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* BreatherBoss: By the 2nd game's standards, Particule and Molecule don't really pose much of a threat (outside of their [[EpicFlail swinging maces]], lasers and [[KaizoTrap explosion upon defeat]]). Good thing, considering the stage that came before them..

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* BreatherBoss: By the 2nd game's standards, Particule and Molecule don't really pose much of a threat (outside threat, outside of their [[EpicFlail swinging maces]], eye lasers and [[KaizoTrap explosion self-destruct upon defeat]]).defeat]]; they have no counterattacks and can't block, so it's easy to land hits. Good thing, considering the stage that came before them..
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* BreatherBoss: By the 2nd game's standards, Particule and Molecule don't really pose much of a threat (outside of their [[EpicFlail swinging maces]], lasers and [[KaizoTrap explosion upon defeat]]). Good thing, considering the stage that came before them..
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** The fan remake's soundtrack is entirely made of great remixes of the original tracks.

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** The fan remake's soundtrack is entirely made of great remixes of the original tracks.tracks, along with some brand-new songs tossed in for good measure.
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** And then to top it off, The remake pretty much combines the best parts of all 3 games, ans has even better music, while staying true to the original. Give the "quality" of recent Sega sequals (Beast Rider *shudders*) its easy to see why they felt threatened.

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** And then to top it off, The the remake pretty much combines the best parts of all 3 games, ans and has even better music, while staying true to the original. Give Given the "quality" of recent Sega sequals (Beast Rider *shudders*) its sequels (''[[GoldenAxe Beast Rider]]'' *shudders*), it's easy to see why they felt threatened.
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* MarySue: The remake introduces the all-new boss Rudra. She is a [[InstantAwesomeJustAddNinja ninja assasin hired by the Syndicate]], toting BikiniArmor and a BadassCape, throws shurikens, performs [[DoppelgangerAttack Doppelganger Attacks]] every 15 seconds, and is the only boss in the game that pulls off a [[TheBattleDidntCount "You beat me ingame, I beat you in cutscenes afterwards"]]. [[spoiler:As an unlockable,]] she can use the [[spoiler:Police]] attack without location restrictions, her back throw is a extremely damaging TeleportSpam suplex, and [[spoiler:has an exclusive, different ending.]] Moreover, looking into her bio on the shop menu reveals that she has mastery of no less than [[InformedAbility 6 different martial arts]]. Mary Sue indeed.

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* MarySue: The remake introduces the all-new boss Rudra. She is a [[InstantAwesomeJustAddNinja ninja assasin hired by the Syndicate]], toting BikiniArmor and a BadassCape, throws shurikens, performs [[DoppelgangerAttack Doppelganger Attacks]] every 15 seconds, and is the only boss in the game that pulls off a [[TheBattleDidntCount "You beat me ingame, I beat you in cutscenes afterwards"]]. [[spoiler:As an unlockable,]] she can use the [[spoiler:Police]] attack without location restrictions, all her throws work on those fat guys that fall on you if you try to throw them, her back throw is a extremely damaging TeleportSpam suplex, and [[spoiler:has an exclusive, different ending.]] Moreover, looking into her bio on the shop menu reveals that she has mastery of no less than [[InformedAbility 6 different martial arts]]. Mary Sue indeed.
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** And then to top it off, The remake pretty much combines the best parts of all 3 games, ans has even better music, while staying true to the original. Give the "quality" of recent Sega sequals (Beast Rider *shudders*) its easy to see why they felt threatened.
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** [[http://www.youtube.com/watch?v=lhEb0_Xkpek "BARE KNUCKLE!", "GRAND UPPER!", "RESAPAW!", "DESUPA!", "WHERE'S THE CAR!?", "GRANDPA PAW!", "BEND EM' FAR!", "RENT-A-CAR!", "LEND A CALF!", "BEST THE LOT!", "PEST OF POT!", "REST ON PAR!", "BEST AT TAR!", "WHERE'S TATA!?", "WEST AT FAR!"]].
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** "GRANDPA!" "SANTA CLAUS!"
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** Rudra in the remake. Moves extremely fast, throws ninja stars to attack from a distance, can hit you several times in place, and lands on her feet if you toss her backwards. Once her life bar is down to half, she'll start creating illusions of herself where they all can do the same attacks but die in a single hit. Oh and every time she sends out the clones, they all come crashing down, hitting you every time unless you can see when they are going to appear and either dodge or use a special attack to cut through the attack. When Rudra's life bar is nearly gone, the clones increase in size and ''THEY EXPLODE'' when killed.

