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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/metro.jpg]]
2 [[caption-width-right:350:[[Main/{{Tagline}} Enter the Metro]]]]
3
4''Metro'' (Russian: Метро) is a series of novels and video games, started in 2005 by Russian author Dmitry Glukhovsky's novel ''Literature/Metro2033''. The novel quickly became popular, and even managed to find an audience outside Russia, being translated into 34 different languages. Glukhovsky has since gone on to write two sequels.
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6The series takes place in the 2030s, twenty years after an apocalyptic nuclear war devastated the world. With the surface contaminated by radiation, the residents of UsefulNotes/{{Moscow}} have no choice but to live in the city's [[UsefulNotes/MoscowMetro subway system]]. They have little in the way of supplies or technology, and must make do with what they have, enduring radiation, mutants, and their own fellow man.
7
8The main entries in the ''Metro'' literature series:
9
10[[index]]
11* ''Literature/Metro2033'' (2005)
12* ''Literature/Metro2034'' (2009)
13* ''Literature/Metro2035'' (2015)
14[[/index]]
15
16In addition, dozens of spin-offs taking place in the same universe have been written by other authors.
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18Ukrainian game developer 4A Games has developed a video game adaptation of the series, which currently consists of three main games:
19
20[[index]]
21* ''VideoGame/Metro2033'' (2010)
22* ''VideoGame/MetroLastLight'' (2013)
23** ''Metro Redux'' (2014): Updated rerelease compilation of ''Metro 2033'' and ''Last Light'' with improved graphics and features.
24* ''VideoGame/MetroExodus'' (2019)
25* ''VideoGame/MetroAwakening'' (2024)
26[[/index]]
27
28Other media:
29* ''TabletopGame/Metro2033'' (2011) - A BoardGame based on the first novel
30* ''ComicBook/Metro2033BritanniaComicPrologue'' (2012) - A ComicBook based onthe prologue to ''Britannia''
31* ''ComicBook/MetroLastLight'' (2013) - A ComicBook set between ''VideoGame/Metro2033'' and ''VideoGame/MetroLastLight''
32----
33!!General tropes:
34
35* AfterTheEnd: The series takes place twenty or so years after a nuclear war rendered most of the surface world uninhabitable.
36* ArtisticLicenseGeography: One of the expanded universe novels, ''Британия''[[note]]Britannia[[/note]], features Scottish survivors of the Great War living in the [[http://arranmoffat.co.uk/wp-content/uploads/tubeORIGINAL.jpeg Glasgow subway]]. The Glasgow subway is not sunk deep enough[[note]]Moscow Metro average depth: ~33-55 metres - Glasgow subway average depth: 8.8 metres[[/note]] to defend against even conventional strikes [[note]]damage from fascist bombing, as well as the remains of the destroyed Merkland Street station, can still be seen in the tunnels south of Partick Station)[[/note]], it isn't nearly large enough to support any population in the way the Moscow Metro[[note]]UsefulNotes/MoscowMetro length: at least 192 miles - Glasgow subway length: 6.5 miles[[/note]] can. Whilst this error is excusable for the sake of narrative, it is still somewhat perplexing, as a bit of research shows that the ground beneath Glasgow is lousy with abandoned mineshafts, which could well be deep enough to shelter in the event of nuclear war.
37* BroadStrokes: As Glukhovsky is also involved in writing the plots for the game adaptations, events from the games are implied to have happened in the novels, but the specifics are vague and occasionally contradictory. ''Literature/Metro2035'' refers to elements of ''[[Videogame/MetroLastLight Last Light]]'', and ''Videogame/MetroExodus'' follows up on some elements of ''2035''. Both media are careful to avoid ContinuityLockout though - each medium’s version is self-sufficient, and the details don’t always line up, but certain things are clearer or more developed if you’ve seen both.
38* CrapsackWorld: Oh boy howdy, you'd better believe it. One for the ages, and on multiple levels. Consider:
39** Even if ''all'' the supernatural and more "conventional" SF elements (mutants, psionics) were taken out, you'd still have mass extinction, an uninhabitable surface and a post-apocalyptic society of only a few thousand people driven underground...the [[{{HumansAreTheRealMonsters}} members of which apparently have learned nothing from the great devastation and go right back to killing, raping and enslaving each other over ideology, religion and profit.]] Totalitarian hellholes, a power block preaching unrestricted cut-throat post-apocalyptic capitalism, outlaws prowling the tunnels and ruling some outlying stations, crazed cults lurking in forgotten service areas...and only a few stations being relatively calm, somewhat egalitarian places, which still have rather harsh laws and atmosphere. By itself, that is a pretty grim picture.
