Follow TV Tropes

Following

History VideoGame / Rymdkapsel

Go To



''[[http://rymdkapsel.com/ rymdkapsel]]'' is an abstract RealTimeStrategy game by Martin Jonasson with music by Niklas Ström. It is heavy on the {{Minimalism}}, with everything represented by blocks and polygons. Available on UsefulNotes/{{Steam}} and for UsefulNotes/{{iOs| Games}} and {{Android| Games}}.

to:

''[[http://rymdkapsel.com/ rymdkapsel]]'' is an abstract RealTimeStrategy game by Martin Jonasson with music by Niklas Ström. It is heavy on the {{Minimalism}}, with everything represented by blocks and polygons. Available on UsefulNotes/{{Steam}} and for UsefulNotes/{{iOs| Games}} and {{Android| Games}}.
{{UsefulNotes/Android|Games}}.


''[[http://rymdkapsel.com/ rymdkapsel]]'' is an abstract RealTimeStrategy game by Martin Jonasson with music by Niklas Ström. It is heavy on the {{Minimalism}}, with everything represented by blocks and polygons. Available on UsefulNotes/{{Steam}} and for {{iOs| Games}} and {{Android| Games}}.

to:

''[[http://rymdkapsel.com/ rymdkapsel]]'' is an abstract RealTimeStrategy game by Martin Jonasson with music by Niklas Ström. It is heavy on the {{Minimalism}}, with everything represented by blocks and polygons. Available on UsefulNotes/{{Steam}} and for {{iOs| UsefulNotes/{{iOs| Games}} and {{Android| Games}}.


''[[http://rymdkapsel.com/ rymdkapsel]]'' is an abstract RealTimeStrategy game by Martin Jonasson with music by Niklas Ström. It is heavy on the {{Minimalism}}, with everything represented by blocks and polygons. Available on {{Steam}} and for {{iOs| Games}} and {{Android| Games}}.

to:

''[[http://rymdkapsel.com/ rymdkapsel]]'' is an abstract RealTimeStrategy game by Martin Jonasson with music by Niklas Ström. It is heavy on the {{Minimalism}}, with everything represented by blocks and polygons. Available on {{Steam}} UsefulNotes/{{Steam}} and for {{iOs| Games}} and {{Android| Games}}.


* JustOneMoreLevel: "What? My battery's about to die? Where's the rechar-- ''OhCrap Timer!''"

to:

* JustOneMoreLevel: "What? My battery's about to die? Where's the rechar-- ''OhCrap ''OhCrap! Timer!''"



* YouRequireMoreVespeneGas: Food, energy and minerals. Running short? You probably should have expanded your economy alr-- ''OhCrap Another attack!''

to:

* YouRequireMoreVespeneGas: Food, energy and minerals. Running short? You probably should have expanded your economy alr-- ''OhCrap ''OhCrap! Another attack!''

Added DiffLines:

* BilingualBonus: The title is Swedish for "space capsule".


Added DiffLines:

* IsometricProjection

Added DiffLines:

* TheMonolith: Or rather, several. Scanning them provides an upgrade of some sort.

Added DiffLines:

* ArtificialStupidity: Minions will flock for the nearest relevant building when you assign them orders. This becomes a problem during enemy attacks--your minions may attempt to single-handedly man defense buildings, resulting in their quick, isolated deaths.


* NintendoHard: The game is fairly forgiving for the first five to ten waves, but quickly demonstrates UnstableEquilibirum once you start to lose units.

to:

* NintendoHard: The game is fairly forgiving for the first five to ten waves, but quickly demonstrates UnstableEquilibirum UnstableEquilibrium once you start to lose units.

Added DiffLines:

* NintendoHard: The game is fairly forgiving for the first five to ten waves, but quickly demonstrates UnstableEquilibirum once you start to lose units.


* KillScreen: The game eventually comes to a point where the enemy spawn alarm begins ''as soon as the timer gauge starts to fill up'', making it impossible to build at all due to the unending threat of enemy waves. Your only option at that point is to hold out until the game ends.



* UnstableEquilibrium: The alien fleets keep getting more powerful and the breathing period between each wave keeps getting shorter. Fall behind in your economy or research and you'll be too busy fighting losing battles to catch up again.

to:

* UnstableEquilibrium: The alien fleets keep getting more powerful and the breathing period between each wave keeps getting shorter. Fall behind in your economy or research and you'll be too busy fighting losing battles to catch up again. Losing even ''one'' unit in later waves may as well be a GameOver as well.


* AllLowercaseLetters: The title. Capital r's are for pansies that need fancy graphics and reloading when they die.

to:

* AllLowercaseLetters: The title. title and all text in the game. Capital r's letters are for pansies that need fancy graphics and reloading when they die.


Added DiffLines:

* EndlessGame: The enemy fleets keep coming faster and harder. By wave 30 or so it's a matter of staving off annihilation as long as possible.

Added DiffLines:

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/rymdkapsel_8874.jpg]]


* GuideDangIt: There is a tutorial, but it feeds you a bare minimum of information. It's also not at all obvious that the game is ''winnable'' at first.

to:

* GuideDangIt: There is a tutorial, but it feeds you a bare minimum of information. It's also not at all obvious that the game is ''winnable'' at first.


* AsteroidMiners: Well, one ''assumes'' those purple blocks you mine are asteroids, who knows?

to:

* AsteroidMiners: Well, one ''assumes'' those purple blocks you mine are asteroids, who knows?"Debris fields," but it works out to the same thing.


[[NintendoHard Put off losing as long as you can.]]

to:

[[NintendoHard Put [[EndlessGame You can't win, but you can put off losing as long as you can.possible.]]

Showing 15 edit(s) of 23

Top

How well does it match the trope?

Example of:

/

Media sources:

/

Report