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* YouAreBetterThanYouThinkYouAre: Inu-papa to Akagane in chapter 120 in an effort to convince him not to consider his death in the upcoming battle to be an inevitability.

to:

* YouAreBetterThanYouThinkYouAre: Inu-papa to Akagane in chapter 120 in an effort to convince him not to consider his death in the upcoming battle to be an inevitability.inevitability.

[[folder:Idea]]

Because fuck it, I have too many ideas for ''Zenith Nymph's Adventures'' to "just" keep it in some dumbass fanservice ''VideoGame/{{Terraria}}'' fanfiction. This is basically that "Above Paradise" thingy I had drafted up on the Main/ Sandbox, but at the same time very fucking different. It'd also be near-impossible to mod in a crap ton of companions in a "system" somewhat like this to ''Terraria'' I think, and especially doing so ''well'' and ''balanced.''

So if ''Baths: Uniter of Elements'' is basically shooting for "[=Run: .GIFocalypse=] was at 1% this is 100%," this is the 100% counterpart to ZNA. Although currently they both have a whole "400" thing going on, which was a ZNA thing, not an RG thing.

I know jack shit about ''Xenoblade Chronicles 2'' but this game is basically what little I do know of it, and what out of that I like, stacked with ''Breath of the Wild''. So unlike [=BUoE=] but like ZNA, there's Humans, some other irrelevant races, a "light nature race," a "dark nature race," and a shitload of weird "in-betweens." So of the Human, Not-Dryad, and Not-Nymph one of each forms your "main party," and the band of 400 are like companions, from what I understand they might work like those gacha "rare Blades" but not like gacha at all, whatever sort of RNG system you use to get a colorful companion, basically by the mid-late game you'll have all of them eventually, there's like no "duplicate" or "dud" or whatever chance once you get the tokens or whatever that lets them in your party. It's the order you get them in that's randomized.

For once this might use a simple elemental system. Like, just six "main" ones: Fire, Earth, Electricity, Cold (I refuse to treat "ice" as something seperate from "water"), Water, Wind. There will still be a "plant one" (well I don't know about plants specifically see later on), "sound one," etc, but they'd just be lumped up with one of the six. Um, okay, the "color coding system" for ''Baths'', putting it simply, is like this: picture a set of 24 colors in the RGB spectrum, and add a 25th "other" outlier category that's usually a grayscale color, or something like two colors at once (in the case of ''Baths''[='=] "first" set, one that's half-blue and half-yellow split down the middle), and then that's for one Line, multiply that shit by 16 for each Line. (Except in this -- screw it I'm still using the name ''Above Paradise'' -- they're all in the same world, again like ZNA.) But in some Lines it's not an even rainbow. Well actually only in some of the postgame ones. In the "main" Acts 1-4 Lines they're just in different shades and tints. Anyway, the counterparts to the 24 "chromatic" ones per group are elemental, while the "25th" "outlier" ones are rare non-elemental ones. And then aside from that, the Not-Dryads and Not-Nymphs may either be non-elemental too or have unique "elements," respectively something like a kind of "life" (this is why I'm hesitant to include "plant" with one of the six main elements) and "death/undead."

So like AP there's six major regions, each with a boss that's really a body part of the true villain,

Everyone has a fat ass.

!! Other, More In-Depth Details:

[[/folder]]

[[folder:LOL]]

"Adam," "Eve," and "Lilith" are all placeholder names. But their final names might be super similar anyway I don't know.

Don't be fooled by the lighthearted and fanservice-heavy nature: ''Above Paradise'' ''is'' ultimately written by the same guy who did the ''Unviewable'' trilogy, and several other works that go for more of a SurpriseCreepy angle. After all, in this apparent "Paradise" filled with

* By the beginning of the game,
* '''The GhostShip.''' After doing a few sidequests and getting a map, you finally get a chance to go up and close to the mysterous ship with the uncanny giant "mask" of a smiling sun figure on it. Get ''near'' it, however, and the mask suddenly turns from a too-cheerful smile to a NightmareFace grin with black eyes, and the group is teleported to what looks like the Royal Hall, only everything is red and black and hazy. Eve, Adam, and even ''Lilith'' all flip the fuck out over this, insisting to turn back and head down the way that leads to the white light (which teleports you out of the area), instead of going further on to the end of the hall in darkness. Going to the latter anyway teleports the party again -- this time to a horror-looking BonusBoss only known as "SUN," that resembles the mask's "nightmare look" but turned in to a monster. And just like the ''Wind Waker'' ghost ship, ''none'' of this is explained. [[NothingIsScarier Ever.]] There are a few hints here and there that point towards ''something,'' but the playerbase has not come to a general concensus yet, and it seems like too many details just ''don't'' add up in any sort of right way to present one coherant story rather than two contrasting ones.

[[/folder]]

[[folder:LOL (for thing that exists)]]

!! General

* It's played for BlackComedy for the most part, but the greater setting of ''Joy+Roy'' is a huge exercise in ReligiousHorror. In this verse, everything about angels being benevolent forces of good and protectors of humanity is nothing but a goddamn ''lie'' they put up so that humans can blindly trust them; in reality, angels as a whole don't give a damn about them except to use them as fodder giving them the edge against the demons. Demons who, by contrast, ''do'' line up with the usual horror stories told about them, [[GodAndSatanAreBothJerks it's just that it turns out the angels are much like them.]] Neither Heaven nor Hell are pleasant afterlives to go to, both of them being overran by bizarre monsters that toy around with souls. Souls that are indestructable, and are dealt with torment that could last years, as seen in the descriptions of some of them. Hell and Heaven were set up in the first place, as sort of "PocketDimension[=s=]" in the greater afterlife, because the alternative is even ''worse'' -- being flung out across the universe at speeds much, much faster than light in random directions and being the playthings of even bigger and badder eldritch horrors that even ''Rhislaujja and Lesuif'' are scared of. Also, even the ''weakest'' angels or demons are significantly more powerful than humans who have little to no knowledge of how the magic system works, so if one of them decides to attack you, you're pretty much shit out of luck. It's quite telling that this goes for an uplifting action-adventure harem comedy angle when it could easily be a CosmicHorrorStory instead.
* Some of the Creatures and Beasts can best be described as things like giant vomit fountain balloon monsters that trap souls in loops of their "vomitting," giant faces made out of strange "wood," and rectangles seemingly composed entirely of bug-like legs.

!! ''-Roy''

!! ''Joy|''

* Once Joy unknowingly gets the Syulk Legion tied to her via the Totem Spell, the exit to the cave seals on her, leaving her trapped in complete darkness. All she has is Nightfirma's telepathic communication and faint hints of her light powers to guide her. Nightfirma then tells her telepathically that the title "Cunning Underling" is ''around her.'' Joy is screaming her head off. So Nightfirma pretty much flatly tells her YouAreAlreadyDead, that Joxy can tell where she is and has approached her.

[[/folder]]
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* YouAreBetterThanYouThinkYouAre: Inu-papa to Akagane in chapter 120 in an effort to convince him not to consider his death in the upcoming battle to be an inevitability.

* AllBoysWantBadGirls

to:

* YouAreBetterThanYouThinkYouAre: Inu-papa to Akagane in chapter 120 in an effort to convince him not to consider his death in the upcoming battle to be an inevitability.

* AllBoysWantBadGirls
inevitability.
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* AllGirlsWantBadBoys

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* AllGirlsWantBadBoysAllBoysWantBadGirls
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* YouAreBetterThanYouThinkYouAre: Inu-papa to Akagane in chapter 120 in an effort to convince him not to consider his death in the upcoming battle to be an inevitability.

to:

* YouAreBetterThanYouThinkYouAre: Inu-papa to Akagane in chapter 120 in an effort to convince him not to consider his death in the upcoming battle to be an inevitability.inevitability.

* AllGirlsWantBadBoys

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Is the page type necessar
y
Another row

[[folder:Thing I actually am doing and will hopefully be out soon]]

''The History of the Soup Kingdom'' [Working title but it will definitely have the word "Soup" in it] is

In the world of Karrpic, people are born with one of five abilities. The four common ones, which usually only start developing around the age of ten, are termed as Shooting, where people can control heat and make heat blasts; Flying, which is fairly simple {{flight}} and may optionally include the creation of fake "wind wings;" Mindbending, which includes illusions, manipulating a person's thoughts or emotions, a bit of MindControl, or just simply changing the colors of things; and Healing, which can be extended to a general control of organic matter. There is also a fifth, much rarer ability, being a "Charge," denoted with literal BlueBlood, that has control over raw energy and could do virtually anything. Charges are born on average of once every ten years, although this is more of a pattern and less of a hard-set rule.

Enter Woat Kitana, a part-time bodyguard and part-time law student who desperately wished he had inherited his mother's Flight skills, but upon taking a test at his school turned out to have his father's Shooter skills instead. Disliking his powers, he purposefully focused his magic on doing more difficult and situational "side-tricks" such as taking heat ''out'' of things to freeze them out of spite. He also formed a rivalry with Healer and training chef Marge (also a necromancer), both of them competing to make the greatest and most creative soup. She has the edge over him with her power to change the cells in the ingredients themselves.

One day, both of them are assigned a mission to protect the youngest-known Charge from the forces of the mysterious Soup [I don't know, not General, I already used that exact name for a side character in ''Intriguing Group'', ] and along their way they discover

Pokémon

-

to:

Is 鹿), respectively. These characters are the page type necessar
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[[folder:Thing I actually am doing and will hopefully be out soon]]

''The History
two halves of the Soup Kingdom'' [Working title but it will definitely have the word "Soup" in it] is

In
馬鹿 ("baka"), the world of Karrpic, people are born with one of five abilities. The four common ones, which usually only start developing around the age of ten, are termed as Shooting, where people can control heat and make heat blasts; Flying, which is fairly simple {{flight}} and may optionally include the creation of fake "wind wings;" Mindbending, which includes illusions, manipulating a person's thoughts or emotions, a bit of MindControl, or just simply changing the colors of things; and Healing, which can be extended Japanese word for "fool".
* SuckOutThePoison: Myouga
to a general control of organic matter. There is also a fifth, much rarer ability, being a "Charge," denoted with literal BlueBlood, that has control over raw energy and could do virtually anything. Charges are born on average of once every ten years, although this is more of a pattern and less of a hard-set rule.

Enter Woat Kitana, a part-time bodyguard and part-time law student who desperately wished he had inherited his mother's Flight skills, but upon taking a test at his school turned out to have his father's Shooter skills instead. Disliking his powers, he purposefully focused his magic on doing more difficult and situational "side-tricks" such as taking heat ''out'' of things to freeze them out of spite. He also formed a rivalry with Healer and training chef Marge (also a necromancer),
both of them competing to make the greatest Inu-papa and most creative soup. She has the edge over Ryakki when they're exposed to miasma for too long.

* YouAreBetterThanYouThinkYouAre: Inu-papa to Akagane in chapter 120 in an effort to convince
him with her power not to change the cells consider his death in the ingredients themselves.

One day, both of them are assigned a mission
upcoming battle to protect the youngest-known Charge from the forces of the mysterious Soup [I don't know, not General, I already used that exact name for a side character in ''Intriguing Group'', ] and along their way they discover

Pokémon

-
be an inevitability.
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Changed: 2137

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Is the page type necessar
y
Another row

[[folder:Thing I actually am doing and will hopefully be out soon]]

''The History of the Soup Kingdom'' [Working title but it will definitely have the word "Soup" in it] is

In the world of Karrpic, people are born with one of five abilities. The four common ones, which usually only start developing around the age of ten, are termed as Shooting, where people can control heat and make heat blasts; Flying, which is fairly simple {{flight}} and may optionally include the creation of fake "wind wings;" Mindbending, which includes illusions, manipulating a person's thoughts or emotions, a bit of MindControl, or just simply changing the colors of things; and Healing, which can be extended to a general control of organic matter. There is also a fifth, much rarer ability, being a "Charge," denoted with literal BlueBlood, that has control over raw energy and could do virtually anything. Charges are born on average of once every ten years, although this is more of a pattern and less of a hard-set rule.

Enter Woat Kitana, a part-time bodyguard and part-time law student who desperately wished he had inherited his mother's Flight skills, but upon taking a test at his school turned out to have his father's Shooter skills instead. Disliking his powers, he purposefully focused his magic on doing more difficult and situational "side-tricks" such as taking heat ''out'' of things to freeze them out of spite. He also formed a rivalry with Healer and training chef Marge (also a necromancer), both of them competing to make the greatest and most creative soup. She has the edge over him with her power to change the cells in the ingredients themselves.

One day, both of them are assigned a mission to protect the youngest-known Charge from the forces of the mysterious Soup [I don't know, not General, I already used that exact name for a side character in ''Intriguing Group'', ] and along their way they discover

Pokémon

-

to:

Is the page type necessar
y
Another row

[[folder:Thing I actually am doing and will hopefully be out soon]]

''The History of the Soup Kingdom'' [Working title but it will definitely have the word "Soup" in it] is

In the world of Karrpic, people are born with one of five abilities. The four common ones, which usually only start developing around the age of ten, are termed as Shooting, where people can control heat and make heat blasts; Flying, which is fairly simple {{flight}} and may optionally include the creation of fake "wind wings;" Mindbending, which includes illusions, manipulating a person's thoughts or emotions, a bit of MindControl, or just simply changing the colors of things; and Healing, which can be extended to a general control of organic matter. There is also a fifth, much rarer ability, being a "Charge," denoted with literal BlueBlood, that has control over raw energy and could do virtually anything. Charges are born on average of once every ten years, although this is more of a pattern and less of a hard-set rule.

Enter Woat Kitana, a part-time bodyguard and part-time law student who desperately wished he had inherited his mother's Flight skills, but upon taking a test at his school turned out to have his father's Shooter skills instead. Disliking his powers, he purposefully focused his magic on doing more difficult and situational "side-tricks" such as taking heat ''out'' of things to freeze them out of spite. He also formed a rivalry with Healer and training chef Marge (also a necromancer), both of them competing to make the greatest and most creative soup. She has the edge over him with her power to change the cells in the ingredients themselves.

One day, both of them are assigned a mission to protect the youngest-known Charge from the forces of the mysterious Soup [I don't know, not General, I already used that exact name for a side character in ''Intriguing Group'', ] and along their way they discover

Pokémon

-
Is+the+page+type+necessar%0Ay%0AAnother+row%0A%0A%5B%5Bfolder%3AThing+I+actually+am+doing+and+will+hopefully+be+out+soon%5D%5D%0A%0A%27%27The+History+of+the+Soup+Kingdom%27%27+%5BWorking+title+but+it+will+definitely+have+the+word+%22Soup%22+in+it%5D+is+%0A%0AIn+the+world+of+Karrpic%2C+people+are+born+with+one+of+five+abilities.+The+four+common+ones%2C+which+usually+only+start+developing+around+the+age+of+ten%2C+are+termed+as+Shooting%2C+where+people+can+control+heat+and+make+heat+blasts%3B+Flying%2C+which+is+fairly+simple+%7B%7Bflight%7D%7D+and+may+optionally+include+the+creation+of+fake+%22wind+wings%3B%22+Mindbending%2C+which+includes+illusions%2C+manipulating+a+person%27s+thoughts+or+emotions%2C+a+bit+of+MindControl%2C+or+just+simply+changing+the+colors+of+things%3B+and+Healing%2C+which+can+be+extended+to+a+general+control+of+organic+matter.+There+is+also+a+fifth%2C+much+rarer+ability%2C+being+a+%22Charge%2C%22+denoted+with+literal+BlueBlood%2C+that+has+control+over+raw+energy+and+could+do+virtually+anything.+Charges+are+born+on+average+of+once+every+ten+years%2C+although+this+is+more+of+a+pattern+and+less+of+a+hard-set+rule.%0A%0AEnter+Woat+Kitana%2C+a+part-time+bodyguard+and+part-time+law+student+who+desperately+wished+he+had+inherited+his+mother%27s+Flight+skills%2C+but+upon+taking+a+test+at+his+school+turned+out+to+have+his+father%27s+Shooter+skills+instead.+Disliking+his+powers%2C+he+purposefully+focused+his+magic+on+doing+more+difficult+and+situational+%22side-tricks%22+such+as+taking+heat+%27%27out%27%27+of+things+to+freeze+them+out+of+spite.+He+also+formed+a+rivalry+with+Healer+and+training+chef+Marge+%28also+a+necromancer%29%2C+both+of+them+competing+to+make+the+greatest+and+most+creative+soup.+She+has+the+edge+over+him+with+her+power+to+change+the+cells+in+the+ingredients+themselves.%0A%0AOne+day%2C+both+of+them+are+assigned+a+mission+to+protect+the+youngest-known+Charge+from+the+forces+of+the+mysterious+Soup+%5BI+don%27t+know%2C+not+General%2C+I+already+used+that+exact+name+for+a+side+character+in+%27%27Intriguing+Group%27%27%2C+%5D+and+along+their+way+they+discover+%0A%0APok%26amp%3Beacute%3Bmon%0A%0A-
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----

* BeachEpisode: The very first destination the gang goes to outside of their home town in their Droid quest is the kingdom that's by the sea.
* BoringButPractical: All four of the non-Charged abilities have this to some degree:
** "Healer" is a rather misleading name -- the actual ability boils down to "controlling the cells of living -- or even once-living -- things," and as such if someone is especially good with it it can be used for things like necromancy, weaponizing entire forests, and even a more direct form of the Mindbender's power to control a person. (It ''directly'' controls their body rather than projecting in to their mind to do something.) But the actual healing is the most commonly-used skill, and one of the most useful. It also makes them hard to fight in combat, with almost no lasting damage as long as they keep healing themselves until they run out of energy. And if they've been eating a lot (the same goes for all abilities), it's a ''lot'' of energy to burn through.
** Shooters can transfer heat around if skilled enough, which... may seem cool, but doesn't have that many applications. They can turn water in to ice, or similarly freeze other liquids, but this is a ''very'' situational skill. Their main ability is just shooting fire out, which tends to get more use than the other powers. An even more "boring" yet about equally "effective" move is internal heat regulations -- Shooters are even better than Healers at staying warm in cold temperatures, and cool in hot environments, thanks to being able to just move the heat around with ease.
** Mindbenders ''could'' make gigantic, elaborate illusions, or they could just lightly tell their enemies through telepathy/mind control to go away. If powerful enough, the targets will comply.
** Flight in general is seen as this. Compared to the other three redblood abilities (and to a greater degree, being Charged), it doesn't have any major derivatives or "alternatives" like the necromancy and plant-manipulation of Healers, the "coldness powers" of Shooters, or the illusion/telepathy/mind control combos of Mindbenders. They just fly and push themselves through the air. And kind of grow wings, optionally, but they're mostly for show. They can ''kind of'' manipulate their takeoff/flying technique to blow gusts, but it's nowhere ''near'' as powerful as what Shooters can do; calling it BlowYouAway would be generous. However, their flying ''does'' come with SuperSpeed to a degree, they can fly much faster than the other three redblood types can run, and of course they can use this to go around/over obstacles, cross large distances, spy on enemies from above, go above enemies and drop on them... Flight is a very versatile ability, which is exactly why Woat wished he had that instead of Shooting when he was a kid.
* MundaneUtility:
* PatchworkMap: The world only has two "continents," or technically one since a thin strip of a mountain range links them both together. In spite of that,
* SadisticChoice:
** This is how Woat saw his challenge against the resident "top-notch" hotblooded classmate, Lily, back when they were children. If he wins, he becomes the "popular one" in certain circles and has to deal with everything that comes with that. But if he loses, he'd get the shit beaten out of him in a fight. He ends up basically winning by accident -- deflecting an attack by draining a lot of the heat in ''her'' body, instantly making her feel so cold that she quit the fight, assuming Woat would have completely destroyed her while she was too busy trying to warm herself up.
* SeriousBusiness: Soup-making is this to all of the main characters. To the extent that it's a ForegoneConclusion that they will end up making a kingdom devoted to it.

[[/folder]]

[[folder:Endings]]

''Baths: Uniter of Elements'' has a number of '''Endings.'''

The endings can be broken down in to three categories: '''Main Endings,''' '''Secret Endings,''' and '''Special Game Overs.''' The "Main Endings" consist of going through the game in a normal route, beating Zelpea/Liro, and picking the "View Your Future..." option in Soap's car at any point in Act 7. Secret Endings are definite "endings" that bring up the credits sequence, but are found through means other than clearing Act 6. Prior to Version 2.0.0, all three of them split the game's route completely, so accessing the Main Ending after being on the path to get one of them on the same save was impossible without save scumming; after Version 2.0.0, however, this was changed so that only the Love Potion Route will lock off the Main Route. Special Game Overs are shorter, usually "joke" endings that result from ''failing'' in a certain way, these first appear in Acts 2/3/4 and are found at any stage of the game after that.

!! Main Endings

* Available: Act 7
* How to Access: Beat Zelpea/Liro; Select "View Your Future" in the car in Act 7.
* Final Boss: Princess Zelpea/Prince Liro

The exact cutscene depends on a number of stats, the "Economic Output" being a large influencer on whether a "bad variation" of an ending will be obtained. There are four "general categories" based entirely on relationships: one for romancing ''everybody,'' one for romancing multiple Elementals, one for "comitting" only to one Elemental (can be picked freely), and one for chosing not to end up with any of them. With the exception of the former, all of them have "good" and "bad" variants, giving a total of seven exact endings under this category. However, beating Zelpea/Liro on the Extra Steamy difficulty (either in the fight itself or through the rematch with the Nightmare Bed in the Founding Training Club), completing the Founder's Tests (Delusion, Fury, Dealer, Gloom, and the final battle with the Founder himself) on any difficulty, getting the three-heart "relationship upgrade" of all 100 of the Pre-Act 7 love interests (this is also what makes it impossible to get a "Bad" 401 ending, and why one isn't even coded -- attempting to will cause an error-handling joke ending, as described below), ''or'' as of Version 5.0.0 simply playing a Custom Game with the "Limited Days"[? Might not even have this option... basically puts a time limit on the game by in-game time that passes, which can be extended by doing certain things, similar to the juice limit in ''Pikmin 3''] will hard-set the threshold to 0, ensuring that no matter what the player will get the "Successful" version of that ending.

All seven regular variations (the "error-handling" one will not have this) begin with the following add-lib line, depending on gender setting and if the Royal was killed or spared (respectively for the relevant brackets):
-->''With the downfall of the Shower Lord and the [slaying/disappearance] of [Princess Zelpea/Prince Liro], the employees of the Elements Bathhouse went from being simple resort eye-candy to heroes thanked across the n-space in the eyes of the public. With a newfound burst of fame and the cloud of manipulation and abuse no longer hanging over them, the rest of their worklife at the resort was one of much joy and unity.''\\
\\
''But alas, most of them were only in the job temporarily, and all of them at some point or another decided that they should move on. Over the years, they quit. Some happily slamming their [=IDs=] down in front of the new boss, others gently saying as such with tears, looking back often if never outright reversing their choice and staying. But all of them moved on forth, to be replaced by another generation of workers, to build the Bath House even higher than they had.''\\
\\
''As for me? Don't take this as a brag, but I was the first one out.''

!!! Point Calculations

Whether a "good" or "bad" variation of an ending is achieved is dependant on a hidden score called "Success." Actions in the game can both add/subtract to the Success score or raise/lower the required Success for a good ending

Success Points:
* Every 10 Gemoids held by the time "View Your Future" is selected is worth 1 point.
* Each Satisfied Customer in the daily reports ''for the past in-game week'' (IE you cannot simply grind this out by spending day after day in the game; any Satisfied Customer from over seven days ago will not count) is worth 1 point.
* ''Optional'' bosses (mandatory bosses will ''not'' have any effect on the Success score whatsoever beyond the money they drop contributing to the score):
** 50 for every optional boss termed "Regular:" [Basically it's mostly the Act 7 Line bosses], Pants, Extra Seasonal, all four of the Water Work Projections (all of them must be defeated to count), .
** 200 for every optional boss considered a "Superboss:" Sunset, the Mathematician, Dark Dry Metal Soap, Serious Iris, Delusion, Fury, Dealer, and Gloom. (Each of the latter four are worth 200 points individually.)

Threshold:
* The initial threshold is 1,000. The only way the Partner Selection will remain at this is if you chose to be monogamous.
* Going Single (selecting "I'd rather be with none of them..." in the love interest choice) lowers the threshold by 600.
* Each three-hearted Coworker picked in the ending following the first increases the threshold by 10, for a maximum of 3,980 (for 399 Coworkers and the last one not being Pre-Act 7).
* Again, any of the following will automatically set the threshold to zero, overriding anything else. As the score will not go negative (technically, it does -- any "outnumbering" negative values need to be cancelled out by enough positive points in order to get a positive score, but the moment the player selects the option to see the ending, any negative score is turned in to a zero score), these mean the good ending will be achieved no matter what in a run that meets at least one of these requirements:
** Becoming romantically involved with all 100 of the Acts 1-4 love interests. Note that this '''has''' to be the 100 of ''them'' specifically -- 100 out of an assortment of postgame Elementals, possibly including some (but not all) of the Act 1-4 ones, will not count.
** Beating Princess Zelpea/Prince Liro on the Extra Steamy difficulty. (Again, could be in the boss proper or a rematch via the Nightmare Bed.) Note that this is '''not''' based on the "Royal Success" achievement -- it has to be on the save file. [''VideoGame/EpicBattleFantasy5'' has it where it ''is'' based on the achievement, that's what the clarification is from. This whole thing is a knockoff of [=EBF5=]'s endings anyway. Kind of. Specifically the threshold shit.]
** Beating the Founder's Challenge on any difficulty. The game also silently checks if each individual superboss leading up to him is defeated (Delusion, Fury, Dealer, and Gloom), however in a normal glitchless playthrough all four of them would have to be defeated anyway. If the flag for the Founder is checked but not the flags for all four of the Tests, an Error Ending will be given to the player regardless of the options picked at the car.

Other:
* Using the Love Potion will lower your Success score by 616,000 '''and''' will increase the threshold by 99,100; however, as the player cannot reach the regular ending once on the route anyway, this is moot.

!!! The 401-Some

-->''I met one hundred wonderful [Yep ''Wonderful 101'' reference] people in my journey, and once the Lord and the Agent were defeated I met three hundred more. It seemed impossible, but I kept in touch with all of them.''

'''The 401-Some''' is an ending obtained by competely romancing (three-hearting) '''all''' 400 Elemental love interests; as such, it is the only ending that cannot be obtained immediately after clearing Act 6.

As the name implies, Soap screws all possible love interests in the game.

!!! Polyamorous/Successful

-->''I found plenty of ''

!!! Polyamorous/Unsuccessful

!!! Monoamorous/Successful

-->''While I made a lot of friends and allies in my journey, one off them especially claimed my heart.''

!!! Monoamorous/Unsuccessful

!!! Single/Successful

-->''I made a lot of new allies in my journey, and while they did amazing things to save the world -- and I'd have died without them -- none of them were really... right for me. To be blunt, they were kind of jerks. Left a bad first impression.''

!!! Single/Unsuccessful

Ironically, getting a '''single and unsuccessful''' ending is one of the most difficult of the seven, with the 401 considered harder; the threshold for Success is very low should the player try to go Single, to the point where most basic runs

!! Secret Endings

!!! Lost in the Lines

-->''Main Article: Lost in the Lines Route''

* Available: At the very beginning of Acts 2, 3, ''or'' 4 prior to perfecting Projection and having access to any Line; Act 7
* How to Access: Find the hidden route to the Mathematician's Office.
* Final Boss: The Mathematician

The '''Lost in the Lines Ending''' is a surreal ending that, as the name suggests, sees Soap briefly getting lost in the possibly-infinite number of

!!! Economic Powerhouse[Probably won't be a thing; rethinking.]

-->''Main Article: Economic Powerhouse Route''

* Available:
* How to Access:
* Final Boss: Dark Dry Metal Soap [Naw DDMS will be the superboss at the end of a long-ass Angel Slayer/Witch Trials/Pit of 100 Trials romp.]

!!! Love Potion

-->''Main Article: Love Potion Route''

* Available: ''Only'' in Acts 2-4
* How to Access: Buy and use a Love Potion from the Shady Dealer, at 10,000 Geminoids.
* Final Boss: Serious Iris/Ivan

The '''Love Potion Ending/Route''' is the only one of the Secret Endings that is unambiguously bad, and after Version 2.0.0, the only one that is irriversible. It can only be accessed in-between Acts 1 and 5; the Shady Dealer is not present in Act 1, and should the player not go on the route, he will cease to show up from the moment the third Act 2/3/4 boss is defeated and Iris/Ivan will mention having killed him in self-defense in the opening ride to Act 5. The route could still be started ''after'' the act bosses are defeated if the potion was bought but not used; however, upon boarding the plane, Iris/Ivan will """""accidentally""""" destroy the potion in an unavoidable cutscene.

The path sees Soap going on a quest to essentially force a "first chance" date with each of the Act 1-4 Coworkers by putting them under the spell of a potion that is supposed to "verify deserved love" over the course of two hours. It is impossible to get any of the Act 7 characters involved. (Even with hacking, using the Potion item on them will trigger an easter egg "error message" where Alexia/Alexander and Maria/Mario will walk in and call out the player.) Ninety-nine of them must be hit with the Potion one by one. The exception is Iris/Ivan, who will vanish for a bulk of the route. Once everybody except Iris/Ivan is hit with a potion, Zelpea/Liro's castle will become accessable for the rest of the route. It is a long, silent walk leading up to the final boss of the path: Serious Iris/Ivan. Unlike the Main Route, Serious Iris/Ivan is mandatory for accessing the Credits. Once Iris/Ivan is defeated, Soap will begin to move automatically, leading to a short cutscene, marking the end of the route.

!! Special Game Overs

Parenthesis indicate which route(s), if any, the endings are exclusive to.

!!! (Normal)

!!! Killed by the Shower Empire (Normal)

!!! Killed by Princess Zelpea/Prince Liro (Normal)

!!! Nonextant (Normal)

For most of the final battle, up until all of the Coworkers are freed, a unique debuff called Voided will be applied to Soap. In five minutes, this debuff will instantly make Soap's Challenge sprite and the entire HUD disappear. Zelpea/Liro will laugh and the game will close itself. This is ''technically'' an ending where Soap gets erased from existence. Attempting to open the game reveals the save file this happened in is entirely blank, selecting it shows a dark screen, brightening it reveals a whole background made up Zelpea/Liro's various limbs in their powered form. A neutral popup window will inform the player that Soap had failed and was erased from existence, but will offer to "see an alternate outcome." Functionally, selecting this simply loads the savefile from when the game was last saved. Letting the debuff run out of time again will repeat this process.

As with the "killed" endings, this "ending" can only be seen during the fight proper, not in a refight. If the time runs out in a Nightmare Bed rematch, Soap will instead wake up in a cold sweat, remarking to be out of breath for a moment and feeling paralyzed, as a negative knee-jerk reaction to their mind trying to simulate not existing. This has no impact on gameplay.

!!! Losing to Serious Iris/Ivan (Love Potion)

Losing the final battle of the Love Potion Route and clicking "No" on the continue screen will play a short cutscene showing Iris/Ivan hailed as a hero for stopping a Love Potion apocalypse, and Soap and Zelpea/Liro getting taken away to prison. The latter's identity as an Antiextant is also uncovered, and their plan to use the relics to gain total power over spacetimereality [yeah this is all one word. "Mind," "Soul," and "Power" aren't a part of this so no Infinity Stone jokes] and take over Existence.

As nobody dies and the villain is still defeated, in some ways this might be the "best ending" purely in terms of what happens to the heroes and villains. However, the 99 Coworkers still have to all deal with the truma of being Potion'd and manipulated by Soap,

!! Error/Secret/"Impossible" Endings

!!! Zelpea/Liro Error Handlers

Ordinarily,

[[/folder]]

* [[GrowingTheBeard What I Want]]:
** Both installments of ''Joy+Roy'' have this happen around the second half of Season 1:
*** With ''-Roy'', it starts around Seal 6, where around the end the episodic "do something to impress the demon of the chapter" format gets kicked away, and it starts diving more in to the actual story of the Kabus Legion vs the Order of Chaos without ever feeling like it starts taking itself too seriously. Season 1-B still has issues, ''especially'' with pacing, but it gradually picks up on its angel/demon world building especially once Seal 9 reveals Hell, Seal 10 with Roy and Daygelz's backstories, and Seal 11 putting an end to the Sam/Insa subplot by also showing off its in-depth look at social internet life and the like. The beard was fully grown by the two-part finale,
*** Specifically with ''-Roy'', Seal 9 is the first time we see Hell, the Kabus Legion's humans fight the Ninja Squad,
** ''Hexadecisland'' starts out with a fast-paced first chapter but then the speed of the story hits a brick wall in the Town of Light Arc (either the first arc of the story or the second arc after just one chapter, depending on if the fight with Charles is counted as one "arc" or not; Water leans on the former), where for a long time Terrance and Salph stay at just one location while we have ''eleven'' new characters introduced to us at once. Water himself even ''hated'' this arc but felt it was necessarily to "lay a ground" for the story proper. The turning point is the finale, the actual battle between Terrance and Zzatta -- which was built up for the entire arc -- gives a glimpse at the
** ''Zenith Nymph's Adventures'' starts its stubble around the second half of the first "Book," specifically Tania's introduction, and the beard is fully grown by the time Hardmode starts. Tania is the first regular "party member" aside from protagonists Vince and Sonata that feels fairly fleshed out and has a major dynamic with the others rather than being a vehicle for fanservice situations (the others ''become'' that too, but Tania ''starts'' fleshed out before any of them get more depth). The Corruption/Eater of Worlds, Dungeon/Skeletron, and Wall of Flesh mini-arcs all form a more continuous storyline rather than the disconnected episodic "Go to one location, meet a wacky band of Nymphs, then Vince and Sonata score with one of them; oh yeah and they're also getting Zenith swords and killing the first two bosses of the game" formula of the first half. Near the end of Pre-Hardmode is also when the story gives its first glimpses at True King Slime and the first time it shows off how much of a threat Lindsey ''really'' could be, basically setting up the two closest candidates for the BigBad.

Yeah you'll be eating those words on Act 7. The postgame is ''significantly'' hornier than the main game, to the point where looking back at Act 1-6 stuff it's hard to imagine they're even in the same game. (Fuck it's hard to imagine Acts 1-4 being a part of the same game as Act 5, or Act 5 with Act 6, or of course 1-4 with 6.) Like in the main game a lot of the actual horny was mostly just in one character; here it's ''everywhere'' and there's a whole Line arc based on sex, and it's ''not'' the one with the obligatory Water Work Character That Always Runs Around Completely Naked. Like yes, everyone of the Act 1-4 100 went around ''shirtless'' and in very minimal elemental outfit coverings (by default) but none of them were ''totally'' naked.