40** Now add to that the "classic" SF/survival horror stuff such as [[NuclearMutant mutants]] of all sizes which turn many of the tunnels into [[{{DarknessEqualsDeath}} potential deathtraps]], making travel by armed caravan necessary...and even then, the mortality rate is rather high (besides, getting chewed up by some monstrosity is a much more powerful primal fear than catching an outlaw's bullet). There's a reason, beyond outlaws and enemy "nations" raids', that tunnel entrances are fortified and constantly manned. And that's not the only front to worry about, if you're especially unlucky: your station's gate/airlock to the surface might have been damaged and breached at some point, creating an opening through which horrors from the surface can enter your station. On the upper platform level. Which is usually where the living quarters are...
41** Now add to ''that'' the actual overarching plot from the book, the threat by the Dark Ones. Yes, at the very end of the novel they [[spoiler: actually turn out to be benevolent and the entire thing has been a huge misunderstanding, or [[{{StarfishLanguage}} incapability]] [[{{MindRape}} of communication]] on their part. They wish humanity NO harm.]] But to the average Metro denizen during the events of the book, they ''do'' appear as an incomprehensible, utterly terrifying, inhuman force, much worse than the "common" mutants, because in contrast to those the Dark Ones are clearly sentient, evoke supernatural dread and, on close contact, severe insanity in humans, and seem to slowly, and purposefully, advance along one Metro line, threatening to engulf Artyom's station. The utter terror the VDNKH inhabitants feel is quite understandable.
42** And as if all that were not enough, add to '''that''' all the truly weird supernatural stuff going on, such as the mysterious tunnel noises; the "soul cacophony" from the pipes; unexplained temporal and spatial anomalies; sudden attacks of extreme anxiety, or vertigo, or plain insanity, while travelling through some of the tunnels, with some humans suffering these and others, who travel in ''the same group'', being unaffected; people simply disappearing without a single trace, leaving neither blood or body (parts) nor equipment, clothing, ''nothing at all'' behind, with these disappearances occuring in tunnels which have been shown to be clean, well-lit and perfectly safe (by Metro standards, at least) only a few days prior; the weird, but horrifying death-sentence effect of the Kremlin's stars up on the surface, and its ambiguous nature (we never learn for certain whether it is tied to [[spoiler: the BlobMonster in the Kremlin basement]] or is some other unrelated, but possibly symbiotic, force); and quite a few instances of similar fun stuff. Totalling all of that up, and considering the fact that many denizens of the Metro are armed at all times, [[{{AteHisGun}} eating one's gun]] is bound to seem an easier, less painful and less psychically stressful solution for quite a few of the inhabitants than facing the Metro in all its "glory" every single day.
43* DeathWorld: The surface. In this frozen hellscape, if the mutants don't kill you, then the radioactive air will. If that doesn't kill you either, then something bizarre, supernatural, and inexplicable will.
44* GaiasLament: Played with. In the earliest installments, the world is still pretty much in the grasp of nuclear winter. Later in the series, "nuclear spring" has come, there is some thaw, and rain becomes a thing. Wetlands start spreading, and life begins to actually thrive again. Of course, the life-forms that are popping up are mostly horrendous mutants, and the new life-rich swamps are, if anything, even more hostile and endemic to human life than the sterile, irradiated wastelands that preceded them. But hey, you can't win 'em all.
45** Background conversations and the ExpandedUniverse mention settlements away from Moscow where things are better, the air is breathable, crops grow in the ground and radiation count is low, making this trope {{Downplayed}}.
46* GreatOffscreenWar: The nuclear war of 2013. Not much is known about it, except that it probably started between two Middle Eastern countries and eventually ended with the United States and Russia duking it out.
47* HateCrimesAreASpecialKindOfEvil: Of the all the factions in post-apocalyptic Moscow, the ones that just about ''everyone'' hates and despises with equal measure are the Fourth Reich who are, naturally, [[ThoseWackyNazis Nazis]]. Their main goal is to purge anyone with mutations or deformities (such as ''short height''), whom they immediately brand a "lesser race" and either [[MadeASlave enslave]] or exterminate them, but the books also state that they still kill non-whites and non-Russians. The game ''VideoGame/MetroLastLight'' also indicates that they torment and beat their own people if they aren't violent or cruel enough.
