Follow TV Tropes

Following

History YMMV / TheLegendOfZeldaLinksAwakening

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

** "Link's Remakening" for the remake itself.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TheyWastedAPerfectlyGoodPlot: The Dream Shrine's mere existence posits many interesting questions: Link goes into a dream ([[DreamWithinADream within a dream]]) and comes out with a magical ocarina. But what is the Shrine ''for''? What are its ties to the fact that Link is already in a dream? For a game entirely built upon dreams, entering, and escaping them, one would think that a shrine built to dreams would get some exploration but other than getting a single item it goes completely uninvestigated.
Is there an issue? Send a MessageReason:
None


* [[Awesome/VideoGameLevels Awesome: Video Game Levels]]:

to:

* [[Awesome/VideoGameLevels Awesome: Video Game Awesome Levels]]:
Is there an issue? Send a MessageReason:
Natter


* ItsShortSoItSucks: The game, both the original and the Switch remake, were criticized for its relatively short length. Though the game sports the series' usual nine dungeons format, plus an additional four mini-dungeons, the condensed overworld and having little in terms of sidequests meant that the game can be beaten in approximately ten hours, which is short by ''Zelda'' standards. On the other hand, [[OnceOriginalNowCommon it was MASSIVE for a handheld game back in 1993]].

to:

* ItsShortSoItSucks: The game, both the original and the Switch remake, were criticized for its relatively short length. Though the game sports the series' usual nine dungeons format, plus an additional four mini-dungeons, the condensed overworld and having little in terms of sidequests meant that the game can be beaten in approximately ten hours, which is short by ''Zelda'' standards. On the other hand, [[OnceOriginalNowCommon it was MASSIVE for a handheld game back in 1993]].
Is there an issue? Send a MessageReason:
None


* ItsShortSoItSucks: The game, both the original and the Switch remake, were criticized for its relatively short length. Though the game sports the series' usual nine dungeons format, plus an additional four mini-dungeons, the condensed overworld and having little in terms of sidequests meant that the game can be beaten in approximately ten hours, which is short by ''Zelda'' standards.

to:

* ItsShortSoItSucks: The game, both the original and the Switch remake, were criticized for its relatively short length. Though the game sports the series' usual nine dungeons format, plus an additional four mini-dungeons, the condensed overworld and having little in terms of sidequests meant that the game can be beaten in approximately ten hours, which is short by ''Zelda'' standards. On the other hand, [[OnceOriginalNowCommon it was MASSIVE for a handheld game back in 1993]].
Is there an issue? Send a MessageReason:
None


* CaptainObviousReveal: Link's '''Awakening'''? [[spoiler:Why, is he asleep or something?]] That said, the actual details of the reveal are much less apparent from the title.

to:

* CaptainObviousReveal: Link's '''Awakening'''? ''Link's '''Awakening'''''? [[spoiler:Why, is he asleep or something?]] That said, the actual details of the reveal are much less apparent from the title.
Is there an issue? Send a MessageReason:
Spelling/grammar fix(es)


** The remake's near faithfulness to the Game Boy original has also been divisive. Some are absolutely fine with it due to the game already being great as it, and are happy to see the game's unique identity and design be preserved with only a few quality of life additions to it to make it that much better. Others felt it was [[ItsTheSameNowItSucks too faithful]] for its own good (especially since it's at the same price tag as ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', despite the remake being a far smaller and less substantial game by comparison) and wished the remake took more creative liberties and added more new content outside of the dungeon maker.

to:

** The remake's near faithfulness to the Game Boy original has also been divisive. Some are absolutely fine with it due to the game already being great as it, is, and are happy to see the game's unique identity and design be preserved with only a few quality of life additions to it to make it that much better. Others felt it was [[ItsTheSameNowItSucks too faithful]] for its own good (especially since it's at the same price tag as ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', despite the remake being a far smaller and less substantial game by comparison) and wished the remake took more creative liberties and added more new content outside of the dungeon maker.



