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1[[quoteright:265:https://static.tvtropes.org/pmwiki/pub/images/bugs_bunny_in_double_trouble_cover_3.jpg]]
2''Bugs Bunny in Double Trouble'' is a 1996 ''WesternAnimation/LooneyTunes'' video game for the UsefulNotes/SegaGenesis and UsefulNotes/GameGear developed by Atod AB, starring the popular cartoon star WesternAnimation/BugsBunny.
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4After a tiring day of doing his usual routine, Bugs Bunny decided to lie down in his cozy bed, falling asleep in the process. He then begins to have a very strange dream, where he finds himself in a HauntedCastle. There, he spotted WesternAnimation/YosemiteSam (as a MadScientist) working on an experiment, called the "giant carrot serum". However, Sam caught sight of the rabbit and ordered Gossamer to retrieve his brain to complete his robot experiment, and chase ensues. Bugs soon found himself in a brightly lit room, where he finds the scientist's Televisor device. Curious, he decides to activate it, sending him to many of his times from classic cartoons, and the adventure begins.
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6Essentially Warner Bros. and Sega's answer to ''VideoGame/MickeyMania'', with levels based on and (mostly) named after classic Bugs Bunny cartoons from the ''Looney Tunes'' and ''Merrie Melodies'' series, though ''Double Trouble'' received a more negative reception, not helped by being released late in both the Genesis and Game Gear's lifespans.
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8!!Tropes used in this game:
9* AllJustADream: The entire game was all just a figment of Bugs' imagination. As if the intro wasn't already obvious enough...
10* AllThereInTheManual: The more in-depth detailing of the intro and the item names are all in the instruction manual.
11* ArabianNightsDays: "Hare-abian Nights" is set in an Arabian-like setting, with thieves, flying carpets, and a genie lamp, which you need to collect by defeating Vizier Yosemite Sam.
12* AstralFinale: The final three levels of the game take place in outer space.
13* BangFlagGun: If you look closely when WesternAnimation/{{Elmer|Fudd}} shoots at either Bugs or WesternAnimation/{{Daffy|Duck}} in the "Duck! Rabbit, Duck!" level, a flag that says "BANG!" emits from Elmer's rifle.
14* BatmanCanBreatheInSpace: Bugs has no problem breathing in space. Given that this is ''Looney Tunes'', it's not that much of a deal.
15* BigBadEnsemble: Yosemite Sam and [[spoiler:Marvin the Martian]], with the former as TheHeavy.
16* BigBoosHaunt: The first 3 stages of the "Haunted Hare" level, which include ghosts, vampire bats, and even [[WickedWitch Witch Hazel]] disguising herself as a female bunny.
17* BigFancyCastle: "Knighty Knight Bugs" takes place in a medieval castle. You need to find the legendary "Singing Sword" to take down the Black Knight and his fire-sneezing dragon.
18* BlackoutBasement: The underground section in "Bully for Bugs" and the "Haunted Hare" level are mostly dim, so you'll have a hard time knowing where to land or be aware of incoming enemies. Thankfully, the Game Gear version removes this feature.
19* BonusStage: In the Genesis version, collect 3 Bonus Stars hidden throughout the levels, and you'll be accessed to one. You need to guide Bugs through a vertical tunnel while avoiding bats and boulders. Collect a minimum requirement of carrots to earn 1ups or even a continue if you collect all 30.
20* BullfightBoss: Downplayed. In the "Bully for Bugs/Roman Legion-Hare" level, you don't actually need to fight Toro the Bull/the lion outside of the arena, you actually need to bounce on him like a trampoline to reach the floating dynamite sticks to uncover the holes, which you need to search underground in order to set up a trap for the bull/lion.
21* CallBack: Just like ''Mickey Mania'', this game mostly focuses on several callbacks to classic Bugs Bunny cartoons, including:
22** "Duck! Rabbit, Duck!" is based on the hunting trilogy (''WesternAnimation/RabbitFire'', ''WesternAnimation/RabbitSeasoning'', and of course, ''WesternAnimation/DuckRabbitDuck''), though it's mostly based on the first of the three, and doesn't have the winter setting of its namesake cartoon.
23** "Bully for Bugs" is based on the [[WesternAnimation/BullyForBugs titular short]], including the bull trap schtick at the end. While its Game Gear counterpart, "Roman Legion-Hare", mostly contains the lions from the respective short.
24** "Hare-abian Nights" takes cues from the Arabian-based shorts, such as ''WesternAnimation/AliBabaBunny'', though the title it's based on is more of a ClipShow.
25** "Knighty Knight Bugs" is based entirely on [[WesternAnimation/KnightyKnightBugs the titular short]], including the Black Knight and his sneezing dragon.
26** "Haunted Hare"; while it has an original title, is inspired by such haunted-themed shorts as ''WesternAnimation/HairRaisingHare'', ''Bewitched Bunny'', and ''Transylvania 6-5000''.
