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Page was movedfrom YMMV.Warp 2012 to YMMV.Warp. Null edit to update page.
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Page was moved from YMMV.Warp to YMMV.Warp 2012. Null edit to update page.
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* ThatOneLevel: The final level of the game, [[spoiler: the submarine]]. For the entirety of the level's duration (up to and including the last boss), the level will slowly rock back and forth, causing both Zero and every barrel to slide left or right. The problem is that the movement isn't exact, and often has a slight up/down movement as well, though not always. It turns a level that requires a lot of precision platforming and quick reflexes into a bit of a LuckBasedMission.
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* ThatOneLevel: The final level of the game, [[spoiler: the submarine]]. For the entirety of the level's duration (up to and including the last boss), the level will slowly rock back and forth, causing both Zero and every barrel to slide left or right. The problem is that the movement isn't exact, and often has a slight up/down movement as well, though not always. It turns a level that requires a lot of precision platforming and quick reflexes into a bit of a LuckBasedMission.LuckBasedMission.
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* MostAnnoyingSound: The "Twang!" noise whenever you get killed. Given how NintendoHard this game is, you will be hearing it a LOT.
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Renamed one trope.
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* MostAnnoyingSound: The "Twang!" noise whenever you get killed. Given how NintendoHard this game is, you will be hearing it a LOT.
* MostAnnoyingSound: The "Twang!" noise whenever you get killed. Given how NintendoHard this game is, you will be hearing it a LOT.
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* ScrappyLevel: The final level of the game, [[spoiler: the submarine]]. For the entirety of the level's duration (up to and including the last boss), the level will slowly rock back and forth, causing both Zero and every barrel to slide left or right. The problem is that the movement isn't exact, and often has a slight up/down movement as well, though not always. It turns a level that requires a lot of precision platforming and quick reflexes into a bit of a LuckBasedMission.
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* ScrappyLevel: MostAnnoyingSound: The "Twang!" noise whenever you get killed. Given how NintendoHard this game is, you will be hearing it a LOT.
* ThatOneLevel: The final level of the game, [[spoiler: the submarine]]. For the entirety of the level's duration (up to and including the last boss), the level will slowly rock back and forth, causing both Zero and every barrel to slide left or right. The problem is that the movement isn't exact, and often has a slight up/down movement as well, though not always. It turns a level that requires a lot of precision platforming and quick reflexes into a bit of a LuckBasedMission.
* ThatOneLevel: The final level of the game, [[spoiler: the submarine]]. For the entirety of the level's duration (up to and including the last boss), the level will slowly rock back and forth, causing both Zero and every barrel to slide left or right. The problem is that the movement isn't exact, and often has a slight up/down movement as well, though not always. It turns a level that requires a lot of precision platforming and quick reflexes into a bit of a LuckBasedMission.
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Added DiffLines:
* CreepyCute: For an alien that can teleport inside you and cause you to explode, Zero is pretty adorable.
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Changed line(s) 2 (click to see context) from:
* MostAnnoyingSound: The "Twang!" whenever you get killed. Given how NintendoHard this game is, you will be hearing it a LOT.
to:
* MostAnnoyingSound: The "Twang!" noise whenever you get killed. Given how NintendoHard this game is, you will be hearing it a LOT.
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None
Changed line(s) 2,3 (click to see context) from:
!! Tropes:
to:
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!! Tropes:
* ScrappyLevel: The final level of the game, [[spoiler: the submarine]]. For the entirety of the level's duration (up to and including the last boss), the level will slowly rock back and forth, causing both Zero and every barrel to slide left or right. The problem is that the movement isn't exact, and often has a slight up/down movement as well, though not always. It turns a level that requires a lot of precision platforming and quick reflexes into a bit of a LuckBasedMission.
!! Tropes:
* ScrappyLevel: The final level of the game, [[spoiler: the submarine]]. For the entirety of the level's duration (up to and including the last boss), the level will slowly rock back and forth, causing both Zero and every barrel to slide left or right. The problem is that the movement isn't exact, and often has a slight up/down movement as well, though not always. It turns a level that requires a lot of precision platforming and quick reflexes into a bit of a LuckBasedMission.