-->''Most of the game is in the second-person, and the further you go in the more it's suggested that Zelpea is the narrator, then it's pretty much outright confirmed in Act 6 where the narration uses "I" and stuff to specifically refer to her. Once you reach the point in the final battle where the tide turns, however, you see one last message from her POV referring to Soap in the second person -- "You're not going to win." But the message "glitches around a bit" and changes to "I'm going to win," and it's implied to be from Soap's POV. From there the whole rest of the game, including all of Act 7 and the ending text, is in first-person from Soap's POV. It has something to do with Soap breaking from Zelpea's manipulation and taking control of her own life.''

* ComplacentGamingSyndrome:
** People skilled enough to reliably take on the superbosses, whether speedrunning or doing some other challenge run, typically ''always'' gun for Serious Iris/Ivan as fast as possible. Between the superbosses, Serious Iris/Ivan is the earliest (they and Delusion are the only two that can be beaten before Seasonal), drops ''phenominal'' gear that will help out greatly with the main game and the other superbosses, and thanks to the way they're designed very little of even the other bonus gear would work well on ''them'' so players might as well fight them without it anyway. The main drawback is that they're harder than most of the optional bosses, but again that's not too much of an issue for more experienced players. With Omega Poison Armor and the Omega Poison Whip [MIGHT change the exact weapon since it doesn't fit Iris/Ivan... hell it barely even fits Striker Magenta, her sort of "predecessor"], pretty much every other BonusBoss except the Founder (whose unique elements of the fight sort of cancel it out) and Dark Dry Metal Soap (has all of your gear, so they'd be able to tank hard ''or'' use Omega Poison on ''you,'' so it's easier to equip something worse) is left in to a joke.

* [[LoneWolfBoss Huh, it took until I figured out a little more of Sunrise about this]]: ''Baths'' is an odd case in that the ''FinalBoss'' is this. [[spoiler:Zelpea/Liro is the only mandatory boss in the game that is not working for the Shower Empire; in fact, they are actually fighting against it, in an Evil Vs Evil situation. Even in Act 7, all twelve of the "new" Line bosses and the superboss fought after beating them are tied to the remnants of the Shower Empire, and the other bosses that are not allied with it are found in more out-of-the-way locations.]]

Carlson's first name: ''Ernest.''

Ninjssassin's first name is ''Carmilla'' I think, her last name will start with an "E," it'll be the reverse of Carlson's initials.

[[folder:"It's Tradition"]]

OneTimeDungeon: Water Work games tend to have this as a sort of tradition. Regardless of the game, it's done so that the area you start out in is also a place you either never return to, or do not "regularly" return to.

* ''The Unviewable Panties of Ishiko-Chan'' Trilogy:
** ''1'' is mostly linear, but after arriving in Canada you have the option to freely backtrack. Everything before that however is off-limits: the school prologue, Taro's house, and the Demon Underground Meeting Room. You ''do'' go to the latter late in the game, but it is once again in a heavily scripted portion and you're kicked back off. In particular the school and the Demon Underground Meeting Room are never visited again through the entire ''trilogy'' (Graduation Day ending aside), and Taro's house is not visited again in ''3''.
** ''2'':
*** Everything prior to being sent to the Distant Land. Taro's house and the Park that the Five Captains are found in, neither of which is returned to at any point in the proper gameplay. Taro's initial landing site ''also'' seems like it cannot be returned to once he gets down the [[InsurmountableWaistHighFence short cliff]] and meets up with Ishiko and Tamiko, but there ''is'' a part late in Chapter 5 where a switch can be flipped to make a bridge fall that permanently links it with the open world of the game proper.
*** For an example not related to the beginning of the game, the Thirty Trial Test permanently closes off once it is beaten. The reason being is that you've killed every enemy in there and there isn't really anything left to do anyway. One of the ''three'' [[TooAwesomeToUse Angel Cakes]] can be found there, and it is permanently missable, but at the same time the chest containing it is out in the open so it is unlikely any player would pass it by, unless they're seriously paranoid about mimics. Likewise, the Reversed Trials are inaccessable, but their ''entire sub-dimension'' gets wiped out once [[spoiler:Yamiko]] is bested in combat.
** ''3'' starts out in Mount. Tan from ''2'' before the demons head over to the other side of the planet. Once they're there, the original "side of the planet" from ''2'' isn't
* [Others...?]
* ''Baths: Uniter of Elements''
** The game opens up with Soap in Princess Zelpea/Prince Liro's castle, getting accepted for the job at Elements Bath House. Once Seasonal appears, the plot is kicked off, and you leave to head to the EBH for the first time, the Royal's castle cannot be re-entered at any point in a regular run. [[spoiler:The key word being ''regular run.'' In the Love Potion Route, it eventually opens up as the "true final dungeon," although it's just an empty, large, linear jog to the final boss, Iris/Ivan. But in the main route, even when Zelpea/Liro reveals to be the main villain, you still never step foot in their castle despite hindsight making it obvious it looked somewhat like where the final boss would be -- instead, the boss is set in Nonexistence. (Or "the Void," as the Royal likes calling it to make it sound cooler.)]]
** Downplayed with [[spoiler:Nonexistence/"the Void," as it is a Boss-Only Level. Once Zelpea/Liro is beaten, their reality bending powers are removed, and Nonexistence goes from being a pseudo-subdimension of Zelpea/Liro's that they have full control of to just literally the state of not existing. While Zelpea/Liro was bending reality, you ''could'' be literally "in" nothingness, but after that you cannot. Accessing the Nightmare Bed in the postgame lets you replay the ''fight'' infinitely, but not the tiny portion with the "boss door" and the short buildup to the fight. (Neither the "twisted replica" of EBH nor the "empty giant room with a circular disc made out of light.") Antiexistence itself averts this as Soap learns Superprojection in the epilogue, allowing them to return there, although there isn't anything to do other than talk to the [=NPCs=] there and get some lore/story development, especially if Zelpea/Liro was spared. The game lets you know of this in advance.]]

[[/folder]]

Pyra/Mythra: Okay I'm unfamiliar with the game so there's probably some lore reason but there's something I don't really get: so from what I gather the game has eight elements: Fire, Lightning (or Thunder or whatever), Ice, Water, Earth, Wind, Light, and Dark[[note]]The same as the "default" elements of RPG Maker MV and the elements of ''Epic Battle Fantasy'', minus Bio and Bomb[[/note]]. Your main sword-person is Fire. But she has this alter self counterpart that's Light. Wouldn't it make more sense if they had a Light/Dark dual thing or like Fire/Ice or Fire/Water? Usually if there's "pairs" of elements Dark and Light are kinda kept seperate from the others. Again I'm 99% certain there is an actual in-lore explanation so to ''Xenoblade Chronicles 2'' fans I probably sound like a fucking idiot but I just think it's weird.

[[spoiler:Also there's something about someone with spring green hair that's like a ''third'' version of them or something, but her element is ''also'' Light.]]

All I'm saying is if I have an element system (I usually do) I'd pretty much never have the main leads form some kind of not-really-"contrast" like Fire/Light.

'''No Dahlia Spirit. Kabus Daygelz does not approve.'''

----

[[folder:This has a zero% chance of happening even in future ''Smash'' installments but it's still my ''ULTIMATE'' (see what I did there?) fantasy]]

''Video shows what looks like ''Terraria'' footage with the usual "Not actual gameplay footage" disclaimer on the bottom. Terrarian is in the Jungle, aside from that I don't yet know exactly how this will go without being completely stupid.''

'''DRYAD WELCOMES YOU TO THE JUNGLE.'''

A new remix of the Plantera theme starts playing as the Dryad lands in Battlefield with her made-for-''Smash'' [=3D=] model (she won't just be a Game & Watch esque sprite because yuck).

!! Overview

The Dryad uses the True Excalibur for a reason explained in the Palettes section, TLDR Duality.

!! Movelist

* '''Neutral Special -- :'''
* '''Side Special -- :'''
* '''Up Special -- Ivy Whip:''' Okay, note in advance, the Dryad has a special form of double jump where she whips out Leaf Wings upon using the second jump and can fly as long as the jump button/up stick is held down, similar to wings in game. ''That'' acts as her ''actual'' recovery. In addition to that, however, she also has the ability to shoot out a whip and grapple on to pretty much ''any'' surface,
* '''Down Special -- Accessory Equip:''' Accessories play a big role in the Dryad's "gimmick."

!! Palettes

* '''Default'''
* '''Corruption:''' Purple hair and vines.
* '''Crimson:''' Red hair and vines.
* '''Hallow:''' Cyan hair, pink vines.
* '''"Terrarian/Guide:"''' Brown hair, light blue vines. A reference to what I think is the default player appearance, also the Guide.
* '''Blue:''' Blue hair and vines. Because I think not giving a character a definitive blue palette is a sin. By the way I'm not counting cyan or purple, so Piranha Plant is one example of a character without one. (I'm also not counting the one where it has a blue pipe.)
* '''Lost Girl:''' No, not a palette based on the Lost Girl, an actual alternate Lost Girl skin, because fuck yes. Basically has the same body type as the Dryad though. Both she and the Nymph use the True Night's Edge instead of the True Excalibur.
* '''Nymph:''' Same as the Lost Girl, but with green skin with red spots (actual blood would be too much for ''Smash'') and red eyes.

If you're wondering how her design and especially the Nymph alts will be CERO-friendly, well fuck that, she isn't. While I'm dreaming stupid shit, the Dryad wears a minimalistic vine outfit and both of the Nymph's forms still hass GodivaHair, but just a ''little'' third bit of hair that goes down the side of her body and snakes between her legs, leaving her ass uncovered.

----

...Shit shit shit apparently at least one translation of ''Terraria'' has the Lost Girl's name as something closer to "Lost Child" that's like closer evidence that the people saying she's a kid might have a point. I don't know what to say about that.

Ah fuck it they're unambiguously adults in ZNA anyway and that's what really matters.

[[/folder]]

SoBadItSucks: The wiki sandboxes.

to:

----

* BeachEpisode: The very first destination the gang goes to outside of their home town in their Droid quest is the kingdom that's by the sea.
* BoringButPractical: All four of the non-Charged abilities have this to some degree:
** "Healer" is a rather misleading name -- the actual ability boils down to "controlling the cells of living -- or even once-living -- things," and as such if someone is especially good with it it can be used for things like necromancy, weaponizing entire forests, and even a more direct form of the Mindbender's power to control a person. (It ''directly'' controls their body rather than projecting in to their mind to do something.) But the actual healing is the most commonly-used skill, and one of the most useful. It also makes them hard to fight in combat, with almost no lasting damage as long as they keep healing themselves until they run out of energy. And if they've been eating a lot (the same goes for all abilities), it's a ''lot'' of energy to burn through.
** Shooters can transfer heat around if skilled enough, which... may seem cool, but doesn't have that many applications. They can turn water in to ice, or similarly freeze other liquids, but this is a ''very'' situational skill. Their main ability is just shooting fire out, which tends to get more use than the other powers. An even more "boring" yet about equally "effective" move is internal heat regulations -- Shooters are even better than Healers at staying warm in cold temperatures, and cool in hot environments, thanks to being able to just move the heat around with ease.
** Mindbenders ''could'' make gigantic, elaborate illusions, or they could just lightly tell their enemies through telepathy/mind control to go away. If powerful enough, the targets will comply.
** Flight in general is seen as this. Compared to the other three redblood abilities (and to a greater degree, being Charged), it doesn't have any major derivatives or "alternatives" like the necromancy and plant-manipulation of Healers, the "coldness powers" of Shooters, or the illusion/telepathy/mind control combos of Mindbenders. They just fly and push themselves through the air. And kind of grow wings, optionally, but they're mostly for show. They can ''kind of'' manipulate their takeoff/flying technique to blow gusts, but it's nowhere ''near'' as powerful as what Shooters can do; calling it BlowYouAway would be generous. However, their flying ''does'' come with SuperSpeed to a degree, they can fly much faster than the other three redblood types can run, and of course they can use this to go around/over obstacles, cross large distances, spy on enemies from above, go above enemies and drop on them... Flight is a very versatile ability, which is exactly why Woat wished he had that instead of Shooting when he was a kid.
* MundaneUtility:
* PatchworkMap: The world only has two "continents," or technically one since a thin strip of a mountain range links them both together. In spite of that,
* SadisticChoice:
** This is how Woat saw his challenge against the resident "top-notch" hotblooded classmate, Lily, back when they were children. If he wins, he becomes the "popular one" in certain circles and has to deal with everything that comes with that. But if he loses, he'd get the shit beaten out of him in a fight. He ends up basically winning by accident -- deflecting an attack by draining a lot of the heat in ''her'' body, instantly making her feel so cold that she quit the fight, assuming Woat would have completely destroyed her while she was too busy trying to warm herself up.
* SeriousBusiness: Soup-making is this to all of the main characters. To the extent that it's a ForegoneConclusion that they will end up making a kingdom devoted to it.

[[/folder]]

[[folder:Endings]]

''Baths: Uniter of Elements'' has a number of '''Endings.'''

The endings can be broken down in to three categories: '''Main Endings,''' '''Secret Endings,''' and '''Special Game Overs.''' The "Main Endings" consist of going through the game in a normal route, beating Zelpea/Liro, and picking the "View Your Future..." option in Soap's car at any point in Act 7. Secret Endings are definite "endings" that bring up the credits sequence, but are found through means other than clearing Act 6. Prior to Version 2.0.0, all three of them split the game's route completely, so accessing the Main Ending after being on the path to get one of them on the same save was impossible without save scumming; after Version 2.0.0, however, this was changed so that only the Love Potion Route will lock off the Main Route. Special Game Overs are shorter, usually "joke" endings that result from ''failing'' in a certain way, these first appear in Acts 2/3/4 and are found at any stage of the game after that.

!! Main Endings

* Available: Act 7
* How to Access: Beat Zelpea/Liro; Select "View Your Future" in the car in Act 7.
* Final Boss: Princess Zelpea/Prince Liro

The exact cutscene depends on a number of stats, the "Economic Output" being a large influencer on whether a "bad variation" of an ending will be obtained. There are four "general categories" based entirely on relationships: one for romancing ''everybody,'' one for romancing multiple Elementals, one for "comitting" only to one Elemental (can be picked freely), and one for chosing not to end up with any of them. With the exception of the former, all of them have "good" and "bad" variants, giving a total of seven exact endings under this category. However, beating Zelpea/Liro on the Extra Steamy difficulty (either in the fight itself or through the rematch with the Nightmare Bed in the Founding Training Club), completing the Founder's Tests (Delusion, Fury, Dealer, Gloom, and the final battle with the Founder himself) on any difficulty, getting the three-heart "relationship upgrade" of all 100 of the Pre-Act 7 love interests (this is also what makes it impossible to get a "Bad" 401 ending, and why one isn't even coded -- attempting to will cause an error-handling joke ending, as described below), ''or'' as of Version 5.0.0 simply playing a Custom Game with the "Limited Days"[? Might not even have this option... basically puts a time limit on the game by in-game time that passes, which can be extended by doing certain things, similar to the juice limit in ''Pikmin 3''] will hard-set the threshold to 0, ensuring that no matter what the player will get the "Successful" version of that ending.

All seven regular variations (the "error-handling" one will not have this) begin with the following add-lib line, depending on gender setting and if the Royal was killed or spared (respectively for the relevant brackets):
-->''With the downfall of the Shower Lord and the [slaying/disappearance] of [Princess Zelpea/Prince Liro], the employees of the Elements Bathhouse went from being simple resort eye-candy to heroes thanked across the n-space in the eyes of the public. With a newfound burst of fame and the cloud of manipulation and abuse no longer hanging over them, the rest of their worklife at the resort was one of much joy and unity.''\\
\\
''But alas, most of them were only in the job temporarily, and all of them at some point or another decided that they should move on. Over the years, they quit. Some happily slamming their [=IDs=] down in front of the new boss, others gently saying as such with tears, looking back often if never outright reversing their choice and staying. But all of them moved on forth, to be replaced by another generation of workers, to build the Bath House even higher than they had.''\\
\\
''As for me? Don't take this as a brag, but I was the first one out.''

!!! Point Calculations

Whether a "good" or "bad" variation of an ending is achieved is dependant on a hidden score called "Success." Actions in the game can both add/subtract to the Success score or raise/lower the required Success for a good ending

Success Points:
* Every 10 Gemoids held by the time "View Your Future" is selected is worth 1 point.
* Each Satisfied Customer in the daily reports ''for the past in-game week'' (IE you cannot simply grind this out by spending day after day in the game; any Satisfied Customer from over seven days ago will not count) is worth 1 point.
* ''Optional'' bosses (mandatory bosses will ''not'' have any effect on the Success score whatsoever beyond the money they drop contributing to the score):
** 50 for every optional boss termed "Regular:" [Basically it's mostly the Act 7 Line bosses], Pants, Extra Seasonal, all four of the Water Work Projections (all of them must be defeated to count), .
** 200 for every optional boss considered a "Superboss:" Sunset, the Mathematician, Dark Dry Metal Soap, Serious Iris, Delusion, Fury, Dealer, and Gloom. (Each of the latter four are worth 200 points individually.)

Threshold:
* The initial threshold is 1,000. The only way the Partner Selection will remain at this is if you chose to be monogamous.
* Going Single (selecting "I'd rather be with none of them..." in the love interest choice) lowers the threshold by 600.
* Each three-hearted Coworker picked in the ending following the first increases the threshold by 10, for a maximum of 3,980 (for 399 Coworkers and the last one not being Pre-Act 7).
* Again, any of the following will automatically set the threshold to zero, overriding anything else. As the score will not go negative (technically, it does -- any "outnumbering" negative values need to be cancelled out by enough positive points in order to get a positive score, but the moment the player selects the option to see the ending, any negative score is turned in to a zero score), these mean the good ending will be achieved no matter what in a run that meets at least one of these requirements:
** Becoming romantically involved with all 100 of the Acts 1-4 love interests. Note that this '''has''' to be the 100 of ''them'' specifically -- 100 out of an assortment of postgame Elementals, possibly including some (but not all) of the Act 1-4 ones, will not count.
** Beating Princess Zelpea/Prince Liro on the Extra Steamy difficulty. (Again, could be in the boss proper or a rematch via the Nightmare Bed.) Note that this is '''not''' based on the "Royal Success" achievement -- it has to be on the save file. [''VideoGame/EpicBattleFantasy5'' has it where it ''is'' based on the achievement, that's what the clarification is from. This whole thing is a knockoff of [=EBF5=]'s endings anyway. Kind of. Specifically the threshold shit.]
** Beating the Founder's Challenge on any difficulty. The game also silently checks if each individual superboss leading up to him is defeated (Delusion, Fury, Dealer, and Gloom), however in a normal glitchless playthrough all four of them would have to be defeated anyway. If the flag for the Founder is checked but not the flags for all four of the Tests, an Error Ending will be given to the player regardless of the options picked at the car.

Other:
* Using the Love Potion will lower your Success score by 616,000 '''and''' will increase the threshold by 99,100; however, as the player cannot reach the regular ending once on the route anyway, this is moot.

!!! The 401-Some

-->''I met one hundred wonderful [Yep ''Wonderful 101'' reference] people in my journey, and once the Lord and the Agent were defeated I met three hundred more. It seemed impossible, but I kept in touch with all of them.''

'''The 401-Some''' is an ending obtained by competely romancing (three-hearting) '''all''' 400 Elemental love interests; as such, it is the only ending that cannot be obtained immediately after clearing Act 6.

As the name implies, Soap screws all possible love interests in the game.

!!! Polyamorous/Successful

-->''I found plenty of ''

!!! Polyamorous/Unsuccessful

!!! Monoamorous/Successful

-->''While I made a lot of friends and allies in my journey, one off them especially claimed my heart.''

!!! Monoamorous/Unsuccessful

!!! Single/Successful

-->''I made a lot of new allies in my journey, and while they did amazing things to save the world -- and I'd have died without them -- none of them were really... right for me. To be blunt, they were kind of jerks. Left a bad first impression.''

!!! Single/Unsuccessful

Ironically, getting a '''single and unsuccessful''' ending is one of the most difficult of the seven, with the 401 considered harder; the threshold for Success is very low should the player try to go Single, to the point where most basic runs

!! Secret Endings

!!! Lost in the Lines

-->''Main Article: Lost in the Lines Route''

* Available: At the very beginning of Acts 2, 3, ''or'' 4 prior to perfecting Projection and having access to any Line; Act 7
* How to Access: Find the hidden route to the Mathematician's Office.
* Final Boss: The Mathematician

The '''Lost in the Lines Ending''' is a surreal ending that, as the name suggests, sees Soap briefly getting lost in the possibly-infinite number of

!!! Economic Powerhouse[Probably won't be a thing; rethinking.]

-->''Main Article: Economic Powerhouse Route''

* Available:
* How to Access:
* Final Boss: Dark Dry Metal Soap [Naw DDMS will be the superboss at the end of a long-ass Angel Slayer/Witch Trials/Pit of 100 Trials romp.]

!!! Love Potion

-->''Main Article: Love Potion Route''

* Available: ''Only'' in Acts 2-4
* How to Access: Buy and use a Love Potion from the Shady Dealer, at 10,000 Geminoids.
* Final Boss: Serious Iris/Ivan

The '''Love Potion Ending/Route''' is the only one of the Secret Endings that is unambiguously bad, and after Version 2.0.0, the only one that is irriversible. It can only be accessed in-between Acts 1 and 5; the Shady Dealer is not present in Act 1, and should the player not go on the route, he will cease to show up from the moment the third Act 2/3/4 boss is defeated and Iris/Ivan will mention having killed him in self-defense in the opening ride to Act 5. The route could still be started ''after'' the act bosses are defeated if the potion was bought but not used; however, upon boarding the plane, Iris/Ivan will """""accidentally""""" destroy the potion in an unavoidable cutscene.

The path sees Soap going on a quest to essentially force a "first chance" date with each of the Act 1-4 Coworkers by putting them under the spell of a potion that is supposed to "verify deserved love" over the course of two hours. It is impossible to get any of the Act 7 characters involved. (Even with hacking, using the Potion item on them will trigger an easter egg "error message" where Alexia/Alexander and Maria/Mario will walk in and call out the player.) Ninety-nine of them must be hit with the Potion one by one. The exception is Iris/Ivan, who will vanish for a bulk of the route. Once everybody except Iris/Ivan is hit with a potion, Zelpea/Liro's castle will become accessable for the rest of the route. It is a long, silent walk leading up to the final boss of the path: Serious Iris/Ivan. Unlike the Main Route, Serious Iris/Ivan is mandatory for accessing the Credits. Once Iris/Ivan is defeated, Soap will begin to move automatically, leading to a short cutscene, marking the end of the route.

!! Special Game Overs

Parenthesis indicate which route(s), if any, the endings are exclusive to.

!!! (Normal)

!!! Killed by the Shower Empire (Normal)

!!! Killed by Princess Zelpea/Prince Liro (Normal)

!!! Nonextant (Normal)

For most of the final battle, up until all of the Coworkers are freed, a unique debuff called Voided will be applied to Soap. In five minutes, this debuff will instantly make Soap's Challenge sprite and the entire HUD disappear. Zelpea/Liro will laugh and the game will close itself. This is ''technically'' an ending where Soap gets erased from existence. Attempting to open the game reveals the save file this happened in is entirely blank, selecting it shows a dark screen, brightening it reveals a whole background made up Zelpea/Liro's various limbs in their powered form. A neutral popup window will inform the player that Soap had failed and was erased from existence, but will offer to "see an alternate outcome." Functionally, selecting this simply loads the savefile from when the game was last saved. Letting the debuff run out of time again will repeat this process.

As with the "killed" endings, this "ending" can only be seen during the fight proper, not in a refight. If the time runs out in a Nightmare Bed rematch, Soap will instead wake up in a cold sweat, remarking to be out of breath for a moment and feeling paralyzed, as a negative knee-jerk reaction to their mind trying to simulate not existing. This has no impact on gameplay.

!!! Losing to Serious Iris/Ivan (Love Potion)

Losing the final battle of the Love Potion Route and clicking "No" on the continue screen will play a short cutscene showing Iris/Ivan hailed as a hero for stopping a Love Potion apocalypse, and Soap and Zelpea/Liro getting taken away to prison. The latter's identity as an Antiextant is also uncovered, and their plan to use the relics to gain total power over spacetimereality [yeah this is all one word. "Mind," "Soul," and "Power" aren't a part of this so no Infinity Stone jokes] and take over Existence.

As nobody dies and the villain is still defeated, in some ways this might be the "best ending" purely in terms of what happens to the heroes and villains. However, the 99 Coworkers still have to all deal with the truma of being Potion'd and manipulated by Soap,

!! Error/Secret/"Impossible" Endings

!!! Zelpea/Liro Error Handlers

Ordinarily,

[[/folder]]

* [[GrowingTheBeard What I Want]]:
** Both installments of ''Joy+Roy'' have this happen around the second half of Season 1:
*** With ''-Roy'', it starts around Seal 6, where around the end the episodic "do something to impress the demon of the chapter" format gets kicked away, and it starts diving more in to the actual story of the Kabus Legion vs the Order of Chaos without ever feeling like it starts taking itself too seriously. Season 1-B still has issues, ''especially'' with pacing, but it gradually picks up on its angel/demon world building especially once Seal 9 reveals Hell, Seal 10 with Roy and Daygelz's backstories, and Seal 11 putting an end to the Sam/Insa subplot by also showing off its in-depth look at social internet life and the like. The beard was fully grown by the two-part finale,
*** Specifically with ''-Roy'', Seal 9 is the first time we see Hell, the Kabus Legion's humans fight the Ninja Squad,
** ''Hexadecisland'' starts out with a fast-paced first chapter but then the speed of the story hits a brick wall in the Town of Light Arc (either the first arc of the story or the second arc after just one chapter, depending on if the fight with Charles is counted as one "arc" or not; Water leans on the former), where for a long time Terrance and Salph stay at just one location while we have ''eleven'' new characters introduced to us at once. Water himself even ''hated'' this arc but felt it was necessarily to "lay a ground" for the story proper. The turning point is the finale, the actual battle between Terrance and Zzatta -- which was built up for the entire arc -- gives a glimpse at the
** ''Zenith Nymph's Adventures'' starts its stubble around the second half of the first "Book," specifically Tania's introduction, and the beard is fully grown by the time Hardmode starts. Tania is the first regular "party member" aside from protagonists Vince and Sonata that feels fairly fleshed out and has a major dynamic with the others rather than being a vehicle for fanservice situations (the others ''become'' that too, but Tania ''starts'' fleshed out before any of them get more depth). The Corruption/Eater of Worlds, Dungeon/Skeletron, and Wall of Flesh mini-arcs all form a more continuous storyline rather than the disconnected episodic "Go to one location, meet a wacky band of Nymphs, then Vince and Sonata score with one of them; oh yeah and they're also getting Zenith swords and killing the first two bosses of the game" formula of the first half. Near the end of Pre-Hardmode is also when the story gives its first glimpses at True King Slime and the first time it shows off how much of a threat Lindsey ''really'' could be, basically setting up the two closest candidates for the BigBad.

Yeah you'll be eating those words on Act 7. The postgame is ''significantly'' hornier than the main game, to the point where looking back at Act 1-6 stuff it's hard to imagine they're even in the same game. (Fuck it's hard to imagine Acts 1-4 being a part of the same game as Act 5, or Act 5 with Act 6, or of course 1-4 with 6.) Like in the main game a lot of the actual horny was mostly just in one character; here it's ''everywhere'' and there's a whole Line arc based on sex, and it's ''not'' the one with the obligatory Water Work Character That Always Runs Around Completely Naked. Like yes, everyone of the Act 1-4 100 went around ''shirtless'' and in very minimal elemental outfit coverings (by default) but none of them were ''totally'' naked.

-->''Most of the game is in the second-person, and the further you go in the more it's suggested that Zelpea is the narrator, then it's pretty much outright confirmed in Act 6 where the narration uses "I" and stuff to specifically refer to her. Once you reach the point in the final battle where the tide turns, however, you see one last message from her POV referring to Soap in the second person -- "You're not going to win." But the message "glitches around a bit" and changes to "I'm going to win," and it's implied to be from Soap's POV. From there the whole rest of the game, including all of Act 7 and the ending text, is in first-person from Soap's POV. It has something to do with Soap breaking from Zelpea's manipulation and taking control of her own life.''

* ComplacentGamingSyndrome:
** People skilled enough to reliably take on the superbosses, whether speedrunning or doing some other challenge run, typically ''always'' gun for Serious Iris/Ivan as fast as possible. Between the superbosses, Serious Iris/Ivan is the earliest (they and Delusion are the only two that can be beaten before Seasonal), drops ''phenominal'' gear that will help out greatly with the main game and the other superbosses, and thanks to the way they're designed very little of even the other bonus gear would work well on ''them'' so players might as well fight them without it anyway. The main drawback is that they're harder than most of the optional bosses, but again that's not too much of an issue for more experienced players. With Omega Poison Armor and the Omega Poison Whip [MIGHT change the exact weapon since it doesn't fit Iris/Ivan... hell it barely even fits Striker Magenta, her sort of "predecessor"], pretty much every other BonusBoss except the Founder (whose unique elements of the fight sort of cancel it out) and Dark Dry Metal Soap (has all of your gear, so they'd be able to tank hard ''or'' use Omega Poison on ''you,'' so it's easier to equip something worse) is left in to a joke.

* [[LoneWolfBoss Huh, it took until I figured out a little more of Sunrise about this]]: ''Baths'' is an odd case in that the ''FinalBoss'' is this. [[spoiler:Zelpea/Liro is the only mandatory boss in the game that is not working for the Shower Empire; in fact, they are actually fighting against it, in an Evil Vs Evil situation. Even in Act 7, all twelve of the "new" Line bosses and the superboss fought after beating them are tied to the remnants of the Shower Empire, and the other bosses that are not allied with it are found in more out-of-the-way locations.]]

Carlson's first name: ''Ernest.''

Ninjssassin's first name is ''Carmilla'' I think, her last name will start with an "E," it'll be the reverse of Carlson's initials.

[[folder:"It's Tradition"]]

OneTimeDungeon: Water Work games tend to have this as a sort of tradition. Regardless of the game, it's done so that the area you start out in is also a place you either never return to, or do not "regularly" return to.

* ''The Unviewable Panties of Ishiko-Chan'' Trilogy:
** ''1'' is mostly linear, but after arriving in Canada you have the option to freely backtrack. Everything before that however is off-limits: the school prologue, Taro's house, and the Demon Underground Meeting Room. You ''do'' go to the latter late in the game, but it is once again in a heavily scripted portion and you're kicked back off. In particular the school and the Demon Underground Meeting Room are never visited again through the entire ''trilogy'' (Graduation Day ending aside), and Taro's house is not visited again in ''3''.
** ''2'':
*** Everything prior to being sent to the Distant Land. Taro's house and the Park that the Five Captains are found in, neither of which is returned to at any point in the proper gameplay. Taro's initial landing site ''also'' seems like it cannot be returned to once he gets down the [[InsurmountableWaistHighFence short cliff]] and meets up with Ishiko and Tamiko, but there ''is'' a part late in Chapter 5 where a switch can be flipped to make a bridge fall that permanently links it with the open world of the game proper.
*** For an example not related to the beginning of the game, the Thirty Trial Test permanently closes off once it is beaten. The reason being is that you've killed every enemy in there and there isn't really anything left to do anyway. One of the ''three'' [[TooAwesomeToUse Angel Cakes]] can be found there, and it is permanently missable, but at the same time the chest containing it is out in the open so it is unlikely any player would pass it by, unless they're seriously paranoid about mimics. Likewise, the Reversed Trials are inaccessable, but their ''entire sub-dimension'' gets wiped out once [[spoiler:Yamiko]] is bested in combat.
** ''3'' starts out in Mount. Tan from ''2'' before the demons head over to the other side of the planet. Once they're there, the original "side of the planet" from ''2'' isn't
* [Others...?]
* ''Baths: Uniter of Elements''
** The game opens up with Soap in Princess Zelpea/Prince Liro's castle, getting accepted for the job at Elements Bath House. Once Seasonal appears, the plot is kicked off, and you leave to head to the EBH for the first time, the Royal's castle cannot be re-entered at any point in a regular run. [[spoiler:The key word being ''regular run.'' In the Love Potion Route, it eventually opens up as the "true final dungeon," although it's just an empty, large, linear jog to the final boss, Iris/Ivan. But in the main route, even when Zelpea/Liro reveals to be the main villain, you still never step foot in their castle despite hindsight making it obvious it looked somewhat like where the final boss would be -- instead, the boss is set in Nonexistence. (Or "the Void," as the Royal likes calling it to make it sound cooler.)]]
** Downplayed with [[spoiler:Nonexistence/"the Void," as it is a Boss-Only Level. Once Zelpea/Liro is beaten, their reality bending powers are removed, and Nonexistence goes from being a pseudo-subdimension of Zelpea/Liro's that they have full control of to just literally the state of not existing. While Zelpea/Liro was bending reality, you ''could'' be literally "in" nothingness, but after that you cannot. Accessing the Nightmare Bed in the postgame lets you replay the ''fight'' infinitely, but not the tiny portion with the "boss door" and the short buildup to the fight. (Neither the "twisted replica" of EBH nor the "empty giant room with a circular disc made out of light.") Antiexistence itself averts this as Soap learns Superprojection in the epilogue, allowing them to return there, although there isn't anything to do other than talk to the [=NPCs=] there and get some lore/story development, especially if Zelpea/Liro was spared. The game lets you know of this in advance.]]

[[/folder]]

Pyra/Mythra: Okay I'm unfamiliar with the game so there's probably some lore reason but there's something I don't really get: so from what I gather the game has eight elements: Fire, Lightning (or Thunder or whatever), Ice, Water, Earth, Wind, Light, and Dark[[note]]The same as the "default" elements of RPG Maker MV and the elements of ''Epic Battle Fantasy'', minus Bio and Bomb[[/note]]. Your main sword-person is Fire. But she has this alter self counterpart that's Light. Wouldn't it make more sense if they had a Light/Dark dual thing or like Fire/Ice or Fire/Water? Usually if there's "pairs" of elements Dark and Light are kinda kept seperate from the others. Again I'm 99% certain there is an actual in-lore explanation so to ''Xenoblade Chronicles 2'' fans I probably sound like a fucking idiot but I just think it's weird.

[[spoiler:Also there's something about someone with spring green hair that's like a ''third'' version of them or something, but her element is ''also'' Light.]]

All I'm saying is if I have an element system (I usually do) I'd pretty much never have the main leads form some kind of not-really-"contrast" like Fire/Light.

