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* ThatOneAchievement: While most of the secrets in the game are not too difficult to find, the Gold Dragon in Ice Palace stands out for being extremely well hidden, with the moveable block it's hidden behind being very well camouflaged against the wall. That's not even mentioning how you ''then'' have to figure out how to get over to it after finding the block.
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** The Oil Rig, where the first level is a NoGearLevel and both levels are huge, have a lot of key items to find, and also introduces mooks with flamethrowers.

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** The Oil Rig, where the first level is a NoGearLevel and both levels are huge, have a lot of key items to find, and also introduces introduce mooks with flamethrowers.
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** The first level, The Great Wall, is infamous for its ridiculous amount of timed runs and death traps in the latter part of the level (especially for first-time players). Oh, there's also the fact that [[spoiler: there are 2 T. rexes in one (optional) area]].

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** The first level, The Great Wall, is infamous for its ridiculous amount of timed runs and death traps in the latter part of the level (especially for first-time players). Oh, there's also the fact that [[spoiler: there are 2 ''2 T. rexes rexes'' in one (optional) area]].
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* ScrappyMechanic: The springboards found in the Ice Palace and the Temple of Xian. You'll only get a big jump forward if you're already running or jumping forward. Landing on the springboard completely straight will only launch you straight up and you'll take massive fall damage over and over until you die.

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* ScrappyMechanic: The springboards found in the Ice Palace and the Temple of Xian. You'll only get a big jump forward if you're already running or jumping forward. forward, and remember to ''hold'' forward when landing on it too. Landing on the springboard completely straight or letting go of forward before landing on it will only launch you straight up and you'll take massive fall damage over and over until you die.
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It's simply the main theme for the Core-era games


* SuspiciouslySimilarSong: The main theme is extremely similar to the first game's theme, but just different enough that it counts as its own unique melody.
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* GoodBadBugs: Lara can break windows by ''performing a roll into them''.
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* SuspiciouslySimilarSong: The main theme is extremely similar to the first game's theme, but just different enough that it counts as its own unique melody.
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* NightmareFuel: "Floating Islands", thanks to its creepy high-pitched drone soundtrack, enemies that can float so there's never a truly safe spot to hide, and the [[NothingIsScarier bottomless pits in a black void.]]
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Darth Wiki doesn't go on main wiki


* DarthWiki/MostAnnoyingSound: The alarm bell in the final level. The security alarm in the offshore rig levels is less annoying- thankfully it can be turned off if you find the button.
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* DarthWiki/MostAnnoyingSound: The alarm bell in the final level. The security beep in the offshore rig levels is less annoying- thankfully it can be turned off if you find the button.

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* DarthWiki/MostAnnoyingSound: The alarm bell in the final level. The security beep alarm in the offshore rig levels is less annoying- thankfully it can be turned off if you find the button.
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* DarthWiki/MostAnnoyingSound: The alarm bell in the final level. The security beep in the offshore rig levels is less annoying- thankfully it can be turned off if you find the button.
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Fridge logic detracts, fridge brilliance adds


* FridgeLogic: The Talion Guardian seems to be garuda, a large mythical bird or bird-like creature that appears in both Hindu and Buddhist mythology. The garuda are enemies to the naga, a race of intelligent serpent- and dragon-like beings, whom they hunt. This has a relation with the Guardian of the Talion and the Dragon of Xian. The Garuda guards the Talion, which can open the way to the dagger, and thus, the dragon.

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* FridgeLogic: FridgeBrilliance: The Talion Guardian seems to be garuda, a large mythical bird or bird-like creature that appears in both Hindu and Buddhist mythology. The garuda are enemies to the naga, a race of intelligent serpent- and dragon-like beings, whom they hunt. This has a relation with the Guardian of the Talion and the Dragon of Xian. The Garuda guards the Talion, which can open the way to the dagger, and thus, the dragon.
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* FridgeLogic: The Talion Guardian seems to be garuda, a large mythical bird or bird-like creature that appears in both Hindu and Buddhist mythology. The garuda are enemies to the naga, a race of intelligent serpent- and dragon-like beings, whom they hunt. This has a relation with the Guardian of the Talion and the Dragon of Xian. The Garuda guards the Talion, which can open the way to the dagger, and thus, the dragon.
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** The save system on the console version was copied from the PC version where players could save anytime and anywhere, unlike the first game where players could only save at designated save points. People complained that the save system removed all difficulty, so the developers combined the save system of the first two games for ''Tomb Raider III'', but [[UnpleasableFanbase everyone complained about that too.]]

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** The save system on the console version was copied from the PC version where players could save anytime and anywhere, unlike the first game where players could only save at designated save points. People complained that the save system removed all difficulty, so the developers combined the save system of the first two games for ''Tomb Raider III'', but [[UnpleasableFanbase everyone complained about that too.]]

