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4%% We are not meant to be the authority on the Smash Bros. metagame, so please do not add any references to the competitive scene, or write them in a more neutral manner.
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9[[center:[[WMG:''VideoGame/SuperSmashBros'' [[Characters/SuperSmashBros characters index]]\
10[-'''Playable characters:'''\
11''64:'' [[Characters/SuperSmashBros6401To04 01–04 (Starting Roster 1)]] | [[Characters/SuperSmashBros6405To08 05–08 (Starting Roster 2)]] | [[Characters/SuperSmashBros6409To12 09–12 (Unlockable Fighters)]]\
12''Melee:'' [[Characters/SuperSmashBrosMelee13To17 13–17 (Starting Newcomers)]] | [[Characters/SuperSmashBrosMelee18To22 18–22 (Unlockable Fighters 1)]] | [[Characters/SuperSmashBrosMelee23To26 23–26 (Unlockable Fighters 2)]]\
13''Brawl:'' [[Characters/SuperSmashBrosBrawl27To31 27–31 (E3 2006)]] | [[Characters/SuperSmashBrosBrawl32To39 32–39 (Smash Bros. DOJO!! 2007)]] | [[Characters/SuperSmashBrosBrawl40To44 40–44 (Smash Bros. DOJO!! 2008)]]\
14''For 3DS and Wii U:'' [[Characters/SuperSmashBros445To49 45–49 (Pre-Smash Direct)]] | [[Characters/SuperSmashBros450To55 50–55 (Smash Direct and E3 2014)]] | '''56–59 (Remaining Roster)''' | [[Characters/SuperSmashBros460To63 60–63 (DLC Fighters)]]\
15''Ultimate:'' [[Characters/SuperSmashBrosUltimate64To69 64–69 (Initial Release)]] | [[Characters/SuperSmashBrosUltimateEchoFighters New Echo Fighters]] |[[Characters/SuperSmashBrosUltimate70To75 70–75 (DLC Fighters 1)]] | [[Characters/SuperSmashBrosUltimate76To82 76–82 (DLC Fighters 2)]]\
16[[Characters/SuperSmashBrosMiiCostumes Mii Costumes]]\
17'''Individual Characters''': [[Characters/SuperSmashBrosJoker Joker]] | [[Characters/SuperSmashBrosSephiroth Sephiroth]]\
18'''Non-playable characters:'''\
19[[Characters/SuperSmashBrosPokeBallPokemon Poké Ball Pokémon]] | [[Characters/SuperSmashBrosAssistTrophies Assist Trophies]] | [[Characters/SuperSmashBrosEnemies Enemies]] | [[Characters/SuperSmashBrosBosses Bosses]] | [[Characters/SuperSmashBrosStages Stage Characters]] | [[Characters/SuperSmashBrosOthers Others]]-]]]]]
20
21This page lists the fighters introduced after E3 2014 for ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'', including Lucina, who would later be remarketed as an [[Characters/SuperSmashBrosUltimateEchoFighters Echo Fighter]] in the next installment.
22----
23[[foldercontrol]]
24[[folder:21ε – Lucina]]
25[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/lucinassbu.png]]
26[[caption-width-right:350:[[TimeTravel Warrior from a Doomed Future]] /[softreturn][[ScrewDestiny Defiant of Destiny]]]]
27[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]]https://static.tvtropes.org/pmwiki/pub/images/lucina_ssb4.png]][[/labelnote]]
28!!!!!!'''Voiced by:''' Creator/YuuKobayashi (Japanese), Creator/LauraBailey (English)
29
30'''[[UnexpectedCharacter LUCINA WAKES HER BLADE?!]]'''
31
32->'''Home Series:''' ''Franchise/FireEmblem''
33%%TO PRESERVE FONT SIZE; DO NOT REMOVE
34-->'''Debut:''' ''VideoGame/FireEmblemAwakening'' [[[Platform/Nintendo3DS 3DS]]], 2012
35-->'''Creator:''' Creator/IntelligentSystems
36-->'''Publisher:''' Creator/{{Nintendo}}
37
38->'''Playable in:''' ''3DS/Wii U'', ''Ultimate''
39
40->''"[[ScrewDestiny The future is not written!]]"''
41
42One of the main characters of ''Fire Emblem Awakening'', Lucina comes from the continent of Ylisse and is a very distant descendant of the Hero-King Marth. This young lady is quite the accomplished swordswoman, even holding her own against Captain Falcon in her reveal trailer. She wields a reforged version of the Falchion, named the Parallel Falchion.\
43\
44In a BadFuture, the [[DragonsAreDemonic Fell Dragon Grima]] [[ApocalypseHow laid waste to the entire world]] with his colossal power and armies of [[OurZombiesAreDifferent Risen zombies]]. The Halidom of Ylisse in particular was in shambles, its rulers and best soldiers counted among the dead. Lucina, surviving princess of the kingdom, made it her mission to stop the Fell Dragon and save the world. However, with the majority of the kingdom's army dead and the loss of the gemstones that complete the sacred Fire Emblem, which was the key to defeating Grima, she could only hold back the devastation for so long. With no other option left, and with the blessing of the Divine Dragon Naga, she and several of her comrades traveled back into the past to stop this future from ever happening. In doing so, she took up the name of the Hero-King, both to conceal her identity and to raise morale amongst her friends.\
45\
46In gameplay, Lucina is a MovesetClone of Marth, fittingly enough. She shares his moves and animations but lacks the sweetspot on the tip of her sword (as well as the sour spot). As such, the damage her sword does is regulated and higher than Marth's without tippers, but Marth still does more damage when landing hits with the tip. This gives her better power at close range, but overall less potential than a Marth player who is skilled enough to consistently land tipper hits. Despite this, Lucina has become a preferred option for those who don't wish to bother with sweet or sour spots, giving her somewhat of an edge over her ancestor.
47----
48[[AC:Special Moves]]
49[[labelnote:Click to show]]\
50'''Neutral Special:''' [[ArmorPiercingAttack Shield]] [[ChargedAttack Breaker]]
51->Lucina thrusts her sword forward, dealing increased damage to shields. The move can be charged for increased power.
52'''Side Special:''' [[{{Combos}} Dancing Blade]]
53->Lucina launches into a series of rapid strikes as the special-button is pressed repeatedly, up to four in a row. Holding up or down during this move will cause Lucina to perform different attacks.
54'''Up Special:''' [[{{Shoryuken}} Dolphin Slash]]
55->Lucina jumps up with a swift, single-hit sword slash. This move is strongest at the start.
56'''Down Special:''' {{Counter|Attack}}
57->Lucina assumes a defensive stance. If an opponent hits her in this moment, she immediately retaliates with a slash, dealing more damage the stronger the opponent's attack was.
58'''Final Smash:''' CriticalHit
59->Lucina holds her sword up, then dashes forward. If she hits an opponent, she delivers a devastating slash with high knockback as a life-meter is seen depleting to nothing.
60[[/labelnote]]
61----
62
63->See Characters/FireEmblemAwakeningTheLords for more information on the character in her origin series.
64----
65* AdaptationPersonalityChange: {{Downplayed|trope}}, Lucina is significantly sassier than in canon in her taunts and victory quotes, particularly against Marth and Ike, but [[AllThereInTheManual supplementary material]] shows that this isn't the norm for her in ''Smash''.
66* AncestralWeapon: Her Parallel Falchion is the same Falchion as Marth's, but reforged over thousands of years.
67* ArmorPiercingAttack: Shield Breaker, same as Marth. It busts the shield of anyone who tries to block it, leaving them stunned and wide open.
68* ArtShift: The introduction to her reveal looks like it came right out of her own game. Justified, as it was made by the same animators that made ''Awakening'''s cutscenes.
69* AttackAttackAttack: ''The'' defining example in ''Ultimate''. Her only real calling card is her ability to get in someone's face and suffocate them with nonstop pressure, but she's so damn good at it that it doesn't matter.
70* BadassAdorable: She's very strong-willed and skilled with a sword, but is also a young girl around Link's age who's affectionate and devoted towards her father. While not shown in the game due to a lack of story, she's socially clueless, acts childish at times, and takes things way too seriously, something that Viridi [[BlatantLies lies about]] [[SarcasmMode sarcastically]] in the respective Palutena's Guidance conversation. Her voiceovers during Robin's portion of their reveal trailer make her sound like she's fangirling over Robin, almost to the point of {{Squee}}!
71* BadassCape: As per the standard of ''Fire Emblem'' Lord characters, she wears a cape. In this game, it bears the Brand of the Exalt insignia.
72* BadassInDistress: She and her father got [[CurbStompBattle curbstomped]] by Captain Falcon, she couldn't land a solid blow on him and was about to eat a [[MegatonPunch Falcon Punch]] when Robin [[BigDamnHeroes intervenes]].
73* BattleIntro: Warps in using warp magic, removes her mask, and unsheathes her sword.
74* BewareTheNiceOnes: Lucina is a generally kind and sweet person in canon, but aside from being a skilled fighter, she acts somewhat harshly to her opponents in ''Smash'' (specifically in the English dub). While sometimes cited as an AdaptationPersonalityChange, her reveal trailer and CanonWelding with ''VideoGame/FireEmblemFates'' show that Smashverse!Lucina can still be as calm and friendly as her canon counterpart.
75* BirthmarkOfDestiny: A birthmark known as the Brand of the Exalt (also known as the Mark of Naga) appears on the body of almost every member of the royal family of Ylisse, as a symbol of the blood pact between their ancestor, the First Exlalt and the Divine Dragon Naga. In Lucina's case, her Brand is located on her left eye, overlapping and encircling the iris. This shows she and Chrom aren't exactly fully human.
76* BoringButPractical: She doesn't have the highly damaging, explosively powerful sweetspots that Marth has, but as a result she has no sourspots, making her a more consistent character with a lot of safe moves. Attacks such as her forward smash and back air are always reliable kill moves.
77* BreakoutCharacter: While Lucina is a very popular character in ''Fire Emblem'', she was included in ''Smash'' as a low-priority MovesetClone. However, while both Lucina and her more unique/higher-priority companion Robin got a lot of exposure from ''Smash'', she went to overshadow Robin in becoming a major icon of ''Fire Emblem'' as a whole, receiving more merchandise and promotion than Robin as well as other franchise characters in ''Smash'' such as Ike and Roy. She even overshadowed ''Chrom'', her future father, thanks to his exclusion in [[VideoGame/SuperSmashBrosForNintendo3DSAndWiiU]].
78* CanonWelding: This ''specific'' incarnation of Lucina is playable in ''VideoGame/FireEmblemFates'' by summoning her via her Toys/{{amiibo}}, just like how the ''Smash Bros.'' universe itself allegedly works.
79* ChargedAttack: Shield Breaker. A fully charged one is guaranteed to shatter shields and is Lucina's most powerful non-Final Smash attack.
80* CoolMask: She has a butterfly-shaped mask, and has a taunt which makes her put the mask on and take it off at the end. Kirby also dons the mask when he copies her ability.
81* CoolSword: Wields the Parallel Falchion, which is the same sword as Marth's Falchion after being re-forged across the ages.
82* CounterAttack: Just as Marth does.
83* DaddysGirl: She's a HeroWorshipper towards her father Chrom, having nothing but respect and love towards him. Her reveal trailer starts with her getting supremely angry with Captain Falcon for taking Chrom down.
84* DamnYouMuscleMemory: Shield Breaker punishes this the same way Marth does, wrecking any players whose first instinct is to shield against charged attacks.
85* DeadPersonImpersonation: She models herself after the legendary hero-king Marth who's long dead by her time; similar outfit and all. Granted, it doesn't do much good here, considering the real deal is also wandering around.
86* DistaffCounterpart: She uses a variation of Marth's moveset, making her a counterpart to him. The power of her sword being balanced throughout the whole blade is in contrast to his own, where the power is concentrated at the tip.
87* DivergentCharacterEvolution: Lucina was originally planned to be an alternate costume for Marth, sharing all of his gameplay elements. Later in development, she was given different properties than Marth, such as a shorter stature and a blade without a sweet spot, and thus she was given her own place in the roster as a MovesetClone. Their eventual playstyles also became markedly different; while both are aggressive rushdown characters, Marth is reliant on careful spacing and baiting, while Lucina is all about ceaseless, never-ending aggression that doesn't give her opponent time to even breathe.
88* DubPersonalityChange: The English dub [[https://kantopia.wordpress.com/2014/11/21/ssb4-lucina-victory-linetaunt-comparisons-japaneseenglish re-interpreted Lucina's fairly polite and gentle Japanese quotes]] to sound more aggressive, condescending and stereotypically "badass".
89* ExoticEyeDesigns: It's very subtle, but her left eye has the mark of Naga, which appears somewhere on the body of all Ylissean royalty.
90* FamilyHonor: In her reveal trailer, she is fighting Captain Falcon to avenge Chrom's defeat. Female Robin takes a jab at this if she beats her.
91-->''"For my father!"''
92* HeroicLineage: The First Exalt is her FamousAncestor by about 1000 years and Marth is her distant ancestor by 2000 years.
93* HomeStage:
94** ''3DS/Wii U'': All stages from her series.[[note]]Arena Ferox in ''3DS'', Coliseum and Castle Siege in ''Wii U''.[[/note]]
95** ''Ultimate'': Coliseum in ''Ultimate'''s website, her ''World of Light'' and normal unlock fights though both take place in Arena Ferox.
