Follow TV Tropes

Following

History YMMV / ZeusMasterOfOlympus

Go To

OR

Is there an issue? Send a MessageReason:
None


** Water is available everywhere. In Caesar you need to transport it with reservoirs and aqueducts, while Pharaoh has a dessert setting and water supplies can only be build on grassland.

to:

** Water is available everywhere. In Caesar you need to transport it with reservoirs and aqueducts, while Pharaoh has a dessert desert setting and water supplies can only be build on grassland.
Is there an issue? Send a MessageReason:
None


** Water is available everywhere. In Caesar you need to transport it with reservoir and aqueducts, while Pharaoh has a dessert setting and water supplies can only be build on grassland.

to:

** Water is available everywhere. In Caesar you need to transport it with reservoir reservoirs and aqueducts, while Pharaoh has a dessert setting and water supplies can only be build on grassland.
Is there an issue? Send a MessageReason:
forgot this one

Added DiffLines:

** Water is available everywhere. In Caesar you need to transport it with reservoir and aqueducts, while Pharaoh has a dessert setting and water supplies can only be build on grassland.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** When ordering a raid on a city after ordering another, the targeted goods remain in the targeting menu even if the city doesn't produce the good. A successful results in the message that the plunderers' sacks are bulging with the weight of the 1 item they brought back.

Changed: 729

Removed: 114

Is there an issue? Send a MessageReason:
Not YMMV


* ScriptBreaking: During the Trojan campaign, you cannot attack Troy until the war itself begins. When the war begins Troy receives a massive boost in military strength shortly into the mission, making it effectively unassailable without going through the rest of the campaign. However there is a short interval where you can invade and conquer Troy before they receive the boost. They will then remain your faithful vassal throughout the campaign, massively cutting down the number of invasions you'll have to face, while the story will continue to treat Troy as an enemy. In the final mission you'll even need to re-invade Troy despite them being a vassal in order to win the war.
* SequelDifficultyDrop: ''Zeus'' is considerably easier and way more forgiving than ''Caesar III'' and ''Pharaoh''

to:

* ScriptBreaking: During the Trojan campaign, you cannot attack Troy until the war itself begins. When the war begins Troy receives a massive boost in military strength shortly into the mission, making it effectively unassailable without going through the rest of the campaign. However there is a short interval where you can invade and conquer Troy before they receive the boost. They will then remain your faithful vassal throughout the campaign, massively cutting down the number of invasions you'll have to face, while the story will continue to treat Troy as an enemy. In the final mission you'll even need to re-invade Troy despite them being a vassal in order to win the war.
* SequelDifficultyDrop: ''Zeus'' is considerably easier and way more forgiving than ''Caesar III'' and ''Pharaoh''''Pharaoh''.
Is there an issue? Send a MessageReason:
None


* GameBreaker: The "Fireballs from Heaven" cheat not only one-shots enemies, monsters and gods, but the ''real'' GameBreaker is that you can reduce rocks to rubble, clearing up land for expansion, and also turn cooled lava into walkable terrain (you can't build anything on it, but at least resource collectors can go through.

to:

* GameBreaker: The "Fireballs from Heaven" cheat not only one-shots enemies, monsters and gods, but the ''real'' GameBreaker is that you can reduce rocks to rubble, clearing up land for expansion, and also turn cooled lava into walkable terrain (you can't build anything on it, but at least resource collectors can go through.through).

Added: 86

Changed: 89

Is there an issue? Send a MessageReason:
None


* SequelDifficultyDrop: ''Zeus'' is considerably easier and way more forgiving than ''Caesar III'' and ''Pharaoh'': ** Buildings are automatically staffed, as there are no labor-seeking walkers anymore.

to:

* SequelDifficultyDrop: ''Zeus'' is considerably easier and way more forgiving than ''Caesar III'' and ''Pharaoh'': ''Pharaoh''
** Buildings are automatically staffed, as there are no labor-seeking walkers anymore.

Added: 1176

Changed: 1138

Is there an issue? Send a MessageReason:
None


* SequelDifficultyDrop: ''Zeus'' is considerably easier and way more forgiving than ''Caesar III'' and ''Pharaoh''; buildings are automatically staffed, as there are no labor-seeking walkers anymore. A single building provides maintenance and fires can be put out before the building is consumed. There is only one single type of food required for requests and fewer types of goods and services required to fully evolve houses, and no complex land fertility system. Taxation can be implemented from the start, as unlike in Pharaoh, the infrastructure to set it up is quite cheap. Wages can quickly lower or raise the labor pool. There is no rating system, no gods to appease by default (the hostile ones can still damage the city), and no painfully slow recruitment system, as the basic housing provides weak but free and numerous soldiers from the start to defend the city, with elite housing providing strong soldiers and cavalry. Invasions are not always inherently deadly, as the enemy can be bribed off or the city can lose/surrender once and become a vassal, even to several cities. Everything is cheaper, and fortifications are no longer prohibitively expensive. In campaign mode, all the treasury is carried over from one mission to the next, which usually translates to only the first episode being a financial challenge.