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** Rudra in the remake. Moves extremely fast, throws ninja stars to attack from a distance, can hit you several times in place, and lands on her feet if you toss her backwards. Once her life bar is down to half, she'll start creating illusions of herself where they all can do the same attacks but die in a single hit. Oh and every time she sends out the clones, they all come crashing down, hitting you every time unless you can see when they are going to appear and either dodge or use a special attack to cut through the attack. When Rudra's life bar is nearly gone, the clones increase in size numbers and ''THEY EXPLODE'' when killed.
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* Rudra in the remake. Moves extremely fast, throws ninja stars to attack from a distance, can hit you several times in place, and lands on her feet if you toss her backwards. Once her life bar is down to half, she'll start creating illusions of herself where they all can do the same attacks but die in a single hit. Oh and every time she sends out the clones, they all come crashing down, hitting you every time unless you can see when they are going to appear and either dodge or use a special attack to cut through the attack. When Rudra's life bar is nearly gone, the clones increase in size and ''THEY EXPLODE'' when killed.

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* ** Rudra in the remake. Moves extremely fast, throws ninja stars to attack from a distance, can hit you several times in place, and lands on her feet if you toss her backwards. Once her life bar is down to half, she'll start creating illusions of herself where they all can do the same attacks but die in a single hit. Oh and every time she sends out the clones, they all come crashing down, hitting you every time unless you can see when they are going to appear and either dodge or use a special attack to cut through the attack. When Rudra's life bar is nearly gone, the clones increase in size and ''THEY EXPLODE'' when killed.
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*Rudra in the remake. Moves extremely fast, throws ninja stars to attack from a distance, can hit you several times in place, and lands on her feet if you toss her backwards. Once her life bar is down to half, she'll start creating illusions of herself where they all can do the same attacks but die in a single hit. Oh and every time she sends out the clones, they all come crashing down, hitting you every time unless you can see when they are going to appear and either dodge or use a special attack to cut through the attack. When Rudra's life bar is nearly gone, the clones increase in size and ''THEY EXPLODE'' when killed.
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* MemeticMutation: "It's like BOO!"
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** In the first game, there are the kung fu mooks who will repeatedly kick you, jump back to avoid a counter attack, waltz up and repeat. Made worse in the remake where some will land on their feet if you try to knock them down and yes, ''they can avoid being knocked into/thrown into a pit'' by [[TheComputerIsACheatingBastard refusing to let themselves be inched towards the pit]]. The 2nd and 3rd games have the blue/yellow/orange/green ninjas that will always jump around and sidestep to avoid your attacks, then they will either jump and punch you to knock you down or do a kick to knock you off your ass. And then they become DemonicSpiders when they start to carry swords and kunais.
** The remake presents Diesel, a trucker-like foe in the City Hall area that carries a bottle. He doesn't attack you with it and he only attacks by using kicks that knock you down, but the bottle he carries can be used to ''[[OhCrap restore his health if he keeps drinking from it]]''. Just to spite you further, if he gets knocked off screen, he will drink while off screen so you can't hit him! Oh, and he never drops the bottle until you kill him, which the bottle then shatters.

