Follow TV Tropes


Characters / Hyrule Conquest Gods

Go To

This page contains the Goddesses, Druthulidi, and First Sages.

    open/close all folders 

Golden Goddesses

The Golden Goddesses, Din, Farore, and Nayru, are the creator beings of Hyrule according to the dominant religion of the land. The Book of Mudora claims that they created Hyrule, Termina, and the Sacred Realm, and tasked seven powerful spirits - The First Sages - with maintaining its natural processes and protecting its mortal races, while guiding the three Oracles to bring knowledge and wisdom to mortals. They supposedly created the Trifroce before departing Hyrule and leaving it in the hands of the First Sages and Oracles.


Druthulidi, also collectively called Demons, is a name devised by the Akkalans for a race of powerful and destructive eldritch god-like beings from the cosmos.

The Druthulidi are amorphous beings that are often capable of shapeshifting or possessing lesser beings, ; however, their "true forms'' share common traits in generally being chaotic masses of limbs, tentacles, wings, or death, with one large central eye. All Druthulidi are physically genderless and act as a sort of collective organism, capable of splitting themselves into many smaller beings, and if unchecked would consume all of Hyrule in their singular drive to consume and reproduce. Each of them is overwhelmingly associated with a powerful negative trait or emotion, such as hatred, fear, or endless hunger.
  • Alien Invasion: They were allowed into Hyrule by the First Sages as weapons against one another, but almost instantly proved impossible to control.
  • Big-Bad Ensemble: The Druthulidi collectively serve as the main villains of the setting alongside The First Sages and Majora.
  • Demonic Possession: Each one of them has this ability. Vaati and Dethl use it liberally.
  • Eldritch Abomination
  • Evil Is Not a Toy: The First Sages tried to use them as weapons, but they had no intention to obey them.
  • Eye Motifs: The one feature all of the Druthulidi have in common is a single large, unsettling eye. Demise's design is even altered to include an eye inside his mouth, in order to fit the theme.
  • Large and in Charge: Despite their fluid physical nature, they almost always manifest as much larger than the average hylian.
  • Monster Progenitor: All Druthulidi are capable of breaking themselves down into smaller organisms and entities, even passively. When Iemanis was killed, most of the insectoid monsters of Hyrule were born from its still-living body parts.
  • No Need for Names: The Druthulidi have no concept of names for themselves, simply using those ascribed to them by mortals.
  • No Biological Sex: Druthulidi replicate endlessly like viruses, and are inherently genderless.
  • The Old Gods
  • Our Demons Are Different: 'Demon' is the common name of the Druthulidi, ancient, godlike, monstrous aliens.
  • Our Titans Are Different
  • Posthumous Character: Iemanis.
  • Precursors
  • Single Specimen Species: All Druthulidi are different in physiology and abilities.
  • Starfish Aliens: All of them are insane alien masses of teeth, tentacles, arms, or wings centered around a single eye.
  • Time Abyss: The five surviving Druthulidi have been around a long time before Hyrule ever existed.
  • Villain Team-Up: Demise, Dethl, and Vaati briefly work together when maniulating Ganon and his allies to sieze the triforce, but almost immediately part ways due to their hatred for one another.

Majora is a dark power far greater than that of the Druthulidi, but usually considered a Demon alongside them due to its vaguely similar appearance and historical manipulation on part of the First Sages. When the First Sages were left to their own devices, they immediately began to hate and fear one another, coveting the power of the Triforce and perverting Hyrule's natural forces twisted attempts to create their own life. With Sulkaris preventing them from stealing the Triforce, and their armies unable to defeat one another, they allowed the Druthulidi into the world as weapons against one another, which proved unable to be controlled and threatened to devour all of Hyrule.

