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** When it stops being terrifying, the Devil Hulk's voice is a spectacular GutturalGrowler courtesy of Creator/RichardMoll.

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** When it stops being terrifying, the Devil Hulk's voice is a spectacular GutturalGrowler guttural sound courtesy of Creator/RichardMoll.
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* SurprisinglyImprovedSequel: To Radical's earlier movie tie-in game ''VideoGame/{{Hulk}}''. No longer restrained by movie licensing limits, it also removed several ScrappyMechanic from that game, such as stealth sections with a de-powered Bruce Banner, and made the game into a bigger WideOpenSandbox with Hulk's powers available at all times.
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* SugarWiki/MostWonderfulSound:
** When it stops being terrifying, the Devil Hulk's voice is a spectacular GutturalGrowler courtesy of Creator/RichardMoll.
** The whooshing sound effect heard whenever pressing Start after a loading screen, or completing a mission.


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* ThatOneBoss:
** [[spoiler:General Ross in the Hulkbuster Titan mech]]. For starts, you can never hit him directly for long, as he will activate a shield which bounces you back. His arsenal is some of the most damaging in the game, such as a homing concentrated laser and enormous missiles which can deplete your health to half or less. The most efficient way to damage [[spoiler:Ross]] is by throwing tanks at him, and even that only fully works if there are no buildings obscuring the way, and [[spoiler:Ross]] is close enough to get hit.
** The Devil Hulk isn't as insane as the preceding, due to the simple strategy of the fight, but the lack of sizable health pickups and his '''extremely''' high damage output (his ground smash and body slam attacks will chop off ''two thirds'' of your health each) will likely result in a couple retries.
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Works that share a creator are moved to Creator Driven Successor on Trivia per TRS


* SpiritualSuccessor: To VideoGame/{{Hulk}}, made by the same company two years before this one. The studio that made this game would go on to make ''VideoGame/{{Prototype}}''--which lifts gameplay mechanics, move names, interface elements, and controls directly from this game.
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* SpiritualSuccessor: To VideoGame/{{Hulk}}, made by the same company two years before this one.

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* SpiritualSuccessor: To VideoGame/{{Hulk}}, made by the same company two years before this one. The studio that made this game would go on to make ''VideoGame/{{Prototype}}''--which lifts gameplay mechanics, move names, interface elements, and controls directly from this game.
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* InferredHolocaust: Blonsky has a nuclear power plant blown up to keep Mercy from talking. The lose of power to the city isn't addressed [[spoiler: At the end of the game, while Hulk stops the Abomination from flooding the city, but the ending doesn't address the city's other power plant being destroyed.]]

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* InferredHolocaust: Blonsky has a nuclear power plant blown up to keep Mercy from talking. The lose loss of power to the city isn't addressed [[spoiler: At addressed. [[spoiler:At the end of the game, while Hulk stops the Abomination from flooding the city, but the ending doesn't address the city's other power plant being destroyed.]]
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* ToughActToFollow: The game was so well made that VideoGame/TheIncredibleHulk tried its best to follow on its footsteps.

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* ToughActToFollow: The game was so well made that VideoGame/TheIncredibleHulk ''VideoGame/TheIncredibleHulk2008'' tried its best to follow on its footsteps.

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* HarsherInHindsight: Banner's OpeningNarration has him compare himself to a ticking bomb. In ''Film/{{The Avengers|2012}}'' one of his lines is "We're not a team, we're a ''time bomb.''"

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* HarsherInHindsight: HarsherInHindsight:
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Banner's OpeningNarration has him compare himself to a ticking bomb. In ''Film/{{The Avengers|2012}}'' one of his lines is "We're not a team, we're a ''time bomb.''"''"
** The game's portrayal of the Devil Hulk lines up depressingly well with how the character would later be fleshed out in ''ComicBook/ImmortalHulk'', and replaying the game after reading that comic makes his scenes a lot more sad; [[spoiler:he isn't evil, he's a [[http://traumadissociation.com/alters protector alter]] that is just trying to defend Bruce and be the loving father that [[AbusiveParents Brian Banner]] never was, but is twisted into an angry monster because Bruce was so traumatized by his dad's abuse that he can barely even ''conceive'' of a good father. The creepy speeches, the violent lashing out at the world, the constant attempts to take control... [[LoveMakesYouEvil it's all done out of misguided love for Bruce]].]]
-->''Bruce please I only meant to...''
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* HilariousInHindsight: All the reviews raving about how the game makes you feel like the Hulk are probably the same people raving about how ''VideoGame/SpiderManPS4'' [[MemeticMutation makes you feel like Spider-Man]].
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* TearJerker: The mission briefing "Hell Hath No Fury." Samson calls Banner saying he needs to stop the Abomination. To his horror, Banner isn't responding. He gets so desperate that in the briefing for [[FinalBoss "Endgame"]] he sends his message to the Hulk instead, begging him to [[spoiler: stall the Abomination until the city can be evacuated.]]

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* SugarWiki/NoProblemWithLicensedGames: The game has an outstanding combat engine, an entertaining story, and a design team that knew their source material and weren't afraid to make use of it. Many critics said that the game actually succeeded in making them feel like the Hulk.



* TheProblemWithLicensedGames: Not just averted, but smashed to pieces by the game's outstanding combat engine, entertaining story, and a design team that knew their source material and weren't afraid to make use of it. Many critics said that the game actually succeeded in making them feel like the Hulk.
** SugarWiki/NoProblemWithLicensedGames
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* DifficultySpike: The missions at the start of the game are relatively tame, but the difficulty is ratcheted up when you have to defend a building from swarms of tanks. [[NintendoHard And it only gets tougher from there]].
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* PlayTheGameSkipTheStory: Despite some interesting ideas, the story is generally seen as the weakest aspect of the game. Luckily, the gameplay itself more than makes up for it.

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