since he loves being caught in his own explosions.
* PintsizedPowerhouse: One of the smallest Robot Masters in the series, but he can really pack a punch.
* ShoutOut: To ''[[{{Film/Scarface1983}} Scarface]]'', of all things:
--> "Say hello to my cute little bombs!"
[[/folder]]

[[folder:[=DWN.064=] Aqua Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/64_-_aqua_man_2622.jpg]]

No, not [[{{ComicBook/Aquaman}} that one]]. He is a Robot Master stationed in an underwater laboratory east of Madagascar. Aqua Man seems to be somewhat flamboyant, mischievous and immature Robot Master, with a love for dirty jokes and puns and being something of an attention-seeker. He was designed with the ability to store water inside of himself and release it with a cannon on his arm via highly pressured streams, or the Water Balloons - the heavy spheres of water.

->'''Weapon''': ''Water Balloon''
->'''Weakness''': ''Astro Crush''

->'''Voiced by''': ''Chika Sakamoto'' (JP, 8), ''Michelle Gazepis'' (EN, 8)

----
* AmbiguouslyGay: Due to his mannerisms and dialogue:
--> "I'm Aqua Man, but you can call me Handsome Guy!"
* AttentionWhore: Isn't it obvious enough?
* EverythingsBetterWithRainbows: His intro has his name spelled in a rainbow.
* ImprobableWeaponUser: Water based attacks, sure, but seriously... Water balloons? Really?
* MakingASplash: Water-type Robot Master with a ridiculous voice (and weapon).
* VocalDissonance: Similar to Mega Man in this regard. He is a male Robot Master who is voiced by a female VA.
[[/folder]]

!!''Mega Man & Bass'' Robot Masters

[[folder:[=KGN.001=] Dynamo Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/k1_-_dynamo_man_441.jpg]]

Dynamo Man used to be a robot guide for schoolchildren on field trips through a power plant. King outfitted him with a power generator which emitted powerful electric field around him. This modification heavily altered Dynamo Man's programming and rendered him unsafe for his job.

->'''Weapon''': ''Lightning Bolt''
->'''Weakness''': ''Copy Vision''

----
* DeadlyUpgrade: Dynamo Man gets unsafe for his proper duties after receiving one.
* {{Expy}}: Uses Grenade Man's stage design. Also one to Elec Man design-wise.
* GivingSomeoneThePointerFinger: Bass points his finger to the sky when he discharges Lightning Bolt.
* HealingFactor: Not the first Robot Master to have it. Unlike others, he doesn't utilize it via FeedItWithFire-method.
* HealThyself: When low on health, he plugs himself into a generator and will heal to full health if the generator isn't destroyed.
* InconvenientlyPlacedConveyorBelt: His stage is chuck-full of them.
* ShockAndAwe: Complete with a generator that allows himself to heal.
* WalkingWasteland: King made his body too hazardous for lifeforms to come near.
* YellowLightningBlueLightning: Lightning Bolt when obtained by heroes. Mega Man gets the former, Bass utilizes the latter.
[[/folder]]

[[folder:[=KGN.002=] Cold Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/k2_-_cold_man_880.jpg]]

Cold Man was originally a refrigerator used to preserve prehistoric [=DNA=] from dinosaurs at absolute zero in Dr. Light's laboratory before being modified into a guard robot by King. In combat, he uses Ice Walls that he creates by opening the freezer in his body. He can also cause areas to freeze from a distance.

->'''Weapon''': ''Ice Wall''
->'''Weakness''': ''Lightning Bolt''

----
* AstonishinglyAppropriateAppearance: An ice-based Robot Master shaped like a refrigerator. His chest even opens up like side-by-side fridge doors.
* AnIcePerson: Another ice elemental Robot Master.
* {{Expy}}: Of Ice Man and Frost Man. Also uses Frost Man's stage design.
* FeedItWithFire: Using his own weapon against him will heal him.
* HostileWeather: Cold Man absolutely hates El Nino phenomenon.
* StoneWall: He fights more defensively, relying on blocking your attacks with Ice Wall and slowing you down with Cold Mists [[TurnsRed when low on health]]. Also, without the proper upgrades, you'll run out of Lightning Bolt before you can destroy him.
[[/folder]]

[[folder:[=KGN.003=] Ground Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/k3_-_ground_man_7767.jpg]]

Ground Man is an excavation robot who was created for finding valuable minerals, though he keeps some of them for himself. He's said to be the most powerful robot in King's army. Ground Man is a deep thinker, but hardly ever speaks and is very unsociable. His main weapon is the Spread Drill - a drill-like missile that can separate into smaller drills. He can also transform into a small drill-shaped machine, being invincible during the attack.

->'''Weapon''': ''Spread Drill''
->'''Weakness''': ''Remote Mine''

----
* {{Expy}}: Of Drill Man, who he was even named at first.
** Uses Sword Man's stage design.
* GeniusBruiser: One of the strongest Robot Masters and is a deep thinker.
* HoistByHisOwnPetard: In the manga, he was beaten by his own drill.
* LogicalWeakness: Mines on Ground Man's body will blow up to prevent him to bury into the ground.
* StickyFingers: Likes to steal some treasures for himself.
* ThisIsADrill: In addition to his Spread Drill, he can burrow into the ceiling and summon a massive drill.
* TransformingMecha: Into a DrillTank.
[[/folder]]

[[folder:[=KGN.004=] Pirate Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/k4_-_pirate_man_3869.jpg]]

Pirate Man is a Robot Master who was designed for attacking ships and plundering cargo. He is fearless, ruthless, and will do whatever it takes to reach his goals. He loves making profit and despises doing anything fairly. Pirate Man's main weapon is Remote Mine - a remote-controlled bomb that he usually fires three times in a row.

