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* The "COOL!!" system is disliked by some players due to [[DynamicDifficulty consecutive COOL!! requirements being dependent on how fast you went in the previous section]]; if you have a strong early game the game will expect you to keep it up lest you screw yourself out of good grades and the invisible roll, as opposed to performing decently at the start and improving later on. Thus, this system can encourage players to DoWellButNotPerfect.
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Minor edits. (Page move.)


* CultClassic: Although the series is known through memetic videos at best outside of Japan, it does have a small dedicated following in the West. This seems to be changing in 2015, as demonstrations of it at WebVideo/AwesomeGamesDoneQuick have helped bring more exposure to Western gamers. In Japan, the [=Pier21=] arcade in Kodaira maintains a dedicated set of ''TGM'' setups, with periodic competitions still being held for the games over 15 years after the original ''TGM'' was released.

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* CultClassic: Although the series is known through memetic videos at best outside of Japan, it does have a small dedicated following in the West. This seems to be changing in 2015, as demonstrations of it at WebVideo/AwesomeGamesDoneQuick WebVideo/GamesDoneQuick have helped bring more exposure to Western gamers. In Japan, the [=Pier21=] arcade in Kodaira maintains a dedicated set of ''TGM'' setups, with periodic competitions still being held for the games over 15 years after the original ''TGM'' was released.



* MemeticMutation: Drift-compatible[[labelnote:Explanation]]''TAP'' in Doubles Mode requires a very strong degree of cooperation between both players, leading to jokes, especially during Doubles exhibitions on WebVideo/AwesomeGamesDoneQuick where people make jokes about the players being "Drift-compatible", a reference to the mind-linked HumongousMecha pilots in ''Film/PacificRim''.[[/labelnote]]

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* MemeticMutation: Drift-compatible[[labelnote:Explanation]]''TAP'' in Doubles Mode requires a very strong degree of cooperation between both players, leading to jokes, especially during Doubles exhibitions on WebVideo/AwesomeGamesDoneQuick WebVideo/GamesDoneQuick where people make jokes about the players being "Drift-compatible", a reference to the mind-linked HumongousMecha pilots in ''Film/PacificRim''.[[/labelnote]]
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* InternetBackdraft: In late 2018, Arika beefed up the requirements for posting ''TGM'' videos on [=YouTube=] (which include: use the #tgm_series tag, use only official hardware i.e. no emulators, no pirate data of ''[=TGM3=]'', and no clones/simulators such as ''VideoGame/NullpoMino'') and declared that effective January 1, 2019, any video that doesn't meet their new guidelines will be met with a copyright strike (and on [=YouTube=], three copyright strikes will kill your account). Given that ''TGM'' is already [[KeepCirculatingTheTapes extremely difficult to have legal access to]] if [[NoExportForYou you don't live in Japan]] (the number of arcades outside of Japan that have legit ''TGM'' hardware likely number in the double digits ''at best'' and of course arcade hardware is expensive), this pissed off a lot of ''TGM'' fans outside of Japan, only furthering the existing disdain against Arika and the TTC and accusations of those two companies being overly [[DigitalPiracyIsEvil protective]] of their brands.

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* SugarWiki/AwesomeMusic: Even if most of these games lack "Korobeiniki", they still have some pretty awesome music.
** ''TGM ACE'' has an awesome remix of "Katyusha", heard only in [[MarathonLevel Another Road]].



* CrowningMusicOfAwesome: Even if most of these games lack "Korobeiniki", they still have some pretty awesome music.
** ''TGM ACE'' has an awesome remix of "Katyusha", heard only in [[MarathonLevel Another Road]].



* MostWonderfulSound: The grade-increase sound. ''Daaaa dadada daaaaa!''

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* MostWonderfulSound: SugarWiki/MostWonderfulSound: The grade-increase sound. ''Daaaa dadada daaaaa!''
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* TheyCopiedItNowItSucks: The sentiment Ichiro Mihara, the lead developer had to the clones of this very game, which led to him stopping development.