In desperation, the Sages turned toward a greater power, Majora, a being they did not understand and sold Hyrule to it in exchange for stopping the rampaging Druthulidi. Majora honored its word, limiting the Druthulidi's ability to endlessly reproduce, and the Sages united and defeated Sulkaris, exiling her to live amongst the mortals. Majora now lurks in the corrupted afterlife of Hyrule, Termina, slowly playing the self-appointed gods of Hyrule, the First Sages and surviving Druthulidi, against one another.
  • Adaptational Badass: In this game, Majora is basically a deity, and with the insanity and malice of a demon, which makes his version in Majora’s Mask pretty much a fly.
  • Adaptational Intelligence: Majora in Majora’s Mask was nothing more than a Psychopathic Manchild without any plan. Majora in this game is without a doubt the greatest Chessmaster of all. The entire plot is all part of its Long Game.
  • The Anti-God: The closest of being one at least.
  • Attack of the 50-Foot Whatever: Majora is the second-biggest character in the game (after Bellum), covering the entirety of Hyrule Prime, the second largest urban center in Hyrule.
  • Ax-Crazy: Seeks to undermine all false idols regardless of the consequences, even if its destroys the world. Surprisingly, aside from his occasional Madness Mantra, he is actually quite composed and even speaks with wisdom.
  • Bad Moon Rising: After destroying the Triforce, Majora summons a moon to crash into the planet and destroy all living beings.
  • Big Bad: Every single conflict of the story is being manipulated by Majora behind the scenes.
  • Black Cloak: Majora's avatars and spawn that interact with mortals take the form of ominous cloaked figures.
  • Blue and Orange Morality: His sense of morality, if he has one to begin with, is the hardest to understand even compared to the other Druthulidi. It is very possible that the only individual capable of fully understanding his actions is Majora himself.
  • Cephalothorax: Majora's body is surrounded by countless constantly flailing tentacles.
  • The Chessmaster: The entirety of Ganon's rise to power and attempt to steal the Triforce, as well as Ganondorf's invasion of Hyrule almost a century later, was orchestrated by Majora to lure out Dethl, Demise, and Vaati from hiding and expose their machinations to the world.
    • The fall of the Kingdom of Ikana was directly due to manipulation by Majora.
  • Colony Drop: How Majora intends to exterminate the world.
  • Combat Tentacles
  • The Corrupter: His entire existence is based around subverting false idols, be they demigodlike beings, powerful and prideful empires, or heroes and rulers with cults of personality and making the former worshippers of said idols turn to his side.
  • Devil in Plain Sight: Double subverted with the Kingdom of Ikana; at first, King Igos distrusts him and openly calls him "evil looking stranger", but as his own doubt and paranoia begin to eat away at him, Igos starts believing the stranger.
  • The Dreaded: The Druthulidi that appear on the story are the ones that survived his purge and they only managed to do that by hiding for centuries and/or taking hosts to hide their true forms. The First Sages, for all their arrogance and powers, isolated themselves from the world in hopes Majora would give up hunting them down. For both groups, their strategies simply delayed the inevitable.
  • The End of the World as We Know It: Majora's ultimate goal is to kill everyone in Hyrule and put them all into Termina, where he twisted into his domain.
  • Even Evil Has Standards: Majora seems to value honesty and thus has an enormous hatred towards those that use deception to place themselves as god figures. His whole quarrel with the First Sages centers mostly on the fact that they rewrote history to make themselves like heroes and gods to the mortals of Hyrule.
  • Exact Words: Majora always honors its deals and never lies. All of its manipulation is based around loopholes, misunderstandings, and holding back the complete truth.
  • Final Boss: Appears to confront Hyrule directly after all the intelligent gods of Hyrule are disposed of.
  • God of Evil: He is quite possible the most powerful entity in the story, as the Goddesses never appear, and quite possibly the most evil as well.
  • Greater-Scope Villain: Is ultimately the source of almost all strife and trouble in Hyrule and the Realm of Twilight.
  • Kaiju
  • King Mook: Majora seems to be capable of assuming several forms, including separating itself into thousands of individual entities.
  • Laughing Mad: His laugh is quite disturbing.
  • Mad God
  • Malevolent Masked Man: Majora's appearance during its audiences with Igos du Ikana: a short, masked man clad in black.
  • Mood-Swinger: On one occasion, Majora might talk like a raging lunatic screaming a Madness Mantra and then in the next one, talk like a serene and wise individual.
  • Near-Villain Victory: After finally destroying all the godlike entities ruling over Hyrule, Majora finally decides to manifest directly in the world to show the mortals of Hyrule the truth by destroying the triforce and subsequently the world by smashing the moon into it. Its physical form is destroyed by Hylia's sacrifice, but remains in Termina, and much of Hyrule is flooded and destroyed.
  • Not-So-Well-Intentioned Extremist: Majora seeks to expose and destroy the many manipulative demigods and rulers of Hyrule, but in the end blames those being lied to as much as those doing the lying, and ultimately seeks to destroy all mortals as punishment for allowing themselves to worship false idols.
  • Omnicidal Maniac: Majora's ultimate endgoal is the destruction of Hyrule and all those in it, including itself.
  • One-Man Army: Nearly the entire Church of Majora faction consists of Majora's spawn, with the rest being its mortal followers.
  • Pragmatic Villainy: He destroys Iemanis' body, but allows the Gohma to keep existing as a species and thus allowing Iemanis' will to survive. Considering that he is a Chessmaster, he most likely did this to give Sulkaris the opportunity to use them as a tool for revenge against the other First Sages and expose their lies to the rest of Hyrule.
  • Put the "Laughter" in "Slaughter": His laugh is both loud and disturbing.
  • Satanic Archetype: The First Sages painted Majora as the evil archenemy of the goddesses, sealed in Termina. In reality, it is completely free to go where it wishes. He occasioanly makes deals with individuals, promissing them stuff if they aid him. His plans revolve around making people lose faith in the Goddesses and worship him instead. Among all villains in the storyline, Majora is the closest thing to Satan.
  • Self-Fulfilling Prophecy: Majora tells Captain Keeta that Igos would lead the people of Ikana into slavery, pushing him to rebellion. Igos, concerned about the fate of his kingdom, ends up worshiping Majora so it would lend him its armies against Keeta. In the end, Majora's warning to Keeta was an absolute truth.
  • Super-Persistent Predator: Even after millenia, he never gave up on both looking and killing the remaining Druthulidi. He simply allowed mortals to do the job for him.
  • Taking You with Me: Attempts to destroy Hyrule by crashing a moon into it, which is destroyed by Hylia, but nonetheless causes flooding across all of Hyrule, destroying many of the civilizations on the continent.
  • "The Reason You Suck" Speech:
    • To Vaati, one of the few Druthulidi that escaped from him, right before the armies of the Kingdom of Hyrule came to defeat him.
      Did you think you could escape from me? Those of Hyrule will be freed of their delusion. They will see through their self appointed idols. Your fame is rapidly unraveling. The end of mortal zealotry approahces, and it will shatter the pedestals that the people raise those like you upon. Worship will come from full knowledge and the truth of those revered... Not from blind ignorance wrapped in emotional sensation and the exploitation of nostalgia. No more idols! The pedestals shall fall! No more idols! The pedestals shall fall! No more idols! The pedestals shall fall!
    • To Demoko, after the latter started marching his armies to stop Sulkaris from revealing the truth of his and the other First Sages' betrayal.
      Majora: Do you really think the might of your armies can save you now? You knew there was no escape from me, even amongst the clouds. You First Sages have so little time left... All of your work undone just like that. Oh, but you think it was the people themselves who came to revere you! And indeed they did prop you on a pedestal, and worship! They will pay for their crimes, but not before your lies are known to them al!! No more idols, the pedestals shall fall! NO MORE IDOLS, THE PEDESTALS SHALL FALL!
  • Ultimate Evil: During most of the story, Majora never directly intervenes in events, only appearing in visions to mock its enemies.When it does...
  • Villains Never Lie: Majora always honors any deals struck with it and never directly lies to others, however, it often presents the truth in such a way as to lead other to destroy themselves via lack of communication or hubris.
  • Weird Moon: Less weird than the original, nevertheless.