->'''Weapon''': ''Remote Mine''
->'''Weakness''': ''Wave Burner''

----
* APirate400YearsTooLate: He's a Robot Master created in 20XX, so this is a given.
* BeTheBall: Rolls himself into a bubble.
* DressedToPlunder: He sports quite stylish design for a pirate captain.
* EyepatchOfPower
* {{Expy}}: Uses Aqua Man's stage design.
* HookHand: One of his design features.
* MixAndMatch: An explosive and water-themed Robot Master. Makes sense for a modern-day pirate.
* MakingASplash: Encases himself in a bubble and bounces around in the water.
* NinjaPirateZombieRobot: A pirate robot.
* UnderwaterBossBattle: Fought underwater.
[[/folder]]

[[folder:[=KGN.005=] Burner Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/k5_-_burner_man_1118.jpg]]

Burner Man entered King's army and was ordered to destroy nature. King tricked Burner Man into believing that he must burn a forest every day or else [[ExplosiveLeash a self-destruct bomb inside him will explode]]; this isn't true, but Burner Man continued to burn forests in order to stay alive. Burner Man's main weapon is a flamethrower in his right arm - Wave Burner, which uses a special type of gas and releases green flames.

->'''Weapon''': ''Wave Burner''
->'''Weakness''': ''Ice Wall''

----
* {{Expy}}: Uses Search Man's stage design. Also of Fire Man design-wise.
* FireBreathingWeapon: One of his attacks is styled as if it was breathing fire.
* PlayingWithFire: Fire type Robot Master.
* PuzzleBoss: He must be pushed into the spikes with Ice Wall when he's on the floor, as the Walls themselves do little damage in comparison.
* PyroManiac: Very crazy and associated with fire.
* SlasherSmile: In his artwork.
* TechnicolorFire: Burner Man utilizes ''green'', of all things.
[[/folder]]

[[folder:[=KGN.006=] Magic Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/k6_-_magic_man_5144.jpg]]

Magic Man is a hard worker and natural showman who puts incredible effort into practicing his magic tricks. Because of his egoitism and a bad habit of performing tricks at inopportune times, he is not regarded well by his comrades. Magic Man was formerly a member of a circus, but he enlisted in King's army in order to show off. His special weapon - Magic Card - can steal energy from enemies to restore his health.

->'''Weapon''': ''Magic Card''
->'''Weakness''': ''Tengu Blade''

----
* AttentionWhore: He loves to amaze people and especially receive applause for his performances.
* ConceptArt: Was drawn by one of the readers of Magazine/NintendoPower before appearing in this game proper.
* {{Expy}}: Uses Clown Man's stage. Even has the same mini-boss (but with different behaviors).
* ImprobableWeaponUser: Throws [[DeathDealer cards]].
* HartmanHips: A rare male example, just look at them!
* LifeDrain: His Magic Cards can steal your energy if they hit.
* MrFanservice: ''Just LOOK at him''.
* StageMagician: The only Magician Robot Master as of this day. And he ''never'' reveals his tricks.
* StealthPun: His weakness to Tengu Blade is a reference to "cutting the deck of cards".
[[/folder]]

!!''Mega Man 9'' Robot Masters
[[folder:General]]
* AllThereInTheManual: Unlike most other titles, the order of these robots wasn't disclosed in the actual game (in fact, the Challenges and the ending sequence arrange them in entirely separate orders); the numbers used here come from ''[=MM25=] Mega Man & Mega Man X Official Complete Works''.
* AmbiguousSituation: [[spoiler:It's never stated if they're still scheduled to be scrapped, but given the fact they've been rebuilt in the credits, it's possible that their scrappage was waived.]]
* HappyEnding: [[spoiler: One of the few times we see what has happened to the robots after the game. The Robot Masters were not scrapped after all, and continue doing their jobs as intended, some even moving on to do other endeavors.]]
* HeelFaceTurn: [[spoiler:What happens to the robots after Wily is defeated.]]
* FaceHeelTurn: [[spoiler:Robots made by Dr. Light, got conned by Dr. Wily.]]
* WhereAreTheyNowEpilogue: [[spoiler: We learn what happens to the robots after the game.]]
* YouHaveOutlivedYourUsefulness: According to the manga included with the official soundtrack, they were scheduled to be scrapped because a law was passed to enact limited lifespans on newer robots.
[[/folder]]

[[folder:[=DLN.065=] Concrete Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/65_-_concrete_man_6989.jpg]]

Concrete Man is a construction robot built to be the supervisor of dam construction. He is stubborn and will tell off any lazy robots.

->'''Weapon''': ''Concrete Shot''
->'''Weakness''': ''Laser Trident''

----
* ArmorPiercingAttack: His Concrete Shot neutralizes a number of defenses.
* BashBrothers: With Guts Man. Doubly so because they were both made by Dr. Light.
* DashAttack: A shoulder-first football charge.
* {{Expy}}: Has an attack pattern akin to Guts Man. He also has a very similar physical design and function (construction duties).
* FriendlyRival: In the Archie Comics series, he competes feverishly with Guts Man on completing construction projects. They often go out for karaoke and drinks afterwards.
* ImprovisedPlatform: His weapon creates them.
* RoaringRampageOfRevenge: [[spoiler:He's seen in the credits chasing Wily.]]
* UnfortunateNames: Applies to his Weapon, the "C.Shot" (think about it)...
[[/folder]]

[[folder:[=DLN.066=] Tornado Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/66_-_tornado_man_793.jpg]]

Before the Robot Master revolt, he was permanently stationed at a weather regulation facility. Dr. Light stuffed him with powerful equipment such as the fans attached to his arm, which allow him to stave off tropical storms.

->'''Weapon''': ''Tornado Blow''
->'''Weakness''': ''Plug Ball'' ([=MM9=]), ''Thunder Wool'' ([=MM10=], Weapons Archive)

----
* AlwaysAccurateAttack[=/=]UnblockableAttack: His Tornado Blow covers the entire screen, and even affects shielded enemies! Sadly, it only can be used four times before running out of ammo.
* {{Expy}}: Of Sage Harpuia from the ''[[VideoGame/MegaManZero Zero]]'' series.
* BlowYouAway: His tornados can blow you to the ceiling to your doom if you're not careful.
* BossArenaIdiocy: His weakness, the Plug Ball, would normally have a hard time hitting him due to his airborne nature. But he tends to hover close to the ceiling, and the walls of his arena are very conductive...
* TheCameo: Appears as the ''9'' representative of the weapons archive in ''10''.
* WeatherControlMachine: His battle arena is set up like one.
[[/folder]]

[[folder:[=DLN.067=] Splash Woman]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/67_-_splash_woman_6857.jpg]]

A Robot Master that was designed to rescue victims of sinking ships and beach accidents. She is fond of karaoke bars so she can show off her singing voice. Splash Woman, however, can also use it to call fish robots, tackle her opponents with a trident, and use her Laser Trident which can emit a laser capable of penetrating tough surfaces such as shields and the hulls of ships.

