Follow TV Tropes

Following

History YMMV / TheEndTimesVermintide

Go To

OR

Is there an issue? Send a MessageReason:
None


** Victor Saltzpyre's name is frequently shortened to "Salty" or "Saltz".

to:

** Victor Saltzpyre's name is frequently shortened to "Salty" or "Saltz". [[https://www.vermintide.com/news/franz-lohners-chronicle-a-sudden-absence Lohner himself would eventually refer to him as "Salty"]] in [[AllThereInTheManual a supplementary journal entry]].
Is there an issue? Send a MessageReason:
This relates to the sequel, not this game. Moving


* NeverLiveItDown: Lohner doesn't ''actually'' talk about pumpkins very much, but the popularity of one of his narrations for the Screaming Bell mission which has him say "Then you win a pumpkin, you lucky bleeder." was such that [[AscendedMeme it led to additional writing]] where a variety of characters consider Lohner to be obsessed with pumpkins.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* NeverLiveItDown: Lohner doesn't ''actually'' talk about pumpkins very much, but the popularity of one of his narrations for the Screaming Bell mission which has him say "Then you win a pumpkin, you lucky bleeder." was such that [[AscendedMeme it led to additional writing]] where a variety of characters consider Lohner to be obsessed with pumpkins.
Is there an issue? Send a MessageReason:
None


* PragmaticAdaptation: Several elements from the miniature game are simplified or altered to make for a more engaging video game or just to give you better elite troops. The best example: While Stormvermin are more powerful than Clanrats or Skavenslaves, that's still relative. On a model by model basis, they can almost never stand up to the elite troops of other races, and only become truly dangerous in large numbers (like most Skaven). They get an upgrade in ''Vermintide'' to allow them to serve as elite troops.

Added: 567

Changed: 220

Is there an issue? Send a MessageReason:
None


* HilariousInHindsight: Kerillian is an elf with a Scottish accent, which [[Blog/ThingsMrWelchIsNoLongerAllowedToDoInAnRPG Mr. Welch]] is forbidden from playing. Bardin, however, [[OurDwarvesAreAllTheSame isn't a particularly different dwarf]].

to:

* HilariousInHindsight: HilariousInHindsight:
**
Kerillian is an elf with a Scottish accent, which [[Blog/ThingsMrWelchIsNoLongerAllowedToDoInAnRPG Mr. Welch]] is forbidden from playing. Bardin, however, [[OurDwarvesAreAllTheSame isn't a particularly different dwarf]].


Added DiffLines:

** At one point in the game, while crossing the Ubersreik Bridge, Bardin remarks how the mechanism is so simple, even a [[MedievalMorons Bretonnian]] could use it. Come VideoGame/VermintideII, Kruber, who gets poked fun at for his ignorance on a number of topics like the Skaven, turns out to be of Bretonni ancestry and becomes a Grail Knight.
Is there an issue? Send a MessageReason:
Vermintide II has its own page.


* TheScrappy: The entire Beastmen faction. Love 'em or hate 'em, nearly every other enemy groups in the game is usually fun to fight against regardless of map or your party composition. Beastmen units, on the other hand, are unreasonably tough, hard to cleave, and hit for obscene amounts of damage a pop, and they don't come in small amounts, either. Not helping the matter is how they seem to have severe HitboxDissonance, giving them much further melee range than their models would seem, and their animations cancel very quickly, so there's no way to telegraph their movements. Unlike the Skaven and Rotbloods, Beastmen units are also very hard to identify visually since they're nearly all-black, so a mob of them bearing down on the heroes will quickly devolve into a blob of horns and blades that could very well hide a special unit or two. Speaking of special units, their own standard bearers are considered to be ''the'' most irritating special to fight, way up there with the Blightstormers, and the Minotaurs are incredibly unfun to play against with their tendency to focus down players one at a time, rinse and repeat. It stands to reason that many have disabled or outright ''refunded'' ''Winds of Magic'' just to be rid of them alone.
Is there an issue? Send a MessageReason:
None


** Stormvermin Patrols. Stormvermin are already EliteMooks with a good amount of health, wear armor that protects against most attacks that don't hit the head, block attacks often, and deal a great deal of damage (6 hits and you're down). Each Stormvermin Patrol consists of around 4-6 of these depending on difficulty, which can easily overwhelm a character in no time. The best way to deal with a patrol is to avoid their detection... or throw a grenade or two at the lot.

to:

** Stormvermin Patrols. Stormvermin are already EliteMooks with a good amount of health, wear armor that protects against most attacks that don't hit the head, block attacks often, and deal a great deal of damage (6 hits and you're down). Each Stormvermin Patrol consists of around 4-6 of these depending 6/8/10/14/''20'' on difficulty, the respective difficulties in order, which can easily overwhelm a character or even a team of characters in no time. The best way to deal with a patrol is to avoid their detection... or throw a grenade or two at the lot.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GeniusBonus: [[https://youtu.be/df44935r_do?t=92 Bardin's suggestion]] that he'd "...kick your dongliz across the mountain like a goat's bladder..." is him obliquely saying he'd kick Kruber like a football, as the first footballs were made from animal bladders.
Is there an issue? Send a MessageReason:
None


* AwesomeButImpractical: Kerillian's Trueflight Bow. The arrows do massive damage, seek out enemies and can occasionally do multi-kills...but you only start with 23 arrows. Combined with the long wait between ammo stashes, you're only going to get a handful of uses out of it before it runs out, even with multi-kills, and given that you're usually going to be firing into vast hordes, unerring aim isn't as useful as you might think (it's hard to miss). Ironically, her basic bow is often more useful, since it has 99 Arrows, allowing you to just pour fire into charging enemies and still have enough to reliably make it between checkpoints. May cause her basic bow to fall into BoringButPractical.

to:

* AwesomeButImpractical: Kerillian's Trueflight Bow. The arrows do massive damage, seek out enemies and can occasionally do multi-kills... but you only start with 23 arrows. Combined with the long wait between ammo stashes, you're only going to get a handful of uses out of it before it runs out, even with multi-kills, and given that you're usually going to be firing into vast hordes, unerring aim isn't as useful as you might think (it's hard to miss). Ironically, her basic bow is often more useful, since it has 99 Arrows, arrows, allowing you to just pour fire into charging enemies and still have enough to reliably make it between checkpoints. May cause her basic bow to fall into BoringButPractical.

Top