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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/capsule_616x353_512.jpg]]
2->''Welcome to the city of Brighton! Join the police force of this fictitious American city and experience the day to day life of a police officer.''
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4First released in Early Access on June 17, 2021 and officially released on November 10, 2022, ''Police Simulator: Patrol Officers'' is an open-world simulation game developed and published by Bigmoon Entertainment. The player takes the role of a police officer and must perform the standard day-to-day duty of an officer including giving out tickets and responding to situations all while having to work their job responsibly and earning a good neighborhood reputation. The game has two modes, an experienced mode for those who want a very realistic experience, and a casual mode for those who want a far more laid-back experience without realistic "moment's notice" thinking.
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6It can be found [[https://store.steampowered.com/app/997010/Police_Simulator_Patrol_Officers/ here]].
7
8!!This game provides examples of:
9* AcceptableBreaksFromReality: The more realistic aspects of police work are either simplified or excised often for gameplay convenience, even more so in Casual Mode:
10** You don't have to escort subjects you arrest to the police station. You can just handcuff them, call for backup, and go on your merry way. The arrest process itself is also considerably sped up as arresting even one person would require at least an hour or two of booking them and filling out paperwork.
11** Asides from the officers in the police station, the ones from arrest transports, and your partner during multiplayer, [[ItsUpToYou you're pretty much the only officer seen dealing with various things in the city]]. Even for major accidents or crimes like robbery.
12** Out of the 100 Conduct Points you start with, you'll only be deducted 10 for falsely arresting someone (5 for handcuffing them and 5 for calling an arrest transport) and 20 Conduct Points if you use your taser on them for an invalid reason. In reality, doing either even once or twice would be grounds for your player character a harsh reprimand from InternalAffairs at best or being fired for police brutality at worst, ''especially'' the latter. But being that strict over mistakes from players who aren't police officers in real life wouldn't be nearly as fun.
13** You can handcuff people without calling for a transport and order them to the sidewalk to focus your attention on something else, like checking on accident victims. Despite being unattended, they will never attempt to flee and obediently wait. Contrast this to other situations where there's a chance that a suspect will attempt to flee when you decide to frisk or search them.
14** Even on Simulation Mode, you only lose Conduct Points for doing unjustified actions rather than inactivity. You can freely ignore law violations and criminal activity as much as you please, like letting a drunk driver in an accident drive off without so much as a ticket so you can respond to a major accident call-out. Needless to say, that would never fly in real life and would result in the officer getting reprimanded or fired, especially if that drunk driver winds up causing an accident (or another one). This is likely done due to how chaotic the game can get at times, and to allow the player to shift their priorities.
15* AntiFrustrationFeatures: In the game settings, you can adjust various aspects to make the game easier for you, like receiving intuition feedback or ignoring crimes committed by you. Casual Mode has all of these options turned on by default.
16** You don't have to worry about having to replay your entire shift from damaging vehicles or running over civilians (you'll just phase right through them) while driving in Casual Mode, in case you need to get the controls down or just can't avoid crashing into things. When it comes to accidents caused by you, you're free to drive off despite the prompt popping up and commit a hit-and-run without losing Conduct Points. Like the other options, this can be turned on or off.
17** The police car offers cruise control when driving so the only thing the player needs to focus on is steering.
18** Once threatened or hit with a stun gun, a suspect will be fully compliant with further orders as opposed to continuing to resist arrest. Similarly, they'll be fully compliant and wait for an arrest transport if they're handcuffed, even if you leave them unsupervised.
19* ArtificialStupidity: The citizens in the game can be pretty dumb at times. Even without your intuition on Casual Mode, they can decide to litter or jaywalk [[FailedASpotCheck even if you're right in front of them]]. In accidents, drivers will often treat the scene like it's just a traffic jam and try to squeeze past a totaled car in a tight section, which might even block you from accessing a side of a car.
20* ArtisticLicenseLawEnforcement: The city of Brighton is stated to take place somewhere in the East Coast of the United States and the game is by-the-books in regards to procedure, so some liberties are noticeable.
21** Normally in the United States, police do not perform drug and DUI tests on subjects of minor traffic accidents. In this game, drug and DUI tests are one of the necessary steps to take when interfacing with subjects of minor accidents. A case of CreatorsCultureCarryover is likely at play here: Bigmoon Entertainment is based in Portugal, and performing drug and alcohol tests on people involved in road accidents is a common practice in many European countries.
22** You can use the radar gun to report drivers who are going as little as 1 mile over the speed limit and it will count as valid with no points being taken off for conduct. Although the police in real life are ''technically'' legally able to pull drivers over and issue tickets for it, the vast majority of officers in real life aren't going to waste their time over something ''that'' small, especially since it's very easy for the ticketed driver to contest it in court. While it varies by state, it's generally recommended that the tolerance for speeding be no less than five miles over the speed limit.
23* BlandNameProduct: The actual cars in the game are fully fictitious brands. Even the police car which is clearly modeled after the Ford Crown Victoria, the most popular American model for police cars, does not show a Ford logo. In addition, everyone has insurance from the fictitious Newton Valley Insurance company.
24* EmergencyServices: The police since you're obviously playing as one. You'll have to call the paramedics as well if people are hurt in an accident.
25* FromBadToWorse: Due to the nature of the game, this can happen occasionally. You could be dealing with a major accident when another one happens close-by, or someone could even ''[[TooDumbToLive crash into the same vehicles already involved in said accident]]''.
26* IdiosyncraticDifficultyLevels: Casual Mode and Simulation Mode.
27* MySignificanceSenseIsTingling: Casual Mode gives the player this ability called intuition feedback, with the game informing you whenever someone litters and drinks in public (and marking them for you accordingly), or highlighting critical info like someone possessing an illegal drug in a search.
28* PetTheDog: When you see someone commit a violation, like littering, you can choose to just give them a verbal warning instead of giving a ticket.
29* PoliceProcedural: It's in the title. The game is about the days in the life of an American police officer and the situations they have to deal with, issuing parking tickets, arresting drunk drivers, and more. They have to be responsible, follow procedure, and earn a good reputation.
30* StopOrIWillShoot: When a suspect flees, you have the option to pull out your stun gun and threaten to tase them if they keep running. They will comply and surrender half of the time, but you're free to go through with tasing them if they ignore you. You can do this with your lethal firearm as well, but it's ultimately an empty threat as shooting them will result in an instant game over.
31* VideoGameCrueltyPotential: If you don't mind losing Conduct Points, you can treat civilians like dirt, falsely arresting them and even tasing them with your stun gun. Casual Mode takes this further and gives you more leeway when it comes to violations, even allowing you to crash into other vehicles with no punishment or damage to your patrol car since it's cosmetic in this mode. When it comes to actually doing your job, you can opt to be as strict as possible and fine people every time they do a minor offense, like handing out fines for expired licenses even if they were in an accident.
32* VideoGameCrueltyPunishment: You start out with 100 Conduct Points, which goes down any time you break a law, violate procedure, or otherwise act in a way unbecoming of a police officer. These affect how much your Shift Points get turned into experience points, with you getting less experience the less Conduct Points you have. Losing all 100 conduct points will result in you getting fired and having to replay your shift. Simulation Mode takes this further by being much more strict with how you conduct yourself.
33** Even with the benefits of Casual Mode, you won't be able to get away with shooting people with your firearm, since it will result in your shift immediately ending (and subsequently getting arrested according to the handbook) regardless of how much Conduct Points you have.

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