Is there an issue? Send a MessageReason:
Added an entry(s) to the list
Added DiffLines:
* SequelDisplacement: Resulted in this towards the game it spun off from, ''VideoGame/OfOrcsAndMen'', due to Styx already being popular enough from that game to be the protagonist of this game and the [[VideoGame/StyxShardsOfDarkness sequel]] that followed, to the point people only really remember the original game as being where Styx debuted despite his being the ''deuteragonist'' next to Arkhail there.
Is there an issue? Send a MessageReason:
Actual trope, not YMMV, moving to main page.
Deleted line(s) 10 (click to see context) :
* GuideDangIt: Some Relics can be quite well hidden.
Is there an issue? Send a MessageReason:
None
Deleted line(s) 1 (click to see context) :
* AmbiguousEnding: [[spoiler:It's still unclear if the Styx in Of orcs and men is the first one or the clone. Which one survived the fall ?]]
Changed line(s) 15,16 (click to see context) from:
* ScrappyMechanic: Combat is overall discouraged and the mechanics about it doesn't exactly help. You must parry the attack of enemies in a [[PressXToNotDie Quick Time Event]], but trying it when there's more than one around is almost suicidal.
* WhamEpisode: Deliverance. You meet [[spoiler:Styx who's been manipulating you all the time into doing his bidding]], things quickly take a turn for the worse there.
* WhamEpisode: Deliverance. You meet [[spoiler:Styx who's been manipulating you all the time into doing his bidding]], things quickly take a turn for the worse there.
to:
* ScrappyMechanic: Combat is overall discouraged and the mechanics about it doesn't exactly help. You must parry the attack of enemies in a [[PressXToNotDie Quick Time Event]], but trying it when there's more than one around is almost suicidal.
* WhamEpisode: Deliverance. You meet [[spoiler:Styx who's been manipulating you all the time into doing his bidding]], things quickly take a turn for the worse there.suicidal.
* WhamEpisode: Deliverance. You meet [[spoiler:Styx who's been manipulating you all the time into doing his bidding]], things quickly take a turn for the worse there.
Is there an issue? Send a MessageReason:
Darth Wiki doesn't go on YMMV. - https://tvtropes.org/pmwiki/remarks.php?trope=DarthWiki.MostAnnoyingSound
Deleted line(s) 12 (click to see context) :
* MostAnnoyingSound: Enemy chatter is very limited and you'll probably [[WelcomeToCorneria hear the same lines over and over...]]
Is there an issue? Send a MessageReason:
None
Added line(s) 6 (click to see context) :
** Roabies. mutated bugs with incredible hearing, forcing Styx to slow to a crawl when moving among them. although the unarmored variant can be killed with throwing knives, they are obnoxiously sensitive to sound, can kill Styx in seconds, and cannot be engaged in combat. Worst of all, they usually appear in groups over two and one floor below where the guards position themselves, making even muffled kills sometimes too big a risk to perform, whether on the bugs, or on the guards.
Changed line(s) 6 (click to see context) from:
** Orcs. Hulking creatures that work as attack dogs that are almost always alert. If one grabs you, it's over. Period. Fortunately they are chained or behind cages, unfortunately they can still grab you in their cage at and chained ones are always positioned in obnoxious places.
to:
** Orcs. Hulking creatures that work as attack dogs that are almost always alert. If one grabs you, it's over. Period. Fortunately they are chained or behind cages, unfortunately they can still grab you in their cage at and chained ones are always positioned in obnoxious places.places, such as chambers with roabies.
Is there an issue? Send a MessageReason:
None
Changed line(s) 1 (click to see context) from:
* Ambiguousending: [[spoiler:It's still unclear if the Styx in Of orcs and men is the first one or the clone. Which one survived the fall ?]]
to:
* Ambiguousending: AmbiguousEnding: [[spoiler:It's still unclear if the Styx in Of orcs and men is the first one or the clone. Which one survived the fall ?]]
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* Ambiguousending: [[spoiler:It's still unclear if the Styx in Of orcs and men is the first one or the clone. Which one survived the fall ?]]
Is there an issue? Send a MessageReason:
Not YMMV.
Deleted line(s) 10,11 (click to see context) :
* HellIsThatNoise: The heartbeat noise. While subtle it indicates [[ParanoiaFuel if an enemy is about to spot you]].