'''No Dahlia Spirit. Kabus Daygelz does not approve.'''

----

[[folder:This has a zero% chance of happening even in future ''Smash'' installments but it's still my ''ULTIMATE'' (see what I did there?) fantasy]]

''Video shows what looks like ''Terraria'' footage with the usual "Not actual gameplay footage" disclaimer on the bottom. Terrarian is in the Jungle, aside from that I don't yet know exactly how this will go without being completely stupid.''

'''DRYAD WELCOMES YOU TO THE JUNGLE.'''

A new remix of the Plantera theme starts playing as the Dryad lands in Battlefield with her made-for-''Smash'' [=3D=] model (she won't just be a Game & Watch esque sprite because yuck).

!! Overview

The Dryad uses the True Excalibur for a reason explained in the Palettes section, TLDR Duality.

!! Movelist

* '''Neutral Special -- :'''
* '''Side Special -- :'''
* '''Up Special -- Ivy Whip:''' Okay, note in advance, the Dryad has a special form of double jump where she whips out Leaf Wings upon using the second jump and can fly as long as the jump button/up stick is held down, similar to wings in game. ''That'' acts as her ''actual'' recovery. In addition to that, however, she also has the ability to shoot out a whip and grapple on to pretty much ''any'' surface,
* '''Down Special -- Accessory Equip:''' Accessories play a big role in the Dryad's "gimmick."

!! Palettes

* '''Default'''
* '''Corruption:''' Purple hair and vines.
* '''Crimson:''' Red hair and vines.
* '''Hallow:''' Cyan hair, pink vines.
* '''"Terrarian/Guide:"''' Brown hair, light blue vines. A reference to what I think is the default player appearance, also the Guide.
* '''Blue:''' Blue hair and vines. Because I think not giving a character a definitive blue palette is a sin. By the way I'm not counting cyan or purple, so Piranha Plant is one example of a character without one. (I'm also not counting the one where it has a blue pipe.)
* '''Lost Girl:''' No, not a palette based on the Lost Girl, an actual alternate Lost Girl skin, because fuck yes. Basically has the same body type as the Dryad though. Both she and the Nymph use the True Night's Edge instead of the True Excalibur.
* '''Nymph:''' Same as the Lost Girl, but with green skin with red spots (actual blood would be too much for ''Smash'') and red eyes.

If you're wondering how her design and especially the Nymph alts will be CERO-friendly, well fuck that, she isn't. While I'm dreaming stupid shit, the Dryad wears a minimalistic vine outfit and both of the Nymph's forms still hass GodivaHair, but just a ''little'' third bit of hair that goes down the side of her body and snakes between her legs, leaving her ass uncovered.

----

...Shit shit shit apparently at least one translation of ''Terraria'' has the Lost Girl's name as something closer to "Lost Child" that's like closer evidence that the people saying she's a kid might have a point. I don't know what to say about that.

Ah fuck it they're unambiguously adults in ZNA anyway and that's what really matters.

[[/folder]]

SoBadItSucks: The wiki sandboxes.
Pokémon

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naïve"Years ago, back when the world was on the brink of war, we sent a message into space. An equation that was more emotional than mathematical. An equation that added up to more than the sum of its parts–nonsensical, but aspirational. An equation that called out, and said ‘Help us be better’. We should never have turned to the stars for guidance. If there is an answer, it’s here on Earth with us. For years, I thought Superman was trying to be the answer to that infernal equation. And I hated him for it. But I see now what his actions say–There is no answer. Figure it out yourself. How to be better. As he is trying to do… And perhaps, now, at the end, I can admit that in being the farthest thing from an answer to that equation… he might have been the closest we’ll come to one."
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Another row

[[folder:Thing I actually am doing and will hopefully be out soon]]

''The History of the Soup Kingdom'' [Working title but it will definitely have the word "Soup" in it] is

In the world of Karrpic, people are born with one of five abilities. The four common ones, which usually only start developing around the age of ten, are termed as Shooting, where people can control heat and make heat blasts; Flying, which is fairly simple {{flight}} and may optionally include the creation of fake "wind wings;" Mindbending, which includes illusions, manipulating a person's thoughts or emotions, a bit of MindControl, or just simply changing the colors of things; and Healing, which can be extended to a general control of organic matter. There is also a fifth, much rarer ability, being a "Charge," denoted with literal BlueBlood, that has control over raw energy and could do virtually anything. Charges are born on average of once every ten years, although this is more of a pattern and less of a hard-set rule.

Enter Woat Kitana, a part-time bodyguard and part-time law student who desperately wished he had inherited his mother's Flight skills, but upon taking a test at his school turned out to have his father's Shooter skills instead. Disliking his powers, he purposefully focused his magic on doing more difficult and situational "side-tricks" such as taking heat ''out'' of things to freeze them out of spite. He also formed a rivalry with Healer and training chef Marge (also a necromancer), both of them competing to make the greatest and most creative soup. She has the edge over him with her power to change the cells in the ingredients themselves.

One day, both of them are assigned a mission to protect the youngest-known Charge from the forces of the mysterious Soup [I don't know, not General, I already used that exact name for a side character in ''Intriguing Group'', ] and along their way they discover

----

* BeachEpisode: The very first destination the gang goes to outside of their home town in their Droid quest is the kingdom that's by the sea.
* BoringButPractical: All four of the non-Charged abilities have this to some degree:
** "Healer" is a rather misleading name -- the actual ability boils down to "controlling the cells of living -- or even once-living -- things," and as such if someone is especially good with it it can be used for things like necromancy, weaponizing entire forests, and even a more direct form of the Mindbender's power to control a person. (It ''directly'' controls their body rather than projecting in to their mind to do something.) But the actual healing is the most commonly-used skill, and one of the most useful. It also makes them hard to fight in combat, with almost no lasting damage as long as they keep healing themselves until they run out of energy. And if they've been eating a lot (the same goes for all abilities), it's a ''lot'' of energy to burn through.
** Shooters can transfer heat around if skilled enough, which... may seem cool, but doesn't have that many applications. They can turn water in to ice, or similarly freeze other liquids, but this is a ''very'' situational skill. Their main ability is just shooting fire out, which tends to get more use than the other powers. An even more "boring" yet about equally "effective" move is internal heat regulations -- Shooters are even better than Healers at staying warm in cold temperatures, and cool in hot environments, thanks to being able to just move the heat around with ease.
** Mindbenders ''could'' make gigantic, elaborate illusions, or they could just lightly tell their enemies through telepathy/mind control to go away. If powerful enough, the targets will comply.
** Flight in general is seen as this. Compared to the other three redblood abilities (and to a greater degree, being Charged), it doesn't have any major derivatives or "alternatives" like the necromancy and plant-manipulation of Healers, the "coldness powers" of Shooters, or the illusion/telepathy/mind control combos of Mindbenders. They just fly and push themselves through the air. And kind of grow wings, optionally, but they're mostly for show. They can ''kind of'' manipulate their takeoff/flying technique to blow gusts, but it's nowhere ''near'' as powerful as what Shooters can do; calling it BlowYouAway would be generous. However, their flying ''does'' come with SuperSpeed to a degree, they can fly much faster than the other three redblood types can run, and of course they can use this to go around/over obstacles, cross large distances, spy on enemies from above, go above enemies and drop on them... Flight is a very versatile ability, which is exactly why Woat wished he had that instead of Shooting when he was a kid.
* MundaneUtility:
* PatchworkMap: The world only has two "continents," or technically one since a thin strip of a mountain range links them both together. In spite of that,
* SadisticChoice:
** This is how Woat saw his challenge against the resident "top-notch" hotblooded classmate, Lily, back when they were children. If he wins, he becomes the "popular one" in certain circles and has to deal with everything that comes with that. But if he loses, he'd get the shit beaten out of him in a fight. He ends up basically winning by accident -- deflecting an attack by draining a lot of the heat in ''her'' body, instantly making her feel so cold that she quit the fight, assuming Woat would have completely destroyed her while she was too busy trying to warm herself up.
* SeriousBusiness: Soup-making is this to all of the main characters. To the extent that it's a ForegoneConclusion that they will end up making a kingdom devoted to it.

[[/folder]]

[[folder:Endings]]

''Baths: Uniter of Elements'' has a number of '''Endings.'''

The endings can be broken down in to three categories: '''Main Endings,''' '''Secret Endings,''' and '''Special Game Overs.''' The "Main Endings" consist of going through the game in a normal route, beating Zelpea/Liro, and picking the "View Your Future..." option in Soap's car at any point in Act 7. Secret Endings are definite "endings" that bring up the credits sequence, but are found through means other than clearing Act 6. Prior to Version 2.0.0, all three of them split the game's route completely, so accessing the Main Ending after being on the path to get one of them on the same save was impossible without save scumming; after Version 2.0.0, however, this was changed so that only the Love Potion Route will lock off the Main Route. Special Game Overs are shorter, usually "joke" endings that result from ''failing'' in a certain way, these first appear in Acts 2/3/4 and are found at any stage of the game after that.

!! Main Endings

* Available: Act 7
* How to Access: Beat Zelpea/Liro; Select "View Your Future" in the car in Act 7.
* Final Boss: Princess Zelpea/Prince Liro

The exact cutscene depends on a number of stats, the "Economic Output" being a large influencer on whether a "bad variation" of an ending will be obtained. There are four "general categories" based entirely on relationships: one for romancing ''everybody,'' one for romancing multiple Elementals, one for "comitting" only to one Elemental (can be picked freely), and one for chosing not to end up with any of them. With the exception of the former, all of them have "good" and "bad" variants, giving a total of seven exact endings under this category. However, beating Zelpea/Liro on the Extra Steamy difficulty (either in the fight itself or through the rematch with the Nightmare Bed in the Founding Training Club), completing the Founder's Tests (Delusion, Fury, Dealer, Gloom, and the final battle with the Founder himself) on any difficulty, getting the three-heart "relationship upgrade" of all 100 of the Pre-Act 7 love interests (this is also what makes it impossible to get a "Bad" 401 ending, and why one isn't even coded -- attempting to will cause an error-handling joke ending, as described below), ''or'' as of Version 5.0.0 simply playing a Custom Game with the "Limited Days"[? Might not even have this option... basically puts a time limit on the game by in-game time that passes, which can be extended by doing certain things, similar to the juice limit in ''Pikmin 3''] will hard-set the threshold to 0, ensuring that no matter what the player will get the "Successful" version of that ending.

All seven regular variations (the "error-handling" one will not have this) begin with the following add-lib line, depending on gender setting and if the Royal was killed or spared (respectively for the relevant brackets):
-->''With the downfall of the Shower Lord and the [slaying/disappearance] of [Princess Zelpea/Prince Liro], the employees of the Elements Bathhouse went from being simple resort eye-candy to heroes thanked across the n-space in the eyes of the public. With a newfound burst of fame and the cloud of manipulation and abuse no longer hanging over them, the rest of their worklife at the resort was one of much joy and unity.''\\
\\
''But alas, most of them were only in the job temporarily, and all of them at some point or another decided that they should move on. Over the years, they quit. Some happily slamming their [=IDs=] down in front of the new boss, others gently saying as such with tears, looking back often if never outright reversing their choice and staying. But all of them moved on forth, to be replaced by another generation of workers, to build the Bath House even higher than they had.''\\
\\
''As for me? Don't take this as a brag, but I was the first one out.''

!!! Point Calculations

Whether a "good" or "bad" variation of an ending is achieved is dependant on a hidden score called "Success." Actions in the game can both add/subtract to the Success score or raise/lower the required Success for a good ending

Success Points:
* Every 10 Gemoids held by the time "View Your Future" is selected is worth 1 point.
* Each Satisfied Customer in the daily reports ''for the past in-game week'' (IE you cannot simply grind this out by spending day after day in the game; any Satisfied Customer from over seven days ago will not count) is worth 1 point.
* ''Optional'' bosses (mandatory bosses will ''not'' have any effect on the Success score whatsoever beyond the money they drop contributing to the score):
** 50 for every optional boss termed "Regular:" [Basically it's mostly the Act 7 Line bosses], Pants, Extra Seasonal, all four of the Water Work Projections (all of them must be defeated to count), .
** 200 for every optional boss considered a "Superboss:" Sunset, the Mathematician, Dark Dry Metal Soap, Serious Iris, Delusion, Fury, Dealer, and Gloom. (Each of the latter four are worth 200 points individually.)

Threshold:
* The initial threshold is 1,000. The only way the Partner Selection will remain at this is if you chose to be monogamous.
* Going Single (selecting "I'd rather be with none of them..." in the love interest choice) lowers the threshold by 600.
* Each three-hearted Coworker picked in the ending following the first increases the threshold by 10, for a maximum of 3,980 (for 399 Coworkers and the last one not being Pre-Act 7).
* Again, any of the following will automatically set the threshold to zero, overriding anything else. As the score will not go negative (technically, it does -- any "outnumbering" negative values need to be cancelled out by enough positive points in order to get a positive score, but the moment the player selects the option to see the ending, any negative score is turned in to a zero score), these mean the good ending will be achieved no matter what in a run that meets at least one of these requirements:
** Becoming romantically involved with all 100 of the Acts 1-4 love interests. Note that this '''has''' to be the 100 of ''them'' specifically -- 100 out of an assortment of postgame Elementals, possibly including some (but not all) of the Act 1-4 ones, will not count.
** Beating Princess Zelpea/Prince Liro on the Extra Steamy difficulty. (Again, could be in the boss proper or a rematch via the Nightmare Bed.) Note that this is '''not''' based on the "Royal Success" achievement -- it has to be on the save file. [''VideoGame/EpicBattleFantasy5'' has it where it ''is'' based on the achievement, that's what the clarification is from. This whole thing is a knockoff of [=EBF5=]'s endings anyway. Kind of. Specifically the threshold shit.]
** Beating the Founder's Challenge on any difficulty. The game also silently checks if each individual superboss leading up to him is defeated (Delusion, Fury, Dealer, and Gloom), however in a normal glitchless playthrough all four of them would have to be defeated anyway. If the flag for the Founder is checked but not the flags for all four of the Tests, an Error Ending will be given to the player regardless of the options picked at the car.

Other:
* Using the Love Potion will lower your Success score by 616,000 '''and''' will increase the threshold by 99,100; however, as the player cannot reach the regular ending once on the route anyway, this is moot.

!!! The 401-Some

-->''I met one hundred wonderful [Yep ''Wonderful 101'' reference] people in my journey, and once the Lord and the Agent were defeated I met three hundred more. It seemed impossible, but I kept in touch with all of them.''

'''The 401-Some''' is an ending obtained by competely romancing (three-hearting) '''all''' 400 Elemental love interests; as such, it is the only ending that cannot be obtained immediately after clearing Act 6.

As the name implies, Soap screws all possible love interests in the game.

!!! Polyamorous/Successful

-->''I found plenty of ''

!!! Polyamorous/Unsuccessful

!!! Monoamorous/Successful

-->''While I made a lot of friends and allies in my journey, one off them especially claimed my heart.''

!!! Monoamorous/Unsuccessful

!!! Single/Successful

-->''I made a lot of new allies in my journey, and while they did amazing things to save the world -- and I'd have died without them -- none of them were really... right for me. To be blunt, they were kind of jerks. Left a bad first impression.''

!!! Single/Unsuccessful

Ironically, getting a '''single and unsuccessful''' ending is one of the most difficult of the seven, with the 401 considered harder; the threshold for Success is very low should the player try to go Single, to the point where most basic runs

!! Secret Endings

!!! Lost in the Lines

-->''Main Article: Lost in the Lines Route''

* Available: At the very beginning of Acts 2, 3, ''or'' 4 prior to perfecting Projection and having access to any Line; Act 7
* How to Access: Find the hidden route to the Mathematician's Office.
* Final Boss: The Mathematician

The '''Lost in the Lines Ending''' is a surreal ending that, as the name suggests, sees Soap briefly getting lost in the possibly-infinite number of

!!! Economic Powerhouse[Probably won't be a thing; rethinking.]

-->''Main Article: Economic Powerhouse Route''

* Available:
* How to Access:
* Final Boss: Dark Dry Metal Soap [Naw DDMS will be the superboss at the end of a long-ass Angel Slayer/Witch Trials/Pit of 100 Trials romp.]

!!! Love Potion

-->''Main Article: Love Potion Route''

* Available: ''Only'' in Acts 2-4
* How to Access: Buy and use a Love Potion from the Shady Dealer, at 10,000 Geminoids.
* Final Boss: Serious Iris/Ivan

The '''Love Potion Ending/Route''' is the only one of the Secret Endings that is unambiguously bad, and after Version 2.0.0, the only one that is irriversible. It can only be accessed in-between Acts 1 and 5; the Shady Dealer is not present in Act 1, and should the player not go on the route, he will cease to show up from the moment the third Act 2/3/4 boss is defeated and Iris/Ivan will mention having killed him in self-defense in the opening ride to Act 5. The route could still be started ''after'' the act bosses are defeated if the potion was bought but not used; however, upon boarding the plane, Iris/Ivan will """""accidentally""""" destroy the potion in an unavoidable cutscene.

The path sees Soap going on a quest to essentially force a "first chance" date with each of the Act 1-4 Coworkers by putting them under the spell of a potion that is supposed to "verify deserved love" over the course of two hours. It is impossible to get any of the Act 7 characters involved. (Even with hacking, using the Potion item on them will trigger an easter egg "error message" where Alexia/Alexander and Maria/Mario will walk in and call out the player.) Ninety-nine of them must be hit with the Potion one by one. The exception is Iris/Ivan, who will vanish for a bulk of the route. Once everybody except Iris/Ivan is hit with a potion, Zelpea/Liro's castle will become accessable for the rest of the route. It is a long, silent walk leading up to the final boss of the path: Serious Iris/Ivan. Unlike the Main Route, Serious Iris/Ivan is mandatory for accessing the Credits. Once Iris/Ivan is defeated, Soap will begin to move automatically, leading to a short cutscene, marking the end of the route.

!! Special Game Overs

Parenthesis indicate which route(s), if any, the endings are exclusive to.

!!! (Normal)

!!! Killed by the Shower Empire (Normal)

!!! Killed by Princess Zelpea/Prince Liro (Normal)

!!! Nonextant (Normal)

For most of the final battle, up until all of the Coworkers are freed, a unique debuff called Voided will be applied to Soap. In five minutes, this debuff will instantly make Soap's Challenge sprite and the entire HUD disappear. Zelpea/Liro will laugh and the game will close itself. This is ''technically'' an ending where Soap gets erased from existence. Attempting to open the game reveals the save file this happened in is entirely blank, selecting it shows a dark screen, brightening it reveals a whole background made up Zelpea/Liro's various limbs in their powered form. A neutral popup window will inform the player that Soap had failed and was erased from existence, but will offer to "see an alternate outcome." Functionally, selecting this simply loads the savefile from when the game was last saved. Letting the debuff run out of time again will repeat this process.

As with the "killed" endings, this "ending" can only be seen during the fight proper, not in a refight. If the time runs out in a Nightmare Bed rematch, Soap will instead wake up in a cold sweat, remarking to be out of breath for a moment and feeling paralyzed, as a negative knee-jerk reaction to their mind trying to simulate not existing. This has no impact on gameplay.

!!! Losing to Serious Iris/Ivan (Love Potion)

Losing the final battle of the Love Potion Route and clicking "No" on the continue screen will play a short cutscene showing Iris/Ivan hailed as a hero for stopping a Love Potion apocalypse, and Soap and Zelpea/Liro getting taken away to prison. The latter's identity as an Antiextant is also uncovered, and their plan to use the relics to gain total power over spacetimereality [yeah this is all one word. "Mind," "Soul," and "Power" aren't a part of this so no Infinity Stone jokes] and take over Existence.

As nobody dies and the villain is still defeated, in some ways this might be the "best ending" purely in terms of what happens to the heroes and villains. However, the 99 Coworkers still have to all deal with the truma of being Potion'd and manipulated by Soap,

!! Error/Secret/"Impossible" Endings

!!! Zelpea/Liro Error Handlers

Ordinarily,

[[/folder]]

* [[GrowingTheBeard What I Want]]:
** Both installments of ''Joy+Roy'' have this happen around the second half of Season 1:
*** With ''-Roy'', it starts around Seal 6, where around the end the episodic "do something to impress the demon of the chapter" format gets kicked away, and it starts diving more in to the actual story of the Kabus Legion vs the Order of Chaos without ever feeling like it starts taking itself too seriously. Season 1-B still has issues, ''especially'' with pacing, but it gradually picks up on its angel/demon world building especially once Seal 9 reveals Hell, Seal 10 with Roy and Daygelz's backstories, and Seal 11 putting an end to the Sam/Insa subplot by also showing off its in-depth look at social internet life and the like. The beard was fully grown by the two-part finale,
*** Specifically with ''-Roy'', Seal 9 is the first time we see Hell, the Kabus Legion's humans fight the Ninja Squad,
** ''Hexadecisland'' starts out with a fast-paced first chapter but then the speed of the story hits a brick wall in the Town of Light Arc (either the first arc of the story or the second arc after just one chapter, depending on if the fight with Charles is counted as one "arc" or not; Water leans on the former), where for a long time Terrance and Salph stay at just one location while we have ''eleven'' new characters introduced to us at once. Water himself even ''hated'' this arc but felt it was necessarily to "lay a ground" for the story proper. The turning point is the finale, the actual battle between Terrance and Zzatta -- which was built up for the entire arc -- gives a glimpse at the
** ''Zenith Nymph's Adventures'' starts its stubble around the second half of the first "Book," specifically Tania's introduction, and the beard is fully grown by the time Hardmode starts. Tania is the first regular "party member" aside from protagonists Vince and Sonata that feels fairly fleshed out and has a major dynamic with the others rather than being a vehicle for fanservice situations (the others ''become'' that too, but Tania ''starts'' fleshed out before any of them get more depth). The Corruption/Eater of Worlds, Dungeon/Skeletron, and Wall of Flesh mini-arcs all form a more continuous storyline rather than the disconnected episodic "Go to one location, meet a wacky band of Nymphs, then Vince and Sonata score with one of them; oh yeah and they're also getting Zenith swords and killing the first two bosses of the game" formula of the first half. Near the end of Pre-Hardmode is also when the story gives its first glimpses at True King Slime and the first time it shows off how much of a threat Lindsey ''really'' could be, basically setting up the two closest candidates for the BigBad.

Yeah you'll be eating those words on Act 7. The postgame is ''significantly'' hornier than the main game, to the point where looking back at Act 1-6 stuff it's hard to imagine they're even in the same game. (Fuck it's hard to imagine Acts 1-4 being a part of the same game as Act 5, or Act 5 with Act 6, or of course 1-4 with 6.) Like in the main game a lot of the actual horny was mostly just in one character; here it's ''everywhere'' and there's a whole Line arc based on sex, and it's ''not'' the one with the obligatory Water Work Character That Always Runs Around Completely Naked. Like yes, everyone of the Act 1-4 100 went around ''shirtless'' and in very minimal elemental outfit coverings (by default) but none of them were ''totally'' naked.

-->''Most of the game is in the second-person, and the further you go in the more it's suggested that Zelpea is the narrator, then it's pretty much outright confirmed in Act 6 where the narration uses "I" and stuff to specifically refer to her. Once you reach the point in the final battle where the tide turns, however, you see one last message from her POV referring to Soap in the second person -- "You're not going to win." But the message "glitches around a bit" and changes to "I'm going to win," and it's implied to be from Soap's POV. From there the whole rest of the game, including all of Act 7 and the ending text, is in first-person from Soap's POV. It has something to do with Soap breaking from Zelpea's manipulation and taking control of her own life.''

* ComplacentGamingSyndrome:
** People skilled enough to reliably take on the superbosses, whether speedrunning or doing some other challenge run, typically ''always'' gun for Serious Iris/Ivan as fast as possible. Between the superbosses, Serious Iris/Ivan is the earliest (they and Delusion are the only two that can be beaten before Seasonal), drops ''phenominal'' gear that will help out greatly with the main game and the other superbosses, and thanks to the way they're designed very little of even the other bonus gear would work well on ''them'' so players might as well fight them without it anyway. The main drawback is that they're harder than most of the optional bosses, but again that's not too much of an issue for more experienced players. With Omega Poison Armor and the Omega Poison Whip [MIGHT change the exact weapon since it doesn't fit Iris/Ivan... hell it barely even fits Striker Magenta, her sort of "predecessor"], pretty much every other BonusBoss except the Founder (whose unique elements of the fight sort of cancel it out) and Dark Dry Metal Soap (has all of your gear, so they'd be able to tank hard ''or'' use Omega Poison on ''you,'' so it's easier to equip something worse) is left in to a joke.

* [[LoneWolfBoss Huh, it took until I figured out a little more of Sunrise about this]]: ''Baths'' is an odd case in that the ''FinalBoss'' is this. [[spoiler:Zelpea/Liro is the only mandatory boss in the game that is not working for the Shower Empire; in fact, they are actually fighting against it, in an Evil Vs Evil situation. Even in Act 7, all twelve of the "new" Line bosses and the superboss fought after beating them are tied to the remnants of the Shower Empire, and the other bosses that are not allied with it are found in more out-of-the-way locations.]]

Carlson's first name: ''Ernest.''

Ninjssassin's first name is ''Carmilla'' I think, her last name will start with an "E," it'll be the reverse of Carlson's initials.

[[folder:"It's Tradition"]]

OneTimeDungeon: Water Work games tend to have this as a sort of tradition. Regardless of the game, it's done so that the area you start out in is also a place you either never return to, or do not "regularly" return to.

* ''The Unviewable Panties of Ishiko-Chan'' Trilogy:
** ''1'' is mostly linear, but after arriving in Canada you have the option to freely backtrack. Everything before that however is off-limits: the school prologue, Taro's house, and the Demon Underground Meeting Room. You ''do'' go to the latter late in the game, but it is once again in a heavily scripted portion and you're kicked back off. In particular the school and the Demon Underground Meeting Room are never visited again through the entire ''trilogy'' (Graduation Day ending aside), and Taro's house is not visited again in ''3''.
** ''2'':
*** Everything prior to being sent to the Distant Land. Taro's house and the Park that the Five Captains are found in, neither of which is returned to at any point in the proper gameplay. Taro's initial landing site ''also'' seems like it cannot be returned to once he gets down the [[InsurmountableWaistHighFence short cliff]] and meets up with Ishiko and Tamiko, but there ''is'' a part late in Chapter 5 where a switch can be flipped to make a bridge fall that permanently links it with the open world of the game proper.
*** For an example not related to the beginning of the game, the Thirty Trial Test permanently closes off once it is beaten. The reason being is that you've killed every enemy in there and there isn't really anything left to do anyway. One of the ''three'' [[TooAwesomeToUse Angel Cakes]] can be found there, and it is permanently missable, but at the same time the chest containing it is out in the open so it is unlikely any player would pass it by, unless they're seriously paranoid about mimics. Likewise, the Reversed Trials are inaccessable, but their ''entire sub-dimension'' gets wiped out once [[spoiler:Yamiko]] is bested in combat.
** ''3'' starts out in Mount. Tan from ''2'' before the demons head over to the other side of the planet. Once they're there, the original "side of the planet" from ''2'' isn't
* [Others...?]
* ''Baths: Uniter of Elements''
** The game opens up with Soap in Princess Zelpea/Prince Liro's castle, getting accepted for the job at Elements Bath House. Once Seasonal appears, the plot is kicked off, and you leave to head to the EBH for the first time, the Royal's castle cannot be re-entered at any point in a regular run. [[spoiler:The key word being ''regular run.'' In the Love Potion Route, it eventually opens up as the "true final dungeon," although it's just an empty, large, linear jog to the final boss, Iris/Ivan. But in the main route, even when Zelpea/Liro reveals to be the main villain, you still never step foot in their castle despite hindsight making it obvious it looked somewhat like where the final boss would be -- instead, the boss is set in Nonexistence. (Or "the Void," as the Royal likes calling it to make it sound cooler.)]]
** Downplayed with [[spoiler:Nonexistence/"the Void," as it is a Boss-Only Level. Once Zelpea/Liro is beaten, their reality bending powers are removed, and Nonexistence goes from being a pseudo-subdimension of Zelpea/Liro's that they have full control of to just literally the state of not existing. While Zelpea/Liro was bending reality, you ''could'' be literally "in" nothingness, but after that you cannot. Accessing the Nightmare Bed in the postgame lets you replay the ''fight'' infinitely, but not the tiny portion with the "boss door" and the short buildup to the fight. (Neither the "twisted replica" of EBH nor the "empty giant room with a circular disc made out of light.") Antiexistence itself averts this as Soap learns Superprojection in the epilogue, allowing them to return there, although there isn't anything to do other than talk to the [=NPCs=] there and get some lore/story development, especially if Zelpea/Liro was spared. The game lets you know of this in advance.]]

[[/folder]]

Pyra/Mythra: Okay I'm unfamiliar with the game so there's probably some lore reason but there's something I don't really get: so from what I gather the game has eight elements: Fire, Lightning (or Thunder or whatever), Ice, Water, Earth, Wind, Light, and Dark[[note]]The same as the "default" elements of RPG Maker MV and the elements of ''Epic Battle Fantasy'', minus Bio and Bomb[[/note]]. Your main sword-person is Fire. But she has this alter self counterpart that's Light. Wouldn't it make more sense if they had a Light/Dark dual thing or like Fire/Ice or Fire/Water? Usually if there's "pairs" of elements Dark and Light are kinda kept seperate from the others. Again I'm 99% certain there is an actual in-lore explanation so to ''Xenoblade Chronicles 2'' fans I probably sound like a fucking idiot but I just think it's weird.

[[spoiler:Also there's something about someone with spring green hair that's like a ''third'' version of them or something, but her element is ''also'' Light.]]

All I'm saying is if I have an element system (I usually do) I'd pretty much never have the main leads form some kind of not-really-"contrast" like Fire/Light.

'''No Dahlia Spirit. Kabus Daygelz does not approve.'''

----

[[folder:This has a zero% chance of happening even in future ''Smash'' installments but it's still my ''ULTIMATE'' (see what I did there?) fantasy]]

''Video shows what looks like ''Terraria'' footage with the usual "Not actual gameplay footage" disclaimer on the bottom. Terrarian is in the Jungle, aside from that I don't yet know exactly how this will go without being completely stupid.''

'''DRYAD WELCOMES YOU TO THE JUNGLE.'''

A new remix of the Plantera theme starts playing as the Dryad lands in Battlefield with her made-for-''Smash'' [=3D=] model (she won't just be a Game & Watch esque sprite because yuck).

!! Overview

The Dryad uses the True Excalibur for a reason explained in the Palettes section, TLDR Duality.

!! Movelist

* '''Neutral Special -- :'''
* '''Side Special -- :'''
* '''Up Special -- Ivy Whip:''' Okay, note in advance, the Dryad has a special form of double jump where she whips out Leaf Wings upon using the second jump and can fly as long as the jump button/up stick is held down, similar to wings in game. ''That'' acts as her ''actual'' recovery. In addition to that, however, she also has the ability to shoot out a whip and grapple on to pretty much ''any'' surface,
* '''Down Special -- Accessory Equip:''' Accessories play a big role in the Dryad's "gimmick."

!! Palettes

* '''Default'''
* '''Corruption:''' Purple hair and vines.
* '''Crimson:''' Red hair and vines.
* '''Hallow:''' Cyan hair, pink vines.
* '''"Terrarian/Guide:"''' Brown hair, light blue vines. A reference to what I think is the default player appearance, also the Guide.
* '''Blue:''' Blue hair and vines. Because I think not giving a character a definitive blue palette is a sin. By the way I'm not counting cyan or purple, so Piranha Plant is one example of a character without one. (I'm also not counting the one where it has a blue pipe.)
* '''Lost Girl:''' No, not a palette based on the Lost Girl, an actual alternate Lost Girl skin, because fuck yes. Basically has the same body type as the Dryad though. Both she and the Nymph use the True Night's Edge instead of the True Excalibur.
* '''Nymph:''' Same as the Lost Girl, but with green skin with red spots (actual blood would be too much for ''Smash'') and red eyes.

If you're wondering how her design and especially the Nymph alts will be CERO-friendly, well fuck that, she isn't. While I'm dreaming stupid shit, the Dryad wears a minimalistic vine outfit and both of the Nymph's forms still hass GodivaHair, but just a ''little'' third bit of hair that goes down the side of her body and snakes between her legs, leaving her ass uncovered.

----

...Shit shit shit apparently at least one translation of ''Terraria'' has the Lost Girl's name as something closer to "Lost Child" that's like closer evidence that the people saying she's a kid might have a point. I don't know what to say about that.

Ah fuck it they're unambiguously adults in ZNA anyway and that's what really matters.

[[/folder]]

SoBadItSucks: The wiki sandboxes.

to:

Is the page type necessar
y
Another row

[[folder:Thing I actually am doing and will hopefully be out soon]]

''The History of the Soup Kingdom'' [Working title but it will definitely have the word "Soup" in it] is

In the world of Karrpic, people are born with one of five abilities. The four common ones, which usually only start developing around the age of ten, are termed as Shooting, where people can control heat and make heat blasts; Flying, which is fairly simple {{flight}} and may optionally include the creation of fake "wind wings;" Mindbending, which includes illusions, manipulating a person's thoughts or emotions, a bit of MindControl, or just simply changing the colors of things; and Healing, which can be extended to a general control of organic matter. There is also a fifth, much rarer ability, being a "Charge," denoted with literal BlueBlood, that has control over raw energy and could do virtually anything. Charges are born on average of once every ten years, although this is more of a pattern and less of a hard-set rule.

Enter Woat Kitana, a part-time bodyguard and part-time law student who desperately wished he had inherited his mother's Flight skills, but upon taking a test at his school turned out to have his father's Shooter skills instead. Disliking his powers, he purposefully focused his magic on doing more difficult and situational "side-tricks" such as taking heat ''out'' of things to freeze them out of spite. He also formed a rivalry with Healer and training chef Marge (also a necromancer), both of them competing to make the greatest and most creative soup. She has the edge over him with her power to change the cells in the ingredients themselves.