->'''Weapon''': ''Laser Trident''
->'''Weakness''': ''Hornet Chaser''

----
* ActionGirl: Her job is to rescue victims of shipwrecks and beach accidents.
* ArmorPiercingAttack: Her Laser Trident can destroy Concrete Man's blocks.
* TheBeastmaster: Summons sea creatures to aid her in battle.
* BreakoutCharacter: While she hasn’t made another appearance yet, she gets the most focus of the ''Mega Man 9'' Robot Masters for advertising and artwork for ''Mega Man Legacy Collection 2''.
** On the meta level, she is the ''first female combat Robot Master'' in the series so far.
* DistaffCounterpart: Was originally going to be a male robot master called Ocean Man.
* {{Expy}}: Of Fairy Leviathan from the ''[[VideoGame/MegaManZero Zero]]'' series.
* GlassCannon: Outside of instant death hits, Laser Trident is the most damaging attack to Mega Man in the ninth game. On the other hand, the Mega Buster inflicts two units of damage on per shot on Splash Woman, whereas it only inflicts one unit of damage to the other Robot Masters.
* MakingASplash ''(no pun intended)'': A water-related Robot Master, but with a powerful trident similar to [[VideoGame/MegaMan3 Hard Knuckle]] as a weapon.
* MsFanservice: [[spoiler:She's seen striking a seductive pose in front of Auto, who's taking a picture of her akin to a pin-up model.]]
* OurMermaidsAreDifferent: She's a robot mermaid.
* SirensAreMermaids: She controls her fishy friends through singing and enjoys karaoke.
* TheSmurfettePrinciple: Unless you count the ''6'' manga, where Centaur Man is [[SamusIsAGirl revealed to be female]], she is, so far, the only female Robot Master that is a boss character.
[[/folder]]

[[folder:[=DLN.068=] Plug Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/68_-_plug_man_5402.jpg]]

Plug Man was designed to inspect the quality control in a television factory. He is obsessed with gadgets and loves to browse electronic stores.

->'''Weapon''': ''Plug Ball''
->'''Weakness''': ''Jewel Satellite''

----
* {{Expy}}: To Spark Man and Dynamo Man.
* HeroesGoneFishing: [[spoiler:He's seen going shopping with Rush in the credits.]]
* RecurringElement: His stage is home to classic reappearing and disappearing blocks.
* ShockAndAwe: Electric-type Robot Master.
[[/folder]]

[[folder:[=DLN.069=] Jewel Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/69_-_jewel_man_5411.jpg]]

Jewel Man was designed to work in a diamond mine where he was in charge of cutting and polishing rocks with dexterity. He likes to receive attention and collect shiny things.

->'''Weapon''': ''Jewel Satellite''
->'''Weakness''': ''Black Hole Bomb''

----
%%* AttentionWhore
* CampStraight: Possible since he's ending credits image has him giving a large jewel to Roll.
* {{Main/Crossdresser}}: His concept art imply this, referred to him as okama (Japanese slang for "transvestite").
* GemstoneAssault: Uses jewels as his main method of attack.
* OrbitingParticleShield: Jewel Satellite.
[[/folder]]

[[folder:[=DLN.070=] Hornet Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/70_-_hornet_man_4431.jpg]]

A Robot Master designed to manage a flower park. It was his job to pollinate the flowers using his vast knowledge of flowers from around the world, and he loves gardening.

->'''Weapon''': ''Hornet Chaser''
->'''Weakness''': ''Magma Bazooka''

----
* BeeBeeGun: His Hornet Chaser.
* FlunkyBoss: Launches hornets at you, which move and attack independently but can be destroyed.
* LogicalWeakness: Bugs in real life don't take too well to fire.
* SpearCounterpart: Was originally supposed to be a female robot master called Honey Woman. Honey Woman, in turn, would have been an Expy of Queenbee from ''VideoGame/MegaManZX Advent''
* UtilityWeapon: Hornet Chaser can grab items for you, even through walls or other barriers.
[[/folder]]

[[folder:[=DLN.071=] Magma Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/71_-_magma_man_5690.jpg]]

Magma Man was built to oversee safety operations and manage a geothermal power plant. He is able to withstand incredibly high temperatures and loves to visit hot spas.

->'''Weapon''': ''Magma Bazooka''
->'''Weakness''': ''Tornado Blow''

----
* ChargedAttack: Magma Bazooka.
* CollisionDamage: Magma Man takes advantage of his size to simply GoombaStomp Mega Man. In fact, Magma Man does not walk or run ''at all''-his only form of movement is jumping towards Mega Man.
* {{Expy}}: Of Fighting Fafnir from the ''[[VideoGame/MegaManZero Zero]]'' series, Toad Man, and Needle Man.
* MagmaMan: The TropeNamer.
* {{Multishot}}: One of his attacks.
* MundaneUtility: [[spoiler:Uses his flame powers to power a homemade hot tub.]]
* NonIndicativeName: He's more of a straight fire-based boss, and his weapon isn't actually anything like a bazooka.
* PlayingWithFire: Yet another fire-based Robot Master.
[[/folder]]

[[folder:[=DLN.072=] Galaxy Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/72_-_galaxy_man_3562.jpg]]

Galaxy Man was designed to work in a space research center where it was his job to instantly calculate the trajectories for rockets. He loves to observe stars and name any new ones that he finds.

->'''Weapon''': ''Black Hole Bomb''
->'''Weakness''': ''Concrete Shot''

----
* {{Expy}}: Of Astro Man's head and face design.
* FlyingSaucer: He's shaped like one.
* RockBeatsLaser: He's weak against wet concrete.
* SpaceMaster: Second Robot Master to be based on something space related.
* UnblockableAttack: Black Hole Bomb sucks in everything. Including those otherwise-invincible mines in Splash Woman's stage, AND even Metools under their hats!
* UnrealisticBlackHole: Black Hole Bomb creates these.
* TheLastOfTheseIsNotLikeTheOthers: He's the only robot master in the entire series to have a weapon name with three words, all others have two. This is due to the name "Black Hole" already being used by Saturn's weapon.
* TransformingMecha: Turns into a miniature UFO as part of his attack pattern.
[[/folder]]

!!''Mega Man 10'' Robot Masters
[[folder:General]]
* ConceptArt: All of them had quite a lot of various designs before [=MM10=]'s release.
* PlotHole: As in ''6'', despite it being unknown as to whether Wily made them or not, they're all listed as [=DWNs=].
* ThePlague: All of them suffer from the effects of Roboenza Virus.
[[/folder]]

[[folder:[=DWN.073=] Blade Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/73_-_blade_man_1019.jpg]]

Blade Man was the guide to an ancient castle before the Roboenza incident. The castle's lord had a fascination with swords, which inspired the robot's design. He has an encyclopedic knowledge about weapons and swords, and can speak on the subject for a very long time.