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* TheyCopiedItNowItSucks: The sentiment Ichiro Mihara, the lead developer had to the clones of this very game, game (as detailed in ArtistDisillusionment in Trivia section), which led to him stopping development.
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* TheyCopiedItNowItSucks: The sentiment Ichiro Mihara, the lead developer had to the clones of this very game, which led to him stopping development.
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* FriendlyFandoms: You can expect a lot of TGM players to also be {{Bemani}} or {{shmup}} players, most likely because all three of these comprise challenging skill-based single-player arcade games.

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* FriendlyFandoms: You can expect a lot of TGM players to also be {{Bemani}} VideoGame/{{Bemani}} or {{shmup}} players, most likely because all three of these comprise challenging skill-based single-player arcade games.
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* SignatureScene: The "invisible roll" in the second and third games that are triggered by fulfilling certain difficult criteria.

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* SignatureScene: The "invisible roll" ''Tetris''" sequences in the second and third games that are triggered by fulfilling certain difficult criteria.

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* TheyChangedItNowItSucks: [=TGM4=]'s version of the Arika Rotation System would have had, instead of step reset (in which the timer for a piece locking resets only on a piece moving down), use move reset (in which you only need to move the piece). This has not sat well with some fans.
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'''[[OhCrap REGRET!!]]'''
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* SignatureScene: The "invisible roll" in the second and third games that are triggered by fulfilling certain difficult criteria.
* TheyChangedItNowItSucks: [=TGM4=]'s version of the Arika Rotation System would have had, instead of step reset (in which the timer for a piece locking resets only on a piece moving down), use move reset (in which you only need to move the piece). This has not sat well with some fans.
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'''[[OhCrap REGRET!!]]'''
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fans.
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** For many players, Easy mode in ''Ti''. Not for [[ItsEasySoItSucks easily-guessable reasons]], but because the mechanics behind the ''hanabi'' (fireworks) scoring system are [[GuideDangIt needlessly complicated]][[note]]While Master mode does have a bit of a system behind it too, at least it's more straightforward and can be summarized as "make Tetrises or at least multi-line clears a lot and don't play too slowly"[[/note]] and, from what players can make out, emphasize non-typical stacking strategies to score huge combos rather than just making Tetrises all day.

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** For many players, Easy mode in ''Ti''. Not for [[ItsEasySoItSucks easily-guessable reasons]], but because the mechanics behind the ''hanabi'' (fireworks) scoring system are [[GuideDangIt needlessly complicated]][[note]]While Master mode does have a bit of a system behind it too, at least it's more straightforward and can be summarized as "make Tetrises or at least multi-line clears a lot and don't play too slowly"[[/note]] and, from what players can make out, emphasize [[ViolationOfCommonSense non-typical stacking strategies to score huge build up combos rather than just making Tetrises all day.day]].
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* ContestedSequel: Fans are split over whether ''[=TGM3=]'' is an improvment upon ''TAP'' with its improved Arika Rotation System (specifically, the new "floor kick" added to the I-piece to make it easier to rotate when in 20G and the piece is horizontal), or FakeDifficulty: The Game due to the COOL system resulting in an unreasonably fast speed curve and the Easy mode having unintuitive and [[GuideDangIt guide-requiring]] scoring mechanics

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* ContestedSequel: Fans are split over whether ''[=TGM3=]'' is an improvment upon ''TAP'' with its improved Arika Rotation System (specifically, the new "floor kick" added to the I-piece to make it easier to rotate when in 20G and the piece is horizontal), or FakeDifficulty: The Game due to the COOL system resulting in an unreasonably fast speed curve and the Easy mode having unintuitive and [[GuideDangIt guide-requiring]] scoring mechanicsmechanics.