One day, both of them are assigned a mission to protect the youngest-known Charge from the forces of the mysterious Soup [I don't know, not General, I already used that exact name for a side character in ''Intriguing Group'', ] and along their way they discover

----

* BeachEpisode: The very first destination the gang goes to outside of their home town in their Droid quest is the kingdom that's by the sea.
* BoringButPractical: All four of the non-Charged abilities have this to some degree:
** "Healer" is a rather misleading name -- the actual ability boils down to "controlling the cells of living -- or even once-living -- things," and as such if someone is especially good with it it can be used for things like necromancy, weaponizing entire forests, and even a more direct form of the Mindbender's power to control a person. (It ''directly'' controls their body rather than projecting in to their mind to do something.) But the actual healing is the most commonly-used skill, and one of the most useful. It also makes them hard to fight in combat, with almost no lasting damage as long as they keep healing themselves until they run out of energy. And if they've been eating a lot (the same goes for all abilities), it's a ''lot'' of energy to burn through.
** Shooters can transfer heat around if skilled enough, which... may seem cool, but doesn't have that many applications. They can turn water in to ice, or similarly freeze other liquids, but this is a ''very'' situational skill. Their main ability is just shooting fire out, which tends to get more use than the other powers. An even more "boring" yet about equally "effective" move is internal heat regulations -- Shooters are even better than Healers at staying warm in cold temperatures, and cool in hot environments, thanks to being able to just move the heat around with ease.
** Mindbenders ''could'' make gigantic, elaborate illusions, or they could just lightly tell their enemies through telepathy/mind control to go away. If powerful enough, the targets will comply.
** Flight in general is seen as this. Compared to the other three redblood abilities (and to a greater degree, being Charged), it doesn't have any major derivatives or "alternatives" like the necromancy and plant-manipulation of Healers, the "coldness powers" of Shooters, or the illusion/telepathy/mind control combos of Mindbenders. They just fly and push themselves through the air. And kind of grow wings, optionally, but they're mostly for show. They can ''kind of'' manipulate their takeoff/flying technique to blow gusts, but it's nowhere ''near'' as powerful as what Shooters can do; calling it BlowYouAway would be generous. However, their flying ''does'' come with SuperSpeed to a degree, they can fly much faster than the other three redblood types can run, and of course they can use this to go around/over obstacles, cross large distances, spy on enemies from above, go above enemies and drop on them... Flight is a very versatile ability, which is exactly why Woat wished he had that instead of Shooting when he was a kid.
* MundaneUtility:
* PatchworkMap: The world only has two "continents," or technically one since a thin strip of a mountain range links them both together. In spite of that,
* SadisticChoice:
** This is how Woat saw his challenge against the resident "top-notch" hotblooded classmate, Lily, back when they were children. If he wins, he becomes the "popular one" in certain circles and has to deal with everything that comes with that. But if he loses, he'd get the shit beaten out of him in a fight. He ends up basically winning by accident -- deflecting an attack by draining a lot of the heat in ''her'' body, instantly making her feel so cold that she quit the fight, assuming Woat would have completely destroyed her while she was too busy trying to warm herself up.
* SeriousBusiness: Soup-making is this to all of the main characters. To the extent that it's a ForegoneConclusion that they will end up making a kingdom devoted to it.

[[/folder]]

[[folder:Endings]]

''Baths: Uniter of Elements'' has a number of '''Endings.'''

The endings can be broken down in to three categories: '''Main Endings,''' '''Secret Endings,''' and '''Special Game Overs.''' The "Main Endings" consist of going through the game in a normal route, beating Zelpea/Liro, and picking the "View Your Future..." option in Soap's car at any point in Act 7. Secret Endings are definite "endings" that bring up the credits sequence, but are found through means other than clearing Act 6. Prior to Version 2.0.0, all three of them split the game's route completely, so accessing the Main Ending after being on the path to get one of them on the same save was impossible without save scumming; after Version 2.0.0, however, this was changed so that only the Love Potion Route will lock off the Main Route. Special Game Overs are shorter, usually "joke" endings that result from ''failing'' in a certain way, these first appear in Acts 2/3/4 and are found at any stage of the game after that.

!! Main Endings

* Available: Act 7
* How to Access: Beat Zelpea/Liro; Select "View Your Future" in the car in Act 7.
* Final Boss: Princess Zelpea/Prince Liro

The exact cutscene depends on a number of stats, the "Economic Output" being a large influencer on whether a "bad variation" of an ending will be obtained. There are four "general categories" based entirely on relationships: one for romancing ''everybody,'' one for romancing multiple Elementals, one for "comitting" only to one Elemental (can be picked freely), and one for chosing not to end up with any of them. With the exception of the former, all of them have "good" and "bad" variants, giving a total of seven exact endings under this category. However, beating Zelpea/Liro on the Extra Steamy difficulty (either in the fight itself or through the rematch with the Nightmare Bed in the Founding Training Club), completing the Founder's Tests (Delusion, Fury, Dealer, Gloom, and the final battle with the Founder himself) on any difficulty, getting the three-heart "relationship upgrade" of all 100 of the Pre-Act 7 love interests (this is also what makes it impossible to get a "Bad" 401 ending, and why one isn't even coded -- attempting to will cause an error-handling joke ending, as described below), ''or'' as of Version 5.0.0 simply playing a Custom Game with the "Limited Days"[? Might not even have this option... basically puts a time limit on the game by in-game time that passes, which can be extended by doing certain things, similar to the juice limit in ''Pikmin 3''] will hard-set the threshold to 0, ensuring that no matter what the player will get the "Successful" version of that ending.

All seven regular variations (the "error-handling" one will not have this) begin with the following add-lib line, depending on gender setting and if the Royal was killed or spared (respectively for the relevant brackets):
-->''With the downfall of the Shower Lord and the [slaying/disappearance] of [Princess Zelpea/Prince Liro], the employees of the Elements Bathhouse went from being simple resort eye-candy to heroes thanked across the n-space in the eyes of the public. With a newfound burst of fame and the cloud of manipulation and abuse no longer hanging over them, the rest of their worklife at the resort was one of much joy and unity.''\\
\\
''But alas, most of them were only in the job temporarily, and all of them at some point or another decided that they should move on. Over the years, they quit. Some happily slamming their [=IDs=] down in front of the new boss, others gently saying as such with tears, looking back often if never outright reversing their choice and staying. But all of them moved on forth, to be replaced by another generation of workers, to build the Bath House even higher than they had.''\\
\\
''As for me? Don't take this as a brag, but I was the first one out.''

!!! Point Calculations

Whether a "good" or "bad" variation of an ending is achieved is dependant on a hidden score called "Success." Actions in the game can both add/subtract to the Success score or raise/lower the required Success for a good ending

Success Points:
* Every 10 Gemoids held by the time "View Your Future" is selected is worth 1 point.
* Each Satisfied Customer in the daily reports ''for the past in-game week'' (IE you cannot simply grind this out by spending day after day in the game; any Satisfied Customer from over seven days ago will not count) is worth 1 point.
* ''Optional'' bosses (mandatory bosses will ''not'' have any effect on the Success score whatsoever beyond the money they drop contributing to the score):
** 50 for every optional boss termed "Regular:" [Basically it's mostly the Act 7 Line bosses], Pants, Extra Seasonal, all four of the Water Work Projections (all of them must be defeated to count), .
** 200 for every optional boss considered a "Superboss:" Sunset, the Mathematician, Dark Dry Metal Soap, Serious Iris, Delusion, Fury, Dealer, and Gloom. (Each of the latter four are worth 200 points individually.)

Threshold:
* The initial threshold is 1,000. The only way the Partner Selection will remain at this is if you chose to be monogamous.
* Going Single (selecting "I'd rather be with none of them..." in the love interest choice) lowers the threshold by 600.
* Each three-hearted Coworker picked in the ending following the first increases the threshold by 10, for a maximum of 3,980 (for 399 Coworkers and the last one not being Pre-Act 7).
* Again, any of the following will automatically set the threshold to zero, overriding anything else. As the score will not go negative (technically, it does -- any "outnumbering" negative values need to be cancelled out by enough positive points in order to get a positive score, but the moment the player selects the option to see the ending, any negative score is turned in to a zero score), these mean the good ending will be achieved no matter what in a run that meets at least one of these requirements:
** Becoming romantically involved with all 100 of the Acts 1-4 love interests. Note that this '''has''' to be the 100 of ''them'' specifically -- 100 out of an assortment of postgame Elementals, possibly including some (but not all) of the Act 1-4 ones, will not count.
** Beating Princess Zelpea/Prince Liro on the Extra Steamy difficulty. (Again, could be in the boss proper or a rematch via the Nightmare Bed.) Note that this is '''not''' based on the "Royal Success" achievement -- it has to be on the save file. [''VideoGame/EpicBattleFantasy5'' has it where it ''is'' based on the achievement, that's what the clarification is from. This whole thing is a knockoff of [=EBF5=]'s endings anyway. Kind of. Specifically the threshold shit.]
** Beating the Founder's Challenge on any difficulty. The game also silently checks if each individual superboss leading up to him is defeated (Delusion, Fury, Dealer, and Gloom), however in a normal glitchless playthrough all four of them would have to be defeated anyway. If the flag for the Founder is checked but not the flags for all four of the Tests, an Error Ending will be given to the player regardless of the options picked at the car.

Other:
* Using the Love Potion will lower your Success score by 616,000 '''and''' will increase the threshold by 99,100; however, as the player cannot reach the regular ending once on the route anyway, this is moot.

!!! The 401-Some

-->''I met one hundred wonderful [Yep ''Wonderful 101'' reference] people in my journey, and once the Lord and the Agent were defeated I met three hundred more. It seemed impossible, but I kept in touch with all of them.''

'''The 401-Some''' is an ending obtained by competely romancing (three-hearting) '''all''' 400 Elemental love interests; as such, it is the only ending that cannot be obtained immediately after clearing Act 6.

As the name implies, Soap screws all possible love interests in the game.

!!! Polyamorous/Successful

-->''I found plenty of ''

!!! Polyamorous/Unsuccessful

!!! Monoamorous/Successful

-->''While I made a lot of friends and allies in my journey, one off them especially claimed my heart.''

!!! Monoamorous/Unsuccessful

!!! Single/Successful

-->''I made a lot of new allies in my journey, and while they did amazing things to save the world -- and I'd have died without them -- none of them were really... right for me. To be blunt, they were kind of jerks. Left a bad first impression.''

!!! Single/Unsuccessful

Ironically, getting a '''single and unsuccessful''' ending is one of the most difficult of the seven, with the 401 considered harder; the threshold for Success is very low should the player try to go Single, to the point where most basic runs

!! Secret Endings

!!! Lost in the Lines

-->''Main Article: Lost in the Lines Route''

* Available: At the very beginning of Acts 2, 3, ''or'' 4 prior to perfecting Projection and having access to any Line; Act 7
* How to Access: Find the hidden route to the Mathematician's Office.
* Final Boss: The Mathematician

The '''Lost in the Lines Ending''' is a surreal ending that, as the name suggests, sees Soap briefly getting lost in the possibly-infinite number of

!!! Economic Powerhouse[Probably won't be a thing; rethinking.]

-->''Main Article: Economic Powerhouse Route''

* Available:
* How to Access:
* Final Boss: Dark Dry Metal Soap [Naw DDMS will be the superboss at the end of a long-ass Angel Slayer/Witch Trials/Pit of 100 Trials romp.]

!!! Love Potion

-->''Main Article: Love Potion Route''

* Available: ''Only'' in Acts 2-4
* How to Access: Buy and use a Love Potion from the Shady Dealer, at 10,000 Geminoids.
* Final Boss: Serious Iris/Ivan

The '''Love Potion Ending/Route''' is the only one of the Secret Endings that is unambiguously bad, and after Version 2.0.0, the only one that is irriversible. It can only be accessed in-between Acts 1 and 5; the Shady Dealer is not present in Act 1, and should the player not go on the route, he will cease to show up from the moment the third Act 2/3/4 boss is defeated and Iris/Ivan will mention having killed him in self-defense in the opening ride to Act 5. The route could still be started ''after'' the act bosses are defeated if the potion was bought but not used; however, upon boarding the plane, Iris/Ivan will """""accidentally""""" destroy the potion in an unavoidable cutscene.

The path sees Soap going on a quest to essentially force a "first chance" date with each of the Act 1-4 Coworkers by putting them under the spell of a potion that is supposed to "verify deserved love" over the course of two hours. It is impossible to get any of the Act 7 characters involved. (Even with hacking, using the Potion item on them will trigger an easter egg "error message" where Alexia/Alexander and Maria/Mario will walk in and call out the player.) Ninety-nine of them must be hit with the Potion one by one. The exception is Iris/Ivan, who will vanish for a bulk of the route. Once everybody except Iris/Ivan is hit with a potion, Zelpea/Liro's castle will become accessable for the rest of the route. It is a long, silent walk leading up to the final boss of the path: Serious Iris/Ivan. Unlike the Main Route, Serious Iris/Ivan is mandatory for accessing the Credits. Once Iris/Ivan is defeated, Soap will begin to move automatically, leading to a short cutscene, marking the end of the route.

!! Special Game Overs

Parenthesis indicate which route(s), if any, the endings are exclusive to.

!!! (Normal)

!!! Killed by the Shower Empire (Normal)

!!! Killed by Princess Zelpea/Prince Liro (Normal)

!!! Nonextant (Normal)

For most of the final battle, up until all of the Coworkers are freed, a unique debuff called Voided will be applied to Soap. In five minutes, this debuff will instantly make Soap's Challenge sprite and the entire HUD disappear. Zelpea/Liro will laugh and the game will close itself. This is ''technically'' an ending where Soap gets erased from existence. Attempting to open the game reveals the save file this happened in is entirely blank, selecting it shows a dark screen, brightening it reveals a whole background made up Zelpea/Liro's various limbs in their powered form. A neutral popup window will inform the player that Soap had failed and was erased from existence, but will offer to "see an alternate outcome." Functionally, selecting this simply loads the savefile from when the game was last saved. Letting the debuff run out of time again will repeat this process.

As with the "killed" endings, this "ending" can only be seen during the fight proper, not in a refight. If the time runs out in a Nightmare Bed rematch, Soap will instead wake up in a cold sweat, remarking to be out of breath for a moment and feeling paralyzed, as a negative knee-jerk reaction to their mind trying to simulate not existing. This has no impact on gameplay.

!!! Losing to Serious Iris/Ivan (Love Potion)

Losing the final battle of the Love Potion Route and clicking "No" on the continue screen will play a short cutscene showing Iris/Ivan hailed as a hero for stopping a Love Potion apocalypse, and Soap and Zelpea/Liro getting taken away to prison. The latter's identity as an Antiextant is also uncovered, and their plan to use the relics to gain total power over spacetimereality [yeah this is all one word. "Mind," "Soul," and "Power" aren't a part of this so no Infinity Stone jokes] and take over Existence.

As nobody dies and the villain is still defeated, in some ways this might be the "best ending" purely in terms of what happens to the heroes and villains. However, the 99 Coworkers still have to all deal with the truma of being Potion'd and manipulated by Soap,

!! Error/Secret/"Impossible" Endings

!!! Zelpea/Liro Error Handlers

Ordinarily,

[[/folder]]

* [[GrowingTheBeard What I Want]]:
** Both installments of ''Joy+Roy'' have this happen around the second half of Season 1:
*** With ''-Roy'', it starts around Seal 6, where around the end the episodic "do something to impress the demon of the chapter" format gets kicked away, and it starts diving more in to the actual story of the Kabus Legion vs the Order of Chaos without ever feeling like it starts taking itself too seriously. Season 1-B still has issues, ''especially'' with pacing, but it gradually picks up on its angel/demon world building especially once Seal 9 reveals Hell, Seal 10 with Roy and Daygelz's backstories, and Seal 11 putting an end to the Sam/Insa subplot by also showing off its in-depth look at social internet life and the like. The beard was fully grown by the two-part finale,
*** Specifically with ''-Roy'', Seal 9 is the first time we see Hell, the Kabus Legion's humans fight the Ninja Squad,
** ''Hexadecisland'' starts out with a fast-paced first chapter but then the speed of the story hits a brick wall in the Town of Light Arc (either the first arc of the story or the second arc after just one chapter, depending on if the fight with Charles is counted as one "arc" or not; Water leans on the former), where for a long time Terrance and Salph stay at just one location while we have ''eleven'' new characters introduced to us at once. Water himself even ''hated'' this arc but felt it was necessarily to "lay a ground" for the story proper. The turning point is the finale, the actual battle between Terrance and Zzatta -- which was built up for the entire arc -- gives a glimpse at the
** ''Zenith Nymph's Adventures'' starts its stubble around the second half of the first "Book," specifically Tania's introduction, and the beard is fully grown by the time Hardmode starts. Tania is the first regular "party member" aside from protagonists Vince and Sonata that feels fairly fleshed out and has a major dynamic with the others rather than being a vehicle for fanservice situations (the others ''become'' that too, but Tania ''starts'' fleshed out before any of them get more depth). The Corruption/Eater of Worlds, Dungeon/Skeletron, and Wall of Flesh mini-arcs all form a more continuous storyline rather than the disconnected episodic "Go to one location, meet a wacky band of Nymphs, then Vince and Sonata score with one of them; oh yeah and they're also getting Zenith swords and killing the first two bosses of the game" formula of the first half. Near the end of Pre-Hardmode is also when the story gives its first glimpses at True King Slime and the first time it shows off how much of a threat Lindsey ''really'' could be, basically setting up the two closest candidates for the BigBad.

Yeah you'll be eating those words on Act 7. The postgame is ''significantly'' hornier than the main game, to the point where looking back at Act 1-6 stuff it's hard to imagine they're even in the same game. (Fuck it's hard to imagine Acts 1-4 being a part of the same game as Act 5, or Act 5 with Act 6, or of course 1-4 with 6.) Like in the main game a lot of the actual horny was mostly just in one character; here it's ''everywhere'' and there's a whole Line arc based on sex, and it's ''not'' the one with the obligatory Water Work Character That Always Runs Around Completely Naked. Like yes, everyone of the Act 1-4 100 went around ''shirtless'' and in very minimal elemental outfit coverings (by default) but none of them were ''totally'' naked.

-->''Most of the game is in the second-person, and the further you go in the more it's suggested that Zelpea is the narrator, then it's pretty much outright confirmed in Act 6 where the narration uses "I" and stuff to specifically refer to her. Once you reach the point in the final battle where the tide turns, however, you see one last message from her POV referring to Soap in the second person -- "You're not going to win." But the message "glitches around a bit" and changes to "I'm going to win," and it's implied to be from Soap's POV. From there the whole rest of the game, including all of Act 7 and the ending text, is in first-person from Soap's POV. It has something to do with Soap breaking from Zelpea's manipulation and taking control of her own life.''

* ComplacentGamingSyndrome:
** People skilled enough to reliably take on the superbosses, whether speedrunning or doing some other challenge run, typically ''always'' gun for Serious Iris/Ivan as fast as possible. Between the superbosses, Serious Iris/Ivan is the earliest (they and Delusion are the only two that can be beaten before Seasonal), drops ''phenominal'' gear that will help out greatly with the main game and the other superbosses, and thanks to the way they're designed very little of even the other bonus gear would work well on ''them'' so players might as well fight them without it anyway. The main drawback is that they're harder than most of the optional bosses, but again that's not too much of an issue for more experienced players. With Omega Poison Armor and the Omega Poison Whip [MIGHT change the exact weapon since it doesn't fit Iris/Ivan... hell it barely even fits Striker Magenta, her sort of "predecessor"], pretty much every other BonusBoss except the Founder (whose unique elements of the fight sort of cancel it out) and Dark Dry Metal Soap (has all of your gear, so they'd be able to tank hard ''or'' use Omega Poison on ''you,'' so it's easier to equip something worse) is left in to a joke.

* [[LoneWolfBoss Huh, it took until I figured out a little more of Sunrise about this]]: ''Baths'' is an odd case in that the ''FinalBoss'' is this. [[spoiler:Zelpea/Liro is the only mandatory boss in the game that is not working for the Shower Empire; in fact, they are actually fighting against it, in an Evil Vs Evil situation. Even in Act 7, all twelve of the "new" Line bosses and the superboss fought after beating them are tied to the remnants of the Shower Empire, and the other bosses that are not allied with it are found in more out-of-the-way locations.]]

Carlson's first name: ''Ernest.''

Ninjssassin's first name is ''Carmilla'' I think, her last name will start with an "E," it'll be the reverse of Carlson's initials.

[[folder:"It's Tradition"]]

OneTimeDungeon: Water Work games tend to have this as a sort of tradition. Regardless of the game, it's done so that the area you start out in is also a place you either never return to, or do not "regularly" return to.

* ''The Unviewable Panties of Ishiko-Chan'' Trilogy:
** ''1'' is mostly linear, but after arriving in Canada you have the option to freely backtrack. Everything before that however is off-limits: the school prologue, Taro's house, and the Demon Underground Meeting Room. You ''do'' go to the latter late in the game, but it is once again in a heavily scripted portion and you're kicked back off. In particular the school and the Demon Underground Meeting Room are never visited again through the entire ''trilogy'' (Graduation Day ending aside), and Taro's house is not visited again in ''3''.
** ''2'':
*** Everything prior to being sent to the Distant Land. Taro's house and the Park that the Five Captains are found in, neither of which is returned to at any point in the proper gameplay. Taro's initial landing site ''also'' seems like it cannot be returned to once he gets down the [[InsurmountableWaistHighFence short cliff]] and meets up with Ishiko and Tamiko, but there ''is'' a part late in Chapter 5 where a switch can be flipped to make a bridge fall that permanently links it with the open world of the game proper.
*** For an example not related to the beginning of the game, the Thirty Trial Test permanently closes off once it is beaten. The reason being is that you've killed every enemy in there and there isn't really anything left to do anyway. One of the ''three'' [[TooAwesomeToUse Angel Cakes]] can be found there, and it is permanently missable, but at the same time the chest containing it is out in the open so it is unlikely any player would pass it by, unless they're seriously paranoid about mimics. Likewise, the Reversed Trials are inaccessable, but their ''entire sub-dimension'' gets wiped out once [[spoiler:Yamiko]] is bested in combat.
** ''3'' starts out in Mount. Tan from ''2'' before the demons head over to the other side of the planet. Once they're there, the original "side of the planet" from ''2'' isn't
* [Others...?]
* ''Baths: Uniter of Elements''
** The game opens up with Soap in Princess Zelpea/Prince Liro's castle, getting accepted for the job at Elements Bath House. Once Seasonal appears, the plot is kicked off, and you leave to head to the EBH for the first time, the Royal's castle cannot be re-entered at any point in a regular run. [[spoiler:The key word being ''regular run.'' In the Love Potion Route, it eventually opens up as the "true final dungeon," although it's just an empty, large, linear jog to the final boss, Iris/Ivan. But in the main route, even when Zelpea/Liro reveals to be the main villain, you still never step foot in their castle despite hindsight making it obvious it looked somewhat like where the final boss would be -- instead, the boss is set in Nonexistence. (Or "the Void," as the Royal likes calling it to make it sound cooler.)]]
** Downplayed with [[spoiler:Nonexistence/"the Void," as it is a Boss-Only Level. Once Zelpea/Liro is beaten, their reality bending powers are removed, and Nonexistence goes from being a pseudo-subdimension of Zelpea/Liro's that they have full control of to just literally the state of not existing. While Zelpea/Liro was bending reality, you ''could'' be literally "in" nothingness, but after that you cannot. Accessing the Nightmare Bed in the postgame lets you replay the ''fight'' infinitely, but not the tiny portion with the "boss door" and the short buildup to the fight. (Neither the "twisted replica" of EBH nor the "empty giant room with a circular disc made out of light.") Antiexistence itself averts this as Soap learns Superprojection in the epilogue, allowing them to return there, although there isn't anything to do other than talk to the [=NPCs=] there and get some lore/story development, especially if Zelpea/Liro was spared. The game lets you know of this in advance.]]

[[/folder]]

Pyra/Mythra: Okay I'm unfamiliar with the game so there's probably some lore reason but there's something I don't really get: so from what I gather the game has eight elements: Fire, Lightning (or Thunder or whatever), Ice, Water, Earth, Wind, Light, and Dark[[note]]The same as the "default" elements of RPG Maker MV and the elements of ''Epic Battle Fantasy'', minus Bio and Bomb[[/note]]. Your main sword-person is Fire. But she has this alter self counterpart that's Light. Wouldn't it make more sense if they had a Light/Dark dual thing or like Fire/Ice or Fire/Water? Usually if there's "pairs" of elements Dark and Light are kinda kept seperate from the others. Again I'm 99% certain there is an actual in-lore explanation so to ''Xenoblade Chronicles 2'' fans I probably sound like a fucking idiot but I just think it's weird.

[[spoiler:Also there's something about someone with spring green hair that's like a ''third'' version of them or something, but her element is ''also'' Light.]]

All I'm saying is if I have an element system (I usually do) I'd pretty much never have the main leads form some kind of not-really-"contrast" like Fire/Light.

'''No Dahlia Spirit. Kabus Daygelz does not approve.'''

----

[[folder:This has a zero% chance of happening even in future ''Smash'' installments but it's still my ''ULTIMATE'' (see what I did there?) fantasy]]

''Video shows what looks like ''Terraria'' footage with the usual "Not actual gameplay footage" disclaimer on the bottom. Terrarian is in the Jungle, aside from that I don't yet know exactly how this will go without being completely stupid.''

'''DRYAD WELCOMES YOU TO THE JUNGLE.'''

A new remix of the Plantera theme starts playing as the Dryad lands in Battlefield with her made-for-''Smash'' [=3D=] model (she won't just be a Game & Watch esque sprite because yuck).

!! Overview

The Dryad uses the True Excalibur for a reason explained in the Palettes section, TLDR Duality.

!! Movelist

* '''Neutral Special -- :'''
* '''Side Special -- :'''
* '''Up Special -- Ivy Whip:''' Okay, note in advance, the Dryad has a special form of double jump where she whips out Leaf Wings upon using the second jump and can fly as long as the jump button/up stick is held down, similar to wings in game. ''That'' acts as her ''actual'' recovery. In addition to that, however, she also has the ability to shoot out a whip and grapple on to pretty much ''any'' surface,
* '''Down Special -- Accessory Equip:''' Accessories play a big role in the Dryad's "gimmick."

!! Palettes

* '''Default'''
* '''Corruption:''' Purple hair and vines.
* '''Crimson:''' Red hair and vines.
* '''Hallow:''' Cyan hair, pink vines.
* '''"Terrarian/Guide:"''' Brown hair, light blue vines. A reference to what I think is the default player appearance, also the Guide.
* '''Blue:''' Blue hair and vines. Because I think not giving a character a definitive blue palette is a sin. By the way I'm not counting cyan or purple, so Piranha Plant is one example of a character without one. (I'm also not counting the one where it has a blue pipe.)
* '''Lost Girl:''' No, not a palette based on the Lost Girl, an actual alternate Lost Girl skin, because fuck yes. Basically has the same body type as the Dryad though. Both she and the Nymph use the True Night's Edge instead of the True Excalibur.
* '''Nymph:''' Same as the Lost Girl, but with green skin with red spots (actual blood would be too much for ''Smash'') and red eyes.

If you're wondering how her design and especially the Nymph alts will be CERO-friendly, well fuck that, she isn't. While I'm dreaming stupid shit, the Dryad wears a minimalistic vine outfit and both of the Nymph's forms still hass GodivaHair, but just a ''little'' third bit of hair that goes down the side of her body and snakes between her legs, leaving her ass uncovered.

----

...Shit shit shit apparently at least one translation of ''Terraria'' has the Lost Girl's name as something closer to "Lost Child" that's like closer evidence that the people saying she's a kid might have a point. I don't know what to say about that.

Ah fuck it they're unambiguously adults in ZNA anyway and that's what really matters.

[[/folder]]

SoBadItSucks: The wiki sandboxes.
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to:

[[/folder]][[/folder]]

SoBadItSucks: The wiki sandboxes.

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''The History of the Soup Kingdom'' is

to:

''The History of the Soup Kingdom'' [Working title but it will definitely have the word "Soup" in it] is



* PatchworkMap: The world only has two "continents," or technically one since a thin strip of a mountain range links them both together. In spite of that,



''Baths: Unifier of Elements'' has a number of '''Endings.'''

to:

''Baths: Unifier Uniter of Elements'' has a number of '''Endings.'''



!!! Economic Powerhouse

to:

!!! Economic Powerhouse
Powerhouse[Probably won't be a thing; rethinking.]



* Final Boss: Dark Dry Metal Soap

to:

* Final Boss: Dark Dry Metal Soap
Soap [Naw DDMS will be the superboss at the end of a long-ass Angel Slayer/Witch Trials/Pit of 100 Trials romp.]



!!! Killed by the Shower Empire (Normal)

!!! Killed by Princess Zelpea/Prince Liro (Normal)

!!! Nonextant (Normal)

For most of the final battle, up until all of the Coworkers are freed, a unique debuff called Voided will be applied to Soap. In five minutes, this debuff will instantly make Soap's Challenge sprite and the entire HUD disappear. Zelpea/Liro will laugh and the game will close itself. This is ''technically'' an ending where Soap gets erased from existence. Attempting to open the game reveals the save file this happened in is entirely blank, selecting it shows a dark screen, brightening it reveals a whole background made up Zelpea/Liro's various limbs in their powered form. A neutral popup window will inform the player that Soap had failed and was erased from existence, but will offer to "see an alternate outcome." Functionally, selecting this simply loads the savefile from when the game was last saved. Letting the debuff run out of time again will repeat this process.

As with the "killed" endings, this "ending" can only be seen during the fight proper, not in a refight. If the time runs out in a Nightmare Bed rematch, Soap will instead wake up in a cold sweat, remarking to be out of breath for a moment and feeling paralyzed, as a negative knee-jerk reaction to their mind trying to simulate not existing. This has no impact on gameplay.



!! Error/Secret/"Impossible" Endings

!!! Zelpea/Liro Error Handlers

Ordinarily,



* [[GrowingTheBeard What I Want]]:
** Both installments of ''Joy+Roy'' have this happen around the second half of Season 1:
*** With ''-Roy'', it starts around Seal 6, where around the end the episodic "do something to impress the demon of the chapter" format gets kicked away, and it starts diving more in to the actual story of the Kabus Legion vs the Order of Chaos without ever feeling like it starts taking itself too seriously. Season 1-B still has issues, ''especially'' with pacing, but it gradually picks up on its angel/demon world building especially once Seal 9 reveals Hell, Seal 10 with Roy and Daygelz's backstories, and Seal 11 putting an end to the Sam/Insa subplot by also showing off its in-depth look at social internet life and the like. The beard was fully grown by the two-part finale,
*** Specifically with ''-Roy'', Seal 9 is the first time we see Hell, the Kabus Legion's humans fight the Ninja Squad,
** ''Hexadecisland'' starts out with a fast-paced first chapter but then the speed of the story hits a brick wall in the Town of Light Arc (either the first arc of the story or the second arc after just one chapter, depending on if the fight with Charles is counted as one "arc" or not; Water leans on the former), where for a long time Terrance and Salph stay at just one location while we have ''eleven'' new characters introduced to us at once. Water himself even ''hated'' this arc but felt it was necessarily to "lay a ground" for the story proper. The turning point is the finale, the actual battle between Terrance and Zzatta -- which was built up for the entire arc -- gives a glimpse at the
** ''Zenith Nymph's Adventures'' starts its stubble around the second half of the first "Book," specifically Tania's introduction, and the beard is fully grown by the time Hardmode starts. Tania is the first regular "party member" aside from protagonists Vince and Sonata that feels fairly fleshed out and has a major dynamic with the others rather than being a vehicle for fanservice situations (the others ''become'' that too, but Tania ''starts'' fleshed out before any of them get more depth). The Corruption/Eater of Worlds, Dungeon/Skeletron, and Wall of Flesh mini-arcs all form a more continuous storyline rather than the disconnected episodic "Go to one location, meet a wacky band of Nymphs, then Vince and Sonata score with one of them; oh yeah and they're also getting Zenith swords and killing the first two bosses of the game" formula of the first half. Near the end of Pre-Hardmode is also when the story gives its first glimpses at True King Slime and the first time it shows off how much of a threat Lindsey ''really'' could be, basically setting up the two closest candidates for the BigBad.



** People skilled enough to reliably take on the superbosses, whether speedrunning or doing some other challenge run, typically ''always'' gun for Serious Iris/Ivan as fast as possible. Between the superbosses, Serious Iris/Ivan is the earliest (they and Delusion are the only two that can be beaten before Seasonal), drops ''phenominal'' gear that will help out greatly with the main game and the other superbosses, and thanks to the way they're designed very little of even the other bonus gear would work well on ''them'' so players might as well fight them without it anyway. The main drawback is that they're harder than most of the optional bosses, but again that's not too much of an issue for more experienced players. With Omega Poison Armor and the Omega Poison Whip [MIGHT change the exact weapon since it doesn't fit Iris/Ivan... hell it barely even fits Striker Magenta, her sort of "predecessor"], pretty much every other BonusBoss except the Founder (whose unique elements of the fight sort of cancel it out) and Dark Dry Metal Soap (has all of your gear) is left in to a joke.

to:

** People skilled enough to reliably take on the superbosses, whether speedrunning or doing some other challenge run, typically ''always'' gun for Serious Iris/Ivan as fast as possible. Between the superbosses, Serious Iris/Ivan is the earliest (they and Delusion are the only two that can be beaten before Seasonal), drops ''phenominal'' gear that will help out greatly with the main game and the other superbosses, and thanks to the way they're designed very little of even the other bonus gear would work well on ''them'' so players might as well fight them without it anyway. The main drawback is that they're harder than most of the optional bosses, but again that's not too much of an issue for more experienced players. With Omega Poison Armor and the Omega Poison Whip [MIGHT change the exact weapon since it doesn't fit Iris/Ivan... hell it barely even fits Striker Magenta, her sort of "predecessor"], pretty much every other BonusBoss except the Founder (whose unique elements of the fight sort of cancel it out) and Dark Dry Metal Soap (has all of your gear) gear, so they'd be able to tank hard ''or'' use Omega Poison on ''you,'' so it's easier to equip something worse) is left in to a joke.
joke.

* [[LoneWolfBoss Huh, it took until I figured out a little more of Sunrise about this]]: ''Baths'' is an odd case in that the ''FinalBoss'' is this. [[spoiler:Zelpea/Liro is the only mandatory boss in the game that is not working for the Shower Empire; in fact, they are actually fighting against it, in an Evil Vs Evil situation. Even in Act 7, all twelve of the "new" Line bosses and the superboss fought after beating them are tied to the remnants of the Shower Empire, and the other bosses that are not allied with it are found in more out-of-the-way locations.]]