->'''Weapon''': ''Triple Blade''
->'''Weakness''': ''Commando Bomb''

----
* AstonishinglyAppropriateAppearance: Shaped like a sword and utilizes blades in combat.
* CeilingCling: Can fire swords from the ceiling.
* DashAttack: Only on Hard difficulty.
* EncyclopaedicKnowledge: Has one about weapons and swords, and similar to Napalm Man in this regard.
* SpreadShot: Can fire several blades simultaneously depending on the difficulty: ''two'' on Easy, ''three'' on Normal, and ''five'' on Hard.
* ThrowingYourSwordAlwaysWorks: Throws multiple swords. Surprisingly, he is entirely lacking in physical attacks of any kind - his only methods of attack are this and collision damage
* WallCrawl: Crawls on walls as a method of battle.
** SteppingStoneSword: Except he is his own sword!
[[/folder]]

[[folder:[=DWN.074=] Pump Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/74_-_pump_man_4576.jpg]]

Before the Roboenza incident Pump Man worked at a wastewater treatment plant, purifying the water that came through. He also volunteered his time to wash graffiti off of walls in the neighborhood. Pump Man has also been described as a "neat freak."

->'''Weapon''': ''Water Shield''
->'''Weakness''': ''Thunder Wool''

----
* LogicalWeakness: A robot that pumps water through his body is probably not going to handle electricity well.
* MakingASplash: A water type Robot Master with a water type weapon.
** OrbitingParticleShield: A shield one at that.
* NeatFreak: Described as such.
* ReverseShrapnel: He can send out his shield in a spiraling motion.
* WeaponizedHeadgear: The pump handle on his head can be detached and flung as a pseudo-BattleBoomerang, but only on Hard Mode.
[[/folder]]

[[folder:[=DWN.075=] Commando Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/75_-_commando_man_3362.jpg]]

Before contracting Roboenza, Commando Man was a mine-sweeping robot who used remote detonation techniques to clear minefields all over the world. It is also said that he enjoys tasting oil from the various countries he visits.

->'''Weapon''': ''Commando Bomb''
->'''Weakness''': ''Wheel Cutter''

----
* {{Expy}}: Of Napalm Man, mostly.
* GroundPound: Like Hard Man, his Ground Pound can stun you.
* PlayerGuidedMissile: Commando Bomb, when obtained by the player.
* {{Roboteching}}: The Commando Bomb is fired horizontally, but can change direction once at 90 degrees, similar to the Gyro Attack.
* ShiftingSandLand: His stage is implied to be of a Middle Eastern persuasion.
* WalkingArmory: A better example of a humanoid tank than Napalm Man.
[[/folder]]

[[folder:[=DWN.076=] Chill Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/76_-_chill_man_7848.jpg]]

Chill Man's primary job as an arctic natural observation robot was to stop glacial melting caused by global warming. He enjoys photography and uses photos of his experiences in the arctic to raise awareness on the Internet of the importance of nature.

->'''Weapon''': ''Chill Spike''
->'''Weakness''': ''Solar Blaze''

----
* AnIcePerson: An ice type Robot Master.
* HumanPopsicle: His frozen-over head invokes this trope.
* LogicalWeakness: Being melted by the sun is not good for someone based on ice.
* NatureHero: Before going insane, he was dedicated to taking photos of melting ice caps to raise awareness of global warming.
* SpikesOfDoom: Chill Spike creates these.
* SpreadShot: Jumps to the center of the arena and shoots 5 Chill Spikes which form at the floor and the walls. He does it only on Hard difficulty.
[[/folder]]

[[folder:[=DWN.077=] Sheep Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/77_-_sheep_man_8183.jpg]]

Originally a sheep herding robot, he left that job to work in the static resistance test division of a circuit board manufacturer after one day noticing static build-up on his wool. Being easily bored, however, he considered changing jobs again before he became infected with Roboenza.

->'''Weapon''': ''Thunder Wool''
->'''Weakness''': ''Rebound Striker''

----
* {{Cyberspace}}: Sheep Man is a fairly skittish robot, so he hides his level in a computer.
* InASingleBound: Moves much, ''much'' faster on Hard Mode.
* LogicalWeakness: Rebound Striker is made of rubber, a material that Sheep Man's electricity can't affect or do anything to stop.
* MundaneUtility: Other electric-type Robot Masters have done things like controlling power plants or generating said power. Sheep Man used his ability to generate electricity to test circuit boards for static resistance.
* ShockAndAwe: Electric-type Robot Master.
* ShoutOut: To ''Literature/DoAndroidsDreamOfElectricSheep''.
[[/folder]]

[[folder:[=DWN.078=] Strike Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/78_-_strike_man_7831.jpg]]

He was a batting-practice robot for a stadium before he malfunctioned due to Roboenza. In one incident, he purposely hit a batter that he disliked with a very powerful fastball, sending him to the hospital. He also gets upset when he gives up too many hits.

->'''Weapon''': ''Rebound Striker''
->'''Weakness''': ''Triple Blade'', ''Mirror Buster''

----
* AstonishinglyAppropriateAppearance: The first sports-themed robot master is modeled after a piece of sports equipment rather than a player.
* AwesomeButImpractical: One of his attacks on Hard difficulty has him rapidly spin in the middle of the arena and throw Rebound Strikers everywhere. However, this leaves him dizzy after this, giving a large window for a free shot.
* BeTheBall: Well, duh. Especially when you're designed after one.
* BouncingBattler: This is one of his few moves not taken from baseball.
* {{Expy}}: Bears a striking resemblance to Blizzard Man. His weapon also resembles the Crystal Eye in behavior.
* HyperDestructiveBouncingBall[=/=]PinballProjectile: Both in one. After throwing the Rebound Striker, it will bounce all over the place but head towards Mega Man on the final bounce.
[[/folder]]

[[folder:[=DWN.079=] Nitro Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/79_-_nitro_man_156.jpg]]

He is a stunt robot who has appeared in many movies and TV shows. He is willing to do whatever stunts he is asked regardless of the risks. Nitro Man is also the president of a robot stunt club which has over 60 members.

