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First released in Early Access on June 17, 2021 ''Police Simulator: Patrol Officers'' is an open-world simulation game developed and published by Bigmoon Entertainment. The player takes the role of a police officer and must perform the standard day-to-day duty of an officer including giving out tickets and responding to situations all while having to work their job responsibly and earing a good neighborhood reputation. The game has two modes, an experienced mode for those who want a very realistic experience, and a casual mode for those who want a far more laid-back experience without realistic "moment's notice" thinking.

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First released in Early Access on June 17, 2021 2021, ''Police Simulator: Patrol Officers'' is an open-world simulation game developed and published by Bigmoon Entertainment. The player takes the role of a police officer and must perform the standard day-to-day duty of an officer including giving out tickets and responding to situations all while having to work their job responsibly and earing a good neighborhood reputation. The game has two modes, an experienced mode for those who want a very realistic experience, and a casual mode for those who want a far more laid-back experience without realistic "moment's notice" thinking.
thinking.

It can be found [[https://store.steampowered.com/app/997010/Police_Simulator_Patrol_Officers/ here]].



** Asides from the officers in the police station, the ones from arrest transports, and your partner during multiplayer, [[ItsUpToYou you're pretty much the only officer seen dealing with various things in the city]]. Even for major accidents or crimes like robbery.



** You don't have to worry about damaging vehicles or running over civilians while driving without being concerned of having to replay your entire shift in Casual Mode, in case you need to get the controls down or just can't avoid crashing into things. Like the other options, this can be turned on or off mid-shift.

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** You don't have to worry about having to replay your entire shift from damaging vehicles or running over civilians (you'll just phase right through them) while driving without being concerned of having to replay your entire shift in Casual Mode, in case you need to get the controls down or just can't avoid crashing into things. Like the other options, this can be turned on or off mid-shift.off.



** Once hit with a stun gun, a suspect will be fully compliant with further orders as opposed to continuing to resist arrest.

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** Once threatened or hit with a stun gun, a suspect will be fully compliant with further orders as opposed to continuing to resist arrest.



* FromBadToWorse: Due to the nature of the game, this can happen occasionally. You could be dealing with a major accident when another one happens close-by, or someone could even ''[[TooDumbToLive crash into the same vehicles already involved in said accident]]''.



* VideoGameCrueltyPunishment: You start out with 100 Conduct Points, which goes down any time you break a law or otherwise act in a way unbecoming of a police officer. These affect how much your Shift Points get turned into experience points, with you getting less experience the less Conduct Points you have. Losing all 100 conduct points will result in you getting fired and having to replay your shift. Simulation Mode takes this further by being much more strict with how you conduct yourself.

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* VideoGameCrueltyPunishment: You start out with 100 Conduct Points, which goes down any time you break a law law, violate procedure, or otherwise act in a way unbecoming of a police officer. These affect how much your Shift Points get turned into experience points, with you getting less experience the less Conduct Points you have. Losing all 100 conduct points will result in you getting fired and having to replay your shift. Simulation Mode takes this further by being much more strict with how you conduct yourself.


* AntiFrustrationFeatures: In the game settings, you can adjust various aspects to make the game easier for you, like like receiving intuition feedback or ignoring crimes committed by you. Casual Mode starts out with all of these options turned on.

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* AntiFrustrationFeatures: In the game settings, you can adjust various aspects to make the game easier for you, like like receiving intuition feedback or ignoring crimes committed by you. Casual Mode starts out with has all of these options turned on.on by default.
** You don't have to worry about damaging vehicles or running over civilians while driving without being concerned of having to replay your entire shift in Casual Mode, in case you need to get the controls down or just can't avoid crashing into things. Like the other options, this can be turned on or off mid-shift.



