Follow TV Tropes

Following

Context VideoGame / YuGiOhNightmareTroubadour

Go To

1[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/nightmaretroubadour.PNG]]
2
3''Yu-Gi-Oh: Nightmare Troubadour'' is a ''Franchise/YuGiOh'' video game for the Platform/NintendoDS. It was the first DS ''Yu-Gi-Oh'' game, and the only one on the system to solely focus on the original series' cast.
4
5The plot of the game has you on a quest to become a great duelist, but soon becomes more complex as evil duelists appear, threatening your safety and eventually the safety of the world. It's up to you to stop them and save the world, with help from Yugi on occasion.
6
7----
8!!This game contains examples of:
9
10* AbsurdlyHighStakesGame: Losing a Shadow Game causes your soul to be lost to the darkness and you get a Game Over.
11** A late-game duel against a Yami Marik brainwashed Joey becomes high stakes even for Shadow Games, as both losing ''or'' winning will cause a Game Over that kills the loser. The only way to save Joey is to force a draw, with Yami Yugi providing the player with Self-Destruct Button and Ring of Destruction to help with that.
12* AdaptationalBadass: Minor villains such as Bandit Keith and the Paradox Brothers can call life-threatening Shadow Games that kill you if you lose.
13* AIBreaker: Floodgate cards like Gravity Bind will completely confuse the AI, as many of their cards have no way around not being able to attack. Often, this will result in them summoning their monsters face-up in preparation to attack even when they can't.
14* AntiFrustrationFeatures: Starting a new game will keep your deck recipes from previous playthroughs as long as you saved them.
15* ArcVillain: The first arc has Para and Dox as minor antagonists with Bandit Keith and Pegasus being the boss fights. The second arc has you facing the Big Five, Noah, and Gozaburo Kaiba, while the third and last arc deals with the Ghouls, Marik, and Yami Marik.
16* ArtificialStupidity:
17** The AI will ''always'' go for one of its signature monsters if possible, even if it would make more sense to keep using a monster on the field. Yami Yugi will always go for one of his Magicians if possible... and will gladly tribute a 3000 ATK beater he stole from you with Snatch Steal in order to do this.
18** Ishizu and Gozaburo's decks are both based around monsters in their graveyards, with Ishizu's focusing on swapping the graveyard and deck and Gozaburo's revolving around Exodia Necross. The AI will often put many of their cards into the graveyard but not have the means to make the strategy ''work'', resulting in an easy win for you.
19* BeatTheCurseOutOfHim: Generally, any brainwashed duelist will come to their senses if you defeat them in a card game. [[spoiler:Except a Marik-possessed Joey, who you must ''tie'' to win]].
20* BossBonanza: Part of what makes [[spoiler:Noah's boss rush]] so difficult is that you have four fights in a row with no chance to save or adjust your deck in between.
21* BoringButPractical: Being made during the height of GOAT format, the player has a lot of options and ways to build their deck. That said, a simple beatdown deck focusing on high ATK and one tribute monsters is viable enough to get the player through most of the game without issue.
22* BrainwashedAndCrazy: [[spoiler:Para, Dox, and Pegasus were mind-controlled by Noah]]. After the brainwashing wears off, they become friendly to the player.
23* BringIt: After defeating Joey, Bandit Keith is so confident of victory that he invites the player to try to get revenge and attack him.
24* ButForMeItWasTuesday: After Yami Bakura defeats Joey, when you confront him about it, he can't even be bothered to remember Joey's name.
25* ChuckCunninghamSyndrome: Tristan and Duke are not seen or mentioned at all.
26* CompressedAdaptation: The second half of the game loosely adapts the Virtual World arc, following it with an adaptation of Battle City.
27* TheComputerIsACheatingBastard: The CPU is able to activate their trap cards right after you draw a card while you have to wait until they do something like activate a card, declare an attack on a monster during the battle phase, or end their turn. This allows them to activate cards to preemptively protect themselves and stuff out your attempts to attack them while you are not allowed the same privilege activating similar such cards to protect yourself[[note]]for example, the CPU can activate Wall of Revealing Light on your draw phase and pay enough life points to keep you from attacking them while attempting to do this yourself during the battle phase right as a monster is attacking you will not stop that monster from attacking either your own monster or your life points directly, leading to disastrous results if you paid too much life points and expected Wall of Revealing Light to stuff out the attack on the spot[[/note]]
28* CoversAlwaysLie: While Yami Yugi is on the front cover, the player is the main character.