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** In the first game, there are the kung fu mooks who will repeatedly kick you, jump back to avoid a counter attack, waltz up and repeat. Made worse in the remake where some will land on their feet if you try to knock them down and yes, ''they can avoid being knocked into/thrown into a pit'' by [[TheComputerIsACheatingBastard refusing to let themselves be inched towards the pit]]. The 2nd and 3rd games have the [[HighlyVisibleNinja blue/yellow/orange/green ninjas ninjas]] that will always jump around and sidestep to avoid your attacks, then they will either jump and punch you to knock you down or do a kick to knock you off your ass. And then they become DemonicSpiders when they start to carry swords and kunais.
** The remake presents Diesel, a trucker-like foe in the City Hall area that carries a bottle. He doesn't attack If, when you with it first meet him, he throws the bottle and he smashes it against your face, consider yourself very, ''very'' lucky. Outside of this ''extremely'' rare attack, his only attacks by strategy is using kicks that instantly knock you down, but and the bottle he carries can be used to ''[[OhCrap restore his health if he keeps drinking from it]]''. Just to spite you further, if he gets knocked off screen, he will ''will'' drink while off screen so you can't hit him! Oh, and he never drops the bottle until you kill him, which then [[UnusableEnemyEquipment causes the bottle then shatters.to shatter]].



** "WHOOOINAL CRASH!" Or in ''3'' "FINAL CRACK!"

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** "WHOOOINAL CRASH!" Or in ''3'' ''3'', "FINAL CRACK!"



** In Mania, Mr. X is practically impossible due to moving roughly as fast as Skate and every attack being jacked up to "significant part of your entire health bar."
** R.Bear in stage 5 Streets Of Rage 2, JUST, R.Bear. The bugger beats out pretty much ALL your attacks with his ridiculous range from his punches and his ability to counter. And you fight him ''AGAIN'' in stage 8 (as a palette swap and a with different name). Granted, using a katana or a pipe makes him easier, but still.

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** In Mania, Mr. X is practically impossible due to moving roughly as fast as Skate and every attack being jacked up to "significant slashing away a significant part of your entire health bar."
bar.
** R.Bear in stage 5 Streets Of Rage 2, JUST, R.Bear. The bugger beats out pretty much ALL your attacks with his ridiculous range from his punches and his ability to counter. And you fight him ''AGAIN'' in stage 8 (as a palette swap and a with different name).named [[YouKilledMyFather Bear Jr.]]). Granted, using a katana or a pipe makes him easier, but still.
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** The remake presents Diesel, a trucker-like foe in the City Hall area that carries a bottle. He doesn't attack you with it and he only attacks by using kicks that knock you down, but the bottle he carries can be used to '[['OhCrap restore his health if he keeps drinking from it]]''. Just to spite you further, if he gets knocked off screen, he will drink while off screen so you can't hit him! Oh, and he never drops the bottle until you kill him, which the bottle then shatters.

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** The remake presents Diesel, a trucker-like foe in the City Hall area that carries a bottle. He doesn't attack you with it and he only attacks by using kicks that knock you down, but the bottle he carries can be used to '[['OhCrap ''[[OhCrap restore his health if he keeps drinking from it]]''. Just to spite you further, if he gets knocked off screen, he will drink while off screen so you can't hit him! Oh, and he never drops the bottle until you kill him, which the bottle then shatters.
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** In the 3rd game, there's the oddly placed Japanese styled building that comes after a tunnel level, complete with a boss fight that looks like a samurai and he can split into two other copies. Luckily, you only fight one of them at a time.


