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Characters / Talk To Strangers

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The Player
It's you, the Playable Character, a salesperson working for Sunny Mornings™ who must survive a week in the harsh reality of the door-to-door market in order to complete the game.
  • No Name Given: The player is only referred to as Mr./Ms., Sir/Madam or similar variants.
  • Adult Fear: The player is mainly worried about not getting fired, not going broke and, apparently, "not going back to jail".
  • Heroic Sacrifice: You can have a couple of these at the Broken House.
  • Just Following Orders: Odds are you'll find yourself making some morally questionable decisions throughout the game in order to make sales, but hey, it's just part of the job!
  • Child Hater: Subverted. The character mentions hating teens in their notes.
  • Only Sane Man: Often the player character is the only character possessing any form of common sense.
  • Didn't Think This Through: You'll likely find yourself fitting this trope several times throughout the game.
  • Manipulative Bastard: This can be you, depending on which choices you make.
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  • This Is Gonna Suck: Their reaction to having to sell at certain houses.
  • Should Have Thought of That Before X: This trope may come up a few times, especially at the Broken House.
  • Violation of Common Sense: There are quite a few moments when you get the opportunity
  • Stupidity Is the Only Option: On some rare occasions, you may have to act as stupid as possible to make a sale. For example, if you want to make a sale at the Mansion in the morning.
  • Married to the Job: The player goes the whole week doing nothing but work.
  • Pet the Dog: You can do this at the Loud House.
  • Worth It: There are a few endings where you get fired for doing things that make you happy, and the character generally doesn't seem to feel any regret.
  • Sanity Has Advantages: Common sense may save you from a handful of deaths.
  • Eating Optional: You have the option to eat every day, but you don't actually ever need to.
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  • Fate Worse than Death: You regard the job as such.
  • Retired Monster: You were a Serial Killer in the past, as revealed in one of the endings. Three endings will allow you to return to it: namely, talking to the cultist at night and joining his cult, getting Death to trade places with you, and being maneuvered into confessing by the police chief. Makes the misery of the job and various endings where you die or suffer seem more like Laser-Guided Karma than anything else, really.

Sunny Mornings™

  • Ambiguously Evil: The company doesn't seem to care too much about its employees or the products it's selling.

     The Houses 

Nice House

Rich House

Trashy House

Loud House

Poor House

  • Cranky Neighbor: He only comes around in the evening, but when he's home he's this.


  • Lack of Empathy: Particularly noticeable if you're talking to the owner while she's sober.

Broken House

Enviable House

Creepy House
The cultist and his human sacrifice at the door of the Creepy House
  • Bald of Evil: The owner of the house.
  • Cute Kitten: Despite the horrifying things that go on inside that house, sometimes an adorable black cat can be seen outside the house.
  • Sacrificial Lamb: Whoever is the person that can be seen with the cultist in the afternoon is this. You too if you visit in the daytime, unless you leave.
  • Obfuscating Stupidity: The cultist wants you to go inside his house so he can sacrifice you, so he tries to act harmless. You can pretty much sense where it's going, though. (Unless you go at night, where he will let you join the cult instead.)

High Tech Residence

  • Smart House: The house is implied to be this.
  • Robot Maid: Butler. He seems to have been created to serve his master and help around the house. Inverted if you get the ending that allows you to become the robot's butler.
  • Tin-Can Robot: Much to the displeasure of the robot butler, he doesn't look too much like a human.
  • A.I. Is a Crapshoot: If you visit the house in the evening, it'll become clear the robot has killed his master.
  • Turned Against Their Masters: See above.
  • The Butler Did It: See above.
  • Obfuscating Stupidity: If you visit at night, the robot will pretend that nothing troubling has happened inside the house, despite that clearly not being the case.
  • Blatant Lies: If you visit at night and tell the robot he's clearly not human, he'll just tell you he has a rare skin condition.
  • He Knows Too Much: If you continue to press the issue.

Regular House

  • Don't You Dare Pity Me!: She's a bit awkward and feels embarrassed about it, but she doesn't want your pity.
  • Adorkable: Especially noticeable when you let her glow.
  • You Cannot Grasp the True Form: Convincing her to take her true form as the Goddess of Sales will kill you. According to the narration, it's Worth It.

The Crypt

  • Not So Different: The Grim Reaper asserts that they too started out as a salesperson before becoming Death. In fact, they are pretty joyous to draw comparisons between your jobs.


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