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* ThatOneBoss: Outlaw Sloop Tanks, which were introduced in the Crimson Moon update, are exceedingly frustrating to fight. Not only do they have some very powerful attacks, but they are also obnoxiously resilient. The first phase is as simple as using your [[RammingAlwaysWorks shield ram]] to take out its armor, but in the second phase, it will open its main gun at intervals to fire a very powerful shot, and this is your only chance to do a reasonable amount of damage, and the AI seems engineered to only expose the main gun whenever it feels like it. It's easy to get stuck fighting it for 10 minutes or more while losing ship after ship. All of this while listening to [[MostAnnoyingSound the usual Outlaw banter]].
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** "This is Vigilante Squadron! We've taken down an Extractor!"

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** "This is Vigilante Squadron! We've taken down an Extractor!"Extractor!" and all variants thereof.

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** The initial barrage that your wingman fires when you use Fox's ''Rock and Roll'' Pilot Ability wouldn't be this trope if it didn't have a tendency to be so loud for no apparent reason.

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** The initial barrage that your wingman fires when you use Fox's ''Rock and Roll'' Pilot Ability wouldn't be this trope if it didn't have a tendency to be so loud for no apparent reason. This was fixed in an update.
* SugarWiki/MostWonderfulSound:
** [[TheCavalry "Star Fox, form up on me!"]]
** "This is Vigilante Squadron! We've taken down an Extractor!"
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** When you purchase the DLC for most pilots, they scale to your existing pilots' levels. Fox's three wingmen, on the other than, start at level ''5'', even if everyone else's levels are maxed out.

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** When you purchase the DLC for most pilots, they scale to your existing pilots' levels. Fox's three wingmen, on the other than, start at level ''5'', even if everyone else's levels are maxed out. Have fun getting three-shotted by enemies that the other pilots have no trouble with.
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** The Spring 2019 update for the Switch version will bring in Falco, Peppy, and Slippy as playable characters, and Leon, Pigma and Andrew as bosses after they were seemingly replaced by original characters. Read ReplacementScrappy below.

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** The Spring 2019 update for the Switch version will bring brings in Falco, Peppy, and Slippy as playable characters, and Leon, Pigma and Andrew as bosses after they were [[ReplacementScrappy seemingly replaced replaced]] by original characters. Read ReplacementScrappy below.characters.
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** When you purchase the DLC for most pilots, they scale to your existing pilots' levels. Fox's three wingmen, on the other than, start at level ''5'', even if everyone else's levels are maxed out.
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** Ashar, already an extremely hot planet at 213 C[[note]]415 F[[/note]], is full of acid lakes with a surface temperature of 1500 C[[note]]a little over 2700 F[[/note]]. That, according to in-game lore, Outlaw used for torturing captives by way of ''dipping them in''.

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** Ashar, already an extremely hot planet at with an atmospheric temperature of 213 C[[note]]415 F; note that this is well over the boiling point of water of 100 C / 212 F[[/note]], is full of acid lakes with a surface temperature of 1500 C[[note]]a little over 2700 F[[/note]]. That, according to in-game lore, Outlaw used for torturing captives by way of ''dipping them in''.
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** Ashar, already an extremely hot planet at 213 C[[note]]415 F[[/note]], is full of acid lakes with a surface temperature of 1500 C[[note]]a little over 2700 F[[/note]]. That, according to in-game lore, Outlaw used for torturing captives by way of ''dipping them into the acid''.

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** Ashar, already an extremely hot planet at 213 C[[note]]415 F[[/note]], is full of acid lakes with a surface temperature of 1500 C[[note]]a little over 2700 F[[/note]]. That, according to in-game lore, Outlaw used for torturing captives by way of ''dipping them into the acid''.in''.

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* NightmareFuel: When you enter ship wreckage in space, [[NothingIsScarier the usual ambient space music stops]] and is replaced with a low, constant droning noise. Furthermore, as you make your way inside, you have to deal with mines that can potentially [[JumpScare come in from unexpected angles and blow up on you]]. And finally, if it's an Outlaw ship, you're greeted with a ScareChord as you enter the central chamber.

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* NightmareFuel: NightmareFuel:
**
When you enter ship wreckage in space, [[NothingIsScarier the usual ambient space music stops]] and is replaced with a low, constant droning noise. Furthermore, as you make your way inside, you have to deal with mines that can potentially [[JumpScare come in from unexpected angles and blow up on you]]. And finally, if it's an Outlaw ship, you're greeted with a ScareChord as you enter the central chamber.
** Ashar, already an extremely hot planet at 213 C[[note]]415 F[[/note]], is full of acid lakes with a surface temperature of 1500 C[[note]]a little over 2700 F[[/note]]. That, according to in-game lore, Outlaw used for torturing captives by way of ''dipping them into the acid''.
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** Flawless Cyclopses aren't very dangerous in terms of their offensive power, but they resist all weapon types, have shields much like Shielded Cyclopses, and [[StoneWall take forever to whittle down]]. Have fun dealing with them if you're up against an Extractor and the core opens up based on enemies killed rather than nodes destroyed.