** The roar of Orcs. You will learn to fear/hate that noise in the first level you have to deal with them.
** The roar of Orcs. You will learn to fear/hate that noise in the first level you have to deal with them.
Is there an issue? Send a MessageReason:
None
Changed line(s) 2 (click to see context) from:
** Knights. Immune to your dagger and throwing knives and kills you instantly they catch you. Poisoning food and water or dropping a massive chandelier on their heads are the only ways to get rid of them.
to:
** Knights. Immune to your dagger and throwing knives and kills you instantly they catch you. Poisoning food and water water, shoving them off a ledge or dropping a massive chandelier on their heads are the only ways to get rid of them.
Changed line(s) 17 (click to see context) from:
* WhamEpisode: Deliverance. You meet [[spoiler:Styx who's been manipulating you all the time into doing his biding]], things quick take a turn for the worse there.
to:
* WhamEpisode: Deliverance. You meet [[spoiler:Styx who's been manipulating you all the time into doing his biding]], bidding]], things quick quickly take a turn for the worse there.
Is there an issue? Send a MessageReason:
None
Changed line(s) 2 (click to see context) from:
** Knights. Immune to your dagger and throwing knives and kills you instantly they catch you. Poisoning food and water or dropping a massive chandelier on their heads is the only way to get rid of them.
to:
** Knights. Immune to your dagger and throwing knives and kills you instantly they catch you. Poisoning food and water or dropping a massive chandelier on their heads is are the only way ways to get rid of them.
Is there an issue? Send a MessageReason:
None
Changed line(s) 2 (click to see context) from:
** Knights. Immune to your dagger and throwing knives and kills you in instantly they catch you. Poisoning food and water or dropping a massive chandelier on their heads is the only way to get rid of them.
to:
** Knights. Immune to your dagger and throwing knives and kills you in instantly they catch you. Poisoning food and water or dropping a massive chandelier on their heads is the only way to get rid of them.
Is there an issue? Send a MessageReason:
None
Changed line(s) 2 (click to see context) from:
** Knights. Immune to your dagger and throwing knives and kills you in instantly they catch you.
to:
** Knights. Immune to your dagger and throwing knives and kills you in instantly they catch you. Poisoning food and water or dropping a massive chandelier on their heads is the only way to get rid of them.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* MostAnnoyingSound: Enemy chatter is very limited and you'll probably [[WelcomeToCorneria hear the same lines over and over...]]
Is there an issue? Send a MessageReason:
None
Added DiffLines:
** Elves. Getting even close to one means detection as they can sense Amber and if they do it's a OneHitKill for Styx.
Is there an issue? Send a MessageReason:
None
Changed line(s) 13 (click to see context) from:
* ThatOneLevel: The Creator. Cramped, but with lots of well-lit areas, choke full of guards in every corner, hard to reach torches. The level basically demands you to make heavy usage of your clones to have any chance of getting pass many areas.
to:
* ThatOneLevel: The Creator. Cramped, but with lots of well-lit areas, choke full of guards in every corner, hard to reach torches. The level basically demands you to make heavy usage of your clones to have any chance of getting pass past many areas.
Is there an issue? Send a MessageReason:
None
Changed line(s) 12 (click to see context) from:
* ThatOneAchievement: The "Thief" award which consists of collecting tokens scattered through the levels. Until you get Omniscience, which requires maxed Stealth, Amber Vision and another 300 Skill Points, finding these borders on [=3D=] PixelHunting.
to:
* ThatOneAchievement: The "Thief" award which consists of collecting tokens scattered through the levels. Until you get Omniscience, which requires maxed Stealth, Amber Vision and another 300 Skill Points, finding these borders things border on [=3D=] PixelHunting.
Is there an issue? Send a MessageReason:
None
Changed line(s) 15 (click to see context) from:
* WhamEpisode: Deliverance. You meet [[spoiler:Styx who's been manipulating you all the time into doing his biding]], things quick take a turn for worse there.
to:
* WhamEpisode: Deliverance. You meet [[spoiler:Styx who's been manipulating you all the time into doing his biding]], things quick take a turn for the worse there.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* ThatOneAchievement: The "Thief" award which consists of collecting tokens scattered through the levels. Until you get Omniscience, which requires maxed Stealth, Amber Vision and another 300 Skill Points, finding these borders on [=3D=] PixelHunting.