-> '''Weapon''': ''Wheel Cutter''
-> '''Weakness''': ''Chill Spike''

----
* CoolBike: One of Nitro Man's modes. It can move unbearably slow or ''insanely fast'' depending on the difficulty.
* CorruptCorporateExecutive: The president of the robot stunt club who gets corrupted thanks to Roboenza outbreak.
* DeadlyDisc: Wheel Cutter.
* DynamicEntry: He's the only Robot Master in ''10'' to not enter the boss in the normal fashion, i.e., fall down from the ceiling, instead he jumps across the room in bike form. Then stops and transforms into humanoid form.
* {{Expy}}: Similar to Turbo Man, who is a race car, Nitro Man is able to transform into a motorcycle.
* LogicalWeakness: Chill Spike creates what can easily be described as icy spike strips, just the thing to puncture tires or send vehicles into a skid. Being a motorcycle, Nitro Man is especially vulnerable to these.
* TransformingMecha: Transforms into a CoolBike that he rides, somehow.
* WallRun: Befitting a stunt actor, one of his specialities is to drive up the walls of his boss room, out of Mega Man's reach. His Wheel Cutters do this too and can give Mega Man the ability to rapidly scale walls by using it next to them.
[[/folder]]

[[folder:[=DWN.080=] Solar Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/80_-_solar_man_4964.jpg]]

Solar Man worked in a sunlight research lab before he went berserk from Roboenza. In his spare time he developed a "Solar Workout" plan which has had little success.

->'''Weapon''': ''Solar Blaze''
->'''Weakness''': ''Water Shield''

----
* CounterAttack: The number of Solar Blazes he throws is tied to the frequency of the player's shots. If the player just spams Mega Buster Shots, not only will the Solar Blazes eventually bee fired in an undodgeable combination, but Solar Man will also start tipping his head forward to catch the shots.
* EnergyAbsorption: Of Mega Buster pellets.
* LogicalWeakness: Put out the fire-type boss with water, which he can't absorb to power up his attacks.
* PlayingWithFire: Fire-type Robot Master.
* PowerOfTheSun: Uses Solar Energy as a means of attack. [[spoiler:The Ring Man of the Weapon Archives is also weak against his weapon, as he was weak to Pharaoh Man's Pharaoh Shot in ''Mega Man 4'', which was also a similar element]].
* RecursiveAmmo: His Solar Blaze is fired downward, stops, and splits into two waves that visually resemble the Pharaoh Wave.
[[/folder]]

!!''Mega Man 11'' Robot Masters
[[folder:General]]
* DeadlyUpgrade: This bunch of Robot Masters gets one with the implementation of Double Gear System into their bodies.
** However, it was necessary ''even for Mega Man himself'' to match their powers. Thus, Dr. Light installs Double Gear into him too.
* FaceHeelTurn: They were described as an allies of Dr. Light in the past. If Robot Masters from ''[=MM1=]'' and ''[=MM9=]'' are any indication, they could be considered as his creations who were - ''once again'' - stolen and reprogrammed by Wily.
* PurposelyOverpowered: Courtesy of Dr. Wily.
[[/folder]]

[[folder:[=DWN.081=] Block Man]]

One of Dr. Wily's robots, equipped with the Double Gear system. He attacks with various stone block constructs.

->'''Weapon''': ''Block Dropper''
->'''Weakness''': ''???''

->'''Voiced by''': ''Kazutomi Yamamoto'' (JP)

----
* DeathFromAbove: The Block Dropper materializes up to four cubes made of stone blocks; these cubes then fall on the opponent. Mega Man can drop ''16'' at once with the Power Gear active.
* DishingOutDirt: Is capable of spawning stone blocks that drop on Mega Man.
* {{Expy}}: Looks like a smaller [[HumongousMecha (and bigger)]] version of [[VideoGame/MegaMan5 Stone Man]]. Also has a similar body construction with [[VideoGame/MegaManAndBass Cold Man]].
* GettingCrapPastTheRadar: His finishing line can be interpreted as this:
-->''YOU BLOCKHEAD!!!''
* HumongousMecha: At less than half his remaining life, he leaves the field only to drop back in with a gigantic robot made from stone blocks.
-->''Your fate is carved in stone!!''
** TransformingMecha: In order to utilize this shell, Block Man reconfigures himself into the head.
* HurricaneOfPuns: Can easily rival ''Cut Man'' in this regard.
* {{Pride}}: Has an ego [[http://www.capcom-unity.com/capkel/blog/2018/05/29/gear-up-for-mega-man-11-available-october-2nd "the size of a pyramid"]] and a hero complex to go with it.
-->''You're just another brick in the wall!''
* TurnsRed: When the mecha body is obliterated, Block Man resorts to throwing blocks at you horizontally and rapidly.
* YouCantFightFate: Seems to try and invoke this by having a very official-looking prophetic mural made to demonstrate his success at defeating Mega Man.
[[/folder]]

[[folder:[=DWN.082=] Fuse Man]]

One of Dr. Wily's robots, equipped with the Double Gear system. He utilizes electricity both in movement and in offense.

->'''Weapon''': ''Scramble Thunder''
->'''Weakness''': ''???''

->'''Voiced by''': ''Makoto Furukawa'' (JP), ''Creator/ToddHaberkorn'' (EN)

----
* EvilCounterpart: Can be considered this to Dr. Light's Elec Man.
* FlashStep: He can zap across the arena during combat, though only once between attacks. He can zap several times before striking from above when Double Gear is active, and his attacks are too fast for mere jogging to dodge.
* MythologyGag: At the time of Mega Man 11's development, there was an already existing fan-made character called Fuse Man. This bomb-based Robot Master exists in VideoGame/MegaManRockForce. Due to the name ''Fuse Man'' being officialized by Capcom, the original character now bears the name of Boom Man.
* PrepareToDie: The obvious electronic pun is there, but this is the extent of what he says at the start of the fight:
-->''Prepare to diode!''
* ShockAndAwe: His attacks are electricity-based.
* TheStoic: Calm, silent and serious Robot Master.
[[/folder]]

[[folder:[=DWN.083=] Blast Man]]
One of Dr. Wily's robots, equipped with the Double Gear system. He utilized explosives to rapidly destroy everything around him.