to:

* SequelDifficultyDrop: ''Zeus'' is considerably easier and way more forgiving than ''Caesar III'' and ''Pharaoh''; buildings ''Pharaoh'': ** Buildings are automatically staffed, as there are no labor-seeking walkers anymore. anymore.
**
A single building provides maintenance and fire prevention, and fires can be put out before the building is consumed. consumed.
**
There is only one single type of food required for requests and fewer types of goods and services required to fully evolve houses, and no complex land fertility system. system.
**
Taxation can be implemented from the start, as unlike in Pharaoh, the infrastructure to set it up is quite cheap. cheap.
**
Wages can quickly lower or raise the labor pool. pool.
**
There is no rating system, no gods to appease by default (the hostile ones can still damage the city), and no city)
** There isn't a
painfully slow recruitment system, as the basic housing provides weak but free and numerous soldiers from the start to defend the city, with elite housing providing strong soldiers and cavalry. cavalry.
**
Invasions are not always inherently deadly, as the enemy can be bribed off or the city can lose/surrender once and become a vassal, even to several cities. cities.
**
Everything is cheaper, and fortifications are no longer prohibitively expensive. expensive.
**
In campaign mode, all the treasury is carried over from one mission to the next, which usually translates to only the first episode being a financial challenge.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ScriptBreaking: During the Trojan campaign, you cannot attack Troy until the war itself begins. When the war begins Troy receives a massive boost in military strength shortly into the mission, making it effectively unassailable without going through the rest of the campaign. However there is a short interval where you can invade and conquer Troy before they receive the boost. They will then remain your faithful vassal throughout the campaign, massively cutting down the number of invasions you'll have to face, while the story will continue to treat Troy as an enemy. In the final mission you'll even need to re-invade Troy despite them being a vassal in order to win the war.

Added: 208

Changed: 230

Removed: 232

Is there an issue? Send a MessageReason:
None


* ComplacentGamingSyndrome: Given how clunky combat is both in manual and automatic mode (not to mention the disruption to your economy), it's much simpler to simply bribe enemies on your doorstep to go away.



* SugarWiki/FunnyMoments:
** During the Odyssey campaign, Penelope mentions that Athena saw her undoing her day's work at night, and seemed to think Penelope hadn't quite understood the concept of weaving. You can hear Penelope {{corpsing}} as she says this.

to:

* SugarWiki/FunnyMoments:
**
SugarWiki/FunnyMoments: During the Odyssey campaign, Penelope mentions that Athena saw her undoing her day's work at night, and seemed to think Penelope hadn't quite understood the concept of weaving. You can hear Penelope {{corpsing}} as she says this.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GameBreaker: The "Fireballs from Heaven" cheat not only one-shots enemies, monsters and gods, but the ''real'' GameBreaker is that you can reduce rocks to rubble, clearing up land for expansion, and also turn cooled lava into walkable terrain (you can't build anything on it, but at least resource collectors can go through.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SequelDifficultyDrop: ''Zeus'' is considerably easier and way more forgiving than ''Caesar III'' and ''Pharaoh''; buildings are automatically staffed, as there are no labor-seeking walkers anymore. A single building provides maintenance and fires can be put out before the building is consumed. There is only one single type of food required for requests and fewer types of goods and services required to fully evolve houses, and no complex land fertility system. Taxation can be implemented from the start, as unlike in Pharaoh, the infrastructure to set it up is quite cheap. Wages can quickly lower or raise the labor pool. There is no rating system, no gods to appease by default (the hostile ones can still damage the city), and no painfully slow recruitment system, as the basic housing provides weak but free and numerous soldiers from the start to defend the city, with elite housing providing strong soldiers and cavalry. Invasions are not always inherently deadly, as the enemy can be bribed off or the city can lose/surrender once and become a vassal, even to several cities. Everything is cheaper, and fortifications are no longer prohibitively expensive. In campaign mode, all the treasury is carried over from one mission to the next, which usually translates to only the first episode being a financial challenge.
Is there an issue? Send a MessageReason:
None


** Sometimes, a graphics bug occurs where buildings don't display their "working" animations... and also causes attacking gods to remain stuck in the first few sprites of their appearance animation, meaning they can't move, attack or curse your city (on the flipside, this also applies to friendly gods, and prevents you from placing buildings on the stuck god's location).

to:

** Sometimes, a graphics bug occurs where buildings don't display their "working" animations... and also causes attacking gods to remain stuck in the first few sprites of their appearance animation, meaning they can't move, attack or curse your city (on the flipside, this also applies to friendly gods, and prevents you from placing buildings on the stuck god's location).location, and prevents some workers like urchin gatherers from working correctly).



* ScrappyMechanic: Trade buildings will try to fill up to maximum capacity of anything you're exporting/importing (even if the city isn't trading) despite no city ever trading more than half at a time, and if a trade building is destroyed, you need to reset the trade requirements again.

to:

* ScrappyMechanic: Trade buildings will try to fill up to maximum capacity of anything you're exporting/importing if not checked (even if the city isn't trading) despite no city ever trading more than half at a time, and if a trade building is destroyed, you need to reset the trade requirements again.

