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1While ''Team Fortress Classic'' has nowhere near as much characterization as its sequel, there is still enough to warrant a page explaining the PlayerParty of the game.
2
3[[foldercontrol]]
4[[folder: The Scout]]
5!!The Scout (Greg):
6[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/scoutnew_tfc_0.png]]
7
8Identifiable via his camouflage suit, boots, gloves, radio cap and visor, the Scout is the FragileSpeedster of the team, able to move at awesome speed via his enhanced running, bunnyhopping and Concussion Jumps. While he may not be the most durable of the mercs, he compensates by his unique ability to instantly locate the flag on any CTF map with the push of a button, can disable a Spy's disguise or a Demoman's Detpack at a touch, and can use unique Caltrops and Concussion Grenades to hamper and slow a enemy. However, he is mainly built for flag running and as such all his weapons are built around self-defense if necessary and are more annoying than threatening, so a Scout's main purpose to rush past a enemy defense and bag the flag rather than partaking in a charge.
9
10''Armed with'': [[CrowbarCombatant Crowbar]] (a JokeWeapon that should be disregarded, although the Scout can use it a bit more effectively with his speed), [[ShotgunsAreJustBetter Single-Barrel Shotgun]] (good damage and effective at long-range, but not powerful to kill most enemies who aren't badly wounded and need to be finished off), [[NailEm Nailgun]] (Only useful if you're good at circle-strafing, where it can quickly tear most enemies to pieces, or if used against a Sentry Gun), {{Caltrops}} (cuts a enemy's speed in half and deals a little damage when dropped on the floor), [[ConcussionFrags Concussion Grenades]] (can be used to send you flying into the air or to disorientate a enemy pursuing you, or can be used to simply annoy enemies by dropping one into their spawn)
11----
12* CherryTapping: His main method of attacking if he's not finishing off an enemy already injured by a teammate.
13* CutTheFuse: He can disable an enemy Demoman's [[OneHitKill Detpack]] by just touching it.
14* DesignatedPointMan: His speed makes him the best first choice to, well, scout the enemy lines for the team.
15* FragileSpeedster: Even more so than his ''Team Fortress 2'' successor.
16* HeroicMime: Like the rest of his teammates, he only ever says "Medic!" and "Excuse me, I'm in need of medical attention!", as well as a few grunts.
17* InterfaceScrew: Via his Concussion Grenades, which can mess with the other player's movement or aim, depending on the version.
18* LethalJokeCharacter: In the hands of an inexperienced player, he is next to useless, as his weak weapons and fragility put him at a major disadvantage that his speed can't compensate for. However, if you learn how to use to circle-strafe and use Concussion Grenades, he can be a damn useful flag runner and offensive support.
19* NailEm: Via his Nailgun, which can be pretty effective at taking off a bit of a enemy's health via circle-strafing, although attempting to kill a enemy by yourself with this weapon isn't recommended.
20* RangedEmergencyWeapon: His Single-Barrel Shotgun, his strongest weapon (for comparison's sake, the Soldier, Pyro, Demoman, Heavy and Medic only have it as a backup weapon).
21* YouDontLookLikeYou: In the ''Team Fortress 2'' comics, he's depicted with a mustache his ''TFC'' model doesn't have, even when depicted as his younger self.
22[[/folder]]
23[[folder: The Sniper]]
24
25!!The Sniper (Virgil)
26[[quoteright:305:https://static.tvtropes.org/pmwiki/pub/images/snipernew_tfc.png]]
27
28Identifiable via his desert camouflage suit, grass camouflage headgear, colored stripes and boots, the Sniper is the one class you ''never'' want to be in the sights of. His legendary SniperRifle is capable of headshotting and charging up for strong bodyshots, both of which can be a OneHitKill to even the Heavy with a Medic backing him up. However, he is weak at close range and has little power in a direct firefight, so he should always try to stay away from close combat as he has a huge advantage over all other classes from a distance, assisting his team by taking down enemies from afar and dealing with key targets.
29
30''Armed with'': [[CrowbarCombatant Crowbar]] (a JokeWeapon that should be disregarded), SniperRifle (the Sniper's bread and butter, and what you will have to become one with to be a effective Sniper), [[EmergencyWeapon Automatic Rifle]] (can be pulled out to deal with an ambusher with its high rate of fire and decent damage but uses the same ammo as the Sniper Rifle), [[NailEm Nailgun]] (Only useful if you're out of rifle bullets or are trying to conserve them), [[GrenadeSpam Hand Grenade]] (useful to taking down an enemy Scout or Spy trying to kill you or as a distraction against a stronger enemy while you run)
31----
32* BoomHeadshot: The ability to zoom in with his sniper rifle makes this his speciality.
33* TheBusCameBack: His SniperRifle is an available weapon in ''VideoGame/TeamFortress2'' as the Classic.
34* ChargedAttack: The SniperRifle does this. Hold it down long enough, and a simple bodyshot will suffice to OneHitKill nearly all targets.
35%%* ColdSniper
36* CrosshairAware: If his Sniper Rifle's dot dances over your vision, you will explode into a pile of giblets unless you move FAST.
37* DoNotRunWithAGun: While charging his rifle.
38* GrenadeSpam: Since he's the only class (barring the Civilian) to have only one type of grenade, it's inevitable for a Sniper player to spam their grenades to deal with enemies.
39* GlassCannon: Can potentially OneHitKill any enemy with his Sniper Rifle, but has low health and weak armour.
40* HeroicMime: Like the rest of his teammates, he only ever says "Medic!" and "Excuse me, I'm in need of medical attention!", as well as a few grunts.
41* LaserSight: The SniperRifle uses this in place of crosshairs. Just like in ''Team Fortress 2'' (and [[TruthInTelevision real life]]), the laser itself is invisible -- all that can be seen is the dot of light on walls, or unfortunate teammates.
42* RangedEmergencyWeapon: The Automatic Rifle, which uses up sniper ammo and is primarily meant to damage an ambusher while getting away. The Nailgun can also become this if you're trying to conserve rifle bullets by using it to kill a Scout or Spy.
43* SniperDuel: A given considering that one of the Sniper's main jobs is to [[HunterOfHisOwnKind kill the enemy team's Snipers who are giving his teammates trouble]].
44[[/folder]]
45[[folder: The Soldier]]
46!!The Soldier (Ross)
47[[quoteright:331:https://static.tvtropes.org/pmwiki/pub/images/soldiernew_tfc.png]]
48
49Identifiable via his combat fatigue suit, armored vest, military helmet, and camouflage face paint, the Soldier is capable of spearheading the attack on enemy territory, using his trusty Rocket Launcher to take out any obstacle, big or small, that might stand in his path. His [[BulletHell Nail Grenades]] enable him to hold down any area, preventing enemies from entering without suffering constant damage, and he is strong and durable enough to take down even the toughest enemies with his powerful weaponry and legendary RocketJump. However, he's not only pretty slow, but he's also a JackOfAllStats, with nothing he beats his teammates in (The Scout, Pyro, Medic and Spy are faster whereas the Demoman, Heavy, Engineer and Sniper can deal more damage), so he must learn to adapt and utilize his enemies' strengths and weaknesses to his advantage.
50
51''Armed with'': [[CrowbarCombatant Crowbar]] (a JokeWeapon that should be disregarded), [[ShotgunsAreJustBetter Single-Barrel Shotgun]] (An EmergencyWeapon that should only be used to conserve Shells on a weakened enemy), [[ShotgunsAreJustBetter Double-Barrel Shotgun]] (makes a great sidearm to your Rocket Launcher due to its decent accuracy, good damage and having plentiful ammo), [[StuffBlowingUp Rocket Launcher]] (Very powerful and accurate at long range, but has a slow projectile speed and slow reload speed), [[GrenadeSpam Hand Grenade]] (Useful to dealing with a enemy who can dodge your rockets), [[BulletHell Nail Grenade]] (spews nails everywhere before exploding, shredding apart any enemy before killing them with the final blast)
52----
53* AchillesHeel: His biggest concern is keeping his rocket launcher loaded, since it only has a capacity of four rockets and takes an excruciatingly long time to reload.
54%%* {{BFG}}: His Rocket Launcher.
55* BulletHell: His Nail Grenades induce this by firing nails everywhere.
56%%* DoAnythingSoldier:
57* HeroicMime: Like the rest of his teammates, he only ever says "Medic!" and "Excuse me, I'm in need of medical attention!", as well as a few grunts.
58* JackOfAllStats: While he lacks many exploitable weaknesses, he is not the best at anything really - the Scout and Medic can move faster without the need of the RocketJump, the Demoman and Heavy can deal more upfront damage in a firefight, the Pyro and Spy are better at area control with their Grenades, and the Engineer and Sniper can be better defenders.
59* NailEm: Via his Nail Grenades.
60* RocketJump: Coming off the heels of the TropeNamer UrExample from ''Quake'', it's obvious that he has access to this ability.
61* SplashDamage: His primary weapon of crowd control.
62* UnorthodoxReload: His rocket launcher is the same single-shot launcher that [[VideoGame/HalfLife1 Gordon Freeman]] uses, but with a four-rocket clip -- Soldier just plays the reload animation four times, inexplicably stacking four rockets on top of each other.
63[[/folder]]
64[[folder: The Demoman]]
65!!The Demoman ([[OneSteveLimit also named Greg]])
66[[quoteright:252:https://static.tvtropes.org/pmwiki/pub/images/demomannew_tfc.png]]
67
68Identifiable via his riot helmet with a lowered visor, armoured jacket and knee pads, the Demoman is the master of explosives. While he is a little slower than other classes, he more than makes up for it with his incredibly deadly and powerful GrenadeLauncher and Pipebomb Launcher, which are useful for fights with enemies in close quarters and setting up deadly traps respectively. He is also capable of planting a Detpack, an extremely powerful explosive that can open up alternate routes on certain maps for those who closely observe their surroundings (and instantly kills anyone within the blast radius). However, not only does he lack serious armour and thus be more at risk than a stronger class like a Soldier or Pyro, but his weapons are also inaccurate and require practice to master, requiring him to plan his attacks and make sure he deals with enemies breaking in.
69
70''Armed with'': [[CrowbarCombatant Crowbar]] (a JokeWeapon that should be disregarded), [[ShotgunsAreJustBetter Single-Barrel Shotgun]] (A EmergencyWeapon that should only be used to deal with a weakened enemy or one who is capable of dodging his explosives), GrenadeLauncher (great for taking out Sentry Guns, fighting on offense if you want to cause confusion and/or to break up defence), [[StickyBomb Pipebomb Launcher]] (useful for defending a area with traps or bouncing at enemies when attacking), [[GrenadeSpam Hand Grenade]] (use mainly when you have run out of MIRV grenades), [[RecursiveAmmo MIRV Grenade]] (explodes and releases a cluster of smaller bomblets which all explode after three seconds)
71----
72* BigBulkyBomb: His Detpack is an explosive device (a modified backpack in the original ''Quake'' mod) that can be set up to cause large explosion.
73* DemolitionsExpert: He is equipped with a Grenade Launcher, Pipebomb Launcher, two different grenades, and is capable of arming and detonating a [[SatchelCharge Detpack]].
74* EyepatchOfPower: His [[https://wiki.teamfortress.com/w/images/9/97/Demomanold_tfc.png old model]] has one ([[Characters/TeamFortress2TheDemoman Hilarious In Hindsight, eh, ya git?]]). His [[https://wiki.teamfortress.com/w/images/0/00/Demomannew_tfc.png revamped model]] replaces this with a visor.
75* GlassCannon: While he has more health and armour than the Scout, Sniper, Medic, Spy and Engineer, he can still be easily brought down by a barrage of attacks or a grenade or two. That is, if a enemy can get past his massively damaging explosives.
76* GrenadeSpam: Even more so than the other mercs, since nearly all of his weapons rely upon grenades.
77* HeroicMime: Like the rest of his teammates, he only ever says "Medic!" and "Excuse me, I'm in need of medical attention!", as well as a few grunts.
78* MadeOfExplodium: The MIRV grenade. It's a grenade that first causes a massive explosion, then splits into six normal grenades.
79* RangedEmergencyWeapon: His Single-Barrel Shotgun, which should only be used against opponents that you know you won't be able to hit with your explosives or if you find yourself caught with your grenade launcher unloaded. It can also be used to save grenade ammo, as weaker classes that have been hit with a grenade can then be killed by one shot.
80* RocketJump: He can use his Pipebombs to achieve a similar effect to the Soldier's rocket launcher's knockback jumping.
81* SatchelCharge: The Detpack a high-power explosive that is used in some maps to open or close one of the routes.
82* SmokingIsCool: His old model has him smoking a cigeratte.
83* StuffBlowingUp: Most of his weapons are explosion-based.
84* SuspiciouslyCrackedWall: If you see one of these, put your Detpack there - nine out of ten times, you'll make a new path there.
85* ThrowDownTheBomblet: Utilizes a lot of grenades and explosives.
86* TrapMaster: He can lay down a set of Pipebombs that he can then set off at the right moment.
87[[/folder]]
88[[folder: The Combat Medic]]
89!!The Combat Medic
90[[quoteright:298:https://static.tvtropes.org/pmwiki/pub/images/medicnew_tfc.png]]
91
92Identifiable via his combat helmet, balaclava, breather mask, bulletproof vest and camouflaged combat slacks, the Medic is essentially the Scout's bigger, stronger brother. His higher than average speed and decent weaponry, combined with his concussion jumping and deadly infection, make him a prolific killer, and he is even capable of instantly and completely healing a teammate at a touch with his Medkit. However, while he is pretty powerful and fast, he can be easily outclassed and brought down by the other classes, enforcing his role as the team's main source of healing and curing of infection while assisting his team's fighters in bringing down enemies.
93
94''Armed with'': [[HealingShiv Medkit]] (a melee weapon that heals teammates and [[ThatOneAttack infects enemies]]), [[ShotgunsAreJustBetter Single-Barrel Shotgun]] (A EmergencyWeapon that should only be used to fight a enemy from a distance), [[ShotgunsAreJustBetter Double-Barrel Shotgun]] (the go-to weapon in order to fight enemies, with good damage and decent accuracy), [[NailEm Super Nailgun]] (basically a stronger Nail Gun - still often not enough to actually kill enemies, but very effective against Sentry Guns), [[GrenadeSpam Hand Grenade]] (can be useful to bring down a crowded cluster of enemies), [[ConcussionFrags Concussion Grenades]] (used for concussion jumping all over the place, or in rarer circumstances, disorientating a chasing enemy)
95----
96* {{BFG}}: The Super Nailgun, although it pails in comparison to the Heavy's Assault Cannon.
97* BioAugmentation: Via his Medkit, which can heal any wound and even give a teammate a extra 50 or so health points.
98* CombatMedic: Emphasis on the "combat".
99* CoolMask: So cool in fact that it was added into ''Team Fortress 2'' as the Berlin Brain Bowl.
100* DamageOverTime: Is capable of inducing this through his deadly Medkit, infecting a enemy. Being infected is like being on fire, except there's higher DPS, it spreads to teammates, and it can never, ever be put out, except by an allied Medic (or death).
101* DeadlyDoctor: He's a medic, but is just as capable of killing as any of the other classes.
102* GasMaskMooks: Enemy Medics, since their [[https://wiki.teamfortress.com/w/images/4/46/Medicnew_tfc.png updated models]] feature gas masks (the [[https://wiki.teamfortress.com/w/images/2/29/Medicold_tfc.png original model]] simply had him in a surgical mask). Friendly Medic are a case of CoolMask, as stated above.
103* HeroicMime: Like the rest of his teammates, he only ever says "Medic!" and "Excuse me, I'm in need of medical attention!", as well as a few grunts.
104* IdleAnimation: If you hold out the Medkit for a while, he'll start pushing buttons on it.
105* InterfaceScrew: Via his Concussion Grenades, which interferes how other players move or aim, depending on the version.
106* MoreDakka: The Super Nailgun, which is basically a Tommy Gun with BottomlessMagazines. That shoots nails.
107* ThePlague: Via his Medkit, which can infect enemies with a disease that slowly drains away their health. Enjoy your AIDS!
108[[/folder]]
109[[folder: The Heavy Weapons Guy]]
110!!The Heavy Weapons Guy
111[[quoteright:261:https://static.tvtropes.org/pmwiki/pub/images/heavynew_tfc.png]]
112
113Identifiable via his bandana, glowing orange goggles, utility gear and vest, the Heavy Weapons Guy, more commonly known as the Heavy, is the leader of any charge. With his huge amount of health, armour and DPS, the Heavy can tear apart the enemy team in seconds with his ridiculously powerful [[GatlingGood Assault Cannon]] and take many hits before needing to locate a Medic or Engineer for health and armour, making him the ideal shock trooper. However, not only is he the slowest of the gang, but due to his slow speed and large size, many enemies, Snipers and Spies especially, will be able to lock onto him with ease, facilitating the need for him to partner up with his team to work as a effective defender and assistant to the Soldier and Medic on offense.
114
115''Armed with'': [[CrowbarCombatant Crowbar]] (a JokeWeapon that should be disregarded), [[ShotgunsAreJustBetter Single-Barrel Shotgun]] (should only be used to fight a enemy from a very long range), [[ShotgunsAreJustBetter Double-Barrel Shotgun]] (whip this out if you're in a situation where you need mobility, like if a Spy is trying to BackStab you), [[GatlingGood Assault Cannon]] (has a wack damage-per-second and rate of fire, but slows you down even more and chews up ammo like there's no tomorrow), [[GrenadeSpam Hand Grenade]] (useful if you don't have a MIRV Grenade on you), [[StuffBlowingUp MIRV Grenade]] (good for dealing with a Sentry Gun from a distance)
116----
117* {{BFG}}: His trademark Assault Cannon is a huge minigun.
118* TheBigGuy: The largest class with the most health and armor.
119* DoNotRunWithAGun: When spinning his Assault Cannon, his already unimpressive speed is reduced to a snail's pace.
120* HeroicBuild: He's as ripped as the game's primitive graphics can showcase.
121* HeroicMime: Like the rest of his teammates, he only ever says "Medic!" and "Excuse me, I'm in need of medical attention!", as well as a few grunts.
122* MoreDakka: His role is to plow through enemies with his [[GatlingGood Assault Cannon]].
123* MightyGlacier: Highest health, armour and damage, lowest speed.
124* SixthRanger: He was the first new class added to the game, only a few weeks into the newborn Team Fortress's life. He's also a literal case of this since he joined the already existing Scout, Sniper, Soldier, Demoman and Medic.
125* UniversalAmmo: The only class to follow this, as all his weapons (Single-Barrel Shotgun, Double-Barrel Shotgun and Assault Cannon) use Shells, with the Assault Cannon being capable of using up all 200 Shells he can carry in '''20 seconds'''.
126* YouDontLookLikeYou: The TF2 Comics depict him with prominent sideburns his in-game model lacks.
127[[/folder]]
128[[folder: The Pyromaniac]]
129!!The Pyromaniac (Beatrice)
130[[quoteright:269:https://static.tvtropes.org/pmwiki/pub/images/pyronew_tfc.png]]
131
132Identifiable via [[SamusIsAGirl her]] flame-resistant hazard suit, gas mask, opaque face-plate, and large fuel tanks on her back, the Pyro is the queen of divide-and-conquer. Focused on igniting enemies by any means necessary, she is most notable for her Napalm Grenades which, if they don't kill a enemy in a matter of seconds, ignites them and takes off a good chunk of their health, forcing them to find a Medic in a hurry, and her Incendiary Cannon, which functions like the Soldier's rocket launcher but deals less damage in exchange for igniting the impact zone. However, she isn't very skilled at dealing upfront damage, so she should focus on assisting her team by distracting and weakening enemies with her fiery repertoire.
133
134''Armed with'': [[CrowbarCombatant Crowbar]] (a JokeWeapon that should be disregarded), [[ShotgunsAreJustBetter Single-Barrel Shotgun]] (Very good for fighting at long range or finishing off a enemy wounded by your Napalm Grenades), [[FireBreathingWeapon Flamethrower]] ([[VideoGameFlamethrowersSuck Don't bother]]), [[KillItWithFire Incendiary Cannon]] (Essentially a weaker Rocket Launcher that sets the impact site alight), [[GrenadeSpam Hand Grenade]] (Useful for taking down a single enemy or dealing with a crowd), [[MolotovCocktail Napalm Grenade]] (Can deal good damage, leaves a burning cloud that lasts a while, and ignites a enemy for a easier kill)
135----
136* {{BFG}}: The Napalm Cannon, which shares a model with the Rocket Launcher.
137* CherryTapping: Actually killing someone with the Flamethrower qualifies — it deals 8 damage per hit, when even the [[FragileSpeedster Scout]] has 75 health.
138* DamageOverTime: The fire damage from her flamethrower makes this her main shtick.
139* FireBreathingWeapon: The flamethrower, but its short range and poor damage makes it [[VideoGameFlamethrowersSuck a very poor weapon to use.]]
140* GasMaskMooks: Enemy Pyros have this as their [[https://wiki.teamfortress.com/w/images/9/9a/Pyronew_tfc.png new model]] (the [[https://wiki.teamfortress.com/w/images/c/c9/Pyroold_tfc.png original]] simply had her in a hood and visor). Friendly Pyros are aversions.
141* GameplayAndStorySegregation: She's canonically female, but due to that being established years after the game's release, her in-game voice [[VocalDissonance is the same masculine voice the other classes have]].
142* HazmatSuit: ''Team Fortress Classic'' first had the Pyro in a proper hazard suit, in contrast to the Quake mod version's flame-pattern uniform and sunglasses, and are immune to the secondary damage of enemy Pyros.
143* HeroicMime: Like the rest of her teammates, she only ever says "Medic!" and "Excuse me, I'm in need of medical attention!", as well as a few grunts.
144* IdleAnimation: Like the Medic with his Medkit, her hands will fiddle with the Incendiary Cannon or Flamethrower if held for too long (coincidentally, these are also the only three held weapons with DamageOverTime).
145* InterfaceScrew: Being set on fire will have the 2D sprite flames cover your screen if you are moving slowly or standing still.
146* KillItWithFire: Her ''modus operendi''. Though since the flamethrower is so underpowered it would be an achievement to actually kill something with it.
147%%* {{Pyromaniac}}: What do you expect?
148* RangedEmergencyWeapon: The Single-Barrel Shotgun - if you're actually trying to kill someone from a distance, the Incendiary Cannon is a better option.
149* RedEyesTakeWarning: She has a red visor regardless of whether or not she's on the Red team or Blue team (or Green or Yellow, if the server has them). Shortly after seeing it, you are most likely set on fire.
150* SamusIsAGirl: Her name's Beatrice. [[Webcomic/TeamFortress2 Yes, really]].
151* SixthRanger: She was the last of the original seven classes to be added to the original Team Fortress - the Spy, Engineer and Civilian weren't added until the 1998 revision.
152* TheSmurfettePrinciple: Is the only female character in the game.
153* VideoGameFlamethrowersSuck: Her Flamethrower is infamous for how horribly underpowered it is - it's slow, has horrible reach, and the lingering flames deal a whopping ''eight'' damage, even compared to the [[FragileSpeedster Scout]]'s 75 health.
154* VocalDissonance: She has the same masculine voice as the other mercs. It's most likely Valve made a {{Retcon}} on Classic Pyro's gender.
155[[/folder]]
156[[folder: The Spy]]
157!!The Spy:
158[[quoteright:275:https://static.tvtropes.org/pmwiki/pub/images/spynew_tfc.png]]
159
160Identifiable via his camouflage suit, balaclava and laser headset, the Spy is the thinking man's class and everyone else's worst nightmare. He is able to disguise himself as any other player on the field and feign his own death, enabling him to instill paranoia in the enemy and keep them distracted before he goes in for a BackStab, which is a OneHitKill against any enemy in the game. While he is armed with some weapons and armor to defend himself if discovered, he is not built for fighting and so must rely upon stealth and deception to assist his team by eliminating critical threats and taking down Engineer buildings.
161
162''Armed with'': Knife (a OneHitKill if it lands in the back, otherwise functions as a stronger Crowbar), [[AwesomeButImpractical Tranquilizer Gun]] (can slow down a enemy, but deals so little damage and is so slow that it should only be used to slow down a pursuer or secure a backstab - if you get a kill with it, the victim will NeverLiveItDown), [[ShotgunsAreJustBetter Double-Barrel Shotgun]] (EmergencyWeapon to fight for your life in case you get spotted), [[NailEm Nailgun]] (Can be used to distract and confuse a enemy, but not of much use for killing), [[GrenadeSpam Hand Grenade]] (Useful for destroying a Sentry Gun or taking down a enemy, since you can throw without losing your disguise), [[InterfaceScrew Hallucination Grenade]] (makes a enemy see and hear things that aren't there, such as grenades or flames, and can be a pain to deal with)
163----
164* AscendedGlitch: The idea for him originally comes from a glitch in the original ''Team Fortress'' where players would spawn with the wrong colors.
165* BackStab: TropeNamer. His ''Team Fortress 2'' successor is the TropeCodifier.
166%%* DoubleReverseQuadrupleAgent
167* HeroicMime: Like the rest of his teammates, he only ever says "Medic!" and "Excuse me, I'm in need of medical attention!", as well as a few grunts.
168* InterfaceScrew: Via his Tranquilizer Gun (which slows down enemy players) and Hallucination Grenades (which makes players hallucinate things such as explosions and grenades.)
169%%* MalevolentMaskedMan: Enemy Spies fit the bill.%%How?
170* MasterOfDisguise: Can disguise himself as any of the other classes.
171* MistakenForSpies: A given considering that both teams cannot see who he truly is when disguised - his disguise appears the same to all of them. Some server mods manage to avert this by letting his team know that he is a friendly Spy.
172* {{Ninja}}: Both his models have a minor ninja theme to them, befitting his stealthy nature.
173* PlayingPossum: Via Feign Death. It's rarely ever useful, since most players get paranoid while dealing with a Spy and will tend to resort to BeatingADeadPlayer.
174* ShotgunsAreJustBetter: If he needs to fight for his life, the Double-Barrel Shotgun is his go-to weapon.
175* SixthRanger: He wasn't added to ''Team Fortress'' until the 1998 revision.
176[[/folder]]
177[[folder: The Engineer]]
178!!TheEngineer (Fred Conagher):
179[[quoteright:272:https://static.tvtropes.org/pmwiki/pub/images/engineernew_tfc.png]]
180
181Identifiable via his hardhat, overalls, body armor, work shirt and work gloves, the Engineer can fortify his base with the all-powerful Sentry Gun, supply other defenders with ammunition and armor via the Dispenser, or use his Teleporters to quickly transport his allies across their base or even to the enemy's fortress. In addition to these incredible structures, he is also notable for his deadly EMP Grenades, which in most circumstances can be a OneHitKill via detonating a enemy's entire ammo repertoire. However, his [[SquishyWizard low health and armor]] prevent him from being a true offensive powerhouse and land him neatly in the defensive category.
182
183''Armed with'': [[WrenchWhack Wrench]] (can repair buildings and a teammate's armor at the cost of metal, and can also be used as a JokeWeapon like the Crowbar), [[RayGun Railgun]] (not very powerful and has a terrible rate of fire, but quite effective if fighting from a distance and has a unique ammo supply), [[ShotgunsAreJustBetter Double-Barrel Shotgun]] (useful for self-defense if caught away from your sentry or if you need to kill an enemy trying to mess up your buildings), [[GrenadeSpam Hand Grenade]] (should only be used if you're out of EMP Grenades, as they're less powerful and not as ranged), {{EMP}} Grenades (a OneHitKill if you know how to use it properly)
184----
185* DroneDeployer: He is capable of building Sentry Guns.
186%%* GadgeteerGenius: He's an engineer who can create various devices.
187* {{Gonk}}: His [[https://wiki.teamfortress.com/w/images/d/df/Engineerold_tfc.png original model]] was ugly even compared to the other low-polygon models of the other mercs. His [[https://wiki.teamfortress.com/w/images/8/8f/Engineernew_tfc.png updated model]] is significantly easier on the eyes, though.
188* HeroicMime: Like the rest of his teammates, he only ever says "Medic!" and "Excuse me, I'm in need of medical attention!", as well as a few grunts.
189* PercussiveMaintenance: Much like his successor, he fixes and upgrades his equipment by smashing it repeatedly with his wrench.
190* RangedEmergencyWeapon: The Railgun, which is useful for fighting from a distance but near useless at any other range.
191* ShockAndAwe: His [[OneHitKill EMP Grenades]].
192* SixthRanger: The final merc to be added to the game in the 1998 revision.
193* SmokingIsCool: He is the only class to have a cigarette in his mouth on both his models (the Demoman's original model had one, but it was removed when the models were updated).
194* TeleportersAndTransporters: He can build teleporters which can transport teammate to one area to another.
195* TheTurretMaster: His Sentry Guns is his primary way of dealing damage and defending the base.
196* YouRequireMoreVespeneGas: His metal supply, which is required for repair and upgrading his Sentry.
197[[/folder]]
198[[folder: The Civilian]]
199!!The Civilian:
200[[quoteright:264:https://static.tvtropes.org/pmwiki/pub/images/tfccivilian.png]]
201
202Identifiable by his mustache, purple suit and weight, the Civilian is a man with a price on his head and a target on his back. To protect himself, he has hired one team of the mercs to protect him against the other team, who have been paid to assassinate him, as he tries to get to the safety of a evacuation truck. The Civilian himself is incredibly weak and near-defenseless, requiring the other players to make sure to guard him as he darts from place to place, desperately trying to get to the safety of his truck.
203
204''Armed with'': [[ParasolOfPain Umbrella]] (useful if it rains)
205----
206%%* ButtMonkey: Both in-universe and to the fandom.
207* EscortMission: One team has to lead him safely to an evacuation truck before the other team can assassinate him.
208* HeroicMime: Like the rest of his teammates, he only ever says "Medic!" and "Excuse me, I'm in need of medical attention!", as well as a few grunts.
209* JokeCharacter: Unlike the Scout, he can't become a LethalJokeCharacter in the right hands, and his only purpose is to be escorted.
210* OhCrap: He's the only character to have a facial expression beside calm and/or focused, and he's got a perpetual expression of this. Entirely justified by his situation.
211* TheLoad: Literally his only purpose is to be carefully escorted around the map by his team, as he has no armor, almost no health, no grenades, only a melee weapon and isn't very fast.
212[[/folder]]

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