** ''2'' has everything prior to being sent to the Distant Land. Taro's house and the Park that the Five Captains are found in, neither of which is returned to at any point in the proper gameplay. Taro's initial landing site ''also'' seems like it cannot be returned to once he gets down the [[InsurmountableWaistHighFence short cliff]] and meets up with Ishiko and Tamiko, but there ''is'' a part late in Chapter 5 where a switch can be flipped to make a bridge fall that permanently links it with the open world of the game proper.

to:

** ''2'' has everything ''2'':
*** Everything
prior to being sent to the Distant Land. Taro's house and the Park that the Five Captains are found in, neither of which is returned to at any point in the proper gameplay. Taro's initial landing site ''also'' seems like it cannot be returned to once he gets down the [[InsurmountableWaistHighFence short cliff]] and meets up with Ishiko and Tamiko, but there ''is'' a part late in Chapter 5 where a switch can be flipped to make a bridge fall that permanently links it with the open world of the game proper.proper.
*** For an example not related to the beginning of the game, the Thirty Trial Test permanently closes off once it is beaten. The reason being is that you've killed every enemy in there and there isn't really anything left to do anyway. One of the ''three'' [[TooAwesomeToUse Angel Cakes]] can be found there, and it is permanently missable, but at the same time the chest containing it is out in the open so it is unlikely any player would pass it by, unless they're seriously paranoid about mimics. Likewise, the Reversed Trials are inaccessable, but their ''entire sub-dimension'' gets wiped out once [[spoiler:Yamiko]] is bested in combat.



* ''Baths: Unifier of Elements'' opens up with Soap in Princess Zelpea/Prince Liro's castle, getting accepted for the job at Elements Bath House. Once Seasonal appears, the plot is kicked off, and you leave to head back to the EBH, the Royal's castle cannot be re-entered at any point in a regular run. [[spoiler:The key word being ''regular run.'' In the Love Potion Route, it eventually opens up as the "true final dungeon," although it's just an empty, large, linear jog to the final boss, Iris/Ivan. But in the main route, even when Zelpea/Liro reveals to be the main villain, you still never step foot in their castle despite hindsight making it obvious it looked somewhat like where the final boss would be -- instead, the boss is set in Nonexistence. (Or "the Void," as the Royal likes calling it to make it sound cooler.)]]

to:

* ''Baths: Unifier Uniter of Elements'' Elements''
** The game
opens up with Soap in Princess Zelpea/Prince Liro's castle, getting accepted for the job at Elements Bath House. Once Seasonal appears, the plot is kicked off, and you leave to head back to the EBH, EBH for the first time, the Royal's castle cannot be re-entered at any point in a regular run. [[spoiler:The key word being ''regular run.'' In the Love Potion Route, it eventually opens up as the "true final dungeon," although it's just an empty, large, linear jog to the final boss, Iris/Ivan. But in the main route, even when Zelpea/Liro reveals to be the main villain, you still never step foot in their castle despite hindsight making it obvious it looked somewhat like where the final boss would be -- instead, the boss is set in Nonexistence. (Or "the Void," as the Royal likes calling it to make it sound cooler.)]]
** Downplayed with [[spoiler:Nonexistence/"the Void," as it is a Boss-Only Level. Once Zelpea/Liro is beaten, their reality bending powers are removed, and Nonexistence goes from being a pseudo-subdimension of Zelpea/Liro's that they have full control of to just literally the state of not existing. While Zelpea/Liro was bending reality, you ''could'' be literally "in" nothingness, but after that you cannot. Accessing the Nightmare Bed in the postgame lets you replay the ''fight'' infinitely, but not the tiny portion with the "boss door" and the short buildup to the fight. (Neither the "twisted replica" of EBH nor the "empty giant room with a circular disc made out of light.") Antiexistence itself averts this as Soap learns Superprojection in the epilogue, allowing them to return there, although there isn't anything to do other than talk to the [=NPCs=] there and get some lore/story development, especially if Zelpea/Liro was spared. The game lets you know of this in advance.]]



It took me until seeing the intro of ''[=HuniePop=] 2'' on [=YouTube=] to realize/remember my character Daygelz is pretty much the unholy lovechild of Bayonetta and Kyu Sugardust.

to:

It took me until seeing Pyra/Mythra: Okay I'm unfamiliar with the intro game so there's probably some lore reason but there's something I don't really get: so from what I gather the game has eight elements: Fire, Lightning (or Thunder or whatever), Ice, Water, Earth, Wind, Light, and Dark[[note]]The same as the "default" elements of ''[=HuniePop=] RPG Maker MV and the elements of ''Epic Battle Fantasy'', minus Bio and Bomb[[/note]]. Your main sword-person is Fire. But she has this alter self counterpart that's Light. Wouldn't it make more sense if they had a Light/Dark dual thing or like Fire/Ice or Fire/Water? Usually if there's "pairs" of elements Dark and Light are kinda kept seperate from the others. Again I'm 99% certain there is an actual in-lore explanation so to ''Xenoblade Chronicles 2'' on [=YouTube=] to realize/remember my character Daygelz fans I probably sound like a fucking idiot but I just think it's weird.

[[spoiler:Also there's something about someone with spring green hair that's like a ''third'' version of them or something, but her element
is ''also'' Light.]]

All I'm saying is if I have an element system (I usually do) I'd
pretty much never have the unholy lovechild main leads form some kind of Bayonetta not-really-"contrast" like Fire/Light.

'''No Dahlia Spirit. Kabus Daygelz does not approve.'''

----

[[folder:This has a zero% chance of happening even in future ''Smash'' installments but it's still my ''ULTIMATE'' (see what I did there?) fantasy]]

''Video shows what looks like ''Terraria'' footage with the usual "Not actual gameplay footage" disclaimer on the bottom. Terrarian is in the Jungle, aside from that I don't yet know exactly how this will go without being completely stupid.''

'''DRYAD WELCOMES YOU TO THE JUNGLE.'''

A new remix of the Plantera theme starts playing as the Dryad lands in Battlefield with her made-for-''Smash'' [=3D=] model (she won't just be a Game & Watch esque sprite because yuck).

!! Overview

The Dryad uses the True Excalibur for a reason explained in the Palettes section, TLDR Duality.

!! Movelist

* '''Neutral Special -- :'''
* '''Side Special -- :'''
* '''Up Special -- Ivy Whip:''' Okay, note in advance, the Dryad has a special form of double jump where she whips out Leaf Wings upon using the second jump
and Kyu Sugardust.can fly as long as the jump button/up stick is held down, similar to wings in game. ''That'' acts as her ''actual'' recovery. In addition to that, however, she also has the ability to shoot out a whip and grapple on to pretty much ''any'' surface,
* '''Down Special -- Accessory Equip:''' Accessories play a big role in the Dryad's "gimmick."

!! Palettes

* '''Default'''
* '''Corruption:''' Purple hair and vines.
* '''Crimson:''' Red hair and vines.
* '''Hallow:''' Cyan hair, pink vines.
* '''"Terrarian/Guide:"''' Brown hair, light blue vines. A reference to what I think is the default player appearance, also the Guide.
* '''Blue:''' Blue hair and vines. Because I think not giving a character a definitive blue palette is a sin. By the way I'm not counting cyan or purple, so Piranha Plant is one example of a character without one. (I'm also not counting the one where it has a blue pipe.)
* '''Lost Girl:''' No, not a palette based on the Lost Girl, an actual alternate Lost Girl skin, because fuck yes. Basically has the same body type as the Dryad though. Both she and the Nymph use the True Night's Edge instead of the True Excalibur.
* '''Nymph:''' Same as the Lost Girl, but with green skin with red spots (actual blood would be too much for ''Smash'') and red eyes.

If you're wondering how her design and especially the Nymph alts will be CERO-friendly, well fuck that, she isn't. While I'm dreaming stupid shit, the Dryad wears a minimalistic vine outfit and both of the Nymph's forms still hass GodivaHair, but just a ''little'' third bit of hair that goes down the side of her body and snakes between her legs, leaving her ass uncovered.

----

...Shit shit shit apparently at least one translation of ''Terraria'' has the Lost Girl's name as something closer to "Lost Child" that's like closer evidence that the people saying she's a kid might have a point. I don't know what to say about that.

Ah fuck it they're unambiguously adults in ZNA anyway and that's what really matters.

[[/folder]]
Is there an issue? Send a MessageReason:
Forgot to subtract a ten from the whole threshold thing, because the first one doesn't increase it. (Also shoot originally this edit was mostly meant to be drafting the Soup Kingdom page but then I got sidetracked with Soap crap again.)


Another row

to:

Another rowrow

[[folder:Thing I actually am doing and will hopefully be out soon]]

''The History of the Soup Kingdom'' is

In the world of Karrpic, people are born with one of five abilities. The four common ones, which usually only start developing around the age of ten, are termed as Shooting, where people can control heat and make heat blasts; Flying, which is fairly simple {{flight}} and may optionally include the creation of fake "wind wings;" Mindbending, which includes illusions, manipulating a person's thoughts or emotions, a bit of MindControl, or just simply changing the colors of things; and Healing, which can be extended to a general control of organic matter. There is also a fifth, much rarer ability, being a "Charge," denoted with literal BlueBlood, that has control over raw energy and could do virtually anything. Charges are born on average of once every ten years, although this is more of a pattern and less of a hard-set rule.

Enter Woat Kitana, a part-time bodyguard and part-time law student who desperately wished he had inherited his mother's Flight skills, but upon taking a test at his school turned out to have his father's Shooter skills instead. Disliking his powers, he purposefully focused his magic on doing more difficult and situational "side-tricks" such as taking heat ''out'' of things to freeze them out of spite. He also formed a rivalry with Healer and training chef Marge (also a necromancer), both of them competing to make the greatest and most creative soup. She has the edge over him with her power to change the cells in the ingredients themselves.

One day, both of them are assigned a mission to protect the youngest-known Charge from the forces of the mysterious Soup [I don't know, not General, I already used that exact name for a side character in ''Intriguing Group'', ] and along their way they discover

----

* BeachEpisode: The very first destination the gang goes to outside of their home town in their Droid quest is the kingdom that's by the sea.
* BoringButPractical: All four of the non-Charged abilities have this to some degree:
** "Healer" is a rather misleading name -- the actual ability boils down to "controlling the cells of living -- or even once-living -- things," and as such if someone is especially good with it it can be used for things like necromancy, weaponizing entire forests, and even a more direct form of the Mindbender's power to control a person. (It ''directly'' controls their body rather than projecting in to their mind to do something.) But the actual healing is the most commonly-used skill, and one of the most useful. It also makes them hard to fight in combat, with almost no lasting damage as long as they keep healing themselves until they run out of energy. And if they've been eating a lot (the same goes for all abilities), it's a ''lot'' of energy to burn through.
** Shooters can transfer heat around if skilled enough, which... may seem cool, but doesn't have that many applications. They can turn water in to ice, or similarly freeze other liquids, but this is a ''very'' situational skill. Their main ability is just shooting fire out, which tends to get more use than the other powers. An even more "boring" yet about equally "effective" move is internal heat regulations -- Shooters are even better than Healers at staying warm in cold temperatures, and cool in hot environments, thanks to being able to just move the heat around with ease.
** Mindbenders ''could'' make gigantic, elaborate illusions, or they could just lightly tell their enemies through telepathy/mind control to go away. If powerful enough, the targets will comply.
** Flight in general is seen as this. Compared to the other three redblood abilities (and to a greater degree, being Charged), it doesn't have any major derivatives or "alternatives" like the necromancy and plant-manipulation of Healers, the "coldness powers" of Shooters, or the illusion/telepathy/mind control combos of Mindbenders. They just fly and push themselves through the air. And kind of grow wings, optionally, but they're mostly for show. They can ''kind of'' manipulate their takeoff/flying technique to blow gusts, but it's nowhere ''near'' as powerful as what Shooters can do; calling it BlowYouAway would be generous. However, their flying ''does'' come with SuperSpeed to a degree, they can fly much faster than the other three redblood types can run, and of course they can use this to go around/over obstacles, cross large distances, spy on enemies from above, go above enemies and drop on them... Flight is a very versatile ability, which is exactly why Woat wished he had that instead of Shooting when he was a kid.
* MundaneUtility:
* SadisticChoice:
** This is how Woat saw his challenge against the resident "top-notch" hotblooded classmate, Lily, back when they were children. If he wins, he becomes the "popular one" in certain circles and has to deal with everything that comes with that. But if he loses, he'd get the shit beaten out of him in a fight. He ends up basically winning by accident -- deflecting an attack by draining a lot of the heat in ''her'' body, instantly making her feel so cold that she quit the fight, assuming Woat would have completely destroyed her while she was too busy trying to warm herself up.
* SeriousBusiness: Soup-making is this to all of the main characters. To the extent that it's a ForegoneConclusion that they will end up making a kingdom devoted to it.

[[/folder]]

[[folder:Endings]]

''Baths: Unifier of Elements'' has a number of '''Endings.'''

The endings can be broken down in to three categories: '''Main Endings,''' '''Secret Endings,''' and '''Special Game Overs.''' The "Main Endings" consist of going through the game in a normal route, beating Zelpea/Liro, and picking the "View Your Future..." option in Soap's car at any point in Act 7. Secret Endings are definite "endings" that bring up the credits sequence, but are found through means other than clearing Act 6. Prior to Version 2.0.0, all three of them split the game's route completely, so accessing the Main Ending after being on the path to get one of them on the same save was impossible without save scumming; after Version 2.0.0, however, this was changed so that only the Love Potion Route will lock off the Main Route. Special Game Overs are shorter, usually "joke" endings that result from ''failing'' in a certain way, these first appear in Acts 2/3/4 and are found at any stage of the game after that.

!! Main Endings

* Available: Act 7
* How to Access: Beat Zelpea/Liro; Select "View Your Future" in the car in Act 7.
* Final Boss: Princess Zelpea/Prince Liro

The exact cutscene depends on a number of stats, the "Economic Output" being a large influencer on whether a "bad variation" of an ending will be obtained. There are four "general categories" based entirely on relationships: one for romancing ''everybody,'' one for romancing multiple Elementals, one for "comitting" only to one Elemental (can be picked freely), and one for chosing not to end up with any of them. With the exception of the former, all of them have "good" and "bad" variants, giving a total of seven exact endings under this category. However, beating Zelpea/Liro on the Extra Steamy difficulty (either in the fight itself or through the rematch with the Nightmare Bed in the Founding Training Club), completing the Founder's Tests (Delusion, Fury, Dealer, Gloom, and the final battle with the Founder himself) on any difficulty, getting the three-heart "relationship upgrade" of all 100 of the Pre-Act 7 love interests (this is also what makes it impossible to get a "Bad" 401 ending, and why one isn't even coded -- attempting to will cause an error-handling joke ending, as described below), ''or'' as of Version 5.0.0 simply playing a Custom Game with the "Limited Days"[? Might not even have this option... basically puts a time limit on the game by in-game time that passes, which can be extended by doing certain things, similar to the juice limit in ''Pikmin 3''] will hard-set the threshold to 0, ensuring that no matter what the player will get the "Successful" version of that ending.

All seven regular variations (the "error-handling" one will not have this) begin with the following add-lib line, depending on gender setting and if the Royal was killed or spared (respectively for the relevant brackets):
-->''With the downfall of the Shower Lord and the [slaying/disappearance] of [Princess Zelpea/Prince Liro], the employees of the Elements Bathhouse went from being simple resort eye-candy to heroes thanked across the n-space in the eyes of the public. With a newfound burst of fame and the cloud of manipulation and abuse no longer hanging over them, the rest of their worklife at the resort was one of much joy and unity.''\\
\\
''But alas, most of them were only in the job temporarily, and all of them at some point or another decided that they should move on. Over the years, they quit. Some happily slamming their [=IDs=] down in front of the new boss, others gently saying as such with tears, looking back often if never outright reversing their choice and staying. But all of them moved on forth, to be replaced by another generation of workers, to build the Bath House even higher than they had.''\\
\\
''As for me? Don't take this as a brag, but I was the first one out.''

!!! Point Calculations

Whether a "good" or "bad" variation of an ending is achieved is dependant on a hidden score called "Success." Actions in the game can both add/subtract to the Success score or raise/lower the required Success for a good ending

Success Points:
* Every 10 Gemoids held by the time "View Your Future" is selected is worth 1 point.
* Each Satisfied Customer in the daily reports ''for the past in-game week'' (IE you cannot simply grind this out by spending day after day in the game; any Satisfied Customer from over seven days ago will not count) is worth 1 point.
* ''Optional'' bosses (mandatory bosses will ''not'' have any effect on the Success score whatsoever beyond the money they drop contributing to the score):
** 50 for every optional boss termed "Regular:" [Basically it's mostly the Act 7 Line bosses], Pants, Extra Seasonal, all four of the Water Work Projections (all of them must be defeated to count), .
** 200 for every optional boss considered a "Superboss:" Sunset, the Mathematician, Dark Dry Metal Soap, Serious Iris, Delusion, Fury, Dealer, and Gloom. (Each of the latter four are worth 200 points individually.)

Threshold:
* The initial threshold is 1,000. The only way the Partner Selection will remain at this is if you chose to be monogamous.
* Going Single (selecting "I'd rather be with none of them..." in the love interest choice) lowers the threshold by 600.
* Each three-hearted Coworker picked in the ending following the first increases the threshold by 10, for a maximum of 3,980 (for 399 Coworkers and the last one not being Pre-Act 7).
* Again, any of the following will automatically set the threshold to zero, overriding anything else. As the score will not go negative (technically, it does -- any "outnumbering" negative values need to be cancelled out by enough positive points in order to get a positive score, but the moment the player selects the option to see the ending, any negative score is turned in to a zero score), these mean the good ending will be achieved no matter what in a run that meets at least one of these requirements:
** Becoming romantically involved with all 100 of the Acts 1-4 love interests. Note that this '''has''' to be the 100 of ''them'' specifically -- 100 out of an assortment of postgame Elementals, possibly including some (but not all) of the Act 1-4 ones, will not count.
** Beating Princess Zelpea/Prince Liro on the Extra Steamy difficulty. (Again, could be in the boss proper or a rematch via the Nightmare Bed.) Note that this is '''not''' based on the "Royal Success" achievement -- it has to be on the save file. [''VideoGame/EpicBattleFantasy5'' has it where it ''is'' based on the achievement, that's what the clarification is from. This whole thing is a knockoff of [=EBF5=]'s endings anyway. Kind of. Specifically the threshold shit.]
** Beating the Founder's Challenge on any difficulty. The game also silently checks if each individual superboss leading up to him is defeated (Delusion, Fury, Dealer, and Gloom), however in a normal glitchless playthrough all four of them would have to be defeated anyway. If the flag for the Founder is checked but not the flags for all four of the Tests, an Error Ending will be given to the player regardless of the options picked at the car.

Other:
* Using the Love Potion will lower your Success score by 616,000 '''and''' will increase the threshold by 99,100; however, as the player cannot reach the regular ending once on the route anyway, this is moot.

!!! The 401-Some

-->''I met one hundred wonderful [Yep ''Wonderful 101'' reference] people in my journey, and once the Lord and the Agent were defeated I met three hundred more. It seemed impossible, but I kept in touch with all of them.''

'''The 401-Some''' is an ending obtained by competely romancing (three-hearting) '''all''' 400 Elemental love interests; as such, it is the only ending that cannot be obtained immediately after clearing Act 6.

As the name implies, Soap screws all possible love interests in the game.

!!! Polyamorous/Successful

-->''I found plenty of ''

!!! Polyamorous/Unsuccessful

!!! Monoamorous/Successful

-->''While I made a lot of friends and allies in my journey, one off them especially claimed my heart.''

!!! Monoamorous/Unsuccessful

!!! Single/Successful

-->''I made a lot of new allies in my journey, and while they did amazing things to save the world -- and I'd have died without them -- none of them were really... right for me. To be blunt, they were kind of jerks. Left a bad first impression.''

!!! Single/Unsuccessful

Ironically, getting a '''single and unsuccessful''' ending is one of the most difficult of the seven, with the 401 considered harder; the threshold for Success is very low should the player try to go Single, to the point where most basic runs

!! Secret Endings

!!! Lost in the Lines

-->''Main Article: Lost in the Lines Route''

* Available: At the very beginning of Acts 2, 3, ''or'' 4 prior to perfecting Projection and having access to any Line; Act 7
* How to Access: Find the hidden route to the Mathematician's Office.
* Final Boss: The Mathematician

The '''Lost in the Lines Ending''' is a surreal ending that, as the name suggests, sees Soap briefly getting lost in the possibly-infinite number of

!!! Economic Powerhouse

-->''Main Article: Economic Powerhouse Route''

* Available:
* How to Access:
* Final Boss: Dark Dry Metal Soap

!!! Love Potion

-->''Main Article: Love Potion Route''

* Available: ''Only'' in Acts 2-4
* How to Access: Buy and use a Love Potion from the Shady Dealer, at 10,000 Geminoids.
* Final Boss: Serious Iris/Ivan

The '''Love Potion Ending/Route''' is the only one of the Secret Endings that is unambiguously bad, and after Version 2.0.0, the only one that is irriversible. It can only be accessed in-between Acts 1 and 5; the Shady Dealer is not present in Act 1, and should the player not go on the route, he will cease to show up from the moment the third Act 2/3/4 boss is defeated and Iris/Ivan will mention having killed him in self-defense in the opening ride to Act 5. The route could still be started ''after'' the act bosses are defeated if the potion was bought but not used; however, upon boarding the plane, Iris/Ivan will """""accidentally""""" destroy the potion in an unavoidable cutscene.

The path sees Soap going on a quest to essentially force a "first chance" date with each of the Act 1-4 Coworkers by putting them under the spell of a potion that is supposed to "verify deserved love" over the course of two hours. It is impossible to get any of the Act 7 characters involved. (Even with hacking, using the Potion item on them will trigger an easter egg "error message" where Alexia/Alexander and Maria/Mario will walk in and call out the player.) Ninety-nine of them must be hit with the Potion one by one. The exception is Iris/Ivan, who will vanish for a bulk of the route. Once everybody except Iris/Ivan is hit with a potion, Zelpea/Liro's castle will become accessable for the rest of the route. It is a long, silent walk leading up to the final boss of the path: Serious Iris/Ivan. Unlike the Main Route, Serious Iris/Ivan is mandatory for accessing the Credits. Once Iris/Ivan is defeated, Soap will begin to move automatically, leading to a short cutscene, marking the end of the route.

!! Special Game Overs

Parenthesis indicate which route(s), if any, the endings are exclusive to.

!!! (Normal)

!!! Losing to Serious Iris/Ivan (Love Potion)

Losing the final battle of the Love Potion Route and clicking "No" on the continue screen will play a short cutscene showing Iris/Ivan hailed as a hero for stopping a Love Potion apocalypse, and Soap and Zelpea/Liro getting taken away to prison. The latter's identity as an Antiextant is also uncovered, and their plan to use the relics to gain total power over spacetimereality [yeah this is all one word. "Mind," "Soul," and "Power" aren't a part of this so no Infinity Stone jokes] and take over Existence.

As nobody dies and the villain is still defeated, in some ways this might be the "best ending" purely in terms of what happens to the heroes and villains. However, the 99 Coworkers still have to all deal with the truma of being Potion'd and manipulated by Soap,

[[/folder]]

Yeah you'll be eating those words on Act 7. The postgame is ''significantly'' hornier than the main game, to the point where looking back at Act 1-6 stuff it's hard to imagine they're even in the same game. (Fuck it's hard to imagine Acts 1-4 being a part of the same game as Act 5, or Act 5 with Act 6, or of course 1-4 with 6.) Like in the main game a lot of the actual horny was mostly just in one character; here it's ''everywhere'' and there's a whole Line arc based on sex, and it's ''not'' the one with the obligatory Water Work Character That Always Runs Around Completely Naked. Like yes, everyone of the Act 1-4 100 went around ''shirtless'' and in very minimal elemental outfit coverings (by default) but none of them were ''totally'' naked.

-->''Most of the game is in the second-person, and the further you go in the more it's suggested that Zelpea is the narrator, then it's pretty much outright confirmed in Act 6 where the narration uses "I" and stuff to specifically refer to her. Once you reach the point in the final battle where the tide turns, however, you see one last message from her POV referring to Soap in the second person -- "You're not going to win." But the message "glitches around a bit" and changes to "I'm going to win," and it's implied to be from Soap's POV. From there the whole rest of the game, including all of Act 7 and the ending text, is in first-person from Soap's POV. It has something to do with Soap breaking from Zelpea's manipulation and taking control of her own life.''

* ComplacentGamingSyndrome:
** People skilled enough to reliably take on the superbosses, whether speedrunning or doing some other challenge run, typically ''always'' gun for Serious Iris/Ivan as fast as possible. Between the superbosses, Serious Iris/Ivan is the earliest (they and Delusion are the only two that can be beaten before Seasonal), drops ''phenominal'' gear that will help out greatly with the main game and the other superbosses, and thanks to the way they're designed very little of even the other bonus gear would work well on ''them'' so players might as well fight them without it anyway. The main drawback is that they're harder than most of the optional bosses, but again that's not too much of an issue for more experienced players. With Omega Poison Armor and the Omega Poison Whip [MIGHT change the exact weapon since it doesn't fit Iris/Ivan... hell it barely even fits Striker Magenta, her sort of "predecessor"], pretty much every other BonusBoss except the Founder (whose unique elements of the fight sort of cancel it out) and Dark Dry Metal Soap (has all of your gear) is left in to a joke.

Carlson's first name: ''Ernest.''

Ninjssassin's first name is ''Carmilla'' I think, her last name will start with an "E," it'll be the reverse of Carlson's initials.

[[folder:"It's Tradition"]]

OneTimeDungeon: Water Work games tend to have this as a sort of tradition. Regardless of the game, it's done so that the area you start out in is also a place you either never return to, or do not "regularly" return to.

* ''The Unviewable Panties of Ishiko-Chan'' Trilogy:
** ''1'' is mostly linear, but after arriving in Canada you have the option to freely backtrack. Everything before that however is off-limits: the school prologue, Taro's house, and the Demon Underground Meeting Room. You ''do'' go to the latter late in the game, but it is once again in a heavily scripted portion and you're kicked back off. In particular the school and the Demon Underground Meeting Room are never visited again through the entire ''trilogy'' (Graduation Day ending aside), and Taro's house is not visited again in ''3''.
** ''2'' has everything prior to being sent to the Distant Land. Taro's house and the Park that the Five Captains are found in, neither of which is returned to at any point in the proper gameplay. Taro's initial landing site ''also'' seems like it cannot be returned to once he gets down the [[InsurmountableWaistHighFence short cliff]] and meets up with Ishiko and Tamiko, but there ''is'' a part late in Chapter 5 where a switch can be flipped to make a bridge fall that permanently links it with the open world of the game proper.
** ''3'' starts out in Mount. Tan from ''2'' before the demons head over to the other side of the planet. Once they're there, the original "side of the planet" from ''2'' isn't
* [Others...?]
* ''Baths: Unifier of Elements'' opens up with Soap in Princess Zelpea/Prince Liro's castle, getting accepted for the job at Elements Bath House. Once Seasonal appears, the plot is kicked off, and you leave to head back to the EBH, the Royal's castle cannot be re-entered at any point in a regular run. [[spoiler:The key word being ''regular run.'' In the Love Potion Route, it eventually opens up as the "true final dungeon," although it's just an empty, large, linear jog to the final boss, Iris/Ivan. But in the main route, even when Zelpea/Liro reveals to be the main villain, you still never step foot in their castle despite hindsight making it obvious it looked somewhat like where the final boss would be -- instead, the boss is set in Nonexistence. (Or "the Void," as the Royal likes calling it to make it sound cooler.)]]

[[/folder]]

It took me until seeing the intro of ''[=HuniePop=] 2'' on [=YouTube=] to realize/remember my character Daygelz is pretty much the unholy lovechild of Bayonetta and Kyu Sugardust.

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* MarySue
* CompleteMonster
* ExecutiveMeddling
* WhatAnIdiot
* BigBad


!Test
[[strike:strike]]\\
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* {{Paranoia Fuel}}: As mentioned on the Fridge.{{Wiki Sandbox}} page, some people '''''might''''' have bad intentions on this sandbox.

[[folder:Hi Main/ is locked so I'm gonna put this here instead right now, fan fiction stuff, gonna completely revamp this crap-sack I had originally]]

''[=Bl:oo<swap=]: Guess Who's Getting a Spinoff?'' is a ''Webcomic/{{Homestuck}}'' fanfic

!! Okay

* CharacterizationMarchesOn: None of the Nepeta swaps really had that much characterization to speak of in their debuts in ''Sweet Jade and Hella John'', except for Fuchsia being much more of a jackass than all the rest. Her interest in gold was still present, but ''Bl:oo<dswap'' considerably flanderized it.
* DeconstructiveParody: The main basis behind this concept is taking an idea that sounds flat-out ''stupid'' (First: what if all of the original trolls was replaced with a Nepeta in the same caste? Second: what if there was one for every single sign in the Extended Zodiac?) and treating it dead seriously, coming up with a coherant plot that
* DemotedToExtra:
** Not-too-surprisingly for the fandom, the exiles barely have much of a role at all and are not even really, well, ''exiled.''
* EarlyInstallmentWeirdness:
** The original concept for this came before the Extended Zodiac was revealed and indirectly killed off the idea of castes sharing the same signs, so back in ''Sweet Jade and Hella John'', the Nepeta-swaps were all Leos of different colors. They were also just about ''identical'' save for the vision 8/2-fold and Rust being "half-ghost" (long-story).
** In SJAHJ and the original version, the swaps had their own distinct number motifs. This was dropped in the rewrite, where they are all associated with the number "3..." for the core-twelve, anyway. [Uh, shoot. I forgot about this being a plan. I should think of going back to it.]
* LighterAndSofter:
** To ''Homestuck'' canon, to a degree.
** The story is this to its original version, especially when Fan posted an outline of how everything was originally supposed to go. Basically, John would have been KilledOffForReal, Roxy would have been driven insane by Lime/Cancer's mind-entry hauntings, Lime had those powers in the first place and was something of a Bill Cipher expy (with what "Cancer Nepeta" is like in the final draft, it's almost ''unthinkable'' that her prototype would be even half as cruel as she is)
* RunningGag:
** Pieces's extremely long cape, to the point where the exact place it ends and its exact length are both unknown. Not even Pieces herself knows its length or where the end is, but it extends all the way to the city. When she enters the Medium, for some reason the entry point only transports the mass of the cape that's actually within the bounds of her hive, so she could not take it to the Medium and measure it.
* RunningGagged:
** [[WesternAnimation/KingOfTheHill Hank Hill]] ''is'' in fact in this story -- his troll counterpart appears as a poster that's shoved in a dumpster and lit on fire by some hiveless lowbloods, referencing both Great Pikmin Fan's habit of throwing Hank specifically and KOTH in general in his ''Homestuck'' works and how
* SpiritualAntithesis: To ''Run: [=.GIFocalypse,=]'' a similar story by the same author which also takes the concept of taking a previously-minor character and giving her a massive colorful army. That's where the similarities end: the two differ a lot in tone and
* TheUnintelligible: Aries Nepeta is this twice-fold: her scarf makes her speech muffled much like [[WesternAnimation/SouthPark Kenny,]] and even with it off, she speaks in an "East Alternian" accent much like Damara, which is written in "Google Translate Japanese." Other ''Nepetas'' can understand her perfectly even with the scarf on, except for [[{{Jerkass}} Pieces,]] and the human players get a good grasp on what she's saying the more they've befriended her. Jaspersprite is also able to understand her perfectly, something even the other sprites struggle with. The joke is that you have to be a "True Cat Person" to understand Aries.

[[/folder]]

[[https://query.wikidata.org Wikidata query]] or [[https://www.mediawiki.org/wiki/API:Query MediaWiki's API Query]].

Similar question was asked [[https://tvtropes.org/pmwiki/posts.php?discussion=13617955230A01226500&page=1#comment-1 six years ago]], and was redirected to Tropers/FastEddie

'''Example invalid, [[{{Wiki/SCPFoundation}} Expunge]] it'''

I asked the mods of the Terraria sub directly of this ''Webcomic/SweetBroAndHellaJeff''-ish comic I'm doing and the exact wording was that "bare buttcrack" needed to be covered so I have my answer, technically ass isn't allowed so I'm not sure what I'll be doing about that. I don't know if Deviantart allows MS Paint JPG comics either. I've been wanting to ask what the Homestuck sub, or the Homestuck meme/shitpost sub, stance on bare ass is but I don't really have any reason to do anything with butt in it there. The closest is if I doodle up designs for the Pre-Scratch ancestors since for the hell of it I want one of them to be a nudist (I haven't decided which one but it's probably not Kanrki's ancestor) and even that's iffy.

[[folder:[I found a good name and then I forgot where I jotted it, possibly just burried on the Main/ Sandbox years ago. It'll still start with the letter E though. You know what? Fuck it, out of irony for now he will be name...] Ernest Carlson]]

A former regular human who had suddenly developed extreme superpowers and a heightened sense of reaction and awareness to things when he "turned fourteen and a half."[[note]]Halfway between his fourteenth and fifteenth birthdays[[/note]] People getting superpowers out of nowhere is rather common in the ''Blessed, Unfortunately'' verse; what wasn't is that his physical skills completely broke all known records, and he's capable of wiping out almost every enemy he fights with a mere single punch, or by generating water. Fast-forward about seven years later and he's bored with it, looking forward to finding something that gives him a real challenge. It is around the beginning of the story, (InMediasRes aside) where he is assigned to work with Karen for a little and find out about the Infernals, specifically catching interest when he hears that their leader the Eighth Circle has a similar backstory as him and reports of feats, making him believe that said leader might ''finally'' be the challenge he was looking for. He also ends up dating Karen after a rather rough start.