A Druthulidi driven entirely by the will to survive and dominate over nature. Perhaps the third largest of its kind, Iemanis' will behaved like a virus, slowly subsuming all individuality and variance until all life was but a puppet of its Hive Mind. Iemanis was brought into Hyrule by the First Sages as a weapon against one another, specifically by Demoko.

Like its Druthulidi kin, Iemanis endlessly split itself off into arthropod-like beings that would become known as Gohma. After the First Sages struck a deal with Majora to contain the rampaging Druthulidi, Iemanis was effortlessly killed by Majora, but from its dying body, its seven eyes broke off and became the progenitors of the many one-eyed arachnid monsters that plague Hyrule, including the Gohma, Tektites, Arurodas, Magtails, and Vitreous and its spawn.
  • Animalistic Abomination: Iemanis is visually based on rejected concept art for the Guardians from Breath of the Wild, which was a crustacean-like entity from early stages when the game involved an alien invasion.
  • Assimilation Plot: Iemanis was driven to subsume all life under its crushing Will.
  • Attack of the 50-Foot Whatever: After he is ressurected, he is easily one of the tallest beings that ever walked on Hyrule.
  • Big Creepy-Crawlies: The Iemanis Titan unit for the Gohma is but a weak reflection of the original. Given it is already huge enough to tower over entire cities, the original was of a size to rival Majora and Bellum.
  • The Chessmaster: He allows Sulkaris, or to be more precise the parts of Sulkaris he had assimilated, to go on a warpath to hunt down the other First Sages, letting Hyrule believe that Sulkaris is the true threat, while he has his Gohma secretly take away the Sage Medallions, after Sulkaris kills them, in order to create a new and stronger body for himself once he had aqquired all seven. However, after Demoko realizes that, he makes sure that his disciple Liyer takes the Medallion of Time away from Iemanis' clutches.
  • Control Freak: His only goal is to assimilate everything on Hyrule and make all beings become bound to his will.
    Its only wish is to control. To unify not through a bond or common ground, but through will alone. It would drown those in the world in its voice until but one voice was left, its own. Such is this demon, such is the fate it seeks.
  • Evil Is Not a Toy: Twice. First, the First Sages try to use him as a weapon, but he has no interest in doing so. Second, Sulkaris assimilates herself into the Gohma as an attempt to use them as a weapon, but Sulkaris ends up corrupted by Iemanis and becomes a pawn to the Hive Mind.
  • Eye Beam: It can fire enormous blasts of fire that can scorch entire battalions.
  • From a Single Cell: All Gohma were born from him and are bound to him, so he will live as long any single Gohma exists. After all Gohma are fused into him, every damage he takes is represented with some minor gohma coming out from his body.
  • Fusion Dance: After Sulkaris has been defeated, Iemanis uses the Forest Medallion to merge all Gohma, both dead and alive, on Misery Mire to create a new body for himself. However, due to lacking the Time Medallion, the body wasn't as powerful as it should have been.
  • Giant Spider: More like Giant Arthropod, as Iemanis had traits of insects and crustaceans as well. The creatures related to it are all arthropod-esque and share a single eye, actually one of Iemanis' own that broke off from its corpse.
  • Glass Cannon: Iemanis has tremendous fire power, showing both fire and electricity, and can decimate entire armies by himself pretty easy. However the main reason he can withstand attacks is because his body is composed of thousands of Gohma. Hylia is capable of finishing him off with one hit spell, whereas Demise, another Druthulidi, was capable of surviving Hylia's most devastating attacks without any noticeable injury.
  • Hopeless Boss Fight: Despite the Hylian Alliance's success in routing Sulkaris and the Gohma, the sudden appearance of a fifty-foot Eldritch Abomination to cap off the final battle is something they just can't handle. Until Zelda submits to Hylia, all they can do is run.
  • The Juggernaut: On combat, Iemanis is nigh unstoppable as seen when it decimates Hylians, Zoras, Gorons and Oocca in such one-sided battle that the allied forces are forced to retreat and Zelda is forced to submit to Hylia.
  • Kick the Dog: He took advantage of Agitha's grief and indocrinated her until she was completely brainwashed by the Gohmas' ideology. Once victory is within his grasp, he practically orders her to sacrifice herself to recreate Sulkaris' body, even though it is later shown that he could have done that by simply sacrificing some of his easily replenishable Gohma.
  • Lack of Empathy: As expected from Iemanis, he sees all lifeforms that aren't bound to his will as either food or expendable, even those that are on his side. He deceives Agitha, a little girl, into believing that the Gohma would create an utopia and later uses her as sacrifice to recreate Sulkaris' body and attempts to get rid of Mido shortly after as well.
  • Oculothorax: Iemanis' defining feature, like the other Druthulidi, was a single massive eye, though it possessed numerous smaller eyes.
  • Posthumous Character: Iemanis was killed by Majora long, long before the events of Hyrule Conquest. His Gohma spawn survived and would later be used by Sulkaris for her own goals.
    • Not Quite Dead: It is revealed that all Gohma are extensions of Iemanis' Will, meaning that Majora only killed his physical body. Demoko also realizes that Sulkaris has been Dead All Along and that her body has been used by Iemanis as an avatar to cover his tracks.
  • Shock and Awe: Iemanis can conjure electricty and fire bolts of lightning.
  • Villainous Legacy: Upon its death, its Seven eyes gained their own will and became the progenitors of the Gohma, Tektites, Arurodas, Magtails, and Vitreous.
  • The Voiceless: It is unknown whether Iemanis is capable of speaking in his form or not, though considering that his Gohma spawn is incapable of such it is quite possible he can't. This might explain why Iemanis uses both Sulkaris and Agitha as Mouth of Sauron.
  • The Worf Effect: Gets killed by Hylia to show Hyrule her power.