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** Flawless Cyclopses aren't very relatively dangerous in terms of their offensive power, but they resist all weapon types, have shields much like Shielded Cyclopses, and [[StoneWall take forever to whittle down]]. Have fun dealing with them if you're up against an Extractor and the core opens up based on enemies killed rather than nodes destroyed.
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** The game allows you to use motion controls to aim...but only if you're zoomed in, and the motion aiming is fixed to a very low sensitivity.
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* TierInducedScrappy: Haywire's Pilot Ability is perhaps the most problematic of all the pilots' Abilties. It hacks nearby enemies, making them fight for you for a while. What's wrong with it? To start, hacked enemies are invincible and hacks cannot be cut short by pressing the Ability button a second time, so you can't just blow them up if [[YouHaveOutlivedYourUsefulness you decide you don't need them anymore]], meaning that hacking enemies during Extractor fights can prolong the fight needlessly and if you hack enemies outside of Extractor skirmishes, you can potentially hack an enemy or three, go do business nearby, only to have those enemies breathing down your neck unexpectedly because you forgot they existed. And finally, Haywire has Pilot Skills to extend hack duration and allow all pilots to auto-hack enemies when critically damaged, two Skills you perhaps should never dump points into.

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* TierInducedScrappy: Haywire's Pilot Ability is perhaps the most problematic of all the pilots' Abilties. It hacks nearby enemies, making them fight for you for a while. What's wrong with it? To start, hacked enemies are invincible and hacks cannot be cut short by pressing the Ability button a second time, so you can't just blow them up if [[YouHaveOutlivedYourUsefulness you decide you don't need them anymore]], meaning that hacking enemies during Extractor fights can prolong the fight needlessly and if you hack enemies outside of Extractor skirmishes, you can potentially hack an enemy or three, go do business nearby, only to have those enemies breathing down your neck unexpectedly because you forgot they existed. And finally, Haywire has Pilot Skills to extend hack duration and allow all pilots to auto-hack enemies when critically damaged, two Skills you perhaps should never dump points into. To compare, Slippy's Pilot Ability causes enemies to turn against one another, but still allows you to still damage them.
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** Both of the Dark Sector planets are difficult, but Ashar in particular is strewn with acid lakes that will rapidly heat your ship up. Worse, several generic outpost missions require you to visit facilities that are submerged in the stuff, forcing you to perform a tricky aerial assault on enemies that need to be cleared out or use the roofs of buildings to keep yourself safe, something that's no easy feat if your mission requires you to hack something.

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** Both of the Dark Sector planets are difficult, but Ashar in particular is strewn with acid lakes that will rapidly heat your ship up.up, cutting off your shield regeneration. Worse, several generic outpost missions require you to visit facilities that are submerged in the stuff, forcing you to perform a tricky aerial assault on enemies that need to be cleared out or use the roofs of buildings to keep yourself safe, something that's no easy feat if your mission requires you to hack something.
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** Even though you can fly while in a planet's atmosphere, there's almost no proper aerial combat unless you go out into space; the only times when intra-atmosphere flight is mandated are when you're on phase 3 of a Legion Prime (and even that can be skipped if you destroy enough Extractors first) and the last phase of the FinalBoss. Air-to-ground assaults are not recommended either, due to the fact that none of your weaponry is designed for them (all of your weapons shoot straight forward, shoot straight backward, or charge you forward).

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** Even though you can fly while in a planet's atmosphere, there's almost no proper aerial combat unless you go out into space; the only times when intra-atmosphere flight is mandated are when you're on phase 3 of a Legion Prime (and even that can be skipped if you destroy enough Extractors first) and the last phase of the FinalBoss. Air-to-ground assaults are not recommended either, due to the fact that none of your weaponry is designed for them (all of your weapons shoot straight forward, shoot straight backward, backward if they're flipped, or charge you forward).
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** Even though you can fly while in a planet's atmosphere, there's no proper aerial combat unless you go out into space. Air-to-ground assaults are not recommended either, due to the fact that none of your weaponry is designed for them (all of your weapons shoot straight forward, shoot straight backward, or charge you forward).

