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Darth Wiki doesn't go on YMMV. - https://tvtropes.org/pmwiki/remarks.php?trope=DarthWiki.MostAnnoyingSound
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* MostAnnoyingSound: The player damage animation. Expect to hear it ''[[MadeOfIron hundreds]] [[FakeDifficulty of]] [[NintendoHard times]]'' before the game ends.
** The "RELOAD!" sound, which you will be hearing very often due to the huge number of mooks and the [[IncrediblyDurableEnemies bullets needed to put one down]]. And you'll probably be hearing it right before you hear the player damaged sound, since the delay is enough for most enemies to get a shot in on you.
** The "RELOAD!" sound, which you will be hearing very often due to the huge number of mooks and the [[IncrediblyDurableEnemies bullets needed to put one down]]. And you'll probably be hearing it right before you hear the player damaged sound, since the delay is enough for most enemies to get a shot in on you.
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* ThatOneLevel: Mission 2-2, "Blockbuster". It's the level with the most cheap shots in the game, where there are ''several'' instances even a good player will take damage due to needing to manage several enemies at once, and is nearly impossible to beat in one credit because of this.
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* ThatOneLevel: Mission 2-2, "Blockbuster". It's the level with the most cheap shots in the game, where there are ''several'' instances even a good player will take damage due to needing to manage several enemies at once, and is nearly impossible to beat in one credit because of this.this.
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* NoProblemWithLicensedGames: This game was much more well-received than the ''Terminator: Salvation'' [[TheProblemWithLicensedGames console/PC game]].
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* NoProblemWithLicensedGames: SugarWiki/NoProblemWithLicensedGames: This game was much more well-received than the ''Terminator: Salvation'' [[TheProblemWithLicensedGames console/PC game]].
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* ThatOneAttack: The attacks used by the Harvester in the final encounter with it. The reason being that you don't get much time to interrupt them, and worst of all, the first one it uses is a OneHitKill even at full health.
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* ThatOneLevel: Mission 2-2, "Blockbuster". It's the level with the most cheap shots in the game, where there are ''several'' instances even a good player will take damage, and is nearly impossible to beat in one credit because of this.
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* ThatOneLevel: Mission 2-2, "Blockbuster". It's the level with the most cheap shots in the game, where there are ''several'' instances even a good player will take damage, damage due to needing to manage several enemies at once, and is nearly impossible to beat in one credit because of this.
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** Raw Thrills actually delayed the game's release after the PC/console game's bad reception, so they could do it right. It was a good decision.
to:
** Raw Thrills actually delayed the game's release after the PC/console game's bad reception, so they could do it right. It was a good decision.decision.
* ThatOneLevel: Mission 2-2, "Blockbuster". It's the level with the most cheap shots in the game, where there are ''several'' instances even a good player will take damage, and is nearly impossible to beat in one credit because of this.
* ThatOneLevel: Mission 2-2, "Blockbuster". It's the level with the most cheap shots in the game, where there are ''several'' instances even a good player will take damage, and is nearly impossible to beat in one credit because of this.
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** The "RELOAD!" sound, which you will be hearing very often due to the huge number of mooks.
to:
** The "RELOAD!" sound, which you will be hearing very often due to the huge number of mooks.mooks and the [[IncrediblyDurableEnemies bullets needed to put one down]]. And you'll probably be hearing it right before you hear the player damaged sound, since the delay is enough for most enemies to get a shot in on you.
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Added DiffLines:
** The "RELOAD!" sound, which you will be hearing very often due to the huge number of mooks.
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None
Added DiffLines:
* MostAnnoyingSound: The player damage animation. Expect to hear it ''[[MadeOfIron hundreds]] [[FakeDifficulty of]] [[NintendoHard times]]'' before the game ends.
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** Raw Thrills actually delayed the arcade game until Spring 2010 after the PC/console game's bad reception, so they could do it right. It was a good decision.
to:
** Raw Thrills actually delayed the arcade game until Spring 2010 game's release after the PC/console game's bad reception, so they could do it right. It was a good decision.
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* NoProblemWithLicensedGames: This game was much more well-received than the ''Terminator: Salvation'' console/PC game.
to:
* NoProblemWithLicensedGames: This game was much more well-received than the ''Terminator: Salvation'' [[TheProblemWithLicensedGames console/PC game.game]].
** Raw Thrills actually delayed the arcade game until Spring 2010 after the PC/console game's bad reception, so they could do it right. It was a good decision.
** Raw Thrills actually delayed the arcade game until Spring 2010 after the PC/console game's bad reception, so they could do it right. It was a good decision.
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Added DiffLines:
* NoProblemWithLicensedGames: This game was much more well-received than the ''Terminator: Salvation'' console/PC game.