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* AwesomeMusic: The theme for the [[https://www.youtube.com/watch?v=kbV9onsW62E Venice level]] in ''TR II'', which sounds like it was composed in the 18th century by some powered-wigged, high-heels-wearing Italian.

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* AwesomeMusic: SugarWiki/AwesomeMusic:
**
The theme for the [[https://www.youtube.com/watch?v=kbV9onsW62E Venice level]] in ''TR II'', which sounds like it was composed in the 18th century by some powered-wigged, high-heels-wearing Italian.
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* BrokenBase: This game was the start of the division among fans. Depending on who you ask, you'll either hear how the game is an EvenBetterSequel or hear that the game focuses too much on combat and action and not enough on the puzzles or exploration. This was also around the time that Toby Gard, who was the creator in the first game, had left the team after [[CreativeDifferences having a different view on how the games should proceed compared to what Edios wanted]], which may also explain the shift in the game's tone and style.

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* BrokenBase: This game was the start of the division among fans. Depending on who you ask, you'll either hear how the game is an EvenBetterSequel or hear that the game focuses too much on combat and action and not enough on the puzzles or exploration. This was also around the time that Toby Gard, who was the creator in the first game, had left the team after [[CreativeDifferences having a different view on how the games should proceed compared to what Edios Eidos wanted]], which may also explain the shift in the game's tone and style.
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** "Opera House", only the fourth level, is ''loooong'', and has that "I hope I'm doing things in the right order" feel. You would be forgiven for resorting to a strategy guide to beat it.
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* BrokenBase: This game was the start of the division among fans. Depending on who you ask, you'll either hear how the game is an EvenBetterSequel or hear that the game focuses too much on combat and action and not enough on the puzzles or exploration. This was also around the time that Toby Gard, who was the creator in the first game, had left the team after [[CreativeDifferences having a different view on how the games should proceed compared to what Edios wanted]], which may also explain the shift in the game's tone and style.
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* PolishedPort: The [=iOS=] and Android ports have higher resolution textures in the level geometry and the skyboxes are also in higher resolution.
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Not YMMV.


* HellIsThatNoise: The eerie ambient background soundtracks used in the early games can be this - ''especially'' the [[https://www.youtube.com/watch?v=i9Ah8L5f5kE unbelievably creepy one]] heard prominently in the ''Tomb Raider II'' level "Floating Islands".
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* SlowPacedBeginning: The game really takes a while to properly pick up pace. Venice just ''drags'' and then there are the offshore rig levels. Each of those four levels takes roughly an hour to finish, nothing really interesting happens in them and ''then'' there are the levels inside of Maria Doria wreck. After finally be done with those, the game moves to Tibet and suddenly cranks up action on the overdrive, never slowing down even a bit, while introducing more and more of surreal elements.

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* SlowPacedBeginning: The game really takes a while to properly pick up pace. Venice just ''drags'' and then there are the offshore rig levels. Each of those four levels takes roughly an hour to finish, nothing really interesting happens in them and ''then'' there are the levels inside of Maria Doria wreck. After finally be being done with those, the game moves to Tibet and suddenly cranks up action on the overdrive, never slowing down even a bit, while introducing more and more of surreal elements.



** The first level, The Great Wall, is infamous for its ridiculous amount of timed runs and death traps in the latter part of the level (especially for first-time players). Oh, there's also the fact that [[spoiler: there are 2 T-rexes in one area]].

to:

** The first level, The Great Wall, is infamous for its ridiculous amount of timed runs and death traps in the latter part of the level (especially for first-time players). Oh, there's also the fact that [[spoiler: there are 2 T-rexes T. rexes in one (optional) area]].



** Floating Islands is considered to be hell for many. The first half of the level takes place over a BottomlessPit and your only sources of safety are floating islands. Ancient warriors disguised as statues can come to life and ''fly'' to you, especially if you're on an island. The second half of the level is not much better since you are dealing with more of the warriors, lava pits everywhere, and tricky jumps.

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** Floating Islands is considered to be hell for many. The first half of the level takes place over a BottomlessPit and your only sources of safety are the aforementioned floating islands. Ancient warriors disguised as statues can come to life and ''fly'' to you, especially if you're on an island. The second half of the level is not much better since you are dealing with more of the warriors, lava pits everywhere, and tricky jumps.