* BerserkButton:
**
** He is especially irate when a villain attacks when new episodes of ''Wavette'' are airing. This has become so infamous that most supervillains, save for the really arrogant ones who think they can take him on in a fight, even bother doing ''anything'' evil if ''Wavette'' is on, purposefully waiting for it to be over so that they can avoid his wrath.
* ComicallyInvincibleHero: He is not only borderline [[Webcomic/OnePunchMan Saitama]]-levels of oneshotting kaiju and withstanding gigantic laser blasts, but he can also NoSell ''any'' BrownNote and he's implied to be immune to reality warping, negating two other possible "weaknesses" to someone who at a glance just seems like an exaggerated FlyingBrick. As a teenager, he'd revel in this and go for a showy outlook, such as by taking down a "demon lord's" minions one by one despite knowing that he could just jump straight to their leader's lair and oneshot them. As seen in the present, he cares less about flashiness and would just do exactly that, jumping straight to the leader and making everybody else surrender.
* TheDreaded: He's the sole reason why Hill Town, and later North America and most of ''South America,'' do not see supervillain attacks not quite as often as the other continents. Hell he's implied to be the main reason why Canada wound up taking over most of the world (it matches up with the timeline; Canada didn't have most of the world until just a few years after his Awakening), although the specifics are a NoodleIncident. Only arrogant idiots would want to try their luck against a man who is known for being able to oneshot eldritch horrors.
* ForgottenFirstMeeting [maybe AlreadyMetEveryone? But right now it's either just Karen or I have this gag where it's pretty much everyone, even like Eldrbrash who spent a lot of his younger years underwater]: Exaggerated. He and Karen were schoolmates (but never classmates) since elementary school [if that's a US term and not a Canadian term I'll change it before the new version of the story is actually out]. She often had her Shades taking her place in class so it was rare that he saw her in-person, but he had already met her way back as children, and had seen her several times in herowork. It wasn't until they were assigned together over the Infernals that they ''really'' got to know each other.
-->'''Karen:''' Oh my god I remember you now! I fell on you once butt-first, you screamed and ran to wash it off, and... were you the one who started that chain where everyone in school called me "Big Bare Butt?"\\
'''Carlson:''' ...Wait, were ''YOU'' the one that started the chain calling me "Mop Head?"\\
'''Karen:''' ...Well fuck.\\
'''Carlson:''' Oh my god I finally met you! I can apologise! Karen, I know that--\\
'''Karen:''' You were a kid, you were a kid! And trust me... I've been worse.
* IgnoreTheFanservice:
** Depending on whether he's fighting active seducers/seductresses (Carlson is bi but with a preference for women so on paper the former could try something with him) or, like Ninjssassin or how Karen would be to other people, those that simply look attractive and prefer going around naked, he's either this or NotDistractedByTheSexy. Either way, he is very devoted to Karen and simply not a sleazeball in the first place, so he'll never be distracted by any villain or fellow co-hero, no matter how scantly-clad or what body type they have. He ''is'' however distracted by Karen at times, mostly getting flustered when he sees her butt. When they were assigned on the Infernals he briefly lost track of what he was saying when he started following after her, and even a year later whenever he's having a serious conversation with her he actively tries not to look at her ass because he's afraid he'll be too distracted. But with ''that'' said, it never dips in to IHaveBoobsYouMustObey levels. Karen never once purposefully tries to use Carlson's hots for her to get him to do something for her. Unitia Two ''does'' but he's not as in to her despite the two of them being palette swaps.
** Even on a subconcious level, Carlson is not interested in anthros ''at all'' -- neither are most of the other major characters -- so in the rare instance an anthro villain tries to flirt around with him he's flat-out not interested. The fact that Swinging Blade and the like do ''not'' appear in his raunchier dreams
* RaceFetish: He is implied to have an interest in East Asains. Both his current relationship/fiancee and his... "longest" (but also most tumultuous) relationship are of Japanese descent. He is also implied to be especially fond of pale people, again with both his girlfriend/finacee and when looking at his fictional crush Wavette.
* SingleTargetSexuality: Downplayed, he's very obviously in to other people, finds the ShowWithinAShow heroine ''Wavette'' hot, and against his better wishes has erotic dreams involving most of his humanoid allies and enemies. But once he met Karen (again not counting past times they've seen each other; the Infernal assignment was the first time they ''really'' met) and they stopped hating each other, he pretty much never shows outward signs of attraction to anybody else. Except to a ''degree'' with Karen's Shades, but even then, he always thinks of Karen herself as drop-dead gorgeous ''all the time,'' while he's only really in to the Shades if he's feeling horny.
* SmugSuper: He was like this as a teenager when he first got his powers. He was always calling himself the best, bragging about his feats, and the most frustrating thing is that ''everything he says about his strength is '''true.''''' As an adult in his early twenties, he grew out of it, most of it is because he got bored of his sheer power and hates that he's the go-to for killing interdimensional horrors.

[[/folder]]

[[folder:Karen Hino/Unitia One]]

A powerful Shadebow, a race that specializes in making/destroying things and having a LiteralSplitPersonality power based on things called "Shades." She had always hated clothes, which for a Shadebow somehow translates to having much better usage of her powers of both making Shades and matter creation/destruction[[note]]It also has to be a genuine, willing conformity to going around naked. A mere "embarrassed, but still puts up with it" won't cut it[[/note]]. Karen genuinely strives to do the right thing especially after her rather tumultuous past but her poor social skills -- mostly thanks to her temper and high standards of who she so much as wants to talk to -- tends to get in the way of that, and she's seen as a social outcast by society. She is one of the lowest-ranking heroes in the story's system, despite being powerful enough to be near or even ''at'' the top, especially if she manages to cooperate with her Shades.

As the ex-boyfriend of the Fred/Eighth Circle and thus "in" on his poorly-thought out Infernal plan, Karen was made to work on the Infernal case as a double-agent. Her cover was blown quickly, but from what she gathered she was sent to give Carlson information on them and he was ''meant'' to take the task on by himself. However, both Carlson and Karen took a liking to one-another and became their own BattleCouple[=/=]miniature hero group to fighting the Infernals. She and Carlson both make an "overpowered couple." Carlson has great raw strength, speed, and agility, while Karen has almost everything else: Being everywhere at once, having just about all the "other" powers Carlson doesn't have,

* AlmightyJanitor: Karen is the ninth-''lowest'' ranking hero by the beginning of the story, but could easily best some of the most powerful ''and'' high-ranking ones out there. Most of this stems from her entry score results: her score on the essay and teamwork portion were so terrible that her solo field test and exam, of which she passed with flying colors, just barely put her in the range to pass, and unlike Carlson (who aced the field test and team assignment but just did "okay" on the written exam and ''his'' essay was also bad) she did not do that much to boost her reputation, while Carlson deliberately went off to massive world-saving missions just to boost his ego at the time.
* BettyAndVeronica: She is a weird example in that, [[LiteralSplitPersonality in a way,]] she is this to herself. She's mostly the Veronica (brutally honest, edgy and serious, extremely hard to get on her good side, but once she is she turns out to be fun and energetic) to Unitia Two's Betty (sugary sweet, much more outgoing, doesn't try to scare anybody except outright villains -- Karen could scare neutral people or even other heroes if she's just annoyed by them), although Carlson is head-over-heels for ''her'' over Unitia Two. Unitia Two is also technically the more "exotic" one in that she is much better with Shade fusion or other, similar powers that involve cooperation, so she can pull off flashier tricks more often.
* EeriePaleSkinnedBrunette: Her hair is jade green but otherwise she fits the look; the palest main character in the story and with dark hair that often obscures her face. And while she isn't a ghost, she's designed after a type of ghost and comes off as just as creepy. There is a reason why the story begins itself by looking like it's a horror story and she's the ''monster.''
* JerkWithAHeartOfGold: Karen is rather volatile towards everybody, especially a coworker,
* OedipusComplex: She practically worships her father even after clearly surpassing him in terms of feats as a Shadebow but generally thinks of her mother in terms of embarrassment or outright disgust. This reaches the point where comparing her to Karin is one of her many BerserkButton[=s=].
* SurpassedTheTeacher: Akihiko was not exactly her ''mentor'' but he was her role model growing up, and by the time she tried training under him she already surpassed him as a Shadebow.
* TheUnreveal [Might just bump this in to a future RunningGag? I don't know...]: Even for a text-only story, Water refuses to "show" her ''wearing'' clothes, ''even in ImagineSpot[=s=] or DreamSequence[=s=].'' Other characters have imagined/dreamed her wearing something, but we're never described it in detail. Since even every last one of her Shades are always naked, the closest you'll "see" to any variant of her wearing something is her siblings and parents being less strict about nudity than she is, and they look somewhat like her.
**
**
** The Inventor apparently drew her in a chicken suit similar to Henfight's, and Karen and Carlson themselves had seen it, but Karen burned the paper before [[AudienceSurrogate Stella]] could see it.
** In one chapter, Carlson has a dream where he and Karen are both trying on clothes, but the chapter begins with her in the dressing room. ''Right'' as Karen is about to step out and say "How does this look on me," Carlson wakes up -- he treats it like a CatapultNightmare, being in a cold sweat, clutching on to his heart like it stopped. His reaction was basically like if he came within seconds of seeing a BrownNote that would have killed him even in his dreams or something.
* YouGottaHaveBlueHair: Her hair is a jade green. This is the common hair color of Shadebows, with the first Shades almost always having pink hair (the inversion).

[[/folder]]

[[folder:Unitia Two]]

Karen's "First Shade," or Second depending on the naming scheme used,

* AscendedExtra: She went from being "just another Unitia that happened to be the first" in the old ''Ordinarily United'', if one that ''slightly'' got more of a role as the story went on especially when Unitia One left, to being one of the five "main characters" along with Carlson, Karen, Stella, and also-ascended Eldbrash.
* BewareTheNiceOnes: Water said he wanted it to feel very obvious even to the most Genre Blind readers that Unitia Two is faking a good deal of her personality -- from the flashback showing her as pretty terrible when young, to the conversation Karen has with her while Karen is practically ''begging'' her not to
* MsFanservice: A more straightforward example since she's way less prone to going nightmarish and, since she's not overwhelming pale and her pink color scheme seems more "inviting" than a harsh jade green, she also ''looks'' somewhat more conventionally attractive than Karen despite the two of them usually being PaletteSwap[=s=].

[[/folder]]

[[folder:Karen's Shades/the Other Unitias]]

An absolutely gigantic army of Shades

[[/folder]]

[[folder:Stella Fortyyismah]]

A completely powerless human who starts the story living in Downtown Hill Town as a barista, a job she absolutely hates. She stumbles upon Carlson and Karen by sheer luck and tags along with them, becoming one of the few people who winds up working with them... mostly because she just bothered to ask in the first place. Her house is destroyed early in the story by Swinging Blade, and she winds up living in Karen and Carlson's home instead, much to the former's dismay.

* AudienceSurrogate: One of the few general rules ''Blessed, Unfortunately'' has is that Stella is the one character who won't "know" something the reader doesn't; even Carlson and Karen, the two focal characters from the beginning before Stella is even introduced, don't follow that rule. (Both of them have their secrets kept from the reader, again usually until Stella finds out.) This combined with her easily being the most normal of the main five makes her the go-to projection character.
* ShooOutTheClowns: In the Carlson Saga, she is forbidden from fighting any of the Infernals directly, because of the obvious massive difference in power. By the time she gets more and more gear that can bring her closer to Infernal level, she gradually phases out of being the "comic relief" of the story anyway. The Stella Saga is, ironically, where it gets more serious and complex, dealing with the BothSidesHaveAPoint argument between her and Karen.

[[/folder]]

[[folder:Eldbrash, Guardian of the Chilled Waters of Hill Town's Second Lake]]

Nah fuck this guy for now.

[[/folder]]

----

[[folder:7th Heaven]]

''VideoGame/EpicBattleFantasy5'', all 7th Heaven descriptions since the video on all outfits is old. (Originally some of them were palette swaps and some of them used generic black underwear.)

* '''Red Dress:''' Red panties and a matching I think "corset."
* '''Ranger Skirt:''' Brown onepiece with a shitload of belts.
* '''Nurse Uniform:''' A white bikini with pink crosses/"pluses" on it; red straps.
* '''Fur Dress:''' Two small brown... cloths wrapped around her? I'm not sure how to describe that. She also has markings on her upper chest.
* '''Pope Dress:''' Some sort of white two-piece with yellow, orange, and red on the edges.
* '''Cactus Dress:''' Bra and panties made out of leaves.
* '''Cow Costume:''' Cow-patterned monokini. With a belt.
* '''Maid Outfit:''' Black panties and one of those tops with a hole cut-out in it, I don't know what those are called. The cutout is in the shape of a cat's head.
* '''Summer Kimono:''' She's still wearing the kimono, it's just that the middle is open and exposing red panties.
* '''Dark Gown:''' Panties made of black and purple scales;
* '''Magical Skirt:''' Small pink top and panties that look like they might be a thong, but there's no back view to any of these (boo) so I can't tell.
* '''Ninja Skirt:''' ...Seems to literally be the exact same one as the Maid Outfit. Huh, it's the only one in [=V2=] that's an exact duplicate.
* '''Mecha Suit:''' A one-piece swimsuit-esque red suit covering. This comes out of nowhere unless you see the mech suit with Cleavage off, where the same sort of material appears as a body suit.
* '''Obsidian Armor:''' Black onepiece with a flame pattern on it.
* '''School Uniform:''' red and white striped panties with a matching undershirt
* '''Bubble Dress:''' Blue top and panties. FFS wasted opportunity, she should have been "wearing" nothing but CensorSuds. It's right there in the name ''and'' there's a Rubber Duck hat that has soap bubbles.
* '''Camo Skirt:''' Black bikini top and panties, with see-through ripped pants and a belt of bullets over the latter.
* '''Sami Dress:''' Looks somewhat like a blue version of the Fur Dress one.
* '''Casual Skirt:''' Black strapless bra and panties, with transparent pantyhose over the latter.
* '''Spider Gown:''' I'm not sure how to describe this one, it's a pretty elaborate one-piece with a skirt and a webbing pattern that kinda "holds it together."
* '''Santa Skirt:''' Wears nothing but ribbons wrapped around her.

* '''"Cleavage" Option Disabled:''' Pajamas of pink pants and a light blue shirt with a donut picture on it, with the words "Donut Touch" written on it.
* '''1% Chance After Laurlen:''' Naked; pair of black censor bars. The one on her chest is decent but the one between her legs is microscopic.

[[/folder]]

[[folder:I read some suggestion online of a "Nymph NPC" that involved getting way more than one of them, like you can populate your town up to the 256 NPC cap by just finding more "genuine lost girls" (they were called "Orphans" for some reason), that idea rekindled this mod shitpost thingy]]

!! ''VideoGame/{{Terraria}}'': Blue Edition

[Basically what the workshop would look like -- if this isn't allowed on the workshop (understandable LOL, just look for the paragraph with "PG-13" in it) then wherever else it'll be hosted.]

Ever played ''Terraria'' and thought, "God this game needs more unfitting highly-compressed sprites of photorealistic characters who look like they were ripped straight from other games slapped in?" Ever thought there should be a tier of chest BEYOND gold chests in caves that could have great stuff? Ever thought the Zenith should be nerfed to oblivion so that the other classes could have a fair shot? Do you keep getting killed by the Empress of Light at night on Classic and just want to airstrike her hairy yellow butt? Would you rather not build, explore, or dig but instead play a simplistic and crappy dating sim? Do you need Dave in your life? If you've answered "yes" to any of these questions, then ''Terraria: Blue Edition'' might possibly be the mod for you!

'''General Features:'''
* At least two new bosses!
* Over 100 [=NPCs=]!
* Boyfriend/Girlfriend system! Toggle male or female Nymphs and [...] (Sadly this probably had the most effort put in to it...)
* Romance options!
* Unbalanced weapons!
* Over ten minutes worth of gameplay content!
* The ability to crap yourself to death. [A "laxative" joke item.]

!! Bosses

At least two new bosses roam ''Terraria'', looking to challenge someone:
* '''THE ULTIMATE HYDRA OF DEATH AND DESTRUCTION:''' A monstrous sixteen-headed beast that might attack you just for the heck of it! This thing is pre-King Slime but is rumored to have the power to make the Moon Lord crap his tentacles!
* '''True King Slime:''' The "King Slime" you fought near the beginning of your journey was just a decoy! This Post-Moon Lord
* '''Other Bosses?''' The mod might have some secrets yet to it... HE HE HE. [This is actually meant to be a ''Sweet Bro and Hella Jeff'' reference.] Protips: Collect dye [foreshadowing the Nymph Queen], watch out for Dave [],

!!

!! Your Own Nymph Army, Woman or Dude

You can get a Nudist NPC at different stages of the game, she (or he with Male Nymphs) has multiple moving in requirements, getting easier for different stages of the game:
* A 1/6 chance that a Lost Girl turns out to not by a Nymph (well she ''is'' one but just a friendly one) rather than a hostile NPC (Pre-Boss).
* Throwing Purification Powder on a Nymph enemy (Post-Eye of Cthulhu).
* Letting Clothier die because screw clothes (Post-Skeletron).
* If s/he's not in by the time Hardmode starts, s/he will move in automatically anyway by the start of Hardmode as long as there is an available house.

The Nudist NPC will give you what is needed to start the Nymph Befriending Quest. This is where almost all of the new [=NPCs=] come in. From then on out equipping the Cavern Peace Treaty will make previously-just-only-hostile Biome Nymphs able to be

Other stuff about this:
* "Male Nymph" (and Dryad) option for the Nymph proper and all the new [=NPCs=] that can be found.
*

!! Dave

Dave is now in Terraria. [He might be a sort of "mirror boss" in the game. Another "hidden" one.]

!! Why is it called "Blue Edition?"

Above Gold Chests and the Biome Chests are legendary Blue Chests. They

* Blue Crates also exist. [They basically look like they were done in MS Paint. Solid blue squares with the word "crate" scribbled on them with the Line Tool. The Blue Chests, on the other hand, still look like chests, although palette swaps of the Gold Chests.]

!! WARNING

[A mockup "Parental Advisory Explicit Content" logo. Put that there.]

This mod is ''technically'' within the range of being "PG-13" although it stretches that by quite a bit. This mod has censored swearing, jokes that go quite a bit beyond even Master Bait and Mourning Wood, and quite a lot of booty of both women and, yes, even men. (Yes I think bare butt is still within the range of PG-13 and there are some programs at least in American television and film that think so, deal with it.) Technically even the Terraria subreddit probably wouldn't allow showing off certain screenshots. You '''will''' encounter the following:

*

[[/folder]]

[[folder:''Terraria: Blue Edition'']]

* AntiFrustrationFeatures: Though some of them are in the name of parody yet end up still being straightup "QOL fixers," the mods adds a bit to ease some of the worst mechanics.
** The Nudist NPC is the gateway to the 100 Nymph Quest, which means getting 100 [=NPCs=], which would mean building a lot of houses. It is not a coincidence that she sells a "House in a Box" at an extremely cheap price that can pretty much instantly make homes to put them in.
** The Terrankh Phone is a parody of "ultimate accessories" yet it itself is one, combining the Terraspark Boots, Ankh Shield, and Cell Phone all in one. It also frees up two accessory slots, as just having it in your inventory and toggling it will give the effects of both of its accessory components.
* HotterAndSexier: To ''Terraria'' proper, featuring your own entire custom army of naked warriors and/or townies filling up your city (and there's several other "barely-dressed" [=NPCs=] ''not'' part of the Nymph Army, such as the Archologist, Bather, and Haunting Spirit), the ability to unlock rather detailed paintings of them after raising enough Affection, and then there's the series of concept art and tie-in comics that have tons of nudity as a gag, barely stop short of showing nipples/genitals, and has absolutely no problem showing bare ass. [[spoiler:The Nymph Queen/King is the biggest in-game example, a colossal boss with (as female) visible Jiggle Physics barely covered by her hair and a spin attack just to show off her (or his) screen-filling ass.]] In a weird twist, the three most commonly sexualized characters from the base game get some sort of FanDisservice to them -- the Empress of Light's hairy butt as a RunningGag, some legitimate BodyHorror with the Zoologist and the lore, and the Dryad... well, she's just made in to a super-prude and is kind of an asshole if you go on the path of the Nymphs.
* InfinityPlusOneSword:
**
**
** The best Companion by ''far'' is [[spoiler:the Dryad proper. Her(/His) "type" is basically an Infinity Plus One Element, she has absurdly high attack, ]]
* JokeItem: Loads.
**
**
** Laxatives only make you shit yourself and gradually do 100 damage to you, which is something the game openly warns you about, complete with the specific number.
** The Zenith has been changed from the InfinityPlusOneSword in to this. It can be crafted with Copper and Tin Shortswords, but
* LoadsAndLoadsOfCharacters: Over 100 [=NPCs=]! Although exactly 100 out of them are effectively "companion fodder;"
* PosthumousCharacter:
** Almost everybody from the backstory. The First Feller in particular
* StylisticSuck: ''Occassionally'' you'll see signs here and there that Water ''could'' make a genuine honest mod attempt if he wanted to ([[spoiler:the Nymph Queen in particular is a near-professional-level boss fight]]), but decided to go for more of a joking angle.
* TrueFinalBoss: [[spoiler:The Nymph Queen (or King), ]]
* WalkingShirtlessScene: The Archeologist, as with other Lamia, is never seen with a shirt. The [...] Also, the Dryad is portrayed as this, although in-game her sprites haven't changed (until the as-of-this-edit upcoming 1.1). Note that ''all'' of these are female, and none of these include the characters who are just totally naked all-around.

!! Tie-in Comics have Examples of

* SceneryCensor: Hoo boy. Water says he is fond of doing this, and it shows. Especially since all Nymph types run around naked and the Dryad is always at bare ''minimum'' [[WalkingShirtlessScene topless.]] Naming every example require being here all day, so only noteworthy ones will be stated:
** "(Re)Introduction -- Dryad" is basically a ''Terraria''-ified remake of the ACE Hardware video example on that page. The Dryad is taking a WaterfallShower when the water stops pouring, and she ventures through the Jungle naked to see what's up. Along the way ''every single panel'' utilizes a different form of censor as she's attacked by things, and all of them are in-game objects.
** "(Re)Introduction -- Mechanic" has a RunningGag of Wires happening to be where they're needed to block the Mechanic's nudity, and this is from the POV of someone who has the Mechanical Lens on at all times.
** "(Re)Introduction -- Steampunker" trolls around a little by having the Steampunker strip because of the Desert heat, and the comic ''acts'' like she's going around naked and censors her accordingly. She turns out to be in her underwear, but at the very end,
** "Introduction -- Archeologist"
** "WARNING -- Dave" has Dave himself introduced

[[/folder]]

[[folder:The Projections in General (If anybody has the whole "STATUS CANNOT BE REMOVED" thing it's these four)]]

[Oh shit the origin of the five stages of grief was mostly from terminally ill patients? I thought it was a general "loss" thing.]

* ColorCodedCharacters: Mostly fitting in with the lines, Delusion being green and Fury being red. However, Dealer and Gloom are swapped -- they are
* DarkIsNotEvil: All of them have some "darkness" involving them and sure as ''hell'' look creepy by ''Baths'' standards, not even in a kind of "light horror-esque aesthetic given a sexy makeover" like some of the datable characters but in a ''legitimately'' horrifying manner, but none of them are actually evil. Like the main bosses, after their defeat they stick around and even become surprisingly good friends with Soap. This is supposed to reflect that Soap's issues with loss don't ''completely'' go away, but become a lot easier to manage after dealing with them upfront.
* FiveStagesOfGrief: Respectively in the listed order/the "numbered" Lines you encounter them, they represent Denial, Anger, Bargaining, and Depression. The Founder represents Acceptance. This is explicitely spelled out when heading to their room after winning the Founder's Challenge. Notably, however, you can fight the first four in whatever order you please, but the "model stage order" is considered the easiest.
* GenderEqualEnsemble: Regardless of what Soap or the love interests are set to, Delusion and Dealer will be women, while Fury and Gloom will be men.
* GenderSwap: All four of them have their genders swapped from the main story boss of the respective Line they are from. WordOfGod is that this is intentional.
* LiteralSplitPersonality: The four of them ultimately came from Soap's mind to some degree, being the result of each temple's machines scanning it, finding something troubling in Soap's past, and then making someone who brings that to the forefront (of the person scanned, not of the creation) with the respective stage of grief.

[[/folder]]

[[folder:Delusion (STATUS)]]

-->''YOUR PARENTS ARE STILL ALIVE!''

A projected superboss found in the Temple of Lies in +1, like all the other Founder Tests, she was created from an aspect of Soap's mind over a deep confliction. She represents the stage of Denial. She constantly tells Soap increasingly shakey lies as the fight goes on, and uses illusions in her attacks.

[[/folder]]

[[folder:Fury (CANNOT)]]

-->''Don't act like you've never been mistreated before. Come on, Soap, you're a human. At the bottom of the totem pole. You're lying if you're telling me that doesn't stir anything...''

A projected superboss found in the Temple of Rage in -1, he represents the stage of Anger. He himself is not that angry despite his appearance fitting an archetypical "large, furious monster," but he often tries to rile up Soap.

* PlayingWithFire: Downplayed. He uses "fire" in his attacks, yet the game swears that this is distinct from the Fire element that Lana uses. It also looks somewhat different too -- it's an unnaturally dark red, curves and appears more "organic" than the usual fire of Fire Elementals.

[[/folder]]

[[folder:Dealer (BE)]]

-->''You can prevent this just by being '''more.''' Don't just think, act. It's all your fault. You can get what you want... you just need to ask, and you need to '''earn''' it! Now, come take a look at what's for sale?''

A projected superboss found in the Temple of Offers in +i, she represents the stage of Bargaining. She tries to make "deals" with Soap saying it will somehow improve their life or get through or even "undo" the deaths of any loved ones.

* {{Expy}}: She looks somewhat like a humanoid, female [[WesternAnimation/GravityFalls Bill Cipher,]] and goes for an angle of trying to tempt Soap

[[/folder]]

[[folder:Gloom (REMOVED)]]

-->''Come on, you've tried everything, none of it worked. Just admit it. This will always be it, and it will never be enough.''

A projected superboss found in the Temple of Hopelessness in -i, he represents the stage of Depression. He mostly tries to use sheer difficulty to convince Soap to just give up.

[[/folder]]

[[folder:The Founder]]

[[/folder]]

[[folder:Endings]]

''Baths: Unifier of Elements'' has a number of '''Endings.'''

The endings can be broken down in to three categories: '''Main Endings,''' '''Secret Endings,''' and '''Special Game Overs.''' The "Main Endings" consist of going through the game in a normal route, beating Zelpea/Liro, and picking the "View Your Future..." option in Soap's car at any point in Act 7. Secret Endings are definite "endings" that bring up the credits sequence, but are found through means other than clearing Act 6. Prior to Version 2.0.0, all three of them split the game's route completely, so accessing the Main Ending after being on the path to get one of them on the same save was impossible without save scumming; after Version 2.0.0, however, this was changed so that only the Love Potion Route will lock off the Main Route. Special Game Overs are shorter, usually "joke" endings that result from ''failing'' in a certain way, these first appear in Acts 2/3/4 and are found at any stage of the game after that.

!! Main Endings

* Available: Act 7
* How to Access: Beat Zelpea/Liro; Select "View Your Future" in the car in Act 7.
* Final Boss: Princess Zelpea/Prince Liro

The exact cutscene depends on a number of stats, the "Economic Output" being a large influencer on whether a "bad variation" of an ending will be obtained. There are four "general categories" based entirely on relationships: one for romancing ''everybody,'' one for romancing multiple Elementals, one for "comitting" only to one Elemental (can be picked freely), and one for chosing not to end up with any of them. With the exception of the former, all of them have "good" and "bad" variants, giving a total of seven exact endings under this category. However, beating Zelpea/Liro on the Extra Steamy difficulty (either in the fight itself or through the rematch with the Nightmare Bed in the Founding Training Club), completing the Founder's Tests (Delusion, Fury, Dealer, Gloom, and the final battle with the Founder himself) on any difficulty, getting the three-heart "relationship upgrade" of all 100 of the Pre-Act 7 love interests (this is also what makes it impossible to get a "Bad" 401 ending, and why one isn't even coded -- attempting to will cause an error-handling joke ending, as described below), ''or'' as of Version 5.0.0 simply playing a Custom Game with the "Limited Days"[? Might not even have this option... basically puts a time limit on the game by in-game time that passes, which can be extended by doing certain things, similar to the juice limit in ''Pikmin 3''] will hard-set the threshold to 0, ensuring that no matter what the player will get the "Successful" version of that ending.

All seven regular variations (the "error-handling" one will not have this) begin with the following add-lib line, depending on gender setting and if the Royal was killed or spared (respectively for the relevant brackets):
-->''With the downfall of the Shower Lord and the [slaying/disappearance] of [Princess Zelpea/Prince Liro], the employees of the Elements Bathhouse went from being simple resort eye-candy to heroes thanked across the n-space in the eyes of the public. With a newfound burst of fame and the cloud of manipulation and abuse no longer hanging over them, the rest of their worklife at the resort was one of much joy and unity.''\\
\\
''But alas, most of them were only in the job temporarily, and all of them at some point or another decided that they should move on eventually. Over the years, they quit. Some happily slamming their [=IDs=] down in front of the new boss, others gently saying as such with tears, looking back often if never quite taking that back. But all of them moved on forth, to be replaced by another generation of workers, to build the Bath House even higher than they had.''\\
\\
''As for me? Don't take this as a brag, but I was the first one out.''

!!! Point Calculations

Whether a "good" or "bad" variation of an ending is achieved is dependant on a hidden score called "Success." Actions in the game can both add/subtract to the Success score or raise/lower the required Success for a good ending

Success Points:
* Every 10 Gemoids held by the time "View Your Future" is selected is worth 1 point.
* Each Satisfied Customer in the daily reports ''for the past in-game week'' (IE you cannot simply grind this out by spending day after day in the game; any Satisfied Customer from over seven days ago will not count) is worth 1 point.
* ''Optional'' bosses (mandatory bosses will ''not'' have any effect on the Success score whatsoever beyond the money they drop contributing to the score):
** 50 for every optional boss termed "Regular:" [Basically it's mostly the Act 7 Line bosses], Pants, Extra Seasonal, all four of the Water Work Projections (all of them must be defeated to count), .
** 200 for every optional boss considered a "Superboss:" Sunset, the Mathematician, Dark Dry Metal Soap, Serious Iris, Delusion, Fury, Dealer, and Gloom. (Each of the latter four are worth 200 points individually.)

Threshold:
* The initial threshold is 1,000. The only way the Partner Selection will remain at this is if you chose to be monogamous.
* Going Single (selecting "I'd rather be with none of them..." in the love interest choice) lowers the threshold by 600.
* Each three-hearted Coworker picked in the ending following the first increases the threshold by 10, for a maximum of 3,990 (for 399 Coworkers and the last one not being Pre-Act 7).
* Again, any of the following will automatically set the threshold to zero, overriding anything else. As the score will not go negative (technically, it does -- any "outnumbering" negative values need to be cancelled out by enough positive points in order to get a positive score, but the moment the player selects the option to see the ending, any negative score is turned in to a zero score), these mean the good ending will be achieved:
** Becoming romantically involved with all 100 of the Acts 1-4 love interests. Note that this '''has''' to be the 100 of ''them'' specifically -- 100 out of an assortment of postgame Elementals, possibly including some (but not all) of the Act 1-4 ones, will not count.
** Beating Princess Zelpea/Prince Liro on the Extra Steamy difficulty. (Again, could be in the boss proper or a rematch via the Nightmare Bed.) Note that this is '''not''' based on the "Royal Success" achievement -- it has to be on the save file. [''VideoGame/EpicBattleFantasy5'' has it where it ''is'' based on the achievement, that's what the clarification is from. This whole thing is a knockoff of [=EBF5=]'s endings anyway. Kind of. Specifically the threshold shit.]
** Beating the Founder's Challenge on any difficulty. The game also silently checks if each individual superboss leading up to him is defeated (Delusion, Fury, Dealer, and Gloom), however in a normal glitchless playthrough all four of them would have to be defeated anyway.

Other:
* Using the Love Potion will lower your Success score by 616,000 '''and''' will increase the threshold by 99,100; however, as the player cannot reach the regular ending once on the route anyway, this is moot.

!!! The 401-Some

-->''I met one hundred wonderful [Yep ''Wonderful 101'' reference] people in my journey, and once the Lord and the Agent were defeated I met three hundred more. It seemed impossible, but I kept in touch with all of them.''

'''The 401-Some''' is an ending obtained by competely romancing (three-hearting) '''all''' 400 Elemental love interests; as such, it is the only ending that cannot be obtained immediately after clearing Act 6.

As the name implies, Soap screws all possible love interests in the game.

!!! Polyamorous/Successful

!!! Polyamorous/Unsuccessful

!!! Monoamorous/Successful

!!! Monoamorous/Unsuccessful

!!! Single/Successful

!!! Single/Unsuccessful

Ironically, getting a '''single and unsuccessful''' ending is one of the most difficult of the seven;

!! Secret Endings

!!! Lost in the Lines

-->''Main Article: Lost in the Lines Route''

* Available: At the very beginning of Acts 2, 3, ''or'' 4 prior to perfecting Projection and having access to any Line; Act 7
* How to Access: Find the hidden route to the Mathematician's Office.
* Final Boss: The Mathematician

The '''Lost in the Lines Ending''' is a surreal ending that, as the name suggests, sees Soap briefly getting lost in the possibly-infinite number of

!!! Economic Powerhouse

-->''Main Article: Economic Powerhouse Route''

* Available:
* How to Access:
* Final Boss: Dark Dry Metal Soap

!!! Love Potion

-->''Main Article: Love Potion Route''

* Available: ''Only'' in Acts 2-4
* How to Access: Buy and use a Love Potion from the Shady Dealer, at 10,000 Geminoids.
* Final Boss: Serious Iris/Ivan

The '''Love Potion Ending/Route''' is the only one of the Secret Endings that is unambiguously bad, and after Version 2.0.0, the only one that is irriversible. It can only be accessed in-between Acts 1 and 5; the Shady Dealer is not present in Act 1, and should the player not go on the route, he will cease to show up from the moment the third Act 2/3/4 boss is defeated and Iris/Ivan will mention having killed him in self-defense in the opening ride to Act 5. The route could still be started ''after'' the act bosses are defeated if the potion was bought but not used; however, upon boarding the plane, Iris/Ivan will """""accidentally""""" destroy the potion in an unavoidable cutscene.

The path sees Soap going on a quest to essentially force a "first chance" date with each of the Act 1-4 Coworkers by putting them under the spell of a potion that is supposed to "verify deserved love" over the course of two hours. It is impossible to get any of the Act 7 characters involved. (Even with hacking, using the Potion item on them will trigger an easter egg "error message" where Alexia/Alexander and Maria/Mario will walk in and call out the player.) Ninety-nine of them must be hit with the Potion one by one. The exception is Iris/Ivan, who will vanish for a bulk of the route. Once everybody except Iris/Ivan is hit with a potion, Zelpea/Liro's castle will become accessable for the rest of the route. It is a long, silent walk leading up to the final boss of the path: Serious Iris/Ivan. Unlike the Main Route, Serious Iris/Ivan is mandatory for accessing the Credits. Once Iris/Ivan is defeated, Soap will begin to move automatically, leading to a short cutscene, marking the end of the route.

!! Special Game Overs

Parenthesis indicate which route(s), if any, the endings are exclusive to.

!!! (Normal)

!!! Losing to Serious Iris/Ivan (Love Potion)

Losing the final battle of the Love Potion Route and clicking "No" on the continue screen will play a short cutscene showing Iris/Ivan hailed as a hero for stopping a Love Potion apocalypse, and Soap and Zelpea/Liro getting taken away to prison. The latter's identity as an Antiextant is also uncovered, and their plan to use the relics to gain total power over spacetimereality [yeah this is all one word. "Mind," "Soul," and "Power" aren't a part of this so no Infinity Stone jokes] and take over Existence.

