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History YMMV / TheSakabashiraGame

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* IdiotPlot
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* IdiotPlot
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* ViewerPronunciationConfusion: The word Sakabashira gets some players confused, though it's understandable since it's a Japanese word.

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* AntiClimaxBoss: Compared to the second boss and [[spoiler:Evan]], the FinalBoss [[spoiler:Ceci]] ends up being this. The only potentially hard part of the fight is dodging the fire at first but learning the pattern is easy. Then the only thing you have to do is attack the crystals till you win.

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* AntiClimaxBoss: Compared to the second boss and [[spoiler:Evan]], the FinalBoss [[spoiler:Ceci]] ends up being this. The only potentially hard part of the fight is dodging the fire at first but learning the pattern is easy.doable. Then the only thing you have to do is attack the crystals till you win.


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* SoOkayItsAverage: Overall, the game had potential with the setup, but players still think its issues need reworking such as the {{ass pull}}s, [[TheyWastedAPerfectlyGoodCharacter wasted characters]] and [[TooBleakStoppedCaring their lack of likability]], as well as some disliked gameplay mechanics.
* ThatOneAttack: The fire attack in the final fight is tricky. Even when you think you memorized the pattern, it might take a while to beat.
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* ScrappyMechanic: The StayOnThePath of the cherry petals mechanic isn't so horrible, but it can get annoying sometimes, especially in the forest where it becomes a bit harder to see.

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