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* SequelDifficultyDrop: Even without the new mechanics, normal enemies take significantly less punishment in this game than in the first.
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* EnsembleDarkhorse: Icke and Rudy. These two ''tied'' for first place in a character poll held on Twitter prior to ''Dark Witch 2's'' release.
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* EnsembleDarkhorse: Icke and Rudy. These two ''tied'' for first place in a character poll held on Twitter prior to ''Dark Witch 2's'' 2''[='s=] release.
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** The unabashed ''Mega Man'' clone would eventually receive a character (Herbert) designed by ''VideoGame/MegaManZX'''s artist.
** ''Dark Witch 2'' borrows Parrying from ''VideoGame/StreetFighterIII'' and Ultra Combos (aka Revenge Magic) from ''VideoGame/StreetFighterIV''. In an interesting coincidence, ''VideoGame/StreetFighterV'' introduces a character who fights with a floating orb and has an alternate costume that makes her look like a mummy. Litty's long-lost Egyptian sister?
** ''Dark Witch 2'' borrows Parrying from ''VideoGame/StreetFighterIII'' and Ultra Combos (aka Revenge Magic) from ''VideoGame/StreetFighterIV''. In an interesting coincidence, ''VideoGame/StreetFighterV'' introduces a character who fights with a floating orb and has an alternate costume that makes her look like a mummy. Litty's long-lost Egyptian sister?
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** The unabashed ''Mega Man'' ''Franchise/MegaMan'' clone would eventually receive a character (Herbert) designed by ''VideoGame/MegaManZX'''s artist.
** In addition to the ''VideoGame/StreetFighterIII''-inspired parrying technique carried over from [[VideoGame/TheLegendOfDarkWitch the first game]] (Blocking), ''Dark Witch 2'' also borrowsParrying from ''VideoGame/StreetFighterIII'' and Ultra Combos (aka Revenge Magic) from ''VideoGame/StreetFighterIV''. ''VideoGame/StreetFighterIV'' (Revenge Magic). In an interesting coincidence, ''VideoGame/StreetFighterV'' introduces would later introduce Menat, a character who fights with a floating orb and has an alternate costume that makes her look like a mummy. Litty's long-lost Egyptian sister?
** In addition to the ''VideoGame/StreetFighterIII''-inspired parrying technique carried over from [[VideoGame/TheLegendOfDarkWitch the first game]] (Blocking), ''Dark Witch 2'' also borrows
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* TheyChangedItNowItSucks: ''Dark Witch 2'' is often seen as the best game in the series, winning Inside System's 2018 and 2019 popularity poll, but there is a minority opinion that the game was too heavy-handed in attempting to correct the first ''Dark Witch's'' perceived questionable difficulty. Most notably, the level design is criticized for being overly flat with not enough meaningful platforming.
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* TheyChangedItNowItSucks: ''Dark Witch 2'' is often seen as the best game in the series, winning Inside System's 2018 and 2019 popularity poll, but there is a minority opinion that the game was too heavy-handed in attempting to correct the first ''Dark Witch's'' Witch''[='s=] perceived questionable difficulty. Most notably, the level design is criticized for being overly flat with not enough meaningful platforming.
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* TheyChangedItNowItSucks: ''Dark Witch 2'' is often seen as the best game in the series, winning Inside System's 2018 and 2019 popularity poll, but there is a minority opinion that the game was too heavy-handed in attempting to correct the first ''Dark Witch's'' perceived questionable difficulty. Most notably, the level design is criticized for being overly flat with not enough meaningful platforming.
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%%* AwesomeMusic
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* ThatOneBoss: In Lunatic Mode, Klinsy rapidly fires her fireballs either forward, curving upward, or curving downward. You are left at the mercy of the random generator as to what you'll encounter for each time she attacks, which can, and usually will, result in a series of at least FIVE OR SIX FIREBALLS fired strait at you, which you'll have to jump over in quick succession. Good luck with that.