Added: 681

Changed: 306

Is there an issue? Send a MessageReason:
None


* GoodBadBugs: Deleting a storage or trade building just before it's destroyed by a god or monster and then restoring it will let you keep whatever was in the building, while the invader will then move on to the next target, preventing not only the loss of goods but the hassle of resetting the trade requirements again.

to:

* GoodBadBugs: GoodBadBugs:
**
Deleting a storage or trade building just before it's destroyed by a god or monster and then restoring it will let you keep whatever was in the building, while the invader will then move on to the next target, preventing not only the loss of goods but the hassle of resetting the trade requirements again.again.
** Sometimes, a graphics bug occurs where buildings don't display their "working" animations... and also causes attacking gods to remain stuck in the first few sprites of their appearance animation, meaning they can't move, attack or curse your city (on the flipside, this also applies to friendly gods, and prevents you from placing buildings on the stuck god's location).

Added: 257

Changed: 5

Is there an issue? Send a MessageReason:
None


* SugarWiki/FunnyMoments:
** During the Odyssey campaign, Penelope mentions that Athena saw her undoing her day's work at night, and seemed to think Penelope hadn't quite understood the concept of weaving. You can hear Penelope {{corpsing}} as she says this.



* ItsEasySoItSucks: ''Zeus'' is by far the easiest in the whole series. Upon premiere, this was treated with contempt and mockery, especially considering ''Pharaoh's'' difficulty level.

to:

* ItsEasySoItSucks: ''Zeus'' is by far the easiest game in the whole series. Upon premiere, this was treated with contempt and mockery, especially considering ''Pharaoh's'' difficulty level.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ScrappyMechanic: Trade buildings will try to fill up to maximum capacity of anything you're exporting/importing (even if the city isn't trading) despite no city ever trading more than half at a time, and if a trade building is destroyed, you need to reset the trade requirements again.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ItsEasySoItSucks: ''Zeus'' is by far the easiest in the whole series. Upon premiere, this was treated with contempt and mockery, especially considering ''Pharaoh's'' difficulty level.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GoodBadBugs: Deleting a storage or trade building just before it's destroyed by a god or monster and then restoring it will let you keep whatever was in the building, while the invader will then move on to the next target, preventing not only the loss of goods but the hassle of resetting the trade requirements again.
Is there an issue? Send a MessageReason:


* DarthWiki/MostAnnoyingSound: Colleges, podiums, drama schools and theaters all have one or two lines they will constantly repeat. Thankfully, their ''Poseidon'' equivalents merely make noise instead.
Is there an issue? Send a MessageReason:
None


* MostAnnoyingSound: Colleges, podiums, drama schools and theaters all have one or two lines they will constantly repeat. Thankfully, their ''Poseidon'' equivalents merely make noise instead.

to:

* MostAnnoyingSound: DarthWiki/MostAnnoyingSound: Colleges, podiums, drama schools and theaters all have one or two lines they will constantly repeat. Thankfully, their ''Poseidon'' equivalents merely make noise instead.

Added: 4

Changed: 1

Is there an issue? Send a MessageReason:
None


* GeniusBonus: One of the Atlantis mission is called "[[https://en.wikipedia.org/wiki/Greater_East_Asia_Co-Prosperity_Sphere The Greater Mediterranean Co-Prosperity Sphere]]" in case you didn't get you're playing as the imperialist power.
* MostAnnoyingSound: Colleges, podiums, drama schools and theaters all have one or two lines they will constantly repeat. Thankfully, their ''Poseidon'' equivalents merely make noise instead.

to:

* GeniusBonus: One of the Atlantis mission missions is called "[[https://en.wikipedia.org/wiki/Greater_East_Asia_Co-Prosperity_Sphere The Greater Mediterranean Co-Prosperity Sphere]]" in case you didn't get you're playing as the imperialist power.
* MostAnnoyingSound: Colleges, podiums, drama schools and theaters all have one or two lines they will constantly repeat. Thankfully, their ''Poseidon'' equivalents merely make noise instead.instead.
----
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GeniusBonus: One of the Atlantis mission is called "[[https://en.wikipedia.org/wiki/Greater_East_Asia_Co-Prosperity_Sphere The Greater Mediterranean Co-Prosperity Sphere]]" in case you didn't get you're playing as the imperialist power.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DemonicSpiders: Oceanid troops aren't particularly tougher than other troops, but they can't be targeted until they emerge from the water, unlike waterborne troops which can be taken out by sinking their transport.
Is there an issue? Send a MessageReason:
None


* MostAnnoyingSound: Colleges, podiums, drama schools and theaters all have one or two lines they will constantly repeat.

to:

* MostAnnoyingSound: Colleges, podiums, drama schools and theaters all have one or two lines they will constantly repeat. Thankfully, their ''Poseidon'' equivalents merely make noise instead.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MostAnnoyingSound: Colleges, podiums, drama schools and theaters all have one or two lines they will constantly repeat.

Top