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** The remake presents Diesel, a trucker-like foe in the City Hall area that carries a bottle. He doesn't attack you with it and he only attacks by using kicks that knock you down, but the bottle he carries can be used to '[['OhCrap restore his health if he keeps drinking from it]]''. Just to spite you further, if he gets knocked off screen, he will drink while off screen so you can't hit him! Oh, and he never drops the bottle until you kill him, which the bottle then shatters.
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** In the first game, there are the kung fu mooks who will repeatedly kick you, jump back to avoid a counter attack, waltz up and repeat. Made worse in the remake where some will land on their feet if you try to knock them down and yes, ''they can avoid being knocked into/thrown into a pit'' by [[TheComputerIsACheatingBastard refusing to let themselves be inched towards the pit]]. The 2nd and 3rd games have the blue/yellow/orange/green ninjas that will always jump around and sidestep to avoid your attacks, then they will either jump and punch you to knock you down or do a kick to knock you off your ass. And then they become DemonicSpiders when they start to carry swords and kunais.
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** Axel's [[strike:Grand Upper]] GRAD UPPA! attack in ''Streets of Rage 2''. Toned down in power in ''Streets of Rage 3''. To explain a little, all characters had three specials; a standing A, forward A, and forward-forward-B. The first [[CastFromHitPoints took off some of your energy]] if it hit, the second regardless of whether you hit or not, and the latter was a power attack but didn't use energy. ''Axel's Grand Upper was more powerful than anyone's forward-A, his own included''. Axel was invincible for the entire animation (it could be used to slide straight ''through'' projectiles), it scored a hit on every single frame, hit anyone who touched Axel's sprite from any direction at any time, and slid forward until Axel hit something if he did it away from someone. About the only enemies who could deal with it were those with long counter-moves that could wait it out (so that'd be Abadede, R. Bear, and ''absolutely nobody else''), Shiva (who had roughly the same attack with the slide run out to most of the screen) and Mr. X.

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** Axel's [[strike:Grand Upper]] GRAD GRAND UPPA! attack in ''Streets of Rage 2''. Toned down in power in ''Streets of Rage 3''. To explain a little, all characters had three specials; a standing A, forward A, and forward-forward-B. The first [[CastFromHitPoints took off some of your energy]] if it hit, the second regardless of whether you hit or not, and the latter was a power attack but didn't use energy. ''Axel's Grand Upper was more powerful than anyone's forward-A, his own included''. Axel was invincible for the entire animation (it could be used to slide straight ''through'' projectiles), it scored a hit on every single frame, hit anyone who touched Axel's sprite from any direction at any time, and slid forward until Axel hit something if he did it away from someone. About the only enemies who could deal with it were those with long counter-moves that could wait it out (so that'd be Abadede, R. Bear, and ''absolutely nobody else''), Shiva (who had roughly the same attack with the slide run out to most of the screen) and Mr. X.



* MarySue: The remake introduces the all-new boss Rudra. She is a [[InstantAwesomeJustAddNinja ninja assasin hired by the Syndicate]], toting BikiniArmor and a BadassCape, throws shurikins, performs [[DoppelgangerAttack Doppelganger Attacks]] every 15 seconds, and is the only boss in the game that pulls off a [[TheBattleDidntCount "You beat me ingame, I beat you in cutscenes afterwards"]]. [[spoiler:As an unlockable,]] she can use the [[spoiler:Police]] attack without location restrictions, her back throw is a extremely damaging TeleportSpam suplex, and [[spoiler:has an exclusive, different ending.]] Moreover, looking into her bio on the shop menu reveals that she has mastery of no less than [[InformedAbility 6 different martial arts]]. Mary Sue indeed.

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* MarySue: The remake introduces the all-new boss Rudra. She is a [[InstantAwesomeJustAddNinja ninja assasin hired by the Syndicate]], toting BikiniArmor and a BadassCape, throws shurikins, shurikens, performs [[DoppelgangerAttack Doppelganger Attacks]] every 15 seconds, and is the only boss in the game that pulls off a [[TheBattleDidntCount "You beat me ingame, I beat you in cutscenes afterwards"]]. [[spoiler:As an unlockable,]] she can use the [[spoiler:Police]] attack without location restrictions, her back throw is a extremely damaging TeleportSpam suplex, and [[spoiler:has an exclusive, different ending.]] Moreover, looking into her bio on the shop menu reveals that she has mastery of no less than [[InformedAbility 6 different martial arts]]. Mary Sue indeed.



--> "WHOOOINAL CRASH!"

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--> ** "WHOOOINAL CRASH!"CRASH!" Or in ''3'' "FINAL CRACK!"
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* MostAnnoyingSound: In SOR2, Mr. X's "[[EvilLaugh DAHAHAHAHAHAHAHA!!]]" every single time you get knocked down. You'll get knocked down a lot facing him.