As nobody dies and the villain is still defeated, in some ways this might be the "best ending" purely in terms of what happens to the heroes and villains. However, the 99 Coworkers still have to all deal with the truma of being Potion'd and manipulated by Soap,

[[/folder]]

to:

* MarySue
* CompleteMonster
* ExecutiveMeddling
* WhatAnIdiot
* BigBad


!Test
[[strike:strike]]\\
\\
* {{Paranoia Fuel}}: As mentioned on the Fridge.{{Wiki Sandbox}} page, some people '''''might''''' have bad intentions on this sandbox.

[[folder:Hi Main/ is locked so I'm gonna put this here instead right now, fan fiction stuff, gonna completely revamp this crap-sack I had originally]]

''[=Bl:oo<swap=]: Guess Who's Getting a Spinoff?'' is a ''Webcomic/{{Homestuck}}'' fanfic

!! Okay

* CharacterizationMarchesOn: None of the Nepeta swaps really had that much characterization to speak of in their debuts in ''Sweet Jade and Hella John'', except for Fuchsia being much more of a jackass than all the rest. Her interest in gold was still present, but ''Bl:oo<dswap'' considerably flanderized it.
* DeconstructiveParody: The main basis behind this concept is taking an idea that sounds flat-out ''stupid'' (First: what if all of the original trolls was replaced with a Nepeta in the same caste? Second: what if there was one for every single sign in the Extended Zodiac?) and treating it dead seriously, coming up with a coherant plot that
* DemotedToExtra:
** Not-too-surprisingly for the fandom, the exiles barely have much of a role at all and are not even really, well, ''exiled.''
* EarlyInstallmentWeirdness:
** The original concept for this came before the Extended Zodiac was revealed and indirectly killed off the idea of castes sharing the same signs, so back in ''Sweet Jade and Hella John'', the Nepeta-swaps were all Leos of different colors. They were also just about ''identical'' save for the vision 8/2-fold and Rust being "half-ghost" (long-story).
** In SJAHJ and the original version, the swaps had their own distinct number motifs. This was dropped in the rewrite, where they are all associated with the number "3..." for the core-twelve, anyway. [Uh, shoot. I forgot about this being a plan. I should think of going back to it.]
* LighterAndSofter:
** To ''Homestuck'' canon, to a degree.
** The story is this to its original version, especially when Fan posted an outline of how everything was originally supposed to go. Basically, John would have been KilledOffForReal, Roxy would have been driven insane by Lime/Cancer's mind-entry hauntings, Lime had those powers in the first place and was something of a Bill Cipher expy (with what "Cancer Nepeta" is like in the final draft, it's almost ''unthinkable'' that her prototype would be even half as cruel as she is)
* RunningGag:
** Pieces's extremely long cape, to the point where the exact place it ends and its exact length are both unknown. Not even Pieces herself knows its length or where the end is, but it extends all the way to the city. When she enters the Medium, for some reason the entry point only transports the mass of the cape that's actually within the bounds of her hive, so she could not take it to the Medium and measure it.
* RunningGagged:
** [[WesternAnimation/KingOfTheHill Hank Hill]] ''is'' in fact in this story -- his troll counterpart appears as a poster that's shoved in a dumpster and lit on fire by some hiveless lowbloods, referencing both Great Pikmin Fan's habit of throwing Hank specifically and KOTH in general in his ''Homestuck'' works and how
* SpiritualAntithesis: To ''Run: [=.GIFocalypse,=]'' a similar story by the same author which also takes the concept of taking a previously-minor character and giving her a massive colorful army. That's where the similarities end: the two differ a lot in tone and
* TheUnintelligible: Aries Nepeta is this twice-fold: her scarf makes her speech muffled much like [[WesternAnimation/SouthPark Kenny,]] and even with it off, she speaks in an "East Alternian" accent much like Damara, which is written in "Google Translate Japanese." Other ''Nepetas'' can understand her perfectly even with the scarf on, except for [[{{Jerkass}} Pieces,]] and the human players get a good grasp on what she's saying the more they've befriended her. Jaspersprite is also able to understand her perfectly, something even the other sprites struggle with. The joke is that you have to be a "True Cat Person" to understand Aries.

[[/folder]]

[[https://query.wikidata.org Wikidata query]] or [[https://www.mediawiki.org/wiki/API:Query MediaWiki's API Query]].

Similar question was asked [[https://tvtropes.org/pmwiki/posts.php?discussion=13617955230A01226500&page=1#comment-1 six years ago]], and was redirected to Tropers/FastEddie

'''Example invalid, [[{{Wiki/SCPFoundation}} Expunge]] it'''

I asked the mods of the Terraria sub directly of this ''Webcomic/SweetBroAndHellaJeff''-ish comic I'm doing and the exact wording was that "bare buttcrack" needed to be covered so I have my answer, technically ass isn't allowed so I'm not sure what I'll be doing about that. I don't know if Deviantart allows MS Paint JPG comics either. I've been wanting to ask what the Homestuck sub, or the Homestuck meme/shitpost sub, stance on bare ass is but I don't really have any reason to do anything with butt in it there. The closest is if I doodle up designs for the Pre-Scratch ancestors since for the hell of it I want one of them to be a nudist (I haven't decided which one but it's probably not Kanrki's ancestor) and even that's iffy.

[[folder:[I found a good name and then I forgot where I jotted it, possibly just burried on the Main/ Sandbox years ago. It'll still start with the letter E though. You know what? Fuck it, out of irony for now he will be name...] Ernest Carlson]]

A former regular human who had suddenly developed extreme superpowers and a heightened sense of reaction and awareness to things when he "turned fourteen and a half."[[note]]Halfway between his fourteenth and fifteenth birthdays[[/note]] People getting superpowers out of nowhere is rather common in the ''Blessed, Unfortunately'' verse; what wasn't is that his physical skills completely broke all known records, and he's capable of wiping out almost every enemy he fights with a mere single punch, or by generating water. Fast-forward about seven years later and he's bored with it, looking forward to finding something that gives him a real challenge. It is around the beginning of the story, (InMediasRes aside) where he is assigned to work with Karen for a little and find out about the Infernals, specifically catching interest when he hears that their leader the Eighth Circle has a similar backstory as him and reports of feats, making him believe that said leader might ''finally'' be the challenge he was looking for. He also ends up dating Karen after a rather rough start.

* BerserkButton:
**
** He is especially irate when a villain attacks when new episodes of ''Wavette'' are airing. This has become so infamous that most supervillains, save for the really arrogant ones who think they can take him on in a fight, even bother doing ''anything'' evil if ''Wavette'' is on, purposefully waiting for it to be over so that they can avoid his wrath.
* ComicallyInvincibleHero: He is not only borderline [[Webcomic/OnePunchMan Saitama]]-levels of oneshotting kaiju and withstanding gigantic laser blasts, but he can also NoSell ''any'' BrownNote and he's implied to be immune to reality warping, negating two other possible "weaknesses" to someone who at a glance just seems like an exaggerated FlyingBrick. As a teenager, he'd revel in this and go for a showy outlook, such as by taking down a "demon lord's" minions one by one despite knowing that he could just jump straight to their leader's lair and oneshot them. As seen in the present, he cares less about flashiness and would just do exactly that, jumping straight to the leader and making everybody else surrender.
* TheDreaded: He's the sole reason why Hill Town, and later North America and most of ''South America,'' do not see supervillain attacks not quite as often as the other continents. Hell he's implied to be the main reason why Canada wound up taking over most of the world (it matches up with the timeline; Canada didn't have most of the world until just a few years after his Awakening), although the specifics are a NoodleIncident. Only arrogant idiots would want to try their luck against a man who is known for being able to oneshot eldritch horrors.
* ForgottenFirstMeeting [maybe AlreadyMetEveryone? But right now it's either just Karen or I have this gag where it's pretty much everyone, even like Eldrbrash who spent a lot of his younger years underwater]: Exaggerated. He and Karen were schoolmates (but never classmates) since elementary school [if that's a US term and not a Canadian term I'll change it before the new version of the story is actually out]. She often had her Shades taking her place in class so it was rare that he saw her in-person, but he had already met her way back as children, and had seen her several times in herowork. It wasn't until they were assigned together over the Infernals that they ''really'' got to know each other.
-->'''Karen:''' Oh my god I remember you now! I fell on you once butt-first, you screamed and ran to wash it off, and... were you the one who started that chain where everyone in school called me "Big Bare Butt?"\\
'''Carlson:''' ...Wait, were ''YOU'' the one that started the chain calling me "Mop Head?"\\
'''Karen:''' ...Well fuck.\\
'''Carlson:''' Oh my god I finally met you! I can apologise! Karen, I know that--\\
'''Karen:''' You were a kid, you were a kid! And trust me... I've been worse.
* IgnoreTheFanservice:
** Depending on whether he's fighting active seducers/seductresses (Carlson is bi but with a preference for women so on paper the former could try something with him) or, like Ninjssassin or how Karen would be to other people, those that simply look attractive and prefer going around naked, he's either this or NotDistractedByTheSexy. Either way, he is very devoted to Karen and simply not a sleazeball in the first place, so he'll never be distracted by any villain or fellow co-hero, no matter how scantly-clad or what body type they have. He ''is'' however distracted by Karen at times, mostly getting flustered when he sees her butt. When they were assigned on the Infernals he briefly lost track of what he was saying when he started following after her, and even a year later whenever he's having a serious conversation with her he actively tries not to look at her ass because he's afraid he'll be too distracted. But with ''that'' said, it never dips in to IHaveBoobsYouMustObey levels. Karen never once purposefully tries to use Carlson's hots for her to get him to do something for her. Unitia Two ''does'' but he's not as in to her despite the two of them being palette swaps.
** Even on a subconcious level, Carlson is not interested in anthros ''at all'' -- neither are most of the other major characters -- so in the rare instance an anthro villain tries to flirt around with him he's flat-out not interested. The fact that Swinging Blade and the like do ''not'' appear in his raunchier dreams
* RaceFetish: He is implied to have an interest in East Asains. Both his current relationship/fiancee and his... "longest" (but also most tumultuous) relationship are of Japanese descent. He is also implied to be especially fond of pale people, again with both his girlfriend/finacee and when looking at his fictional crush Wavette.
* SingleTargetSexuality: Downplayed, he's very obviously in to other people, finds the ShowWithinAShow heroine ''Wavette'' hot, and against his better wishes has erotic dreams involving most of his humanoid allies and enemies. But once he met Karen (again not counting past times they've seen each other; the Infernal assignment was the first time they ''really'' met) and they stopped hating each other, he pretty much never shows outward signs of attraction to anybody else. Except to a ''degree'' with Karen's Shades, but even then, he always thinks of Karen herself as drop-dead gorgeous ''all the time,'' while he's only really in to the Shades if he's feeling horny.
* SmugSuper: He was like this as a teenager when he first got his powers. He was always calling himself the best, bragging about his feats, and the most frustrating thing is that ''everything he says about his strength is '''true.''''' As an adult in his early twenties, he grew out of it, most of it is because he got bored of his sheer power and hates that he's the go-to for killing interdimensional horrors.

[[/folder]]

[[folder:Karen Hino/Unitia One]]

A powerful Shadebow, a race that specializes in making/destroying things and having a LiteralSplitPersonality power based on things called "Shades." She had always hated clothes, which for a Shadebow somehow translates to having much better usage of her powers of both making Shades and matter creation/destruction[[note]]It also has to be a genuine, willing conformity to going around naked. A mere "embarrassed, but still puts up with it" won't cut it[[/note]]. Karen genuinely strives to do the right thing especially after her rather tumultuous past but her poor social skills -- mostly thanks to her temper and high standards of who she so much as wants to talk to -- tends to get in the way of that, and she's seen as a social outcast by society. She is one of the lowest-ranking heroes in the story's system, despite being powerful enough to be near or even ''at'' the top, especially if she manages to cooperate with her Shades.

As the ex-boyfriend of the Fred/Eighth Circle and thus "in" on his poorly-thought out Infernal plan, Karen was made to work on the Infernal case as a double-agent. Her cover was blown quickly, but from what she gathered she was sent to give Carlson information on them and he was ''meant'' to take the task on by himself. However, both Carlson and Karen took a liking to one-another and became their own BattleCouple[=/=]miniature hero group to fighting the Infernals. She and Carlson both make an "overpowered couple." Carlson has great raw strength, speed, and agility, while Karen has almost everything else: Being everywhere at once, having just about all the "other" powers Carlson doesn't have,

* AlmightyJanitor: Karen is the ninth-''lowest'' ranking hero by the beginning of the story, but could easily best some of the most powerful ''and'' high-ranking ones out there. Most of this stems from her entry score results: her score on the essay and teamwork portion were so terrible that her solo field test and exam, of which she passed with flying colors, just barely put her in the range to pass, and unlike Carlson (who aced the field test and team assignment but just did "okay" on the written exam and ''his'' essay was also bad) she did not do that much to boost her reputation, while Carlson deliberately went off to massive world-saving missions just to boost his ego at the time.
* BettyAndVeronica: She is a weird example in that, [[LiteralSplitPersonality in a way,]] she is this to herself. She's mostly the Veronica (brutally honest, edgy and serious, extremely hard to get on her good side, but once she is she turns out to be fun and energetic) to Unitia Two's Betty (sugary sweet, much more outgoing, doesn't try to scare anybody except outright villains -- Karen could scare neutral people or even other heroes if she's just annoyed by them), although Carlson is head-over-heels for ''her'' over Unitia Two. Unitia Two is also technically the more "exotic" one in that she is much better with Shade fusion or other, similar powers that involve cooperation, so she can pull off flashier tricks more often.
* EeriePaleSkinnedBrunette: Her hair is jade green but otherwise she fits the look; the palest main character in the story and with dark hair that often obscures her face. And while she isn't a ghost, she's designed after a type of ghost and comes off as just as creepy. There is a reason why the story begins itself by looking like it's a horror story and she's the ''monster.''
* JerkWithAHeartOfGold: Karen is rather volatile towards everybody, especially a coworker,
* OedipusComplex: She practically worships her father even after clearly surpassing him in terms of feats as a Shadebow but generally thinks of her mother in terms of embarrassment or outright disgust. This reaches the point where comparing her to Karin is one of her many BerserkButton[=s=].
* SurpassedTheTeacher: Akihiko was not exactly her ''mentor'' but he was her role model growing up, and by the time she tried training under him she already surpassed him as a Shadebow.
* TheUnreveal [Might just bump this in to a future RunningGag? I don't know...]: Even for a text-only story, Water refuses to "show" her ''wearing'' clothes, ''even in ImagineSpot[=s=] or DreamSequence[=s=].'' Other characters have imagined/dreamed her wearing something, but we're never described it in detail. Since even every last one of her Shades are always naked, the closest you'll "see" to any variant of her wearing something is her siblings and parents being less strict about nudity than she is, and they look somewhat like her.
**
**
** The Inventor apparently drew her in a chicken suit similar to Henfight's, and Karen and Carlson themselves had seen it, but Karen burned the paper before [[AudienceSurrogate Stella]] could see it.
** In one chapter, Carlson has a dream where he and Karen are both trying on clothes, but the chapter begins with her in the dressing room. ''Right'' as Karen is about to step out and say "How does this look on me," Carlson wakes up -- he treats it like a CatapultNightmare, being in a cold sweat, clutching on to his heart like it stopped. His reaction was basically like if he came within seconds of seeing a BrownNote that would have killed him even in his dreams or something.
* YouGottaHaveBlueHair: Her hair is a jade green. This is the common hair color of Shadebows, with the first Shades almost always having pink hair (the inversion).

[[/folder]]

[[folder:Unitia Two]]

Karen's "First Shade," or Second depending on the naming scheme used,

* AscendedExtra: She went from being "just another Unitia that happened to be the first" in the old ''Ordinarily United'', if one that ''slightly'' got more of a role as the story went on especially when Unitia One left, to being one of the five "main characters" along with Carlson, Karen, Stella, and also-ascended Eldbrash.
* BewareTheNiceOnes: Water said he wanted it to feel very obvious even to the most Genre Blind readers that Unitia Two is faking a good deal of her personality -- from the flashback showing her as pretty terrible when young, to the conversation Karen has with her while Karen is practically ''begging'' her not to
* MsFanservice: A more straightforward example since she's way less prone to going nightmarish and, since she's not overwhelming pale and her pink color scheme seems more "inviting" than a harsh jade green, she also ''looks'' somewhat more conventionally attractive than Karen despite the two of them usually being PaletteSwap[=s=].

[[/folder]]

[[folder:Karen's Shades/the Other Unitias]]

An absolutely gigantic army of Shades

[[/folder]]

[[folder:Stella Fortyyismah]]

A completely powerless human who starts the story living in Downtown Hill Town as a barista, a job she absolutely hates. She stumbles upon Carlson and Karen by sheer luck and tags along with them, becoming one of the few people who winds up working with them... mostly because she just bothered to ask in the first place. Her house is destroyed early in the story by Swinging Blade, and she winds up living in Karen and Carlson's home instead, much to the former's dismay.

* AudienceSurrogate: One of the few general rules ''Blessed, Unfortunately'' has is that Stella is the one character who won't "know" something the reader doesn't; even Carlson and Karen, the two focal characters from the beginning before Stella is even introduced, don't follow that rule. (Both of them have their secrets kept from the reader, again usually until Stella finds out.) This combined with her easily being the most normal of the main five makes her the go-to projection character.
* ShooOutTheClowns: In the Carlson Saga, she is forbidden from fighting any of the Infernals directly, because of the obvious massive difference in power. By the time she gets more and more gear that can bring her closer to Infernal level, she gradually phases out of being the "comic relief" of the story anyway. The Stella Saga is, ironically, where it gets more serious and complex, dealing with the BothSidesHaveAPoint argument between her and Karen.

[[/folder]]

[[folder:Eldbrash, Guardian of the Chilled Waters of Hill Town's Second Lake]]

Nah fuck this guy for now.

[[/folder]]

----

[[folder:7th Heaven]]

''VideoGame/EpicBattleFantasy5'', all 7th Heaven descriptions since the video on all outfits is old. (Originally some of them were palette swaps and some of them used generic black underwear.)

* '''Red Dress:''' Red panties and a matching I think "corset."
* '''Ranger Skirt:''' Brown onepiece with a shitload of belts.
* '''Nurse Uniform:''' A white bikini with pink crosses/"pluses" on it; red straps.
* '''Fur Dress:''' Two small brown... cloths wrapped around her? I'm not sure how to describe that. She also has markings on her upper chest.
* '''Pope Dress:''' Some sort of white two-piece with yellow, orange, and red on the edges.
* '''Cactus Dress:''' Bra and panties made out of leaves.
* '''Cow Costume:''' Cow-patterned monokini. With a belt.
* '''Maid Outfit:''' Black panties and one of those tops with a hole cut-out in it, I don't know what those are called. The cutout is in the shape of a cat's head.
* '''Summer Kimono:''' She's still wearing the kimono, it's just that the middle is open and exposing red panties.
* '''Dark Gown:''' Panties made of black and purple scales;
* '''Magical Skirt:''' Small pink top and panties that look like they might be a thong, but there's no back view to any of these (boo) so I can't tell.
* '''Ninja Skirt:''' ...Seems to literally be the exact same one as the Maid Outfit. Huh, it's the only one in [=V2=] that's an exact duplicate.
* '''Mecha Suit:''' A one-piece swimsuit-esque red suit covering. This comes out of nowhere unless you see the mech suit with Cleavage off, where the same sort of material appears as a body suit.
* '''Obsidian Armor:''' Black onepiece with a flame pattern on it.
* '''School Uniform:''' red and white striped panties with a matching undershirt
* '''Bubble Dress:''' Blue top and panties. FFS wasted opportunity, she should have been "wearing" nothing but CensorSuds. It's right there in the name ''and'' there's a Rubber Duck hat that has soap bubbles.
* '''Camo Skirt:''' Black bikini top and panties, with see-through ripped pants and a belt of bullets over the latter.
* '''Sami Dress:''' Looks somewhat like a blue version of the Fur Dress one.
* '''Casual Skirt:''' Black strapless bra and panties, with transparent pantyhose over the latter.
* '''Spider Gown:''' I'm not sure how to describe this one, it's a pretty elaborate one-piece with a skirt and a webbing pattern that kinda "holds it together."
* '''Santa Skirt:''' Wears nothing but ribbons wrapped around her.

* '''"Cleavage" Option Disabled:''' Pajamas of pink pants and a light blue shirt with a donut picture on it, with the words "Donut Touch" written on it.
* '''1% Chance After Laurlen:''' Naked; pair of black censor bars. The one on her chest is decent but the one between her legs is microscopic.

[[/folder]]

[[folder:I read some suggestion online of a "Nymph NPC" that involved getting way more than one of them, like you can populate your town up to the 256 NPC cap by just finding more "genuine lost girls" (they were called "Orphans" for some reason), that idea rekindled this mod shitpost thingy]]

!! ''VideoGame/{{Terraria}}'': Blue Edition

[Basically what the workshop would look like -- if this isn't allowed on the workshop (understandable LOL, just look for the paragraph with "PG-13" in it) then wherever else it'll be hosted.]

Ever played ''Terraria'' and thought, "God this game needs more unfitting highly-compressed sprites of photorealistic characters who look like they were ripped straight from other games slapped in?" Ever thought there should be a tier of chest BEYOND gold chests in caves that could have great stuff? Ever thought the Zenith should be nerfed to oblivion so that the other classes could have a fair shot? Do you keep getting killed by the Empress of Light at night on Classic and just want to airstrike her hairy yellow butt? Would you rather not build, explore, or dig but instead play a simplistic and crappy dating sim? Do you need Dave in your life? If you've answered "yes" to any of these questions, then ''Terraria: Blue Edition'' might possibly be the mod for you!

'''General Features:'''
* At least two new bosses!
* Over 100 [=NPCs=]!
* Boyfriend/Girlfriend system! Toggle male or female Nymphs and [...] (Sadly this probably had the most effort put in to it...)
* Romance options!
* Unbalanced weapons!
* Over ten minutes worth of gameplay content!
* The ability to crap yourself to death. [A "laxative" joke item.]

!! Bosses

At least two new bosses roam ''Terraria'', looking to challenge someone:
* '''THE ULTIMATE HYDRA OF DEATH AND DESTRUCTION:''' A monstrous sixteen-headed beast that might attack you just for the heck of it! This thing is pre-King Slime but is rumored to have the power to make the Moon Lord crap his tentacles!
* '''True King Slime:''' The "King Slime" you fought near the beginning of your journey was just a decoy! This Post-Moon Lord
* '''Other Bosses?''' The mod might have some secrets yet to it... HE HE HE. [This is actually meant to be a ''Sweet Bro and Hella Jeff'' reference.] Protips: Collect dye [foreshadowing the Nymph Queen], watch out for Dave [],

!!

!! Your Own Nymph Army, Woman or Dude

You can get a Nudist NPC at different stages of the game, she (or he with Male Nymphs) has multiple moving in requirements, getting easier for different stages of the game:
* A 1/6 chance that a Lost Girl turns out to not by a Nymph (well she ''is'' one but just a friendly one) rather than a hostile NPC (Pre-Boss).
* Throwing Purification Powder on a Nymph enemy (Post-Eye of Cthulhu).
* Letting Clothier die because screw clothes (Post-Skeletron).
* If s/he's not in by the time Hardmode starts, s/he will move in automatically anyway by the start of Hardmode as long as there is an available house.

The Nudist NPC will give you what is needed to start the Nymph Befriending Quest. This is where almost all of the new [=NPCs=] come in. From then on out equipping the Cavern Peace Treaty will make previously-just-only-hostile Biome Nymphs able to be

Other stuff about this:
* "Male Nymph" (and Dryad) option for the Nymph proper and all the new [=NPCs=] that can be found.
*

!! Dave

Dave is now in Terraria. [He might be a sort of "mirror boss" in the game. Another "hidden" one.]

!! Why is it called "Blue Edition?"

Above Gold Chests and the Biome Chests are legendary Blue Chests. They

* Blue Crates also exist. [They basically look like they were done in MS Paint. Solid blue squares with the word "crate" scribbled on them with the Line Tool. The Blue Chests, on the other hand, still look like chests, although palette swaps of the Gold Chests.]

!! WARNING

[A mockup "Parental Advisory Explicit Content" logo. Put that there.]

This mod is ''technically'' within the range of being "PG-13" although it stretches that by quite a bit. This mod has censored swearing, jokes that go quite a bit beyond even Master Bait and Mourning Wood, and quite a lot of booty of both women and, yes, even men. (Yes I think bare butt is still within the range of PG-13 and there are some programs at least in American television and film that think so, deal with it.) Technically even the Terraria subreddit probably wouldn't allow showing off certain screenshots. You '''will''' encounter the following:

*

[[/folder]]

[[folder:''Terraria: Blue Edition'']]

* AntiFrustrationFeatures: Though some of them are in the name of parody yet end up still being straightup "QOL fixers," the mods adds a bit to ease some of the worst mechanics.
** The Nudist NPC is the gateway to the 100 Nymph Quest, which means getting 100 [=NPCs=], which would mean building a lot of houses. It is not a coincidence that she sells a "House in a Box" at an extremely cheap price that can pretty much instantly make homes to put them in.
** The Terrankh Phone is a parody of "ultimate accessories" yet it itself is one, combining the Terraspark Boots, Ankh Shield, and Cell Phone all in one. It also frees up two accessory slots, as just having it in your inventory and toggling it will give the effects of both of its accessory components.
* HotterAndSexier: To ''Terraria'' proper, featuring your own entire custom army of naked warriors and/or townies filling up your city (and there's several other "barely-dressed" [=NPCs=] ''not'' part of the Nymph Army, such as the Archologist, Bather, and Haunting Spirit), the ability to unlock rather detailed paintings of them after raising enough Affection, and then there's the series of concept art and tie-in comics that have tons of nudity as a gag, barely stop short of showing nipples/genitals, and has absolutely no problem showing bare ass. [[spoiler:The Nymph Queen/King is the biggest in-game example, a colossal boss with (as female) visible Jiggle Physics barely covered by her hair and a spin attack just to show off her (or his) screen-filling ass.]] In a weird twist, the three most commonly sexualized characters from the base game get some sort of FanDisservice to them -- the Empress of Light's hairy butt as a RunningGag, some legitimate BodyHorror with the Zoologist and the lore, and the Dryad... well, she's just made in to a super-prude and is kind of an asshole if you go on the path of the Nymphs.
* InfinityPlusOneSword:
**
**
** The best Companion by ''far'' is [[spoiler:the Dryad proper. Her(/His) "type" is basically an Infinity Plus One Element, she has absurdly high attack, ]]
* JokeItem: Loads.
**
**
** Laxatives only make you shit yourself and gradually do 100 damage to you, which is something the game openly warns you about, complete with the specific number.
** The Zenith has been changed from the InfinityPlusOneSword in to this. It can be crafted with Copper and Tin Shortswords, but
* LoadsAndLoadsOfCharacters: Over 100 [=NPCs=]! Although exactly 100 out of them are effectively "companion fodder;"
* PosthumousCharacter:
** Almost everybody from the backstory. The First Feller in particular
* StylisticSuck: ''Occassionally'' you'll see signs here and there that Water ''could'' make a genuine honest mod attempt if he wanted to ([[spoiler:the Nymph Queen in particular is a near-professional-level boss fight]]), but decided to go for more of a joking angle.
* TrueFinalBoss: [[spoiler:The Nymph Queen (or King), ]]
* WalkingShirtlessScene: The Archeologist, as with other Lamia, is never seen with a shirt. The [...] Also, the Dryad is portrayed as this, although in-game her sprites haven't changed (until the as-of-this-edit upcoming 1.1). Note that ''all'' of these are female, and none of these include the characters who are just totally naked all-around.

!! Tie-in Comics have Examples of

* SceneryCensor: Hoo boy. Water says he is fond of doing this, and it shows. Especially since all Nymph types run around naked and the Dryad is always at bare ''minimum'' [[WalkingShirtlessScene topless.]] Naming every example require being here all day, so only noteworthy ones will be stated:
** "(Re)Introduction -- Dryad" is basically a ''Terraria''-ified remake of the ACE Hardware video example on that page. The Dryad is taking a WaterfallShower when the water stops pouring, and she ventures through the Jungle naked to see what's up. Along the way ''every single panel'' utilizes a different form of censor as she's attacked by things, and all of them are in-game objects.
** "(Re)Introduction -- Mechanic" has a RunningGag of Wires happening to be where they're needed to block the Mechanic's nudity, and this is from the POV of someone who has the Mechanical Lens on at all times.
** "(Re)Introduction -- Steampunker" trolls around a little by having the Steampunker strip because of the Desert heat, and the comic ''acts'' like she's going around naked and censors her accordingly. She turns out to be in her underwear, but at the very end,
** "Introduction -- Archeologist"
** "WARNING -- Dave" has Dave himself introduced

[[/folder]]

[[folder:The Projections in General (If anybody has the whole "STATUS CANNOT BE REMOVED" thing it's these four)]]

[Oh shit the origin of the five stages of grief was mostly from terminally ill patients? I thought it was a general "loss" thing.]

* ColorCodedCharacters: Mostly fitting in with the lines, Delusion being green and Fury being red. However, Dealer and Gloom are swapped -- they are
* DarkIsNotEvil: All of them have some "darkness" involving them and sure as ''hell'' look creepy by ''Baths'' standards, not even in a kind of "light horror-esque aesthetic given a sexy makeover" like some of the datable characters but in a ''legitimately'' horrifying manner, but none of them are actually evil. Like the main bosses, after their defeat they stick around and even become surprisingly good friends with Soap. This is supposed to reflect that Soap's issues with loss don't ''completely'' go away, but become a lot easier to manage after dealing with them upfront.
* FiveStagesOfGrief: Respectively in the listed order/the "numbered" Lines you encounter them, they represent Denial, Anger, Bargaining, and Depression. The Founder represents Acceptance. This is explicitely spelled out when heading to their room after winning the Founder's Challenge. Notably, however, you can fight the first four in whatever order you please, but the "model stage order" is considered the easiest.
* GenderEqualEnsemble: Regardless of what Soap or the love interests are set to, Delusion and Dealer will be women, while Fury and Gloom will be men.
* GenderSwap: All four of them have their genders swapped from the main story boss of the respective Line they are from. WordOfGod is that this is intentional.
* LiteralSplitPersonality: The four of them ultimately came from Soap's mind to some degree, being the result of each temple's machines scanning it, finding something troubling in Soap's past, and then making someone who brings that to the forefront (of the person scanned, not of the creation) with the respective stage of grief.

[[/folder]]

[[folder:Delusion (STATUS)]]

-->''YOUR PARENTS ARE STILL ALIVE!''

A projected superboss found in the Temple of Lies in +1, like all the other Founder Tests, she was created from an aspect of Soap's mind over a deep confliction. She represents the stage of Denial. She constantly tells Soap increasingly shakey lies as the fight goes on, and uses illusions in her attacks.

[[/folder]]

[[folder:Fury (CANNOT)]]

-->''Don't act like you've never been mistreated before. Come on, Soap, you're a human. At the bottom of the totem pole. You're lying if you're telling me that doesn't stir anything...''

A projected superboss found in the Temple of Rage in -1, he represents the stage of Anger. He himself is not that angry despite his appearance fitting an archetypical "large, furious monster," but he often tries to rile up Soap.

* PlayingWithFire: Downplayed. He uses "fire" in his attacks, yet the game swears that this is distinct from the Fire element that Lana uses. It also looks somewhat different too -- it's an unnaturally dark red, curves and appears more "organic" than the usual fire of Fire Elementals.

[[/folder]]

[[folder:Dealer (BE)]]

-->''You can prevent this just by being '''more.''' Don't just think, act. It's all your fault. You can get what you want... you just need to ask, and you need to '''earn''' it! Now, come take a look at what's for sale?''

A projected superboss found in the Temple of Offers in +i, she represents the stage of Bargaining. She tries to make "deals" with Soap saying it will somehow improve their life or get through or even "undo" the deaths of any loved ones.

* {{Expy}}: She looks somewhat like a humanoid, female [[WesternAnimation/GravityFalls Bill Cipher,]] and goes for an angle of trying to tempt Soap

[[/folder]]

[[folder:Gloom (REMOVED)]]

-->''Come on, you've tried everything, none of it worked. Just admit it. This will always be it, and it will never be enough.''

A projected superboss found in the Temple of Hopelessness in -i, he represents the stage of Depression. He mostly tries to use sheer difficulty to convince Soap to just give up.

[[/folder]]

[[folder:The Founder]]

[[/folder]]

[[folder:Endings]]

''Baths: Unifier of Elements'' has a number of '''Endings.'''

The endings can be broken down in to three categories: '''Main Endings,''' '''Secret Endings,''' and '''Special Game Overs.''' The "Main Endings" consist of going through the game in a normal route, beating Zelpea/Liro, and picking the "View Your Future..." option in Soap's car at any point in Act 7. Secret Endings are definite "endings" that bring up the credits sequence, but are found through means other than clearing Act 6. Prior to Version 2.0.0, all three of them split the game's route completely, so accessing the Main Ending after being on the path to get one of them on the same save was impossible without save scumming; after Version 2.0.0, however, this was changed so that only the Love Potion Route will lock off the Main Route. Special Game Overs are shorter, usually "joke" endings that result from ''failing'' in a certain way, these first appear in Acts 2/3/4 and are found at any stage of the game after that.

!! Main Endings

* Available: Act 7
* How to Access: Beat Zelpea/Liro; Select "View Your Future" in the car in Act 7.
* Final Boss: Princess Zelpea/Prince Liro

The exact cutscene depends on a number of stats, the "Economic Output" being a large influencer on whether a "bad variation" of an ending will be obtained. There are four "general categories" based entirely on relationships: one for romancing ''everybody,'' one for romancing multiple Elementals, one for "comitting" only to one Elemental (can be picked freely), and one for chosing not to end up with any of them. With the exception of the former, all of them have "good" and "bad" variants, giving a total of seven exact endings under this category. However, beating Zelpea/Liro on the Extra Steamy difficulty (either in the fight itself or through the rematch with the Nightmare Bed in the Founding Training Club), completing the Founder's Tests (Delusion, Fury, Dealer, Gloom, and the final battle with the Founder himself) on any difficulty, getting the three-heart "relationship upgrade" of all 100 of the Pre-Act 7 love interests (this is also what makes it impossible to get a "Bad" 401 ending, and why one isn't even coded -- attempting to will cause an error-handling joke ending, as described below), ''or'' as of Version 5.0.0 simply playing a Custom Game with the "Limited Days"[? Might not even have this option... basically puts a time limit on the game by in-game time that passes, which can be extended by doing certain things, similar to the juice limit in ''Pikmin 3''] will hard-set the threshold to 0, ensuring that no matter what the player will get the "Successful" version of that ending.