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* SlowPacedBeginning: The game really takes a while to properly pick up pace. Venice just ''drags'' and then there are the offshore rig levels. Each of those four levels takes roughtly an hour to finish, nothing really interesting happens in them and ''then'' there are the levels inside of Maria Doria wreck. After finally be done with those, the game moves to Tibet and suddenly cranks up action on the overdrive, never slowing down even a bit, while introducing more and more of surreal elements.

to:

* ScrappyMechanic: The springboards found in the Ice Palace and the Temple of Xian. You'll only get a big jump forward if you're already running or jumping forward. Landing on the springboard completely straight will only launch you straight up and you'll take massive fall damage over and over until you die.
* SlowPacedBeginning: The game really takes a while to properly pick up pace. Venice just ''drags'' and then there are the offshore rig levels. Each of those four levels takes roughtly roughly an hour to finish, nothing really interesting happens in them and ''then'' there are the levels inside of Maria Doria wreck. After finally be done with those, the game moves to Tibet and suddenly cranks up action on the overdrive, never slowing down even a bit, while introducing more and more of surreal elements.
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None

Added DiffLines:

* SlowPacedBeginning: The game really takes a while to properly pick up pace. Venice just ''drags'' and then there are the offshore rig levels. Each of those four levels takes roughtly an hour to finish, nothing really interesting happens in them and ''then'' there are the levels inside of Maria Doria wreck. After finally be done with those, the game moves to Tibet and suddenly cranks up action on the overdrive, never slowing down even a bit, while introducing more and more of surreal elements.
Is there an issue? Send a MessageReason:
None


** Floating Islands is considered to be hell for many. The first half of the level takes place over a BottomlessPit and your only sources of safety are floating islands. Ancient warriors disguised as statues can come to life and ''fly'' to you, especially if you're on an island. The second half of the level is not much better since you are dealing with more of the warriors, lava pits everywhere, and tricky jumps.

to:

** Floating Islands is considered to be hell for many. The first half of the level takes place over a BottomlessPit and your only sources of safety are floating islands. Ancient warriors disguised as statues can come to life and ''fly'' to you, especially if you're on an island. The second half of the level is not much better since you are dealing with more of the warriors, lava pits everywhere, and tricky jumps.jumps.
* TheyChangedItNowItSucks:
** The save system on the console version was copied from the PC version where players could save anytime and anywhere, unlike the first game where players could only save at designated save points. People complained that the save system removed all difficulty, so the developers combined the save system of the first two games for ''Tomb Raider III'', but [[UnpleasableFanbase everyone complained about that too.]]
** The secrets were regulated to dragon statues and there are always three in every level. You won't get the cache of items unless you find all three statues. Some found this to be a step down from the first game where it had more than three secrets in some levels and each secret always gave supplies. This was reverted back to the old system in the next game.

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* ThatOneLevel: The first level, The Great Wall, is infamous for its ridiculous amount of timed runs and death traps in the latter part of the level (especially for first-time players). Oh, there's also the fact that [[spoiler: there are 2 T-rexes in one area]].

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* ThatOneLevel: ThatOneLevel:
**
The first level, The Great Wall, is infamous for its ridiculous amount of timed runs and death traps in the latter part of the level (especially for first-time players). Oh, there's also the fact that [[spoiler: there are 2 T-rexes in one area]].area]].
** The Oil Rig, where the first level is a NoGearLevel and both levels are huge, have a lot of key items to find, and also introduces mooks with flamethrowers.
** Floating Islands is considered to be hell for many. The first half of the level takes place over a BottomlessPit and your only sources of safety are floating islands. Ancient warriors disguised as statues can come to life and ''fly'' to you, especially if you're on an island. The second half of the level is not much better since you are dealing with more of the warriors, lava pits everywhere, and tricky jumps.
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** Don't forget the soothing [[https://www.youtube.com/watch?v=Nm-Hco0hXSo Main Menu]] music.

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** Don't forget the soothing [[https://www.youtube.com/watch?v=Nm-Hco0hXSo com/watch?v=lGXPRnZrAvk Main Menu]] music.
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** Don't forget the soothing [[https://www.youtube.com/watch?v=Nm-Hco0hXSo Main Menu]] music.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* HellIsThatNoise: The eerie ambient background soundtracks used in the early games can be this - ''especially'' the [[https://www.youtube.com/watch?v=i9Ah8L5f5kE unbelievably creepy one]] heard prominently in the ''Tomb Raider II'' level "Floating Islands".
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AwesomeMusic: The theme for the [[http://www.youtube.com/watch?v=kbV9onsW62E Venice level]] in ''TR II'', which sounds like it was composed in the 18th century by some powered-wigged, high-heels-wearing Italian.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ThatOneLevel: The first level, The Great Wall, is infamous for its ridiculous amount of timed runs and death traps in the latter part of the level (especially for first-time players). Oh, there's also the fact that [[spoiler: there are 2 T-rexes in one area]].

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