Is there an issue? Send a MessageReason:
None
Changed line(s) 13 (click to see context) from:
* ScrappyMechanic: Combat is overall discouraged and the mechanics about it doesn't exactly help. You must parry the attack of enemies in a [[PressXToNotDie Quick Time Event]], but trying it when there's more than one around is almost suicidal
to:
* ScrappyMechanic: Combat is overall discouraged and the mechanics about it doesn't exactly help. You must parry the attack of enemies in a [[PressXToNotDie Quick Time Event]], but trying it when there's more than one around is almost suicidalsuicidal.
* WhamEpisode: Deliverance. You meet [[spoiler:Styx who's been manipulating you all the time into doing his biding]], things quick take a turn for worse there.
* WhamEpisode: Deliverance. You meet [[spoiler:Styx who's been manipulating you all the time into doing his biding]], things quick take a turn for worse there.
Is there an issue? Send a MessageReason:
None
Changed line(s) 12 (click to see context) from:
* ThatOneLevel: The Creator. Cramped, but with lots of well-lit areas, choke full of guards in every corner, hard to reach torches. The level basically demands you to make heavy usage of your clones to stand any chance of getting pass many segments.
to:
* ThatOneLevel: The Creator. Cramped, but with lots of well-lit areas, choke full of guards in every corner, hard to reach torches. The level basically demands you to make heavy usage of your clones to stand have any chance of getting pass many segments.areas.
Is there an issue? Send a MessageReason:
None
Changed line(s) 12 (click to see context) from:
* ThatOneLevel: The Creator. Small, lots of well-lit areas, choke full of guards in every corner, hard to reach torches. The level basically demands you to make heavy usage of your clones to stand any chance of getting pass many segments.
to:
* ThatOneLevel: The Creator. Small, Cramped, but with lots of well-lit areas, choke full of guards in every corner, hard to reach torches. The level basically demands you to make heavy usage of your clones to stand any chance of getting pass many segments.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* ThatOneLevel: The Creator. Small, lots of well-lit areas, choke full of guards in every corner, hard to reach torches. The level basically demands you to make heavy usage of your clones to stand any chance of getting pass many segments.
Is there an issue? Send a MessageReason:
None
Changed line(s) 7 (click to see context) from:
** Roabies. Blind, but you must ''walk'' to avoid any sort of detection from them, even moving while crouched will alert and in some levels they are placed in points where taking too long will end up getting you spotted by soldiers.
to:
** Roabies. Blind, but you must ''walk'' to avoid any sort of detection from them, even moving while crouched will alert them and in some levels they are placed in points where taking too long will end up getting you spotted by soldiers.
Is there an issue? Send a MessageReason:
None
Deleted line(s) 1,3 (click to see context) :
* GoddamnedBats: Scholars and workers are more of a nuisance than anything since they alert other guards if they see you.
** Roabies. Blind, but you must ''walk'' to avoid any sort of detection from them, even moving while crouched will alert and in some levels they are placed in points where taking too long will end up getting you spotted by soldiers.
* GuideDangIt: Some Relics can be quite well hidden.
** Roabies. Blind, but you must ''walk'' to avoid any sort of detection from them, even moving while crouched will alert and in some levels they are placed in points where taking too long will end up getting you spotted by soldiers.
* GuideDangIt: Some Relics can be quite well hidden.
Added DiffLines:
* GoddamnedBats: Scholars and workers are more of a nuisance than anything since they alert other guards if they see you.
** Roabies. Blind, but you must ''walk'' to avoid any sort of detection from them, even moving while crouched will alert and in some levels they are placed in points where taking too long will end up getting you spotted by soldiers.
* GuideDangIt: Some Relics can be quite well hidden.
* HellIsThatNoise: The heartbeat noise. While subtle it indicates [[ParanoiaFuel if an enemy is about to spot you]].
** The roar of Orcs. You will learn to fear/hate that noise in the first level you have to deal with them.
** Roabies. Blind, but you must ''walk'' to avoid any sort of detection from them, even moving while crouched will alert and in some levels they are placed in points where taking too long will end up getting you spotted by soldiers.
* GuideDangIt: Some Relics can be quite well hidden.
* HellIsThatNoise: The heartbeat noise. While subtle it indicates [[ParanoiaFuel if an enemy is about to spot you]].
** The roar of Orcs. You will learn to fear/hate that noise in the first level you have to deal with them.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* GuideDangIt: Some Relics can be quite well hidden.