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** Even though you can fly while in a planet's atmosphere, there's almost no proper aerial combat unless you go out into space.space; the only times when intra-atmosphere flight is mandated are when you're on phase 3 of a Legion Prime (and even that can be skipped if you destroy enough Extractors first) and the last phase of the FinalBoss. Air-to-ground assaults are not recommended either, due to the fact that none of your weaponry is designed for them (all of your weapons shoot straight forward, shoot straight backward, or charge you forward).
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** Even though you can fly while in a planet's atmosphere, there's no proper air combat unless you go out into space. Air-to-ground assaults are not recommended either, due to the fact that none of your weaponry is designed for them (all of them shoot straight forward, straight backward, or charge you forward).

to:

** Even though you can fly while in a planet's atmosphere, there's no proper air aerial combat unless you go out into space. Air-to-ground assaults are not recommended either, due to the fact that none of your weaponry is designed for them (all of them your weapons shoot straight forward, shoot straight backward, or charge you forward).

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* UnderusedGameMechanic: There's a "corridor" on-rails control mode (similar to classic ''Star Fox'' gameplay) where you use the left stick entirely for moving...and it's only used for going through Dreadnought tunnels, where your only opposition is a bunch of defensive laser beams that can't be damaged.

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* UnderusedGameMechanic: UnderusedGameMechanic:
**
There's a "corridor" on-rails control mode (similar to classic ''Star Fox'' gameplay) where you use the left stick entirely for moving...and it's only used for going through Dreadnought tunnels, where your only opposition is a bunch of defensive laser beams that can't be damaged.damaged.
** Even though you can fly while in a planet's atmosphere, there's no proper air combat unless you go out into space. Air-to-ground assaults are not recommended either, due to the fact that none of your weaponry is designed for them (all of them shoot straight forward, straight backward, or charge you forward).
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** Unlocking all the Mentor Skills that affect the acquisition of energy for your [[LimitBreak Pilot Ability]] will leave you with an almost perpetually full Ability gauge, letting you end fights as fast as they begin, and keep you topped off for the next.

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** Unlocking all the Mentor Skills that affect the acquisition of energy for your [[LimitBreak Pilot Ability]] will leave you with an almost perpetually full Ability gauge, letting you end fights as fast as they begin, and keep you topped off for the next. Combine this with Pilot Abilities that render the user invincible (such as Levi's and Fern's) and you'll almost never die again.
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** At the end of the game there is also the [[spoiler:spawn timers on the Dreadnoughts and Primes, with it taking hours for a new Dreadnought to spawn]], even on the highest difficulties, [[VictoryIsBoring leaving the Player with large swathes of nothing to do except wait.]]

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** At the end of the game there is also the [[spoiler:spawn timers on the Dreadnoughts and Primes, with it taking hours for a new Dreadnought to spawn]], even on the highest difficulties, [[VictoryIsBoring leaving the Player with large swathes of nothing to do except wait.]]]] This seems to have been fixed with the Crimson Moon update, in that Dreadnoughts and Primes spawn faster.
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** Flawless Cyclopses aren't very dangerous in terms of their offensive power, but they resist all weapon types and [[StoneWall take forever to whittle down]]. Have fun dealing with them if you're up against an Extractor and the core opens up based on enemies killed rather than nodes destroyed.

to:

** Flawless Cyclopses aren't very dangerous in terms of their offensive power, but they resist all weapon types types, have shields much like Shielded Cyclopses, and [[StoneWall take forever to whittle down]]. Have fun dealing with them if you're up against an Extractor and the core opens up based on enemies killed rather than nodes destroyed.
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None


* TierInducedScrappy: Haywire's Pilot Ability is perhaps the most problematic of all the pilots' Abilties. It hacks nearby enemies, making them fight for you for a while. What's wrong with it? To start, for purposes of making Extractors open their cores (if they don't have Nodes), hacked enemies do not count as destroyed, making you wait around to let them turn back to normal just so you can take a shot at the core. And hacked enemies are invincible and hacks cannot be cut short by pressing the Ability button a second time, so you can't just blow them up if [[YouHaveOutlivedYourUsefulness you decide you don't need them anymore]], meaning that if you hack enemies outside of Extractor skirmishes, you could potentially hack an enemy or three, go do business nearby, only to have those enemies breathing down your neck unexpectedly because you forgot they existed. And finally, Haywire has Pilot Skills to extend hack duration and allow all pilots to auto-hack enemies when critically damaged, two Skills you perhaps should never dump points into.

to:

* TierInducedScrappy: Haywire's Pilot Ability is perhaps the most problematic of all the pilots' Abilties. It hacks nearby enemies, making them fight for you for a while. What's wrong with it? To start, for purposes of making Extractors open their cores (if they don't have Nodes), hacked enemies do not count as destroyed, making you wait around to let them turn back to normal just so you can take a shot at the core. And hacked enemies are invincible and hacks cannot be cut short by pressing the Ability button a second time, so you can't just blow them up if [[YouHaveOutlivedYourUsefulness you decide you don't need them anymore]], meaning that hacking enemies during Extractor fights can prolong the fight needlessly and if you hack enemies outside of Extractor skirmishes, you could can potentially hack an enemy or three, go do business nearby, only to have those enemies breathing down your neck unexpectedly because you forgot they existed. And finally, Haywire has Pilot Skills to extend hack duration and allow all pilots to auto-hack enemies when critically damaged, two Skills you perhaps should never dump points into.
Is there an issue? Send a MessageReason:
None

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** Flawless Cyclopses aren't very dangerous in terms of their offensive power, but they resist all weapon types and [[StoneWall take forever to whittle down]]. Have fun dealing with them if you're up against an Extractor and the core opens up based on enemies killed rather than nodes destroyed.


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* TierInducedScrappy: Haywire's Pilot Ability is perhaps the most problematic of all the pilots' Abilties. It hacks nearby enemies, making them fight for you for a while. What's wrong with it? To start, for purposes of making Extractors open their cores (if they don't have Nodes), hacked enemies do not count as destroyed, making you wait around to let them turn back to normal just so you can take a shot at the core. And hacked enemies are invincible and hacks cannot be cut short by pressing the Ability button a second time, so you can't just blow them up if [[YouHaveOutlivedYourUsefulness you decide you don't need them anymore]], meaning that if you hack enemies outside of Extractor skirmishes, you could potentially hack an enemy or three, go do business nearby, only to have those enemies breathing down your neck unexpectedly because you forgot they existed. And finally, Haywire has Pilot Skills to extend hack duration and allow all pilots to auto-hack enemies when critically damaged, two Skills you perhaps should never dump points into.
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None


* NightmareFuel: When you enter ship wreckage in space, the usual ambient space music stops and is replaced with a low, constant droning noise. Furthermore, as you make your way inside, you have to deal with mines that can potentially [[JumpScare come in from unexpected angles and blow up on you]]. And finally, if it's an Outlaw ship, you're greeted with a ScareChord as you enter the central chamber.

to:

* NightmareFuel: When you enter ship wreckage in space, [[NothingIsScarier the usual ambient space music stops stops]] and is replaced with a low, constant droning noise. Furthermore, as you make your way inside, you have to deal with mines that can potentially [[JumpScare come in from unexpected angles and blow up on you]]. And finally, if it's an Outlaw ship, you're greeted with a ScareChord as you enter the central chamber.
Is there an issue? Send a MessageReason:
None


* NightmareFuel: When you enter ship wreckage in space, the usual ambient space music stops and is replaced with a low, constant droning noise. Furthermore, as you make your way inside, you have to deal with mines that can potentially [[JumpScape come in from unexpected angles and blow up on you]]. And finally, if it's an Outlaw ship, you're greeted with a ScareChord as you enter the central chamber.

to:

* NightmareFuel: When you enter ship wreckage in space, the usual ambient space music stops and is replaced with a low, constant droning noise. Furthermore, as you make your way inside, you have to deal with mines that can potentially [[JumpScape [[JumpScare come in from unexpected angles and blow up on you]]. And finally, if it's an Outlaw ship, you're greeted with a ScareChord as you enter the central chamber.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* NightmareFuel: When you enter ship wreckage in space, the usual ambient space music stops and is replaced with a low, constant droning noise. Furthermore, as you make your way inside, you have to deal with mines that can potentially [[JumpScape come in from unexpected angles and blow up on you]]. And finally, if it's an Outlaw ship, you're greeted with a ScareChord as you enter the central chamber.
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* EnsembleDarkhorse: Fortune the [[{{Fanservice}} charismatic stud]] with a ClassyCravat. Furries are understandably smitten with him.

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* EnsembleDarkhorse: Fortune the [[{{Fanservice}} charismatic stud]] with [[MrFanservice Fortune]], whose charisma and ClassyCravat draw a ClassyCravat. Furries are understandably smitten with him. lot of attention.
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* EnsembleDarkhorse: Generic he might be, but ''[[PrecisionFStrike holy shit]]'', Fortune is [[{{Fanservice}} such a charismatic stud]]- and with a ClassyCravat, too. Furries are understandably smitten with him.