* FriendlyFandoms: You can expect a lot of TGM players to also be {{Bemani}} or {{shmup}} players, most likely because all three of these comprise challenging skill-based arcade games.

to:

* FriendlyFandoms: You can expect a lot of TGM players to also be {{Bemani}} or {{shmup}} players, most likely because all three of these comprise challenging skill-based single-player arcade games.
Is there an issue? Send a MessageReason:
None


** For many players, Easy mode in ''Ti''. Not for [[ItsEasySoItSucks easily-guessable reasons]], but because the mechanics behind the ''hanabi'' (fireworks) scoring system are [[GuideDangIt needlessly complicated]][[note]]While Master mode does have a bit of a system behind it too, at least it's more straightforward and can be summarized as "make Tetrises or at least multi-line clears a lot and don't play too slowly"[[/note]]. and, from what players can make out, emphasize non-typical stacking strategies to score huge combos rather than just making Tetrises all day.

to:

** For many players, Easy mode in ''Ti''. Not for [[ItsEasySoItSucks easily-guessable reasons]], but because the mechanics behind the ''hanabi'' (fireworks) scoring system are [[GuideDangIt needlessly complicated]][[note]]While Master mode does have a bit of a system behind it too, at least it's more straightforward and can be summarized as "make Tetrises or at least multi-line clears a lot and don't play too slowly"[[/note]]. slowly"[[/note]] and, from what players can make out, emphasize non-typical stacking strategies to score huge combos rather than just making Tetrises all day.
Is there an issue? Send a MessageReason:
None


** For many players, Easy mode in ''Ti''. Not for [[ItsEasySoItSucks easily-guessable reasons]], but because the mechanics behind the ''hanabi'' (fireworks) scoring system are [[GuideDangIt needlessly complicated]][[note]]While Master mode does have a bit of a system behind it too, at least it's more straightforward and can be summarized as "make Tetrises or at least multi-line clears a lot and don't play too slowly"[[/note]]. and, from what players can make out, emphasize non-typical stacking strategies to score hug combos rather than just making Tetrises all day.

to:

** For many players, Easy mode in ''Ti''. Not for [[ItsEasySoItSucks easily-guessable reasons]], but because the mechanics behind the ''hanabi'' (fireworks) scoring system are [[GuideDangIt needlessly complicated]][[note]]While Master mode does have a bit of a system behind it too, at least it's more straightforward and can be summarized as "make Tetrises or at least multi-line clears a lot and don't play too slowly"[[/note]]. and, from what players can make out, emphasize non-typical stacking strategies to score hug huge combos rather than just making Tetrises all day.
Is there an issue? Send a MessageReason:
None


** For many players, Easy mode in ''Ti''. Not for [[ItsEasySoItSucks easily-guessable reasons]], but because the mechanics behind the ''hanabi'' (fireworks) scoring system are needlessly complicated and, from what players can make out, emphasize non-typical stacking strategies to score hug combos rather than just making Tetrises all day.

to:

** For many players, Easy mode in ''Ti''. Not for [[ItsEasySoItSucks easily-guessable reasons]], but because the mechanics behind the ''hanabi'' (fireworks) scoring system are [[GuideDangIt needlessly complicated complicated]][[note]]While Master mode does have a bit of a system behind it too, at least it's more straightforward and can be summarized as "make Tetrises or at least multi-line clears a lot and don't play too slowly"[[/note]]. and, from what players can make out, emphasize non-typical stacking strategies to score hug combos rather than just making Tetrises all day.