27** "Spaced Out Bunny", "Mad as a Mars Hare", and "Hare-Way to the Stars" are based on their titular shorts which take place in outer space, all of which features [[spoiler:Marvin the Martian]] as the main antagonist.
28* ComedicUnderwearExposure: When Bugs defeats Yosemite Sam at the end of the "Knighty Knight Bugs" level, Sam's armor breaks apart, leaving him in [[GoofyPrintUnderwear white boxer shorts with red polka dots]].
29* DeathIsASlapOnTheWrist: When Bugs loses all of his health, he gets to continue where he left off at the cost of a life.
30* DigitizedSprites: As this game came out in 1996, this game mostly features pre-rendered 3D sprites. Even the Game Gear got them, helping showcase the system's graphical abilities in its latter months.
31* DiscOneFinalBoss: [[spoiler:Professor Yosemite Sam. And you thought the nightmare was over...]]
32* DreamLand: Where the game's entirety takes place; in Bugs' dreams.
33* DualBoss: Yosemite Sam and Gossamer team up to take down Bugs, but as soon as the rabbit [[ShrinkRay shrinks the monster down to size]], Sam proceeds to take him down on his own.
34* DuckSeasonRabbitSeason: The {{Trope Namer|s}} itself comes into play in one of the first levels, where you need to trick Daffy into turning over the signs which change from Bugs to Daffy.
35* GoToSleepEnding: Inverted. The game ''begins'' with Bugs sleeping and ends with him ''waking up''. Given that it's AllJustADream, it's more of a downplayed trope.
36* TheHeavy: As in the cartoons, Yosemite Sam is heavily featured in stock-villain roles from the Arabian Sheik to the Black Knight persona with the Professor Sam being the central one to the story. [[spoiler:He turns out to be in a BigBadEnsemble with Marvin the Martian who is much less versatile but much deadlier.]]
37* IdleAnimation: Leave Bugs alone for a few seconds and he will chomp on a carrot.
38* InvincibilityPowerUp: Invulnerability Potions grant you limited invincibility for about 15 seconds.
39* TheLostWoods: "Duck! Rabbit, Duck!" is set in a forest, where you have to trick Daffy into turning the signs over so it says [[DuckSeasonRabbitSeason Duck Season instead of Rabbit Season]].
40* MadScientistLaboratory: Where you fight both Yosemite Sam and Gossamer. This is also the place where Bugs discovers the giant carrot in the intro.
41* NintendoHard: More like "Sega Hard"; as the game starts to get pretty tough in later levels. And especially if you're playing the game on the Hard difficulty level. The enemy placements and slippery controls don't help either.
42* OrWasItADream: [[spoiler:Remember the giant carrot from the intro? Unfortunately... it really ''does'' exist. After Bugs wakes up, he finds the giant carrot laying in front of his bed, much to his surprise.]]
43* ShrinkRay: You need to shrink Gossamer through the use of three shrink rays in the laboratory.
44* SpaceZone: [[AstralFinale The last three]] (two in the Game Gear version) levels take place in outer space. [[spoiler:The latter two are set in Marvin's home planet, Mars.]]
45* SprintShoes: Speed Shoes can grant you super speed, making Bugs go very fast. The shoes themselves look awfully familiar to a certain [[Franchise/SonicTheHedgehog game icon]], given the consoles the game has been released on.
46* StickySituation: In the "Duck! Rabbit, Duck!" level, one of the items Bugs can use is a pot of glue. When he tosses it at Daffy, it sticks the duck in place for a few seconds.
47* TimedMission: "Duck! Rabbit, Duck!" and "Bully For Bugs" both have time limits. The clocks for each are indicated by a bar in the upper-right corner of the screen, where Bugs is being chased by either Elmer Fudd or Toro the Bull. If Elmer or Toro catches Bugs, then time is up. When time runs out in "Duck! Rabbit, Duck!", Elmer shoots Bugs and Daffy watches in amusement. When time runs out in "Bully For Bugs", Toro becomes impatient waiting for Bugs to pop out of a burrow and tosses a barrel of TNT into it. Collecting clock power-ups adds extra time to the time limit.
48* UndergroundLevel: "Bully for Bugs/Roman Legion-Hare" is mostly set in the underground corridors of the colosseum.
49* UnexpectedGameplayChange: "Spaced Out Bunny" and "Mad as a Mars Hare" stray away from the platforming and more into the [[UnexpectedShmupLevel 3D shoot-'em-up and 2D shoot-'em-up]], respectively. The game changes back into platforming in the final level "Hare-Way to the Stars", though.
50* UnexpectedShmupLevel: Surprisingly, this game features both examples. Type 2 is featured in "Spaced Out Bunny" (although exclusive to the Genesis version), and Type 1 is featured in "Mad as a Mars Hare" (played in both versions of the game)

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