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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rymdkapsel_8874.jpg]]
2''[[http://rymdkapsel.com/ rymdkapsel]]'' is an abstract RealTimeStrategy game by Martin Jonasson with music by Niklas Ström. It is heavy on the {{Minimalism}}, with everything represented by blocks and polygons. Available on Platform/{{Steam}} and for Platform/{{iOs}} and Platform/{{Android}}.
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4You are in charge of building a space station. Direct your workers to build corridors, extractors to mine mineral resources, food production and housing, and weapons platforms to fight off periodic alien invasions. In addition, there are alien monoliths that can be researched to upgrade your workers and station operation.
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6The kicker? Your station is in TwoDSpace, the rooms are 4 block ''Videogame/{{Tetris}}'' pieces, and you have no control over the next shape you get. As your station expands, finding free places to fit in a particular room without accidentally walling yourself off becomes increasingly challenging. But don't get too distracted: when the timer reaches zero and the next increasingly-powerful alien fleet arrives, your workers had better be at the defense stations (You ''did'' build enough, didn't you?) if you don't want them slaughtered.
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8It's a race to research all of the monoliths before the aliens wipe you out.
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10----
11!!Tropes:
12* AllLowercaseLetters: The title and all text in the game. Capital letters are for pansies that need fancy graphics and reloading when they die.
13* ArtificialStupidity: Minions will flock for the nearest relevant building when you assign them orders. This becomes a problem during enemy attacks--your minions may attempt to single-handedly man defense buildings, resulting in their quick, isolated deaths.
14* AsteroidMiners: "Debris fields," but it works out to the same thing.
15* BilingualBonus: The title is Swedish for "space capsule".
16* CommandAndConquerEconomy: The workers will perform tasks automatically, but you need to reshuffle the job allocations regularly. As your work force increases, this becomes yet another distraction from keeping track of the timer.
17* EndlessGame: If you're not very efficient. The enemy fleets keep coming faster and harder. By wave 30 or so it's a matter of staving off annihilation. You can win by completing studies of all four monoliths, but if you haven't done this by level 30, you're basically done.
18* GuideDangIt: There is a tutorial, but it feeds you a bare minimum of information.
19* IsometricProjection
20* JustOneMoreLevel: "What? My battery's about to die? Where's the rechar-- ''OhCrap! Timer!''"
21* KillScreen: The game eventually comes to a point where the enemy spawn alarm begins ''as soon as the timer gauge starts to fill up'', making it impossible to build at all due to the unending threat of enemy waves. Your only option at that point is to hold out until the game ends.
22* {{Minimalism}}: From the lack of a story to the blocky graphics. However, the graphics do operate as an AntiFrustrationFeature, as they make it very easy to tell at a glance exactly whats going on.
23* TheMonolith: Or rather, several. Scanning them provides an upgrade of some sort.
24* NintendoHard: The game is fairly forgiving for the first five to ten waves, but quickly demonstrates UnstableEquilibrium once you start to lose units.
25* NoPlotNoProblem: Why are you building a space station, and why are aliens violently objecting to this? Who cares, the timer is ticking.
26* RaceAgainstTheClock: The rhythm of the game boils down to getting as much work as possible done and getting your minions back to the defenses before the next invasion hits.
27* SaveGameLimits: SuspendSave and that's it. You were momentarily distracted and got slaughtered? You'll start over again and ''like'' it.
28* TwoDSpace: Space is a ''Tetris'' playfield. Sounds legit.
29* UnstableEquilibrium: The alien fleets keep getting more powerful and the breathing period between each wave keeps getting shorter. Fall behind in your economy or research and you'll be too busy fighting losing battles to catch up again. Losing even ''one'' unit in later waves may as well be a GameOver as well.

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