29* CrutchCharacter: Fusion monsters will likely become this from early to mid-game. You don't get access to a lot of options early on, and a lot of the early to mid-game packs have a lot of Fusion support in them. Similarly, most monsters with high ATK will usually require two tributes, while Fusion monsters, despite going minus three in the hand, can, at least, be gotten out without giving up a greater part of your board most of the time. However, come late to end-game, you'll finally start getting access to cards for your main deck that can be gotten out quicker and are generally more powerful than Fusion monsters, in addition to characters starting to run more field nukes such as Mirror Force and Torrential Tribute, which can seriously stall your deck if you lose your Fusion monsters to them. About the only Fusion monsters that remain useful are Twin-Headed Thunder Dragon[[note]]for being easily able to search its materials and thins the deck in the process[[/note]] and Thousand-Eyes Restrict if you're running a Goat Control deck.
30* DamselInDistress: Serenity is kidnapped by Dox early on, and the player has to fight him in a Shadow Game to save her.
31* DeaderThanDead: Losing the fight with [[spoiler:Gozaburo Kaiba]] renders you dead in every possible way. The virtual base blows up on turn 20, obliterating your mind, the satellite blows up the real-life city, destroying your body, and your soul is consumed by the Shadow Realm since it's a Shadow Game.
32* DiskOneNuke:
33** If you know what you're doing, it's possible to get a Meteor B. Dragon and its necessary fusion materials (polymerization, Red-Eyes, Meteor Dragon) as early as the fifth booster pack unlock, and before the plot really kicks into swing. Considering most duelists don't have any super complex strategies or high ATK monsters until the late game, and even then, this was back when the game primarily valued high ATK stats over effects, and Meteor B. Dragon is a 3500 ATK monster, by far the highest ATK monster at that point in the game, it proves to be a ''very'' effect Beatstick early on, and even in the late game.
34** Similarly, you can get Thunder Dragon and its Fusion Twin Headed Thunder Dragon around the same time. Twin-Headed Thunder Dragon is a 2800 beatstick that has materials that easily search themselves. Thunder Dragon's ability to search two more copies of itself is good for deck thinning, and if you can't get Twin-Headed Thunder Dragon off, they're still really good for discard fodder for other cards like Graceful Charity. Overall, it's a great way to speed decks up early on, especially with how slow the format was when this game was released.
35** To top it off, you can get a Fusion Substitute monster, Goddess with the Third Eye, as soon as you start the game. Being level four, it helps negate the problems that Meteor B. Dragon's material has in needing tributes to summon, so you can at least use it for defense if you find yourself in a tight situation. Similarly, if you use up two Thunder Dragons already, it still keeps Twin-Head up as a viable option.
36* EarlyGameHell:
37** Early on you can't tell who duelists are, or even if they ''are'' a duelist. Once you defeat Bandit Keith, it becomes much easier to find people as Seto Kaiba upgrades your Duel Disk to judge duelists by a star rating. Non-duelists have no stars, and you can register duelists to make finding them easier.
38** Depending on how you answer the opening questions, your starting deck can end up being pretty bad. There are some diamonds in the rough that are worth keeping around to the mid-to-late game, but there's also a lot of gimmicky trash cards that you're forced to use until you get access to the card shop.
39* FakeDifficulty: Probably the game's biggest problem is it loves spamming bosses and decks that are hard for all the wrong reasons. Multiple characters run stall/burn decks or decks based on luck, and have an [[TheComputerIsACheatingBastard uncanny ability for topdecking their deck's main cards early on while cards you have that can counter them are usually at the bottom of your deck]]. This isn't even getting into the gimmick matches of the game, such as [[spoiler: having to force a draw on a BrainwashedAndCrazy Joey, or beating Gozaburo in twenty turns at the end of a BossRush with no chances to save, who, as true to the above, ''will'' get all his stall cards while all your spell destruction cards are usually at the bottom of your deck]]. It doesn't help that this was an era where Konami absolutely ''hated'' cards that dealt with floodgate cards like Mystical Space Typhoon, with such cards being limited to one or outright banned for use in the main story.
40* FightingYourFriend: One section of the game pits you against a mind-controlled Joey. Winning ''or'' losing this battle results in a Game Over, so you have to use particular cards to make the game end in a draw.
41* GameBreakingBug:
42** In the JP and NA versions, Pegasus disappears from the game permanently after you defeat Odion, and you cannot get his Imperial Order trade before he leaves. The EU version fixes the bug.
43** If you properly trigger the effect of Smoke Grenade of the Thief while the opponent has no cards in their hand, the game locks. Despite their lack of a hand, you are still forced to choose a card in their hand to discard, but there's nothing to choose; you have to reset the game at this point.