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* MostAnnoyingSound: In SOR2, Mr. X's "[[EvilLaugh DAHAHAHAHAHAHAHA!!]]" every single time you get knocked down. You'll get knocked down a lot facing him. Another variant, "HUHEHEHEHEHEHEHE!" is let off by the SOR3 Bongo-type enemies and Robo-X, also when knocked down. You'll hear this a lot when Robo-X or one of his mooks knocks you down.



** The [[http://www.bombergames.net/sorr_project/ Streets of Rage Remake]] introduced ''Super'' Shiva, who, along with palette swaps of some earlier bosses, had to be beaten within a certain time limit. If the time runs out? No retries, no continues, BadEnding, smashed keyboard.
*** Probably due to those reasons, he was cut out in final version of the game.

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** The Version 4 of [[http://www.bombergames.net/sorr_project/ Streets of Rage Remake]] introduced ''Super'' Shiva, who, along with palette swaps of some earlier bosses, had to be beaten within a certain time limit. If the time runs out? No retries, no continues, BadEnding, smashed keyboard. \n*** Probably due to those reasons, he was cut out Version 5 excised him, although another path you can take in final version of the game.game features a similar premise with a powered down but no less aggravating Shiva.
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Trying it again. Is it me or is editing on subpages kinda broken right now?

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* MostAnnoyingSound: In SOR2, Mr. X's "[[EvilLaugh DAHAHAHAHAHAHAHA!!]]" every single time you get knocked down. You'll get knocked down a lot facing him.
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*** The Japanese version kicks this up a notch with the bad ending in the robot factory. The text is pretty much the same, but the background actually shows an image of the destroyed city, which looks like something out of a nuclear holocaust. This is probably why Sega decided to censor the ending, along with retooling the plot.


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*** Probably due to those reasons, he was cut out in final version of the game.
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** Now has its own [[CrowningMusic/StreetsOfRage page]]
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* MarySue: The remake introduces the all-new boss Rudra. She is a [[InstantAwesomeJustAddNinja ninja assasin hired by the Syndicate]], toting BikiniArmor and a BadassCape, throws shurikins, performs [[DoppelgangerAttack Doppelganger Attacks]] every 15 seconds, and is the only boss in the game that pulls off a [[TheBattleDidntCount "You beat me ingame, I beat you in cutscenes afterwards"]]. [[spoiler:As an unlockable,]] she can use the [[spoiler:Police]] attack without location restrictions, her back throw is a extremely damaging TeleportSpam suplex, and [[spoiler:has an exclusive, different ending.]] Moreover, looking into her bio on the shop menu reveals that she has mastery of no less than [[InformedAbility 6 different martial arts]]. Mary Sue indeed.

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** Shiva as a playable character in 3. His normal moves have a lot of range and are very fast, instead of the back attack he has a 2-hit punch that can combo infinitely and his special attack takes half of one health bar and in completely invincible. It's not like he makes the game a cakewalk, but he outclasses everyone at everything.
* GoddamnedBats: For starters, there's those Signal dudes who are able to slide and the mooks who point their knifes at you.



* Shiva as a playable character in 3. His normal moves have a lot of range and are very fast, instead of the back attack he has a 2-hit punch that can combo infinitely and his special attack takes half of one health bar and in completely invincible. It's not like he makes the game a cakewalk, but he outclasses everyone at everything.

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* CrowningMusicOfAwesome: The soundtracks of the games are quite enjoyable. There's a good reason {{CrowningMusic/Yuzo Koshiro}}'s name appears on the title screens of all three games directly under Sega's copyright. The soundtracks are so popular, Koshiro makes money on the side by remixing his own tracks and playing them at clubs.

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* CrowningMusicOfAwesome: The soundtracks of the games are quite enjoyable. There's a good reason {{CrowningMusic/Yuzo Koshiro}}'s name appears on the title screens of all three games directly under Sega's copyright. The soundtracks are so popular, Koshiro makes money on the side by remixing his own tracks and playing them at clubs. clubs.
** The fan remake's soundtrack is entirely made of great remixes of the original tracks.
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** [[FridgeBrilliance Well, the level in question takes place in a theme park...]]
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Fewer bizarre excuses, please. Most theme park rides don\'t include what appears to be a real alien.


