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* TheWoobie: The triachnid is already an endangered species at the start of the game. Then its mate is eaten and it loses its larvae. More importantly, in gameplay, the triachnid is visibly fragile. Moving too quickly damages it, and because of the way it stretches and shakes from the physics engine, a lot of its movements appear intensely painful. It's difficult to say whether that last part was intentional, but it's damn effective regardless.
Added DiffLines:
* TheWoobie: The triachnid is already an endangered species at the start of the game. Then its mate is eaten and it loses its larvae. More importantly, in gameplay, the triachnid is visibly fragile. Moving too quickly damages it, and because of the way it stretches and shakes from the physics engine, a lot of its movements appear intensely painful. It's difficult to say whether that last part was intentional, but it's damn effective regardless.
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Changed line(s) 2 (click to see context) from:
* ScrappyMechanic: Objects can be carried in the triachnid's mouth, but enough force can knock them out. The reliance on an unreliable physics engine in general counts for this as well.* TheWoobie: The triachnid is already an endangered species at the start of the game. Then its mate is eaten and it loses its larvae. More importantly, in gameplay, the triachnid is visibly fragile. Moving too quickly damages it, and because of the way it stretches and shakes from the physics engine, a lot of its movements appear intensely painful. It's difficult to say whether that last part was intentional, but it's damn effective regardless.
to:
* ScrappyMechanic: Objects can be carried in the triachnid's mouth, but enough force can knock them out. The reliance on an unreliable physics engine in general counts for this as well.well.
* TheWoobie: The triachnid is already an endangered species at the start of the game. Then its mate is eaten and it loses its larvae. More importantly, in gameplay, the triachnid is visibly fragile. Moving too quickly damages it, and because of the way it stretches and shakes from the physics engine, a lot of its movements appear intensely painful. It's difficult to say whether that last part was intentional, but it's damn effective regardless.
* TheWoobie: The triachnid is already an endangered species at the start of the game. Then its mate is eaten and it loses its larvae. More importantly, in gameplay, the triachnid is visibly fragile. Moving too quickly damages it, and because of the way it stretches and shakes from the physics engine, a lot of its movements appear intensely painful. It's difficult to say whether that last part was intentional, but it's damn effective regardless.
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Added DiffLines:
* PlayerPunch: In the last level, two larvae are positioned in such a way that opening the path to the end will drop them into acid. If you don't realize you can use web to save them, ''you have to drop your children into acid''.
* ScrappyMechanic: Objects can be carried in the triachnid's mouth, but enough force can knock them out. The reliance on an unreliable physics engine in general counts for this as well.* TheWoobie: The triachnid is already an endangered species at the start of the game. Then its mate is eaten and it loses its larvae. More importantly, in gameplay, the triachnid is visibly fragile. Moving too quickly damages it, and because of the way it stretches and shakes from the physics engine, a lot of its movements appear intensely painful. It's difficult to say whether that last part was intentional, but it's damn effective regardless.
* UglyCute: The triachnid doesn't really look like a spider, but it's still pretty creepy. You're still gonna want to protect it at all costs.
* ScrappyMechanic: Objects can be carried in the triachnid's mouth, but enough force can knock them out. The reliance on an unreliable physics engine in general counts for this as well.* TheWoobie: The triachnid is already an endangered species at the start of the game. Then its mate is eaten and it loses its larvae. More importantly, in gameplay, the triachnid is visibly fragile. Moving too quickly damages it, and because of the way it stretches and shakes from the physics engine, a lot of its movements appear intensely painful. It's difficult to say whether that last part was intentional, but it's damn effective regardless.
* UglyCute: The triachnid doesn't really look like a spider, but it's still pretty creepy. You're still gonna want to protect it at all costs.