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* ThatOneLevel: The final level of the game, [[spoiler: the submarine]]. For the entirety of the level's duration (up to and including the last boss), the level will slowly rock back and forth, causing both Zero and every barrel to slide left or right. The problem is that the movement isn't exact, and often has a slight up/down movement as well, though not always. It turns a level that requires a lot of precision platforming and quick reflexes into a bit of a LuckBasedMission.

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* ThatOneLevel: The final level of the game, [[spoiler: the submarine]]. For the entirety of the level's duration (up to and including the last boss), the level will slowly rock back and forth, causing both Zero and every barrel to slide left or right. The problem is that the movement isn't exact, and often has a slight up/down movement as well, though not always. It turns a level that requires a lot of precision platforming and quick reflexes into a bit of a LuckBasedMission.LuckBasedMission.
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* MostAnnoyingSound: The "Twang!" noise whenever you get killed. Given how NintendoHard this game is, you will be hearing it a LOT.

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Renamed one trope.


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* MostAnnoyingSound: The "Twang!" noise whenever you get killed. Given how NintendoHard this game is, you will be hearing it a LOT.



* ScrappyLevel: The final level of the game, [[spoiler: the submarine]]. For the entirety of the level's duration (up to and including the last boss), the level will slowly rock back and forth, causing both Zero and every barrel to slide left or right. The problem is that the movement isn't exact, and often has a slight up/down movement as well, though not always. It turns a level that requires a lot of precision platforming and quick reflexes into a bit of a LuckBasedMission.

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* ScrappyLevel: MostAnnoyingSound: The "Twang!" noise whenever you get killed. Given how NintendoHard this game is, you will be hearing it a LOT.
* ThatOneLevel:
The final level of the game, [[spoiler: the submarine]]. For the entirety of the level's duration (up to and including the last boss), the level will slowly rock back and forth, causing both Zero and every barrel to slide left or right. The problem is that the movement isn't exact, and often has a slight up/down movement as well, though not always. It turns a level that requires a lot of precision platforming and quick reflexes into a bit of a LuckBasedMission.
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Added DiffLines:

* CreepyCute: For an alien that can teleport inside you and cause you to explode, Zero is pretty adorable.
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* MostAnnoyingSound: The "Twang!" whenever you get killed. Given how NintendoHard this game is, you will be hearing it a LOT.

to:

* MostAnnoyingSound: The "Twang!" noise whenever you get killed. Given how NintendoHard this game is, you will be hearing it a LOT.
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None


!! Tropes:

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!! Tropes:
* MostAnnoyingSound: The "Twang!" whenever you get killed. Given how NintendoHard this game is, you will be hearing it a LOT.
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None

Added DiffLines:

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!! Tropes:

* ScrappyLevel: The final level of the game, [[spoiler: the submarine]]. For the entirety of the level's duration (up to and including the last boss), the level will slowly rock back and forth, causing both Zero and every barrel to slide left or right. The problem is that the movement isn't exact, and often has a slight up/down movement as well, though not always. It turns a level that requires a lot of precision platforming and quick reflexes into a bit of a LuckBasedMission.

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