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* EnsembleDarkhorse: Generic he might be, but ''[[PrecisionFStrike holy shit]]'', Fortune is the [[{{Fanservice}} such a charismatic stud]]- and stud]] with a ClassyCravat, too.ClassyCravat. Furries are understandably smitten with him.

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Fails the individuality test in accordance with the Scrappy Cleanup.


* TheScrappy:
** The creators clearly designed Levi's personality as some sort of fun-loving, thrill-seeking KidAppealCharacter who connects with the [=YouTube=] Generation, but judging from comments online the vast majority of the fanbase just sees him as an obnoxious dudebro character who's [[TotallyRadical trying way too hard to be hip to modern kids]]. This may have been alleviated if he had some HiddenDepths or had a role on the crew that no one else could fulfill, but even in-story, there's barely any justification for him having equal clout to astrophysicists, ace pilots, ex-military, and helpful Atlas natives. Don't expect to see his model flying off store shelves. It's even more hilarious and pathetic that he's still this even when Slippy Toad is around, who was TheScrappy for the same reasons in his own series but isn't so much in this game.
** The outlaws are usually irritating to fight against, given how they [[SmugSnake tend to taunt you more often than not]], even if they're being beaten back with little difficulty. It gets TurnedUpToEleven when fighting against [[spoiler:the Arboretum]], an Outlaw Dreadnought with many more fortifications than the Legion variants. At least beating them back [[CatharsisFactor results in them panicking as they call in a retreat]], most of the time.

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* TheScrappy:
**
TheScrappy: The creators clearly designed Levi's personality as some sort of fun-loving, thrill-seeking KidAppealCharacter who connects with the [=YouTube=] Generation, but judging from comments online the vast majority of the fanbase just sees him as an obnoxious dudebro character who's [[TotallyRadical trying way too hard to be hip to modern kids]]. This may have been alleviated if he had some HiddenDepths or had a role on the crew that no one else could fulfill, but even in-story, there's barely any justification for him having equal clout to astrophysicists, ace pilots, ex-military, and helpful Atlas natives. Don't expect to see his model flying off store shelves. It's even more hilarious and pathetic that he's still this even when Slippy Toad is around, who was TheScrappy for the same reasons in his own series but isn't so much in this game.
** The outlaws are usually irritating to fight against, given how they [[SmugSnake tend to taunt you more often than not]], even if they're being beaten back with little difficulty. It gets TurnedUpToEleven when fighting against [[spoiler:the Arboretum]], an Outlaw Dreadnought with many more fortifications than the Legion variants. At least beating them back [[CatharsisFactor results in them panicking as they call in a retreat]], most of the time.
game.
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game.

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* BigLippedAlligatorMoment: The ending of the Expedition arc of the Crimson Moon pack, if one chooses to use the Anvil instead of destroying it. [[spoiler:A bizzaro Equinox appears out of a portal from nowhere and steals it]].
* BreatherLevel: The Expedition mission of the Crimson Moon pack is more focused on puzzle solving, with a focus on a decryption wheel that throws a few mind-bending curveballs. It's not too difficult to overcome as there's no necessary fighting.



** ''No one in their right mind'' really enjoys interacting with the Outlaw pilot. With dialogue that repeats more often than it should, their lines start as mildly generic, but by the end of the game, are simply childish, ''stupid'' banter that only pisses you off more than challenges you. As the game is Canadian, their taunting makes them sound hilarious to most other countries. Many other times, there is a strange case of AccentUponTheWrongSyllable, making their words even narmier.
--->Yeah, you're going DOWN!
--->Oops! Did I ''getcha''?
--->DINGED YA! HA!
--->YEAH! '''THAT'S''' WHAT YOU '''GET'''.
--->OOH, CLOSE ONE!

to:

** ''No one in their right mind'' really enjoys interacting with the Outlaw pilot. With dialogue that repeats The outlaws are usually irritating to fight against, given how they [[SmugSnake tend to taunt you more often than it should, their lines start as mildly generic, but by not]], even if they're being beaten back with little difficulty. It gets TurnedUpToEleven when fighting against [[spoiler:the Arboretum]], an Outlaw Dreadnought with many more fortifications than the end Legion variants. At least beating them back [[CatharsisFactor results in them panicking as they call in a retreat]], most of the game, are simply childish, ''stupid'' banter that only pisses you off more than challenges you. As the game is Canadian, their taunting makes them sound hilarious to most other countries. Many other times, there is a strange case of AccentUponTheWrongSyllable, making their words even narmier.
--->Yeah, you're going DOWN!
--->Oops! Did I ''getcha''?
--->DINGED YA! HA!
--->YEAH! '''THAT'S''' WHAT YOU '''GET'''.
--->OOH, CLOSE ONE!
time.

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