Vaati is a Druthulidi driven by nothing other than ego. If it was able to, Vaati would spread and manipulate all life until every being existed to only serve and praise its existence. Like the other Druthulidi, it was allowed into Hyrule by the First Sages with the intent of serving as a weapon against one another, but quickly proved uncontrollable and threatened to subsume all of Hyrule to its boundless ego. When Majora struck a deal with the First Sages to contain the menace, Vaati lost its ability to endlessly replicate and fled deep below the Kokiri Forest in fear. Three millenia before Ganon, Vaati was awoken by a young and ambitious exiled Minish sorcerer named Vaati, who struck a deal with the Demon in exchange for power.

The unfortunate Minish was quickly subsumed under the crushing ego of the Durthulidi, which adopted Vaati's personality and name as its own and subsequently toppled the civization of the Forest Minish. The wandering sorcerer then travelled west to the Gerudo Desert, meeting the founding heroes of the Darknut Legion, whom waged a bloody civil war to unify their wartorn people. With Vaati's aid, the Darknuts Zalunbar, Senturon, Yaraxonal, and Baral brought their people under the banner of the Legion, but soon betrayed one another under Vaati's manipulation. Together with Vaati, Zalunbar and Senturon assassinated Baral and betrayed Yaraxonal, sealing her in stone and stealing her Sage immortality, while Vaati hijacked her power over the winds.
  • Arc Villain: Vaati is one of the more cautious and manipulative of its kind, orchestrating the foundation of the Darknut Legion as well as numerous major wars to gain possession of the Triforce. Despite its scheming, it was outsmarted by Majora the entire time and eventually exposed and slain.
  • Blow You Away: Managed to somehow hijack Yaraxonal's connection to Kovaloo and the Medallion of Spirits, gaining control over the Winds.
  • The Cassandra: He attempts to warn Hyrule of the threat that is Majora but gets killed by Yaraxonal who ignores his warnings. Justified as Vaati was clearly a Manipulative Bastard who would say anything to be given mercy. Majora most likely appeared before him knowing full well that no one would believe him.
  • The Chessmaster
  • Demonic Possession: The original Minish Vaati is long gone, subsumed under the crushing ego of the Druthulidi. However, much like Sulkaris' hijacking of Iemanis' will, the personality of the Minish sorcerer seems to have imprinted to become the Druthulidi's self.
  • Evil Sorcerer
  • Humanoid Abomination: Generally hides behind the warped visage of its Minish host.
  • Inferiority Superiority Complex: Behind all his boasting and large ego, Vaati has such an inferiority complex that he wants the Triforce mostly to become stronger enough to back up his ego.
  • Irony: It is the first of the three Druthulidi to leave their temporary alliance, suspecting it is a trap to lead them to their deaths. Ironically, it is also the first of the three to actually die.
  • Karma Houdini Warranty: After three thousand years ruling the Darknuts with an iron fist and using them for his own goals, he got killed by Yaraxonal.
  • The Man Behind the Man: To Zalunbar.
  • Manipulative Bastard
  • The Napoleon: Its entire existence is Ego, and it desires all beings to live to obsess, serve, praise, and otherwise exist to reflect Vaati back at itself.
  • No Name Given: His name is never said or mentioned.
  • Oculothorax: Like the other Druthulidi, its defining feature is a single massive eye, surrounded by batlike wings.
  • One-Winged Angel: After Yaraxonal kills its host body, Vaati returns to its true form, a massive batlike creature similar to its Patra spawn.
  • Power Floats: Its Minish body almost perpetually hovers, and its true form hovers via numerous batlike wings.
  • Properly Paranoid: Vaati believes that three Druthulidi meeting with aligned goals is likely a trap set by another of their kind. Turns out the entire thing was a setup by Majora to bring them out of hiding.
  • Screw This, I'm Outta Here!: Vaati quickly abandons Dethl and Demise, even with the Triforce in its grasp, out of fear of external manipulation.
  • Small Name, Big Ego: Basically his entire personality, to the point that his hosts gain his inflated ego.
    It sees only itself in the world, those with life but mirrors to gaze into. It would make the world but a mirror, a mirror that would sing only its name. Ego is all that is found within, and it would fill every hall, every mountain, every river and all the lights of the sky with nothing but its name.
  • The Swarm: Its true form is usually accompanied by a huge swarm of its Patra spawn.
  • Time Abyss: Its host body has not aged in 3,0000 years.
  • The Virus: Vaati prefers to slowly undermine victim beings and societies from within, gradually subsuming their personality and will under its own endless ego.

