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YMMV / The End Times: Vermintide

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  • Awesome, but Impractical: Kerillian's Trueflight Bow. The arrows do massive damage, seek out enemies and can occasionally do multi-kills...but you only start with 23 arrows. Combined with the long wait between ammo stashes, you're only going to get a handful of uses out of it before it runs out, even with multi-kills, and given that you're usually going to be firing into vast hordes, unerring aim isn't as useful as you might think (it's hard to miss). Ironically, her basic bow is often more useful, since it has 99 Arrows, allowing you to just pour fire into charging enemies and still have enough to reliably make it between checkpoints. May cause her basic bow to fall into Boring, but Practical.
  • Demonic Spiders: Like the Special Infected from Left 4 Dead and Left 4 Dead 2, the special Skaven can bring lots of grief to the team if not dealt with quickly:
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    • Stormvermin Patrols. Stormvermin are already Elite Mooks with a good amount of health, wear armor that protects against most attacks that don't hit the head, block attacks often, and deal a great deal of damage (6 hits and you're down). Each Stormvermin Patrol consists of around 4-6 of these depending on difficulty, which can easily overwhelm a character in no time. The best way to deal with a patrol is to avoid their detection... or throw a grenade or two at the lot.
    • Packmasters act like the Jockey by grabbing and pulling a character away from the group, making them suffer continuous damage along the way before it decides to hang them and leave them to die, forcing the rest of the group to chase it and kill it. Unlike the Jockey, they're much faster when pulling characters away, and the pulled characters' allies don't have modern firearms or pipe bombs to easily cut through hordes to get to them.
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    • Gutter Runners are very fast and can incapacitate a character by jumping on them and stabbing away like the Hunter for great damage. If they're damaged during this period and survive, however, they Smoke Out and turn invisible for a short while... allowing them to do it again.
    • Ratling Gunners. Once they appear, they take a short while as their Ratling Gun spins up, then they fire away at a single hero dealing incredible amounts of damage over a short period of time and can tear most heroes down from full to critical health before its gun jams. It's easy to avoid if there's cover, but if the area you're in is wide and flat? Get ready to be in for a world of hurt. Furthermore, they're also Heavily Armored Mooks, requiring the players to either attack their head or use an Armor-Piercing Attack if they want to do any good damage.
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  • Fan Nickname: Left 4 Rats.
  • Goddamned Bats: The regular Clanrats and the Skavenslaves. Clanrats attack in big numbers and can attack from seemingly anywhere, sometimes even hiding on rooftops and cliff faces, jumping down when your back is turned. Skavenslaves act like the Horde from Left 4 Dead, attacking in huge numbers for weak damage. While both are easily killed, such a huge number will probably be able to get one or two hits in, chipping away at the heroes' health.
  • Hilarious in Hindsight: Kerillian is an elf with a Scottish accent, which Mr. Welch is forbidden from playing.
    188. I cannot play an elf with a Scottish accent, nor a Cajun dwarf.
  • Memetic Mutation: Like many other games, certain lines from its protagonists are popular from pure repetition after fans play numerous hours, but Saltzpyre's "Holy Sigmar, bless this ravaged body!" line from healing himself is probably edges out as the most prominent due to its sheer ham.
    • The above line was even patched into the sequel thanks to its popularity.
  • Pragmatic Adaptation: Several elements from the miniature game are simplified or altered to make for a more engaging video game or just to give you better elite troops. The best example: While Stormvermin are more powerful than Clanrats or Skavenslaves, that's still relative. On a model by model basis, they can almost never stand up to the elite troops of other races, and only become truly dangerous in large numbers (like most Skaven). They get an upgrade in Vermintide to allow them to serve as elite troops.

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