* ArtisticLicenseLaw: Normally in the United States, police do not perform drug and DUI tests on subjects of minor traffic accidents. In this game, drug and DUI tests are one of the necessary steps to take when interfacing with subjects of minor accidents.
** As seen above in AcceptableBreaksFromReality, in the Early Access Preview you have to dispatch another officer to your location to take away a subject who has been placed under arrest instead of taking them to the police station yourself.

to:

* ArtisticLicenseLaw: ArtisticLicenseLawEnforcement: Normally in the United States, police do not perform drug and DUI tests on subjects of minor traffic accidents. In this game, drug and DUI tests are one of the necessary steps to take when interfacing with subjects of minor accidents.
** Arresting even one person would require at least an hour or two of booking them and filling out paperwork. As seen above in AcceptableBreaksFromReality, in however, the Early Access Preview you have to dispatch another officer to your location to take away a subject who has been placed under process is considerably sped up.
** You'll only be deducted 10 Conduct Points for falsely arresting someone (5 for handcuffing them and 5 for calling an
arrest instead of taking transport) and 20 Conduct Points if you use your taser on them to the for no reason. In reality, doing either even once or twice would be grounds for your player character being fired for police station yourself.brutality, ''especially'' the latter.



* VideoGameCrueltyPotential: If you don't mind losing Conduct Points, you can treat civilians like dirt, like falsely arresting them and even tasing them with your stun gun. Casual Mode takes this further, giving you more leeway when it comes to violations, even allowing you to crash into other vehicles and damage your patrol car (the damage being cosmetic in this mode) with no punishment.

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* VideoGameCrueltyPotential: If you don't mind losing Conduct Points, you can treat civilians like dirt, like falsely arresting them and even tasing them with your stun gun. Casual Mode takes this further, giving further and gives you more leeway when it comes to violations, even allowing you to crash into other vehicles and damage your patrol car (the damage being cosmetic in this mode) with no punishment.



** Even with the benefits of Casual Mode, committing a serious crime like shooting your firearm at a pedestrian will result in your shift immediately ending (and subsequently getting arrested according to the handbook) regardless of how much Conduct Points you have.

to:

** Even with the benefits of Casual Mode, committing a serious crime like you won't be able to get away with shooting your firearm at a pedestrian pedestrian, since it will result in your shift immediately ending (and subsequently getting arrested according to the handbook) regardless of how much Conduct Points you have.


* AntiFrustrationFeatures:

to:

* AntiFrustrationFeatures:AcceptableBreaksFromReality: The more realistic aspects of police work are either simplified or excised often for gameplay convenience, even more so in Casual Mode:
** You don't have to escort subjects you arrest to the police station. You can just handcuff them, call for backup, and go on your merry way.
* AntiFrustrationFeatures: In the game settings, you can adjust various aspects to make the game easier for you, like like receiving intuition feedback or ignoring crimes committed by you. Casual Mode starts out with all of these options turned on.



** The officer will say "I smell alcohol" if they suspect that an accident victim has been driving under the influence. In addition they say "I smell marijuana" if they suspect someone is in possession of cannabis.
** Once hit with a stun gun a suspect will be fully compliant with further orders.

to:

** The officer will say "I smell alcohol" if they suspect that an accident victim has been driving under the influence. In addition they say "I smell marijuana" if they suspect someone is in possession of cannabis.
** Once hit with a stun gun gun, a suspect will be fully compliant with further orders.orders as opposed to continuing to resist arrest.



** In the Early Access Preview you have to dispatch another officer to your location to take away a subject who has been placed under arrest instead of taking them to the police station yourself.

to:

** In As seen above in AcceptableBreaksFromReality, in the Early Access Preview you have to dispatch another officer to your location to take away a subject who has been placed under arrest instead of taking them to the police station yourself.


Added DiffLines:

* IdiosyncraticDifficultyLevels: Casual Mode and Simulation Mode.
* PetTheDog: When you see someone commit a violation, like littering, you can choose to just give them a verbal warning instead of giving a ticket.
* VideoGameCrueltyPotential: If you don't mind losing Conduct Points, you can treat civilians like dirt, like falsely arresting them and even tasing them with your stun gun. Casual Mode takes this further, giving you more leeway when it comes to violations, even allowing you to crash into other vehicles and damage your patrol car (the damage being cosmetic in this mode) with no punishment.
* VideoGameCrueltyPunishment: You start out with 100 Conduct Points, which goes down any time you break a law or otherwise act in a way unbecoming of a police officer. These affect how much your Shift Points get turned into experience points, with you getting less experience the less Conduct Points you have. Losing all 100 conduct points will result in you getting fired and having to replay your shift. Simulation Mode takes this further by being much more strict with how you conduct yourself.
** Even with the benefits of Casual Mode, committing a serious crime like shooting your firearm at a pedestrian will result in your shift immediately ending (and subsequently getting arrested according to the handbook) regardless of how much Conduct Points you have.