96* InnocentBlueEyes: Her big blue eyes highlight her heroism and naiveté. One of them has the Brand of the Exalt in it.
97* {{Irony}}: Lucina's alternate costumes all give her different hair colours to match the various female characters from ''Awakening''. This is reminiscent of how the child characters in that game had hair colours determined by their non-fixed parent; however, only one of Lucina's hair colours is based on a woman that Chrom could marry (Sumia), and Lucina was actually the only child to have a fixed hair color herself.
98* JackOfAllStats: Lucina having balanced power throughout her blade gives her decent but not extraordinary attack power, as opposed to Marth being a LightningBruiser if he consistently hits with the tip of his sword but fairly weak if he doesn't. This leaves her with fairly balanced stats overall and excellent mobility. In ''Ultimate'', this makes her one of the most capable swordfighters in the game, especially since the game's engine makes Marth's precise spacing much more difficult.
99* KickingAssInAllHerFinery: Lucina fights while wearing her tiara and fancy outfit.
100* TheKnightsWhoSaySquee: In her and Robin's reveal trailer, she sounds ''elated'' watching Robin in battle during his gameplay clips. She also acts this way towards Marth in the same trailer, [[LostInTranslation but not in the English dub of the game itself]].
101* LateArrivalSpoiler: ''Smash'' is pretty blasé about revealing that Lucina is [[KidFromTheFuture Chrom's future daughter]], when in ''Awakening'' her true identity is a moderately important plot twist.
102* {{Leitmotif}}: Shares ''[[https://www.youtube.com/watch?v=75VzljdUE-s Fire Emblem (Melee)]]'' and ''[[https://www.youtube.com/watch?v=Bio99hoZVYI Id (Purpose)]]'' with Robin in ''4''. Gets ''[[https://www.youtube.com/watch?v=IMyAwlG791E Destiny]]'' in ''Ultimate''.
103* LimitBreak: [[SingleStrokeBattle Critical Hit]], same as Marth's.
104* MasterOfNone: Prior to her {{Balance Buff}}s in ''[=3DS/Wii U=]''. Originally pitched as an 'easier to use' version of Marth as she lacked both his sweet tip and sour base mechanic. As of Roy's inclusion as DLC with his sour tip and sweet hilt, she's now a medium between the two, average all around, especially since she benefits most from using Marth's exact playstyle (with which Marth benefits from tippers). The few outright ''advantages'' that Lucina has are a few moves that are stronger than Marth's along with her attacks being safer on shield than both his and Roy's sourspotted attacks, which actually allow her to perform a bit better than Marth in some matchups.
105* MovesetClone: Lucina's moveset is a carbon copy of Marth's, though she lacks the sweetspot/sourspot mechanic on her hitboxes. This makes her more consistent with her damage output and makes her a slightly easier to use character while also being slightly less powerful.
106* MythologyGag:
107** Her being a clone of Marth is appropriate given she masqueraded as him for the first part of her debut game, in addition to sharing his DNA and wielding his sword. Also in ''Awakening'', the "real" Marth[[note]][[ItMakesSenseInContext A sort of ghost/spiritual manifestation of him]] available as DLC[[/note]] is a model re-use of Lucina's disguise without the mask.
108** Her ''3DS/Wii U'' official art shares the same pose as ''Awakening's'' [[http://www.eldojogamer.com/wp-content/uploads/2013/01/Fire-Emblem-Awakening-Marth.jpg official art of "Marth".]] She also strikes this pose for her Counter, one of her taunts, and one of her victory animations.
109** When her Counter is successfully activated, she'll sometimes say "You're mine!" or "My turn!". She could also say these lines when initiating a Dual Strike in ''Awakening''.
110** Just like in ''Awakening'''s cutscenes, she has the Brand of the Exalt in her left eye. It's rather easy to miss, and the only way to get a proper view of it is to zoom in on her face when she's under the effects of a Super Mushroom, or to use the camera's super zoom feature in ''Ultimate''.
111* NoodlePeople: Lucina's design is a bit different from the other ''Fire Emblem'' characters, with skinny, lanky limbs and small feet (Robin doesn't show these traits because their clothes are baggier and thicker than Lucina's). Along with [[Franchise/{{Persona}} Joker]], she's the skinniest human among the playable cast.
112* OpenSecret: Despite being a unlockable character, she was revealed well before ''3DS/Wii U'' were released. In fact, before ''Ultimate'', she was the only unlockable first-party character to ever be revealed before release.
113* PaletteSwap: Hers reference some of the other female characters from ''Awakening'', specifically Nowi, Cherche, Cordelia, Tiki, Lissa, Tharja, and Sumia -- and like Robin, she has a different hair colour for each palette swap. It goes so far as to even change the design on her cape: her normal, Sumia, Lissa, Cordelia, and Nowi palette has the Mark of Naga, the Tharja one has three vertical eyeballs a lá Grima, and the Tiki one has two drawings of Naga.
114* PerpetualFrowner: She doesn't smile at all on the battlefield, always keeping [[TheStoic a serious, composed visage]] when idle. Those who have played ''Awakening'' [[DisappearedDad will full stop understand why]]. That said, she [[OhCrap briefly loses]] [[NotSoStoic her frown]] if she misses a grab in ''Ultimate''.
115* PreAssKickingOneLiner: She says the following line upon activating her Final Smash.
116-->''"Time to change fate!"''
117* ScrewDestiny: A big theme of her home game is the fight against destiny, which she brings up in some of her quotes.
118-->''"The future is not written!"''
119* SecretCharacter: If one doesn't count the playable ''Pokémon'' characters in ''3DS/Wii U'' and prior ''Smash'' games, she's the first female unlockable fighter in ''Smash Bros.'' If one counts 'model swap' characters, she shares this distinction with [[PaletteSwap Wendy]] [[VideoGame/SuperMarioBros3 O. Koopa]].
120** '''For ''3DS''''': Beat Classic Mode as Marth with no continues, or play 40 matches in Smash.
121** '''For ''Wii U''''': Beat Classic Mode on 5.5 Intensity, or play 30 matches in Smash.
122** '''For ''Ultimate''''': Have a Cumulative Wait Time of 3 hours and 40 minutes, beat Classic Mode with Yoshi or anyone in his unlock tree five times, or find and defeat her in ''World of Light''.
123* SkillGateCharacters: She's this in comparison to Marth. Like most incarnations of Link and Kirby, Lucina is well-adjusted to casual play; she has good mobility, her lack of a sword sourspot allows the player to throw around her fairly quick attacks as they like, and her special attacks (particularly Counter) can be devastating. However, at higher levels, foes can take advantage of Lucina's lack of range and the lag on her attacks, which drives her towards an extremely aggressive rushdown gameplay style that simply doesn't allow them any time to exploit this.
124* StatuesqueStunner: Of the YourSizeMayVary variety. Lucina was quite short in her game of origin, but here she's the same height as Marth and is taller than many other female fighters (including characters one would think would be taller than her, like Palutena and Zero Suit Samus).
125* SwordAndSorcerer: The Sword to Male Robin's Sorcerer in their trailer. Also doubles as an inverted GuysSmashGirlsShoot as well.
126* SwordDrag: Does one while charging Captain Falcon head on in her trailer.
127* WalkingSpoiler: Considering that this is her after being unmasked as "Marth", her identity is not so secret for players who know Lucina in Smash first before playing VideoGame/FireEmblemAwakening.
128* WarriorPrincess: Being one of the princesses of Ylisse, she's one of many princesses to grace the ''Smash'' battlefield. She's also [[{{Tomboy}} the only one besides Sheik to wear masculine clothing and take up a more masculine fighting style]].
129* TheWorfEffect: Inverted -- her trailer ''starts'' with her getting her butt kicked by Captain Falcon.
130[[/folder]]
131
132[[folder:56 – Robin (Reflet)]]
133[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/robinssbu.png]]
134[[caption-width-right:350:[[TheStrategist The Tactician Magician]] /[softreturn][[SpellBook Tome-totting Strategist]]]]
135[[caption-width-right:350:[[labelnote:Female Robin]]https://static.tvtropes.org/pmwiki/pub/images/femalerobinssbu.png]][[/labelnote]]
136[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U (both genders)]]https://static.tvtropes.org/pmwiki/pub/images/robin_ssb4.png]][[/labelnote]]
137!!!!!!'''Male Robin voiced by:''' Creator/YoshimasaHosoya (Japanese), Creator/DavidVincent (English)
138!!!!!!'''Female Robin voiced by:''' Creator/MiyukiSawashiro (Japanese), Creator/LaurenLanda (English)
139'''ROBIN BRINGS THE THUNDER!'''
140
141->'''Home Series:''' ''Franchise/FireEmblem''
142%%TO PRESERVE FONT SIZE; DO NOT REMOVE
143-->'''Debut:''' ''VideoGame/FireEmblemAwakening'' [[[Platform/Nintendo3DS 3DS]]], 2012
144-->'''Creator:''' Intelligent Systems
145-->'''Publisher:''' Nintendo
146
147->'''Playable in:''' ''3DS/Wii U'', ''Ultimate''
148->'''[[StockRPGSpells Specials]]:''' [[ShockAndAwe Thunder]] (can {{charge|dAttack}} to Elthunder, Arcthunder, and Thoron), [[PlayingWithFire Arcfire]], [[RecoilBoost El]][[BlowYouAway wind]], [[LifeDrain Nosferatu]]
149->'''Final Smash:''' [[AssistCharacter Pair Up]]
150
151->''"[[PreAssKickingOneLiner Time to tip the scales!]]"''
152
153The [[PlayerCharacter Avatar]] of ''Fire Emblem Awakening'', Robin woke up in a field one day with no recollection of their life other than their name. After proving their tactical and physical capabilities, Chrom recruited them to their current position as Ylissean Tactician A customizable character in their game of origin, here in ''Smash Bros.'' Robin uses the default name and male design, along with the default female design as an alternate costume.\
154\
155In battle, Robin [[MagicKnight uses swords and magic tomes in tandem]] for both long range and close up attacks, making them distinct from the swordsmen that came before them. Robin uses the Levin Sword, a blade that utilizes their magic power for powerful attacks, as well as tomes that utilize a decent variety of spells. However, both the Levin Sword and the tomes also come with a [[BreakableWeapons durability mechanic]], and if one of them breaks, it's out of the fight until a new one is conjured up. While overusing these attacks can leave Robin open for punishment, they're far from short of ways to tip the scales in their favor.
156
157->See [[Characters/FireEmblemAwakeningRobin Robin's page]] for more information on the character in their origin series.
158----
159* AirAidedAcrobatics: Robin's recovery move Elwind uses the gust of the two {{Razor Wind}}s fired from below to propel themselves even higher.
160* AlternateSelf: Just like the other characters with alternate genders. Notably, Robin is the only character in the game with both male and female incarnations standing together in their official render for ''3DS/Wii U''.
161* ApologeticAttacker: If male Robin wins against Lucina, he'll say he hopes he didn't hurt her. Female Robin on the other hand will scold Lucina for losing to her.
162* ArchaicWeaponForAnAdvancedAge: Robin brings a Bronze Sword to battle despite it being obsolete even by ''Fire Emblem'' standards.
163* ArtShift: Their reveal trailer is made with the graphical style of ''Fire Emblem Awakening'', having been animated by anima, the studio that created ''Awakening's'' cutscenes.
164* TheArtifact: In ''Ultimate'', Chrom remains present in Robin's Final Smash despite Chrom himself attaining PromotedToPlayable status as a MovesetClone.
165* AssistCharacter: Chrom in their [[LimitBreak Final Smash]].
166* BackStab: Nosferatu drains more health from the opponent if they are struck from behind.
167* BackToBackBadasses: With Chrom in one of Robin's victory poses.
168* BadassAdorable: Both genders. Robin is fairly young and quite short in this game, the male version is unusually mellow and gentle, and the female version has [[GirlishPigtails twintails]] and a lovable spunky personality.
169* BadassBookworm: They're the tactician of the Shepherds, and they use tomes along with melee.
170* BadassLongcoat: Wears a dark coat with a hood.
171* BashBrothers: Male Robin with Chrom in his [[LimitBreak Final Smash]].
172* BattleIntro: Warps in using warp magic.
173* BigDamnHeroes: The reveal trailer has male Robin show up just in time to stop Captain Falcon from Falcon Punching Lucina.
174* BlackMage: All of Robin's spells are offensive magic.
175* BlackMagic: Nosferatu and Goetia, [[CastingAShadow dark-elemental]] magic which slowly drains or zaps an opponent's life force as they struggle to escape.
176* BlowYouAway: Elwind, their Up Special and recovery move, along with their jab attack.
177* BookSnap: Male Robin does this in his intro [[https://www.youtube.com/watch?v=y3BzHoZJD4g trailer]] right after driving Captain Falcon back from attacking Lucina with a Wind Tome. It's also part of their idle animations.