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* ThatOneBoss: In Lunatic Mode, Klinsy rapidly fires her fireballs either forward, curving upward, or curving downward. You are left at the mercy of the random generator as to what you'll encounter for each time she attacks, which can, and usually will, result in a series of at least FIVE OR SIX FIREBALLS fired strait at you, which you'll have to jump over in quick succession. Good luck with that.that.
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** ''Dark Witch 2'' borrows Parrying from ''VideoGame/StreetFighterIII'' and Ultra Combos (aka Revenge Magic) from ''VideoGame/StreetFighterIV''. In an interesting coincidence, ''VideoGame/StreetFighterV'' introduces a character who fights with a floating orb and has an alternate costume that makes her look like a mummy. Litty's long-lost Egyptian sister?
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** ''Dark Witch 2'' borrows Parrying from ''VideoGame/StreetFighterIII'' and Ultra Combos (aka Revenge Magic) from ''VideoGame/StreetFighterIV''. In an interesting coincidence, ''VideoGame/StreetFighterV'' introduces a character who fights with a floating orb and has an alternate costume that makes her look like a mummy. Litty's long-lost Egyptian sister?sister?
* ThatOneBoss: In Lunatic Mode, Klinsy rapidly fires her fireballs either forward, curving upward, or curving downward. You are left at the mercy of the random generator as to what you'll encounter for each time she attacks, which can, and usually will, result in a series of at least FIVE OR SIX FIREBALLS fired strait at you, which you'll have to jump over in quick succession. Good luck with that.
* ThatOneBoss: In Lunatic Mode, Klinsy rapidly fires her fireballs either forward, curving upward, or curving downward. You are left at the mercy of the random generator as to what you'll encounter for each time she attacks, which can, and usually will, result in a series of at least FIVE OR SIX FIREBALLS fired strait at you, which you'll have to jump over in quick succession. Good luck with that.
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* AwesomeMusic: This game has several tracks that are worth listening to.
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* HilariousInHindsight: The unabashed ''Mega Man'' clone would eventually receive a character (Herbert) designed by ''VideoGame/MegaManZX'''s artist.
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* HilariousInHindsight: HilariousInHindsight:
** The unabashed ''Mega Man'' clone would eventually receive a character (Herbert) designed by ''VideoGame/MegaManZX'''s artist.
** The unabashed ''Mega Man'' clone would eventually receive a character (Herbert) designed by ''VideoGame/MegaManZX'''s artist.
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AwesomeMusic: This game has several tracks that are worth listening to.
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* AwesomeMusic: This game has several tracks that are worth listening to.to.
* EnsembleDarkhorse: Icke and Rudy. These two ''tied'' for first place in a character poll held on Twitter prior to ''Dark Witch 2's'' release.
* HilariousInHindsight: The unabashed ''Mega Man'' clone would eventually receive a character (Herbert) designed by ''VideoGame/MegaManZX'''s artist.
** ''Dark Witch 2'' borrows Parrying from ''VideoGame/StreetFighterIII'' and Ultra Combos (aka Revenge Magic) from ''VideoGame/StreetFighterIV''. In an interesting coincidence, ''VideoGame/StreetFighterV'' introduces a character who fights with a floating orb and has an alternate costume that makes her look like a mummy. Litty's long-lost Egyptian sister?
* EnsembleDarkhorse: Icke and Rudy. These two ''tied'' for first place in a character poll held on Twitter prior to ''Dark Witch 2's'' release.
* HilariousInHindsight: The unabashed ''Mega Man'' clone would eventually receive a character (Herbert) designed by ''VideoGame/MegaManZX'''s artist.
** ''Dark Witch 2'' borrows Parrying from ''VideoGame/StreetFighterIII'' and Ultra Combos (aka Revenge Magic) from ''VideoGame/StreetFighterIV''. In an interesting coincidence, ''VideoGame/StreetFighterV'' introduces a character who fights with a floating orb and has an alternate costume that makes her look like a mummy. Litty's long-lost Egyptian sister?
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Started this page. It will be fleshed out soon.
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AwesomeMusic: This game has several tracks that are worth listening to.