The youngest and weakest of the Druthulidi, Demise is driven by violence and destruction, seeing creation and progress as hideous. As long as something is dying or being destroyed, Demise is sated, which, given the endless conflict plaguing Hyrule, means Demise is perhaps the easiest of the Druthulidi to deal with, possessing its own twisted honor code that eschews cunning manipulation or possession. However, this blind drive for destruction and violence generally results in it being outsmarted by its older and cleverer kin. Demises form is that of a giant worm or slug like creature covered in armored scales - it used to have two legs, but they were severed by Hylia's magic. Unlike its kin, its large eye is contained within a fanged mouth, usually not visible. Like the other Druthulidi, Demise was let into Hyrule by the First Sages in hopes of using it as a weapon against one another, but quickly proved uncontrollable and wreaked war and chaos upon Hyrule, until a desperate deal between the Sages and Majora forced into hiding in the far southwest of Ordona.

Roughly three thousand years before Ganon, the infant Moblin civilization unearthed and awoke the Demon, which quickly dominated and twisted their society into a violent and bloodthirsty military culture in which the Moblins were bred into new and hideous forms as if they were dogs. Using its new toys, Demise waged war upon Hyrule, until a young Akkalan Mage named Hylia, infused with the power of the Triforce, unleashed her wrath upon Demise and its Blin servants, rendering their homeland a blasted wasteland and forcing Demise back into hiding for three millennia. It would reemerge to crown a young Moblin named Ganon as its champion, who, unknown to Demise, actually planned to end its existence by ending all war in Hyrule. Due to the intervention of Dethl and Vaati, Demise's champion was slain, and the Demon briefly aligned with its Hylian enemies to enact revenge on Dethl, before retreating to rule over the Moblins, contented by their endless tribal wars.
  • Adaptational Wimp: In canon, Demise is the primal God of Evil and the single most powerful entity to appear on screen, only matched by his own second coming Ganon. Here, he is a joke compared to the other Druthulidi and a speck of dust compared to Majora.
  • Anti-Villain: Type I. Can be negotiated with and generally is content to mind its own business as long as someone or something is engaged in bloody warfare.
  • Arch-Enemy: Of Hylia.
  • Blood Knight: Demise relishes greatly on destruction and battle like no other Druthulidi.
    It finds joy in the destruction of all things, creation is abhorrent in the heart of this one. Should it last the world would be endlessly destroyed. Bodies would be rended and broken. The rivers would flow with blood and the mountains coated in flames. All would meet their demise at its hand, until there was but itself left.
  • Butt-Monkey: Is considered the runt of the Druthulidi, inexperienced, hotheaded, and dimwitted.
  • Demonic Possession: Defied. Like all Druthulidi, Demise has the ability to possess mortals but refuses to do so, openly claiming that it is a cowardly act.
  • Enemy Mine: Briefly allies with the Hylians to get revenge on Dethl for killing its Champion, Ganon.
  • Even Evil Has Standards: Unlike most other Druthulidi, does not lie and manipulate, keeping its end of bargains. It also considers possession a cowardly act and openly disdains its kin for fleeing from a fight.
  • Eviler Than Thou: Demise considers Dethl a coward for utilizing Demonic Possession; Dethl looks down on Demise for this exact reason.
  • Evil Mentor: To Ganon.
  • Evil Smells Bad: Emits a psychic stench recognizable to other Druthulidi.
  • A Form You Are Comfortable With: Demise typically appears as a large scaled jet-black humanoid when interacting with mortals.
  • A God Am I: Is worshiped by the Blins as Ukblinro, their dominant god.
  • Graceful Loser: Kneels before Hylia upon being defeated, considering her a greater force of death and destruction than itself.
  • I Gave My Word: Is the only Druthulidi that honors its bargains, retreating from Hyrule after promising to do so to Zelda I, though this is likely due more to it being satisfied by the bloodshed inflicted by the Blin on one another.
  • Irony: The Druthulidi that relishes on conflict like no other is the most rational and noble of them all.
  • More Teeth than the Osmond Family: Is essentially a giant fanged mouth.
  • Names to Run Away from Really Fast: Demise.
  • Noble Demon: More due more to its own Ego than any sense of ethics, but is willing to negotiate and even acknowledge defeat to a superior foe, and refrains from manipulating or possessing mortals for the most part - practically, this is because defeating an enemy without bloodshed is counter to its entire existence.
  • Touché: Breaks Hylia by believing her to be a more destructive entity than itself.
  • Your Approval Fills Me with Shame: By acknowledging Hylia as being better at its job than itself, it causes her be crushed by the realization of her evils and seek to amend her actions.

Perhaps the most nebulous and insidious of the Druthulidi by its very nature, Dethl is driven by overwhelming fear - of 'existence.'' It hates to be perceived and defined, eroding reality around it into a chaotic nightmare, and if allowed to achieve its end goal would destroy reality itself- along with itself, to be completely unknown. Like the other Druthulidi, it was allowed into Hyrule by the First Sages as a weapon against one another, but quickly proved uncontrollable and threatened to devour all of Hyrule. Dethl eroded reality itself, resurrecting the dead as undead abominations and spreading madness and death until a deal between the First Sages and Majora forced it to flee to the darkness under what would become Kakariko. Centuries later, it was unearthed by the Sheikah constructing the Shadow Temple, who managed to seal it and exploit its nature for their dark power.