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* ContestedSequel: Fans are split over whether ''[=TGM3=]'' is an improvment upon ''TAP'' with its improved Arika Rotation System (specifically, the new "floor kick" added to the I-piece to make it easier to rotate when in 20G and the piece is horizontal), or FakeDifficulty: The Game due to the COOL system resulting in an unreasonably fast speed curve.

to:

* ContestedSequel: Fans are split over whether ''[=TGM3=]'' is an improvment upon ''TAP'' with its improved Arika Rotation System (specifically, the new "floor kick" added to the I-piece to make it easier to rotate when in 20G and the piece is horizontal), or FakeDifficulty: The Game due to the COOL system resulting in an unreasonably fast speed curve.curve and the Easy mode having unintuitive and [[GuideDangIt guide-requiring]] scoring mechanics


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** For many players, Easy mode in ''Ti''. Not for [[ItsEasySoItSucks easily-guessable reasons]], but because the mechanics behind the ''hanabi'' (fireworks) scoring system are needlessly complicated and, from what players can make out, emphasize non-typical stacking strategies to score hug combos rather than just making Tetrises all day.
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* ContestedSequel: ''Tetris: The Grand Master 4'' would have introduced some controversial changes to the gameplay mechanics, as well as a LighterAndSofter graphical interface.

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* ContestedSequel: ''Tetris: The Grand Master 4'' would have introduced some controversial changes Fans are split over whether ''[=TGM3=]'' is an improvment upon ''TAP'' with its improved Arika Rotation System (specifically, the new "floor kick" added to the gameplay mechanics, as well as a LighterAndSofter graphical interface.I-piece to make it easier to rotate when in 20G and the piece is horizontal), or FakeDifficulty: The Game due to the COOL system resulting in an unreasonably fast speed curve.

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* ScrappyMechanic: Firm drop for some players, which has led to many a misdrop (and is possibly why players in some regions stick to World Rule, which offers standard hard drop).

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* ScrappyMechanic: ScrappyMechanic:
**
Firm drop for some players, which has led to many a misdrop (and is possibly why players in some regions stick to World Rule, which offers standard hard drop). drop).
** In the original ''TGM'', allowing and refusing VS matches can only be changed through operator settings; if they're disabled, both sides can peacefully play single-player but can't battle, and if they're enabled and another player has the lack of etiquette to put in their coins and press start, the first player's run will be ended. Subsequent games allow the player to refuse VS matches simply by pressing their start button.
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* MemeticMutation: Drift-compatible[[labelnote:Explanation]]''TAP'' in Doubles Mode requires a very strong degree of cooperation between both players, leading to jokes, especially during Doubles exhibitions on WebVideo/AwesomeGamesDoneQuick where people make jokes about the players being "Drift-compatible", a reference to the mind-linked HumongousMecha pilots in ''Film/PacificRim''.[[/labelnote]]
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TRS voted to axe Parvum Opus.


* ParvumOpus: ''TGM ACE'', due to cutting out a lot of important ''TGM'' staples. Notably, [[ExecutiveMeddling this is not Arika's fault]].

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* TheScrappy: There's an unlikely one in TAP's T.A. Death mode. It's the ''I piece.'' Due to it being the only piece that can't kick, [[http://tetrisconcept.net/wiki/TGM_Guide#Uses_and_misuses_of_the_I_piece.2C_parti_I:_rotations simply setting up a one-cell-wide hole on either the far left or right isn't enough to set up for a Tetris]]; you also have to set up a slightly wider opening for the piece to slip through.
** Thankfully, in regards to the other pieces, the game gives you some relief in the form of [[AntiFrustrationFeatures never giving out an S, Z, or O as the first piece]].

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* TheScrappy: There's an unlikely one in TAP's T.A. Death mode. It's the ''I piece.'' Due to it being the only piece that can't kick, [[http://tetrisconcept.net/wiki/TGM_Guide#Uses_and_misuses_of_the_I_piece.2C_parti_I:_rotations simply setting up a one-cell-wide hole on either the far left or right isn't enough to set up for a Tetris]]; you also have to set up a slightly wider opening for the piece to slip through.
**
through. Thankfully, in regards to the other pieces, the game gives you some relief in the form of [[AntiFrustrationFeatures never giving out an S, Z, or O as the first piece]].
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* MainstreamObscurity: The game has seen a lot of positive reception from Western fans...the problem is that few ''play'' it, partly because for most Westerners, [[KeepCirculatingThetapes the only way to play]] is to be lucky enough to live near an arcade with it (of which there are very, very few), buy the arcade hardware for a non-trivial amount of money, play clones, or pirate it.
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\'\'ACE\'\' isn\'t exactly a port, even if its visual and audio assets hint that it was going to be a \'\'TGM 3\'\' port.