178* BreakableWeapons: Much like the ''Fire Emblem'' games, each of Robin's tomes have a limited number of uses before they become unusable. The same goes for the Levin Sword, but its place is taken by a [[StarterEquipment Bronze Sword]] once it's gone. Unlike ''Fire Emblem'', though, the weapons will eventually recharge on their own instead of being permanently broken. Also unlike ''Fire Emblem'', the Bronze Sword is unbreakable. For your convenience, the tomes and sword will flicker darkly when near their breaking point. ''Ultimate'', thankfully, adds a meter on their usage before it breaks.
179* CallingYourAttacks: Unlike in ''Fire Emblem'', Robin calls out the names of the tomes when using them.
180* TheCameo: Chrom, the main Lord from ''Awakening'' and [[TrueCompanions Robin's best friend]] (and possible [[BattleCouple husband]] if female), [[AssistCharacter appears during the Final Smash to attack in tandem with them]], and also appears [[http://i.imgur.com/bdQvBel.jpg in one of Robin's victory poses.]]
181* CanonName: They, obviously, go by the name Robin. This is their default name in ''Awakening'' and also their name in most spinoffs and ancillaries. Notably they get to use this name in ''Smash'' instead of something like "The Avatar" unlike other characters like Pokémon Trainer, Joker, and Hero. They share this trait with Corrin, Byleth, and to some extent Link.
182* CanonWelding: This ''specific'' incarnation of Robin (specifically the male version) is playable in ''VideoGame/FireEmblemFates'' by summoning him via his Toys/{{amiibo}}, just like how the ''Smash Bros.'' universe itself allegedly works.
183* CastingAShadow: Nosferatu, their Down Special. And also Goetia, one of its customs.
184* ChainLightning: Arcthunder, when detonated, will form a X-shaped electrical chain around its target. Any other nearby fighters caught in the chain will be electrocuted as well.
185* CharacterExaggeration: Like Lucina, female Robin's behavior is quite a bit harsher than in canon; if she wins against Lucina, she will deliver a harsh scolding to Lucina, who is very devoted to protecting Chrom, in stark contrast to male Robin's more apologetic one. This is ''even further'' out of character if she's interpreted as Lucina's parent, since it goes against her doting mother character. This entire behavior seems to stem from female Robin's support conversations with Chrom in ''Awakening'', where she acted more violent, snarky, and cocky than usual (but was quick to apologize afterwards).
186* ChargedAttack: When using their neutral special, it begins charging, which allows the Thunder spell to become more powerful ([[SpellLevels Thunder, Elthunder, Arcthunder, and Thoron]]), and pressing the button again releases the charge. Guarding during the charge mode cancels it and lets them keep the current charge.
187* ChoiceOfTwoWeapons: Robin uses swords together with magic tomes.
188* CipherScything: Originally, ''Awakening's'' Avatars could be deeply customized. In Smash, the name, default male character appearance, and voice is used as Robin's default appearance, with the default female design being selectable through {{Palette Swap}}s.
189* ColorCodedElements: The tome that Robin holds in their left hand will always be the color of the last spell cast: yellow for Thunder spells, red for Fire spells, green for Wind spells, and purple for Nosferatu and Goetia.
190* CombinationAttack: With Chrom during their [[LimitBreak Final Smash]].
191* CoolDown: If used too much, the tomes will run out and the Levin Sword will break. Both will regenerate after a set amount of time.
192* CoolSword: The [[ElementalWeapon Levin Sword]], a lightning-shaped blade with [[ShockAndAwe electrical properties]].
193* {{Curse}}: Nosferatu is described in the game as a dark curse that steals the life force of enemies.
194* CutscenePowerToTheMax: In their debut trailer, male Robin is able to fight on equal footing against Captain Falcon, who had just taken Chrom out earlier and had Lucina on the ropes. He also floats in the air for a few seconds after firing Elwind at Captain Falcon, which is something that neither Robin is capable of doing in regular gameplay.
195* DarkIsNotEvil: They wear a dark purple hooded longcoat and have dark spells in their arsenal, but they're heroic despite that.
196* DeathFromAbove: The Elwind spell, which drops two green wind slashes from above while propelling Robin up in the air. It can even [[MeteorMove meteor smash]]!
197* DifficultButAwesome: Robin's difficulty comes from sheer complexity. The BreakableWeapons are a big factor here: the Levin Sword breaks after a number of smash attacks, leaving Robin with weaker smash attacks until it recharges. Overuse of the magic tomes will also destroy them, robbing Robin of specials (including recovery) until they recharge. Learning to juggle all these things in ''Smash's'' chaotic combat system will take time and finesse, but the payoff is a diverse moveset geared for any situation.
198* DubNameChange: Known as Reflet in Japan, and Daraen in most other Latin languages.
199* DynamicEntry: Robin's debut trailer has the male one interrupting Captain Falcon's infamous ''Falcon Punch'' by dropping two Elwind slashes on him while hovering in the air.
200* ElementalPowers: The tomes allow them to invoke several elemental magic attacks.
201* ElementalWeapon: Robin's Levin Sword is a lightning elemental sword.
202* EnergyBall: Both Elthunder and Arcthunder have now been changed to this, where they used to be just bolts of lightning striking from the sky.
203* {{Fireballs}}: Arcfire was changed from being a FireBreathingWeapon spell in ''Awakening'' to a large ball of fire cast at a forty-five degree angle that leaves a pillar of fire behind. It rather resembles the Elfire spell from the [[https://www.youtube.com/watch?v=yRKFsfgnMMw GBA Fire Emblem games.]]
204* FullContactMagic: Their jab combo has them attack with magic up-close to the opponent, using it to complement their sword strikes.
205* GenderBlenderName: Fitting for a character with a gender selection and a name rather than a title.
206* GirlishPigtails: Female Robin has her hair styled in fairly subtle twintails, which emphasize her cuteness and femininity but are also understated enough to make her look mature.
207* GuysSmashGirlsShoot:
208** Inverted in their reveal trailer, which showcases male Robin's magic-focused style and Lucina's swordplay.
209** Played straight between Female Robin and Chrom in their [[LimitBreak Final Smash]], where Chrom uses his [[CoolSword Falchion]] while Robin blasts the enemies with her magic.
210* HandBlast: Robin's Elwind and lightning spells are fired from their hands this way. Thoron in particular is the most blast-like of them all.
211* HoistByHisOwnPetard: Whenever Robin discards a tome or the Levin Sword, anyone can catch the item before it disappears and use it as a throwing weapon.
212* HomeStage:
213** ''3DS/Wii U'': All stages from their series.[[note]]Arena Ferox in ''3DS'', Coliseum and Castle Siege in ''Wii U''.[[/note]]
214** ''Ultimate'': Arena Ferox in ''Ultimate'''s website, her ''World of Light'' and normal unlock fights though both take place in Castle Siege.
215* HyperspaceArsenal: In ''Fire Emblem Awakening'', all characters may only carry up to five items into battle. However, Robin brings to ''Smash'' well over five different tomes at a time, and their Levin and Bronze Swords.
216* IdleAnimation:
217** They close the current tome they have on their hand, then open it back up and glances at it.
218** They slowly swing their sword in a circular motion.
219* InTheHood: In their reveal trailer, male Robin shows up to help Lucina fight while wearing his signature hooded longcoat with the hood pulled over his eyes.
220* {{Irony}}:
221** One of male Robin's costumes is a ''Franchise/FinalFantasy''-style White Mage robe. That red-and-white garb on a [[BlackMage purely offensive spellcaster]] is just so plain ''wrong'' it's funny.
222** In ''Smash'', the Levin Sword was changed from an OrnamentalWeapon used to cast lightning magic to an actual sword used for physical attacks. This is the opposite of the treatment that fellow sorcerer [[Characters/SuperSmashBrosMelee23To26 Ganondorf]]'s sword got apart from one of his custom specials.
223* KaleidoscopeHair: Robin's alternate colors change their hair to match the outfit, leading to blue, green, bright red, and pink hair. The exceptions are their default colors and male Robin's white color (where his hair is black instead). This is just like how Robin's hair color can be changed in ''Awakening'', although their Tactician outfit was always black unlike here.
224* KamehameHadoken: Robin's Arcfire, Elwind, and lightning spells are fired as magical projectiles. The latter can be charged for more power all the way up to Thoron, which is a [[WaveMotionGun wave motion beam]] capable of hitting multiple targets.
225* LadyOfBlackMagic: Female Robin. She has a composed and quiet demeanor in battle, and can use elemental tomes or the magic-infused Levin Sword.
226* LawOfInverseRecoil: Thoron can be fired without breaking a sweat, but Elwind turns this on its head, as the recoil of the attack is used to launch the user up in the air.
227* LethalJokeItem: Robin has a very powerful tool that can be used to KO opponents earlier than any of their other projectiles. It's small, fast, and hard for anyone besides Robin to use. What is this item? ''[[ThrowTheBookAtThem A book.]]'' Robin's discarded spell tomes are surprisingly powerful items when thrown, meaning a clever or lucky Robin can take advantage of their BreakableWeapons system by using them. However, if an even more clever or luckier opponent gets a hold of one, let's say the scales will not tip in Robin's favor.
228* {{Leitmotif}}: Their theme from ''Awakening'', [[https://www.youtube.com/watch?v=Bio99hoZVYI "Id (Purpose)"]], is one of the songs present in both Arena Ferox and the Coliseum. The [[https://www.youtube.com/watch?v=M0CJYb10tlo "Fire Emblem"]] theme from ''Melee'' plays during their shared trailer with Lucina. In their ''Ultimate'' character trailer, a new remix of "Id (Purpose)" plays.
229* LifeDrain: The dark spell Nosferatu, much like in ''Fire Emblem'' proper. It also traps opponents while the draining occurs.
230* LimitBreak: Pair Up, which is a reference to a mechanic from ''Fire Emblem Awakening'' allowing two characters to attack the same target. The two perform a CombinationAttack which ends with Chrom performing an overhead swing and Robin spiking the victim with Bolganone.
231* MagicKnight: Carries a number of tomes, but supplements them with swordplay. Unlike other characters that conform to this trope, and unlike most swordfighters in this game, there's a clear preference for spellcasting over swordplay.
232* MasterSwordsman: Averted: Robin is clearly more of a magic user than a swordsman, and if they don't have the magic-infused Levin Sword, their swordplay is the worst and most unorthodox of all swordsmen in the game. This can most clearly be seen in their dash attack; they don't swing the sword, but instead hold their arm rigid by their side to jab the opponent with.
233* MechanicallyUnusualFighter: Robin brings the BreakableWeapons system of ''Fire Emblem'' to the table. Their Specials and Smash Attacks can only be used a limited number of times before their corresponding items (specific tomes for each Special, the Levin Sword for all Smash Attacks) become broken and need to recharge. The Levin Sword also gives Robin the unique ability to use Smash Attacks in the air, something never before seen in the series.
234* MeteorMove: Three: An Elwind if done at point-blank range, a mid-air down smash, and the end of their Final Smash, where they and Chrom spike the opponent to the ground.
235* MightyGlacier: Robin has ''the'' slowest run speed in ''3DS/Wii U'' (with only Incineroar being slower in ''Ultimate''), slower than even series [=Ur-Example=] Ganondorf, and middling combo potential and recovery that both rely on their limited-use spell tomes. That being said, they make up for it with a wide array of high-damage attacks, some of which are ranged and fairly quick — Thoron and their Levin-boosted aerials have lingering hitboxes and devastating [=KO=] power. They're also the character with the greatest ability to self-heal on command, even if it requires the opponent to be within arm's reach.
236* MindOverMatter: They're shown making their sword float around during a taunt.
237* MirrorMatch: In ''Ultimate'', despite Chrom being PromotedToPlayable, he's still involved in Robin's Final Smash, and in fact Robin can use Pair Up to fight Chrom with Chrom.
238* MultipleChoicePast: Their relationship with Chrom (summoned by their Final Smash) and Lucina. Male Robin could possibly be Lucina's [[BattleCouple husband]], uncle, father-in-law, brother-in-law or a mere army comrade. Female Robin is potentially Lucina's [[BadassFamily mother]], mother-in-law, sister-in-law, first cousin by marriage or, again, a mere comrade.
239* MysticalHighCollar: The design of Robin's longcoat has this when the hood is down.
240* MysticalWhiteHair: The default hair color is white (which is also their default hair color in ''Awakening''), and they're both prominent mages.
241* MythologyGag:
242** The way Arcfire is used mirrors the casting animation of the mage units from the Platform/GameBoyAdvance ''Fire Emblem'' games.
243** Excalibur-tome's reoccurring [[http://lparchive.org/Fire-Emblem-Blazing-Sword/Update%2041/92-excalibur.gif multiple wind slash animation]] is used as a basis for Robin's [[http://i.imgur.com/ZHnWYEe.gif jab combo]].
244** The default Nosferatu and the first custom Nosferatu look very similar to how the tome actually works, the spell appearing either close to the spellcaster for direct attacks in the default move, and appearing further away for indirect attacks on the custom move. Its second custom is basically Goetia: the most powerful dark tome, which makes it fitting that it does the most damage out of the three, but lacks the healing aspect (which belongs to the Nosferatu spell). Its max damage is also 19%, which is the number of its Might in its home series.
245** Upon getting KO'd, female Robin may yell "I was careless!" Kjelle says this in ''Awakening'' should she be killed or simply defeated in battle.