Unfortunately, their use of the Shadow Temple as a center of torture and imprisonment slowly fed the sealed Demon, resurrecting the dead prisoners and forcing the Sheikah to abandon and seal the Temple. However, a Yiga Wizard named Bongo would find the Eye of Truth, an artifact connected to Dethl, and fall under its influence, being slowly driven insane with an obsession to unseal the Shadow Temple. She would ally with Ganon and inadvertently release the Demon, which possessed her into little more than a puppet until Bongo was defeated and captured. Bongo was decapitated and thrown into the Well of Kakariko, but the still very-alive Dethl would mutate her headless corpse into a new body, known as Bongo-Bongo.
  • Adaptation Name Change: Its original name was DethI (notice the last letter).
  • Blob Monster: Its very form is continuously shifting and changing, as to have a recognizable form is anathema to Dethl.
  • Demonic Possession: Possesses Bongo as a means to both escape the Shadow Temple and evade Majora.
  • Didn't See That Coming: Dethl never expected Bongo to enter the Shadow Temple with an army. Though she manages to take advantage of it.
  • Dirty Coward: Is driven by fear of existence itself, ironically, will do anything to preserve its own existence even though it despises it.
  • Dream Weaver: Dethl is able to invade and manipulate the dreams of almost any individual.
  • Driven to Madness: Dethl's main method of manipulating and reproducing.
  • Dystopia Justifies the Means: Her goal is basically to turn worlds into endless nightmares.
    It takes no form and it would make all formless. Fear is its weapon, fear is the goal, and fear is the desire. For in irony it is the fear of definition that drives this one, and it would bring the walls of world down and make everything but a nightmare, a nightmare without beginning, or end.
  • Eviler Than Thou: Demise considers Dethl a coward for utilising Demonic Possession; Dethl looks down on Demise for this exact reason.
  • Evil Smells Bad: Emits a psychic stench recognizable to other Druthulidi.
  • Eyes Do Not Belong There: Its arms are twin eye-stalks.
  • Faceless Eye
  • Giant Hands of Doom: After manifesting itself from Bongo's corpse as Bongo-Bongo.
  • Humanoid Abomination: Possesses Bongo to escape being sealed in the Shadow Temple.
  • Magic Music: Bongo-Bongo's beats foster madness and fear in mortals.
  • Meaningful Name: Dethl's name is the ancient Hylian word for 'nightmare'.
  • Mind Rape: Dethl says that she has drowned countless worlds in their own nightmares.
  • Moral Myopia: Dethl has tormented countless and took great pleasure while doing it, but the moment she loses the advantage she will flee.
  • More Deadly Than the Male: Dethl is the only Druthulidi to be seen as female and her goal is the most nefarious of them all.
  • Necromancer: Its presence slowly erodes reality, causing the dead to animate as undead abominations. It is the source of many of the undead monsters haunting Hyrule, including the Stalfos, Dead Hands, and ReDeads.
  • Oculothorax: Despite its ebbing form, it is always distinguished by a single large red eyes and two smaller ones emerging from its arms.
  • Red Eyes, Take Warning: Dethl's signature distinguishing feature is a big, red eye.
  • Slave Mooks: The Devoured are born from mortals driven insane to cut their own heads off, their corpses possessed and mutated by Dethl's spawn.
  • Telepathy
  • Torture Technician: Insanity and pain caused by the Sheikah's torture and imprisonment of enemies feed its influence.
  • Your Worst Nightmare: Dethl reproduces by literally giving nightmares life, driving victims insane until their nightmares grow out of their heads like a flower as its spawn.

The largest of the Druthulidi, Bellum is driven by endless animalistic hunger, almost lacking sapience, being little more than a giant mouth that endlessly roams the cosmos eating worlds unlucky enough to be targeted by it. Bellum, like its kin, is a single great yellow eye surrounded by a gargantuan maw and sea of tentacles ending in more yellow eyes. One world that fell victim to Bellum was a water world home to a race called the Parella, who, to save themselves, established a strange symbiotic relationship with the Demon, constructing magical portals to lead it to other worlds to devour. Over time, the Parella have assimilated other creatures from victim worlds into their armies and worship of Bellum, while others creatures have simple attached themselves to the massive Druthulidi to colonize new territory. In this sense, Bellum has spawned a strange cosmic ecosystem around itself like a whale drawing symbiotes and parasites.

Like the other Druthulidi, it was let into Hyrule by the First Sages, who planned to use it as a weapon against one another. In its insatiable hunger it proved uncontrollable, and if not stopped would have eaten everything and everyone. Thanks to a desperate deal between the First Sages and Majora, Bellum was forced into hiding in the polar depths of the northern Great Sea, slumbering in the deep. Since ancient times the Parella have sought to awaken their god, bringing numerous races such as the Zora to Hyrule to aid them, and fostering a great war that brought down the Empires of the Great Sea.
  • Attack of the 50-Foot Whatever: Bellum is by far the biggest Druthulidi, being as large as the Hawaiian archipelago.
  • Big Bad: Of the Great Sea arc, as all its kin except for Malice are dead.
  • Combat Tentacles
  • Eyes Do Not Belong There: Each of Bellum's tentacles ends in a massive eye.
  • Final Boss: Is the main instigator and final challenge of the Great Sea arc.
  • Galactic Conqueror: Ate countless worlds before arriving at Hyrule.
  • Giant Squid: A squid-like eldritch abomination the size of the Hawaiian islands.
  • A God Am I: Is worshiped out of fear by the Parella and River Zora, in the sense that they continuously lead it to food lest they be eaten themselves.
  • Horror Hunger: Bellum is only driven by a desire to satiate his endless hunger and will devour anything to satiate it.
    It hungers, never satisfied. It would devour the living, the dead, the earth and the rock itself and still it could and would eat more that were it there for the taking. It is driven not by a dark mind, nor by a twisted heart, but by the beast.
  • Kaiju: Is the largest thing in Hyrule, so big it would be unable to fit on a map. Bellum likely will end up being a map.
  • King in the Mountain: Is sleeping deep under Hyrule's northern seas. If it were awoken by the Parella, it would likely devour all of Hyrule.
  • King Mook: Like all Druthulidi, can split itself off into Bellumites.
  • Kraken and Leviathan: A cephalopod-like eldritch abomination the size of an island chain.
  • Last of Their Kind: Is the last of the Druthulidi along with Malice, having been ignored by Majora due to not being intelligent.


