Follow TV Tropes

Following

Context Trivia / RollerCoasterTycoon

Go To

1* ApprovalOfGod: According to Allister Brimble, composer of the first two games who also composed a menu theme for ''[=OpenRCT2=]'', Chris Sawyer "is really pleased that people want to celebrate his game like this" in regards to ''[=OpenRCT2=]'', and has also heard Allister's theme for the open source remake and enjoys it.
2* AscendedFanNickname: ''[=RCT3=]'' and onwards call guests "peeps", which was a common FanNickname for guests in the ''[=RCT1/2=]'' community.
3* AuthorsSavingThrow:
4** ''RCT Classic'' can effectively be considered an apology letter from Atari for the universally-panned ''4 Mobile'' adaptation and the TroubledProduction and ObviousBeta nature of ''World'', as it is a straight-up mobile port of ''[=RCT2=]'' with almost all the scenarios from ''[=RCT1=]'', both being almost universally beloved games.
5** Although not official, ''[=OpenRCT2=]'' has a lot of quality-of-life changes that try to combine the first and second games to make the best of both worlds. It also makes it much easier to pick rides (during scenario creation, they're categorized by what game they were added in, allowing you to easily filter rides you don't want), and tweaks the stats of rides considered {{Low Tier Letdown}}s. The new save format even allows you to accumulate far more guests/staff/rides than before, and allows footpaths to be customized like they were in ''[=RCT1=]''.
6* DevelopmentHell:
7** ''World'' was originally announced in 2014, later slated for an early 2015 release date at first. However, consistently poor feedback from testers and underwhelming reception caused the project to restart numerous times and shuffle developers, with the final product not getting released until November 2016. And even then, it still ended up in an ObviousBeta state at best.
8** A hybrid live action/CGI film based on the games (yes, really) was announced back in 2010. However, beyond a single announcement, the movie never did come to fruition and nothing was mentioned of it after that.
9* DuelingGames:
10** With ''VideoGame/ThemePark'' early on, though as ''Theme Park'' is an older and more obscure game, it faded quickly.
11** ''World'' was up against ''VideoGame/PlanetCoaster'' (which is made by ''[=RCT3=]'' developers Frontier Developments), ''VideoGame/{{Parkitect}}'' (a 3D ''[=RCT1/2=]'' throwback made by a smaller development team named Texel Raptor that was funded via Website/{{Kickstarter}}), and ''Theme Park Studio'' (no relation to the ''Theme Park'' series, but this game was also funded via Kickstarter, and has VR support along with a handful of unique features). Despite having the most recognizable name, ''RCT World'' lost [[CurbStompBattle big time]]. And that's before including ''[=OpenRCT2=]'' in the mix.
12* DummiedOut: Via the efforts of the ''[=OpenRCT2=]'' developers, [[https://www.reddit.com/r/rct/comments/3n0qga/rct2_two_new_previously_unknown_cheats/cvjtnyt/ it is established]] that Chris Sawyer actually coded a cheat to [[SpontaneousHumanCombustion randomly blow peeps up]] in ''[=RCT2=]'', but did not provide any legitimate way for players to use it in the game's official releases.
13* FollowTheLeader: ''VideoGame/RailroadTycoon'', the first game with "Tycoon" in the name, predates this game by nine years, and Chris Sawyer's very own ''VideoGame/TransportTycoon'' also predates it by five years. Nonetheless, it was ''[=RollerCoaster=] Tycoon'' that codified and popularized the idea, and the vast majority of simulation games with "Tycoon" in their name were created by other companies in order to capitalize on this game's success. The magazine ''[=PC=] Gamer'' eventually created a "Tycoon" genre for classification in their game reviews because of this. With the exception of ''VideoGame/ZooTycoon'', they were pretty much all UsefulNotes/{{Shovelware}}.
14* FranchiseZombie: After ''[=RCT3=]'', the series' reputation took a dive due to Atari's mismanagement of the series, especially since the original developers moved on to different projects.
15* KeepCirculatingTheTapes: In 2017, due to an ongoing lawsuit between Atari and Frontier Developments, all digital releases of ''[=RCT3=]'' were pulled from sale. It was eventually rescued with the release of ''[=RCT3=] Complete'' in 2020, which was self-published by Frontier (and thus removed all references to Atari).
16* ManualMisprint: The manuals for ''[=RCT1=]'' and ''2'' are full of errors and inaccuracies, some of which led to myths within the community.
17** The manual for ''[=RCT1=]'' implies that guests can drop food on footpaths. Guests only drop empty food and drink containers if they can't find a litter bin in time.