48* HumansAreBastards: Despite the apocalypse, the Metro inhabitants are still perfectly willing to fight each other or sell each other out for politics or profit.
49* ImAHumanitarian: A fairly common occurrence in the novels, the original ''Metro 2033'' and ''Towards the Light'' to name a few.
50* LighterAndSofter: Several sequel novels that add details about what's going on beyond big cities. It's still a postapocalypse, there are still no civilization except in isolated spots, but hell, its ''the surface''! You can see the sun, the sky, rain, snow! You can breathe the air and walk without being attacked by some monster, mutant or dinosaur! You don't get that depressing feeling that humanity is obsolete anymore! And one novel even gives us a [[HiddenElfVillage peaceful village]] of Tolkien fans/Elf-wannabes in the middle of pristine, uncontaminated wilderness.
51** When the protagonist of said novel first encounters these "Elves", he wonders if they are savages who would want to skin people alive. No, they are not. It's a perfectly nice WackyWaysideTribe living a happy pastoral life.
52* MaybeMagicMaybeMundane: Oh yes. The Metro is sprinkled with all sorts of weird phenomena, but the narration usually presents different explanations for each of them, and whether the cause is supernatural or not is often left ambiguous. [[spoiler:Is the [[BlobMonster state]] of the Kremlin the result of a biological weapon or ''trapped demons''? Is the huge object Artyom sees in a parallel tunnel the Great Worm or a giant drilling vehicle? Is the insanity-inducing noise in the tunnels caused by spirits in the pipes or harmonic oscillations?]]
53* MirrorUniverse: The novel ''Noon Void''. In this AU Moscow is alive and well... but the metro became a DeathWorld.
54* {{Mundanger}}: The Dark Ones, the {{Mutants}}, the nuclear fallout, the weird psychic anomalies and the odd EldritchAbomination or two are legitimate, potentially existential threat to the Metro's inhabitants, but equally worrisome are things like [[BuriedAlive cave-ins]], [[ThePlague epidemics]], floods, fires, swarms of devouring rats or simply [[HumansAreBastards man's inhumanity to man]].
55* NPlusOneSequelTitle: The two sequels to the original book have the numbers 2034 and 2035 respectively.
56* NuclearMutant: The surface world is made of this. Looks like in this verse, hard radiation actually does produce monsters, mutants and dinosaurs, 1950s style. And bioweapons produce {{Blob Monster}}s.
57* OnlyElectricSheepAreCheap: The people of Metro live on a monotonous diet of mushrooms and pork (even 'shroom tea!). Any kind of normal crops are (logically) extinct and most wildlife apparently [[{{Pun}} went out with a blast]] too... Even the measly mushrooms which feed both humans and their livestock have to be grown on a substrate of [[spoiler:[[{{Squick}} fresh feces]],]] all because of a lack of proper soil. [[EverythingSoundsSexierInFrench Bon appetite.]] And for that matter, quality bullets are rare too - no wonder they've become the currency.
58** One of the crazy {{Cult}}s inhabiting the underground decided to skip the whole "grow mushrooms and raise pigs" part, [[IAmAHumanitarian when it comes to hunger]]. A bleak ScavengerWorld indeed...
59* OtherworldlyCommunicationFailure: The [[HumanoidAbomination Dark Ones]] are universally feared by the denizens of the Metro as terrifying boogeymen that can [[MindRape fry the brains]] of humans simply by approaching them. As Artyom learns, however, none of this is intentional on the Dark Ones' part. They mean no harm: in fact, they want to coexist, but unfortunately their PsychicPowers are so potent that human minds can't handle it. Each time the Dark Ones reach out to try to telepathically communicate with a human, it drives the human to madness.
60* PracticalCurrency: Bullets are used as currency. Practical, but also means that combat [[AbnormalAmmo involves shooting money]].
61** It's also stated that [[KarmaMeter every bullet spent on goodies is a bullet not used to kill someone.]]
62* RealityIsOutToLunch: Since the nuclear apocalypse, there have been some ''strange'' events that occur, which can only be described as supernatural. "Ghosts" can be seen, strange sounds heard, and unusual anomalies and mysteries abound both above and below ground.
63* ScavengerWorld: Much of the Metro economy involves scavenging pre-war technology or supplies, usually from the surface or abandoned areas.

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