** Eagle's Tower includes four pillars that have to be knocked down to make the upper levels crash down on the lower ones. This involves carrying around a metal ball and the gimmick of the dungeon is getting it to the various pillars. However, that means an excessive amount of backtracking, memorization, trial-and-error, and remembering the setting of the blue/orange blocks. On top of the difficult puzzle solving aspects, it can be hard to move without it falling down a pit a respawning in its original room and it's entirely possible to glitch the ball and have it materialize in a spot you can't reach. [[UnintentionallyUnwinnable Hooray!]]

to:

** Eagle's Tower includes four pillars that have to be knocked down to make the upper levels crash down on the lower ones. This involves carrying around a metal ball and the gimmick of the dungeon is getting it to the various pillars. However, that means an excessive amount of backtracking, memorization, trial-and-error, and remembering the setting of the blue/orange blocks. On top of the difficult puzzle solving aspects, it can be hard to move without it falling down a pit a and respawning in its original room and it's entirely possible to glitch the ball and have it materialize in a spot you can't reach. [[UnintentionallyUnwinnable Hooray!]]
Is there an issue? Send a MessageReason:
None


* MagnificentBastard: [[TheOwlKnowingOne The Owl]] is the guardian of the Wind Fish's dream, who was overthrown when the Nightmares invaded. Seeking to use Link to awaken the Wind Fish and [[WellIntentionedExtremist put an end to the Nightmares]], the Owl poses as a friendly guide and tells him that he can only return to Hyrule by waking the Wind Fish, utilizing lies and half-truths as he leads him to hide the [[AllJustADream true nature]] of the island. When Link discovers the truth, the Owl dismisses it as a rumor and continues nudging him forward, despite knowing that the quest will end in the [[DreamApocalypse the island and all of its inhabitants being erased from existence]]. Upon Link's victory, the Owl visits him a final time and reveals the truth, thanking him for saving the Wind Fish [[FaceDeathWithDignity before vanishing along with the rest of Koholint Island]].

to:

* MagnificentBastard: [[TheOwlKnowingOne [[spoiler:[[TheOwlKnowingOne The Owl]] is the guardian of the Wind Fish's dream, who was overthrown when the Nightmares invaded. Seeking to use Link to awaken the Wind Fish and [[WellIntentionedExtremist put an end to the Nightmares]], the Owl poses as a friendly guide and tells him that he can only return to Hyrule by waking the Wind Fish, utilizing lies and half-truths as he leads him to hide the [[AllJustADream true nature]] of the island. When Link discovers the truth, the Owl dismisses it as a rumor and continues nudging him forward, despite knowing that the quest will end in the [[DreamApocalypse the island and all of its inhabitants being erased from existence]]. Upon Link's victory, the Owl visits him a final time and reveals the truth, thanking him for saving the Wind Fish [[FaceDeathWithDignity before vanishing along with the rest of Koholint Island]].]]
Is there an issue? Send a MessageReason:
Actually I think I might have jumped the gun on deleting this, I'll put it back.

Added DiffLines:

* MagnificentBastard: [[TheOwlKnowingOne The Owl]] is the guardian of the Wind Fish's dream, who was overthrown when the Nightmares invaded. Seeking to use Link to awaken the Wind Fish and [[WellIntentionedExtremist put an end to the Nightmares]], the Owl poses as a friendly guide and tells him that he can only return to Hyrule by waking the Wind Fish, utilizing lies and half-truths as he leads him to hide the [[AllJustADream true nature]] of the island. When Link discovers the truth, the Owl dismisses it as a rumor and continues nudging him forward, despite knowing that the quest will end in the [[DreamApocalypse the island and all of its inhabitants being erased from existence]]. Upon Link's victory, the Owl visits him a final time and reveals the truth, thanking him for saving the Wind Fish [[FaceDeathWithDignity before vanishing along with the rest of Koholint Island]].
Is there an issue? Send a MessageReason:
Magnificent Bastard has a vetting process. It doesn't look like this example was approved.