All seven regular variations (the "error-handling" one will not have this) begin with the following add-lib line, depending on gender setting and if the Royal was killed or spared (respectively for the relevant brackets):
-->''With the downfall of the Shower Lord and the [slaying/disappearance] of [Princess Zelpea/Prince Liro], the employees of the Elements Bathhouse went from being simple resort eye-candy to heroes thanked across the n-space in the eyes of the public. With a newfound burst of fame and the cloud of manipulation and abuse no longer hanging over them, the rest of their worklife at the resort was one of much joy and unity.''\\
\\
''But alas, most of them were only in the job temporarily, and all of them at some point or another decided that they should move on eventually. Over the years, they quit. Some happily slamming their [=IDs=] down in front of the new boss, others gently saying as such with tears, looking back often if never quite taking that back. But all of them moved on forth, to be replaced by another generation of workers, to build the Bath House even higher than they had.''\\
\\
''As for me? Don't take this as a brag, but I was the first one out.''

!!! Point Calculations

Whether a "good" or "bad" variation of an ending is achieved is dependant on a hidden score called "Success." Actions in the game can both add/subtract to the Success score or raise/lower the required Success for a good ending

Success Points:
* Every 10 Gemoids held by the time "View Your Future" is selected is worth 1 point.
* Each Satisfied Customer in the daily reports ''for the past in-game week'' (IE you cannot simply grind this out by spending day after day in the game; any Satisfied Customer from over seven days ago will not count) is worth 1 point.
* ''Optional'' bosses (mandatory bosses will ''not'' have any effect on the Success score whatsoever beyond the money they drop contributing to the score):
** 50 for every optional boss termed "Regular:" [Basically it's mostly the Act 7 Line bosses], Pants, Extra Seasonal, all four of the Water Work Projections (all of them must be defeated to count), .
** 200 for every optional boss considered a "Superboss:" Sunset, the Mathematician, Dark Dry Metal Soap, Serious Iris, Delusion, Fury, Dealer, and Gloom. (Each of the latter four are worth 200 points individually.)

Threshold:
* The initial threshold is 1,000. The only way the Partner Selection will remain at this is if you chose to be monogamous.
* Going Single (selecting "I'd rather be with none of them..." in the love interest choice) lowers the threshold by 600.
* Each three-hearted Coworker picked in the ending following the first increases the threshold by 10, for a maximum of 3,990 (for 399 Coworkers and the last one not being Pre-Act 7).
* Again, any of the following will automatically set the threshold to zero, overriding anything else. As the score will not go negative (technically, it does -- any "outnumbering" negative values need to be cancelled out by enough positive points in order to get a positive score, but the moment the player selects the option to see the ending, any negative score is turned in to a zero score), these mean the good ending will be achieved:
** Becoming romantically involved with all 100 of the Acts 1-4 love interests. Note that this '''has''' to be the 100 of ''them'' specifically -- 100 out of an assortment of postgame Elementals, possibly including some (but not all) of the Act 1-4 ones, will not count.
** Beating Princess Zelpea/Prince Liro on the Extra Steamy difficulty. (Again, could be in the boss proper or a rematch via the Nightmare Bed.) Note that this is '''not''' based on the "Royal Success" achievement -- it has to be on the save file. [''VideoGame/EpicBattleFantasy5'' has it where it ''is'' based on the achievement, that's what the clarification is from. This whole thing is a knockoff of [=EBF5=]'s endings anyway. Kind of. Specifically the threshold shit.]
** Beating the Founder's Challenge on any difficulty. The game also silently checks if each individual superboss leading up to him is defeated (Delusion, Fury, Dealer, and Gloom), however in a normal glitchless playthrough all four of them would have to be defeated anyway.

Other:
* Using the Love Potion will lower your Success score by 616,000 '''and''' will increase the threshold by 99,100; however, as the player cannot reach the regular ending once on the route anyway, this is moot.

!!! The 401-Some

-->''I met one hundred wonderful [Yep ''Wonderful 101'' reference] people in my journey, and once the Lord and the Agent were defeated I met three hundred more. It seemed impossible, but I kept in touch with all of them.''

'''The 401-Some''' is an ending obtained by competely romancing (three-hearting) '''all''' 400 Elemental love interests; as such, it is the only ending that cannot be obtained immediately after clearing Act 6.

As the name implies, Soap screws all possible love interests in the game.

!!! Polyamorous/Successful

!!! Polyamorous/Unsuccessful

!!! Monoamorous/Successful

!!! Monoamorous/Unsuccessful

!!! Single/Successful

!!! Single/Unsuccessful

Ironically, getting a '''single and unsuccessful''' ending is one of the most difficult of the seven;

!! Secret Endings

!!! Lost in the Lines

-->''Main Article: Lost in the Lines Route''

* Available: At the very beginning of Acts 2, 3, ''or'' 4 prior to perfecting Projection and having access to any Line; Act 7
* How to Access: Find the hidden route to the Mathematician's Office.
* Final Boss: The Mathematician

The '''Lost in the Lines Ending''' is a surreal ending that, as the name suggests, sees Soap briefly getting lost in the possibly-infinite number of

!!! Economic Powerhouse

-->''Main Article: Economic Powerhouse Route''

* Available:
* How to Access:
* Final Boss: Dark Dry Metal Soap

!!! Love Potion

-->''Main Article: Love Potion Route''

* Available: ''Only'' in Acts 2-4
* How to Access: Buy and use a Love Potion from the Shady Dealer, at 10,000 Geminoids.
* Final Boss: Serious Iris/Ivan

The '''Love Potion Ending/Route''' is the only one of the Secret Endings that is unambiguously bad, and after Version 2.0.0, the only one that is irriversible. It can only be accessed in-between Acts 1 and 5; the Shady Dealer is not present in Act 1, and should the player not go on the route, he will cease to show up from the moment the third Act 2/3/4 boss is defeated and Iris/Ivan will mention having killed him in self-defense in the opening ride to Act 5. The route could still be started ''after'' the act bosses are defeated if the potion was bought but not used; however, upon boarding the plane, Iris/Ivan will """""accidentally""""" destroy the potion in an unavoidable cutscene.

The path sees Soap going on a quest to essentially force a "first chance" date with each of the Act 1-4 Coworkers by putting them under the spell of a potion that is supposed to "verify deserved love" over the course of two hours. It is impossible to get any of the Act 7 characters involved. (Even with hacking, using the Potion item on them will trigger an easter egg "error message" where Alexia/Alexander and Maria/Mario will walk in and call out the player.) Ninety-nine of them must be hit with the Potion one by one. The exception is Iris/Ivan, who will vanish for a bulk of the route. Once everybody except Iris/Ivan is hit with a potion, Zelpea/Liro's castle will become accessable for the rest of the route. It is a long, silent walk leading up to the final boss of the path: Serious Iris/Ivan. Unlike the Main Route, Serious Iris/Ivan is mandatory for accessing the Credits. Once Iris/Ivan is defeated, Soap will begin to move automatically, leading to a short cutscene, marking the end of the route.

!! Special Game Overs

Parenthesis indicate which route(s), if any, the endings are exclusive to.

!!! (Normal)

!!! Losing to Serious Iris/Ivan (Love Potion)

Losing the final battle of the Love Potion Route and clicking "No" on the continue screen will play a short cutscene showing Iris/Ivan hailed as a hero for stopping a Love Potion apocalypse, and Soap and Zelpea/Liro getting taken away to prison. The latter's identity as an Antiextant is also uncovered, and their plan to use the relics to gain total power over spacetimereality [yeah this is all one word. "Mind," "Soul," and "Power" aren't a part of this so no Infinity Stone jokes] and take over Existence.

As nobody dies and the villain is still defeated, in some ways this might be the "best ending" purely in terms of what happens to the heroes and villains. However, the 99 Coworkers still have to all deal with the truma of being Potion'd and manipulated by Soap,

[[/folder]]
Testedit
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Once Main/ is unlocked I'm deleting the Endings folder from that page.


[[folder:I Know I Already Have A Trope List on Main/ but Screw it. I'm hitting a brick wall when it comes to adding too much on the "description" thing]]

to:

[[folder:I Know I Already Have A Trope List on Main/ but Screw it. I'm hitting a brick wall when it comes to adding too much on the "description" thing]]
[[folder:''Terraria: Blue Edition'']]



* LoadsAndLoadsOfCharacters: Over 100 [=NPCs=]! Although exactly 100 out of them are effectively "companion fodder;"



-->''[[https://youtu.be/PRhKs4GMMD4?t=3133 4 Days Since Impact.]]''\\

to:

-->''[[https://youtu.be/PRhKs4GMMD4?t=3133 4 Days Since Impact.]]''\\[[folder:The Projections in General (If anybody has the whole "STATUS CANNOT BE REMOVED" thing it's these four)]]

[Oh shit the origin of the five stages of grief was mostly from terminally ill patients? I thought it was a general "loss" thing.]

* ColorCodedCharacters: Mostly fitting in with the lines, Delusion being green and Fury being red. However, Dealer and Gloom are swapped -- they are
* DarkIsNotEvil: All of them have some "darkness" involving them and sure as ''hell'' look creepy by ''Baths'' standards, not even in a kind of "light horror-esque aesthetic given a sexy makeover" like some of the datable characters but in a ''legitimately'' horrifying manner, but none of them are actually evil. Like the main bosses, after their defeat they stick around and even become surprisingly good friends with Soap. This is supposed to reflect that Soap's issues with loss don't ''completely'' go away, but become a lot easier to manage after dealing with them upfront.
* FiveStagesOfGrief: Respectively in the listed order/the "numbered" Lines you encounter them, they represent Denial, Anger, Bargaining, and Depression. The Founder represents Acceptance. This is explicitely spelled out when heading to their room after winning the Founder's Challenge. Notably, however, you can fight the first four in whatever order you please, but the "model stage order" is considered the easiest.
* GenderEqualEnsemble: Regardless of what Soap or the love interests are set to, Delusion and Dealer will be women, while Fury and Gloom will be men.
* GenderSwap: All four of them have their genders swapped from the main story boss of the respective Line they are from. WordOfGod is that this is intentional.
* LiteralSplitPersonality: The four of them ultimately came from Soap's mind to some degree, being the result of each temple's machines scanning it, finding something troubling in Soap's past, and then making someone who brings that to the forefront (of the person scanned, not of the creation) with the respective stage of grief.

[[/folder]]

[[folder:Delusion (STATUS)]]

-->''YOUR PARENTS ARE STILL ALIVE!''

A projected superboss found in the Temple of Lies in +1, like all the other Founder Tests, she was created from an aspect of Soap's mind over a deep confliction. She represents the stage of Denial. She constantly tells Soap increasingly shakey lies as the fight goes on, and uses illusions in her attacks.

[[/folder]]

[[folder:Fury (CANNOT)]]

-->''Don't act like you've never been mistreated before. Come on, Soap, you're a human. At the bottom of the totem pole. You're lying if you're telling me that doesn't stir anything...''

A projected superboss found in the Temple of Rage in -1, he represents the stage of Anger. He himself is not that angry despite his appearance fitting an archetypical "large, furious monster," but he often tries to rile up Soap.

* PlayingWithFire: Downplayed. He uses "fire" in his attacks, yet the game swears that this is distinct from the Fire element that Lana uses. It also looks somewhat different too -- it's an unnaturally dark red, curves and appears more "organic" than the usual fire of Fire Elementals.

[[/folder]]

[[folder:Dealer (BE)]]

-->''You can prevent this just by being '''more.''' Don't just think, act. It's all your fault. You can get what you want... you just need to ask, and you need to '''earn''' it! Now, come take a look at what's for sale?''

A projected superboss found in the Temple of Offers in +i, she represents the stage of Bargaining. She tries to make "deals" with Soap saying it will somehow improve their life or get through or even "undo" the deaths of any loved ones.

* {{Expy}}: She looks somewhat like a humanoid, female [[WesternAnimation/GravityFalls Bill Cipher,]] and goes for an angle of trying to tempt Soap

[[/folder]]

[[folder:Gloom (REMOVED)]]

-->''Come on, you've tried everything, none of it worked. Just admit it. This will always be it, and it will never be enough.''

A projected superboss found in the Temple of Hopelessness in -i, he represents the stage of Depression. He mostly tries to use sheer difficulty to convince Soap to just give up.

[[/folder]]

[[folder:The Founder]]

[[/folder]]

[[folder:Endings]]

''Baths: Unifier of Elements'' has a number of '''Endings.'''

The endings can be broken down in to three categories: '''Main Endings,''' '''Secret Endings,''' and '''Special Game Overs.''' The "Main Endings" consist of going through the game in a normal route, beating Zelpea/Liro, and picking the "View Your Future..." option in Soap's car at any point in Act 7. Secret Endings are definite "endings" that bring up the credits sequence, but are found through means other than clearing Act 6. Prior to Version 2.0.0, all three of them split the game's route completely, so accessing the Main Ending after being on the path to get one of them on the same save was impossible without save scumming; after Version 2.0.0, however, this was changed so that only the Love Potion Route will lock off the Main Route. Special Game Overs are shorter, usually "joke" endings that result from ''failing'' in a certain way, these first appear in Acts 2/3/4 and are found at any stage of the game after that.

!! Main Endings

* Available: Act 7
* How to Access: Beat Zelpea/Liro; Select "View Your Future" in the car in Act 7.
* Final Boss: Princess Zelpea/Prince Liro

The exact cutscene depends on a number of stats, the "Economic Output" being a large influencer on whether a "bad variation" of an ending will be obtained. There are four "general categories" based entirely on relationships: one for romancing ''everybody,'' one for romancing multiple Elementals, one for "comitting" only to one Elemental (can be picked freely), and one for chosing not to end up with any of them. With the exception of the former, all of them have "good" and "bad" variants, giving a total of seven exact endings under this category. However, beating Zelpea/Liro on the Extra Steamy difficulty (either in the fight itself or through the rematch with the Nightmare Bed in the Founding Training Club), completing the Founder's Tests (Delusion, Fury, Dealer, Gloom, and the final battle with the Founder himself) on any difficulty, getting the three-heart "relationship upgrade" of all 100 of the Pre-Act 7 love interests (this is also what makes it impossible to get a "Bad" 401 ending, and why one isn't even coded -- attempting to will cause an error-handling joke ending, as described below), ''or'' as of Version 5.0.0 simply playing a Custom Game with the "Limited Days"[? Might not even have this option... basically puts a time limit on the game by in-game time that passes, which can be extended by doing certain things, similar to the juice limit in ''Pikmin 3''] will hard-set the threshold to 0, ensuring that no matter what the player will get the "Successful" version of that ending.

All seven regular variations (the "error-handling" one will not have this) begin with the following add-lib line, depending on gender setting and if the Royal was killed or spared (respectively for the relevant brackets):
-->''With the downfall of the Shower Lord and the [slaying/disappearance] of [Princess Zelpea/Prince Liro], the employees of the Elements Bathhouse went from being simple resort eye-candy to heroes thanked across the n-space in the eyes of the public. With a newfound burst of fame and the cloud of manipulation and abuse no longer hanging over them, the rest of their worklife at the resort was one of much joy and unity.''\\



''There appears to be a large cluster of parts here.''

No shit. (Context Olimar got all of them on one day, and this message is ''after'' that happened.)

-->''5 Days Since Impact.''\\

to:

''There appears to be a large cluster ''But alas, most of parts here.''

No shit. (Context Olimar got
them were only in the job temporarily, and all of them on one day, and this message is ''after'' at some point or another decided that happened.)

-->''5 Days Since Impact.
they should move on eventually. Over the years, they quit. Some happily slamming their [=IDs=] down in front of the new boss, others gently saying as such with tears, looking back often if never quite taking that back. But all of them moved on forth, to be replaced by another generation of workers, to build the Bath House even higher than they had.''\\



''At last, but a single part remains! [...] My life support fails in 25 days... courage!''

I love watching speedruns. Olimar just blew through 29 ship parts in under a week and now he's worried that three weeks+ for the last one might not be enough time.

to:

''At last, ''As for me? Don't take this as a brag, but I was the first one out.''

!!! Point Calculations

Whether
a single part remains! [...] My life support fails "good" or "bad" variation of an ending is achieved is dependant on a hidden score called "Success." Actions in 25 days... courage!''

I
the game can both add/subtract to the Success score or raise/lower the required Success for a good ending

Success Points:
* Every 10 Gemoids held by the time "View Your Future" is selected is worth 1 point.
* Each Satisfied Customer in the daily reports ''for the past in-game week'' (IE you cannot simply grind this out by spending day after day in the game; any Satisfied Customer from over seven days ago will not count) is worth 1 point.
* ''Optional'' bosses (mandatory bosses will ''not'' have any effect on the Success score whatsoever beyond the money they drop contributing to the score):
** 50 for every optional boss termed "Regular:" [Basically it's mostly the Act 7 Line bosses], Pants, Extra Seasonal, all four of the Water Work Projections (all of them must be defeated to count), .
** 200 for every optional boss considered a "Superboss:" Sunset, the Mathematician, Dark Dry Metal Soap, Serious Iris, Delusion, Fury, Dealer, and Gloom. (Each of the latter four are worth 200 points individually.)

Threshold:
* The initial threshold is 1,000. The only way the Partner Selection will remain at this is if you chose to be monogamous.
* Going Single (selecting "I'd rather be with none of them..." in the
love watching speedruns. Olimar just blew through 29 ship parts interest choice) lowers the threshold by 600.
* Each three-hearted Coworker picked
in under the ending following the first increases the threshold by 10, for a week maximum of 3,990 (for 399 Coworkers and now he's worried that three weeks+ for the last one might not being Pre-Act 7).
* Again, any of the following will automatically set the threshold to zero, overriding anything else. As the score will not go negative (technically, it does -- any "outnumbering" negative values need to
be cancelled out by enough time.positive points in order to get a positive score, but the moment the player selects the option to see the ending, any negative score is turned in to a zero score), these mean the good ending will be achieved:
** Becoming romantically involved with all 100 of the Acts 1-4 love interests. Note that this '''has''' to be the 100 of ''them'' specifically -- 100 out of an assortment of postgame Elementals, possibly including some (but not all) of the Act 1-4 ones, will not count.
** Beating Princess Zelpea/Prince Liro on the Extra Steamy difficulty. (Again, could be in the boss proper or a rematch via the Nightmare Bed.) Note that this is '''not''' based on the "Royal Success" achievement -- it has to be on the save file. [''VideoGame/EpicBattleFantasy5'' has it where it ''is'' based on the achievement, that's what the clarification is from. This whole thing is a knockoff of [=EBF5=]'s endings anyway. Kind of. Specifically the threshold shit.]
** Beating the Founder's Challenge on any difficulty. The game also silently checks if each individual superboss leading up to him is defeated (Delusion, Fury, Dealer, and Gloom), however in a normal glitchless playthrough all four of them would have to be defeated anyway.

Other:
* Using the Love Potion will lower your Success score by 616,000 '''and''' will increase the threshold by 99,100; however, as the player cannot reach the regular ending once on the route anyway, this is moot.

!!! The 401-Some

-->''I met one hundred wonderful [Yep ''Wonderful 101'' reference] people in my journey, and once the Lord and the Agent were defeated I met three hundred more. It seemed impossible, but I kept in touch with all of them.''

'''The 401-Some''' is an ending obtained by competely romancing (three-hearting) '''all''' 400 Elemental love interests; as such, it is the only ending that cannot be obtained immediately after clearing Act 6.

As the name implies, Soap screws all possible love interests in the game.

!!! Polyamorous/Successful

!!! Polyamorous/Unsuccessful

!!! Monoamorous/Successful

!!! Monoamorous/Unsuccessful

!!! Single/Successful

!!! Single/Unsuccessful

Ironically, getting a '''single and unsuccessful''' ending is one of the most difficult of the seven;

!! Secret Endings

!!! Lost in the Lines

-->''Main Article: Lost in the Lines Route''

* Available: At the very beginning of Acts 2, 3, ''or'' 4 prior to perfecting Projection and having access to any Line; Act 7
* How to Access: Find the hidden route to the Mathematician's Office.
* Final Boss: The Mathematician

The '''Lost in the Lines Ending''' is a surreal ending that, as the name suggests, sees Soap briefly getting lost in the possibly-infinite number of

!!! Economic Powerhouse

-->''Main Article: Economic Powerhouse Route''

* Available:
* How to Access:
* Final Boss: Dark Dry Metal Soap

!!! Love Potion

-->''Main Article: Love Potion Route''

* Available: ''Only'' in Acts 2-4
* How to Access: Buy and use a Love Potion from the Shady Dealer, at 10,000 Geminoids.
* Final Boss: Serious Iris/Ivan

The '''Love Potion Ending/Route''' is the only one of the Secret Endings that is unambiguously bad, and after Version 2.0.0, the only one that is irriversible. It can only be accessed in-between Acts 1 and 5; the Shady Dealer is not present in Act 1, and should the player not go on the route, he will cease to show up from the moment the third Act 2/3/4 boss is defeated and Iris/Ivan will mention having killed him in self-defense in the opening ride to Act 5. The route could still be started ''after'' the act bosses are defeated if the potion was bought but not used; however, upon boarding the plane, Iris/Ivan will """""accidentally""""" destroy the potion in an unavoidable cutscene.

The path sees Soap going on a quest to essentially force a "first chance" date with each of the Act 1-4 Coworkers by putting them under the spell of a potion that is supposed to "verify deserved love" over the course of two hours. It is impossible to get any of the Act 7 characters involved. (Even with hacking, using the Potion item on them will trigger an easter egg "error message" where Alexia/Alexander and Maria/Mario will walk in and call out the player.) Ninety-nine of them must be hit with the Potion one by one. The exception is Iris/Ivan, who will vanish for a bulk of the route. Once everybody except Iris/Ivan is hit with a potion, Zelpea/Liro's castle will become accessable for the rest of the route. It is a long, silent walk leading up to the final boss of the path: Serious Iris/Ivan. Unlike the Main Route, Serious Iris/Ivan is mandatory for accessing the Credits. Once Iris/Ivan is defeated, Soap will begin to move automatically, leading to a short cutscene, marking the end of the route.

!! Special Game Overs

Parenthesis indicate which route(s), if any, the endings are exclusive to.

!!! (Normal)

!!! Losing to Serious Iris/Ivan (Love Potion)

Losing the final battle of the Love Potion Route and clicking "No" on the continue screen will play a short cutscene showing Iris/Ivan hailed as a hero for stopping a Love Potion apocalypse, and Soap and Zelpea/Liro getting taken away to prison. The latter's identity as an Antiextant is also uncovered, and their plan to use the relics to gain total power over spacetimereality [yeah this is all one word. "Mind," "Soul," and "Power" aren't a part of this so no Infinity Stone jokes] and take over Existence.

As nobody dies and the villain is still defeated, in some ways this might be the "best ending" purely in terms of what happens to the heroes and villains. However, the 99 Coworkers still have to all deal with the truma of being Potion'd and manipulated by Soap,

[[/folder]]

Added: 6502

Changed: 903

Removed: 3577

Is there an issue? Send a MessageReason:
None


* TheUnreveal [Might just bump this in to a future RunningGag? I don't know...]: Even for a text-only story, Water refuses to "show" her ''wearing'' clothes, ''even in ImagineSpot[=s=] or DreamSequence[=s=].'' Other characters have imagined/dreamed her wearing something, but we're never described it in detail. Since even every last one of her Shades are always naked, the closest you'll "see" to her wearing something is her siblings and parents being less strict about nudity than she is, and they look somewhat like her.

to:

* SurpassedTheTeacher: Akihiko was not exactly her ''mentor'' but he was her role model growing up, and by the time she tried training under him she already surpassed him as a Shadebow.
* TheUnreveal [Might just bump this in to a future RunningGag? I don't know...]: Even for a text-only story, Water refuses to "show" her ''wearing'' clothes, ''even in ImagineSpot[=s=] or DreamSequence[=s=].'' Other characters have imagined/dreamed her wearing something, but we're never described it in detail. Since even every last one of her Shades are always naked, the closest you'll "see" to any variant of her wearing something is her siblings and parents being less strict about nudity than she is, and they look somewhat like her.



** The Inventor apparently drew her in a chicken suit similar to Henfight's, and Karen and Carlson themselves had seen it, but Karen burned the paper before [[AudienceSurrogate Stella]] could see it.



* BewareTheNiceOnes: Water said he wanted it to feel very obvious even to the most Genre Blind readers that Unitia Two is faking a good deal of her personality -- from the flashback showing her as pretty terrible when young, to the conversation Karen has with her while Karen is practically ''begging'' her not to



[[folder:Real [=WHAMs=] in just a few words]]

WhamLine

* ''Baths: Unifier of Elements'':
** So you've conquered the four Minions of the Shower Lord that have been tormenting the Lines, went for a head-on assault on the Shower Lord herself, and bested her at the top of her skyscraper. Seems like everything is cut, dry, and done, right? Well, then Zelpea gets the final Relic and says something that completely changes the tone of the ''entire'' game up to that point, and sets the stage for Act ''6.'' Complete with a scribbly black background and shaky text for emphasis:
--->'''Zelpea:''' Oh, Soap! I see you still haven't changed! Even after all these years, your face... still as bright and cute as it was [[evil:[[purple:''when I burned down your home village.'']]]] [I don't actually like this line -- it comes off as too forced -- but I can't think of anything better right now.]
* ''Joy+Roy'' is largely character-driven, so many of its Wham Lines are in the form of character changes:
** Seal 11. Shortly before Daygelz leaves the Polygonal Meme Group and winds up pulling a BigDamnHeroes moment to Roy. Her saying the following back in the Prologue would be nearly ''unthinkable,'' even if she was ''purely'' saying it to spite Insa (which wasn't the case, as she reveals to Roy shortly after):
--->'''Insa, after a long bout of SanitySlippage:''' YOU ARE TALKING LIKE A FEMINIST!\\
'''Daygelz:''' You know what? ''(Shrugs.)'' Maybe I ''am'' a feminist! [I have planned this to happen for a LONG time but I did not, and still do not, want it plugged up on the ''main'' Sandbox. So here, have a peak of what'll happen three chapters later in this dumb Fictionpress story I'm doing.]
** The Prologue and Season 1 of ''Joy|'' heavily build the Dackharks as the counterparts to the Order of Chaos, in that they seem like the villains for the ''entire'' story. Then the end of Totem 12 Part 1 drops this:
--->'''Joxy:''' Uh, yeah, but no. You're just pawns. I only needed a group big ''and'' guillable enough to give me some supplies so that I can just fuck off and find someone bigger and better and... kinda chain from there until I have the group I need for the Master. So, I'm done with you! Bye! ''God has forsaken you!''

[[/folder]]



Okay in one Bobby Hill session I got three Gelatin Crystals just from a single spelunking expedition. Then a few days later with Goddess Rosalina, I was on my way to get some stuff from Hell where I encountered THREE Nymphs. (G. Rosalina though is in a Not the Bees world which has a huge Mushroom portion, all Nymphs were found in the Mushroom portion and apparently they're more common there?)

Honest to god the main thing about Jay's character was all the fucking jokes about 2020 being a cursed year of the apocalypse got really annoying (remember I really hate seeing the same joke over and over again) so I made this "Doomer" character who at first seems to just "be joking" that every damn event she witnesses in ''Joy|: Cunning Underling'' is the apocalypse or the worst year happening -- 2018 for the first two seasons, 2019 for the rest of the story -- but the joke is that the more the story goes on the more it's revealed that she's just ''completely fucking batshit '''insane''' even by ''Joy+Roy'' standards,'' (this is saying a '''[[WorldOfHam lot]]''') she's a cultist who ''genuinely'' believes that the more mundane stuff that happens in the story means that some kind of strange outside-context apocalypse (in a story that regularly deals with demons and angels and godhood) is gonna happen and just makes that super apparent.



* '''Other Bosses?''' The mod might have some secrets yet to it... HE HE HE. [This is actually meant to be a ''Sweet Bro and Hella Jeff'' reference.] Protips: Collect dye [foreshadowing the Nymph Queen],

to:

* '''Other Bosses?''' The mod might have some secrets yet to it... HE HE HE. [This is actually meant to be a ''Sweet Bro and Hella Jeff'' reference.] Protips: Collect dye [foreshadowing the Nymph Queen],
Queen], watch out for Dave [],



The Nudist NPC will give you what is needed

to:

The Nudist NPC will give you what is needed
needed to start the Nymph Befriending Quest. This is where almost all of the new [=NPCs=] come in. From then on out equipping the Cavern Peace Treaty will make previously-just-only-hostile Biome Nymphs able to be



* "Male Nymph" (and Dryad) option

to:

* "Male Nymph" (and Dryad) option
option for the Nymph proper and all the new [=NPCs=] that can be found.
*

!! Dave

Dave is now in Terraria. [He might be a sort of "mirror boss" in the game. Another "hidden" one.]



* Blue Crates also exist. [They basically look like they were done in MS Paint. Solid blue squares with the word "crate" scribbled on them with the Line Tool. The Blue Chests, on the other hand, still look like chests, although palette swaps of the Gold Chests.]



This mod is ''technically'' within the range of being "PG-13" although it stretches that by quite a bit. This mod has censored swearing, jokes that go quite a bit beyond even Master Bait and Mourning Wood, and quite a lot of booty of both women and, yes, even men. (Yes I think bare butt is still within the range of PG-13 and there are some programs at least in American television and film that think so, deal with it.) Technically even the Terraria subreddit probably wouldn't allow showing off certain screenshots. There

[[/folder]]

to:

This mod is ''technically'' within the range of being "PG-13" although it stretches that by quite a bit. This mod has censored swearing, jokes that go quite a bit beyond even Master Bait and Mourning Wood, and quite a lot of booty of both women and, yes, even men. (Yes I think bare butt is still within the range of PG-13 and there are some programs at least in American television and film that think so, deal with it.) Technically even the Terraria subreddit probably wouldn't allow showing off certain screenshots. There

[[/folder]]
You '''will''' encounter the following:

*

[[/folder]]

[[folder:I Know I Already Have A Trope List on Main/ but Screw it. I'm hitting a brick wall when it comes to adding too much on the "description" thing]]

* AntiFrustrationFeatures: Though some of them are in the name of parody yet end up still being straightup "QOL fixers," the mods adds a bit to ease some of the worst mechanics.
** The Nudist NPC is the gateway to the 100 Nymph Quest, which means getting 100 [=NPCs=], which would mean building a lot of houses. It is not a coincidence that she sells a "House in a Box" at an extremely cheap price that can pretty much instantly make homes to put them in.
** The Terrankh Phone is a parody of "ultimate accessories" yet it itself is one, combining the Terraspark Boots, Ankh Shield, and Cell Phone all in one. It also frees up two accessory slots, as just having it in your inventory and toggling it will give the effects of both of its accessory components.
* HotterAndSexier: To ''Terraria'' proper, featuring your own entire custom army of naked warriors and/or townies filling up your city (and there's several other "barely-dressed" [=NPCs=] ''not'' part of the Nymph Army, such as the Archologist, Bather, and Haunting Spirit), the ability to unlock rather detailed paintings of them after raising enough Affection, and then there's the series of concept art and tie-in comics that have tons of nudity as a gag, barely stop short of showing nipples/genitals, and has absolutely no problem showing bare ass. [[spoiler:The Nymph Queen/King is the biggest in-game example, a colossal boss with (as female) visible Jiggle Physics barely covered by her hair and a spin attack just to show off her (or his) screen-filling ass.]] In a weird twist, the three most commonly sexualized characters from the base game get some sort of FanDisservice to them -- the Empress of Light's hairy butt as a RunningGag, some legitimate BodyHorror with the Zoologist and the lore, and the Dryad... well, she's just made in to a super-prude and is kind of an asshole if you go on the path of the Nymphs.
* InfinityPlusOneSword:
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**
** The best Companion by ''far'' is [[spoiler:the Dryad proper. Her(/His) "type" is basically an Infinity Plus One Element, she has absurdly high attack, ]]
* JokeItem: Loads.
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**
** Laxatives only make you shit yourself and gradually do 100 damage to you, which is something the game openly warns you about, complete with the specific number.
** The Zenith has been changed from the InfinityPlusOneSword in to this. It can be crafted with Copper and Tin Shortswords, but
* PosthumousCharacter:
** Almost everybody from the backstory. The First Feller in particular
* StylisticSuck: ''Occassionally'' you'll see signs here and there that Water ''could'' make a genuine honest mod attempt if he wanted to ([[spoiler:the Nymph Queen in particular is a near-professional-level boss fight]]), but decided to go for more of a joking angle.
* TrueFinalBoss: [[spoiler:The Nymph Queen (or King), ]]
* WalkingShirtlessScene: The Archeologist, as with other Lamia, is never seen with a shirt. The [...] Also, the Dryad is portrayed as this, although in-game her sprites haven't changed (until the as-of-this-edit upcoming 1.1). Note that ''all'' of these are female, and none of these include the characters who are just totally naked all-around.

!! Tie-in Comics have Examples of

* SceneryCensor: Hoo boy. Water says he is fond of doing this, and it shows. Especially since all Nymph types run around naked and the Dryad is always at bare ''minimum'' [[WalkingShirtlessScene topless.]] Naming every example require being here all day, so only noteworthy ones will be stated:
** "(Re)Introduction -- Dryad" is basically a ''Terraria''-ified remake of the ACE Hardware video example on that page. The Dryad is taking a WaterfallShower when the water stops pouring, and she ventures through the Jungle naked to see what's up. Along the way ''every single panel'' utilizes a different form of censor as she's attacked by things, and all of them are in-game objects.
** "(Re)Introduction -- Mechanic" has a RunningGag of Wires happening to be where they're needed to block the Mechanic's nudity, and this is from the POV of someone who has the Mechanical Lens on at all times.
** "(Re)Introduction -- Steampunker" trolls around a little by having the Steampunker strip because of the Desert heat, and the comic ''acts'' like she's going around naked and censors her accordingly. She turns out to be in her underwear, but at the very end,
** "Introduction -- Archeologist"
** "WARNING -- Dave" has Dave himself introduced

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-->''[[https://youtu.be/PRhKs4GMMD4?t=3133 4 Days Since Impact.]]''\\
\\
''There appears to be a large cluster of parts here.''

No shit. (Context Olimar got all of them on one day, and this message is ''after'' that happened.)

-->''5 Days Since Impact.''\\
\\
''At last, but a single part remains! [...] My life support fails in 25 days... courage!''

I love watching speedruns. Olimar just blew through 29 ship parts in under a week and now he's worried that three weeks+ for the last one might not be enough time.

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