246** "Time to tip the scales!" and female Robin's gloating "Ha, checkmate!" reference two of their critical hit lines in ''Awakening''.
247** When Pair Up is successfully pulled off, Chrom's [[SuperMovePortraitAttack portrait cuts into the scene]], just like when he activates a CriticalHit in ''Awakening''. Chrom's lines at the beginning ("On my mark!") and end ("We're not done yet!") of the attack are taken from when he initiates a Dual Strike in ''Awakening''.
248* OneHitPolykill: A fully charged Thoron can go through multiple enemies while being shot across the screen.
249* OurMagesAreDifferent: In ''3DS/Wii U'', Robin is a combination of an Athlete and a Scholar, mixing close-up swordplay with ranged spells.
250* PaletteSwap: You don't only get colors, but also the ability to play as female Robin through this. Their palette swaps reference several characters from their home series, namely [[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Abel]], [[VideoGame/FireEmblemThracia776 Eyvel]], [[VideoGame/FireEmblemAwakening Virion]], [[VideoGame/FireEmblemTheBlazingBlade Serra]], and [[SeriesMascot Anna]]. Male Robin also has a palette that gives him a white coat and black hair, a colorization that resembles a [[Franchise/FinalFantasy White Mage]].
251* PetTheDog: Male Robin kindly apologizes to Lucina should he win a match.
252* PinkGirlBlueBoy: The pink PaletteSwap is female while the blue one is male.
253* PinkIsFeminine: One of female Robin's alternate costumes include changing her hair and coat pink. This costume is based on [[VideoGame/FireEmblemTheBlazingBlade Serra]].
254* PlayingWithFire: Arcfire, their Side Special. Bolganone is also used in their Final Smash.
255* PowerCreepPowerSeep:
256** In order to have a balanced moveset that references mages from a variety of games in ''Fire Emblem'' history, some spells and their animations have been altered.
257** Robin normally can't use dark magic without reclassing into a Sorcerer and is unable to learn the Shadowgift skill in ''Awakening'', yet here Nosferatu and Goetia can be cast, no sweat.
258** The Levin Sword is used solely to cast lightning magic in its home series, but in ''Smash'', Robin can use it to strike the enemy with shocking melee attacks. It wasn't until ''Awakening's'' [[VideoGame/FireEmblemFates sequel]] where characters were able to use the sword for melee attacks.
259** Thoron has been made [[http://fireemblemwiki.org/w/images/d/d0/Ss_ssb4_robin_thoron.jpg larger than]] [[http://img3.wikia.nocookie.net/__cb20130410140330/fireemblem/images/0/0c/Thoron_(FE13).png its original appearance]], while getting rid of the InstantRunes.
260** Goetia, the most powerful dark tome, is now a non-healing custom variant of Nosferatu. Granted, it's the most powerful of the three Down Special variants.
261** In a non-magic example, the Bronze Sword is normally terrible StarterEquipment. In fact, the Bronze Sword is one of the few non-legendary blades to be used in ''Smash''. As such, its power has been bumped up to only be slightly weaker than the swords other characters fight with. This is most notable with fellow ''Fire Emblem'' fighters Marth and Lucina, when just a glance at the weapon stats in those games shows that their sword, Falchion, is a much stronger weapon.
262* PowerFloats: Male Robin is shown floating right before he's revealed in the reveal trailer — a subtle reference to Validar's abilities in ''Fire Emblem Awakening''.
263* ThePowerOfFriendship: Their Final Smash calls on Chrom as a reference to the Pair Up and Dual Strike commands from ''Awakening''.
264* PreAssKickingOneLiner: Male Robin in their debut trailer:
265-->''"Time to tip the scales!"''\
266''"''Smash'' has many powerful foes, Lucina... but I am no ordinary swordsman!"''
267* ProjectileSpell: All of Robin's special attack spells, with the exception of Nosferatu, are treated as projectiles.
268* PurelyAestheticGender: Robin's gender is up to the player, and neither gender has any effect on gameplay.
269* PurpleIsPowerful: Wears a dark purple longcoat.
270* RazorWind: The attacks from the wind tomes are generally in the form of wind slashes.
271* SecretCharacter: '''For ''Ultimate''''': Have a Cumulative Wait Time of 8 hours and 40 minutes, beat Classic Mode with Kirby or anyone in his unlock tree five times, or find and defeat them in ''World of Light''.
272* SerratedBladeOfPain: The Levin Sword, shaped like a lightning bolt.
273* ShockAndAwe: Robin's signature and preferred element. Their Neutral Special basically combines all the common Thunder spells (Thunder, Elthunder, Arcthunder, and Thoron) into one move, and the Levin Sword is infused with lightning. Male Robin is also shown using a Thunder tome and the Levin Sword in the official artwork and in the complementary artwork made by the artist for ''Awakening'', while female Robin is shown with the Levin Sword and another tome in her hand. Lampshaded by the battle caption introducing male Robin:
274-->'''ROBIN BRINGS THE THUNDER!'''
275* ShorterMeansSmarter: Robin's the shortest ''Fire Emblem'' character in the game. Robin's also the only one who uses magic, and their intelligence is amply demonstrated in ''Awakening'' proper.
276* ShownTheirWork:
277** While Robin's lightning spells are all tied to the same special and the same type of spell book, the cover of the book they're holding changes as the attack charges and upgrades. This is a detail only reasonably visible by pausing and looking at Robin.
278** Plenty of stuff in regards to Nosferatu and its customs: The default Nosferatu and Distant Nosferatu are cast like how the Nosferatu spell would have been cast if it was used at direct and indirect range respectively in the series it's from. Its last custom, Goetia, is another spell altogether. It does not heal, but is more powerful, like how it is in ''Awakening'' proper, but not only does it have more range and a vacuum aspect that helps it land more easily (Goetia is more accurate than Nosferatu), but the max damage it does to opponents is 19%, which is its Might (the number added to the character's Strength[=/=]Magic in order to determine damage) in ''Awakening''.
279* SignatureMove: Robin is the only character that can perform midair smash attacks thanks to the Levin Sword. Their moveset also features Thoron, which can be said to be their actual signature move from ''Awakening'', as well as Thunder, which is their first spell proper.
280* SimplifiedSpellcasting: Just like in their home game, all Robin needs is the magic tome to have uses and they can instantly cast the spell.
281* SpellBook: The tomes used in special attacks are an important part of Robin's playstyle.
282* SpellLevels: Robin's Thunder spell is determined by how long the player lets it charge. It can go from the weak Thunder, to Elthunder, to Arcthunder, to its strongest form Thoron.
283* SquishyWizard: Robin, while not terribly light, still has rather poor defensive options coupled with the third-slowest ground movement speed of any character in the series. This is made up for with powerful offensive tools at both long and short range and a LifeDrain command grab.
284* StabTheSky: Robin's downward taunt involves pointing their sword upwards with a bright gleam reflecting off of the blade.
285* SticksToTheBack: Or rather, hip in this case. While casting spells, the Bronze Sword is shown attached to their hip as if held on by a sheath.
286* TheStrategist: Robin is known for being a brilliant tactician, and this is incorporated into their gameplay as well. Players have to be mindful of how much charge the tomes and Levin Sword have left so as not to suddenly lack them when they are most needed.
287* SummonToHand: After Robin uses up a tome or Levin Sword, another one will automatically reappear back in Robin's hands a few seconds later.
288* SuperMovePortraitAttack: As a reference to the famous CriticalHit portraits in ''Awakening'', one appears in their Final Smash, but with a twist. Rather than Robin's portrait, it's Chrom's that cuts in.
289* SwordAndSorcerer:
290** Male Robin is the Sorcerer to Lucina's Sword in his trailer, and the majority of both Robins' footage is of them casting a spell or about to cast one. Doubles as an inverted GuysSmashGirlsShoot as well.
291** In their Final Smash, Chrom plays the part of the sword. While he physically strikes the opponent multiple times, Robin fires a barrage of magical attacks.
292* ThrowTheBookAtThem: Discarded tomes can hit and damage enemies. There's also a short window where anyone can pick up the discarded tome and use the book as a throwing weapon. They even do more damage than a thrown Levin Sword.
293* ThrowingYourSwordAlwaysWorks: When Robin discards a broken Levin Sword, there's a short window where anyone can pick up the blade and use it as a throwing weapon. It does less damage than thrown tomes, oddly enough.
294* UnskilledButStrong: Melee-wise, Robin doesn't exactly wield their sword with much finesse. Robin's also the only character that can use Smash attacks in midair.
295* VancianMagic: Their spells are finite and will wear out after too many uses, though unlike in ''Fire Emblem'', they will regenerate after a time.
296* VisualPun: Robin's side special, Arcfire, fires in, well, an arc. The joke may be lost on those who haven't played Robin's home series before; Arc magic in ''Fire Emblem'' is just another tier, having nothing to actually do with arcs.
297* WaveMotionGun: Thoron from Robin's Thunder (and the Thunder+ custom variant) moveset. Holding down the special move button after firing further extends the beam adding more damage and KO power. Although not on the same scale as the other wave motion guns in the game, they're the only wave motion attacks that are not Final Smashes or an item.
298* WeaponTwirling: Robin tosses their sword up in the air spinning prior to casting Thoron and then catches it afterwards.
299* WeakButSkilled: An unusual example: Robin's Bronze Sword is justifiably short and lacking, since it is an obsolete weapon from the Bronze Age compared to the other sword wielders, whose blades are longer and are forged from materials stronger than bronze. But they have an assorted repertoire of spells that can strike from afar, and the Levin Sword can be used to compensate for the Bronze Sword's weakness, provided it has uses left. The "Skilled" part comes from knowing when to use them and when to hold back, since both the tomes and the Levin Sword will expire and leave you with very few options if you blindly rush ahead.
300* WindIsGreen: The Elwind tome is colored green, along with their neutral "wind" jab.
301* WorthyOpponent: Male Robin refers to the legendary lords Marth and Ike this way in their reveal trailer.
302* YearsTooEarly: One of male Robin's taunts.
303-->''"You're not ready!"''
304* YourSizeMayVary: In ''Awakening'', male Robin is taller than female Robin, but since they have to share the same attributes in ''Smash'', they share the same height.
305** In ''Ultimate'', this results in male Robin being as tall as Lucina, despite being a head taller than her in ''Awakening''.
306[[/folder]]
307
308[[folder:57 – Shulk]]
309[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/shulk_ssbu_1.png]]
310[[caption-width-right:350:[[CombatClairvoyance The Visionary]] /[softreturn][[SelfFulfillingProphecy Has Visions of Victory]]]]
311[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]]https://static.tvtropes.org/pmwiki/pub/images/shulk_ssb4.png]][[/labelnote]]
312!!!!!!'''Voiced by:''' Creator/ShintaroAsanuma (Japanese), Creator/AdamHowden (English)
313'''SHULK FORESEES A FIGHT!'''
314
315->'''Home Series:''' ''VideoGame/XenobladeChronicles''
316%%TO PRESERVE FONT SIZE; DO NOT REMOVE
317-->'''Debut:''' ''VideoGame/XenobladeChronicles1'' [Platform/{{Wii}}], 2010
318-->'''Creator:''' Creator/MonolithSoft
319-->'''Publisher:''' Nintendo
320
321->'''Playable in:''' ''3DS/Wii U'', ''Ultimate''
322->'''Specials:''' [[StanceSystem Monado Arts]] ([[InASingleBound Jump]][=/=][[SuperSpeed Speed]][=/=][[StoneWall Shield]][=/=][[GlassCannon Buster]][=/=][[BlownAcrossTheRoom Smash]]), [[BackStab Back Slash]], [[{{Shoryuken}} Air Slash]], [[CounterAttack Vision]]
323-> '''Final Smash:''' [[CombinationAttack Chain Attack]]
324
325->''"[[MemeticMutation I'm really feeling it!]]"''
326
327A young Homs engineering student from Colony 9, Shulk took on the legendary Monado after a devastating attack by [[MechanicalMonster the Mechon]] brought chaos to his hometown. His affinity with the mysterious blade allowed him to access many abilities invoked by the Monado, including being able to [[CombatClairvoyance get glimpses of the would-be future]] and the power to take on the Mechon's armies.\
328\
329Shulk utilizes the Monado's various Arts to give an increase to his properties, but at the cost of a decrease in others. This makes him a more strategic character to play as, forcing players to think on the fly and use the correct Monado Art at the proper time and place.
330----
331[[AC:Special Moves]]
332[[labelnote:Click to show]]\
333'''Neutral Special:''' [[StanceSystem Monado Arts]]
334->By tapping the special move button to cycle through the Monado Arts (or, in ''Ultimate'', holding the button to bring up a wheel), Shulk can choose one of his Monado Arts, which drastically buffs one attribute while giving him a debuff in another. In order: [[InASingleBound Jump]], [[SuperSpeed Speed]], [[StoneWall Shield]], [[GlassCannon Buster]], and [[BlownAcrossTheRoom Smash]].
335'''Side Special:''' [[BackStab Back Slash]]
336->Shulk will lunge forward and slide ahead with the Monado. This attack increases drastically in damage and knockback if it hits the opponent from behind.
337'''Up Special:''' [[{{Shoryuken}} Air Slash]]
338->Shulk will perform an uppercut with the Monado and gain significant vertical height. If the button is pressed at the apex of the move, Shulk will slash forward, granting him additional height.
339'''Down Special:''' [[CounterAttack Vision]]
340->Shulk defends himself with the Monado. If the opponent attacks Shulk while he is flashing, Shulk activate his Vision, slowing the opponent down immensely and allowing Shulk to counter attack and launch them forward. If forward is held when Shulk counters, he will do a dash attack that will launch the opponent behind him.
341'''Final Smash:''' [[CombinationAttack Chain Attack]]
342->Shulk traps the opponent(s) in another dimension and, with party members Riki and Dunban (and Mecha-Fiora in ''Ultimate''), performs a devastating Chain Attack, ending with Shulk launching the opponent(s) far away.
343[[/labelnote]]
344
345----
346
347->See the ''Characters/XenobladeChronicles1Protagonists'' character page for more information on the character in his origin series.
348----
349* AssistCharacter: Dunban and Riki join him in his Final Smash for a Chain Attack. ''Ultimate'' adds Fiora to the gang, especially notable given that Chain Attacks could previously only be done with three characters maximum.
350* AssKickingPose: When activating Monado Arts without moving, either on the ground or the air, Shulk pulls a quick pose as he [[CallingYourAttacks shouts the name of the art]], with each art having him pull a different pose. Kirby also does this when he copies Shulk's Monado abilities.
351* BackStab: Back Slash. Used to send Bowser flying to the Mechonis in his reveal trailer, it's an attack that gets all the more powerful when it strikes the back of the opponent.
352* BadassBookworm: He's a member of the engineering division of Colony 9's defense force. Before obtaining the Monado, his specialty was his brains, even if he knew how to handle himself in a fight.
353* BattleIntro: Falls from the air with the Monado active, before spinning and putting it on his back.
354* {{BFS}}: The Monado on its own is huge, and it gets even bigger once its LaserBlade is activated. It dwarfs Ike's Ragnell, and it was the largest blade in the hands of a playable character until Cloud came along with his Buster Sword and Fusion Sword.
355* BilingualBonus: The Monado symbols are kanji letters representing the power being invoked, and the bonus goes double here since for Shulk, they are just mysterious symbols. These kanji roughly translate as "Jumping", "Running", "Protect", "Attacking", and "Destroying/Smashing", respectively. When read in Chinese, they are roughly translated as "Flying", "Faster Than The Wind", "Shield", "Sword/Cutting", and "Destroying/Smashing", respectively.
356* BorrowedCatchphrase: Shulk gets to steal one of his friend Reyn's most famous catchphrases in his trailer and for one of his taunts.
357-->''"Now it's Shulk time!"''
358* BreakoutCharacter: Shulk's game was relatively obscure (especially in the West) before he debuted in ''Smash''. Since his appearance in this series, Xenoblade has received far more love and coverage, to the point where ''VideoGame/XenobladeChronicles1'' not only received a [[VideoGame/XenobladeChroniclesX spinoff]] and [[VideoGame/XenobladeChronicles2 two]] [[VideoGame/XenobladeChronicles3 sequels]] (with Shulk returning as a GuestFighter in ''Xenoblade Chronicles 2''), but was also ported to the Wii U (on the Virtual Console), the 3DS, and given a much needed overhaul when it was brought to the Nintendo Switch as ''Xenoblade Chronicles: Definitive Edition''.
359* CallingYourAttacks: It was all over the place in his home game, so it's no surprise he also screams the name of several attacks here.
360-->''"Back Slash!"''
361-->''"Air Slash!"''
362* CanonForeigner: The "Jump" and "Smash" Monado Arts are new abilities created specifically for ''Smash''.
363* CanonWelding: He returns at the end of Pyra and Mythra's reveal trailer. As ''Xenoblade Chronicles'' and ''VideoGame/XenobladeChronicles2'' take place in parallel universes (as in, [[spoiler:separate universes existing in tandem]]), this means that the Shulk in ''Smash'' is, or shares memories with, the instance of himself that visited the Land of Challenge in the sequel.
364* CaptainObvious: His in-game dialog.
365-->When he loses a stock: ''"Not good!"''
366-->When he wins: ''"This is a good result!"''
367* ColourCodedForYourConvenience: Every Monado stance is coded with a different color for ease of recognition in the heat of battle. "Jump" is green, "Speed" is blue, "Shield" is yellow, "Buster" is purple, and "Smash" is red.
368* CombatClairvoyance: His ability to see future events is brought up in his reveal trailer during his fight with Marth and Link, and it translates into his gameplay in the form of a unique CounterAttack.
369* CombatPragmatist: Decides to take out Bowser in his reveal trailer by sneaking behind him and doing a Back Slash, which is a perfectly valid and useful technique in his home game.
370* CombinationAttack: His Final Smash invokes ''Xenoblade's'' Chain Attacks by bringing Dunban and Riki to attack in tandem with him. In ''Ultimate'', Fiora joins in as well.
371* CoolDown: Each of his Monado Arts last for a set amount of time. After one is used, Shulk has to wait ten seconds before it becomes available again.
372* CoolSword: The Monado is a laser-bladed {{BFS}} that, alongside several other powers, allows Shulk to see the future.
373* CounterAttack: His down special, Vision, which has several unique properties. For one, it has a wide margin of error that becomes shorter the more times the attack is used. It also slows down the opponent that hit Shulk, making it so they can't get away from the counter. And finally, the move has two varieties that are not bound by customizable moves: The normal one where he attacks in place, sending the opponent forward; and a second one done by pressing forward, which makes Shulk dash forward and send the opponent flying backwards.
374* CutscenePowerToTheMax: He takes on both Link and Marth on equal footing in his trailer.
375* DeathOrGloryAttack: Monado Smash greatly increases Shulk's launching power in his attacks, which is what you normally use to KO opponents. On the flip side, it also reduces his damage output and makes it easier for opponents to launch ''him'' off-screen as well, so if he has more damage than his opponent, Monado Smash can easily backfire.
376* DifficultButAwesome: Shulk's entire game design in ''Super Smash Bros.'' can be attributed to this trope.
377** His weapon, the Monado, is noted to have very long range for a sword-based fighter, outranging all of the ''Fire Emblem'' cast's attacks (sans Corrin and Byleth) and being among the [[{{BFS}} biggest swords]] in the entire playable roster (alongside Cloud's Buster Sword). However, Shulk is also noted to be quite laggy in using several of his attacks (similarly to Ike pre-''3DS/Wii U''), which often makes him more vulnerable and punishable in both the startup and endlag of his attacks. Part of using Shulk's basic attacks well is to take advantage of the distance of which they can reach, and space his moves out against those that can't reach his length through their own attacks.
378** His Monado Arts StanceSystem buffs some aspects of him, but debuffs other aspects, such as altering his ground speed, air speed, jump height, shield health, damage given/taken, and knockback given/taken. Essentially, he's a very strategic character that relies on being in the right mode at the right time, capitalizing on his buffs while also making sure his opponent doesn't exploit his debuffs.
379** Of particular note is a technique known as "Art Cancelling". See, Shulk doesn't have to actually stand still in order to access his Arts (being the only character in the entire franchise with this distinction for using a special move). As long as it's not on the exact frame that he's being struck, he can even switch Arts while being trapped in hitstun. This means that he can activate his Monado Shield to resist a combo, and even escape said combo and retaliate with a Vision counter or Monado Buster combo of his own. [[SomeDexterityRequired Some dexterity is required]] to quickly switch Arts like this, however, and learning to get into the habit of switching to the correct Arts while under pressure (such as the aforementioned switching to Shield while under attack) can be quite tricky. Your reward for mastering this, however, is the potential to statistically be a MasterOfAll that can screw up any foe's gameplan and turn the tides of battle to your favor.
380** The first few frames of Shulk activating an Art and striking an AssKickingPose gives him complete invincibility. So while this invincibility has a very small window, one can use this to make him seamlessy avoid quick projectiles, and dodge attacks and grabs ''at point-blank range'', and then quickly retaliate with a strong move that gives the technique the impression of being a CounterAttack without the actual use of his CounterAttack through his [[CombatClairvoyance Vision]]. With ''Ultimate'' giving him a RingMenu for his Monado Arts, combined with the use of his "Dial Storage" advanced technique, this allows Shulk to more easily mitigate his often-telegraphed aerial attacks and feint enemies into attacking you and not succeeding in the process.
381* DynamicEntry: His reveal trailer has Shulk making entrance via Back Slash to Bowser's back.
382* EasterEgg: On the ''Wii U''/''Ultimate'' version of Gaur Plain, Metal Face will say special lines if Shulk is on the stage.
383* EquivalentExchange: All of his Monado stances increase one stat at the expense of other stats. Depending on the ability being buffed, different stats are negatively affected in different levels.
384* FinishingMove: Monado Smash is intended to be used to finish weakened opponents off, as the lower damage output makes it impractical to use against enemies that haven't taken much damage.
385* FragileSpeedster: His "Jump" stance gives him greater jumping height but also lowers his defense.
386* GlacierWaif: ''4'' only. Despite being of average height, Shulk is classified as a heavyweight, [[GlassCannon Smash Art]] notwithstanding. Averted in ''Ultimate'', where Shulk is instead a middleweight (weighing the same as Luigi).
387* GlassCannon:
388** The Monado Art "Buster" increases the damage of his attacks, but lowers his launch ability and causes him to receive more damage.
389** The Monado Art "Smash" gives him higher launch ability, but lowers his damage output and makes him more prone to being launched off. With Smash Art in Ultimate, Shulk becomes the lightest character in the game, being even lighter than Pichu. In exchange, a lot of his moves kill at around 60% on the ledge, which can increase due to the Rage Mechanic.
390* HomeStage:
391** ''3DS/Wii U'': Gaur Plains in both versions.
392** ''Ultimate'': Gaur Plains.
393* HumanAliens: He may look human, but he's actually a Homs, one of the people of the Bionis.
394* IdleAnimation:
395** He puts his hand to his chin in a contemplative gesture.
396** He takes a defensive stance and inspects his surroundings.
397* JackOfAllStats: By default, Shulk doesn't have any notable strengths besides his good range and above-average attack strength (and he also doesn't have any major weaknesses outside of his lousy frame data (which was improved upon in ''Ultimate'')). Using his Monado Arts will cause him to become more specialized in the area of choice at the cost of becoming weaker in others, with the bonus of being able to change his specialty if the situation calls for it.
398* LaserBlade: When activated, the Monado extends to a big blue blade of light.
399* LaserGuidedKarma: In Shulk's reveal trailer, he attacks Bowser from behind, sending him flying. Almost immediately afterwards, Marth and Link jump him to do the same. Fortunately for Shulk, however, he has his Visions.
400* LateArrivalSpoiler: In ''Ultimate'', his Final Smash includes Fiora in her Mechon body.
401* {{Leitmotif}}: [[https://www.youtube.com/watch?v=dgq5OTPG9tM "You Will Know Our Names"]], which ''Smash'' has turned into a BootstrappedTheme for ''Xenoblade''. (It can be selected on Gaur Plains for both versions, is part of the ''[[https://www.youtube.com/watch?v=S5Bmq-0z6rQ Xenoblade Chronicles Medley]]'', and serves as Shulk's victory fanfare.) [[https://www.youtube.com/watch?v=6Dy74NOzcS8 "Gaur Plains"]] serves as his ''Ultimate'' character trailer music.
402* MechanicallyUnusualFighter: His moveset centers around a StanceSystem that's composed of five different sets of buffs and debuffs built for different situations.
403* MrFanservice: Between his UsefulNotes/{{British Accent|s}}, shirtless costume, and ChickMagnet status in his home series, he's meant to be attractive. He's the only male human (well, [[HumanAliens Homs]]) character [[http://i.imgur.com/Alol5ln.png that shows more skin than Zero Suit Samus.]]
404* MultiformBalance: Unlike in ''Xenoblade'', the Monado Arts give Shulk both buffs to one of his stats and debuffs to compensate those buffs.
405* MythologyGag:
406** Back Slash and Air Slash color the blade of the Monado red and pink respectively. While the Monado doesn't change color with those attacks in ''Xenoblade'', those are the colors they are coded by in the game. [[note]]Red represents physical arts, while pink represents "break" arts.[[/note]]
407** Nearly all of his lines in ''Smash'' are variations of or taken directly from his various battle quotes in ''Xenoblade''.
408** He appears on the light side on Bayonetta's official illustration, facing off against R.O.B. on the dark side, which references the Mechon.
409** His side Smash resembles his other physical art, Slit Edge. A successful Vision counter has him use his first break art, Stream Edge.
410* NecessaryDrawback: For every buff each stance grants Shulk with, there's always a debuff [[MultiformBalance disadvantage]].
411* NotTheIntendedUse: Shulk's Smash Art is designed to be a DeathOrGloryAttack mode, powering up his own launch power at the cost of becoming easier to launch himself. At low damage, Shulk can actually use the downside to escape combos via being launched too far for follow-ups.
412* OhCrap: In ''World of Light'', he has a vision of Galeem's light beams swallowing up everyone. He freaks out and turns to warn the others, but he gets swallowed up before he can.
413* OneHandedZweihander: Several attacks have him swinging the Monado with only one hand.
414* OOCIsSeriousBusiness: Implied. When he gets a vision of what will happen to the rest of the cast in ''World of Light'', he simply turns to the crowd, which is strange considering that, in his home game, he stopped Egil from [[spoiler:destroying all of Bionis, a titan, because he had a vision on it]]. It could have been that he was so shocked and powerless that he didn't know what to do, but it's possible that he did use a Monado Art offscreen.
415* PaletteSwap: Besides his swimsuit alternate costume, he gets color alts based on his friends: Reyn, Fiora in her Mechon body, Sharla, Dunban, Melia, and Riki.
416* PowerCreepPowerSeep: The Monado's abilities are greatly toned down in ''Smash''. Instead of just granting [[MultiformBalance buffs and debuffs]], Shulk's Monado Arts in ''Xenoblade'' are powerful buffs and attacks. In their original forms, "Speed" allows its target to dodge any and all physical attacks, "Shield" allows the party to NoSell the next enemy Talent Art, and "Buster" grows the Monado's blade even larger for a devastating attack.
417* PowerGlows: Each of his Monado Arts make a part of Shulk glow with their respective colors while they're active. "Jump" and "Speed" make his feet glow, "Shield" his body, "Buster" the Monado, and "Smash" both the Monado and his hands.
418* PurpleIsPowerful: "Buster", the Monado stance that sacrifices launching power for sheer damage, is colored purple.
419* RedIsHeroic: The hero of his home game. Appropriately, he wears a red outfit along with fighting using a red sword.
420* TheRival:
421** Shulk goes up against R.O.B. in a few event matches and again in Bayonetta's illustration. To him, R.O.B. may represent the Mechon.
422** ''Ultimate'' casts him as one to Pyra and Mythra, the second ''Xenoblade Chronicles'' fighter added to the game. Both characters come from separate worlds, but met (albeit [[LooseCanon dubiously canonically]]) in the Land of Challenge in ''Xenoblade Chronicles 2''.
423* ScrewDestiny: A big theme of his home game, some of his victory quotes have him bringing up his fight against the future he sees in his visions.
424-->''"The future is ours to decide."''
425-->''"I '''can''' change the future."''
426* SecretCharacter: '''For ''Ultimate''''': Have a Cumulative Wait Time of 3 hours and 30 minutes, beat Classic Mode with Pikachu or anyone in his unlock tree three times, or find and defeat him in ''World of Light''.
427* ShorterMeansSmarter: He's one of the shortest males in the main party in Xenoblade. He's also an engineering student.
428* SpiderSense: In his trailer, Shulk foresees himself getting slashed by both Link and Marth, and then quickly reacts to dodge their attacks.
429* SpinAttack: His down smash has him spinning in place a few times while holding an active Monado at ground level, which could reference Reyn's own SpinAttack, War Swing, in his home game.
430* StanceSystem: While not as extreme as character transformations in previous ''Smash'' iterations, Shulk can use Monado Arts to buff one of his properties [[MultiformBalance at the expense of another]].
431** 翔 [[labelnote:*]]Sho[[/labelnote]] (Jump): Increases jump height, but lowers defense.
432** 疾 [[labelnote:*]]Shitsu[[/labelnote]] (Speed): Faster movement, but weaker attacks and lower jumps.
433** 盾 [[labelnote:*]]Tate[[/labelnote]] (Shield): Higher defense. Slower movement, lower jumps, and weaker attack power.
434** 斬 [[labelnote:*]]Zan[[/labelnote]] (Buster): Stronger attacks that deal more damage. Weaker launch ability and lower defense.
435** 撃 [[labelnote:*]]Geki[[/labelnote]] (Smash): Stronger launch ability. Weaker attacks (damage-wise) and lower defense against launching.
436* SticksToTheBack: Like in his home game, the Monado has no visible strap to speak of, yet it hangs on his back just fine. This is even true in his shirtless costume.
437* StoneWall: Via the Monado stance "Shield", he can increase his defense at the cost of his moving speed, jump height, and attack power. [[NecessaryDrawback Unfortunately]], this also means he'll drop like Little Mac if he's knocked off-stage in Shield form, so being able to quickly switch to Jump is an essential secondary skill.
438* SuperSpeed: Using the Monado, Shulk can forgo attack power to allow him move much faster for a short time; and by using the Hyper Monado Arts custom move, he can reach a speed almost just below Sonic's.
439* SwordAndFist: Shulk's neutral combo has him punching and kicking before striking with the Monado.
440* TitleDrop: Of his two Monado abilities that don't have a proper counterpart in ''Xenoblade'', one is named "Smash".
441* TookALevelInBadass: In ''Ultimate'', he doesn't need to cycle through all his Monado Arts; he just needs to press B and the correct direction for whatever art he needs at the time. He also got significant improvements to his frame data/attack speed — his one major, crippling weakness that his Monado Arts couldn't address — and the benefits of his Monado Arts have been strengthened (for instance, Speed makes him nearly as fast as ''Sonic'').
442* TronLines: The Monado glows with lines of blue light, even when it's not activated.
443* WalkingSwimsuitScene: Straight from ''Xenoblade'', he gets his [[https://www.facebook.com/224173137756374/photos/pb.224173137756374.-2207520000.1409326592./321157381391282/?type=3&theater swimming trunks as an alternate costume.]]
444* WeaponAcrossTheShoulder: He strikes the pose in his debut trailer's title card. Appropriate, considering the Monado's size.
445* YourSizeMayVary: Shulk was somewhat short back in his own game, and most other humanoid characters were significantly taller than him. Here, though, he's on par with most of the other male characters, though he obviously looks tall compared to characters like [[WaddlingHead Kirby]] and [[RidiculouslyCuteCritter Pikachu]] despite being short by human standards.
446[[/folder]]
447
448[[folder:58 – Bowser Jr. (Koopa Jr.)/Koopalings (Seven Koopa Bunch)]]
449[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bowserjrssbu.png]]
450[[caption-width-right:350:[[EvilPrince Prince of the Koopas]] /[softreturn][[OverlordJr Like Father, Like Son]]]]
451[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]][softreturn]https://static.tvtropes.org/pmwiki/pub/images/bowser_jr_ssb4_2.png[[/labelnote]]]]
452[[caption-width-right:350:[[labelnote:Larry]][softreturn]https://static.tvtropes.org/pmwiki/pub/images/larryssbu.png[softreturn][[TheBabyOfTheBunch The Youngest]] / [[BlindIdiotTranslation Leader of the Seven Minions]][[/labelnote]]]]
453[[caption-width-right:350:[[labelnote:Roy]][softreturn]https://static.tvtropes.org/pmwiki/pub/images/roykoopassbu.png[softreturn][[CoolShades The Cool One]] / [[SinisterShades Fear the Shades]][[/labelnote]]]]
454[[caption-width-right:350:[[labelnote:Wendy]][softreturn]https://static.tvtropes.org/pmwiki/pub/images/wendyssbu.png[softreturn][[GirlyBruiser The Bold Beauty]] / [[TinyTyrannicalGirl Bold, Bossy, and Big-Headed]][[/labelnote]]]]
455[[caption-width-right:350:[[labelnote:Iggy]][softreturn]https://static.tvtropes.org/pmwiki/pub/images/iggyssbu.png[softreturn][[ThePrankster The Laughing Prankster]][[/labelnote]]]]
456[[caption-width-right:350:[[labelnote:Morton]][softreturn]https://static.tvtropes.org/pmwiki/pub/images/mortonssbu.png[softreturn][[TheBrute The Enforcer]] / [[CirclingBirdies He'll Make You See Stars]][[/labelnote]]]]
457[[caption-width-right:350:[[labelnote:Lemmy]][softreturn]https://static.tvtropes.org/pmwiki/pub/images/lemmyssbu.png[softreturn][[{{Cloudcuckoolander}} Wacky War Machine]] / [[LetsGetDangerous Let's Get Wacky]][[/labelnote]]]]
458[[caption-width-right:350:[[labelnote:Ludwig]][softreturn]https://static.tvtropes.org/pmwiki/pub/images/ludwigssbu.png[softreturn][[InsufferableGenius Pompous Prodigy]][[/labelnote]]]]
459!!!!!!'''Bowser Jr. Voiced by:''' Caety Sagoian\
460'''Larry, Morton, Wendy, and Lemmy Voiced by:''' Creator/LaniMinella\
461'''Iggy and Ludwig Voiced by:''' Mike Vaughn\
462'''Roy Voiced by:''' Dan Falcone\
463
464'''BOWSER JR. CLOWNS THE COMPETITION!'''
465
466->'''Home Series:''' ''Franchise/SuperMarioBros''
467%%TO PRESERVE FONT SIZE; DO NOT REMOVE
468-->'''Debut:'''
469%%TO PRESERVE FONT SIZE; DO NOT REMOVE
470--->Bowser Jr.: ''VideoGame/SuperMarioSunshine'' [[[Platform/NintendoGameCube GameCube]]], 2002
471%%TO PRESERVE FONT SIZE; DO NOT REMOVE
472--->Koopalings: ''VideoGame/SuperMarioBros3'' [[[Platform/NintendoEntertainmentSystem NES]]], 1988
473-->'''Creator:''' Nintendo
474-->'''Publisher:''' Nintendo
475
476->'''Playable in:''' ''3DS/Wii U'', ''Ultimate''
477->'''Specials:''' [[{{BFG}} Clown Cannon]], [[CarFu Clown Kart Dash]], {{Abandon Ship}}!, [[MechaMooks Mechakoopa]]
478->'''Final Smash:''' [[EvilKnockoff Shadow Mario Paint]]
479
480Bowser's beloved son, Bowser Junior is a crafty, scheming young prince who holds a strong emotional attraction to Peach and a thirst to defeat Mario to make his father proud of him. He first made his mark on the Mario universe by framing him for graffiti on Isle Delfino, disguised as the paintlike [[EvilDoppelganger Shadow Mario]], under the assumption that Peach was his mama. Though he may be a SpoiledBrat, he is one of Mario's most dangerous opponents, second only to Bowser himself. Junior rides into battle in his Junior Clown Car, a smaller, heavily modified version of his dad's Clown Car that he rides in the ''VideoGame/NewSuperMarioBros'' series.\
481\
482Jr.'s Clown Car has no shortage of versatility to it, having access to all sorts of weapons that can make fighting him somewhat tricky. However, he has a very obvious weakness to anyone who's played a ''New Super Mario Bros.'' game: hitting the clown car does less damage, while [[AttackItsWeakPoint attacks on Jr. himself do more]], so attacks from above can do a lot more damage if they hit. However, good luck landing a hit on him while he's firing cannonballs, charging at high speeds, and deploying Mechakoopas to make hitting him all the more difficult.\
483\
484The Koopalings (Larry Koopa, Roy Koopa, Wendy O. Koopa, Iggy Koopa, Morton Koopa Jr., Lemmy Koopa, and Ludwig von Koopa), a group of young Koopas who often help Bowser Jr. and his father in their evil schemes (and Bowser Jr. is hinted to be their boss), are playable through alternate skins.
485
486->See [[Characters/SuperMarioBrosBowserJr Bowser Jr.'s page]] for more information on the character in his origin series.
487->See [[Characters/SuperMarioBrosTheKoopalings the Koopaling's page]] more information on the characters in their origin series.
488----
489* AChildShallLeadThem: A villainous example, in that Bowser Jr. is by and far the youngest member of Bowser's troops, and yet he's already the second-in-command for the entire army. He's also hinted to be the Koopalings' boss, which is especially apparent in his trailer when the band of seven slowly arise behind him.
490* AdaptationalBadass: At least, in his trailer. While Jr. is certainly no pushover in his series, his beat-down of Mario, Mega Man, Link, Kirby, Samus, and Rosalina is absolutely ''brutal.'' Especially pronounced when the Koopalings arrive behind him, complete with FullMoonSilhouette and Jr. giving a cocky glare as he orders his minions to attack.
491* AdaptationDyeJob: A minor change about Bowser Jr. is the color of his ponytail. In many of his appearances in the ''Super Mario'' series, it's the same color as his father's hair. In ''3DS/Wii U'' and ''Ultimate'', his ponytail has an orange tint.
492* ArtAttacker: For his Final Smash, Junior transforms into [[VideoGame/SuperMarioSunshine Shadow Mario]] and paints a toxic X across the screen that damages everyone it touches.
493* AscendedExtra: Before their playable debut, Junior was a trophy in ''Brawl'', the Koopalings were mentioned in ''Melee'' in Bowser's trophy, and Ludwig appeared as a sticker in ''Brawl''.
494* AttackItsWeakPoint: He has two hurtboxes: one for Junior himself, and the other for the Clown Car. If Junior is hit, he'll take a bit more damage from an attack than normal, while if the Clown Car is hit, he'll take a bit less damage than normal.
495* BadassAdorable: Bowser Jr. is already a formidable opponent from the day of his debut, and he's just an adorable little Koopa. The Koopalings also count, to an extent.
496* BadassDriver: His driving skills come into play in his Side Special attack, where the Clown Car transforms into a go-kart and rushes forward. One of his taunts has him do a donut with the Clown Car in this form.
497* BattleIntro: The Koopa Clown Car flies in from the foreground, and then your selected Koopa pops out and makes a face at the camera.
498* {{Beat}}: The announcer lets in a noticeable one while announcing his name. This is to stress that the "Bowser/[[DubNameChange Koopa]]" part of the name is more intimidating while the "Jr." part is more fun.
499* BewareTheSillyOnes: Despite being a little kid in a goofy Clown Car with toy hammers and boxing gloves as weapons, his reveal trailer has him [[CurbStompBattle utterly wreck]] a group comprised of Mario, Samus, and Mega Man. Same goes to his Koopaling fellows.
500* CarFu: His Clown Car can transform into a [[VideoGame/MarioKart go-kart]] that rams into enemies.
501* ChargedAttack: His neutral special move, Clown Cannon. Fires a cannonball, dealing more damage and moving faster the longer it's charged.
502* CoolShip: The Clown Car. It may be smaller and more innocent-looking than Bowser's, but it is a shockingly diverse and effective weapons platform.
503* CutscenePowerToTheMax: In the ''Mario'' series, Bowser Jr. is presented as a legitimate threat, but usually never enough to be able to take on Mario by himself. In his intro trailer, he takes on Mario ''and'' Link, Samus, Mega Man, and Kirby single-handedly before calling in his Koopaling reinforcements for a coup-de-grace.
504* DarkActionGirl: Wendy, one of Bowser Jr.'s alts. Notable for being the first playable female villain.
505* DeathGlare: Unusually for him, Junior seems to glare intensely while he fights, rarely ever making his usual immature thumb-nosing at his opponents.
506* DifficultButAwesome: His post-Up Special hammer has around as much knockback as a smash attack, but he can only use it in the air after the special move.
507* DubNameChange: Reflecting his father, he's referred to as "Koopa Jr." in the original Japanese version of the game. In the Spanish version, he's instead known as "Bowsy"; a rare instance where he's ''not'' referred to as Junior.
508* EnemyMine: If saved during ''World of Light'', that will mean assisting Mario and potentially other Mushroom Kingdom residents against a common threat.
509* ExpressiveAccessory: The Clown Car changes expression depending on the situation. It puts on an angry face when attacking, a crying face when being attacked, and even falls asleep when its pilot does.
510* ForkFencing: Another of the many [[ImprobableWeaponUser odd weapons]] he can pull from his Clown Car.
511* HomeStage:
512** ''3DS/Wii U'': All stages from his series.[[note]]3D Land, Golden Plains, Rainbow Road, Paper Mario, Mushroomy Kingdom in ''3DS'', Mario Galaxy, Mushroom Kingdom U, Mario Circuit. Mario Circuit (Brawl), Delfino Plaza, Luigi's Mansion in ''Wii U'', and the DLC stages Peach's Castle (64) and Super Mario Maker for both.[[/note]]
513** ''Ultimate'': Mushroom Kingdom U in ''Ultimate'''s website, his fight in ''World of Light'' though takes place in Mushroomy Kingdom, and his normal unlock battle takes place in Delfino Plaza.
514* HoistByHisOwnPetard: [[MythologyGag Just like in the final battle of]] ''VideoGame/SuperMarioWorld'', opponents can pick up the mecha-koopas Junior can summon and throw them back at him.
515* IdleAnimation:
516** He inspects the surroundings with a hand raised.
517** He hops in place.
518* ImprobableUseOfAWeapon: In ''Ultimate'', the Koopalings use their MagicWand they have had ever since ''VideoGame/SuperMarioBros3'' in place of the hammer Bowser Jr. uses. Which means that they use it to whack people around with instead of casting spells like they used to.
519* InterfaceScrew: His Final Smash has him paint a giant damaging X across the entire screen. If anyone is in the X area, they take damage.
520* InSeriesNickname: One for Bowser Jr. and all of the Koopalings:
521** Junior: [[EvilPrince Prince of the Koopas]] / [[OverlordJr Like Father, Like Son]]
522** Larry: [[TheBabyOfTheBunch The Youngest]] / [[BlindIdiotTranslation Leader of the Seven Minions]][[note]][[http://www.mariowiki.com/Larry#Super_Smash_Bros._for_Nintendo_3DS.2FWii_U His Japanese title is "Boss Minion"]], likely referencing that he orders Bowser's lesser minions generally or that he's a minion among bosses since he's the youngest Koopaling. He is not considered to be the leader of the Koopalings in Mario canon in the 'in charge' sense, though he is usually [[DesignatedPointMan the first to be fought]], so [[MetaphoricallyTrue in a sense]], he does 'lead the charge'.[[/note]]
523** Roy: [[CoolShades The Cool One]] / [[SinisterShades Fear the Shades]]
524** Wendy: [[GirlyBruiser The Bold Beauty]] / [[TinyTyrannicalGirl Bold, Bossy, and Big-Headed]]
525** Iggy: [[ThePrankster The Laughing Prankster]]
526** Morton: [[TheBrute The Enforcer]] / [[CirclingBirdies He'll Make You See Stars]]
527** Lemmy: [[{{Cloudcuckoolander}} Wacky War Machine]] / [[LetsGetDangerous Let's Get Wacky]]
528** Ludwig: [[InsufferableGenius Pompous Prodigy]]
529** Their original Japanese nickname was "[[WeaponizedCar All Purpose Chariot]]".
530* LateArrivalSpoiler: Bowser Jr. being Shadow Mario was TheReveal in Jr.'s debut game, ''VideoGame/SuperMarioSunshine''. In this game, Shadow Mario is his Final Smash.
531* {{Leitmotif}}:
532** His ''3DS/Wii U'' reveal trailer uses two versions of "Airship Theme", one being [[https://youtu.be/kNAmyydSGX0 the ''Brawl'' remix]] and the other being a part of [[https://youtu.be/Imn36PKYP8k "Paper Mario Medley"]]. [[https://www.youtube.com/watch?v=fWnuojPSXTM "Bowser Jr.'s Fort"]] from ''VideoGame/SuperMarioGalaxy2'' is used when the Koopalings appear, though this isn't in the game itself.
533** His ''Ultimate'' gameplay trailer uses a remix of [[https://www.youtube.com/watch?v=dcSPK5yn9K8 "Delfino Plaza"]] from ''VideoGame/SuperMarioSunshine''.
534* LightningBruiser: He's among the heavier characters in the game, racks up damage quickly, takes less damage when the Clown Car is hit instead of Junior directly, and is decently fast for a character of his weight class. His main drawbacks are taking more damage when directly struck, and lacking a reliable KO move.
535* LimitBreak: Shadow Mario Paint. Bowser Junior transforms into Shadow Mario and paints an [[XMakesAnythingCool X]] onto the screen. If any of his opponents make contact with the X marking, they take damage and knockback. While Shadow Mario was strictly Bowser Jr.'s alter-ego in the ''Mario'' series, any of the Koopalings can transform into him too.
536* MechaMooks: One of Bowser Jr.'s special attacks launches a mecha-koopa from the Clown Car's bomb hatch.
537* MechanicallyUnusualFighter: He has higher defense on the Clown Car than his body, making him the only character with "sweetspot" hurtboxes. On using his up special, he loses the car entirely and gains a new aerial move until the car respawns.
538* MultipurposeTongue: The Clown Car can not only emote, but it can apparently lick people to death, too.
539* MythologyGag:
540** Junior's side special has the Clown Car sprout wheels and exhaust pipes while rushing forward. This is not only a general ''VideoGame/MarioKart'' reference, but the Clown Car is a selectable vehicle part in both ''VideoGame/MarioKart7'' and ''VideoGame/MarioKart8''. Ironically, Junior was not playable in either of those entries until the Nintendo Switch ''Deluxe'' port of ''8''.
541** Junior's down special has the Clown Car spawn an exploding Mechakoopa, which can be picked up by enemies and thrown at him to deal damage, just like the FinalBoss fight with Bowser in ''VideoGame/SuperMarioWorld''.
542** Junior's Final Smash is the Shadow Mario disguise he used in his first appearance in ''VideoGame/SuperMarioSunshine'', complete with the magic paintbrush he used to spread toxic paint across Isle Delfino, which he uses to paint an "X" shape onto the screen.
543** In ''Ultimate'', the Koopalings, instead of the hammer Junior uses for his up aerial, up taunt, and air attack after self-destructing the Clown Car in his up special, use the magic staffs that have been associated with them ever since their first appearance in ''VideoGame/SuperMarioBros3''.
544** On the character selection screen, the Koopalings are ordered in the same order they are typically fought in the platformer titles where they appear.
545* NoHoldsBarredBeatdown: His trailer can basically be summed up as "Junior beats the ever loving crap out of various other fighters". Even ''before he calls in the Koopalings''.
546* OverlordJr: The clue is in the name. Junior is a spoiled, mischievous little Koopa that greatly looks up to his father.
547* OneSteveLimit: Averted in Roy Koopa's case, as both he and Roy from ''Fire Emblem'' appear together. The announcer even says the "Roy" name twice, each in a different way.
548* PaletteSwap: Averted, instead of getting alternate color schemes, he gets the other Koopalings as alternate costumes. In the case of the Clown Car itself, this trope is played straight, as the stripe around the top of the car changes color to reflect the Koopa currently driving it. The Koopalings' Clown Cars also have a more distinctly mechanical appearance to them, with visible headlights for eyes and two rows of bolts running down the face.
549* ThePreciousPreciousCar: In one of his victory poses, Bowser Jr. jumps out of his car and pets it affectionately, showing he's quite attached to it... [[SelfDestructMechanism except when using his up special move]].
550* PowerFist: His Clown Car has Boxing Gloves that he uses for close range attacks.
551* {{Retcon}}: Bowser's ''Melee'' trophy mentioned his "seven children", in line with the established information that the Koopalings were his seven children. In ''3DS/Wii U'' and ''Ultimate'', the Koopalings' relationship to Bowser is said to be a complete mystery, in line with Creator/ShigeruMiyamoto's statement that he no longer considers them to be Bowser's children.
552* SecretCharacter:
553** '''For ''3DS''''': Clear Classic Mode on Intensity 6.0 or higher as Bowser or play 100 matches in Smash to unlock him.
554** '''For ''Ultimate''''': Have a Cumulative Wait Time of 10 hours, beat Classic Mode with Fox or anyone in his unlock tree six times, or find and defeat him in ''World of Light''.
555* SiblingTeam: Although Junior isn't known to be their biological sibling, the Koopalings are this towards each other.
556* SitcomArchNemesis: Official screenshots and trailers suggest that Roy Koopa and Roy from ''Fire Emblem'' have this kind of relationship with each another.
557* SmugSmiler: In his reveal trailer, but given the CurbStompBattle he just delivered and the team he's bringing on the way, he has every right to be smug.
558* TheSmurfettePrinciple: Wendy, the only female Koopaling and the only female Clown Car rider. This also applies for the villains, as she's the first playable female villain in ''Smash Bros.'' as a series, and the only one in ''3DS/Wii U''.
559* StockAudioClip: All of the Koopalings' voice clips are recycled from ''VideoGame/NewSuperMarioBrosWii''. Especially glaring for Larry, Wendy, and Ludwig, as ''VideoGame/MarioKart 8'' brought in new voice actors for them. Junior himself uses his voice clips from ''VideoGame/MarioKartWii''.
560* SwissArmyWeapon: His Clown Car has drills, boxing gloves, mecha-koopas, a go-kart form, [[MultipurposeTongue the car's tongue]], a cannon, buzz saws, wrecking balls, mechanical claws, a giant fork, a self-destruct mechanism, and a bladed propeller.
561* ThisIsADrill: One of the many gadgets on his Clown Car is a set of drills, with a single drill pointed downward used for the down air and the forward smash using two on mechanical arms.
562* WarriorPrince: Bowser Jr. is the Koopa King's only son (after retcons decided the Koopalings were ''not'' Bowser's kids after all), and not afraid to get on the fight himself.
563* YourSizeMayVary: To use the same animations as Junior, some of the Koopalings have been resized in ''For [=3DS=]''. Heavyweights Roy and Morton are noticeably much smaller than normal, while small fry Lemmy is much bigger than normal. Iggy is shorter than usual and has the same body shape as he did before his ''VideoGame/NewSuperMarioBrosWii'' character redesign. Ludwig's impressive hairdo also lost some of its bulk to prevent HitboxDissonance. ''For Wii U'' and ''Ultimate'' adjust their appearances to better match their current sizes, but they are still slightly shorter/taller than usual to properly accommodate Junior's animations and hitboxes.
564[[/folder]]
565
566[[folder:59 – Duck Hunt]]
567[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/duckhuntssbu.png]]
568[[caption-width-right:350:[[BangBangBANG Bark, Quack, Boom!]] /[softreturn][[OddFriendship The Most Unlikely of Partnerships]]]]
569[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]]https://static.tvtropes.org/pmwiki/pub/images/duck_hunt_ssb4_9.png]][[/labelnote]]
570'''DUCK HUNT TAKES AIM!'''
571
572->'''Home Series:''' ''VideoGame/DuckHunt''
573%%TO PRESERVE FONT SIZE; DO NOT REMOVE
574-->'''Debut:''' ''VideoGame/DuckHunt'' [[[Platform/NintendoEntertainmentSystem NES]]], 1984[[note]]The duck first appreared in ''[[http://blog.beforemario.com/2012/09/nintendo-kousenjuu-duck-hunt-1976.html Kôsenjû Duck Hunt]]'' [Light Gun Toy], 1976[[/note]]
575-->'''Creator:''' Nintendo
576-->'''Publisher:''' Nintendo
577
578->'''Playable in:''' ''3DS/Wii U'', ''Ultimate''\
579
580->''"[[SmugSmiler Hehehehehe!]]"''
581
582A trio composed by the player's canine hunting partner from ''Duck Hunt'', whose legacy lived on after the NES era for [[TheComputerShallTauntYou mocking the player after missing their target]], a duck that has left behind its life as a target, and an unseen marksman armed with the NES Zapper who aids the team from afar. They jump into the fray with the help of several other NES Zapper games and elements.\
583\
584As a collective fighter, the trio are rather nimble due to the dog's quick ground movements and the duck's surprising level of practicality, such as flying the dog out of incoming fire. However, their greatest strength is how versatile they are at a distance; their smash attacks and specials provide plenty of ranged options to keep opponents at arm's length with proper aiming, whether it be shooting them from the front or pelting them with an exploding can. Utilize the trio's moveset to its fullest, and that darn dog will be laughing ''with'' you instead of ''at'' you.
585----
586[[AC:Special Moves]]
587[[labelnote:Click to show]]\
588'''Neutral Special:''' [[StuffBlowingUp Trick Shot]]
589->The dog kicks a can from ''VideoGame/HogansAlley'' in front of him. Repeated inputs will have the marksman shoot the can, bouncing it through the air, and the can will explode either after eight shots, an opponent touches it, or a set amount of time passes.
590'''Side Special:''' [[CrosshairAware Clay Shooting]]
591->The dog throws out a clay pigeon, which travels in an arc in front of him. Inputting the move again will have the marksman shoot the clay pigeon, damaging nearby opponents.
592'''Up Special:''' [[VideoGameFlight Duck Jump]]
593->The duck flies up through the air, carrying the dog with it. The player can freely control their ascent, but this move doesn't deal any damage to opponents.
594'''Down Special:''' [[AssistCharacter Wild Gunman]]
595->The dog poses and summons one of the five [[VideoGame/WildGunman Wild Gunmen]], who turn and fire in the direction the dog was facing a moment later. However, the gunmen can be defeated if the opponent hits them before they shoot.
596'''Final Smash:''' [[BlastOut NES Zapper Posse]]
597->The dog summons a flock of pixellated ducks that swoop down in front of him. Any opponents hit by these ducks are thrown into a cinematic super where the Wild Gunmen and the ''Hogan's Alley'' gang engage in a shootout, with the victims caught in the crossfire.
598[[/labelnote]]
599
600----
601* {{Acrofatic}}: The dog's pretty chubby, but it's also pretty agile.
602* AdaptationalBadass: In their original appearances, the dog was a total noncombatant, and the ducks were just targets. Not so much in ''Smash'', though.
603* AdaptationRelationshipOverhaul: In their game of origin, the unseen marksman and the dog worked together to shoot the ducks. In ''Smash'', all three work together.
604* AscendedExtra: A trophy of two ducks was featured in ''Melee'' and a single duck was featured as a sticker in ''Brawl''. The trio made their first playable appearance in ''3DS/Wii U''.
605* AscendedMeme: For a long time, fans took the dog and duck as [[SuspiciouslySimilarSubstitute the closest analogue]] to VideoGame/BanjoKazooie. In Banjo & Kazooie's trailer, Duck Hunt is used in a BaitAndSwitch before the real deal show up.
606* AssistCharacter: The Wild Gunmen from ''VideoGame/WildGunman'' assist in some attacks, and their Final Smash also adds the gang from ''VideoGame/HogansAlley'' as part of the shootout that ensues.
607* BadassAdorable: Both animal members of the trio. The duck remains with the dog at all times, most of the time perched on its back; and the dog is adorable largely because, signature laughter aside, it acts mostly like a normal, non-anthropomorphized dog.
608* BattleIntro: The dog and duck both jump into a [[{{Retraux}} pixelated bush]], followed by the dog rising up and pantomiming his infamous laugh while the duck's head pokes out from behind the dog.
609* BlastOut: Their Final Smash is a shootout between the Wild Gunmen and the Hogan's Alley gang, with the opponents caught in the crossfire.
610* BreakingTheFourthWall: The animals of the trio reacts to their title splash in their trailer as if they're shocked, or even ''hit'' by the words.
611* CallingYourAttacks: The Wild Gunmen do this, shouting "Fire!" whenever they appear.
612* TheComicallySerious: In one of their taunts, the dog does a handstand while balancing the duck. The duck quacks angrily and glares at the dog to knock it off.
613* CompositeCharacter: Takes aspects not only from ''VideoGame/DuckHunt'', but 2 other NES Zapper Games as well: ''VideoGame/HogansAlley'' and ''VideoGame/WildGunman''.
614* CrosshairAware: The marksman uses the NES Zapper, and its reticle appears in a number of their attacks.
615* DifficultButAwesome: On the Difficult side, they're a [[LongRangeFighter Zoning Character]] in a Rushdown-centric fighter. On the Awesome side... they're a [[LongRangeFighter Zoning Character]] in a Rushdown-centric fighter.
616* DisturbedDoves: Or, well, ducks. Ducks can be seeing flying dramatically across the screen during their Final Smash, complete with a brief EtherealChoir.
617* TheDividual: Unlike other dual characters like the Ice Climbers and Rosalina & Luma, the dog, duck, and marksman are unnamed and are identified collectively. The European version cuts out the marksman in favor of naming the dog and duck as a duo, but they are still identified collectively and are never given individual names.
618* ADogNamedDog: Quite literally. A trophy depicting the 8-bit Dog lists his name as "Dog".
619* DubNameChange: They are known as "Duck Hunt Duo" in the European version.
620* EnemyMine: The hunters and the hunted have joined forces to fight with the best of them.
621* EveryoneCallsHimBarkeep: As neither of the characters involved have any official names, the trio are just called Duck Hunt.
622* FatAndSkinny: A plump dog and a skinny duck.
623* TheFourthWallWillNotProtectYou: Inverted. The fourth wall will not protect the ''in-game characters'' from the marksman's Zapper, or their own reveal title card text.
624* FromBeyondTheFourthWall: The unseen Zapper wielder participates in Duck Hunt's attacks, aiding them in the fight.
625* TheGhost: The marksman with the zapper, [[FirstPersonGhost naturally]], doesn't appear ingame, just shooting whenever the dog or duck call on them. It's to the point that the PAL version entirely ignores their presence by calling the fighters "Duck Hunt Duo."
626* HeWhoMustNotBeSeen: The person with the Zapper doesn't appear in person, except for his hand in the trailer. Palutena's Guidance on Duck Hunt doesn't elaborate on him much, either.
627* HoistByHisOwnPetard: The can is treated as a neutral explosive even while controlled by Duck Hunt, so they can be damaged by the explosion. It doesn't help that it's their strongest special move.
628* HomeStage:
629** ''3DS/Wii U'': Duck Hunt in both versions. Amusingly, it wasn't an available stage in ''3DS'' until it was later added for free in an update, so in early versions of the game they are associated with the miscellanous series stage list[[note]][=PictoChat=] 2, Balloon Fight, Living Room, Find Mii, and Tomodachi Life.[[/note]] and are unlocked in Battlefield.
630** ''Ultimate'': Duck Hunt.
631* IdleAnimation:
632** The dog sniffs at the ground.
633** The dog sits down and scratches its neck with its hind leg.
634* ImprobableWeaponUser: They use clay pigeons and exploding tin cans for a few moves.
635* InterspeciesFriendship: Previously, the duck and dog were adversaries, however, the two species team up here to fight their opponents. They even high five each other in their trailer.
636* IShallTauntYou: That laugh of the dog can now be used as a deliberate taunt to irritate your opponents.
637* {{Leitmotif}}: [[https://www.youtube.com/watch?v=MoGiGbMIGPM "Duck Hunt Medley"]], a mix of Game A and B from ''Duck Hunt''. He gets [[https://www.youtube.com/watch?v=vpU8lnB1-bM a new one]] for ''Ultimate''.
638* LethalJokeCharacter: Continues the tradition left by Jigglypuff in ''64'', Mr. Game & Watch in ''Melee'' and R.O.B. in ''Brawl'' (as well as the retro-fighter tradition from the latter two). It's the dog that used to [[IShallTauntYou mock you]] for [[EpicFail failing to shoot a single duck]] from the sky in its debut game. Except it, the duck, the Wild Gunmen and whoever is shooting all {{took a level in badass}} and are now teaming up to kick your butt.
639* LimitBreak: The cast of ''VideoGame/WildGunman'' get into a shootout with the cast from ''VideoGame/HogansAlley'', with the opponents getting caught in the crossfire and the dog's 8-bit sprite laughing from the sidelines.
640* LogoJoke: When their title card slides in from offscreen, the dog and the duck are hit by it. This is the ''only'' time anyone interacts with it in any of the trailers.
641* LongRangeFighter: As you'd expect from a character based on the NES Zapper, Duck Hunt, like Mega Man, goes against the grain and prefers ranged combat over ''Smash'''s usual close combat. A number of its moves are meant for keeping the opponent as far away from them as possible, and their forward Smash attack has very long reach.
642* MechanicallyUnusualFighter: Attacks don't always have to come from the duck and dog themselves, but also from the unseen hunter. The tin can may be used as a landmine, anti-air, anti-ledge, or as a suicide bomb. The clay pigeon does most of its damage when hit by the zapper, so deflecting or countering it is no big deal compared to other projectiles. And the Wild Gunmen can be used as both a projectile barrier and to punish charge-up moves (the opponent must [[MortonsFork either release the move early and waste it, get hit by the gunmen and waste it, roll out of the way to keep their charge (assuming that the move actually allows it) and risk either getting hit by the gunmen or being hit by a follow-up attack or shield to keep their charge and risk getting grabbed]]).
643* MultiRangedMaster: They have an arsenal of cans, [[AssistCharacter gunmen]], clay pigeons, and most of all, the gunshots that are based on the NES Zapper that give them some remarkable range.
644* NearlyNormalAnimal: Aside from some obvious cartoony animations, both the dog and the duck are entirely normal.
645* NoNameGiven: They are all unnamed.
646* OddFriendship: The three get along just fine, despite the duck being hunted for the past 30 years.
647* PaletteSwap: Other dog breeds appear as its, such as a Dalmatian or Rottweiler. The duck also changes color with the dog.
648* PowerTrio: One Dog, One Bird, One Zapper as proven via the reveal trailer. Despite this, the European version refers to the character as Duck Hunt Duo. That version of the trailer is instead called An Unlikely Team.
649* {{Retraux}}: The dog summons the 8-bit Wild Gunmen to attack, and in its Final Smash, it appears in its 8-Bit form and performs its signature snicker as its opponent is riddled with bullets.
650* SecretCharacter:
651** '''For ''3DS''''': Beat Classic Mode with 8 different characters or play 110 matches in Smash.
652** '''For ''Wii U''''': KO 1 member of the Fighting Mii Team in Cruel Smash or play 100 matches in Smash.
653** '''For ''Ultimate''''': Have a Cumulative Wait Time of 9 hours and 10 minutes, beat Classic Mode with Donkey Kong or anyone in his unlock tree eight times, or find and defeat them in ''World of Light''.
654* SilentSnarker: The duck. It gives an annoyed quack when the dog gets distracted by one of its own taunts, it's just shooting an AsideGlance in [[http://www.smashbros.com/sp/us/images/character/secret10/illust.jpg the duo's promotional artwork]]…
655* SlasherSmile: The dog wears a psychotic grin before it kicks an exploding can.
656* SmugSmiler: [[MemeticMutation It's what we know it for.]] In general, the dog has a very nonchalant attitude.
657* StoneWall: Though they're not exactly heavy characters, their large amount of projectile moves and long recovery give them strong defensive abilities. On the other hand, their ability to knock out their opponents is generally below average.
658* ShoutOut:
659** Their moveset pays tribute to ''VideoGame/HogansAlley'' and ''VideoGame/WildGunman''. The only NES Zapper game missing in the moveset is ''Gumshoe''.
660** One of the palette swaps portrays the duck with bright red feathers (a color present in ''Duck Hunt'') and the Dog with dark brown fur, a combination reminiscent of ''VideoGame/BanjoKazooie''. It's even used by them in Banjo & Kazooie's first Classic Mode route fight in ''Ultimate'' as another acknowledgement.
661* {{Troll}}:
662** The dog was already considered this out-of-universe, and in-game, the amount of laughing he does only reaffirms it. It's also the trio's encouraged playstyle, as their best attacks aren't useful at close range, so they're ''supposed'' to play keep-away and fill the screen with as many inconveniences as possible until the enemy is at [=KO=] percentage.
663** In the Banjo-Kazooie reveal trailer for ''Ultimate'', the duck and dog pretend to be them, laughing when Donkey Kong, Diddy Kong, and King K. Rool apparently fall for it.
664* UseYourHead: The duck uses headbutts in some of the duo's attacks. It's surprising how much a little duck's head can hurt.
665* WallJump: Being a quadruped, the dog's ability to do this maneuver is somewhat surprising.
666[[/folder]]

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