* MagnificentBastard: [[TheOwlKnowingOne The Owl]] is the guardian of the Wind Fish's dream, who was overthrown when the Nightmares invaded. Seeking to use Link to awaken the Wind Fish and [[WellIntentionedExtremist put an end to the Nightmares]], the Owl poses as a friendly guide and tells him that he can only return to Hyrule by waking the Wind Fish, utilizing lies and half-truths as he leads him to hide the [[AllJustADream true nature]] of the island. When Link discovers the truth, the Owl dismisses it as a rumor and continues nudging him forward, despite knowing that the quest will end in the [[DreamApocalypse the island and all of its inhabitants being erased from existence]]. Upon Link's victory, the Owl visits him a final time and reveals the truth, thanking him for saving the Wind Fish [[FaceDeathWithDignity before vanishing along with the rest of Koholint Island]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MagnificentBastard: [[TheOwlKnowingOne The Owl]] is the guardian of the Wind Fish's dream, who was overthrown when the Nightmares invaded. Seeking to use Link to awaken the Wind Fish and [[WellIntentionedExtremist put an end to the Nightmares]], the Owl poses as a friendly guide and tells him that he can only return to Hyrule by waking the Wind Fish, utilizing lies and half-truths as he leads him to hide the [[AllJustADream true nature]] of the island. When Link discovers the truth, the Owl dismisses it as a rumor and continues nudging him forward, despite knowing that the quest will end in the [[DreamApocalypse the island and all of its inhabitants being erased from existence]]. Upon Link's victory, the Owl visits him a final time and reveals the truth, thanking him for saving the Wind Fish [[FaceDeathWithDignity before vanishing along with the rest of Koholint Island]].
Is there an issue? Send a MessageReason:
Per this ATT, it's best to keep installment-specific YMMV tropes/examples on their respective page, rather than move them to one regarding the entire franchise.

Added DiffLines:

* MemeticMutation: Link checked the chest. Wow! [[AccidentalInnuendo This is a nice chest!]] [[labelnote:Explanation]]A quote that, due to its wording, can be interpreted differently by more dirty-minded people. This text was changed in the remake.[[/labelnote]]
Is there an issue? Send a MessageReason:
I don't think the two types of enemies really qualify as a Continuity Nod, given that the identities of those enemies play no role in the story of any prior game. And it's not a Distinction Without A Difference if they removed *the distinction*.


** The Switch remake [[AdaptedOut removing Bulldog moblins]] drew criticism as early as E3 2019. The reason being it turns the appearance of Bulldog Moblins (simply called "Moblins") and Pig Moblins (called "Pig Warriors") from a cool ContinuityNod into a DistinctionWithoutADifference.

to:

** The Switch remake [[AdaptedOut removing Bulldog moblins]] drew criticism as early as E3 2019. The reason being it turns 2019 for lowering the appearance diversity of Bulldog Moblins (simply called "Moblins") and Pig Moblins (called "Pig Warriors") from a cool ContinuityNod into a DistinctionWithoutADifference.the game's enemies.

Added: 173

Changed: 357

Is there an issue? Send a MessageReason:
None


%%* SignatureScene:
%%** Link sitting with Marin at the beach.
%%** Link playing the Ballad of the Wind Fish at the peak of Mt. Tamaranch.

to:

%%* * SignatureScene:
%%** ** Link sitting with Marin at the beach.
%%**
beach is fondly remembered by game players for offering a tender moment between Link and his [[ShipTease love interest]], before you lead her around Hyrule on a date.
** The Southern Face Shrine, the moment where the game goes from a light-hearted adventure to something ''far'' bleaker, is considered one of the biggest plot twists in all of ''Zelda''.
**
Link playing the Ballad of the Wind Fish at the peak of Mt. Tamaranch. Considering the entire game has built up to this moment, no surprise it sticks in players' memory.
Is there an issue? Send a MessageReason:
None


* UnderusedGameMechanic: The dungeon items introduced past the fifth dungeon don't have much utility. The upgraded Power Bracelet is basically only used for a couple of Face Shrine puzzles and summoning the Flying Rooster (but does have the minor boon of letting you hoist up other stuff faster than the L-1 Bracelet), and the Mirror Shield has no puzzles since it's just used to bypass the fire stream at Turtle Rock (and for blocking the occasional Beamos), though it has more power in the remake. The Magic Rod gets plenty of use in half of a dungeon and a few puzzles, but is gotten too late for much else and only one form of the final boss takes damage from it.

to:

* UnderusedGameMechanic: The dungeon items introduced past the fifth dungeon don't have much utility. The upgraded Power Bracelet is basically only used for a couple of Face Shrine puzzles and summoning the Flying Rooster (but does have the minor boon of letting you hoist up other stuff faster than the L-1 Bracelet), and the Mirror Shield has no puzzles since it's just used to bypass the fire stream at Turtle Rock (and for blocking the occasional Beamos), though it has more power in the remake.remake, able to deflect enemy projectiles back at them. The Magic Rod gets plenty of use in half of a dungeon and a few puzzles, but is gotten too late for much else and only one form of the final boss takes damage from it.