* NightmareFuel: The second game. Everything's normal until a certain section in stage 3. Then suddenly you're in some dark, misty, Gigeresque room with eggs containing evil-looking larval creatures scattered around, and you have to fight some giant demonic head called Vehelits in order to pass. It's an amusement park attraction, however, so it's the point.

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* NightmareFuel: The second game. Everything's normal until a certain section in stage 3. Then suddenly you're in some dark, misty, Gigeresque room with eggs containing evil-looking larval creatures scattered around, and you have to fight some giant demonic head called Vehelits in order to pass. It's an amusement park attraction, however, so it's [[BigLippedAlligatorMoment Then you get to stage 4, everything's back to normal, and the point.evil freak-beast you just dispatched is never mentioned again. What?]]

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** [[ThatOneBoss Onihime/Mona and Yasa/Lisa]]: ''1'', 3: Both incredibly hard bosses due to their fondness for highly damaging moves and the fact there's two of them against you.
** [[BigBad Mr. X]] All games.

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* ThatOneBoss:
** [[ThatOneBoss Onihime/Mona The clawed twins in the original, Mona & Lisa, Abadede, and Yasa/Lisa]]: ''1'', 3: Both incredibly hard bosses Shiva. Most players are guaranteed to lose at least one life against these bastards.
** In Mania, Mr. X is practically impossible
due to their fondness for highly damaging moves moving roughly as fast as Skate and every attack being jacked up to "significant part of your entire health bar."
** R.Bear in stage 5 Streets Of Rage 2, JUST, R.Bear. The bugger beats out pretty much ALL your attacks with his ridiculous range from his punches and his ability to counter. And you fight him ''AGAIN'' in stage 8 (as a palette swap and a with different name). Granted, using a katana or a pipe makes him easier, but still.
** Jet
and the fact there's two Rocket Mooks at the end of them against you.
stage 6.
** [[BigBad Mr. X]] All games.The [[http://www.bombergames.net/sorr_project/ Streets of Rage Remake]] introduced ''Super'' Shiva, who, along with palette swaps of some earlier bosses, had to be beaten within a certain time limit. If the time runs out? No retries, no continues, BadEnding, smashed keyboard.
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* CrowningMusicOfAwesome: The soundtracks of the games are quite enjoyable. There's a good reason {{CrowningMusic/Yuzo Koshiro}}'s name appears on the title screens of all three games directly under Sega's copyright. The soundtracks are so popular, Koshiro makes money on the side by remixing his own tracks and playing them at clubs.


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* EvilIsSexy: If you manage to [[spoiler:replace Mr. X as crime boss while playing as Blaze, then in her "evil ending" cutscene she qualifies as an example of this.]]


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* Shiva as a playable character in 3. His normal moves have a lot of range and are very fast, instead of the back attack he has a 2-hit punch that can combo infinitely and his special attack takes half of one health bar and in completely invincible. It's not like he makes the game a cakewalk, but he outclasses everyone at everything.
* {{Mondegreen}}: Blaze's special move voice samples are ''clearly'' "You don't do that" / "But I do."
--> "WHOOOINAL CRASH!"


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** [[ThatOneBoss Onihime/Mona and Yasa/Lisa]]: ''1'', 3: Both incredibly hard bosses due to their fondness for highly damaging moves and the fact there's two of them against you.
** [[BigBad Mr. X]] All games.
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** [[FridgeBrilliance Well, the level in question takes place in a theme park...]]
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* FridgeHorror: ''Streets of Rage 3''[='=]s EasyModeMockery in the North American version--the game cuts you out of the last 3 stages on Easy. Easy in the North American version is the equivalent of Normal in the Japanese version. '''You get punished for playing on the Japanese version's default difficulty.'''

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