18** The manual for ''1'' also warns about rides with spinning rafts and whirlpools, as they have a high nausea rating. The only ride that has both of those things is the River Rapids. While the tip does make sense in real life, in the game, the River Rapids has a low nausea rating, even with the whirlpools.
19** The manual for ''2'' features several real life roller coasters and shows what type they are in-game. Most of the coaster type names match the ones found in-game. But for X [[note]]Now known as X2[[/note]] at Six Flags Magic Mountain, it lists its coaster type as the Multi-Dimension'''al''' Coaster instead of Multi-Dimension Coaster. It's an easy and understandable mistake to make, given that Multi-Dimensional may roll off the tongue better than Multi-Dimension, but it's still a mistake.
20** In the section about the ride window of the manual of ''2'', it has a segment explaining what each statistic on a ride means. There are two errors in this, however. The first is that the manual explains that a ride's Intensity is based solely on g-forces, when in reality there are many things that factor into Intensity. The second is that the section is missing explanations for lateral G-forces, number of drops, and highest drop height, even though those statistics are displayed in a ride's stat window.
21* MissingEpisode:
22** The Promo & Competition parks for the original seemed to have been lost to the public, until they were rediscovered and uploaded [[http://www.jumpjet.info/Classic-Games/Windows/RCT/Scenarios/Scenarios.html here]].
23** For unknown reasons, the ''Loopy Landscapes'' scenario Urban Jungle is not available to play in ''RCT Classic''. This may have to do with the particular terrain used and how it wasn't compatible with the general engine.
24* OfficialFanSubmittedContent:
25** The track designs known as "u(XXXX)" in ''[=RCT Deluxe=]'' are fanmade track designs.
26** ''[=OpenRCT2=]'' includes building pieces by [=ToonTowner=] as part of its default scenery selection.
27* ParodyAssistance: Two examples with ''[=OpenRCT2=]'' involving its new music tracks:
28** Allister Brimble, the composer of the first two ''[=RollerCoaster Tycoon=]'' games, composed a new menu theme.
29** Herman Riddering, the current owner of the Bressingham Voigt (the fairground organ that the original game's merry-go-round songs were recorded from), allowed the developers to record new tracks using the Voigt.
30* ScrewedByTheNetwork: For some people, ''[=RCT3=]''[='=]s poor performance was an example of this, with people blaming the developers for not spending more time to fix it. Given that TechnologyMarchesOn, however, the game has become much more VindicatedByHistory. Interestingly, its SpiritualSuccessor ''Videogame/PlanetCoaster'' underwent the same issue, but since release, the reception has been positive by both the majority of reviewers and fans.
31* ScheduleSlip: ''World'' was initially supposed to have a full release in December 2015, but after the first of two beta weekends, Nvizzio accounted for the feedback they received and decided that they needed more time to finish the game, changing it to Early Access in early 2016.
32* SleeperHit: The developers had no intentions of creating the next big thing, especially when you consider that this was a 2D game in the middle of the VideoGame3DLeap era, but it was a massive success.
33* TroubledProduction: ''World'', a hundred times over, ''World''. Between going through no fewer than '''[[DevelopmentHell four developers]]''', a year's worth of delays and development restarts, a trailer and an early access that both garnered scathing reception, ''World'' is pretty much in the running as a ''de facto'' example of how not to cash in on a triple-A brand name. It didn't help that [[DuelingGames it was competing]] with a plethora of other ''RCT''-inspired games, including ''itself'' in the form of ''[=OpenRCT2=]''; releasing the day before ''VideoGame/PlanetCoaster'' also put a damper on things.
34* UrbanLegendOfZelda:
35** There's a lot of fake cheats that circulate on "cheat codes" websites for ''[=RCT1=]'', such as:
36*** Big Bucks, who never runs out of money.
37*** Richard Branson, who gives a lot of money to every guest.
38*** Tony Day, who eats a lot of hamburgers.
39*** John Mace, who either pays double for ride entry or rides for free depending on your source.
40*** Richard Tan, who pickpockets guests.