44* TheGoomba: Tea, Serenity, and Mokuba are the easiest duelists in the game. It's almost impossible to lose to them even with your very first deck.
45* HaveANiceDeath: Losing a Shadow Game boss fight results in a quote from the duelist who defeated you.
46* HeWhoMustNotBeSeen: Your character is only seen as a silhouette, with the hair length being determined by the player.
47* HeartbeatSoundtrack: The shadow duelist ambush music, "Card as Blade," features drums akin to a sped-up heart rate--which the player will likely be feeling as well if it's a hard duelist.
48* InUniverseGameClock: Time passes whenever you move towards a building or duelist, and some duelists only show up at certain times of the day. If you want to make time pass without having to duel, you can just run between your house and the game shop.
49* MercyMode: Losing too many duels increases the chance of meeting Mokuba, one of the weakest opponents in the game.
50* MidSeasonUpgrade: After beating the expert cup tournament, you gain the ability to use banned cards in your deck. Shortly after, you also gain one of the God cards, with the one you get being based off the answer you give Ishizu. [[note]]If you chose "power" you get Obelisk. If you choose "unity" you get Slifer.[[/note]]
51* MyRulesAreNotYourRules: Marik uses this when he heavily brainwashes Joey. He makes it so losing or winning to Joey results in a Game Over, so you must tie to win. Tying any other Shadow Game results in your death.
52* NocturnalMooks: Evil duelists ambush you at night and challenge you to soul-stealing Shadow Games. Losing means Game Over.
53* OldSaveBonus: By having a copy of ''Anime/YuGiOhGX: Duel Academy'' in the [=GBA=] slot, you receive three Winged Kuriboh cards.
54* PermanentlyMissableContent: Due to a glitch in the JP and NA versions, Pegasus disappears from the game permanently after you defeat Odion, and you cannot get his Imperial Order trade before he leaves. The EU version fixed the bug.
55* PlayerPersonalityQuiz: The game has a quiz at the start that determines your appearance and 6 of the cards in your starting deck.
56* RandomEncounters: At the beginning of the game, you can't tell or guess which duelist you will be facing or even if they ''are'' a duelist. Similarly, it's random as to which shadow duelists attack you at night, if they attack at all.
57* SelfDestructMechanism: Forcing a draw with Self-Destruct Button or Ring of Destruction is the only way to 'win' against [[spoiler:a mind-controlled Joey]].
58* SuspectIsHatless: When trying to find the card thief, the only useful thing witnesses say was that the suspect has blond hair, which leads Joey to deny the theft and mistakenly accuse Mai. The thief turns out to be Bandit Keith, whose hair is very short and tied back with an American flag bandanna.
59* TakeAThirdOption: When [[spoiler:Marik possesses Joey]] and draws you into a Shadow Game, winning the duel will cause [[spoiler:Joey]] to die, while losing means ''you'' will die. The only way to win is [[spoiler:to force a draw using Ring of Destruction or Self-Destruct Button]], which Yami Yugi is kind enough to give you before the fight begins.
60* TimedMission: [[spoiler:Gozaburo Kaiba's]] boss fight is set in a self-destructing military base that will explode after turn 20, so you must defeat him before then.
61* ToBeAMaster: When not saving the world, you're trying to become the next King of Games.
62* TranslationTrainWreck: Several cards are incorrectly labeled due to the translation. Blue Medicine does not raise the opponent's Life Points despite what the card says, Deck Destruction Virus is a misnamed Crush Card and has the wrong effect listed, Aqua Chorus is labeled as Blue-Eyes White Dragon, and Mystical Beast Serket has mentions "King's Temple" instead of "Cathedral of Nobles".
63** More easily identifiable are the plethora of dialogue errors.
64-->'''Player:''' Let's already return.\
65'''Tea:''' Atmosphere badness is embarrassed somehow, but Bakura's been acting weird.\
66'''Kaiba:''' Remember! Next, when meeting, I win.\
67'''Yami Yugi:''' Was it safe...you...? You were dueling in a Shadow Game with Marik. He can knock it down only by the Egyptian God Card. Moreover, take care when meeting Marik. Egyptian God Card is put in your deck. Then.
68* VillainForgotToLevelGrind: Noah-controlled Mokuba and Marik-controlled Tea's decks are exactly the same as their regular decks, making it almost impossible to lose to them.
69* WordSaladTitle: A troubadour is a writer and performer of songs or poetry in the Middle Ages. What this has to do with Duel Monsters is anyone's guess. The actual reason for it is an extremely obtuse example of SuperTitle64Advance, as the title can be shortened to "Ni-Tro", referring to the DS's codename of "Nitro".
70* TheWorfEffect: Joey loses to Bandit Keith and Yami Bakura, and Seto Kaiba loses to [[spoiler:Noah Kaiba]], forcing you to duel them in all cases. Kaiba's case is even worse because his loss to [[spoiler:Noah]] rendered him unable to fight [[spoiler:Gozaburo]].

Top