First Sages

The First Sages, also called Elementals, are seven demigod or angel-like beings that were tasked with maintaining the natural processes of Hyrule and guiding and protecting its mortals. They were Spirits, similar to Fi or Ghirahim, who were granted power over the elemental forces of Hyrule and a physical form, but in exchange lost their invulnerability. Each was intended to maintain a specific sphere of the world of Hyrule, acting similar to organs or special cells - for example, Solahrasin, First Sage of Light, and his Silent Ones, were tasked with maintaining order in Hyrule, being a sort of antibody against chaos and evil. However, with their power they viewed themselves as the gods of Hyrule, mistrusting and loathing each other and coveting the Triforce, and soon began to plot and wage war against one another, and perverted the natural forces they were given dominion of in failed attempts to make life of their own. The sole Sage to remain true to its purpose was Sulkaris, the First Sage of Forests, who unerringly protected the Triforce from her warring kin. When their powers and armies proved unable to defeat one another, the Sages, notably Demoko, First Sage of Time, unleashed the Druthulidi into Hyrule, intending to use the self-replicating demons as weapons to win the war.

However, the Druthulidi quickly proved unable to be controlled, rampaging across Hyrule and waging war on the Sages and each other. Unable to stop the eminent destruction of Hyrule, the Sages turned toward a greater, darker power in desperation - Majora, and sold out Hyrule to it in exchange for cutting off the Druthulidi's ability to endlessly split themselves. The Druthulidi were driven into hiding, and the other six Sages briefly worked together to overthrow Sulkaris and seize the Triforce. However, fearing the truth that they were not impervious might be learned by mortals, they exiled Sulkaris rather than kill her, and subsequently went their own way, villifying Sulkaris as a traitor to the Goddesses and painting themselves as angelic guardians of Hyrule's mortals. In truth, they each ruled over their sphere of elements and mortals as petty gods, increasingly coming to fear and despise one another. Sulkaris, meanwhile, would discover the Gohma born from the dead Druthulidi Iemanis, and inadvertently imprint herself into the Will of the Gohma, gaining true immortality and beginning to seek her vengeance on her kin and their worshipers.
  • Adaptational Villainy: All of them, except Sulkaris and maybe Evaleen, are far more evil than their counterparts of the first games made by Undying Nephalim.
  • The Ageless: The First Sages never age and are immune to mortal concerns such as disease. They pass this ability onto their successors.
  • Cain and Abel: Behind their false religious narrative, the First Sages despise each other and quickly turn on each other after the Goddesses left.
  • Create Your Own Villain:
    • They were the ones who brought the Druthulidi to Hyrule, hoping to use them as weapons.
    • They made a pact with Majora and Demoko states that they practically sold the world to the Goddess Mocker.
    • They banished and vilified Sulkaris and she attempts to use the Gohma to get her revenge. This backfires and Sulkaris becomes a pawn to the Gohma Hive Mind and goes on a rampage to consume all of Hyrule.
  • Elemental Powers: All Sages are granted control over certain aspects of nature.
  • Freudian Excuse:
    • Demoko implies to Majora that the reason why he and his siblings, except Sulkaris, revolted was because the Golden Goddesses forced their duties upon them. Though this is not justification for their contempt of mortals.
    • Sulkaris, while once the Token Good Teammate of the First Sages, eventually lets her thirst for revenge against her siblings consume her and attempts to turn the Gohma into her army so that she could reveal the truth. The result, however, was that she lost most of her kind personality while gaining the Gohmas' will to devour and consume all of Hyrule.
  • Hate Sink: All First Sages, except Sulkaris and maybe Demoko. For all their long age and powers, the First Sages are pretty much like spoiled children that get lots of powers and want to use it and yet at the same time don't want the responsibilities that come with these powers. They only care about themselves, seeing mortals, who they were supposed to protect, as mere ants and have betrayed both their creators and siblings to place themselves as gods.
  • Historical Hero Upgrade: According the the dominant religious and historical narratives of Hyrule, the Sages are pious and noble demigods who uphold the laws of the Goddesses. In truth, they are petty and callous demigods responsible for almost all the evils in Hyrule.
  • Hypocrite: They revolted against the Goddesses because of the duties they had imposed on them, stating that they had no say in the matter, and yet see no problem in altering mortals both in terms of physique and personality, some against their own will, into their own personal cadre of fanatical followers.
  • Karma Houdini Warranty: After thousands of years without suffering the consequences of pretty much creating all evil that torments Hyrule, the First Sages are killed by their sister Sulkaris, who they betrayed.
  • No Biological Sex: None of the First Sages have any form of biological sex or gender. Genders were ascribed to them by mortals and they stuck with it.
  • Retired Badass: Almost all the First Sages retain a hands-off involvement in Hyrule, preferring to regulate their duties to created servant races or mortal proxies.
  • Single Specimen Species: Subverted. Despite being the same race, the First Sages physically differ in physiology and appearance, however, their true forms are that of Spirits similar to the Sages from The Legend of Zelda: Twilight Princess.
  • Time Abyss: The First Sages have been around since Hyrule first came into being.