Added: 639

Changed: 508

Is there an issue? Send a MessageReason:
None


* HilariousInHindsight: In a way, the Manga adaptation by Ataru Cagiva managed to reveal something regarding the game's development and the final battle. In his version of the final battle, the Shadow Nightmares provide some BossBanter towards Link as he fights them, much like other bosses in the game. In the [[ContentLeak July 2020 Gigaleak]], a graphic file for the game reveals that Dark Link was to have a role much like what Cagiva had written into the manga, although acting more as a MouthOfSauron to the Shadow Nightmares.

to:

* HilariousInHindsight: HilariousInHindsight:
**
In a way, the Manga adaptation by Ataru Cagiva managed to reveal something regarding the game's development and the final battle. In his version of the final battle, the Shadow Nightmares provide some BossBanter towards Link as he fights them, much like other bosses in the game. In the [[ContentLeak July 2020 Gigaleak]], a graphic file for the game reveals that Dark Link was to have a role much like what Cagiva had written into the manga, although acting more as a MouthOfSauron to the Shadow Nightmares.Nightmares.
** There's a village of animals in this game, years before ''VideoGame/AnimalCrossing'' would debut on the Nintendo 64 in Japan.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SacredCow: While perhaps not to the same extent as other titles such as ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' or ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', ''Link's Awakening'' is generally regarded as one of the best 2D titles in the series and one of the best titles on the Game Boy, while also massively pushing the series forward. Not that, it also achieved a genuinely strange, unsettling dream-like world unlike anything seen before, and experimented with themes of melancholy and existensialism, all running on the ''Game Boy''. To say it is considered a masterpiece is an understatement.
Is there an issue? Send a MessageReason:
None


** If you don't want to pay the ridiculously huge sum of 980 rupees for the bow (which is mandatory to complete the game), then you'll have to resort to shoplifting, which results in all characters referring to you as "THIEF" for the rest of the game. And no, there is no way to change your name back from "THIEF". Adding insult to injury is the fact that outside of treasure chests, rupees in the original game are only found in denominations of ''one'', making them very tedious to farm.

to:

** If you don't want to pay the ridiculously huge sum of 980 rupees for the bow (which is mandatory to complete the game), then you'll have to resort to shoplifting, which results in all characters referring to you as "THIEF" for the rest of the game. And no, there is no way to change your name back from "THIEF". Adding insult to injury is the fact that outside of treasure chests, rupees in the original game are only found in denominations of ''one'', making them very tedious to farm. Additionally, if you're aiming for HundredPercentCompletion, the ''DX'' version of the game ''requires'' you to steal from the shop at least once since there's a picture for the photo album that can't be obtained otherwise.
Is there an issue? Send a MessageReason:
None


** ''Link's Awakening'' also codified the general dungeon design that was faithfully followed for the next 20 years: Traverse dungeon that has a certain type of obstacle, defeat a miniboss who is guarding an item. Use said item to overcome the obstacles featured in the dungeon and obtain the boss key, defeat boss using the item.

to:

** ''Link's Awakening'' also codified the general dungeon design that was faithfully followed for the next 20 years: Traverse dungeon that has a certain type of obstacle, defeat a miniboss who is guarding an item. Use said item to overcome the obstacles featured in the dungeon and obtain the boss key, defeat boss using the item. Incidentally, it was also the first game where each dungeon had its own unique dungeon theme, as well as a confirmed canonical name that was displayed on screen when you entered.
Is there an issue? Send a MessageReason:
Expanded upon an entry


** Full descriptions repeat ''every time'' you obtain a Guardian Acorn or Piece of Power, which might be irritating enough to make you avoid them on purpose despite their useful benefits.

to:

** Full In the DX version, full descriptions repeat ''every time'' you obtain a Guardian Acorn or Piece of Power, which might be irritating enough to make you avoid them on purpose despite their useful benefits.benefits, when the original Game Boy version allowed you to quickly exit out with B.