''Welcome to the city of Brighton! Join the police force of this fictitious American city and experience the day to day life of a police officer.''

to:

''Welcome ->''Welcome to the city of Brighton! Join the police force of this fictitious American city and experience the day to day life of a police officer.''

Added DiffLines:

** In the Early Access Preview you have to dispatch another officer to your location to take away a subject who has been placed under arrest instead of taking them to the police station yourself.


** Once hit with a stun gun a suspect will be fully complaint with further orders.

to:

** Once hit with a stun gun a suspect will be fully complaint compliant with further orders.


* ArtisticLicenseLaw: Normally in the United States, police do not perform drug and DUI tests on subjects of minor traffic accidents. In this game, drug and DUI tests are one of necessary steps to take when interfacing with subjects of minor accidents.

to:

* ArtisticLicenseLaw: Normally in the United States, police do not perform drug and DUI tests on subjects of minor traffic accidents. In this game, drug and DUI tests are one of the necessary steps to take when interfacing with subjects of minor accidents.

Added DiffLines:

* AntiFrustrationFeatures:
** The police car offers cruise control when driving so the only thing the player needs to focus on is steering.
** The officer will say "I smell alcohol" if they suspect that an accident victim has been driving under the influence. In addition they say "I smell marijuana" if they suspect someone is in possession of cannabis.
** Once hit with a stun gun a suspect will be fully complaint with further orders.

Added DiffLines:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/capsule_616x353_512.jpg]]


First released in Early Access on June 17, 2021 ''Police Simulator: Patrol Officers'' is an open-world simulation game developed and published by Bigmoon Entertainment. The player takes the role of a police officer and must perform the standard day-to-day duty of an officer including giving out tickets and responding to situations all while having to work their job responsibly and earing a good neighborhood reputation. The game has two modes, an experienced mode for those who want a very realistic experience, and a casual mode for those who want a far more laid-back experience without realistic "moment's notice" thinking.

to:

First released in Early Access on June 17, 2021 ''Police Simulator: Patrol Officers'' is an open-world simulation game developed and published by Bigmoon Entertainment. The player takes the role of a police officer and must perform the standard day-to-day duty of an officer including giving out tickets and responding to situations all while having to work their job responsibly and earing a good neighborhood reputation. The game has two modes, an experienced mode for those who want a very realistic experience, and a casual mode for those who want a far more laid-back experience without realistic "moment's notice" thinking.thinking.

!!This game provides examples of:
* ArtisticLicenseLaw: Normally in the United States, police do not perform drug and DUI tests on subjects of minor traffic accidents. In this game, drug and DUI tests are one of necessary steps to take when interfacing with subjects of minor accidents.
* BlandNameProduct: The actual cars in the game are fully fictitious brands. Even the police car which is clearly modeled after the Ford Crown Victoria, the most popular American model for police cars, does not show a Ford logo. In addition, everyone has insurance from the fictitious Newton Valley Insurance company.
* WhereTheHellIsSpringfield: The city of Brighton is a fictional metropolis located on the East Coast of the United States but as for exactly where is not mentioned. In fact even the state the city is located in is known as the "State of Franklin".

Added DiffLines:

''Welcome to the city of Brighton! Join the police force of this fictitious American city and experience the day to day life of a police officer.''

First released in Early Access on June 17, 2021 ''Police Simulator: Patrol Officers'' is an open-world simulation game developed and published by Bigmoon Entertainment. The player takes the role of a police officer and must perform the standard day-to-day duty of an officer including giving out tickets and responding to situations all while having to work their job responsibly and earing a good neighborhood reputation. The game has two modes, an experienced mode for those who want a very realistic experience, and a casual mode for those who want a far more laid-back experience without realistic "moment's notice" thinking.

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