->'''Weapon''': ''Chain Blast''
->'''Weakness''': ''???''

->'''Voiced by''': ''Tasuku Hatanaka'' (JP)

----
* AttentionWhore: Considering that this comes from a star of the so-called "Blast Man Adventure", this is a given.
* {{BFB}}: He starts throwing several, larger explosives when utilizing the Power Gear.
* CanonImmigrant: Unlike other Robot Masters, Blast Man's ''[[VideoGame/MegaManBattleNetwork Battle Network]]'' counterpart was created before him.
* EvilCounterpart: His penchant for explosions and narcissistic disposition make him this to Dr. Light's Bomb Man.
* {{Expy}}: Of Bomb Man and (presumably) Burst Man.
** In terms of weaponry, Blast Man's Chain Blast is similar to ''[[VideoGame/MegaManAndBass Remote Mine]]''.
* MadBomber: Any other explosive-type Robot Masters ''can't compare with this guy''.
-->''Retaliate or detonate!''\\
''Time to begin the countdown!''\\
''Come on, EXPLODE!''
* {{Narcissist}}: His primary characteristic, to the point where he redecorated the amusement park he destroyed with his own image in several locations.
-->''Explosion is ART!!''
* RedEyesTakeWarning: He has red eyes.
* StickyBomb: His Chain Blast can have several bombs adhere to a target before blowing them up. Mega Man takes this weapon for himself; but his case, the bombs are timed.

[[/folder]]

[[folder:[=DWN.086=] Torch Man]]
One of Dr. Wily's robots, equipped with the Double Gear system. He uses his Torch-jutsu to wreak havoc on the environment - flora, fauna and robots alike.

->'''Weapon''': ''Blazing Torch''
->'''Weakness''': ''???''

->'''Voiced by''': ''Katsuyuki Konichi'' (JP)

----
* BareFistedMonk: He fights more along the lines of a martial artist, with Hadouken-like attacks from [[VideoGame/MegaManX4 Magma Dragoon]] and dive-kicks from [[VideoGame/MegaManZX Buckfire]].
-->''Torch-jutsu -- the flaming fist!''
* CanonImmigrant: Like in Blast Man's case, his ''[[VideoGame/MegaManBattleNetwork NetNavi]]'' counterpart was created first (albeit in this case, it was a [[DubNameChange dub rename]] of an [[VideoGame/MegaMan1 already existing Robot Master's]] [=NetNavi=]).
* EvilCounterpart: To Fire Man and Magma Man.
* {{Expy}}: Could be considered one of Burner Man (due to the same concept of a fire-elemental Robot Master being in a jungle-like area). Could also be considered one to [[VideoGame/MightyNo9 Pyrogen]], as they're fire-elementals that focus on primarily physical attacks.
* {{Foil}}: Unlike Burner Man (who's clearly insane), Torch Man is primarily very calm - at least before being reprogrammed by Wily.
* MythologyGag: This Torch Man has no relation with the one from ''Mega Man 3 DOS''.
* PlayingWithFire: Obviously. His attacks have a solid fuel element to them, however...
* ShapingYourAttacks: Torch Man's dive kicks manifest into fiery dragon heads.
* {{Shotoclone}}: Noticeable with his dive-kicks and Hurricane Kick-esque moves.
* WorthyOpponent: Considers Mega Man as this.
-->''Perhaps you will be the challenge. Fall... to the Fists of Flame!''

[[/folder]]

[[folder:[=DWN.087=] Impact Man]]
One of Dr. Wily's robots, equipped with the Double Gear system. He has assembled an army of building ‘bots at an old construction site, and it’s up to Mega Man to tear down his ambitions.

->'''Weapon''': ''Pile Driver''
->'''Weakness''': ''???''

->'''Voiced by''': ''???''

* BareFistedMonk : Primarily fights physically, although he does use spikes generated from his body to trip up Mega Man.
* DashAttack: His main attack, which is called the Pile Driver. Mega Man even gets this ability after beating him.
* {{Expy}}: Is one of Guts Man and Concrete Man, at least in design.
* HuskyRusskie: Seems to have this sort of accent.
* RammingAlwaysWorks: His Pile Driver ability.
* SpikeShooter: Has flying spike-like machines in his stage that resemble him. In battle, he can embed them into the ground.
* SpikesOfDoom: Has 3 of these in his body, which he can fire at will. He’ll also use them to try and impale Mega Man.
* TransformingMecha: He can become a sort of three-pronged construction machine. When he uses the Power Gear, it becomes more like a giant drill.

[[/folder]]
[[redirect:Characters/MegaManClassic]]
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[[/folder]]

[[folder:[=DWN.087=] Impact Man]]
One of Dr. Wily's robots, equipped with the Double Gear system. He has assembled an army of building ‘bots at an old construction site, and it’s up to Mega Man to tear down his ambitions.

->'''Weapon''': ''Pile Driver''
->'''Weakness''': ''???''

->'''Voiced by''': ''???''

* BareFistedMonk : Primarily fights physically, although he does use spikes generated from his body to trip up Mega Man.
* DashAttack: His main attack, which is called the Pile Driver. Mega Man even gets this ability after beating him.
* {{Expy}}: Is one of Guts Man and Concrete Man, at least in design.
* HuskyRusskie: Seems to have this sort of accent.
* RammingAlwaysWorks: His Pile Driver ability.
* SpikeShooter: Has flying spike-like machines in his stage that resemble him. In battle, he can embed them into the ground.
* SpikesOfDoom: Has 3 of these in his body, which he can fire at will. He’ll also use them to try and impale Mega Man.
* TransformingMecha: He can become a sort of three-pronged construction machine. When he uses the Power Gear, it becomes more like a giant drill.
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->'''Voiced by''': ''???''

to:

->'''Voiced by''': ''???''
''Kazutomi Yamamoto'' (JP)



->'''Voiced by''': ''Creator/ToddHaberkorn'' (EN)

to:

->'''Voiced by''': ''Makoto Furukawa'' (JP), ''Creator/ToddHaberkorn'' (EN)



->'''Voiced by''': ''???''

to:

->'''Voiced by''': ''???''
''Katsuyuki Konichi'' (JP)
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->'''Voiced by''': ''???''

to:

->'''Voiced by''': ''???''
''Tasuku Hatanaka'' (JP)

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A Robot Master stationed in a theme park in Australia. Clown Man was originally a robot designed for an amusement park, but was stolen and remodeled for combat by Doctor Albert W. Wily, gaining the ability to telescopically extend his arms and channel high-voltage electricity through them as part of his Thunder Claw. Whilst Clown Man himself is of a mischievous nature and is a good sportsman to his foes, he is also highly emotional, being particularly prone to having bouts of disliking everything and everyone around him.

to:

A Robot Master stationed in a theme park in Australia. Clown Man was originally a robot designed for an amusement park, but was stolen and remodeled for combat by Doctor Albert W.Dr. Wily, gaining the ability to telescopically extend his arms and channel high-voltage electricity through them as part of his Thunder Claw. Whilst Clown Man himself is of a mischievous nature and is a good sportsman to his foes, he is also highly emotional, being particularly prone to having bouts of disliking everything and everyone around him.



* VocalDissonance: Doesn't help that he even shares the same voice actress as Mega Man himself...



A Robot Master that was designed to rescue victims of sinking ships and beach accidents. She is fond of karaoke bars so she can show off her singing voice.

to:

A Robot Master that was designed to rescue victims of sinking ships and beach accidents. She is fond of karaoke bars so she can show off her singing voice.
voice. Splash Woman, however, can also use it to call fish robots, tackle her opponents with a trident, and use her Laser Trident which can emit a laser capable of penetrating tough surfaces such as shields and the hulls of ships.



** On the meta level, she is the ''first female combat Robot Master'' in the series so far.



* MakingASplash ''(no pun intended)'': A water-related Robot Master, but with a powerful trident similar to [[VideoGame/MegaMan3 Hard Knuckle]] as a weapon.
* MsFanservice: [[spoiler:She's seen striking a seductive pose in front of Auto, who's taking a picture of her akin to a pin-up model.]]



* MakingASplash: A water-related Robot Master, but with a powerful trident similar to [[VideoGame/MegaMan3 Hard Knuckle]] as a weapon.
* MsFanservice: [[spoiler:She's seen striking a seductive pose in front of Auto, who's taking a picture of her akin to a pinup model.]]
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* BreakoutCharacter: While she hasn’t made another appearance yet, she gets the most focus of the ''Mega Man 9'' Robot Masters for advertising and artwork for ''Mega Man Legacy Collection 2''.
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** Franchise/ArchieComics kept the cutting puns coming; Cut Man about a page full of them in his first appearance, and they never stop coming after that.

to:

** Franchise/ArchieComics kept the cutting puns coming; coming. Cut Man has about a page full of them in his first appearance, and they never stop coming never... ''stop''... ''coming'' even after that.

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* {{Fireballs}}: He can discharge his thermal energy

to:

* {{Fireballs}}: He can discharge his thermal energy to shoot these.



* LogicalWeakness: This flame-based robot doesn't take well to both wind and water weaponry. Which makes him weak to Wind Man's Wind Storm, and his weapon data in the Weapons Archive is weak to Pump Man's Water Shield.



* LogicalWeakness: This flame-based robot doesn't take well to both wind and water weaponry. Which makes him weak to Wind Man's Wind Storm, and his weapon data in the Weapons Archive is weak to Pump Man's Water Shield.



* Continuity Cameo: Appears in Mega Man's 8 opening intro. Representing Mega Man 6 as Mega Man fights past Robot Masters.

to:

* Continuity Cameo: ContinuityCameo: Appears in Mega Man's 8 opening intro. Representing intro among many other characters. He represents Mega Man 6 as Mega Man himself fights past Robot Masters.Masters of the past.



* AnimeHair: In the ''entire Classic series'', nobody (even Bass) has got a damn on Terra when it comes to this.

to:

* AnimeHair: In the ''entire Classic series'', nobody (even Bass) has got a damn on Terra when it comes to this.



* GettingCrapPastTheRadar: His finishing line can be interpreted as this.
-->''YOU BLOCKHEAD''!!!

to:

* GettingCrapPastTheRadar: His finishing line can be interpreted as this.
this:
-->''YOU BLOCKHEAD''!!!BLOCKHEAD!!!''



* PrepareToDie: The obvious electronics pun is in there, but this is the extent of what he says at the start of the fight.
-->''Prepare to diode.''

to:

* PrepareToDie: The obvious electronics electronic pun is in there, but this is the extent of what he says at the start of the fight.
fight:
-->''Prepare to diode.''diode!''

Added: 150

Changed: 19

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Some new quotes came in via Capcom's dedicated Mega Man 11 site.


-->''You're just another block in the wall!''

to:

-->''You're just another block brick in the wall!''



-->''Retaliate or detonate!''\\
''Time to begin the countdown!''\\
''Come on, EXPLODE!''



-->''Explosion is ART!!''



One of Dr. Wily's robots, equipped with the Double Gear system. He uses fire to wreak havoc on the environment - flora, fauna and robots alike.

to:

One of Dr. Wily's robots, equipped with the Double Gear system. He uses fire his Torch-jutsu to wreak havoc on the environment - flora, fauna and robots alike.


Added DiffLines:

-->''Torch-jutsu -- the flaming fist!''
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None


->'''Voiced by''': ''???''

to:

->'''Voiced by''': ''???''
''Creator/ToddHaberkorn'' (EN)
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Thanks for cleaning up the glitches at the bottom of the page. I had those commented-out folders as placeholders for the other Robot Masters, however... I'll put them back in, uncommented, when the remaining Robot Masters are officially announced or the game is released.


* CanonImmigrant: Like in Blast Man's case, his ''[[VideoGame/MegaManBattleNetwork NetNavi]]'' counterpart was created first (albeit in this case, it was a [[DubNameChange dub rename]] of an already existing Robot Master's NetNavi).

to:

* CanonImmigrant: Like in Blast Man's case, his ''[[VideoGame/MegaManBattleNetwork NetNavi]]'' counterpart was created first (albeit in this case, it was a [[DubNameChange dub rename]] of an [[VideoGame/MegaMan1 already existing Robot Master's NetNavi).Master's]] [=NetNavi=]).



