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6[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sailormoongames02.jpg]]
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8->''This is the resulting anarchy that forms when there's no-one to listen to what the "zoning is cheating" guy has to say. ''Sailor Moon S'' is the pre-John [=McCain=] MMA of fighting games: Adapt, or get your eyes gouged out. It's amazing how the Toronto ''Sailor Moon'' community can endure such unregulated waifu cockfighting. It's almost as if they're part of a community that celebrates salt as a driver of adaptation, instead of a means to strongarm game developers into patching out anything that seems remotely good.''
9-->-- '''WebVideo/CoreAGaming''', [[https://youtu.be/ZbjSeBOP-MA "Analysis: The Effects of Salt"]]
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11''Bishoujo Senshi [[Recap/SailorMoonInfinityArc Sailor Moon S]]: Jougai Rantou!? Shuyaku Soudatsusen'' or simply ''Sailor Moon S'', is a 1994 FightingGame based on the ''Franchise/SailorMoon'' franchise for the [[Platform/SuperNintendoEntertainmentSystem Super Famicom]]. The game was published by Angel with the development work secretly done by a then unknown developer named Creator/ArcSystemWorks.
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13Released only in Japan, the game was one of a number of fighting games based on licensed properties that was released during the genre's golden age in [[TheNineties 90's]]. However, unlike [[TheProblemWithLicensedGames most of these]], it turned out that ''Sailor Moon S'' was actually a pretty good game. Partly because it was one of the first fighting games to come with an honest to goodness training mode, but mostly because it was just that good (this was Arc System Works after all).
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15The video game gives some of the Sailor Senshi original attacks not seen in the manga or anime - for example, Sailor Mars' Fire Heel Drop and Sailor Jupiter's Double Axel. Some of these attacks would carry over to future ''BSSM'' fighting games. Naturally, the characters are all voiced by the original Japanese seiyuu as well.
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17During the 2000s, import copies of the game made their way to the west and into the hands of the MediaNotes/FightingGameCommunity. This resulted in the game getting played in gatherings and [[TournamentPlay tournaments]].
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19Finally, at the Evo 2018 tournament, Arc System Works eventually admitted to having developed the game after years of not saying anything.Thanks to word of mouth and the efforts of the game's fans, the tournament scene around ''Sailor Moon S'' has become a rather decently sized one by the 2020s and is a staple side tournament in many fighting game competitions, including Evo.
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21A follow up game exists called ''Sailor Moon [=SuperS=] Shin Shuyaku Soudatsusen'' for the Super Famicom, and later Sega Saturn, which adds Sailor Saturn as a playable character. However, this version is generally seen as inferior to the original due to a number of gameplay changes. This game is also not to be confused with the [[VideoGame/SailorMoonSGameGear Game Gear version]], while it shares the exact same name, is a very different game in a different genre.
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23[[folder:Playable Roster]]
24* Sailor Moon
25* Sailor Mercury
26* Sailor Mars
27* Sailor Venus
28* Sailor Jupiter
29* Sailor Neptune
30* Sailor Uranus
31* Sailor Pluto
32* Sailor Chibi Moon
33** NOTE: The Outer Senshi (Uranus, Neptune and Pluto, plus Saturn in the ''[=SuperS=]'' version) are playable only in versus mode. In story mode, they serve as boss characters.
34[[/folder]]
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36!!InTheNameOfTheMoon, these tropes will punish you!:
37* ApologeticAttacker: Sailor Mercury's reaction to defeating an opponent is to bow with her hands folded, as if to apologize. Some later fighting games even add a voice clip: "''Gomen nasai.''"
38* DesperationAttack: Each of the senshi has a super move they can only pull off when they're low on life.
39* DifficultButAwesome:
40** Sailor Uranus's infinite combo requires the player to quickly forward dash in between her attacks.
41** Sailor Moon's full screen fireball mix up. This requires that the player backdash to get her just ever so slightly into the air so she can throw her air fireball close to the ground. This allows her to land and then immediately do her long range forward dash to overtake her fireball and cross up her opponent.
42** Chibi Moon can make herself completely invincible through the use of a frame perfect back dash, making her unable to be hit with any attack in the game.
43* EnergyBall: Each of the Senshi has at least one projectile attack, and some have more than one - i.e. Sailor Moon has both Moon Tiara Action and Moon Spiral Heart Attack, which was replaced by Moon Gorgeous Meditation in the ''[=SuperS=]'' sequel. The sequel kept some of them (i.e. Sailor Moon's Moon Tiara Action and Sailor Neptune's Deep Submerge) and replaced most of the rest (i.e. Mars Flame Sniper replaces Fire Soul Bird, Venus Love and Beauty Shock replaces Crescent Beam, and so on).
44* ExcusePlot: Why are the Sailor Senshi fighting each other? Because each of them thinks that they'd be a much better leader than Usagi. [[AWinnerIsYou They don't really follow up on this, of course...]]
45* GameMod: ''[[https://newchallenger.net/w/index.php/Sailor_Moon_Fighter_S Sailor Moon Fighter S]]'' is a hack of ''[=SuperS=]'' that translates all the text into English while also providing gameplay tweaks, a few more alternate colors for each character, and even two {{guest fighter}}s such as...uh... Aoki Marin from Creator/{{Genki}}'s ''Seifuku Densetsu Pretty Fighter'' and [[spoiler: Raphael from ''VideoGame/TeenageMutantNinjaTurtlesTournamentFighters'']], for some reason...
46* HitStop: Standard for any fighting game. However, like most nineties fighters, it doesn't really have a lot of this.
47* LethalJokeCharacter: While most of Chibi Moon's attacks are quite weak, the little spore can dodge most projectile attacks easily, and her ''[=SuperS=]'' desperation move - Twinkle Yell, in which she summons Pegasus to attack her adversary - is pretty powerful. She is also the only character that can make herself completely invincible [[DifficultButAwesome albeit through the use of a frame perfect back dash.]]
48* MagicSkirt: Mostly played straight (the intended audience ''is'' young girls, after all), but a few attacks do provide some panty shots, such as Sailor Moon's HK or Mercury's desperation move.
49* TheOneGuy: In the hack, ''Sailor Moon Fighter S'', the single male character isn't even Tuxedo Mask, but [[spoiler: Raphael from ''VideoGame/TeenageMutantNinjaTurtlesTournamentFighters'', of all people! He's also the TokenNonHuman, the only male mutant turtle.]]
50* {{Shotoclone}}: Surprisingly enough, not Sailor Moon, but Sailor Neptune who has a projectile (her Deep Submerge) and a "Shoryuken" style uppercut.
51* ShoutOut: Several special moves are inspired ones from other fighting games, such as Mercury's Reverse Break Step basically being [[Franchise/StreetFighter Chun Li's]] Spinning Bird Kick (minus the "Bird" part, since she does a hand-stand), and Mars's Mars Snake Fire and Fire Heel Drop being [[VideoGame/FatalFury Terry Bogard's]] Power Wave and Crack Shoot, respectively.

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