* PortingDisaster: ''TGM ACE'', thanks to massive amounts of ExecutiveMeddling via the Tetris Guideline.

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* PortingDisaster: ParvumOpus: ''TGM ACE'', thanks due to massive amounts cutting out a lot of ExecutiveMeddling via the Tetris Guideline.important ''TGM'' staples. Notably, [[ExecutiveMeddling this is not Arika's fault]].
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We have an Awesome page


* CrowningMomentOfAwesome: Getting the Grand Master rank in any of the games is a CMOA for ''the player'', though the awesomeness tends to be greater with newer games as they tighten the requirements for GM rank.
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* CultClassic: Although the series is known through memetic videos at best outside of Japan, it does have a small dedicated following in the West. This seems to be changing in 2015, as demonstrations of it at WebVideo/AwesomeGamesDoneQuick have helped bring more exposure to Western gamers.

to:

* CultClassic: Although the series is known through memetic videos at best outside of Japan, it does have a small dedicated following in the West. This seems to be changing in 2015, as demonstrations of it at WebVideo/AwesomeGamesDoneQuick have helped bring more exposure to Western gamers. In Japan, the [=Pier21=] arcade in Kodaira maintains a dedicated set of ''TGM'' setups, with periodic competitions still being held for the games over 15 years after the original ''TGM'' was released.
Is there an issue? Send a MessageReason:
None


* CultClassic: Although the series is known through memetic videos at best outside of Japan, it does have a dedicated following in the West. This seems to be changing in 2015, as demonstrations of it at WebVideo/AwesomeGamesDoneQuick have helped bring more exposure to Western gamers.

to:

* CultClassic: Although the series is known through memetic videos at best outside of Japan, it does have a small dedicated following in the West. This seems to be changing in 2015, as demonstrations of it at WebVideo/AwesomeGamesDoneQuick have helped bring more exposure to Western gamers.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CultClassic: Although the series is known through memetic videos at best outside of Japan, it does have a dedicated following in the West. This seems to be changing in 2015, as demonstrations of it at WebVideo/AwesomeGamesDoneQuick have helped bring more exposure to Western gamers.

Changed: 300

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* FanHater: Having someone watch you play at 20G drop speed will get you called superhuman at best and some loser who takes ''VideoGame/{{Tetris}}'' too seriously at worst.
* FriendlyFandoms: You can expect a lot of TGM players to also be {{Bemani}} or {{shmup}} players.

to:

* FanHater: Having someone watch you play at 20G drop speed will get you called superhuman at best and some loser who takes ''VideoGame/{{Tetris}}'' too seriously at worst.
* FriendlyFandoms: You can expect a lot of TGM players to also be {{Bemani}} or {{shmup}} players.players, most likely because all three of these comprise challenging skill-based arcade games.
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None

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----
'''[[OhCrap REGRET!!]]'''
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this page is ymmv


* ScrappyMechanic: Firm drop for some players, which has led to many a misdrop (and is possibly why players in some regions stick to World Rule, which offers standard hard drop). YourMileageMayVary, considering its numerous useful applications.

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* ScrappyMechanic: Firm drop for some players, which has led to many a misdrop (and is possibly why players in some regions stick to World Rule, which offers standard hard drop). YourMileageMayVary, considering its numerous useful applications.
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In-universe only.


* CrackIsCheaper: ''TGM'' has never appeared on a home console, unless you count ''TGM ACE'', so good luck trying to legitimately own any of the arcade games.

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