** Guardian Acorns and Pieces of Power, due to their repetitive jingle interrupting the music whenever one is active, as well as a long dialogue box appearing every time they're picked up, which can't even be skipped in ''DX''. This is somewhat fixed in the remake by toning down the annoyance of the jingle and having the item run on a timer, rather than persisting until Link takes enough damage.

to:

** Guardian Acorns and Pieces of Power, due to their repetitive jingle interrupting the music whenever one is active, as well as a long dialogue box appearing every time they're picked up, which can't even could be skipped in the original version but not in the ''DX''. This is somewhat fixed in the remake by toning down the annoyance of the jingle and having the item run on a timer, rather than persisting until Link takes enough damage.
Is there an issue? Send a MessageReason:
None


* RemadeAndImproved: With more buttons to divide items between (and thus significantly less time spent swapping which button is mapped to which item), less tedious dialogue boxes, a complete overhaul of the rather dated graphics and sound, and fairies catchable in glass bottles, the 2019 remake is a marked improvement over the original and ''DX''.

to:

* RemadeAndImproved: With more buttons to divide items between (and thus significantly less time spent swapping which button is mapped to which item), less tedious dialogue boxes, a complete overhaul of the rather dated graphics and sound, the Color Dungeon being made colourblind-friendly, and fairies catchable in glass bottles, the 2019 remake is a marked improvement over the original and ''DX''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* RemadeAndImproved: With more buttons to divide items between (and thus significantly less time spent swapping which button is mapped to which item), less tedious dialogue boxes, a complete overhaul of the rather dated graphics and sound, and fairies catchable in glass bottles, the 2019 remake is a marked improvement over the original and ''DX''.
Is there an issue? Send a MessageReason:


* {{Padding}}: The sequence between Levels 4 and 5 where a ghost starts following Link, requiring the player to visit his house by the beach, and then return him to his grave. This part has no bearing on the plot whatsoever, is never mentioned again, and no item is acquired upon completing it, [[note]]In the Switch remake, however, the ghost will give you a bottle.[[/note]] but it is nevertheless mandatory, as attempting to go to Level 5 while the ghost is in tow will only result in him nagging you. That being said, it's an interesting story beat that helps to reinforce the game's themes of existentialism; the ghost having to let go of his past reflects the similar message that Link can't stay on Koholint Island forever.

to:

* {{Padding}}: The sequence between Levels 4 and 5 where a ghost starts following Link, requiring the player to visit his house by the beach, and then return him to his grave. This part has no bearing on the plot whatsoever, is never mentioned again, and no item is acquired upon completing it, it.[[note]]In the Switch remake, however, the ghost will give you a bottle.[[/note]] but However it is nevertheless mandatory, as attempting to go to Level 5 while the ghost is in tow will only result in him nagging you. That being said, it's an interesting story beat that helps to reinforce the game's themes of existentialism; the ghost having to let go of his past reflects the similar message that Link can't stay on Koholint Island forever.



** Turtle Rock. There are various ways to navigate it and tricks to bypass much of it, but if you go at it normally, you'll find minibosses from past dungeons that respawn, which is frustrating because you'll have to do quite a bit of backtracking, especially if you're trying to figure out where to go next. Not to mention the true miniboss, [[ThatOneBoss Blaino]].... This is alleviated in the Switch remake, as none of the minibosses (except for the Dodongo Snakes, as they are part of a puzzle that requires them to be defeated in a specific manner to get the key they are guarding) respawn after they're defeated.

to:

** Turtle Rock. There are various ways to navigate it and tricks to bypass much of it, but if you go at it normally, you'll find minibosses from past dungeons that respawn, which is frustrating because you'll have to do quite a bit of backtracking, especially if you're trying to figure out where to go next. Not to mention And the true miniboss, [[ThatOneBoss Blaino]].... Blaino]], has an infamous attack that can send Link away to the dungeon's entrance. This is alleviated in the Switch remake, as none of the minibosses (except for the Dodongo Snakes, as they are part of a puzzle that requires them to be defeated in a specific manner to get the key they are guarding) respawn after they're defeated.defeated, and Blaino's attack is nerfed so it only bounces Link back to a nearby room.



* {{Woolseyism}}: The localization teams basically did their own things with the [[BigLippedAlligatorMoment Cukemen]]. Their German localization in the monochrome version is the most (in)famous, although the censors caught it by the time the ''DX'' version rolled around.

to:

* {{Woolseyism}}: The localization teams basically did their own things with the [[BigLippedAlligatorMoment Cukemen]]. Their German localization in the monochrome version is the most (in)famous, although the censors caught it by the time the ''DX'' version rolled around.

Top