See Oocca

See Silent Ones

See Gohma

Maphaeus, First Sage of Fire, was created to manage the geological and thermodynamic processes of the world. Associated with power, independence, and chaos, she was a particularly wrathful and unpredictable First Sage, whose attempts to form life from fire and earth may have inadvertently created beings such as the Gorons.
  • Adaptational Villainy: In the first games made by Undying Nephalim there are no mentions about Maphaeus being evil.
  • Asshole Victim: With the reveal of the First Sages' crimes, her being frozen and then shattered into pieces by Sulkaris comes off as downright karma.
  • Bare Your Midriff: Appears as a completely nude woman made of magma and flame.
  • Horrible Judge of Character: Appointed the Emperor of a cruel race of dragons as her successor. Considering that she, like the rest of her kin, cared almost nothing for mortals, she probably either didn't care or was amused.
  • Hot-Blooded: As wrathful, cruel, and unpredictable as the flames and earth from which she was formed.
  • Literally Shattered Lives: Maphaeus meets her end when Sulkaris uses the Water Medallion to freeze her into a stone statue which she casually destroys with her sword.
  • Logical Weakness: Her body is composed of flames and magma. Sulkaris uses her Shroud Walkers and the Water Medallion to freeze the air around her until the magma that composes her body turns into stone and then Sulkaris shatters her body into pieces with her sword.
  • Playing with Fire
  • Stuff Blowing Up: Maphaeus was given the ability to control and manipulate heat, most commonly through the use of fire and explosives.
  • Wreathed in Flames: Maphaeus is composed entirely of plasma and magma.

Malkorbagia, First Sage of Water, was created to manage the hydrologic processes of Hyrule - its oceans, rivers, and rains. Associated with knowledge, morality, and grace, she was in truth a prudish and manipulative tyrant that hoarded and controlled the histories of Hyrule while doling out the craved waters she controlled to her servants such as the zora in exchange for worship.
  • Adaptational Villainy: In 'Fallen Sage' she was a gracious and benevolent Sage that aided the heroes. in 'Hyrule Conquest', she is a haughty one that, like her siblings, plotted to take over the Triforce and was responsible for bringing several demons into Hyrule.
  • Angelic Beauty: Malkorbagia is described as 'formed from the water then young and new of the world, she is of the form of grace, clothed in material, and her vessel hidden from mortal eyes'.
  • Asshole Victim: With the reveal of the First Sages' crimes, her being boiled alive by Sulkaris comes off as downright karma.
  • Blob Monster: She created the amorphous creatures of Hyrule, such as Chus, Kyamerons, and Morphites, by attempting to bring life to water.
  • Glowing Eyes: Malkorbagia's eyes glow blue.
  • Logical Weakness: She laughs when she believes that Sulkaris would attempt to kill her with a sword. Sulkaris brings her Armogohma that basically boil Malkorbagia alive until she evaporates.
  • Making a Splash: Malkorbagia was given the ability to control and manipulate water and its various states.
  • Magic Librarian: Controls Greshou library, the greatest collection of knowledge on the face of Hyrule. It is implied by Sulkaris and Demoko she is responsible for controlling and manipulating history to favor the First Sages.
  • Pointy Ears: Despite being made of water, manifests pointed ears like that of a hylian or zora.

Evaleen, First Sage of Shadows, was tasked with bringing death to the living things of Hyrule to keep life in balance and send mortals on their way to Termina. In truth, she perverted the dead with her power to create Hyrule's first undead as her servants, forever damning souls from reaching Termina.
  • Adaptational Ugliness: The original Evaleen was a beautiful woman, wearing a long white dress and having angelic wings. This is basically a woman enveloped in bands, making her look like a mummy.
  • Adaptational Villainy: Downplayed. In 'Fallen Sage', while Evaleen was still a villain, some of her quotes imply that she may have been a Well-Intentioned Extremist or possibly a pawn of Majora. In 'Hyrule Conquest', Evaleen doesn't show even the slightest bit of goodness, either genuine or warped, and was as much of a Jerkass as her siblings.
  • Adaptational Wimp: In 'Fallen Sage', Evaleen was capable of using her own magic to resurrect herself many times. In this, Evaleen is permanently killed by a blast from the Aura.
  • Asshole Victim: With the reveal of the First Sages' crimes, her being baited by Sulkaris and being killed by the Aura comes off as downright karma.
  • Bandage Mummy: Evaleen wraps herself in countless bands and cloaks, shadowing herself from light.
  • Casting a Shadow
  • Dark Is Evil: Was associated with death and shadow, and was as petty and cruel as her kin.
  • Dropped a Bridge on Him: Killed by Demoko's Aura without even delivering a single sentence.
  • The Faceless: Her face is always concealed behind bandages and shadows.
  • The Grim Reaper: Evaleen's job: assure the Goddesses' creations would not outgrow and outlive their intent.
  • One-Man Army: As a walking avatar of Death, can kill with a touch and bring disease and famine upon enemies. Displayed during the battle between First Sages, when, where others fight with weapons and armies, she simply walks by Gohma and disintegrates them.
  • Person of Mass Destruction: Evaleen was given the ability to end all forms of life utterly and completely. She can bring about sickness, withering, and ultimately death on any living being.
  • Professional Killer: Like the other Sages, Evaleen's actions were utterly remorseless, the the point she failed her job and started bringing things *back* from death.

Kovaloo, First Sage of Spirits, was tasked with maintaining the Winds and Skies of Hyrule, and perhaps more importantly, guiding the Spirits of the dead to Termina, the Hylian afterlife. Like her kin, however, she began to abuse her power by siphoning off the very souls she was tasked with guiding and protecting to bring life to inanimate objects, forever denying the afterlife in Termina. She essentially stole mortal souls to use as batteries, creating armies of unerringly loyal constructs that would become the ancient precursors of Gerudo Iron Knuckles.

Alternative Title(s): Hyrule Total War Gods, Gods Of Hyrule Total War


How well does it match the trope?

Example of:


Media sources: