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1[[WMG:[[center: [- [[Characters/CMCPlus CMC+ character index]]\
2[[Characters/CMCPlusNintendo Nintendo]] | '''Sega''' | [[Characters/CMCPlusCapcom Capcom]] | [[Characters/CMCPlusBandaiNamco Bandai Namco]] | [[Characters/CMCPlusTouhouProject Touhou Project]] | [[Characters/CMCPlusOtherVideoGames Other Video Games]] | [[Characters/CMCPlusShonenJump Shonen Jump]] | [[Characters/CMCPlusOtherMedia Other Media]] | [[Characters/CMCPlusOriginalCharacters Original Characters]]\
3[[Characters/CMCPlusEnemies Enemies]] | [[Characters/CMCPlusOtherBuilds Other Builds]] | [[Characters/CMCPlusAprilFools April Fools]] -] ]] ]]
4
5This page lists ''VideoGame/CMCPlus'' characters originating from Creator/{{Sega}} games (including its subsidiary Creator/{{Atlus}}).
6
7For the vanilla ''VideoGame/SuperSmashBrosCrusade'' characters Sonic, Knuckles, Shadow and Ristar, see [[Characters/SuperSmashBrosCrusade the vanilla game's character page]]. Tails is an exception, as he is the SameCharacterButDifferent in ''CMC+''.
8----
9[[foldercontrol]]
10
11!''Franchise/SonicTheHedgehog''
12[[folder:Tails]]
13!![[https://gamebanana.com/mods/50655 Miles "Tails" Prower Revamp]]
14[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tails_cake.png]]
15->'''Debut:''' ''VideoGame/SonicTheHedgehog2'' (1992)\
16'''Crusade Mod Creator:''' [=PorkyBMO=]
17
18The two-tailed fox and Sonic's sidekick, who's ability of flight and mechanical prowess makes him a valuable companion to the blue blur. Tails is already part of vanilla ''Crusade'', but this incarnation is from a GameMod that revamps the fighter, tweaking his moveset to give him a slightly different playstyle.
19
20->See ''Crusade''[='=]s character page for tropes pertaining to his vanilla counterpart.
21----
22* AdaptationDeviation: The point of this depiction is to rework the old ''Crusade'' Tails' moveset to better [[note]]Or [[SelfDeprecation worse]], going by the standalone download description.[[/note]] represent him, such as the 'Flick' hand being a down special instead of an unconventional down air, or swapping the orginal side special hammer for a GrappleMove while regulating the hammer as a side smash. Notably, some changes make him closer to his ''VideoGame/SuperSmashFlash 2'' counterpart.
23* BalanceBuff: His up special recovery used to immediately put him into freefall in ''Crusade''. Here, Tails will instead descend slowly with his tail-copter ability, at worse entering freefall when deliberately initiating a fast-fall.
24* ExtendoBoxingGlove: The same as his ''Crusade'' depiction that sampled from ''VideoGame/SonicBattle'', using a mechanical boxing glove to hit around for down smash and upwards in-front for the up smash.
25* {{Nerf}}: ''Crusade'' Tails has the ability to hover like Peach. This revamped Tails doesn't have that ability.
26* SameCharacterButDifferent: The only things ''CMC+'' Tails has in common with his vanilla counterpart are his forward throw and Final Smash.
27* SecretCharacter: Complete the "Race to the Finish" challenge as any Sonic within 15 seconds.
28* TailSlap: Both canon ''Sonic The Hedgehog'' games and ''Crusade'' has him utilize his two tails as part of his attacks, and this revamp is no different. Though, the use of the tails is markedly different from ''Crusade'': most of his aerials aside from forward air feature him twirling them around, and he incorporates them into the second hit of his jab.
29[[/folder]]
30
31[[folder:Super Sonic]]
32!![[https://gamebanana.com/mods/50467 Super Sonic]]
33
34->'''Debut:''' ''VideoGame/SonicTheHedgehog2'' (1992)\
35'''Crusade Mod Creator:''' Garfunkle
36[[quoteright:272:https://static.tvtropes.org/pmwiki/pub/images/supersonic_0.png]]
37Sonic... [[SuperMode but Super!]] The form he takes with seven Chaos Emeralds (and 50 rings) in hand, now his own fighter separate from the Blue Blur.
38----
39* AdaptationalJerkass: This particular incarnation of Sonic, from what little is seen of him personality-wise, is considerably more cocky and less heroic, as one post-battle dialogue in the Arcade mode has him [[RuderAndCruder call the losing opponent a dickhead]] for not leaving him be.
40* DecompositeCharacter: Super Sonic in the vanilla ''Crusade'' was just Sonic's SuperMode regulated to his [[LimitBreak Final Smash]]. This incarnation is his own fighter with a largely original moveset.
41* OneHitKill: In most circumstances, Super Sonic's Final Smash ''will'' send the foe into the blast zone due to its total 100% damage output.
42* SecretCharacter: Complete Classic mode as any Sonic with three lives or less on Very Hard difficulty without continuing.
43* UselessUsefulSpell: Down special has Super Sonic charge up to fill his ring counter, which in canon is what keeps their SuperMode active. But, since Super Sonic doesn't seem to revert or get weaker from lack of rings, presumably due to a glitch or oversight, there's no point in keeping your rings up.
44[[/folder]]
45
46[[folder:Rouge]]
47->'''Debut:''' ''VideoGame/SonicAdventure2''\
48'''Character Sprite Origin:''' ''VideoGame/SonicBattle''\
49'''Character Mod Creator:''' [=PorkyBMO=]
50
51Shadow the Hedgehog's longtime comrade, a greedy treasure-hunting bat who works as a spy for hire.
52----
53* CastingAShadow: Uses Black Wave for her Down Smash and neutral aerial.
54* DigAttack: Uses the same Dig as Knuckles for her Down Special, though hers trades power for speed.
55* ExplosionPropulsion: Uses Blast Jump for her up Special, using bombs to propel her upwards.
56* KickChick: She exclusively uses kicks for her melee attacks.
57* SuperScream: Does this to generate her Beauty Shock projectile for her neutral-B. The same animation is also used for her Black Wave for her down Smash and neutral aerial.
58[[/folder]]
59
60[[folder:Omega]]
61->'''Debut:''' ''VideoGame/SonicHeroes''\
62'''Character Mod Creator:''' Manndarin
63
64A heavily-armed robot of Eggman that grew to resent him, he usually acts as a companion of Shadow and Rouge, serving as their firepower.
65----
66* AntiAir: At level 2 and above, his up Smash lets him shoot powerful projectiles that go diagonally upwards.
67* ArmCannon: He uses his arms to shoot various weapons at foes.
68* DeathFromAbove: His neutral-B, which has him shoot a cannonball diagonally downward from the air to the ground. To enforce this trope, the move can only be used in the air; on the ground neutral-B does nothing.
69* HomingProjectile: His Side-B shoots projectiles that home in on opponents.
70* JetPack: Uses his booster rockets to hover as his Up-B recovery.
71* LongRangeFighter: He has relatively few melee attacks and plays mostly by keeping the opponent at arm's length. However, thanks to his leveling mechanic, he has some incentive to soften the opponent with melee attacks first before finishing with projectiles.
72* MacrossMissileMassacre: His Down-Smash has him shoot missiles on either side. Ordinarily, this doesn't qualify as this trope, but at max level, Omega instead shoots multiple missiles at either side, which makes it qualify.
73* MechanicallyUnusualFighter: Omega uses the leveling mechanic from ''VideoGame/SonicHeroes'', his debut game, to power up his projectiles. To level up, he must land melee attacks until a red flash appears, and each level is marked by an additional red dot on his UI, which can accumulate up to three.
74* MoreDakka: His Side Smash has him fire a machine gun from his arm. It is very long-ranged and powerful to start with (if slow), but leveling up will make it even more powerful.
75[[/folder]]
76
77[[folder:Silver]]
78!![[https://gamebanana.com/mods/50572 Silver the Hedgehog]]
79[[quoteright:244:https://static.tvtropes.org/pmwiki/pub/images/silver_20.png]]
80->'''Debut:''' ''VideoGame/SonicTheHedgehog2006''\
81'''Crusade Mod Creator:''' [=MashMan=]
82
83The psychic hedgehog of the distant future.
84----
85* MeteorMove: The down throw variant of his [[MindOverMatter neutral special]] casts the foe at a downward angle. Unlike the average spike, the foe isn't locked in hit-stun for the majority of the descent, meaning a foe can cancel the momentum with an air-dash.
86* MindOverMatter: Telekinesis for his grab, throws and neutral special. The neutral special in particular allows Silver to move independently as he's moving, akin to DK's Cargo Carry throw.
87* PsychicPowers: Aside from MindOverMatter above, Silver is armed with psychokinetic blasts of varying properties, from wind to electric based.
88* SecretCharacter: Complete both Sonic and Shadow's Arcade modes.
89[[/folder]]
90
91[[folder:Blaze]]
92->'''Debut:''' ''VideoGame/SonicRush''\
93'''Character Mod Creator:''' Cielbami
94
95The dignified princess of the Sol Dimension and guardian of the Sol Emeralds.
96----
97* ElementalPunch: A few of her normals are ordinary kicks and punches enhanced with her pyrokinesis.
98* {{Fireballs}}: Shoots them for her neutral-B; a single one forward on the ground, and a diagonal downward SpreadShot in the air. In the air, her down-B also fires three fireballs downward on both sides, albeit much slower.
99* HurricaneKick: Uses her Axel Jump for her up-B, propelling herself upwards spinning with her leg outstretched while being surrounded by fire.
100* PillarOfLight: On the ground, her down-B summons pillars of fire on both sides of her.
101* PlayingWithFire: [[MeaningfulName As indicated by her name]], she has power over fire, which she doesn't hesitate to use in combat.
102* WreathedInFlames: Uses her Fire Boost for her Side-B, charging forward while enveloped in a fireball. Unlike Sonic's, it does not run off a meter, though hers instead is slower and is rather weak past the initial burst.
103[[/folder]]
104
105[[folder:Vector]]
106->'''Debut:''' ''VideoGame/KnucklesChaotix''\
107'''Character Mod Creator:''' [=Mp3 Toaster=]
108
109The gum-chewing, music-loving crocodile who leads the Chaotix team.
110----
111* {{Balloonacy}}: Uses his gum to this effect for his Up-B, creating a bubble that lifts him upwards and explodes at the apex.
112* BreathWeapon: Breathes a stream of [[PlayingWithFire fire]] for his Side-B, which synergizes well with the gum bombs spawned by his neutral-B.
113* BubblegumPopping: Weaponizes this for his neutral-B and up-B, both of which cause an explosion when the gum pops.
114* ManBitesMan: Utilizes his big crocodile mouth for his down-tilt.
115* RollingAttack: Has the staple Spin Dash for his Down-B, though his uses his unique donut-shaped rolling form and his very slow compared to the other characters with the same.
116* TrapMaster: Uses his gum to create a stationary bubble. The bubble can be hit around by any attack, but it explodes after either receiving 20% of damage or 10 seconds passing. Should anyone get caught in the explosion ([[HoistByHisOwnPetard including Vector himself]]), it deals very high damage and knockback.
117[[/folder]]
118
119[[folder:Espio]]
120!![[https://gamebanana.com/mods/50632 Espio the Chameleon]]
121[[quoteright:281:https://static.tvtropes.org/pmwiki/pub/images/espio_mash.png]]
122->'''Debut:''' ''VideoGame/KnucklesChaotix'' (1995)\
123'''Crusade Mod Creator:''' [=MashMan=]
124
125The speedy member of Team Chaotix.
126----
127* {{Invisibility}}: Courtesy of his nature as [[HollywoodChameleons a chameleon]], he vanishes when performing a few attack, particularly his {{Spin Attack}}s.
128* SecretCharacter: Complete Knuckles's Arcade mode.
129* SpinAttack: Akin to how Espio Spin-Dashes in ''Knuckles Chaotix'', two/three of his attacks feature him attacking in this manner:
130** Down smash has him vanish, then reappear a few feet above to attack like a drill.
131** Down special has Espio charge up and dash forward spinning, with the aerial variant having Espio dive in a drill-like motion.
132* StockNinjaWeaponry: Being a ninja, he throws a shuriken projectile for the neutral special, with the charged variant of the move being a larger and stronger multi-hitting projectile.
133* SuperSpeed: A given considering he's the speed type of his group, his side special has him dash forward at lightning speed, with any foe intercepted being sent upward with Espio for a possible follow up.
134[[/folder]]
135
136[[folder:Emerl]]
137!![[https://gamebanana.com/mods/50500 Emerl]]
138[[quoteright:260:https://static.tvtropes.org/pmwiki/pub/images/emerl_9.png]]
139->'''Debut:''' ''VideoGame/SonicBattle'' (2003)\
140'''Crusade Mod Creator:''' [=MashMan=]
141
142The ancient robot with the ability of PowerCopying.
143----
144* AllYourPowersCombined: Justified. The powers of Sonic, Tails, Knuckles, Amy, Cream (or rather [[AssistCharacter Cheese]]), Chaos Gamma, and Chaos Zero, courtesy of Gemerl's PowerCopying, are represented in this moveset.
145* AssistCharacter: Cream's Chao Cheese, one of his side specials, can be summoned to create a whirlwind attack.
146* ConfusionFu: Gemerl's FlashStep variation of his side special can instead lead into a twirling dropkick as an offensive option, which leads to mind-games over whether Gemerl will simply warp his way out of danger, or throw out a surprise attack.
147* ExtendableArms: One side special is a long ranged grab that'll lead into the foe being forcibly buried into the ground, [[MeteorMove or thrown downward if successfully used midair]].
148* PowerCopying: His ability in canon is copying the traits and skills of others; with the help of Sonic and friends, he has access to a large variety of powers and skills that originated from them, hence why his moveset consists of borrowed moves.
149* RealTimeWeaponChange: With the use of down special, Emerl can change their other special attacks into three variations each:
150** Ring Toss, EnergyBall, and a mine for the neutral special.
151** FlashStep, {{extend|ableArms}}ing grab, and [[AssistCharacter Cheese]] for the side special.
152** Whirlwind, RisingUppercut, and a JetPack for the up special.
153* SecretCharacter: Complete the "Of Steel and Lead" challenge as any ''Sonic'' character.
154* {{Shoryuken}}: Gemerl's offense-oriented option for his up special is the rising uppercut, which can lead into a RoundhouseKick if it properly connects.
155[[/folder]]
156
157[[folder:Infinite]]
158->'''Debut:''' ''VideoGame/SonicForces''\
159'''Character Mod Creator:''' Agent_5
160
161A jackal mercenary once hired by Eggman, Infinite was later augmented and outfitted with the Phantom Ruby to serve as Eggman's sadistic enforcer.
162----
163* AssistCharacter: Infinite creates phantoms of characters for several of his attacks, including ones of Shadow, Metal Sonic, Mecha Sonic Mk. II, Mephiles, and even Sonic himself taking damage.
164* GrappleMove: Uniquely, his back aerial is one, grabbing an opponent and immediately blasting them away with an explosion. If the attack is landed, it instantly activates Fear mode.
165* HomingProjectile: Uses a phantom of Shadow as one for his neutral-B, immediately having him do a Homing Attack towards the nearest opponent.
166* MasterOfIllusion: As revealed in ''Forces'', Infinite's Phantom Ruby creates illusions that feel real [[YourMindMakesItReal due to feeding information to the victims' brains]]. His appearance here translates this by progressively attacking opponents with Phantom Ruby energy until they become "trapped" in an illusion where Infinite's attacks are powered up.
167* MechanicallyUnusualFighter: Infinite has a unique "Fear" meter that is filled as he lands attacks involving red Phantom Ruby energy. When it becomes full, the whole screen reddens to symbolize the opponents becoming trapped and overwhelmed in an illusion, and this alters Infinite's attacks to become more powerful.
168* RollingAttack: For his Down-B, he summons a phantom of Mecha Sonic Mk. II that proceeds to Spin Dash forward as a projectile.
169* SinisterScythe: In Fear mode, his Up Smash has him summon rotating sickles that float upwards.
170[[/folder]]
171
172!''Franchise/{{Persona}}''
173[[folder:Aigis]]
174!![[https://gamebanana.com/mods/50722 Aigis]]
175[[quoteright:273:https://static.tvtropes.org/pmwiki/pub/images/bedr_aigis.png]]
176->'''Debut:''' ''VideoGame/Persona3'' (2006)
177->'''Crusade Mod Creator:''' Bedreamon\
178'''Character Sprite Origin:''' ''VideoGame/Persona4Arena'' (2012) [prior to [=V8=]]
179
180The Anti-Shadow weapon created by the Kirijo group who's also a RidiculouslyHumanRobot member of S.E.E.S.
181----
182* AssistCharacter: Pallas Athena, Aigis's Ultimate Persona, assists her for neutral and down special with their spear attacks.
183* ArtEvolution: After the release of [=V7=], her sprites were replaced with a more "[[VideoGame/JumpSuperStars JUS]]-style" set with their author's permission, helping her fit in much better with the game. This resprite was later incorporated as part of the [=V8=] release.
184* BackpackCannon: Draws out a large cannon from her backside for the up smash.
185* CloseRangeCombatant: Despite her mass of arsenal in her home game and ''Persona 4: Arena'', Aigis lacks in the way of offensive options that extend outside her hurtbox. Athena can help extend past her normal range by a small bit with a spear attack, but that's the furthest extent for Aigis.
186* CallingYourAttacks: Sampled from ''Persona 4: Arena'', she calls out a few of her attack names while initiating them, including "Sweep!" for her sweep-kick down smash, "AntiAir!" for her BackpackCannon up smash, and finally Athena -- calling her Persona.
187* HandBlast: Creates an explosion from the palm of her hand for her forward smash.
188[[/folder]]
189
190[[folder:Violet]]
191->'''Debut:''' ''VideoGame/{{Persona 5}} Royal''\
192'''Character Mod Creator:''' Bedreamon
193
194Sumire Yoshizawa, a gymnast who joined the Phantom Thieves of Hearts to investigate an altered reality.
195----
196* ChargedAttack: Her neutral-B rifle can be charged to fire three bullets instead of one, though as a trade-off it does less knockback.
197* CounterAttack: Has a basic counter move for her down-B.
198* DivingKick: Does a diagonally plunging kick for her down aerial.
199* FightingSpirit: She is accompanied by her Persona, Cendrillon, though she only appears for her Side-B.
200* GrapplingHookPistol: Utilizes a grappling hook for her Up-B, which can both tether onto a ledge and [[YouWillNotEvadeMe pull down airborne opponents]].
201* LeotardOfPower: She wears a leotard with a longcoat on top, inspired by her career as a gymnast.
202* LightEmUp: Summons her Persona, Cendrillon, to use a Kouga projectile for her side-B.
203* MovesetClone: She more-or-less functions very similarly to Joker in the official ''Smash'' games, just without the Rebel mechanic that he has. However, Joker is as of yet not a part of this game.
204* TheMusketeer: Like all the Phantom Thieves, she can wield a firearm in addition to her melee weapon, a sword in this case. She uses a rifle for her neutral-B.
205[[/folder]]

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