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*BreatherLevel: After the rather long Temple of Xian and Floating Islands, the next level is really short (though it contains the final boss) and the epilogue level in Lara's Home is just an enemy rush that only takes a few minutes to complete.

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*BreatherLevel: * BreatherLevel: After the rather long Temple of Xian and Floating Islands, the next level is really short (though it contains the final boss) and the epilogue level in Lara's Home is just an enemy rush that only takes a few minutes to complete.
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*BreatherLevel: After the rather long Temple of Xian and Floating Islands, the next level is really short (though it contains the final boss) and the epilogue level in Lara's Home is just an enemy rush that only takes a few minutes to complete.
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* Tearjerker: Though the series' infamous straining of the definition of the word "tomb" started here, it can't be ignored that that is exactly what the wreckage of the Maria Doria is. A luxury liner used by mobster Gianni Bartoli and bombed by the Barkhang monks to prevent the Seraph from being used to gain access to the Talion and by extension, the Dagger of Xian, the atmosphere of the place (when you're not being shot at by Marco Bartoli's mooks) has a distinct feeling of sadness permeating the place unlike most of the other tombs Lara visits given this was once a place of relaxation and entertainment, destroyed out of necessity and damning anyone on board to the bottom of the ocean.

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* Tearjerker: {{Tearjerker}}: Though the series' infamous straining of the definition of the word "tomb" started here, it can't be ignored that that is exactly what the wreckage of the Maria Doria is. A luxury liner used by mobster Gianni Bartoli and bombed by the Barkhang monks to prevent the Seraph from being used to gain access to the Talion and by extension, the Dagger of Xian, the atmosphere of the place (when you're not being shot at by Marco Bartoli's mooks) has a distinct feeling of sadness permeating the place unlike most of the other tombs Lara visits given this was once a place of relaxation and entertainment, destroyed out of necessity and damning anyone who had been left on board to the bottom of the ocean.
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* Tearjerker: Though the series' infamous straining of the definition of the word "tomb" started here, it can't be ignored that that is exactly what the wreckage of the Maria Doria is. A luxury liner used by mobster Gianni Bartoli and bombed by the Barkhang monks to prevent the Seraph from being used to gain access to the Talion and by extension, the Dagger of Xian, the atmosphere of the place (when you're not being shot at by Marco Bartoli's mooks) has a distinct feeling of sadness permeating the place unlike most of the other tombs Lara visits given this was once a place of relaxation and entertainment, destroyed out of necessity and damning anyone on board to the bottom of the ocean.
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** Wreck of the Maria Doria is an incredibly long level and whose main objective requires finding 3 circuit breakers strewn throughout the ship to put out furnace fires in one of the piston rooms so Lara can pull a movable block up to a room that's out of reach. Finding them all can be tedious enough what with the various deathtraps around the wreck, enemies around every corner that can easily pick off Lara's health from afar, and simply just trying to figure out where to go at any given moment. A player who has conserved enough medipaks however can just tank the flames and pull the block through them since there's a relatively convenient pool of water close by, though this skips half the level and guarantees missing out on secrets.
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** In the 2024 remaster, there is an achievement where you must make sure all the monks survive. While the monks can handle themselves just fine, there's still a small chance that they can be killed by the cultists if the monks' AI derps out or they get outnumbered badly. You can assist the monks by shooting the gunmen, but there's no way to switch targets since Lara can target a monk and you can wind up shooting them by accident (which gets all the monks gunning for you in retaliation). It's also possible for enemies to spawn off screen and the monks going after them without you noticing, which means it's possible for a monk to die without you even knowing about it. Lots of SaveScumming will be involved if you aim to get the achievement.

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** In the 2024 remaster, there is an achievement where you must make sure all the monks survive. While the monks can handle themselves just fine, there's still a small chance that they can be killed by the cultists if the monks' AI derps out or they get outnumbered badly. You can assist the monks by shooting the gunmen, but there's no swift way to switch targets since Lara can target auto-target a monk and you can wind up shooting them by accident (which gets all the monks gunning for you in retaliation). It's also possible for enemies to spawn off screen and the monks going after them without you noticing, which means it's possible for a monk to die without you even knowing about it. Lots of SaveScumming will be involved if you aim to get the achievement.

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