Follow TV Tropes

Following

Context YMMV / XRebirth

Go To

1[-View the main page [[{{VideoGame/XRebirth}} HERE]]-]
2----
3* BrokenBase: The one-ship-only gameplay change is one of the most argued-about thing in the official forums, and it tends to heat people up - some have taken to defending the devs' decision, while others have called it pointless minimalism and simplification. Extended conversation about this can turn ugly.
4* ObviousBeta: As usual with an Egosoft game. The game launched with some major performance issues, and a wide variety of glitches, such as Teladi [[http://i.imgur.com/2O8pQKG.gif eyes rotating 90 degrees and popping out of their sockets when talking]]. Several features necessary for empire building - especially more ship commands and a report system - are totally absent, though modders have fixed some of this, and Egosoft have stated that they'll be bringing in old features that didn't make it into the release once they've solved performance issues and bugs. The 2.0 update works to address most of the issues, including new commands for ships, autopilot, a less gimmicky highway system, and so on.
5* ThatOneLevel:
6** Giving orders to a freighter to trade energy cells. Even if you avoid all the bugs & interface issues, it still takes a really long time.
7** Later, trading 300 food units and other things. It turns out that whatever ships you have available for shipping at that time may need some work.
8** Building a whole station. And then, later, expanding it. As long as trading takes, gathering the materials for whole station components takes even longer. And, when you get this quest, many possible sources of materials will belong to a hostile faction. If you do manage to buy or pirate, then deliver all the resources, you get to deal with things like permanently-obstructed sections, parts rebuilding themselves repeatedly, being unable to give money to the station manager, and other such bugs. Thankfully, only two station segments are required for the plot.
9* TheyChangedItNowItSucks:
10** This was the reaction of some of the fan base to the fact that ''X Rebirth'' will restrict the player to personally flying one roughly M6-size ship (as opposed to any manned, non-Kha'ak vessel in the universe for every other game except [=X:BtF=]).
11** The ''Albion Skunk's'' {{Attack Drone}}s have [[StealthPun taken flak]] as well: though you can take control of them remotely, if the drone gets blown up you return to controlling the ''Albion'' instead of dying. This takes some of the danger out of being a fighter jock, for those who enjoy it.
12** The game (and the preceding game ''X3: Albion Prelude'') was also originally UsefulNotes/{{Steam}}-exclusive, which irritated players who don't like Steam. Eventually the game was re-released on Website/GOGDotCom.
13** A minor {{flame war}} ensued over a rumor that ''X Rebirth'' was going to be an {{MMORPG}}. ("It'll be an ''VideoGame/{{EVE|Online}}'' [[ItsTheSameNowItSucks clone]]!" "No, it won't! It'll bring new players!" "No, it won't! It'll wreck the [[GameMod modding]] community!"[[note]]Come to think of it, it probably would have.[[/note]]) By far the biggest worry was that it would open the noob-friendly ''VideoGame/{{X}}'' community to {{griefer}}s and other {{troll}}s who pwn noobs ForTheEvulz and brag about it online. Thankfully, the flames promptly dissipated [[WildMassGuessing when Egosoft stopped laughing]] and confirmed the rumor was false.
14** The game is plainly missing features and has a less-efficient empire management system compared to X3. It also has pre-set spots where stations can be built, and those stations will be of pre-determined types.
15** SETA was removed on release, which meant that in order for stations to gather materials and build new phases, you had to either tediously micromanage the trade orders to get supplies efficiently to your station, or just leave the game running for many hours on end. It was eventually averted when SETA returned in version 4.0, and X4 averted the problem by having SETA from the start. It still must be crafted by the player. though.
16** The interface for issuing orders to ships, such as "Follow Me" or "Defend Target Ship," is greatly reduced compared to X3.
17** Ordering trades throughout the galaxy is hindered by needing to fly up to stations and look at specific components that have trade offers. The trade offers are forgotten over time, and they seldom make sense with regards to what the station produces or consumes. Back in X3, you only needed to order a ship to take a look.

Top