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1[[foldercontrol]]²²!The Player²[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/theplayer.png]] ²It's you, the PlayableCharacter, a salesperson working for Sunny Mornings™ who must survive a week in the harsh reality of the door-to-door market in order to complete the game.²----²* NoNameGiven: The player is only referred to as Mr./Ms., Sir/Madam or similar variants.²* AdultFear: The player is mainly worried about not getting fired, not going broke and, apparently, "not going back to jail".²* HeroicSacrifice: You can have a couple of these at the Broken House. ²* JustFollowingOrders: Odds are you'll find yourself making some morally questionable decisions throughout the game in order to make sales, but hey, it's just part of the job!²* ChildHater: Subverted. The character mentions hating teens in their notes.²* OnlySaneMan: Often the player character is the only character possessing any form of common sense.²* DidntThinkThisThrough: You'll likely find yourself fitting this trope several times throughout the game.²* ManipulativeBastard: This can be you, depending on which choices you make.²* ThisIsGonnaSuck: Their reaction to having to sell at certain houses.²* ShouldHaveThoughtOfThatBeforeX: This trope may come up a few times, especially at the Broken House.²* ViolationOfCommonSense: There are quite a few moments when you get the opportunity²* StupidityIsTheOnlyOption: On some rare occasions, you may have to act as stupid as possible to make a sale. For example, if you want to make a sale at the Mansion in the morning.²* MarriedToTheJob: The player goes the whole week doing nothing but work.²* PetTheDog: You can do this at the Loud House.²* WorthIt: There are a few endings where you get fired for doing things that make you happy, and the character generally doesn't seem to feel any regret.²* SanityHasAdvantages: Common sense may save you from a handful of deaths.²* EatingOptional: You have the option to eat every day, but you don't actually ever need to.²* FateWorseThanDeath: You regard the job as such.²* RetiredMonster: [[spoiler:You were a SerialKiller in the past, as revealed in one of the endings.]] Three endings will allow you to return to it: [[spoiler:namely, talking to the cultist at night and joining his cult, getting Death to trade places with you, and being maneuvered into confessing by the police chief.]] Makes the misery of the job and various endings where you die or suffer seem more like LaserGuidedKarma than anything else, really.²²²²²!Sunny Mornings™²* AmbiguouslyEvil: The company doesn't seem to care too much about its employees or the products it's selling. ²²[[folder: The Houses]]²²!Nice House²²!Rich House²* FourEyesZeroSoul: She wears glasses and doesn't seem to care about anyone but herself and her economic monopoly.²* LackOfEmpathy: And proud of it too!²²!Trashy House²²!Loud House²* DidntSeeThatComing: In the afternoon, it's a dog that comes meet the salesperson.²²!Poor House²* CrankyNeighbor: He only comes around in the evening, but when he's home he's this.²²!Mansion²* LackOfEmpathy: Particularly noticeable if you're talking to the owner while she's sober.²²!Broken House²* DidntThinkThisThrough: A trope that perfectly describes the owner of the house. This is... Particularly noticeable in the afternoon.²* TooDumbToLive: Self-explanatory.²²!Enviable House²* LackOfEmpathy: Your boss couldn't care less about you or your feelings.²²!Creepy House²[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/cultist_03.png]] ²[[caption-width-right:350:The cultist and his human sacrifice at the door of the Creepy House]]²* BaldOfEvil: The owner of the house.²* CuteKitten: Despite the horrifying things that go on inside that house, sometimes an adorable black cat can be seen outside the house.²* SacrificialLamb: Whoever is the person that can be seen with the cultist in the afternoon is this. You too if you visit in the daytime, unless you [[ScrewThisImOuttaHere leave]].²* ObfuscatingStupidity: The cultist wants you to go inside his house so he can [[spoiler: sacrifice you]], so he tries to act harmless. You can pretty much sense where it's going, though. (Unless you go at night, where he will let you join the cult instead.)²²!High Tech Residence²* SmartHouse: The house is implied to be this.²* RobotMaid: Butler. He seems to have been created to serve his master and help around the house. [[spoiler:{{Inverted|Trope}} if you get the ending that allows you to become the ''robot's'' butler.]]²* TinCanRobot: Much to the displeasure of the robot butler, he doesn't look too much like a human.²* AIIsACrapshoot: If you visit the house in the evening, [[spoiler: it'll become clear the robot has killed his master]].²* TurnedAgainstTheirMasters: See above.²* TheButlerDidIt: See above.²* ObfuscatingStupidity: If you visit at night, the robot will pretend that nothing troubling has happened inside the house, despite that clearly not being the case.²* BlatantLies: If you visit at night and tell the robot he's clearly not human, he'll just tell you he has a rare skin condition.²* HeKnowsTooMuch: If you continue to press the issue.²²!Regular House²²* DontYouDarePityMe: She's a bit awkward and feels embarrassed about it, but she doesn't want your pity.²* Adorkable: Especially noticeable when you let her glow.²* YouCannotGraspTheTrueForm: Convincing her to take her true form as [[spoiler:the Goddess of Sales]] will kill you. According to the narration, it's WorthIt.²²²%% !The Crypt²²²²[[/folder]]

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