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* EarWorm:
** The story mode's very catchy-- and [[CaptivityHarmonica very lonely]] --background music. It starts off as a repeating series of beeps, and becomes a song about half way through the game.
** The song used in chapter 2, [[OverlyLongTitle "High Pressure Will Build over the Waters from the West and Areas of Fog After Midnight"]], is hauntingly melodic.


* AwesomeArt: For an incredibly low count of colors, the art does a great job of portraying the game.
* EarWorm: The story mode's very catchy-- and [[CaptivityHarmonica very lonely]] --background music. It starts off as a repeating series of beeps, and becomes a song about half way through the game.
** The new song used in chapter 2, [[OverlyLongTitle "High Pressure Will Build over the Waters from the West and Areas of Fog After Midnight"]], is hauntingly melodic.

to:

* AwesomeArt: SugarWiki/AwesomeArt: For an incredibly low count of colors, the art does a great job of portraying the game.
* EarWorm: EarWorm:
**
The story mode's very catchy-- and [[CaptivityHarmonica very lonely]] --background music. It starts off as a repeating series of beeps, and becomes a song about half way through the game.
** The new song used in chapter 2, [[OverlyLongTitle "High Pressure Will Build over the Waters from the West and Areas of Fog After Midnight"]], is hauntingly melodic.


* DifficultySpike: The levels in Chapter 2 are much harder than anything in the game proper; While the first levels could be solved at ones own pace, these levels require good twitch skill.
* EarWorm - The story mode's very catchy-- and [[CaptivityHarmonica very lonely]] --background music. It starts off as a repeating series of beeps, and becomes a song about half way through the game.

to:

* DifficultySpike: The levels in Chapter 2 are much harder than anything in the game proper; While the first levels could be solved at ones own pace, these levels require good twitch skill.
* EarWorm -
EarWorm: The story mode's very catchy-- and [[CaptivityHarmonica very lonely]] --background music. It starts off as a repeating series of beeps, and becomes a song about half way through the game.

Added DiffLines:

* NightmareFuel: ''Jesus Christ.'' The atmosphere and practical implications of the scenario at play are haunting enough, and the game also has a conjoined Steven growing off of original (?) Steven, and that catastrophic ending cutscene. Among several other things.


* BrownNote - What this game will cause to your sanity.

to:

* BrownNote - What this game will cause to your sanity.AwesomeArt: For an incredibly low count of colors, the art does a great job of portraying the game.



* GainaxEnding: If the original two endings didn't hit you hard enough, [[spoiler:the alternate closing monologue during the third ending]] added for the Basement Collection is bizarre as all hell.
* MadnessMantra - You will be thinking of one by the end.
* MindRape - What it does to you.
** On a related note, the game doesn't specifically name the player character until later via one of the texts sent by another one of yourself. If you happen to be named Steven and not realize that the player character is actually named Steven, the first time you get a message in which you're called by the name can be quite disconcerting, to say the least.


* EarWorm - The story mode's very catchy-- and [[CaptivityHarmonica very lonely]] --background music. It starts off as a repeating series of beeps, and becomes a song about half way through.

to:

* DifficultySpike: The levels in Chapter 2 are much harder than anything in the game proper; While the first levels could be solved at ones own pace, these levels require good twitch skill.
* EarWorm - The story mode's very catchy-- and [[CaptivityHarmonica very lonely]] --background music. It starts off as a repeating series of beeps, and becomes a song about half way through.through the game.

Added DiffLines:

** The new song used in chapter 2, [[OverlyLongTitle "High Pressure Will Build over the Waters from the West and Areas of Fog After Midnight"]], is hauntingly melodic.

Added DiffLines:

* GainaxEnding: If the original two endings didn't hit you hard enough, [[spoiler:the alternate closing monologue during the third ending]] added for the Basement Collection is bizarre as all hell.


** On a related note, the game doesn't specifically name the player character until later via one of the texts sent by another one of yourself. If you happen to be named Steven and not realize that the player character is actually named Steven, the first time you get a message in which you're called by the name can be quite disconcerting, to say the least.
*** Also known as the "Oh shit, [[ZeroPunctuation Yahtzee just spoke to me directly! How does he know my name?!]]
*** Hello, Adrian.

to:

** On a related note, the game doesn't specifically name the player character until later via one of the texts sent by another one of yourself. If you happen to be named Steven and not realize that the player character is actually named Steven, the first time you get a message in which you're called by the name can be quite disconcerting, to say the least.
*** Also known as the "Oh shit, [[ZeroPunctuation Yahtzee just spoke to me directly! How does he know my name?!]]
*** Hello, Adrian.
least.


*** Also known as the "Oh shit, [[ZeroPunctuation Yahtzee just spoke to me directly! How does he know my name?!]]

to:

*** Also known as the "Oh shit, [[ZeroPunctuation Yahtzee just spoke to me directly! How does he know my name?!]]name?!]]
*** Hello, Adrian.

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