* {{Expy}}: Could be considered one of Burner Man (due to the same concept of a fire-elemental Robot Master being in a jungle-like area). Could also be considered one to [[VideoGame/MightyNo9 Pyro]], as they're fire-elementals that focus on primarily physical attacks.

to:

* {{Expy}}: Could be considered one of Burner Man (due to the same concept of a fire-elemental Robot Master being in a jungle-like area). Could also be considered one to [[VideoGame/MightyNo9 Pyro]], Pyrogen]], as they're fire-elementals that focus on primarily physical attacks.

Added: 162

Changed: 20

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None


* CanonImmigrant: Like in Blast Man's case, his ''[[VideoGame/MegaManBattleNetwork NetNavi]]'' counterpart was created first (albeit in this case, it was a dub rename of an already existing Robot Master's NetNavi.)

to:

* CanonImmigrant: Like in Blast Man's case, his ''[[VideoGame/MegaManBattleNetwork NetNavi]]'' counterpart was created first (albeit in this case, it was a [[DubNameChange dub rename rename]] of an already existing Robot Master's NetNavi.)NetNavi).


Added DiffLines:

* MythologyGag: This Torch Man has no relation with the one from ''Mega Man 3 DOS''.


Added DiffLines:

* ShapingYourAttacks: Torch Man's dive kicks manifest into fiery dragon heads.

Added: 162

Changed: 165

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None


One of Dr. Wily's robots, equipped with the Double Gear system. He uses fire to wreak havoc on the environment - flora, fauna and robot alike.

to:

One of Dr. Wily's robots, equipped with the Double Gear system. He uses fire to wreak havoc on the environment - flora, fauna and robot robots alike.



* BareFistedMonk: He fights more along the lines of a martial artist, with attacks like hadoukens from [[VideoGame/MegaManX4 Magma Dragoon]] and dive kicks from [[VideoGame/MegaManZX Buckfire]].
* CanonImmigrant: Could count, as like Blast Man, his ''[[VideoGame/MegaManBattleNetwork NetNavi]]'' counterpart was created first (albeit in this case, it was a dub rename of an already existing Robot Master's NetNavi.)

to:

* BareFistedMonk: He fights more along the lines of a martial artist, with Hadouken-like attacks like hadoukens from [[VideoGame/MegaManX4 Magma Dragoon]] and dive kicks dive-kicks from [[VideoGame/MegaManZX Buckfire]].
* CanonImmigrant: Could count, as like Like in Blast Man, Man's case, his ''[[VideoGame/MegaManBattleNetwork NetNavi]]'' counterpart was created first (albeit in this case, it was a dub rename of an already existing Robot Master's NetNavi.))
* EvilCounterpart: To Fire Man and Magma Man.



* {{Foil}}: However, unlike Burner Man, who's clearly insane, Torch Man is primarily very calm (at least before being reprogrammed.)

to:

* {{Foil}}: However, unlike Unlike Burner Man, who's Man (who's clearly insane, insane), Torch Man is primarily very calm (at - at least before being reprogrammed.)reprogrammed by Wily.




to:

* {{Shotoclone}}: Noticeable with his dive-kicks and Hurricane Kick-esque moves.
* WorthyOpponent: Considers Mega Man as this.
-->''Perhaps you will be the challenge. Fall... to the Fists of Flame!''
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None


* CanonImmigrant: Could count, as like Blast Man, his ''[[VideoGame/MegaManBattleNetwork NetNavi]]'' counterpart was created first (albiet in this case, it was a dub rename of an already existing Robot Master's NetNavi.)

to:

* CanonImmigrant: Could count, as like Blast Man, his ''[[VideoGame/MegaManBattleNetwork NetNavi]]'' counterpart was created first (albiet (albeit in this case, it was a dub rename of an already existing Robot Master's NetNavi.)

Added: 620

Changed: 74

Removed: 60

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None


%%[[folder:[=DWN.084=] ???]]
%%[[folder:[=DWN.085=] ???]]

to:

%%[[folder:[=DWN.084=] ???]]
%%[[folder:[=DWN.085=] ???]]



->'''Weapon''': ''???''

to:

->'''Weapon''': ''???''''Blazing Torch''



* CanonImmigrant: Could count, as like Blast Man, his ''[[VideoGame/MegaManBattleNetwork NetNavi]]'' counterpart was created first (albiet in this case, it was a dub rename of an already existing Robot Master's NetNavi.)
* {{Expy}}: Could be considered one of Burner Man (due to the same concept of a fire-elemental Robot Master being in a jungle-like area). Could also be considered one to [[VideoGame/MightyNo9 Pyro]], as they're fire-elementals that focus on primarily physical attacks.
* {{Foil}}: However, unlike Burner Man, who's clearly insane, Torch Man is primarily very calm (at least before being reprogrammed.)



[[/folder]]
%%[[folder:[=DWN.087=] ???]]
%%[[folder:[=DWN.088=] ???]]
----

to:

[[/folder]]
%%[[folder:[=DWN.087=] ???]]
%%[[folder:[=DWN.088=] ???]]
----

[[/folder]]
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None



to:

[[/folder]]

Added: 529

Changed: 28

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None


%%[[folder:[=DWN.086=] ???]]

to:

%%[[folder:[=DWN.
[[folder:[=DWN.
086=] ???]]Torch Man]]
One of Dr. Wily's robots, equipped with the Double Gear system. He uses fire to wreak havoc on the environment - flora, fauna and robot alike.

->'''Weapon''': ''???''
->'''Weakness''': ''???''

->'''Voiced by''': ''???''

* BareFistedMonk: He fights more along the lines of a martial artist, with attacks like hadoukens from [[VideoGame/MegaManX4 Magma Dragoon]] and dive kicks from [[VideoGame/MegaManZX Buckfire]].
* PlayingWithFire: Obviously. His attacks have a solid fuel element to them, however...
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None

Added DiffLines:

-->''You're just another block in the wall!''


Added DiffLines:

* PrepareToDie: The obvious electronics pun is in there, but this is the extent of what he says at the start of the fight.
-->''Prepare to diode.''

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