41** Renaming Guest 1 to "E=[=MC2=]" and Guest 2 to "E=[=MC3=]" would make a dialog window appear asking if you want to be part of their enhancement team. If you accept, this would supposedly give better rides and much faster R&D. The tricky part is to find those exact two guests: even in parks that start out empty, the guest numbering doesn't necessarily start at #1 due to guests wandering in and out during the park creation process (for example, the first Forest Frontiers guest is #3).
42** According to [[http://www.chrissawyergames.com/faq1.htm this official FAQ]], there were many rumors that used to circulate that naming the guests after terrorists or other evil characters will cause them to wreak havoc in the park. We say "used to" since the FAQ says the publishers will take [[ScrewedByTheLawyers legal action]] against websites that perpetuate those rumors and they seem to have been successful in that matter.
43** Pressing Enter + "M" while the Finances window is open will give the player $5,000, but it can only be done once a month.
44** Removing a segment from a past-its-prime roller coaster and rebuilding the exact same one is supposedly enough to trick the guests into thinking it's a new ride, making it popular again. Similarly, repainting it would also do the trick, but painting it orange or green would cause the guests to complain.
45** A common belief among ''[=RCT1/2=]'' fans is that bobsleigh coasters will crash if they take turns too quickly. Actually, they only crash if they take hills too quickly; they can go through small unbanked turns at 100 km/h with no problem except ridiculous Intensity from the off-the-charts lateral G's. The opposite is actually true in ''RCT 3'', where the bobsleigh trains will derail when taking a curve at too great a speed, but will remain on the track when going through hills even at ludicrous speeds.
46** [[https://web.archive.org/web/20130502162240/http://funnypictures.co.uk/post/46840555015/pro-tip A fake Facebook post that went viral]] describes a mission with a rival neighbor park, and asserts that launching coasters off the map and into this rival park would cause the game to erroneously blame the deaths on them and lower their park rating instead of yours. There is no mission involving a rival neighbor park in the first place, but people believed it for years based on this post.
47** Many players of ''[=RCT1=]'' or ''2'' believed that some foods are saltier than others, and that feeding your guests salty food would make them thirstier which would make them buy more drinks. However, no such "saltiness" rating exists in those two games. This myth may have come from a tip in the manual, which stated that drinks stands are more popular when they're placed near food stalls that sell thirst-inducing food.
48** Some players believe that if the merry-go-round gets the control failure breakdown and doesn't get fixed fast enough, it will explode. As funny as that sounds, no ride will ever destroy itself if it breaks down and never gets fixed. You can let your guests remain on a broken down ride for as long as possible, as they'll be completely fine, aside from the complaints about wanting to get off a ride.
49** There is a belief that guests will throw up in restrooms, and that placing restrooms next to nauseating rides will help stop guests from throwing up on the path. Players also believed that guests will throw up in litter bins. Neither of those beliefs are true in the game. Guests use the First-Aid stall to alleviate nausea, and they may seek a bench to sit on to recover from their nausea.
50* WhatCouldHaveBeen:
51** [[http://www.nicscorner.com/evo_of_rct.htm This page]] relating the development of ''[=RCT1=]'' shows several rides and features that never made it into the game, such as rusty tracks and exploded tracks. The above-linked official FAQ also mentions that an early Beta version of the game had the ability to build rides underground (similar to the "press Shift to adjust the ride's height" feature introduced in ''[=RCT2=]''), which was eventually scrapped due to it causing too many problems.
52** There are 13 .dat files assigned for the merry-go-round organ music in ''[=RCT1=]'' and ''[=RCT2=]'', but only 10 of them are used in the former and 11 in the latter. The Bressingham Voigt LP from which the organ music is sourced just so happens to have 13 tracks, which means Chris Sawyer probably intended to use the entire LP but had to cut a few tracks due to disk space and/or copyright concerns. The omitted songs are "[[https://www.youtube.com/watch?v=MDZ41ztX714 Stars and Stripes Forever]]", the "[[https://www.youtube.com/watch?v=Qbv030Juxs4 Medley of 1954]]" ("Bella Bella Bimba" from that medley was added in ''[=RCT2=]'') and "[[https://www.youtube.com/watch?v=HFXCldIXnVM Petersburgher Schilttenfahrt (St. Petersburgh Sleighride)]]".

Top