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** [[BonusBoss The Sufferer]] is practically the same. Yes, it has 120 hitpoints but no armor, no initial support, and the flunkies it spawns aren't all that dangerous, either. A decently equipped cohort can destroy it in two turns flat without suffering more than some superficial wounds.

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** [[BonusBoss [[OptionalBoss The Sufferer]] is practically the same. Yes, it has 120 hitpoints but no armor, no initial support, and the flunkies it spawns aren't all that dangerous, either. A decently equipped cohort can destroy it in two turns flat without suffering more than some superficial wounds.
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* MemeticMutation: [[AC:"From the moment I understood the weakness of my flesh, it disgusted me. I craved the strength and certainty of steel. I aspired to the purity of the blessed machine."]] Like the reverse of the ''Film/{{Downfall}}'' Hitler rant, this extremely metal narration is easily overlaid onto much sillier videos, such as [[https://www.youtube.com/watch?v=AGZqKUv5qyQ kitbashing Barbie dolls]] or [[https://www.youtube.com/watch?v=ApvM0RxcxPg hand-digger toys]].
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* {{Narm}}: Your tech-priests' dodging animation, what with them completely bending backwards on their knees a la [[Franchise/TheMatrix Neo]] before straightening up like nothing happened once the attack passes. The awkward way this synchronises with the attack that they evade only exacerbates the effect.

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* {{Narm}}: Your tech-priests' dodging animation, what with them completely bending backwards on their knees a la [[Franchise/TheMatrix [[Film/TheMatrix Neo]] before straightening up like nothing happened once the attack passes. The awkward way this synchronises with the attack that they evade only exacerbates the effect.
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** Lord Ubjao's BossBattle is interestingly designed but still quite underwhelming. The Lord of the Flayed has a measly 30 hitpoints and no armor, hides behind an endless army of Flayed and gets stronger with every Flayed you kill. However, Flayed are a nuisance at best that can be simply ignored while you make a beeline for the boss. It gets particularly hilarious if you have a maxed-out Secutor and access to Kastelan robots, which allows you to summon a monstrously powerful support unit right on top of Ubjao. Chances are it'll stomp the boss into the ground before your tech-priests even reach him.

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** Lord Ubjao's BossBattle is interestingly designed but still quite underwhelming. The Lord of the Flayed has a measly 30 hitpoints and no armor, hides behind an endless army of Flayed and gets stronger with every Flayed you kill. However, Flayed are a nuisance at best that can be simply ignored while you make a beeline for the boss. It gets particularly hilarious if you have a maxed-out Secutor and access to Kastelan robots, which allows you to summon a monstrously powerful support unit right on top of Ubjao. Chances are it'll stomp the boss into the ground before your tech-priests even reach him. Alternatively if you have the Tech-priest ability that fully fills the cognition gauge, and the canticle that does the same, it's entirely possible to get the entire party adjacent to Ubjao to murder him in one/two turns by just using cognition points to dash all the way up.
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*** What makes it even funnier is you're clearly intended to have to punch destroy his shield generators in order to be able to engage him, because his armor is too much to punch through...but if you have the Canticle that ignores armor, weapons that ignore armor or even just enough boosts to your crit chances (since Crits ignore armor too) you can easily drop him before destroying any of the shield generators, or maybe breaking one at best.

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*** What makes it even funnier is you're clearly intended to have to punch destroy his shield generators in order to be able to engage him, because his armor is too much to punch through...but if you have the Canticle that ignores armor, weapons that ignore armor or even just enough boosts to your crit chances (since Crits ignore armor too) you can easily drop him before destroying any of the shield generators, or maybe breaking one at best.
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*** What makes it even funnier is you're clearly intended to have to punch destroy his shield generators in order to be able to engage him, because his armor is too much to punch through...but if you have the Canticle that ignores armor, weapons that ignore armor or even just enough boosts to your crit chances (since Crits ignore armor too) you can easily drop him before destroying any of the shield generators, or maybe breaking one at best.
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** Destroyers are probably the nastiest thing you'll face early-game, and mid-to-late game they remain significant threats. Pound for pound, they deal the most damage of the enemies at range, and are burly enough to soak up a good amount of damage, ensuring they'll stay around to get at least one or two shots.

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* GameBreakingBug: The Nintendo Switch port was marred by a rather egregious one that prevented saves from being loaded, leaving players staring in confusion at the loading screen's spinning gear forever. It's since been patched.


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* PortingDisaster: The Nintendo Switch port is marred by bugs, among them a rather egregious one that prevented saves from being loaded, leaving players staring in confusion at the loading screen's spinning gear forever. It's since been patched, but players still contend with intermittent crashes, missions refusing to start, slowdown, and other technical hiccups both game breaking and mildly annoying.

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