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* OnlyElectricSheepAreCheap: The people of Metro live on a monotonous diet of mushrooms and pork (even 'shroom tea!). Any kind of normal crops are (logically) extinct and most wildlife apparently [[IncrediblyLamePun went out with a blast]] too... Even the measly mushrooms which feed both humans and their livestock have to be grown on a substrate of [[spoiler:[[{{Squick}} fresh feces]],]] all because of a lack of proper soil. [[EverythingSoundsSexierInFrench Bon appetite.]] And for that matter, quality bullets are rare too - no wonder they've become the currency.

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* OnlyElectricSheepAreCheap: The people of Metro live on a monotonous diet of mushrooms and pork (even 'shroom tea!). Any kind of normal crops are (logically) extinct and most wildlife apparently [[IncrediblyLamePun [[{{Pun}} went out with a blast]] too... Even the measly mushrooms which feed both humans and their livestock have to be grown on a substrate of [[spoiler:[[{{Squick}} fresh feces]],]] all because of a lack of proper soil. [[EverythingSoundsSexierInFrench Bon appetite.]] And for that matter, quality bullets are rare too - no wonder they've become the currency.
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clarifying where artyom does and does not speak


* SuddenlySpeaking: Inverted. Artyom was a fully speaking character in Metro 2033 book, but was retconned as a HeroicMime after the game came out, and never spoke since. [[spoiler: It depends on which Artyom you're referring to. The CanonForeigner Artyom Popov from Metro 2034 is and has always been a fully voiced character]].

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* SuddenlySpeaking: Inverted. Artyom was a fully speaking character in Metro 2033 book, book and in Metro 2035, but was retconned as a HeroicMime after in all the game came out, and never spoke since. games is a HeroicMime. [[spoiler: It depends on which Artyom you're referring to. The CanonForeigner Artyom Popov from Metro 2034 is and has always been also a fully voiced speaking character]].
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* ''VideoGame/MetroAwakening'' (2024)
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* ''[=TabletopGame/Metro2033=]'' (2011) - A BoardGame based on the first novel
* ''[=ComicBook/Metro2033BritanniaComicPrologue=]'' (2012) - A ComicBook based onthe prologue to ''Britannia''

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* ''[=TabletopGame/Metro2033=]'' ''TabletopGame/Metro2033'' (2011) - A BoardGame based on the first novel
* ''[=ComicBook/Metro2033BritanniaComicPrologue=]'' ''ComicBook/Metro2033BritanniaComicPrologue'' (2012) - A ComicBook based onthe prologue to ''Britannia''
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* ''TabletopGame/Metro2033'' (2011) - A BoardGame based on the first novel
* ''ComicBook/Metro2033BritanniaComicPrologue'' (2012) - A ComicBook based onthe prologue to ''Britannia''

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* ''TabletopGame/Metro2033'' ''[=TabletopGame/Metro2033=]'' (2011) - A BoardGame based on the first novel
* ''ComicBook/Metro2033BritanniaComicPrologue'' ''[=ComicBook/Metro2033BritanniaComicPrologue=]'' (2012) - A ComicBook based onthe prologue to ''Britannia''
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** Now add to that the "classic" SF/survival horror stuff such as [[{{NuclearNasty}} mutants]] of all sizes which turn many of the tunnels into [[{{DarknessEqualsDeath}} potential deathtraps]], making travel by armed caravan necessary...and even then, the mortality rate is rather high (besides, getting chewed up by some monstrosity is a much more powerful primal fear than catching an outlaw's bullet). There's a reason, beyond outlaws and enemy "nations" raids', that tunnel entrances are fortified and constantly manned. And that's not the only front to worry about, if you're especially unlucky: your station's gate/airlock to the surface might have been damaged and breached at some point, creating an opening through which horrors from the surface can enter your station. On the upper platform level. Which is usually where the living quarters are...

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** Now add to that the "classic" SF/survival horror stuff such as [[{{NuclearNasty}} [[NuclearMutant mutants]] of all sizes which turn many of the tunnels into [[{{DarknessEqualsDeath}} potential deathtraps]], making travel by armed caravan necessary...and even then, the mortality rate is rather high (besides, getting chewed up by some monstrosity is a much more powerful primal fear than catching an outlaw's bullet). There's a reason, beyond outlaws and enemy "nations" raids', that tunnel entrances are fortified and constantly manned. And that's not the only front to worry about, if you're especially unlucky: your station's gate/airlock to the surface might have been damaged and breached at some point, creating an opening through which horrors from the surface can enter your station. On the upper platform level. Which is usually where the living quarters are...



* NuclearNasty: The surface world is made of this. Looks like in this verse, hard radiation actually does produce monsters, mutants and dinosaurs, 1950s style. And bioweapons produce {{Blob Monster}}s.

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* NuclearNasty: NuclearMutant: The surface world is made of this. Looks like in this verse, hard radiation actually does produce monsters, mutants and dinosaurs, 1950s style. And bioweapons produce {{Blob Monster}}s.
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** Background conversations and the ExpandedUniverse mention settlements away from Moscow where things are better, the air is breathable, crops grow in the ground and radiation count is low, making this trope {{Downplayed}}.
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* {{Mundanger}}: The Dark Ones, the {{Mutants}}, the nuclear fallout, the weird psychic anomalies and the odd EldritchAbomination or two are legitimate, potentially existential threat to the Metro's inhabitants, but equally worrisome are things like [[BuriedAlive cave-ins]], [[ThePlague epidemics]], floods, fires, swarms of devouring rats or simply [[HumansAreBastards man's inhumanity to man]].
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* NPlusOneSequelTitle: The two sequels to the original book have the numbers 2034 and 2035 respectively.
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* OtherworldlyCommunicationFailure: The [[HumanoidAbomination Dark Ones]] are universally feared by the denizens of the Metro as terrifying boogeymen that can [[MindRape fry the brains]] of humans simply by approaching them. As Artyom learns, however, none of this is intentional on the Dark Ones' part. They mean no harm: in fact, they want to coexist, but unfortunately their PsychicPowers are so potent that human minds can't handle it. Each time the Dark Ones reach out to try to telepathically communicate with a human, it drives the human to madness.
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* HateCrimesAreASpecialKindOfEvil: Of the all the factions in post-apocalyptic Moscow, the ones that just about ''everyone'' hates and despises with equal measure are the Fourth Reich who are, naturally, [[ThoseWackyNazis Nazis]]. Their main goal is to purge anyone with mutations or deformities (such as ''short height''), whom they immediately brand a "lesser race" and either [[MadeASlave enslave]] or exterminate them, but the books also state that they still kill non-whites and non-Russians. The game ''VideoGame/MetroLastLight'' also indicates that they torment and beat their own people if they aren't violent or cruel enough.

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* GaiasLament: Played with. In the earliest installments, the world is still pretty much in the grasp of nuclear winter. Later in the series, "nuclear spring" has come, there is some thaw, and rain becomes a thing. Wetlands start spreading, and life begins to actually thrive again. Of course, the life-forms that are popping up are mostly horrendous mutants, and the new life-rich swamps are, if anything, even more hostile and endemic to human life than the sterile, irradiated wastelands that preceded them. But hey, you can't win 'em all.



* SuddenlySpeaking: Inverted. Artyom was a fully speaking character in Metro 2033 book, but was retconnected as a HeroicMime after the game came out, and never spoke since. [[spoiler: It depends on which Artyom you're referring to. The CanonForeigner Artyom Popov from Metro 2034 is and has always been a fully voiced character]].

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* SuddenlySpeaking: Inverted. Artyom was a fully speaking character in Metro 2033 book, but was retconnected retconned as a HeroicMime after the game came out, and never spoke since. [[spoiler: It depends on which Artyom you're referring to. The CanonForeigner Artyom Popov from Metro 2034 is and has always been a fully voiced character]].
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* ScavengerWorld: Much of the Metro economy involves scavenging pre-war technology or supplies, usually from the surface or abandoned areas.

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* ScavengerWorld: Much of the Metro economy involves scavenging pre-war technology or supplies, usually from the surface or abandoned areas.areas.
* SuddenlySpeaking: Inverted. Artyom was a fully speaking character in Metro 2033 book, but was retconnected as a HeroicMime after the game came out, and never spoke since. [[spoiler: It depends on which Artyom you're referring to. The CanonForeigner Artyom Popov from Metro 2034 is and has always been a fully voiced character]].
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* AfterTheEnd: The series takes place twenty or so years after a nuclear war rendered most of the surface world uninhabitable.


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* GreatOffscreenWar: The nuclear war of 2013. Not much is known about it, except that it probably started between two Middle Eastern countries and eventually ended with the United States and Russia duking it out.
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* BroadStrokes: As Glukhovsky is also involved in writing the plots for the game adaptations, events from the games are implied to have happened in the novels, but the specifics are vague and occasionally contradictory. ''Literature/Metro2035'' refers to elements of ''[[Videogame/MetroLastLight Last Light]]'', and ''Videogame/MetroExodus'' follows up on some elements of ''2035''. Both media are careful to avoid ContinuityLockout though.

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* BroadStrokes: As Glukhovsky is also involved in writing the plots for the game adaptations, events from the games are implied to have happened in the novels, but the specifics are vague and occasionally contradictory. ''Literature/Metro2035'' refers to elements of ''[[Videogame/MetroLastLight Last Light]]'', and ''Videogame/MetroExodus'' follows up on some elements of ''2035''. Both media are careful to avoid ContinuityLockout though.though - each medium’s version is self-sufficient, and the details don’t always line up, but certain things are clearer or more developed if you’ve seen both.
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* ''ComicBook/Metro2033BritanniaComicPrologue'' (2012) - ) - A ComicBook based onthe prologue to ''Britannia''

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* ''ComicBook/Metro2033BritanniaComicPrologue'' (2012) - ) - A ComicBook based onthe prologue to ''Britannia''
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Other media:
* ''TabletopGame/Metro2033'' (2011) - A BoardGame based on the first novel
* ''ComicBook/Metro2033BritanniaComicPrologue'' (2012) - ) - A ComicBook based onthe prologue to ''Britannia''
* ''ComicBook/MetroLastLight'' (2013) - A ComicBook set between ''VideoGame/Metro2033'' and ''VideoGame/MetroLastLight''
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* DeathWorld: The surface. In this frozen hellscape, if the mutants don't kill you, then the radioactive air will.

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* DeathWorld: The surface. In this frozen hellscape, if the mutants don't kill you, then the radioactive air will. If that doesn't kill you either, then something bizarre, supernatural, and inexplicable will.
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The series takes place twenty years after an apocalyptic nuclear war devastated the world. With the surface contaminated by radiation, the residents of UsefulNotes/{{Moscow}} have no choice but to live in the city's [[UsefulNotes/MoscowMetro subway system]]. They have little in the way of supplies or technology, and must make do with what they have, enduring radiation, mutants, and their own fellow man.

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The series takes place in the 2030s, twenty years after an apocalyptic nuclear war devastated the world. With the surface contaminated by radiation, the residents of UsefulNotes/{{Moscow}} have no choice but to live in the city's [[UsefulNotes/MoscowMetro subway system]]. They have little in the way of supplies or technology, and must make do with what they have, enduring radiation, mutants, and their own fellow man.
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* BroadStrokes: As Glukhovsky is also involved in writing the plots for the game adaptations, events from the games are implied to have happened in the novels, but the specifics are vague and occasionally contradictory. ''Literature/Metro2035'' refers to elements of ''[[Videogame/MetroLastLight Last Light]]'', and according to the author, ''[[Videogame/MetroExodus Exodus]]'' will follow up on some elements of ''2035''. Both media are careful to avoid ContinuityLockout though.

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* BroadStrokes: As Glukhovsky is also involved in writing the plots for the game adaptations, events from the games are implied to have happened in the novels, but the specifics are vague and occasionally contradictory. ''Literature/Metro2035'' refers to elements of ''[[Videogame/MetroLastLight Last Light]]'', and according to the author, ''[[Videogame/MetroExodus Exodus]]'' will follow ''Videogame/MetroExodus'' follows up on some elements of ''2035''. Both media are careful to avoid ContinuityLockout though.
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* RealityIsOutToLunch: Since the nuclear apocalypse, there have been some ''strange'' events that occur, which can only be described as supernatural. "Ghosts" can be seen, strange sounds heard, and unusual anomalies and mysteries abound both above and below ground.
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Ukrainian game developer 4A Games released a video game adaptation of the series in 2010, which currently consists of three main games:

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Ukrainian game developer 4A Games released has developed a video game adaptation of the series in 2010, series, which currently consists of three main games:
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The series takes place twenty years after an apocalyptic nuclear war devastated the world. With the surface contaminated by radiation, the residents of UsefulNotes/{{Moscow}} have no choice but to live in city's [[UsefulNotes/MoscowMetro subway system]]. They have little in the way of supplies or technology, and must make do with what they have, enduring radiation, mutants, and their own fellow man.

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The series takes place twenty years after an apocalyptic nuclear war devastated the world. With the surface contaminated by radiation, the residents of UsefulNotes/{{Moscow}} have no choice but to live in the city's [[UsefulNotes/MoscowMetro subway system]]. They have little in the way of supplies or technology, and must make do with what they have, enduring radiation, mutants, and their own fellow man.
Is there an issue? Send a MessageReason:
None


* BroadStrokes: As Glukhovsky is also involved in writing the plots for the game adaptations, events from the games are implied to have happened in the novels, but the specifics are vague and occasionally contradictory. ''Literature/Metro2035'' refers to elements of ''[[Videogame/MetroLostLight Lost Light]]'', and according to the author, ''[[Videogame/MetroExodus Exodus]]'' will follow up on some elements of ''2035''. Both media are careful to avoid ContinuityLockout though.

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* BroadStrokes: As Glukhovsky is also involved in writing the plots for the game adaptations, events from the games are implied to have happened in the novels, but the specifics are vague and occasionally contradictory. ''Literature/Metro2035'' refers to elements of ''[[Videogame/MetroLostLight Lost ''[[Videogame/MetroLastLight Last Light]]'', and according to the author, ''[[Videogame/MetroExodus Exodus]]'' will follow up on some elements of ''2035''. Both media are careful to avoid ContinuityLockout though.
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None

Added DiffLines:

* BroadStrokes: As Glukhovsky is also involved in writing the plots for the game adaptations, events from the games are implied to have happened in the novels, but the specifics are vague and occasionally contradictory. ''Literature/Metro2035'' refers to elements of ''[[Videogame/MetroLostLight Lost Light]]'', and according to the author, ''[[Videogame/MetroExodus Exodus]]'' will follow up on some elements of ''2035''. Both media are careful to avoid ContinuityLockout though.
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Added DiffLines:

* DeathWorld: The surface. In this frozen hellscape, if the mutants don't kill you, then the radioactive air will.

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