Is there an issue? Send a MessageReason:
None
Changed line(s) 9 (click to see context) from:
* Scrappy Mechanic: Combat is overall discouraged and the mechanics about it doesn't exactly help. You must parry the attack of enemies in a [[PressXToNotDie Quick Time Event]], but trying it when there's more than one around is almost suicidal
to:
* Scrappy Mechanic: ScrappyMechanic: Combat is overall discouraged and the mechanics about it doesn't exactly help. You must parry the attack of enemies in a [[PressXToNotDie Quick Time Event]], but trying it when there's more than one around is almost suicidal
Is there an issue? Send a MessageReason:
None
Changed line(s) 9,10 (click to see context) from:
* Scrappy Mechanic: Combat is overall discouraged and the mechanics about it doesn't exactly help. You must parry the attack of enemies in a [[PressXToNotDie Quick Time Event]], but trying it when there's more than one around is almost suicidal
* ThatOneAchievement: In-game the Thief award for collecting tokens
* ThatOneAchievement: In-game the Thief award for collecting tokens
to:
* Scrappy Mechanic: Combat is overall discouraged and the mechanics about it doesn't exactly help. You must parry the attack of enemies in a [[PressXToNotDie Quick Time Event]], but trying it when there's more than one around is almost suicidal
* ThatOneAchievement: In-game the Thief award for collecting tokenssuicidal
* ThatOneAchievement: In-game the Thief award for collecting tokens
Is there an issue? Send a MessageReason:
None
Changed line(s) 7 (click to see context) from:
** Orcs. Hulking creatures that work as attack dogs that are almost always alert, if one grabs you, it's over. Period. Fortunately they are chained, unfortunately they are always positioned in obnoxious places.
to:
** Orcs. Hulking creatures that work as attack dogs that are almost always alert, if alert. If one grabs you, it's over. Period. Fortunately they are chained, chained or behind cages, unfortunately they can still grab you in their cage at and chained ones are always positioned in obnoxious places.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* GoddamnedBats: Scholars and workers are more of a nuisance than anything since they alert other guards if they see you.
** Roabies. Blind, but you must ''walk'' to avoid any sort of detection from them, even moving while crouched will alert and in some levels they are placed in points where taking too long will end up getting you spotted by soldiers.
* DemonicSpiders: Oh, boy. The game isn't shy about this.
** Knights. Immune to your dagger and throwing knives and kills you in instantly they catch you.
** Elite Crossbowmen. Like Knights they also kill you in one shot, but these guys can nail you from ''very far'' and worst of all, they are very precise with their attack.
** Inquisitors. If alerted they might try to paralyze you with a spell and if it sticks that pretty much means death.
** Orcs. Hulking creatures that work as attack dogs that are almost always alert, if one grabs you, it's over. Period. Fortunately they are chained, unfortunately they are always positioned in obnoxious places.
* NauseaFuel: When [[spoiler:Styx catches Aaron]] and interrogates him he douses him in Amber to read his mind. It's not a pretty sight.
* Scrappy Mechanic: Combat is overall discouraged and the mechanics about it doesn't exactly help. You must parry the attack of enemies in a [[PressXToNotDie Quick Time Event]], but trying it when there's more than one around is almost suicidal
*ThatOneAchievement: In-game the Thief award for collecting tokens
** Roabies. Blind, but you must ''walk'' to avoid any sort of detection from them, even moving while crouched will alert and in some levels they are placed in points where taking too long will end up getting you spotted by soldiers.
* DemonicSpiders: Oh, boy. The game isn't shy about this.
** Knights. Immune to your dagger and throwing knives and kills you in instantly they catch you.
** Elite Crossbowmen. Like Knights they also kill you in one shot, but these guys can nail you from ''very far'' and worst of all, they are very precise with their attack.
** Inquisitors. If alerted they might try to paralyze you with a spell and if it sticks that pretty much means death.
** Orcs. Hulking creatures that work as attack dogs that are almost always alert, if one grabs you, it's over. Period. Fortunately they are chained, unfortunately they are always positioned in obnoxious places.
* NauseaFuel: When [[spoiler:Styx catches Aaron]] and interrogates him he douses him in Amber to read his mind. It's not a pretty sight.
* Scrappy Mechanic: Combat is overall discouraged and the mechanics about it doesn't exactly help. You must parry the attack of enemies in a [[PressXToNotDie Quick Time Event]], but trying it when there's more than one around is almost suicidal
*ThatOneAchievement: In-game the Thief award for collecting tokens